[Scummvm-git-logs] scummvm master -> 1892b7a13592673d89eb3908fddfc8a20d03244e

dreammaster noreply at scummvm.org
Fri Mar 3 06:26:59 UTC 2023


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
1fc0852e76 MM: MM1: Add exit button to Inn
1892b7a135 MM: MM1: Added View All Characters view


Commit: 1fc0852e76093fd1600cf3bd4fe96d86c41b2db1
    https://github.com/scummvm/scummvm/commit/1fc0852e76093fd1600cf3bd4fe96d86c41b2db1
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2023-03-02T22:26:48-08:00

Commit Message:
MM: MM1: Add exit button to Inn

Changed paths:
    devtools/create_mm/files/mm1/strings_en.yml
    engines/mm/mm1/views_enh/locations/inn.cpp
    engines/mm/mm1/views_enh/locations/inn.h
    engines/mm/mm1/views_enh/scroll_view.cpp
    engines/mm/mm1/views_enh/scroll_view.h


diff --git a/devtools/create_mm/files/mm1/strings_en.yml b/devtools/create_mm/files/mm1/strings_en.yml
index 794c867a830..192a5226c8c 100644
--- a/devtools/create_mm/files/mm1/strings_en.yml
+++ b/devtools/create_mm/files/mm1/strings_en.yml
@@ -519,6 +519,7 @@ enhdialogs:
 	inn:
 		left_click: "Left click potraits to add/remove"
 		right_click: "Right click to view"
+		exit: "Exit Inn"
 		esc: "ESC to go back"
 	tavern:
 		title: "Tavern"
diff --git a/engines/mm/mm1/views_enh/locations/inn.cpp b/engines/mm/mm1/views_enh/locations/inn.cpp
index 20dca590e5b..99a1a466246 100644
--- a/engines/mm/mm1/views_enh/locations/inn.cpp
+++ b/engines/mm/mm1/views_enh/locations/inn.cpp
@@ -31,6 +31,9 @@ namespace Locations {
 
 Inn::Inn() : ScrollView("Inn") {
 	_bounds.setBorderSize(10);
+	_escSprite.load("esc.icn");
+	addButton(&_escSprite, Common::Point(100, 162), 0, KEYBIND_SELECT);
+	setButtonEnabled(0, false);
 }
 
 bool Inn::msgFocus(const FocusMessage &msg) {
@@ -109,11 +112,11 @@ void Inn::draw() {
 		if (_partyChars.size() == 6)
 			writeString(0, 130, STRING["dialogs.inn.full"], ALIGN_MIDDLE);
 
-		writeString(0, 145, STRING["enhdialogs.inn.left_click"], ALIGN_MIDDLE);
-		writeString(0, 155, STRING["enhdialogs.inn.right_click"], ALIGN_MIDDLE);
+		writeString(0, 142, STRING["enhdialogs.inn.left_click"], ALIGN_MIDDLE);
+		writeString(0, 152, STRING["enhdialogs.inn.right_click"], ALIGN_MIDDLE);
 
 		if (!_partyChars.empty())
-			writeString(0, 170, STRING["dialogs.inn.exit"], ALIGN_MIDDLE);
+			writeString(155, 168, STRING["enhdialogs.inn.exit"], ALIGN_MIDDLE);
 	}
 }
 
@@ -131,12 +134,13 @@ bool Inn::msgMouseDown(const MouseDownMessage &msg) {
 			else
 				_partyChars.push_back(charNum);
 
+			setButtonEnabled(0, !_partyChars.empty());
 			redraw();
 			break;
 		}
 	}
 
-	return true;
+	return ScrollView::msgMouseDown(msg);
 }
 
 bool Inn::msgKeypress(const KeypressMessage &msg) {
@@ -151,6 +155,7 @@ bool Inn::msgKeypress(const KeypressMessage &msg) {
 			else
 				_partyChars.push_back(charNum);
 
+			setButtonEnabled(0, !_partyChars.empty());
 			redraw();
 
 		} else if (msg.flags == 0) {
diff --git a/engines/mm/mm1/views_enh/locations/inn.h b/engines/mm/mm1/views_enh/locations/inn.h
index dd9214d7c2f..9414fbadad8 100644
--- a/engines/mm/mm1/views_enh/locations/inn.h
+++ b/engines/mm/mm1/views_enh/locations/inn.h
@@ -33,6 +33,7 @@ namespace Locations {
 
 class Inn : public ScrollView {
 private:
+	Shared::Xeen::SpriteResource _escSprite;
 	Common::Array<uint> _charNums;
 	IntArray _partyChars;
 
diff --git a/engines/mm/mm1/views_enh/scroll_view.cpp b/engines/mm/mm1/views_enh/scroll_view.cpp
index dc00d63a4dc..7503cbadfb7 100644
--- a/engines/mm/mm1/views_enh/scroll_view.cpp
+++ b/engines/mm/mm1/views_enh/scroll_view.cpp
@@ -41,23 +41,27 @@ ScrollView::ScrollView(const Common::String &name,
 	_bounds.setBorderSize(FRAME_BORDER_SIZE);
 }
 
