[Scummvm-git-logs] scummvm master -> 93e7bc4fff2bbee755a90ba65d84b7bc564e0d0f
dreammaster
noreply at scummvm.org
Tue Jan 17 02:36:23 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
93e7bc4fff XEEN: Don't reload map when exiting character creation
Commit: 93e7bc4fff2bbee755a90ba65d84b7bc564e0d0f
https://github.com/scummvm/scummvm/commit/93e7bc4fff2bbee755a90ba65d84b7bc564e0d0f
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2023-01-16T18:35:55-08:00
Commit Message:
XEEN: Don't reload map when exiting character creation
Changed paths:
engines/xeen/locations.cpp
diff --git a/engines/xeen/locations.cpp b/engines/xeen/locations.cpp
index f7b6f8ab861..e96c26bc875 100644
--- a/engines/xeen/locations.cpp
+++ b/engines/xeen/locations.cpp
@@ -735,6 +735,7 @@ Character *TavernLocation::doOptions(Character *c) {
g_vm->_mode = MODE_INTERACTIVE7;
party.addTime(1440);
+ int partyId = party._mazeId;
party._mazeId = 0;
// Say farewell
@@ -749,7 +750,7 @@ Character *TavernLocation::doOptions(Character *c) {
// Show the party dialog
PartyDialog::show(g_vm);
- if (party._mazeId != 0)
+ if (party._mazeId != partyId)
map.load(party._mazeId);
_exitToUi = true;
} else if (Res.KeyConstants.Locations.KEY_TIP == _buttonValue) {
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