[Scummvm-git-logs] scummvm master -> 576d48afce46790ba960f46ea3a991b2dac9aff1
bluegr
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Tue Aug 27 19:21:30 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
576d48afce SCI: fix bug no. 15336
Commit: 576d48afce46790ba960f46ea3a991b2dac9aff1
https://github.com/scummvm/scummvm/commit/576d48afce46790ba960f46ea3a991b2dac9aff1
Author: athrxx (athrxx at scummvm.org)
Date: 2024-08-27T22:21:27+03:00
Commit Message:
SCI: fix bug no. 15336
("SCI: KQ6: ScummVM closes when trying to load a game save")
The bug is caused by an assert I added for a special situation. Turns out
that the global pause counter can be > 1, since (like in this case here) the
scripts may already invoked several kDoSoundPause calls, before the
kRestoreGame() call happens.
Changed paths:
engines/sci/sound/music.cpp
diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp
index 8e2bc0add67..b7c693c5ad0 100644
--- a/engines/sci/sound/music.cpp
+++ b/engines/sci/sound/music.cpp
@@ -324,8 +324,11 @@ void SciMusic::resetGlobalPauseCounter() {
// do anything unpleasant afterwards, either). So this is not
// needed there.
// I have added an assert, since it is such a special case,
- // people need to know what they're doing if they call this...
- assert(_globalPause == 1);
+ // people need to know what they're doing if they call this.
+ // The value can be greater than 1, since the scripts may
+ // already have increased it, before the kRestoreGame() call
+ // happens.
+ assert(_globalPause >= 1);
_globalPause = 0;
}
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