[Scummvm-git-logs] scummvm master -> 3b6c35d041164a8b85c09c87305b3db3ab743bf7
AndywinXp
noreply at scummvm.org
Tue Oct 17 17:10:35 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
3b6c35d041 SWORD1: PSX: American release should use british logo
Commit: 3b6c35d041164a8b85c09c87305b3db3ab743bf7
https://github.com/scummvm/scummvm/commit/3b6c35d041164a8b85c09c87305b3db3ab743bf7
Author: AndywinXp (andywinxp at gmail.com)
Date: 2023-10-17T19:10:29+02:00
Commit Message:
SWORD1: PSX: American release should use british logo
Changed paths:
engines/sword1/control.cpp
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index ba342126978..1026f9ee50c 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -2404,7 +2404,7 @@ void Control::initialiseControlPanel() {
if (SwordEngine::_systemVars.controlPanelMode != CP_DEATHSCREEN) { // NOT THE DEATH SCREEN ie. start game panel, normal control panel, or end of game
switch (SwordEngine::_systemVars.language) {
case BS1_ENGLISH:
- if (SwordEngine::_systemVars.realLanguage == Common::EN_USA) {
+ if (!SwordEngine::isPsx() && SwordEngine::_systemVars.realLanguage == Common::EN_USA) {
srPanel = (Sprite *)_resMan->openFetchRes(SR_PANEL_AMERICAN);
} else {
srPanel = (Sprite *)_resMan->openFetchRes(SR_PANEL_ENGLISH);
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