[Scummvm-git-logs] scummvm master -> fc4bb9134004306f2a1dabe2069546ac5c704a80
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Sat Jun 3 20:53:30 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
fc4bb91340 AGS: Preliminary implementation of ags_sprite_video plugin
Commit: fc4bb9134004306f2a1dabe2069546ac5c704a80
https://github.com/scummvm/scummvm/commit/fc4bb9134004306f2a1dabe2069546ac5c704a80
Author: Walter Agazzi (walter.agazzi at protonmail.com)
Date: 2023-06-03T22:53:26+02:00
Commit Message:
AGS: Preliminary implementation of ags_sprite_video plugin
Add stubs for the ags_spritevideo plugin, which is a
replacement for the old D3D plugin.
Changed paths:
A engines/ags/plugins/ags_sprite_video/ags_sprite_video.cpp
A engines/ags/plugins/ags_sprite_video/ags_sprite_video.h
engines/ags/module.mk
engines/ags/plugins/plugin_base.cpp
diff --git a/engines/ags/module.mk b/engines/ags/module.mk
index d86a2ff7c20..109aa9d3d5b 100644
--- a/engines/ags/module.mk
+++ b/engines/ags/module.mk
@@ -349,6 +349,7 @@ MODULE_OBJS = \
plugins/ags_sprite_font/variable_width_font.o \
plugins/ags_sprite_font/variable_width_sprite_font.o \
plugins/ags_sprite_font/variable_width_sprite_font_clifftop.o \
+ plugins/ags_sprite_video/ags_sprite_video.o \
plugins/ags_shell/ags_shell.o \
plugins/ags_tcp_ip/ags_tcp_ip.o \
plugins/ags_touch/ags_touch.o \
diff --git a/engines/ags/plugins/ags_sprite_video/ags_sprite_video.cpp b/engines/ags/plugins/ags_sprite_video/ags_sprite_video.cpp
new file mode 100644
index 00000000000..d100b52697c
--- /dev/null
+++ b/engines/ags/plugins/ags_sprite_video/ags_sprite_video.cpp
@@ -0,0 +1,174 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * of the License, or(at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "ags/plugins/ags_sprite_video/ags_sprite_video.h"
+#include "common/debug.h"
+
+namespace AGS3 {
+namespace Plugins {
+namespace AGSSpriteVideo {
+
+const char *AGSSpriteVideo::AGS_GetPluginName() {
+ return "AGS SpriteVideo Plugin";
+}
+
+int LoopsPerSecond;
+char video_filename[200];
+
+struct D3D : public IAGSScriptManagedObject {
+public:
+ int Dispose(const char *address, bool force) override {
+ delete this;
+ return true;
+ }
+ const char *GetType() override {
+ return "D3D";
+ };
+ int Serialize(const char *address, char *buffer, int bufsize) override {
+ return 0;
+ }
+};
+
+struct D3DVideo : public IAGSScriptManagedObject {
+public:
+ int Dispose(const char *address, bool force) override {
+ delete this;
+ return true;
+ }
+ const char *GetType() override {
+ return "D3DVideo";
+ };
+ int Serialize(const char *address, char *buffer, int bufsize) override {
+ return 0;
+ }
+};
+
+void AGSSpriteVideo::AGS_EngineStartup(IAGSEngine *engine) {
+ PluginBase::AGS_EngineStartup(engine);
+
+ SCRIPT_METHOD(D3D::SetLoopsPerSecond^1, AGSSpriteVideo::SetLoopsPerSecond);
+ SCRIPT_METHOD(D3D::OpenVideo^1, AGSSpriteVideo::OpenVideo);
+ SCRIPT_METHOD(D3D::OpenSprite, AGSSpriteVideo::OpenSprite);
