[Scummvm-git-logs] scummvm master -> 648edf3bf94b95daf10a84b1f10f1816062eb9f9

dreammaster noreply at scummvm.org
Thu Mar 2 07:28:06 UTC 2023


This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
950ca3745d MM: MM1: Added Tavern view
357d402030 MM: MM1: Beginngs of enhanced mode inn screen
648edf3bf9 MM: MM1: More Inn display, toggling inclusion in party


Commit: 950ca3745dbd851dabbdf98bb962efbc1e3981ea
    https://github.com/scummvm/scummvm/commit/950ca3745dbd851dabbdf98bb962efbc1e3981ea
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2023-03-01T23:27:48-08:00

Commit Message:
MM: MM1: Added Tavern view

Changed paths:
  A engines/mm/mm1/views_enh/locations/tavern.cpp
  A engines/mm/mm1/views_enh/locations/tavern.h
    devtools/create_mm/files/mm1/strings_en.yml
    engines/mm/mm1/views_enh/dialogs.h
    engines/mm/mm1/views_enh/locations/training.cpp
    engines/mm/mm1/views_enh/locations/training.h
    engines/mm/module.mk


diff --git a/devtools/create_mm/files/mm1/strings_en.yml b/devtools/create_mm/files/mm1/strings_en.yml
index 7d13522208e..3b5c772c4be 100644
--- a/devtools/create_mm/files/mm1/strings_en.yml
+++ b/devtools/create_mm/files/mm1/strings_en.yml
@@ -516,6 +516,12 @@ enhdialogs:
 		select: "Select"
 		exit: "Exit"
 		non_caster: "Not a spell caster..."
+	tavern:
+		title: "Tavern"
+		drink: "\x01""37Drink"
+		gather: "\x01""37Gather"
+		tip: "\x01""37Tip"
+		rumor: "\x01""37Rumors"
 	temple:
 		title: "Temple"
 		heal: "\x01""37Heal"
diff --git a/engines/mm/mm1/views_enh/dialogs.h b/engines/mm/mm1/views_enh/dialogs.h
index 13be24d3482..00fea4abc16 100644
--- a/engines/mm/mm1/views_enh/dialogs.h
+++ b/engines/mm/mm1/views_enh/dialogs.h
@@ -36,6 +36,7 @@
 #include "mm/mm1/views_enh/quick_ref.h"
 #include "mm/mm1/views_enh/interactions/statue.h"
 #include "mm/mm1/views_enh/locations/market.h"
+#include "mm/mm1/views_enh/locations/tavern.h"
 #include "mm/mm1/views_enh/locations/temple.h"
 #include "mm/mm1/views_enh/locations/training.h"
 #include "mm/mm1/views_enh/spells/cast_spell.h"
@@ -54,6 +55,7 @@ private:
 	Views::Title _title;
 	ViewsEnh::Interactions::Statue _statue;
 	ViewsEnh::Locations::Market _market;
+	ViewsEnh::Locations::Tavern _tavern;
 	ViewsEnh::Locations::Temple _temple;
 	ViewsEnh::Locations::Training _training;
 	ViewsEnh::Spells::CastSpell _castSpell;
diff --git a/engines/mm/mm1/views_enh/locations/tavern.cpp b/engines/mm/mm1/views_enh/locations/tavern.cpp
new file mode 100644
index 00000000000..b501263865f
--- /dev/null
+++ b/engines/mm/mm1/views_enh/locations/tavern.cpp
@@ -0,0 +1,168 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "mm/mm1/views_enh/locations/tavern.h"
+#include "mm/mm1/globals.h"
+#include "mm/mm1/mm1.h"
+#include "mm/mm1/sound.h"
+
+namespace MM {
+namespace MM1 {
+namespace ViewsEnh {
+namespace Locations {
+
+Tavern::Tavern() : Location("Tavern", LOC_TAVERN) {
+	addButton(&_escSprite, Common::Point(24, 100), 0, KEYBIND_ESCAPE);
+}
+
+void Tavern::draw() {
+	Location::draw();
+	const Character &c = *g_globals->_currCharacter;
+
+	setReduced(false);
+	writeLine(0, STRING["enhdialogs.tavern.title"], ALIGN_MIDDLE);
+	writeLine(1, STRING["enhdialogs.location.options_for"], ALIGN_MIDDLE);
+	writeLine(3, c._name, ALIGN_MIDDLE);
+
+	writeLine(5, STRING["enhdialogs.tavern.drink"], ALIGN_LEFT, 10);
+	writeLine(6, STRING["enhdialogs.tavern.gather"], ALIGN_LEFT, 10);
+	writeLine(7, STRING["enhdialogs.tavern.tip"], ALIGN_LEFT, 10);
+	writeLine(8, STRING["enhdialogs.tavern.rumor"], ALIGN_LEFT, 10);
+
+	writeLine(10, STRING["enhdialogs.location.gold"]);
+	writeLine(10, Common::String::format("%d",
+		g_globals->_currCharacter->_gold), ALIGN_RIGHT);
+
+	setReduced(true);
+	writeString(27, 122, STRING["enhdialogs.location.esc"]);
+}
+
+bool Tavern::msgGame(const GameMessage &msg) {
+	Location::msgGame(msg);
+/*
+	if (msg._name == "UPDATE")