-void ScrollView::addButton(Shared::Xeen::SpriteResource *sprites,
+int ScrollView::addButton(Shared::Xeen::SpriteResource *sprites,
 		const Common::Point &pos, int frame,
 		const Common::KeyState &key) {
 	_buttons.push_back(Button(sprites, pos, frame, key));
+	return _buttons.size() - 1;
 }
 
-void ScrollView::addButton(Shared::Xeen::SpriteResource *sprites,
+int ScrollView::addButton(Shared::Xeen::SpriteResource *sprites,
 		const Common::Point &pos, int frame, KeybindingAction action) {
 	_buttons.push_back(Button(sprites, pos, frame, action));
+	return _buttons.size() - 1;
 }
 
-void ScrollView::addButton(const Common::Rect &r, const Common::KeyState &key) {
+int ScrollView::addButton(const Common::Rect &r, const Common::KeyState &key) {
 	_buttons.push_back(Button(r, key));
+	return _buttons.size() - 1;
 }
 
-void ScrollView::addButton(const Common::Rect &r, KeybindingAction action) {
+int ScrollView::addButton(const Common::Rect &r, KeybindingAction action) {
 	_buttons.push_back(Button(r, action));
+	return _buttons.size() - 1;
 }
 
 void ScrollView::resetSelectedButton() {
@@ -73,7 +77,7 @@ void ScrollView::draw() {
 	Graphics::ManagedSurface s = getSurface();
 	for (uint i = 0; i < _buttons.size(); ++i) {
 		const Button &btn = _buttons[i];
-		if (btn._frame != -1) {
+		if (btn._enabled && btn._frame != -1) {
 			btn._sprites->draw(&s,
 				btn._frame + (_selectedButton == (int)i ? 1 : 0),
 				Common::Point(btn._bounds.left + _bounds.borderSize(),
@@ -202,7 +206,7 @@ int ScrollView::getButtonAt(const Common::Point &pos) {
 		Common::Rect r = _buttons[i]._bounds;
 		r.translate(_innerBounds.left, _innerBounds.top);
 
-		if (r.contains(pos))
+		if (_buttons[i]._enabled && r.contains(pos))
 			return i;
 	}
 
diff --git a/engines/mm/mm1/views_enh/scroll_view.h b/engines/mm/mm1/views_enh/scroll_view.h
index f70f0e6f7e7..089f7726566 100644
--- a/engines/mm/mm1/views_enh/scroll_view.h
+++ b/engines/mm/mm1/views_enh/scroll_view.h
@@ -39,6 +39,7 @@ class ScrollView : public TextView {
 		int _frame = -1;
 		Common::KeyState _key;
 		KeybindingAction _action = KEYBIND_NONE;
+		bool _enabled = true;
 
 		Button(Shared::Xeen::SpriteResource *sprites,
 			const Common::Point &pos, int frame,
@@ -99,25 +100,32 @@ public:
 	/**
 	 * Add a button for display
 	 */
-	void addButton(Shared::Xeen::SpriteResource *sprites,
+	int addButton(Shared::Xeen::SpriteResource *sprites,
 		const Common::Point &pos, int frame,
 		const Common::KeyState &key);
 
 	/**
 	 * Add a button for display
 	 */
-	void addButton(Shared::Xeen::SpriteResource *sprites,
+	int addButton(Shared::Xeen::SpriteResource *sprites,
 		const Common::Point &pos, int frame, KeybindingAction action);
 
 	/**
 	 * Add a button for display
 	 */
-	void addButton(const Common::Rect &r, const Common::KeyState &key);
+	int addButton(const Common::Rect &r, const Common::KeyState &key);
 
 	/**
 	 * Add a button for display
 	 */
-	void addButton(const Common::Rect &r, KeybindingAction action);
+	int addButton(const Common::Rect &r, KeybindingAction action);
+
+	/**
+	 * Set a button's enablement
+	 */
+	void setButtonEnabled(int buttonNum, bool enabled) {
+		_buttons[buttonNum]._enabled = enabled;
+	}
 
