[Scummvm-git-logs] scummvm master -> 459c8e83051d86bbd9cd2ef8fc553b1c86957549
mgerhardy
noreply at scummvm.org
Tue May 30 18:04:38 UTC 2023
This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
7cce9889ae TWINE: mark japanese version as supported
0dd39590ff TWINE: comment
459c8e8305 TWINE: todo comment about dotemu credits scene
Commit: 7cce9889ae6ed314a2447f9c0ebf53261f8ef5f3
https://github.com/scummvm/scummvm/commit/7cce9889ae6ed314a2447f9c0ebf53261f8ef5f3
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2023-05-30T20:04:13+02:00
Commit Message:
TWINE: mark japanese version as supported
Changed paths:
NEWS.md
engines/twine/detection.cpp
diff --git a/NEWS.md b/NEWS.md
index 702d18344b6..e87f61a3613 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -42,6 +42,9 @@ For a more comprehensive changelog of the latest experimental code, see:
Sword2:
- Added support for Chinese translation.
+ TwinE:
+ - Added support for Japanese translation.
+
Ultima:
- Improve Ultima VI responsiveness.
- Fix crash loading Ultima VI savegames when dialogs are open.
diff --git a/engines/twine/detection.cpp b/engines/twine/detection.cpp
index 09d6daa6c08..cffef0aa498 100644
--- a/engines/twine/detection.cpp
+++ b/engines/twine/detection.cpp
@@ -189,7 +189,7 @@ static const ADGameDescription twineGameDescriptions[] = {
AD_ENTRY1s("LBAJ.EXE", "54a1e8749448e08086a1929510ec4b6a", 278043),
Common::JA_JPN,
Common::kPlatformDOS,
- ADGF_UNSTABLE,
+ ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
Commit: 0dd39590ff808272816421b6b8f5afecfe026b79
https://github.com/scummvm/scummvm/commit/0dd39590ff808272816421b6b8f5afecfe026b79
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2023-05-30T20:04:13+02:00
Commit Message:
TWINE: comment
Changed paths:
engines/twine/parser/body.cpp
diff --git a/engines/twine/parser/body.cpp b/engines/twine/parser/body.cpp
index 1033a73f97d..e5487a42b71 100644
--- a/engines/twine/parser/body.cpp
+++ b/engines/twine/parser/body.cpp
@@ -73,6 +73,7 @@ void BodyData::loadBones(Common::SeekableReadStream &stream) {
/*int32 field_20 =*/ stream.readSint32LE();
/*int32 field_24 =*/ stream.readSint32LE();
+ // PatchObjet in original sources
BodyBone bone;
bone.parent = baseElementOffset == -1 ? 0xffff : baseElementOffset / 38;
bone.vertex = basePoint;
Commit: 459c8e83051d86bbd9cd2ef8fc553b1c86957549
https://github.com/scummvm/scummvm/commit/459c8e83051d86bbd9cd2ef8fc553b1c86957549
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2023-05-30T20:04:13+02:00
Commit Message:
TWINE: todo comment about dotemu credits scene
Changed paths:
engines/twine/menu/menuoptions.cpp
diff --git a/engines/twine/menu/menuoptions.cpp b/engines/twine/menu/menuoptions.cpp
index 3ba28970444..cfe9ee8bd04 100644
--- a/engines/twine/menu/menuoptions.cpp
+++ b/engines/twine/menu/menuoptions.cpp
@@ -97,6 +97,7 @@ void MenuOptions::newGame() {
_engine->setPalette(_engine->_screens->_paletteRGBA);
}
+// TODO: dotemu has credits_<lang>.txt files
void MenuOptions::showCredits() {
const int32 tmpShadowMode = _engine->_cfgfile.ShadowMode;
_engine->_cfgfile.ShadowMode = 0;
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