[Scummvm-git-logs] scummvm master -> d9777bf5127c6449c49d04ae2942822fadbb8517
AndywinXp
noreply at scummvm.org
Mon Jan 23 15:14:57 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
d9777bf512 SCUMM: GUI: Correctly save the shake screen flag
Commit: d9777bf5127c6449c49d04ae2942822fadbb8517
https://github.com/scummvm/scummvm/commit/d9777bf5127c6449c49d04ae2942822fadbb8517
Author: AndywinXp (andywinxp at gmail.com)
Date: 2023-01-23T16:14:45+01:00
Commit Message:
SCUMM: GUI: Correctly save the shake screen flag
Changed paths:
engines/scumm/gfx_gui.cpp
diff --git a/engines/scumm/gfx_gui.cpp b/engines/scumm/gfx_gui.cpp
index 923c3ebab90..734db7c2c77 100644
--- a/engines/scumm/gfx_gui.cpp
+++ b/engines/scumm/gfx_gui.cpp
@@ -2222,11 +2222,18 @@ bool ScummEngine::executeMainMenuOperation(int op, int mouseX, int mouseY, bool
curSlot = _mainMenuSavegameLabel + (isLoomVga ? _firstSaveStateOfList : _curDisplayedSaveSlotPage * 9);
if (canWriteGame(curSlot)) {
restoreCursorPostMenu();
+
+ // Temporarily restore the shake effect to save it...
+ setShake(_shakeTempSavedState);
+
if (saveState(curSlot - 1, false, dummyString)) {
+ setShake(0);
saveCursorPreMenu();
_saveScriptParam = GAME_PROPER_SAVE;
drawMainMenuControls();
return true;
+ } else {
+ setShake(0);
}
} else {
convertMessageToString((const byte *)getGUIString(gsGameNotSaved), (byte *)saveScreenTitle, sizeof(saveScreenTitle));
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