 	/**
 	 * Reset selected button


Commit: 1892b7a13592673d89eb3908fddfc8a20d03244e
    https://github.com/scummvm/scummvm/commit/1892b7a13592673d89eb3908fddfc8a20d03244e
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2023-03-02T22:26:48-08:00

Commit Message:
MM: MM1: Added View All Characters view

Changed paths:
  A engines/mm/mm1/views_enh/characters.cpp
  A engines/mm/mm1/views_enh/characters.h
    devtools/create_mm/files/mm1/strings_en.yml
    engines/mm/mm1/views/characters.cpp
    engines/mm/mm1/views_enh/dialogs.h
    engines/mm/module.mk


diff --git a/devtools/create_mm/files/mm1/strings_en.yml b/devtools/create_mm/files/mm1/strings_en.yml
index 192a5226c8c..e156f4d8da4 100644
--- a/devtools/create_mm/files/mm1/strings_en.yml
+++ b/devtools/create_mm/files/mm1/strings_en.yml
@@ -482,6 +482,13 @@ enhdialogs:
 			good: "Good"
 	character_select:
 		title: "Select target"
+	characters:
+		left_click: "Left click portraits to view"
+	inn:
+		left_click: "Left click potraits to add/remove"
+		right_click: "Right click to view"
+		exit: "Exit Inn"
+		esc: "ESC to go back"
 	location:
 		store: "store"
 		options: "options"
@@ -516,11 +523,6 @@ enhdialogs:
 		select: "Select"
 		exit: "Exit"
 		non_caster: "Not a spell caster..."
-	inn:
-		left_click: "Left click potraits to add/remove"
-		right_click: "Right click to view"
-		exit: "Exit Inn"
-		esc: "ESC to go back"
 	tavern:
 		title: "Tavern"
 		drink: "\x01""37Drink"
diff --git a/engines/mm/mm1/views/characters.cpp b/engines/mm/mm1/views/characters.cpp
index 93b0ce69694..89e0d4dfb48 100644
--- a/engines/mm/mm1/views/characters.cpp
+++ b/engines/mm/mm1/views/characters.cpp
@@ -42,7 +42,7 @@ void Characters::draw() {
 	}
 