+		checkCharacter();
+		*/
+	return true;
+}
+
+bool Tavern::msgKeypress(const KeypressMessage &msg) {
+	// If a delay is active, end it
+	if (endDelay())
+		return true;
+
+	switch (msg.keycode) {
+	case Common::KEYCODE_d:
+		haveADrink();
+		break;
+	case Common::KEYCODE_g:
+		g_globals->_currCharacter->gatherGold();
+		redraw();
+		break;
+	case Common::KEYCODE_t:
+		tipBartender();
+		break;
+	case Common::KEYCODE_r:
+		listenForRumors();
+		break;
+	default:
+		return Location::msgKeypress(msg);
+		break;
+	}
+
+	return true;
+}
+
+bool Tavern::msgAction(const ActionMessage &msg) {
+	if (endDelay())
+		return true;
+
+	if (msg._action == KEYBIND_ESCAPE) {
+		leave();
+		return true;
+	}
+
+	return Location::msgAction(msg);
+}
+
+void Tavern::messageShown() {
+	redraw();
+}
+
+
+void Tavern::haveADrink() {
+	if (g_globals->_currCharacter->_condition) {
+		Sound::sound(SOUND_2);
+		displayMessage(STRING["dialogs.tavern.terrible"]);
+
+	} else if (subtractGold(1)) {
+		if (++g_globals->_currCharacter->_numDrinks < 3 ||
+			g_engine->getRandomNumber(10) <
+			g_globals->_currCharacter->_endurance) {
+			displayMessage(STRING["dialogs.tavern.great_stuff"]);
+
+		} else {
+			if (!(g_globals->_currCharacter->_condition & BAD_CONDITION))
+				g_globals->_currCharacter->_condition |= POISONED;
+
+			Sound::sound(SOUND_2);
+			displayMessage(STRING["dialogs.tavern.you_feel_sick"]);
+		}
+	}
+}
+
+void Tavern::tipBartender() {
+	if (g_globals->_currCharacter->_condition) {
+		displayMessage(STRING["dialogs.tavern.go_see_clerics"]);
+
+	} else if (subtractGold(1)) {
+		if (g_globals->_currCharacter->_numDrinks == 0) {
+			displayMessage(STRING["dialogs.tavern.have_a_drink"]);
+
+		} else if (g_engine->getRandomNumber(3) != 3) {
+			displayMessage(STRING["dialogs.tavern.have_another_round"]);
+
+		} else {
+			int townNum = g_maps->_currentMap->dataByte(Maps::MAP_ID);
+			displayMessage(STRING[Common::String::format(
+				"dialogs.tavern.tips.%d_%d",
+				townNum, g_globals->_currCharacter->_numDrinks
+			)]);
+		}
+	}
+}
+
+void Tavern::listenForRumors() {
+	Common::String msg = STRING["dialogs.tavern.rumors.none"];
+	if (!g_globals->_heardRumor) {
+		g_globals->_heardRumor = true;
+		msg = STRING[Common::String::format(
+			"dialogs.tavern.rumors.%d",
+			g_engine->getRandomNumber(16))];
+	}
+
+	displayMessage(msg);
+}
+
+} // namespace Location
+} // namespace ViewsEnh
+} // namespace MM1
+} // namespace MM
diff --git a/engines/mm/mm1/views_enh/locations/tavern.h b/engines/mm/mm1/views_enh/locations/tavern.h
new file mode 100644
index 00000000000..a751b260b24
--- /dev/null
+++ b/engines/mm/mm1/views_enh/locations/tavern.h
@@ -0,0 +1,65 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef MM1_VIEWS_ENH_LOCATIONS_TAVERN_H
+#define MM1_VIEWS_ENH_LOCATIONS_TAVERN_H
+
+#include "mm/mm1/views_enh/locations/location.h"
+#include "mm/mm1/data/character.h"
+
+namespace MM {
+namespace MM1 {
+namespace ViewsEnh {
+namespace Locations {
+
+class Tavern : public Location {
+private:
+	/**
+	 * Have a drink
+	 */
+	void haveADrink();
+
+	/**
+	 * Tip the bartender
+	 */
+	void tipBartender();
+
+	/**
+	 * Listen for rumors
+	 */
+	void listenForRumors();
+
+public:
+	Tavern();
+
+	void draw() override;
+	bool msgGame(const GameMessage &msg);
+	bool msgKeypress(const KeypressMessage &msg) override;
+	bool msgAction(const ActionMessage &msg) override;
+	void messageShown() override;
+};
+
+} // namespace Locations
+} // namespace ViewsEnh
+} // namespace MM1
+} // namespace MM
+
+#endif
diff --git a/engines/mm/mm1/views_enh/locations/training.cpp b/engines/mm/mm1/views_enh/locations/training.cpp
index 986b1c9ef99..d45ef0b4ca5 100644
--- a/engines/mm/mm1/views_enh/locations/training.cpp
+++ b/engines/mm/mm1/views_enh/locations/training.cpp
@@ -197,11 +197,6 @@ void Training::train() {
 	}
 }
 
