[Scummvm-git-logs] scummvm master -> c94e8ccac52d818ba4f033a9d82e612db6d69f42
elasota
noreply at scummvm.org
Thu May 11 04:49:54 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
c94e8ccac5 VCRUISE: Fix Schizm saves not reading inventory/sound count correctly. Fix elevator sound playlist not working.
Commit: c94e8ccac52d818ba4f033a9d82e612db6d69f42
https://github.com/scummvm/scummvm/commit/c94e8ccac52d818ba4f033a9d82e612db6d69f42
Author: elasota (ejlasota at gmail.com)
Date: 2023-05-11T00:49:38-04:00
Commit Message:
VCRUISE: Fix Schizm saves not reading inventory/sound count correctly. Fix elevator sound playlist not working.
Changed paths:
engines/vcruise/runtime.cpp
diff --git a/engines/vcruise/runtime.cpp b/engines/vcruise/runtime.cpp
index 5d3bd8c268d..dd31a79783c 100644
--- a/engines/vcruise/runtime.cpp
+++ b/engines/vcruise/runtime.cpp
@@ -484,7 +484,12 @@ void SfxData::load(Common::SeekableReadStream &stream, Audio::Mixer *mixer) {
}
if (!presets.empty()) {
- for (Common::String &tokenRef : tokens) {
+ for (uint tokenIndex = 0; tokenIndex < tokens.size(); tokenIndex++) {
+ // Ignore presets for the sound name. This fixes some breakage in e.g. Anim0134.sfx using elevator as both a sample and preset.
+ if (tokenIndex == 1)
+ continue;
+
+ Common::String &tokenRef = tokens[tokenIndex];
Common::HashMap<Common::String, Common::String>::const_iterator presetIt = presets.find(tokenRef);
if (presetIt != presets.end())
tokenRef = presetIt->_value;
@@ -878,12 +883,11 @@ LoadGameOutcome SaveGameSnapshot::read(Common::ReadStream *stream) {
listenerAngle = stream->readSint32BE();
uint numInventory[kMaxStates] = {};
- for (uint sti = 0; sti < numStates; sti++)
- numInventory[sti] = stream->readUint32BE();
-
uint numSounds[kMaxStates] = {};
- for (uint sti = 0; sti < numStates; sti++)
+ for (uint sti = 0; sti < numStates; sti++) {
+ numInventory[sti] = stream->readUint32BE();
numSounds[sti] = stream->readUint32BE();
+ }
uint numOneShots = stream->readUint32BE();
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