[Scummvm-git-logs] scummvm branch-2-7 -> edf258c349d49cc344f22c8241d58762d4f249f7

AndywinXp noreply at scummvm.org
Fri Mar 24 18:54:38 UTC 2023


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
edf258c349 SCUMM: Attempt at fixing #14337


Commit: edf258c349d49cc344f22c8241d58762d4f249f7
    https://github.com/scummvm/scummvm/commit/edf258c349d49cc344f22c8241d58762d4f249f7
Author: AndywinXp (andywinxp at gmail.com)
Date: 2023-03-24T19:54:20+01:00

Commit Message:
SCUMM: Attempt at fixing #14337

Bug: "Subtitles are not shown anymore in some games".
To solve this we use the "subtitles" and "speech_mute" keys as masters
and "original_gui_text_status", used to sync the original GUI as slave.

Changed paths:
    engines/scumm/scumm.cpp


diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index e3a7d7550a0..112d4ef39ef 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -2146,21 +2146,17 @@ void ScummEngine::setupMusic(int midi, const Common::String &macInstrumentFile)
 
 void ScummEngine::syncSoundSettings() {
 	if (isUsingOriginalGUI() && _game.version > 6) {
-		if (ConfMan.hasKey("original_gui_text_status", _targetName)) {
-			_voiceMode = ConfMan.getInt("original_gui_text_status");
-		} else if (ConfMan.hasKey("subtitles", _targetName) && ConfMan.hasKey("speech_mute", _targetName)){
-			int guiTextStatus = 0;
-			if (ConfMan.getBool("speech_mute")) {
-				guiTextStatus = 2;
-			} else if (ConfMan.getBool("subtitles")) {
-				guiTextStatus = 1;
-			}
-
-			// Let's set it now so we don't have to do the conversion the next time...
-			ConfMan.setInt("original_gui_text_status", guiTextStatus);
-			_voiceMode = guiTextStatus;
+		int guiTextStatus = 0;
+		if (ConfMan.getBool("speech_mute")) {
+			guiTextStatus = 2;
+		} else if (ConfMan.getBool("subtitles")) {
+			guiTextStatus = 1;
 		}
 
+		// Mainly used by COMI
+		ConfMan.setInt("original_gui_text_status", guiTextStatus);
+		_voiceMode = guiTextStatus;
+
 		if (VAR_VOICE_MODE != 0xFF)
 			VAR(VAR_VOICE_MODE) = _voiceMode;
 




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