[Scummvm-git-logs] scummvm master -> cd0b4edb2cc113ff8c4bab0f2b581a02f95bde0e
mduggan
noreply at scummvm.org
Mon Jan 30 12:55:31 UTC 2023
This automated email contains information about 4 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
2f43b90427 TETRAEDGE: Simplify pathfinding transform to avoid invalid access
41c351107a TETRAEDGE: Fix credits animations
1f760f4003 TETRAEDGE: Ensure game is finished after credits finish.
cd0b4edb2c TETRAEDGE: Fade between scenes by default
Commit: 2f43b904278b6327b031212366b6b4cfcb03369d
https://github.com/scummvm/scummvm/commit/2f43b904278b6327b031212366b6b4cfcb03369d
Author: Matthew Duggan (mgithub at guarana.org)
Date: 2023-01-30T21:55:20+09:00
Commit Message:
TETRAEDGE: Simplify pathfinding transform to avoid invalid access
Changed paths:
engines/tetraedge/te/te_free_move_zone.cpp
diff --git a/engines/tetraedge/te/te_free_move_zone.cpp b/engines/tetraedge/te/te_free_move_zone.cpp
index 6ba82cfadee..55cafdf5396 100644
--- a/engines/tetraedge/te/te_free_move_zone.cpp
+++ b/engines/tetraedge/te/te_free_move_zone.cpp
@@ -209,24 +209,21 @@ TeIntrusivePtr<TeBezierCurve> TeFreeMoveZone::curve(const TeVector3f32 &startpt,
if (pathResult == micropather::MicroPather::SOLVED || pathResult == micropather::MicroPather::START_END_SAME) {
Common::Array<TeVector2s32> points;
- points.resize(path.size() + 2);
- int i = 1;
for (auto pathpt : path) {
// each path point is an array offset
int offset = (char *)pathpt - graphData;
- points[i] = TeVector2s32(offset % xsize, offset / xsize);
- i++;
+ points.push_back(TeVector2s32(offset % xsize, offset / xsize));
}
Common::Array<TeVector3f32> pts3d;
- // Skip first and last points, we will use the exact values.
- for (uint j = 1; j < points.size() - 1; j++) {
- pts3d.push_back(transformAStarGridInWorldSpace(points[j]));
+ // Skip first and last points and use the exact start/end values.
+ pts3d.push_back(startpt);
+ for (uint i = 1; i < points.size() - 1; i++) {
+ pts3d.push_back(transformAStarGridInWorldSpace(points[i]));
}
+ pts3d.push_back(endpt);
- pts3d.front() = startpt;
- pts3d.back() = endpt;
removeInsignificantPoints(pts3d);
retval = new TeBezierCurve();
retval->setControlPoints(pts3d);
Commit: 41c351107a0f39cf448a37ba29cfda7f2d654a7a
https://github.com/scummvm/scummvm/commit/41c351107a0f39cf448a37ba29cfda7f2d654a7a
Author: Matthew Duggan (mgithub at guarana.org)
Date: 2023-01-30T21:55:20+09:00
Commit Message:
TETRAEDGE: Fix credits animations
Changed paths:
engines/tetraedge/game/credits.cpp
diff --git a/engines/tetraedge/game/credits.cpp b/engines/tetraedge/game/credits.cpp
index d0631e05743..1363febc4dd 100644
--- a/engines/tetraedge/game/credits.cpp
+++ b/engines/tetraedge/game/credits.cpp
@@ -98,6 +98,7 @@ void Credits::enter(bool returnToOptions) {
_curveAnim._callbackObj = bgchild;
_curveAnim._callbackMethod = &TeLayout::setColor;
_curveAnim.play();
+ bgchild->setVisible(true);
const Common::String bgAnimName = bgchild->name() + "Anim";
bgPosAnim = _gui.layoutPositionLinearAnimation(bgAnimName);
if (!bgPosAnim)
@@ -144,13 +145,14 @@ bool Credits::onBackgroundAnimFinished() {
_curveAnim._callbackObj = bgchild;
_curveAnim._callbackMethod = &TeLayout::setColor;
_curveAnim.play();
+ bgchild->setVisible(true);
const Common::String bgAnimName = bgchild->name() + "Anim";
- TeCurveAnim2<TeLayout, TeVector3f32> *bgposanim = _gui.layoutPositionLinearAnimation(bgAnimName);
- if (!bgposanim)
+ TeCurveAnim2<TeLayout, TeVector3f32> *bgPosAnim = _gui.layoutPositionLinearAnimation(bgAnimName);
+ if (!bgPosAnim)
error("Couldn't find bg position anim %s", bgAnimName.c_str());
- bgposanim->_callbackObj = bgchild;
- bgposanim->_callbackMethod = &TeLayout::setPosition;
- bgposanim->play();
+ bgPosAnim->_callbackObj = bgchild;
+ bgPosAnim->_callbackMethod = &TeLayout::setPosition;
+ bgPosAnim->play();
}
return false;
}
Commit: 1f760f4003a896367d88bd3ed552275f8b5dc338
https://github.com/scummvm/scummvm/commit/1f760f4003a896367d88bd3ed552275f8b5dc338
Author: Matthew Duggan (mgithub at guarana.org)
Date: 2023-01-30T21:55:20+09:00
Commit Message:
TETRAEDGE: Ensure game is finished after credits finish.
Changed paths:
engines/tetraedge/game/credits.cpp
diff --git a/engines/tetraedge/game/credits.cpp b/engines/tetraedge/game/credits.cpp
index 1363febc4dd..59c25495d45 100644
--- a/engines/tetraedge/game/credits.cpp
+++ b/engines/tetraedge/game/credits.cpp
@@ -23,6 +23,7 @@
#include "tetraedge/tetraedge.h"
#include "tetraedge/game/credits.h"
+#include "tetraedge/game/game.h"
#include "tetraedge/game/application.h"
namespace Tetraedge {
@@ -121,10 +122,14 @@ void Credits::leave() {
app->frontLayout().removeChild(_gui.layoutChecked("menu"));
_timer.stop();
_gui.unload();
- if (_returnToOptions)
+ if (_returnToOptions) {
error("TODO: Implement returning to options menu");
- else
+ } else {
+ // WORKAROUND: Ensure game is left before opening menu to
+ // stop inventory button appearing in menu.
+ g_engine->getGame()->leave(true);
app->mainMenu().enter();
+ }
app->fade();
_curveAnim.onFinished().remove(this, &Credits::onBackgroundAnimFinished);
}
Commit: cd0b4edb2cc113ff8c4bab0f2b581a02f95bde0e
https://github.com/scummvm/scummvm/commit/cd0b4edb2cc113ff8c4bab0f2b581a02f95bde0e
Author: Matthew Duggan (mgithub at guarana.org)
Date: 2023-01-30T21:55:20+09:00
Commit Message:
TETRAEDGE: Fade between scenes by default
Changed paths:
engines/tetraedge/game/game.cpp
diff --git a/engines/tetraedge/game/game.cpp b/engines/tetraedge/game/game.cpp
index 6ade5c90938..875eba503ed 100644
--- a/engines/tetraedge/game/game.cpp
+++ b/engines/tetraedge/game/game.cpp
@@ -263,7 +263,7 @@ bool Game::changeWarp2(const Common::String &zone, const Common::String &scene,
_forGui.unload();
_prevSceneName = _currentScene;
- if (fadeFlag)
+ if (!fadeFlag)
g_engine->getApplication()->fade();
return initWarp(zone, scene, false);
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