-void Training::timeout() {
-	checkCharacter();
-	Location::timeout();
-}
-
 void Training::messageShown() {
 	checkCharacter();
 	redraw();
diff --git a/engines/mm/mm1/views_enh/locations/training.h b/engines/mm/mm1/views_enh/locations/training.h
index 40f59361032..f59dd239e3f 100644
--- a/engines/mm/mm1/views_enh/locations/training.h
+++ b/engines/mm/mm1/views_enh/locations/training.h
@@ -61,7 +61,6 @@ public:
 	bool msgGame(const GameMessage &msg);
 	bool msgKeypress(const KeypressMessage &msg) override;
 	bool msgAction(const ActionMessage &msg) override;
-	void timeout() override;
 	void messageShown() override;
 };
 
diff --git a/engines/mm/module.mk b/engines/mm/module.mk
index d3eb315d750..de16235aa71 100644
--- a/engines/mm/module.mk
+++ b/engines/mm/module.mk
@@ -146,6 +146,7 @@ MODULE_OBJS += \
 	mm1/views_enh/interactions/statue.o \
 	mm1/views_enh/locations/location.o \
 	mm1/views_enh/locations/market.o \
+	mm1/views_enh/locations/tavern.o \
 	mm1/views_enh/locations/temple.o \
 	mm1/views_enh/locations/training.o \
 	mm1/maps/maps.o \


Commit: 357d402030cdc2f8e2930faa671b810e7f8b1607
    https://github.com/scummvm/scummvm/commit/357d402030cdc2f8e2930faa671b810e7f8b1607
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2023-03-01T23:27:48-08:00

Commit Message:
MM: MM1: Beginngs of enhanced mode inn screen

Changed paths:
  A engines/mm/mm1/views_enh/locations/inn.cpp
  A engines/mm/mm1/views_enh/locations/inn.h
    devtools/create_mm/files/mm1/strings_en.yml
    engines/mm/mm1/views_enh/dialogs.h
    engines/mm/module.mk


