[Scummvm-git-logs] scummvm master -> 00d361a60e7c8a8185aefb67f57bdeccca2e962a
OMGPizzaGuy
noreply at scummvm.org
Fri Jan 6 01:38:41 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
00d361a60e ULTIMA8: Adjust paperdoll gump for better drag feedback
Commit: 00d361a60e7c8a8185aefb67f57bdeccca2e962a
https://github.com/scummvm/scummvm/commit/00d361a60e7c8a8185aefb67f57bdeccca2e962a
Author: Matthew Jimenez (matthew.jimenez at outlook.com)
Date: 2023-01-05T19:38:06-06:00
Commit Message:
ULTIMA8: Adjust paperdoll gump for better drag feedback
Changed paths:
engines/ultima/ultima8/gumps/paperdoll_gump.cpp
diff --git a/engines/ultima/ultima8/gumps/paperdoll_gump.cpp b/engines/ultima/ultima8/gumps/paperdoll_gump.cpp
index b905c3c229b..df771c069f4 100644
--- a/engines/ultima/ultima8/gumps/paperdoll_gump.cpp
+++ b/engines/ultima/ultima8/gumps/paperdoll_gump.cpp
@@ -303,6 +303,15 @@ bool PaperdollGump::StartDraggingItem(Item *item, int mx, int my) {
Mouse::get_instance()->setDraggingOffset(frame->_width / 2 - frame->_xoff,
frame->_height / 2 - frame->_yoff);
+ // Remove equipment and clear owner on drag start for better drag feedback
+ // NOTE: This original game appears to equip/unequip the item during drag instead of on drop
+ if (_owner == item->getParent() && item->hasFlags(Item::FLG_EQUIPPED)) {
+ Actor *a = getActor(_owner);
+ if (a && a->removeItem(item)) {
+ item->setParent(0);
+ }
+ }
+
return ret;
}
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