[Scummvm-git-logs] scummvm branch-2-7 -> 99b4c8d28fd390c50a7236fb3a4ae236e2e36603
antoniou79
noreply at scummvm.org
Tue Jul 11 18:53:46 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
99b4c8d28f BLADERUNNER: Check for nullptr _currentScript in SceneScript methods
Commit: 99b4c8d28fd390c50a7236fb3a4ae236e2e36603
https://github.com/scummvm/scummvm/commit/99b4c8d28fd390c50a7236fb3a4ae236e2e36603
Author: antoniou79 (a.antoniou79 at gmail.com)
Date: 2023-07-11T21:53:36+03:00
Commit Message:
BLADERUNNER: Check for nullptr _currentScript in SceneScript methods
Changed paths:
engines/bladerunner/script/scene_script.cpp
diff --git a/engines/bladerunner/script/scene_script.cpp b/engines/bladerunner/script/scene_script.cpp
index 0ae02dc2427..6beda71e579 100644
--- a/engines/bladerunner/script/scene_script.cpp
+++ b/engines/bladerunner/script/scene_script.cpp
@@ -162,14 +162,18 @@ bool SceneScript::open(const Common::String &name) {
void SceneScript::initializeScene() {
++_inScriptCounter;
- _currentScript->InitializeScene();
+ if (_currentScript != nullptr) {
+ _currentScript->InitializeScene();
+ }
--_inScriptCounter;
}
void SceneScript::sceneLoaded() {
_vm->_sceneIsLoading = true;
++_inScriptCounter;
- _currentScript->SceneLoaded();
+ if (_currentScript != nullptr) {
+ _currentScript->SceneLoaded();
+ }
_vm->_sceneIsLoading = false;
--_inScriptCounter;
}
@@ -198,7 +202,10 @@ bool SceneScript::clickedOn3DObject(const char *objectName, bool combatMode) {
}
++_inScriptCounter;
- bool result = _currentScript->ClickedOn3DObject(objectName, combatMode);
+ bool result = false;
+ if (_currentScript != nullptr) {
+ result = _currentScript->ClickedOn3DObject(objectName, combatMode);
+ }
_vm->_runningActorId = -1;
--_inScriptCounter;
return result;
@@ -210,7 +217,10 @@ bool SceneScript::clickedOnActor(int actorId) {
}
++_inScriptCounter;
- bool result = _currentScript->ClickedOnActor(actorId);
+ bool result = false;
+ if (_currentScript != nullptr) {
+ _currentScript->ClickedOnActor(actorId);
+ }
_vm->_runningActorId = -1;
--_inScriptCounter;
return result;
@@ -229,7 +239,10 @@ bool SceneScript::clickedOnItem(int itemId, bool combatMode) {
#endif // BLADERUNNER_ORIGINAL_BUGS
++_inScriptCounter;
- bool result = _currentScript->ClickedOnItem(itemId, combatMode);
+ bool result = false;
+ if (_currentScript != nullptr) {
+ _currentScript->ClickedOnItem(itemId, combatMode);
+ }
_vm->_runningActorId = -1;
--_inScriptCounter;
return result;
@@ -241,7 +254,10 @@ bool SceneScript::clickedOnExit(int exitId) {
}
++_inScriptCounter;
- bool result = _currentScript->ClickedOnExit(exitId);
+ bool result = false;
+ if (_currentScript != nullptr) {
+ _currentScript->ClickedOnExit(exitId);
+ }
_vm->_runningActorId = -1;
--_inScriptCounter;
return result;
@@ -253,7 +269,10 @@ bool SceneScript::clickedOn2DRegion(int region) {
}
++_inScriptCounter;
- bool result = _currentScript->ClickedOn2DRegion(region);
+ bool result = false;
+ if (_currentScript != nullptr) {
+ _currentScript->ClickedOn2DRegion(region);
+ }
_vm->_runningActorId = -1;
--_inScriptCounter;
return result;
@@ -261,32 +280,41 @@ bool SceneScript::clickedOn2DRegion(int region) {
void SceneScript::sceneFrameAdvanced(int frame) {
++_inScriptCounter;
- _currentScript->SceneFrameAdvanced(frame);
+ if (_currentScript != nullptr) {
+ _currentScript->SceneFrameAdvanced(frame);
+ }
--_inScriptCounter;
}
void SceneScript::actorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
++_inScriptCounter;
- if (_currentScript)
+ if (_currentScript != nullptr) {
_currentScript->ActorChangedGoal(actorId, newGoal, oldGoal, currentSet);
+ }
--_inScriptCounter;
}
void SceneScript::playerWalkedIn() {
++_inScriptCounter;
- _currentScript->PlayerWalkedIn();
+ if (_currentScript != nullptr) {
+ _currentScript->PlayerWalkedIn();
+ }
--_inScriptCounter;
}
void SceneScript::playerWalkedOut() {
++_inScriptCounter;
- _currentScript->PlayerWalkedOut();
+ if (_currentScript != nullptr) {
+ _currentScript->PlayerWalkedOut();
+ }
--_inScriptCounter;
}
void SceneScript::dialogueQueueFlushed(int a1) {
++_inScriptCounter;
- _currentScript->DialogueQueueFlushed(a1);
+ if (_currentScript != nullptr) {
+ _currentScript->DialogueQueueFlushed(a1);
+ }
--_inScriptCounter;
}
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