diff --git a/devtools/create_mm/files/mm1/strings_en.yml b/devtools/create_mm/files/mm1/strings_en.yml
index 3b5c772c4be..116b9b0c5f8 100644
--- a/devtools/create_mm/files/mm1/strings_en.yml
+++ b/devtools/create_mm/files/mm1/strings_en.yml
@@ -90,12 +90,12 @@ dialogs:
 		5: "inn in which you stayed"
 		6: "by pressing 'enter'"	
 	inn:
-		title: "(%c) inn of "
+		title: "(%c) Inn of "
 		to_view: "to view"
-		ctrl: "(ctrl)-"
-		add_remove: "add/remove"
-		exit: "'x' exit inn"
-		full: "*** party is full ***"
+		ctrl: "(Ctrl)-"
+		add_remove: "Add/Remove"
+		exit: "'x' Exit inn"
+		full: "*** Party is full ***"
 	main_menu:
 		title1: "Might and Magic"
 		title2: "Secret of the Inner Sanctum"
diff --git a/engines/mm/mm1/views_enh/dialogs.h b/engines/mm/mm1/views_enh/dialogs.h
index 00fea4abc16..599b478ed4e 100644
--- a/engines/mm/mm1/views_enh/dialogs.h
+++ b/engines/mm/mm1/views_enh/dialogs.h
@@ -35,6 +35,7 @@
 #include "mm/mm1/views_enh/map_popup.h"
 #include "mm/mm1/views_enh/quick_ref.h"
 #include "mm/mm1/views_enh/interactions/statue.h"
+#include "mm/mm1/views_enh/locations/inn.h"
 #include "mm/mm1/views_enh/locations/market.h"
 #include "mm/mm1/views_enh/locations/tavern.h"
 #include "mm/mm1/views_enh/locations/temple.h"
@@ -50,10 +51,10 @@ struct Dialogs {
 private:
 	Views::Characters _characters;
 	Views::CreateCharacters _createCharacters;
-	Views::Locations::Inn _inn;
 	Views::Protect _protect;
 	Views::Title _title;
 	ViewsEnh::Interactions::Statue _statue;
+	ViewsEnh::Locations::Inn _inn;
 	ViewsEnh::Locations::Market _market;
 	ViewsEnh::Locations::Tavern _tavern;
 	ViewsEnh::Locations::Temple _temple;
diff --git a/engines/mm/mm1/views_enh/locations/inn.cpp b/engines/mm/mm1/views_enh/locations/inn.cpp
new file mode 100644
index 00000000000..238be19904a
--- /dev/null
+++ b/engines/mm/mm1/views_enh/locations/inn.cpp
@@ -0,0 +1,161 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "mm/mm1/views_enh/locations/inn.h"
+#include "mm/mm1/globals.h"
+#include "mm/mm1/mm1.h"
+#include "mm/mm1/sound.h"
+
+namespace MM {
+namespace MM1 {
+namespace ViewsEnh {
+namespace Locations {
+
+Inn::Inn() : ScrollView("Inn") {
+	_bounds.setBorderSize(10);
+}
+
+bool Inn::msgFocus(const FocusMessage &msg) {
+	if (g_maps->_currentMap)
+		// Update the starting town
+		g_globals->_startingTown = (Maps::TownId)g_maps->_currentMap->dataByte(Maps::MAP_ID);
+
+	// Save the roster
+	g_globals->_roster.update(_partyChars);
+	g_globals->_roster.save();
+
+	// Get a list of characters in the town
+	_charNums.clear();
+	for (uint i = 0; i < ROSTER_COUNT; ++i) {
+		if (g_globals->_roster._towns[i] == g_globals->_startingTown)
+			_charNums.push_back(i);
+	}
+
+	// Build up a list of characters in the party
+	// (for if we're opening the inn from in-game)
+	_partyChars.clear();
+	for (uint i = 0; i < g_globals->_party.size(); ++i) {
+		for (uint j = 0; j < ROSTER_COUNT; ++j) {
+			if (g_globals->_roster[j] == g_globals->_party[i]) {
+				_partyChars.push_back(j);
+				break;
+			}
+		}
+	}
+
+	return true;
+}
+
+void Inn::draw() {
+	ScrollView::draw();
+	Graphics::ManagedSurface s = getSurface();
+
+	// Write title
+	Common::String title = Common::String::format(
+		STRING["dialogs.inn.title"].c_str(),
+		'0' + g_globals->_startingTown);
+	title += STRING[Common::String::format(
+		"stats.towns.%d", g_globals->_startingTown)];
+	setReduced(false);
+	writeString(0, 0, title, ALIGN_MIDDLE);