+ SCRIPT_METHOD(D3D::OpenSpriteFile, AGSSpriteVideo::OpenSpriteFile);
+
+ SCRIPT_METHOD(D3D_Video::get_scaling, AGSSpriteVideo::get_scaling);
+ SCRIPT_METHOD(D3D_Video::set_scaling, AGSSpriteVideo::set_scaling);
+ SCRIPT_METHOD(D3D_Video::get_relativeTo, AGSSpriteVideo::get_relativeTo);
+ SCRIPT_METHOD(D3D_Video::set_relativeTo, AGSSpriteVideo::set_relativeTo);
+ SCRIPT_METHOD(D3D_Video::get_isLooping, AGSSpriteVideo::get_isLooping);
+ SCRIPT_METHOD(D3D_Video::set_isLooping, AGSSpriteVideo::set_isLooping);
+ SCRIPT_METHOD(D3D_Video::SetAnchor^2, AGSSpriteVideo::SetAnchor);
+ SCRIPT_METHOD(D3D_Video::Autoplay^0, AGSSpriteVideo::Autoplay);
+ SCRIPT_METHOD(D3D_Video::IsAutoplaying, AGSSpriteVideo::IsAutoplaying);
+ SCRIPT_METHOD(D3D_Video::StopAutoplay, AGSSpriteVideo::StopAutoplay);
+}
+
+void AGSSpriteVideo::SetLoopsPerSecond(ScriptMethodParams ¶ms) {
+ PARAMS1(int, loops);
+
+ debug(0, "AGSSpriteVideo: STUB - D3D SetLoopsPerSecond: %d", loops);
+ LoopsPerSecond = loops;
+}
+
+void AGSSpriteVideo::OpenVideo(ScriptMethodParams ¶ms) {
+ PARAMS1(char *, filename);
+
+ debug(0, "AGSSpriteVideo: STUB - D3D OpenVideo: %s", filename);
+ D3DVideo *video = new D3DVideo();
+ _engine->RegisterManagedObject(video, video);
+ strncpy(video_filename, filename, sizeof(video_filename) - 1);
+ LoopsPerSecond = 40;
+
+ params._result = video;
+}
+
+void AGSSpriteVideo::OpenSprite(ScriptMethodParams ¶ms) {
+ // PARAMS1(int, graphic);
+
+ debug(0, "AGSSpriteVideo: STUB - D3D OpenSprite");
+ params._result = 0;
+}
+
+void AGSSpriteVideo::OpenSpriteFile(ScriptMethodParams ¶ms) {
+ // PARAMS2(char *, filename, int, filtering);
+
+ debug(0, "AGSSpriteVideo: STUB - D3D OpenSpriteFile");
+ params._result = 0;
+}
+
+void AGSSpriteVideo::get_scaling(ScriptMethodParams ¶ms) {
+ debug(0, "AGSSpriteVideo: STUB - D3DVideo get_scaling");
+ params._result = 1;
+}
+
+void AGSSpriteVideo::set_scaling(ScriptMethodParams ¶ms) {
+ // PARAMS1(float, scaling);
+
+ debug(0, "AGSSpriteVideo: STUB - D3DVideo set_scaling");
+}
+
+void AGSSpriteVideo::get_relativeTo(ScriptMethodParams ¶ms) {
+ debug(0, "AGSSpriteVideo: STUB - D3DVideo get_relativeTo");
+ params._result = 1;
+}
+
+void AGSSpriteVideo::set_relativeTo(ScriptMethodParams ¶ms) {
+ // PARAMS1(int, relative_to);
+
+ debug(0, "AGSSpriteVideo: STUB - D3DVideo set_relativeTo");
+}
+
+void AGSSpriteVideo::get_isLooping(ScriptMethodParams ¶ms) {
+ debug(0, "AGSSpriteVideo: STUB - D3DVideo get_isLooping");
+ params._result = false;
+}
+
+void AGSSpriteVideo::set_isLooping(ScriptMethodParams ¶ms) {
+ // PARAMS1(bool, looping);
+
+ debug(0, "AGSSpriteVideo: STUB - D3DVideo set_isLooping");
+}
+
+void AGSSpriteVideo::SetAnchor(ScriptMethodParams ¶ms) {
+ // PARAMS2(float, x, float, y);
+
+ debug(0, "AGSSpriteVideo: STUB - D3DVideo SetAnchor");
+}
+
+void AGSSpriteVideo::Autoplay(ScriptMethodParams ¶ms) {
+
+ debug(0, "AGSSpriteVideo: STUB - D3DVideo Autoplay");
+ warning("Current video: %s", video_filename);
