[Scummvm-git-logs] scummvm master -> c4371efcb12cb51c50ec890774c470731ce64b83
digitall
noreply at scummvm.org
Sun May 7 01:20:46 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
c4371efcb1 WATCHMAKER: Further Fixes for GCC Compiler Warnings
Commit: c4371efcb12cb51c50ec890774c470731ce64b83
https://github.com/scummvm/scummvm/commit/c4371efcb12cb51c50ec890774c470731ce64b83
Author: D G Turner (digitall at scummvm.org)
Date: 2023-05-07T02:20:25+01:00
Commit Message:
WATCHMAKER: Further Fixes for GCC Compiler Warnings
Changed paths:
engines/watchmaker/classes/do_dialog.cpp
engines/watchmaker/t3d.h
engines/watchmaker/walk/act.cpp
engines/watchmaker/walk/walkutil.cpp
diff --git a/engines/watchmaker/classes/do_dialog.cpp b/engines/watchmaker/classes/do_dialog.cpp
index 9fcea2ae89d..0fefb6c36ae 100644
--- a/engines/watchmaker/classes/do_dialog.cpp
+++ b/engines/watchmaker/classes/do_dialog.cpp
@@ -55,7 +55,6 @@ int32 ic1, ic2;
void doDialog(WGame &game) {
Init &init = game.init;
struct SItemCommand *ic;
- char str[T3D_NAMELEN];
uint8 r;
switch (TheMessage->event) {
@@ -184,8 +183,7 @@ void doDialog(WGame &game) {
Character[ic->param1]->Flags &= ~T3D_CHARACTER_HIDE;
break;
case IC_CHANGE_ROOM:
- snprintf(str, T3D_NAMELEN, "%s.t3d", init.Room[ic->param1].name);
- ChangeRoom(game, str, 0, aNULL);
+ ChangeRoom(game, Common::String::format("%s.t3d", init.Room[ic->param1].name), 0, aNULL);
break;
case IC_EXPRESSION:
if (Character[ic->param1])
diff --git a/engines/watchmaker/t3d.h b/engines/watchmaker/t3d.h
index ef72a11acc8..4076dd1df53 100644
--- a/engines/watchmaker/t3d.h
+++ b/engines/watchmaker/t3d.h
@@ -313,6 +313,14 @@ struct t3dSTEPS {
t3dF32 Angle = 0.0f; // angle
int16 curp = 0; // cur panel
int16 Act = 0, Frame = 0; // cur action and frame
+
+ void reset() {
+ Pos = t3dV3F();
+ Angle = 0.0f;
+ curp = 0;
+ Act = 0;
+ Frame = 0;
+ }
};
struct t3dWALK {
diff --git a/engines/watchmaker/walk/act.cpp b/engines/watchmaker/walk/act.cpp
index 5bbabef4236..1b4b513d83f 100644
--- a/engines/watchmaker/walk/act.cpp
+++ b/engines/watchmaker/walk/act.cpp
@@ -740,7 +740,7 @@ uint8 CharNextFrame(WGame &game, int32 oc) {
PlayerGotoPos[CurPlayer + ocDARRELL] = 0;
}
an = Char->Walk.WalkSteps[Char->Walk.NumSteps].Act;
- memset(&Char->Walk.WalkSteps[0], 0, sizeof(Char->Walk.WalkSteps));
+ Char->Walk.WalkSteps[0].reset();
Char->Walk.NumSteps = 0;
if (an) StartAnim(game, an);
return false;
diff --git a/engines/watchmaker/walk/walkutil.cpp b/engines/watchmaker/walk/walkutil.cpp
index 4161e2784b5..68b15b4b3f6 100644
--- a/engines/watchmaker/walk/walkutil.cpp
+++ b/engines/watchmaker/walk/walkutil.cpp
@@ -187,9 +187,11 @@ t3dF32 SinCosAngle(t3dF32 sinus, t3dF32 cosinus) {
cosinus /= t;
sinus /= t;
- if ((sinus == cosinus) && (cosinus == 0))
+ if ((sinus == cosinus) && (cosinus == 0)) {
return 0;
- else if (sinus * cosinus >= 0) {
+#if 0
+ // FIXME: Is this duplicate code correct as the 2e4 is identical...
+ } else if (sinus * cosinus >= 0) {
// 1e3 quad
if (sinus >= 0)
// 1 quad
@@ -197,6 +199,7 @@ t3dF32 SinCosAngle(t3dF32 sinus, t3dF32 cosinus) {
else
// 3 quad
return (t3dF32)T3D_PI * 2.0f - (t3dF32)acos(cosinus);
+#endif
} else {
// 2e4 quad
if (sinus >= 0)
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