[Scummvm-git-logs] scummvm master -> 28a4c3d8dae6dd46e98d43ea702e8280fd688127
criezy
noreply at scummvm.org
Fri Jun 2 21:50:40 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
28a4c3d8da AGS: Remove mention of the DLL in plugin loading message
Commit: 28a4c3d8dae6dd46e98d43ea702e8280fd688127
https://github.com/scummvm/scummvm/commit/28a4c3d8dae6dd46e98d43ea702e8280fd688127
Author: Thierry Crozat (criezy at scummvm.org)
Date: 2023-06-02T22:50:30+01:00
Commit Message:
AGS: Remove mention of the DLL in plugin loading message
When starting a game that uses plugins, a message is printed
indicating 'Plugin X loaded from Y.dll, resolving imports...'.
However in ScummVM we do not use the DLLs, and provide replacements
for the plugins. So the message could be confusing for users.
Changed paths:
engines/ags/plugins/ags_plugin.cpp
diff --git a/engines/ags/plugins/ags_plugin.cpp b/engines/ags/plugins/ags_plugin.cpp
index 8dbb6328a63..c570d59bb58 100644
--- a/engines/ags/plugins/ags_plugin.cpp
+++ b/engines/ags/plugins/ags_plugin.cpp
@@ -882,7 +882,7 @@ Engine::GameInitError pl_register_plugins(const std::vector<Shared::PluginInfo>
if (apl->library.Load(apl->filename)) {
apl->_plugin = apl->library.getPlugin();
- AGS::Shared::Debug::Printf(kDbgMsg_Info, "Plugin '%s' loaded from '%s', resolving imports...", apl->filename.GetCStr(), apl->library.GetFilePath().GetCStr());
+ AGS::Shared::Debug::Printf(kDbgMsg_Info, "Plugin '%s' loaded, resolving imports...", apl->filename.GetCStr());
} else {
String expect_filename = apl->library.GetFilenameForLib(apl->filename);
AGS::Shared::Debug::Printf(kDbgMsg_Info, "Plugin '%s' could not be loaded (expected '%s')",
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