+
+	if (_charNums.empty()) {
+		writeString(0, 40, STRING["dialogs.misc.no_characters"], ALIGN_MIDDLE);
+
+	} else {
+		// Write out the roster
+		setReduced(true);
+
+		for (uint idx = 0; idx < _charNums.size(); ++idx) {
+			uint charNum = _charNums[idx];
+			Character &c = g_globals->_roster[charNum];
+
+			Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
+				* (idx % 3), 20 + 30 * (idx / 3));
+			c._faceSprites.draw(&s, 0, pt);
+			writeString(pt.x + 30, pt.y + 10, c._name);
+		}
+	}
+}
+
+bool Inn::msgKeypress(const KeypressMessage &msg) {
+	if (msg.keycode >= Common::KEYCODE_a &&
+		msg.keycode < (Common::KeyCode)(Common::KEYCODE_a + _charNums.size())) {
+		int charNum = _charNums[msg.keycode - Common::KEYCODE_a];
+
+		if (msg.flags & Common::KBD_CTRL) {
+			// Toggle in party
+			if (_partyChars.contains(charNum))
+				_partyChars.remove(charNum);
+			else
+				_partyChars.push_back(charNum);
+
+			redraw();
+
+		} else if (msg.flags == 0) {
+			// View character
+			g_globals->_currCharacter = &g_globals->_roster[charNum];
+			//_characterView.addView();
+		}
+		return true;
+
+	} else if (msg.keycode == Common::KEYCODE_x) {
+		exitInn();
+		return true;
+	}
+
+	return false;
+}
+
+bool Inn::msgAction(const ActionMessage &msg) {
+	switch (msg._action) {
+	case KEYBIND_ESCAPE:
+		replaceView("MainMenu");
+		return true;
+	case KEYBIND_SELECT:
+		exitInn();
+		return true;
+	default:
+		break;
+	}
+
+	return false;
+}
+
+void Inn::exitInn() {
+	if (_partyChars.empty())
+		return;
+
+	// Load party from selected characters
+	g_globals->_party.clear();
+	for (uint i = 0; i < _partyChars.size(); ++i)
+		g_globals->_party.push_back(
+			g_globals->_roster[_partyChars[i]]);
+	g_globals->_currCharacter = &g_globals->_party.front();
+
+	// Load the given town
+	g_globals->_maps.loadTown(g_globals->_startingTown);
+}
+
+} // namespace Location
+} // namespace ViewsEnh
+} // namespace MM1
+} // namespace MM
diff --git a/engines/mm/mm1/views_enh/locations/inn.h b/engines/mm/mm1/views_enh/locations/inn.h
new file mode 100644
index 00000000000..64b129094f6
--- /dev/null
+++ b/engines/mm/mm1/views_enh/locations/inn.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef MM1_VIEWS_ENH_LOCATIONS_INN_H
+#define MM1_VIEWS_ENH_LOCATIONS_INN_H
+
+#include "mm/mm1/views_enh/locations/location.h"
+#include "mm/mm1/data/character.h"
+#include "mm/mm1/data/int_array.h"
+
+namespace MM {
+namespace MM1 {
+namespace ViewsEnh {
+namespace Locations {
+
+class Inn : public ScrollView {
+private:
+	Common::Array<uint> _charNums;
+	IntArray _partyChars;
+
+	/**
+	 * Exit the Inn
+	 */
+	void exitInn();
+public:
+	Inn();
+
+	bool msgFocus(const FocusMessage &msg) override;
+	void draw() override;
+	bool msgKeypress(const KeypressMessage &msg) override;
+	bool msgAction(const ActionMessage &msg) override;
+};
+
+} // namespace Locations
+} // namespace ViewsEnh
+} // namespace MM1
+} // namespace MM
+
+#endif
diff --git a/engines/mm/module.mk b/engines/mm/module.mk
index de16235aa71..0c4ef2650ec 100644
--- a/engines/mm/module.mk
+++ b/engines/mm/module.mk
@@ -144,6 +144,7 @@ MODULE_OBJS += \
 	mm1/views_enh/text_view.o \
 	mm1/views_enh/interactions/interaction.o \
 	mm1/views_enh/interactions/statue.o \
+	mm1/views_enh/locations/inn.o \
 	mm1/views_enh/locations/location.o \
 	mm1/views_enh/locations/market.o \
 	mm1/views_enh/locations/tavern.o \


