[Scummvm-git-logs] scummvm master -> c55be5936cd6b779426a4ddd251f51fa8bf1bcfd
digitall
noreply at scummvm.org
Tue May 2 20:30:21 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
c55be5936c WATCHMAKER: Fix Warnings from Likely Incorrect Fallthrough in Switch
Commit: c55be5936cd6b779426a4ddd251f51fa8bf1bcfd
https://github.com/scummvm/scummvm/commit/c55be5936cd6b779426a4ddd251f51fa8bf1bcfd
Author: D G Turner (digitall at scummvm.org)
Date: 2023-05-02T21:28:15+01:00
Commit Message:
WATCHMAKER: Fix Warnings from Likely Incorrect Fallthrough in Switch
This should be checked, but the original code looks wrong.
Changed paths:
engines/watchmaker/ll/ll_anim.cpp
diff --git a/engines/watchmaker/ll/ll_anim.cpp b/engines/watchmaker/ll/ll_anim.cpp
index fe432385f3b..3640ae4b34a 100644
--- a/engines/watchmaker/ll/ll_anim.cpp
+++ b/engines/watchmaker/ll/ll_anim.cpp
@@ -888,8 +888,10 @@ void ProcessATF(WGame &game, int32 an, int32 atf) {
break;
case ATFM_INCFRAME:
SetMeshMaterialMovieFrame(h->sub[in - 1].ptr, +1, 1);
+ break;
case ATFM_DECFRAME:
SetMeshMaterialMovieFrame(h->sub[in - 1].ptr, -1, 1);
+ break;
case ATFM_START_MOVIE:
SetMeshMaterialMovieFrame(h->sub[in - 1].ptr, 0, 1);
ChangeMeshMaterialFlag(h->sub[in - 1].ptr, -1, T3D_MATERIAL_MOVIEPAUSED);
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