 	// Loop to print characters
-	for (int charNum = 0; charNum < 18; ++charNum) {
+	for (int charNum = 0; charNum < ROSTER_COUNT; ++charNum) {
 		if (roster._towns[charNum]) {
 			const Character &re = roster[charNum];
 			Common::String charName = re._name;
diff --git a/engines/mm/mm1/views_enh/characters.cpp b/engines/mm/mm1/views_enh/characters.cpp
new file mode 100644
index 00000000000..27796f49d38
--- /dev/null
+++ b/engines/mm/mm1/views_enh/characters.cpp
@@ -0,0 +1,118 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "mm/mm1/views_enh/characters.h"
+#include "mm/mm1/globals.h"
+#include "mm/mm1/mm1.h"
+
+namespace MM {
+namespace MM1 {
+namespace ViewsEnh {
+
+Characters::Characters() : ScrollView("Characters") {
+	_bounds.setBorderSize(10);
+	_escSprite.load("esc.icn");
+	addButton(&_escSprite, Common::Point(90, 162), 0, KEYBIND_ESCAPE);
+}
+
+void Characters::draw() {
+	ScrollView::draw();
+	Graphics::ManagedSurface s = getSurface();
+	Roster &roster = g_globals->_roster;
+
+	// Write title
+	setReduced(false);
+	writeString(0, 0, STRING["dialogs.view_characters.title"], ALIGN_MIDDLE);
+
+	if (g_globals->_roster.empty()) {
+		writeString(0, 40, STRING["dialogs.misc.no_characters"], ALIGN_MIDDLE);
+
+	} else {
+		// Write out the roster
+		setReduced(true);
+
+		for (uint idx = 0; idx < ROSTER_COUNT; ++idx) {
+			if (!roster._towns[idx])
+				continue;
+			Character &c = roster[idx];
+
+			// Build up character portrait and/or frame
+			Graphics::ManagedSurface portrait;
+			portrait.create(30, 30);
+			c._faceSprites.draw(&portrait, 0, Common::Point(0, 0));
+
+			Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
+				* (idx % 3), 20 + 20 * (idx / 3));
+			s.blitFrom(portrait, Common::Rect(0, 0, 30, 30),
+				Common::Rect(pt.x + 2, pt.y + 2, pt.x + 17, pt.y + 17));
+
+			writeString(pt.x - _innerBounds.left + 22, pt.y - _innerBounds.top + 5, c._name);
+		}
+
+		setReduced(false);
+		writeString(0, 152, STRING["enhdialogs.characters.left_click"], ALIGN_MIDDLE);
+	}
+
+	writeString(120, 168, STRING["dialogs.misc.go_back"]);
+}
+
+bool Characters::msgMouseDown(const MouseDownMessage &msg) {
+	// Cycle through portraits
+	for (uint idx = 0; idx < _charNums.size(); ++idx) {
+		Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
+			* (idx % 3), 20 + 20 * (idx / 3));
+
+		if (Common::Rect(pt.x, pt.y, pt.x + 19, pt.y + 19).contains(msg._pos)) {
+			showCharacter(idx);
+			break;
+		}
+	}
+
+	return ScrollView::msgMouseDown(msg);
+}
+
+bool Characters::msgKeypress(const KeypressMessage &msg) {
+	if (msg.keycode >= Common::KEYCODE_a &&
+		msg.keycode < (Common::KeyCode)(Common::KEYCODE_a + _charNums.size())) {
+		showCharacter(msg.keycode - Common::KEYCODE_a);
+		return true;
+	}
+
+	return false;
+}
+
+bool Characters::msgAction(const ActionMessage &msg) {
+	switch (msg._action) {
+	case KEYBIND_ESCAPE:
+		replaceView("MainMenu");
+		return true;
+	default:
+		return ScrollView::msgAction(msg);
+	}
+}
+
+void Characters::showCharacter(uint charIndex) {
+	warning("TODO: Show character %d", charIndex);
+}
+
+} // namespace ViewsEnh
+} // namespace MM1
+} // namespace MM
diff --git a/engines/mm/mm1/views_enh/characters.h b/engines/mm/mm1/views_enh/characters.h
new file mode 100644
index 00000000000..5c2f640bd9e
--- /dev/null
+++ b/engines/mm/mm1/views_enh/characters.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef MM1_VIEWS_ENH_LOCATIONS_Characters_H
+#define MM1_VIEWS_ENH_LOCATIONS_Characters_H
+
+#include "mm/mm1/views_enh/locations/location.h"
+#include "mm/mm1/data/character.h"
+#include "mm/mm1/data/int_array.h"
+
+namespace MM {
+namespace MM1 {
+namespace ViewsEnh {
+
+class Characters : public ScrollView {
+private:
+	Shared::Xeen::SpriteResource _escSprite;
+	Common::Array<uint> _charNums;
+
+	/**
+	 * Show a character
+	 */
+	void showCharacter(uint charIndex);
+
+public:
+	Characters();
+
+	void draw() override;
+	bool msgMouseDown(const MouseDownMessage &msg) override;
+	bool msgKeypress(const KeypressMessage &msg) override;
+	bool msgAction(const ActionMessage &msg) override;
+};
+
+} // namespace ViewsEnh
+} // namespace MM1
+} // namespace MM
+
+#endif
diff --git a/engines/mm/mm1/views_enh/dialogs.h b/engines/mm/mm1/views_enh/dialogs.h
index 599b478ed4e..950f90f7920 100644
--- a/engines/mm/mm1/views_enh/dialogs.h
+++ b/engines/mm/mm1/views_enh/dialogs.h
@@ -29,6 +29,7 @@
 #include "mm/mm1/views/title.h"
 #include "mm/mm1/views_enh/character_info.h"
 #include "mm/mm1/views_enh/character_select.h"
+#include "mm/mm1/views_enh/characters.h"
 #include "mm/mm1/views_enh/game.h"
 #include "mm/mm1/views_enh/game_messages.h"
 #include "mm/mm1/views_enh/main_menu.h"
@@ -49,10 +50,10 @@ namespace ViewsEnh {
 
 struct Dialogs {
 private:
-	Views::Characters _characters;
 	Views::CreateCharacters _createCharacters;
 	Views::Protect _protect;
 	Views::Title _title;
+	ViewsEnh::Characters _characters;
 	ViewsEnh::Interactions::Statue _statue;
 	ViewsEnh::Locations::Inn _inn;
 	ViewsEnh::Locations::Market _market;
diff --git a/engines/mm/module.mk b/engines/mm/module.mk
index 0c4ef2650ec..d14aaa5d4b6 100644
--- a/engines/mm/module.mk
+++ b/engines/mm/module.mk
@@ -127,6 +127,7 @@ MODULE_OBJS += \
 	mm1/views_enh/button_container.o \
 	mm1/views_enh/character_info.o \
 	mm1/views_enh/character_select.o \
+	mm1/views_enh/characters.o \
 	mm1/views_enh/dialogs.o \
 	mm1/views_enh/game.o \
 	mm1/views_enh/game_commands.o \




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