[Scummvm-git-logs] scummvm-tools master -> 3add5c927e0c78cacf62563abc53d81fc093376e
mgerhardy
noreply at scummvm.org
Sun Jan 15 09:46:42 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm-tools' repo located at https://github.com/scummvm/scummvm-tools .
Summary:
3add5c927e TWINE: fixed parsing lba2 scene
Commit: 3add5c927e0c78cacf62563abc53d81fc093376e
https://github.com/scummvm/scummvm-tools/commit/3add5c927e0c78cacf62563abc53d81fc093376e
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2023-01-15T10:46:23+01:00
Commit Message:
TWINE: fixed parsing lba2 scene
Changed paths:
engines/twine/lba2.cpp
diff --git a/engines/twine/lba2.cpp b/engines/twine/lba2.cpp
index a9791db3..ca9b85f5 100644
--- a/engines/twine/lba2.cpp
+++ b/engines/twine/lba2.cpp
@@ -33,15 +33,19 @@ static int decompileLBA2LifeScript(int actor, const uint8 *moveScript, int16 mov
int decompileLBA2(const uint8 *data, int size) {
Common::MemoryReadStream stream(data, size);
- uint8 sceneTextBank = stream.readByte();
- uint8 currentGameOverScene = stream.readByte();
- stream.skip(4);
+ int8 island = stream.readByte();
+ int8 currentCubeX = stream.readByte();
+ int8 currentCubeY = stream.readByte();
+
+ int8 shadowLevel = stream.readByte();
+ int8 modeLabyrinthe = stream.readByte();
+ uint8 isOutsideScene = stream.readByte();
+
+ uint8 n = stream.readByte();
int16 alphaLight = stream.readSint16LE();
int16 betaLight = stream.readSint16LE();
- uint8 isOutsideScene = stream.readByte();
-
uint16 sampleAmbiance[4];
uint16 sampleRepeat[4];
uint16 sampleRound[4];
@@ -147,6 +151,8 @@ int decompileLBA2(const uint8 *data, int size) {
decompileLBA2LifeScript(0, lifeScript, lifeScriptSize);
}
+ uint32 checksum = stream.readUint32LE();
+
int16 sceneNumZones = stream.readSint16LE();
for (int32 i = 0; i < sceneNumZones; i++) {
int32 zoneminsx = stream.readSint32LE();
@@ -207,9 +213,8 @@ int decompileLBA2(const uint8 *data, int size) {
}
printf("Scene\n");
- printf(" - sceneTextBank: %i\n", sceneTextBank);
+ printf(" - checksum: %u\n", checksum);
printf(" - isOutsideScene: %i\n", isOutsideScene);
- printf(" - currentGameOverScene: %i\n", currentGameOverScene);
printf(" - alphaLight: %i\n", alphaLight);
printf(" - betaLight: %i\n", betaLight);
printf(" - sampleFrequency: %i %i %i %i\n", sampleFrequency[0], sampleFrequency[1], sampleFrequency[2], sampleFrequency[3]);
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