Commit: 648edf3bf94b95daf10a84b1f10f1816062eb9f9
    https://github.com/scummvm/scummvm/commit/648edf3bf94b95daf10a84b1f10f1816062eb9f9
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2023-03-01T23:27:48-08:00

Commit Message:
MM: MM1: More Inn display, toggling inclusion in party

Changed paths:
    devtools/create_mm/files/mm1/strings_en.yml
    engines/mm/mm1/views_enh/locations/inn.cpp
    engines/mm/mm1/views_enh/locations/inn.h


diff --git a/devtools/create_mm/files/mm1/strings_en.yml b/devtools/create_mm/files/mm1/strings_en.yml
index 116b9b0c5f8..794c867a830 100644
--- a/devtools/create_mm/files/mm1/strings_en.yml
+++ b/devtools/create_mm/files/mm1/strings_en.yml
@@ -516,6 +516,10 @@ enhdialogs:
 		select: "Select"
 		exit: "Exit"
 		non_caster: "Not a spell caster..."
+	inn:
+		left_click: "Left click potraits to add/remove"
+		right_click: "Right click to view"
+		esc: "ESC to go back"
 	tavern:
 		title: "Tavern"
 		drink: "\x01""37Drink"
diff --git a/engines/mm/mm1/views_enh/locations/inn.cpp b/engines/mm/mm1/views_enh/locations/inn.cpp
index 238be19904a..20dca590e5b 100644
--- a/engines/mm/mm1/views_enh/locations/inn.cpp
+++ b/engines/mm/mm1/views_enh/locations/inn.cpp
@@ -87,13 +87,56 @@ void Inn::draw() {
 		for (uint idx = 0; idx < _charNums.size(); ++idx) {
 			uint charNum = _charNums[idx];
 			Character &c = g_globals->_roster[charNum];
+			bool isInParty = _partyChars.contains(charNum);
+
+			// Build up character portrait and/or frame
+			Graphics::ManagedSurface portrait;
+			portrait.create(30, 30);
+			c._faceSprites.draw(&portrait, 0, Common::Point(0, 0));
 
 			Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
-				* (idx % 3), 20 + 30 * (idx / 3));
-			c._faceSprites.draw(&s, 0, pt);
-			writeString(pt.x + 30, pt.y + 10, c._name);
+				* (idx % 3), 20 + 20 * (idx / 3));
+			s.blitFrom(portrait, Common::Rect(0, 0, 30, 30),
+				Common::Rect(pt.x + 2, pt.y + 2, pt.x + 17, pt.y + 17));
+
+			if (isInParty)
+				s.frameRect(Common::Rect(pt.x, pt.y, pt.x + 19, pt.y + 19), 37);
+
+			writeString(pt.x - _innerBounds.left + 22, pt.y - _innerBounds.top + 5, c._name);
+		}
+
+		setReduced(false);
+		if (_partyChars.size() == 6)
+			writeString(0, 130, STRING["dialogs.inn.full"], ALIGN_MIDDLE);
+
+		writeString(0, 145, STRING["enhdialogs.inn.left_click"], ALIGN_MIDDLE);
+		writeString(0, 155, STRING["enhdialogs.inn.right_click"], ALIGN_MIDDLE);
+
+		if (!_partyChars.empty())
+			writeString(0, 170, STRING["dialogs.inn.exit"], ALIGN_MIDDLE);
+	}
+}
+
+bool Inn::msgMouseDown(const MouseDownMessage &msg) {
+	// Cycle through portraits
+	for (uint idx = 0; idx < _charNums.size(); ++idx) {
+		Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
+			* (idx % 3), 20 + 20 * (idx / 3));
+
+		if (Common::Rect(pt.x, pt.y, pt.x + 19, pt.y + 19).contains(msg._pos)) {
+			// Toggle in party
+			int charNum = _charNums[idx];
+			if (_partyChars.contains(charNum))
+				_partyChars.remove(charNum);
+			else
+				_partyChars.push_back(charNum);
+
+			redraw();
+			break;
 		}
 	}
+
+	return true;
 }
 
 bool Inn::msgKeypress(const KeypressMessage &msg) {
diff --git a/engines/mm/mm1/views_enh/locations/inn.h b/engines/mm/mm1/views_enh/locations/inn.h
index 64b129094f6..dd9214d7c2f 100644
--- a/engines/mm/mm1/views_enh/locations/inn.h
+++ b/engines/mm/mm1/views_enh/locations/inn.h
@@ -45,6 +45,7 @@ public:
 
 	bool msgFocus(const FocusMessage &msg) override;
 	void draw() override;
+	bool msgMouseDown(const MouseDownMessage &msg) override;
 	bool msgKeypress(const KeypressMessage &msg) override;
 	bool msgAction(const ActionMessage &msg) override;
 };




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