[Scummvm-git-logs] scummvm master -> 8db5697ec61595103d6242c5790754421863ec35

dwatteau noreply at scummvm.org
Fri Feb 10 13:36:47 UTC 2023


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
8db5697ec6 NEWS: Mention some changes of mine and don't spoil Monkey2


Commit: 8db5697ec61595103d6242c5790754421863ec35
    https://github.com/scummvm/scummvm/commit/8db5697ec61595103d6242c5790754421863ec35
Author: Donovan Watteau (contrib at dwatteau.fr)
Date: 2023-02-10T14:34:14+01:00

Commit Message:
NEWS: Mention some changes of mine and don't spoil Monkey2

Changed paths:
    NEWS.md


diff --git a/NEWS.md b/NEWS.md
index 30c14cb56db..5e3da077442 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -44,6 +44,8 @@ For a more comprehensive changelog of the latest experimental code, see:
    - Added possibility to customize the default settings by specifying an initial
      configuration file to load if no configuration file exists in the usual
      location (via --initial-cfg=FILE or -i command line option).
+   - Added support for loading game resources which are bigger than 2GB on more
+     platforms.
 
  AGI:
    - Improved support for French translations.
@@ -111,8 +113,8 @@ For a more comprehensive changelog of the latest experimental code, see:
    - Added EGA dithering mode for VGA versions of Loom, Monkey Island 1 and 2 and
      Indiana Jones 4.
    - Fixed a possible dead-end in the Ultimate Talkie Edition of Monkey Island 2,
-     if one doesn't pick up the model lighthouse lens before Captain Dread brings
-     Guybrush back to Scabb Island, at the end of Part II.
+     if one doesn't pick up a required item before Captain Dread brings Guybrush
+     back to Scabb Island, at the end of Part II.
    - Fixed various original game bugs, oversights and continuity errors (only
      when using the "Enable game-specific enhancements" setting).
    - Improved the decoding of some Western European game strings when they're
@@ -158,6 +160,9 @@ For a more comprehensive changelog of the latest experimental code, see:
  Sword2:
    - Switched detection to md5-based. Submit your unrecognized versions!
 
+ Tinsel:
+   - Fixed Discworld II subtitle colors on big-endian ports.
+
  Toon:
    - Made game menus behave like in the original.
 




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