+ warning("Video playback is not yet implemented");
+}
+
+void AGSSpriteVideo::IsAutoplaying(ScriptMethodParams ¶ms) {
+ debug(0, "AGSSpriteVideo: STUB - D3D IsAutoPlaying");
+ params._result = false;
+}
+
+void AGSSpriteVideo::StopAutoplay(ScriptMethodParams ¶ms) {
+ debug(0, "AGSSpriteVideo: STUB - D3D StopAutoplay");
+}
+
+} // namespace AGSSpriteVideo
+} // namespace Plugins
+} // namespace AGS3
diff --git a/engines/ags/plugins/ags_sprite_video/ags_sprite_video.h b/engines/ags/plugins/ags_sprite_video/ags_sprite_video.h
new file mode 100644
index 00000000000..d48b3667f8c
--- /dev/null
+++ b/engines/ags/plugins/ags_sprite_video/ags_sprite_video.h
@@ -0,0 +1,64 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * of the License, or(at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef AGS_PLUGINS_AGS_SPRITE_VIDEO_H
+#define AGS_PLUGINS_AGS_SPRITE_VIDEO_H
+
+#include "ags/plugins/ags_plugin.h"
+
+namespace AGS3 {
+namespace Plugins {
+namespace AGSSpriteVideo {
+
+class AGSSpriteVideo : public PluginBase {
+ SCRIPT_HASH(AGSSpriteVideo)
+protected:
+ void SetLoopsPerSecond(ScriptMethodParams ¶ms);
+ void OpenVideo(ScriptMethodParams ¶ms);
+ void OpenSprite(ScriptMethodParams ¶ms);
+ void OpenSpriteFile(ScriptMethodParams ¶ms);
+
+ void get_scaling(ScriptMethodParams ¶ms);
+ void set_scaling(ScriptMethodParams ¶ms);
+ void get_relativeTo(ScriptMethodParams ¶ms);
+ void set_relativeTo(ScriptMethodParams ¶ms);
+ void get_isLooping(ScriptMethodParams ¶ms);
+ void set_isLooping(ScriptMethodParams ¶ms);
+ void SetAnchor(ScriptMethodParams ¶ms);
+ void Autoplay(ScriptMethodParams ¶ms);
+ void IsAutoplaying(ScriptMethodParams ¶ms);
+ void StopAutoplay(ScriptMethodParams ¶ms);
+
+
+public:
+ AGSSpriteVideo() : PluginBase() {}
+ virtual ~AGSSpriteVideo() {}
+
+ const char *AGS_GetPluginName() override;
+ void AGS_EngineStartup(IAGSEngine *engine) override;
+};
+
+
+} // namespace AGSSpriteVideo
+} // namespace Plugins
+} // namespace AGS3
+
+#endif
diff --git a/engines/ags/plugins/plugin_base.cpp b/engines/ags/plugins/plugin_base.cpp
index ed417e841df..9c37ea92323 100644
--- a/engines/ags/plugins/plugin_base.cpp
+++ b/engines/ags/plugins/plugin_base.cpp
@@ -42,6 +42,7 @@
#include "ags/plugins/ags_sock/ags_sock.h"
#include "ags/plugins/ags_sprite_font/ags_sprite_font.h"
#include "ags/plugins/ags_sprite_font/ags_sprite_font_clifftop.h"
+#include "ags/plugins/ags_sprite_video/ags_sprite_video.h"
#include "ags/plugins/ags_tcp_ip/ags_tcp_ip.h"
#include "ags/plugins/ags_touch/ags_touch.h"
#include "ags/plugins/ags_trans/ags_trans.h"
@@ -94,6 +95,9 @@ Plugins::PluginBase *pluginOpen(const char *filename) {
if (fname.equalsIgnoreCase("agsCreditz2"))
return new AGSCreditz::AGSCreditz2();
+ if (fname.equalsIgnoreCase("ags_d3d") || fname.equalsIgnoreCase("ags_spritevideo"))
+ return new AGSSpriteVideo::AGSSpriteVideo();
+
if (fname.equalsIgnoreCase("AGS_Fire"))
return new AGSFire::AGSFire();
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