[Scummvm-git-logs] scummvm master -> 1f8b5439dcd12d72ccc53b10a4677cea28c17004
dwatteau
noreply at scummvm.org
Thu Aug 29 11:34:06 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
1f8b5439dc SCUMM: INDY3 (VGA DE): Update workaround comment for the latest convertMessageToString() changes
Commit: 1f8b5439dcd12d72ccc53b10a4677cea28c17004
https://github.com/scummvm/scummvm/commit/1f8b5439dcd12d72ccc53b10a4677cea28c17004
Author: Donovan Watteau (contrib at dwatteau.fr)
Date: 2024-08-29T13:32:19+02:00
Commit Message:
SCUMM: INDY3 (VGA DE): Update workaround comment for the latest convertMessageToString() changes
Changed paths:
engines/scumm/string.cpp
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp
index 89bdda51d5f..bde45729580 100644
--- a/engines/scumm/string.cpp
+++ b/engines/scumm/string.cpp
@@ -1437,13 +1437,15 @@ int ScummEngine::convertMessageToString(const byte *msg, byte *dst, int dstSize)
if (chr == 0xFF) {
chr = src[num++];
- // WORKAROUND for bugs #1675 and #2715, script bugs in German Indy3.
- // Some German 'sz' (Eszett) characters were encoded incorrectly as
- // 0xFF instead of 0xE1, triggering convertMessageToString() and then
- // causing a fatal error there. We replace this by the correct encoding
- // here. At least the DOS and Amiga German releases are affected.
+ // WORKAROUND: In the German releases of Indy3, some Eszett characters
+ // were encoded incorrectly as 0xFF instead of 0xE1 (see bugs #1675 and
+ // #2715). At least the DOS and Amiga German releases are affected.
+ // We've been fixing this since ScummVM 0.10.0 in order to prevent a
+ // fatal error, but since ScummVM 2.9.0 our convertMessageToString()
+ // is more accurate and won't cause an error anymore, so fixing the
+ // invalid characters now becomes a typo-fix Enhancement.
//
- // See also ScummEngine::resStrLen().
+ // See also the corresponding ScummEngine::resStrLen() workaround.
if (enhancementEnabled(kEnhTextLocFixes) && _game.id == GID_INDY3 && _language == Common::DE_DEU &&
((_roomResource == 23 && chr == 0x2E) ||
(_roomResource == 21 && chr == 0x20))) {
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