[Scummvm-git-logs] scummvm-web master -> 66200872baaa8ee8fed293bccdb19782164f23ec

lotharsm noreply at scummvm.org
Fri Mar 3 21:04:13 UTC 2023


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm-web' repo located at https://github.com/scummvm/scummvm-web .

Summary:
66200872ba L10N: Update base news translation file


Commit: 66200872baaa8ee8fed293bccdb19782164f23ec
    https://github.com/scummvm/scummvm-web/commit/66200872baaa8ee8fed293bccdb19782164f23ec
Author: sev- (sev at scummvm.org)
Date: 2023-03-03T21:04:09Z

Commit Message:
L10N: Update base news translation file

Changed paths:
    data/en/news.json


diff --git a/data/en/news.json b/data/en/news.json
index 42d7e969..a636e0fc 100644
--- a/data/en/news.json
+++ b/data/en/news.json
@@ -1490,5 +1490,9 @@
     "20230226": {
         "title": "ScummVM 2.7.0: The Real Slim Shader",
         "content": "_May I have your attention, please? May I have your attention, please?_\n\nWe are proud to announce the first release of the year 2023. Please welcome ScummVM 2.7.0 – \"The Real Slim Shader\".\n\n## New games\nOnce again, the number of available games increased substantially thanks to new engines, as well as incredible improvements across older engines.\n\nWith ScummVM 2.7.0, we officially announce support for the following games:\n\n* _Soldier Boyz_\n* _Obsidian_\n* _Pink Panther: Passport to Peril_\n* _Pink Panther: Hokus Pokus Pink_\n* _Adibou 2 \"Environment\"_, _\"Read/Count 4 & 5\"_ and _\"Read/Count 6 & 7\"_\n* _Driller/Space Station Oblivion_\n* _Halls of the Dead: Faery Tale Adventure II_\n* _Chop Suey_, _Eastern Mind_, and 16 other Director 3 and Director 4 titles\n\n## Improved support for _Broken Sword_ series\nWe vastly improved the detection method used for the _Broken Sword_ series as well. Compared to the old detection method, this allows a much higher level of granularity, so we are now able to detect even the slightest differences between all the supported versions. We tried our very best to add all available game versions, but we need your help. If you notice that your version of _Broken Sword 1_ or _2_ is not properly detected in ScummVM 2.7.0, please get in touch with us and report your version to our [Bug Tracker](https://bugs.scummvm.org/)!\n\n## New localizations\nOne of our goals is to support as many localized game versions as possible, so people can enjoy the games in their native language. This time, we added support for the Chinese, Japanese and Korean versions of many games, including _Beneath a Steel Sky_, _Inherit the Earth_ and _I Have No Mouth and I Must Scream_.\n\n## New and revived platforms\nAdditionally, we proved ScummVM’s portability again by adding (or bringing back) support for numerous new platforms and devices:\n\n* RetroMini RS90 (using [OpenDingux](https://github.com/OpenDingux/))\n* 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) with TriForceX MiyooCFW\n* Miyoo Mini\n* KolibriOS\n* 26-bit versions of RISC OS\n* Nintendo 3DS\n\nOf course, stable platforms deserve some love as well! We are very proud to announce that support for iOS and Android devices got vastly improved for 2.7.0! We don’t want to spoil everything that we have in mind for the future with these platforms, but stay tuned — it will be awesome.\n\n## Shader-based scalers\nAh, yes, the release codename. Glad you asked. The new release provides a way to run your games with visual accuracy like you've never seen before. Do you remember the warm glow of CRTs shining on your face? Get that experience back thanks to the introduction of shader-based scalers!\n\nScummVM 2.7.0 already ships with a curated set of shaders we carefully hand-picked from LibRetro’s shader collection. A more comprehensive set is available as an additional download from within the application itself.\n\n## Pre-defined random number seeds\nOur speedrun community can now take advantage of a new feature that allows setting a predefined seed for ScummVM’s internal random number generator. Using a predefined seed now provides the ability to have reproducible runs over and over again. Pick a seed, set your route and you are good to go!\n\n----\n\nCheck out the full [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.7.0/ReleaseNotes.html) for a comprehensive summary of how our developers managed to create yet another amazing ScummVM release!\n\nYou can find all of this goodness available for a number of platforms on [our downloads page](https://www.scummvm.org/downloads/). If you are using Windows, macOS, or either the Ubuntu Snap or Flatpack packages, the autoupdater will assist you in updating to ScummVM 2.7.0.\n\nAs always, thank you for your continued support and happy adventuring!"
+    },
+    "20230303": {
+        "title": "Help us test ScummVM for Android",
+        "content": "The ScummVM Android port returns with a new update to the Google Play Store, in the beta testing channel. The new version includes all the [latest features of ScummVM 2.7.0](https://downloads.scummvm.org/frs/scummvm/2.7.0/ReleaseNotes.html) as well as Android-specific improvements and bug fixes.\n\nFirst off, our team developers have implemented a significant update to the file access system in order to use the Secure Access Framework (SAF) API for secure file access on external memory space, such as SD Cards or USB drives. This effectively should resolve a long-standing issue with modern Android devices, in particular those running Android 11 and above, whereby users could not properly access the game data folders or the save game files in the external storage.\n\nNote that, since this change is a significant one, and one where transition cannot be automated for the end user, you will need to perform a few manual steps to update the paths of your ScummVM-added games with the new access system or to successfully add a new game for which the data files reside on the external storage, eg. on an SD Card. These steps should also appear in a pop-up when launching the new version of ScummVM app, if your device supports SAF. See our [documentation page](https://docs.scummvm.org/en/latest/other_platforms/android.html#adding-saf-paths-to-scummvm-directory-list) for a more detailed description of the process.\n\nSecond, our Android app now features improved key-mapping support for joysticks and modern game controllers and also allows to set the game control method per game entry or globally, per context (ScummVM UI menu, 3d engine game, 2d engine game) providing a choice between \"touchpad emulation\", \"direct mouse\" and \"gamepad emulation\" control.\n\n* During the beta phase we are interested in:\n* Severe bugs or regressions\n* Feedback on the new features\n* Suggestions for improving related instructions and documentation\n\nIf you'd like to participate in the beta testing, please follow the short instructions in [this link](https://play.google.com/apps/testing/org.scummvm.scummvm).\n\nAny issues encountered should be reported on [our bug tracker](https://bugs.scummvm.org). You can also reach out to the developer team on [the forums](https://forums.scummvm.org/viewforum.php?f=17) or on [Discord](https://discord.gg/4cDsMNtcpG).\n\nA big thanks in advance to our community members who help us polish this upcoming ScummVM for Android release!"
     }
 }




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