[Scummvm-git-logs] scummvm master -> e3fe196befc2b04e54a1673d2c713468c588aac2

sev- noreply at scummvm.org
Thu Aug 29 21:51:14 UTC 2024


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
4a4d8310f7 QDENGINE: Implemented orchestra.dll minigame for maski
e3fe196bef QDENGINE: Initial code for arkada_avtomat.dll minigame for maski


Commit: 4a4d8310f7984c6155cde8894ec9402a01d9dc31
    https://github.com/scummvm/scummvm/commit/4a4d8310f7984c6155cde8894ec9402a01d9dc31
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-08-29T23:12:09+02:00

Commit Message:
QDENGINE: Implemented orchestra.dll minigame for maski

Changed paths:
  A engines/qdengine/minigames/orchestra.h
    engines/qdengine/qdcore/qd_minigame.cpp


diff --git a/engines/qdengine/minigames/orchestra.h b/engines/qdengine/minigames/orchestra.h
new file mode 100644
index 00000000000..df8cea612a7
--- /dev/null
+++ b/engines/qdengine/minigames/orchestra.h
@@ -0,0 +1,121 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef QDENGINE_MINIGAMES_ORCHESTRA_H
+#define QDENGINE_MINIGAMES_ORCHESTRA_H
+
+#include "common/debug.h"
+
+#include "qdengine/qd_fwd.h"
+#include "qdengine/qdcore/qd_minigame_interface.h"
+
+namespace QDEngine {
+
+class qdOrchestraMiniGame : public qdMiniGameInterface {
+public:
+	qdOrchestraMiniGame() {}
+	~qdOrchestraMiniGame() {}
+
+	bool init(const qdEngineInterface *engine_interface) {
+		debugC(1, kDebugMinigames, "Orchestra::init()");
+
+		_engine = engine_interface;
+		_scene = engine_interface->current_scene_interface();
+		if (!_scene)
+			return false;
+
+		_clickObj = _scene->object_interface(_scene->minigame_parameter("click_object"));
+		_doneObj = _scene->object_interface(_scene->minigame_parameter("done_object"));
+
+		_needReset = false;
+		_counter = 0;
+
+   		return true;
+	}
+
+	bool quant(float dt) {
+		debugC(3, kDebugMinigames, "Orchestra::quant(%f)", dt);
+
+		if (!_needReset) {
+			if (_clickObj->is_state_active("\xe4\xe0")) {	// "да"
+				_counter++;
+
+				_clickObj->set_state("\xed\xe5\xf2");		// "нет"
+
+				if (_counter >= 20) {
+					_needReset = 1;
+					_doneObj->set_state("\xe4\xe0");		// "да"
+				}
+			}
+		}
+
+		if (_needReset) {
+			if (_doneObj->is_state_active("\xed\xe5\xf2\x31")) {	// "нет1"
+				_needReset = false;
+				_counter = 0;
+			}
+		}
+
+		return true;
+	}
+
+	bool finit() {
+		debugC(1, kDebugMinigames, "Orchestra::finit()");
+
+		if (_scene)  {
+			_engine->release_scene_interface(_scene);
+			_scene = 0;
+		}
+
+ 		return true;
+	}
+
+	bool new_game(const qdEngineInterface *engine_interface) {
+		return true;
+	}
+
+	int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
+		return 0;
+	}
+
+	int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
+		return 0;
+	}
+
+	enum { INTERFACE_VERSION = 99 };
+	int version() const {
+		return INTERFACE_VERSION;
+	}
+
+private:
+	const qdEngineInterface *_engine = nullptr;
+	qdMinigameSceneInterface *_scene = nullptr;
+
+	qdMinigameObjectInterface *_clickObj  = nullptr;
+	qdMinigameObjectInterface *_doneObj  = nullptr;
+
+	bool _needReset = false;
+	int _counter = 0;
+};
+
+} // namespace QDEngine
+
+#endif // QDENGINE_MINIGAMES_ORCHESTRA_H
diff --git a/engines/qdengine/qdcore/qd_minigame.cpp b/engines/qdengine/qdcore/qd_minigame.cpp
index 26fe49bb247..cddeeefdad0 100644
--- a/engines/qdengine/qdcore/qd_minigame.cpp
+++ b/engines/qdengine/qdcore/qd_minigame.cpp
@@ -37,6 +37,7 @@
 #include "qdengine/minigames/kartiny.h"
 #include "qdengine/minigames/maski_21.h"
 #include "qdengine/minigames/masky_order.h"
+#include "qdengine/minigames/orchestra.h"
 #include "qdengine/minigames/scroll.h"
 #include "qdengine/minigames/tetris.h"
 
@@ -266,7 +267,6 @@ bool qdMiniGame::load_interface() {
 
 		// maski
 		// Arkada_avtomat.dll
-		// orchestra.dll
 		if (_dll_name == "Resource\\DLL\\tetris.dll") {
 			_interface = new qdTetrisMiniGame();
 			return true;
@@ -285,6 +285,9 @@ bool qdMiniGame::load_interface() {
 		} else if (_dll_name == "Resource\\DLL\\kartiny.dll") {
 			_interface = new qdKartinyMiniGame();
 			return true;
+		} else if (_dll_name == "Resource\\DLL\\orchestra.dll") {
+			_interface = new qdOrchestraMiniGame();
+			return true;
 
 
 		// 3mice1


Commit: e3fe196befc2b04e54a1673d2c713468c588aac2
    https://github.com/scummvm/scummvm/commit/e3fe196befc2b04e54a1673d2c713468c588aac2
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-08-29T23:50:44+02:00

Commit Message:
QDENGINE: Initial code for arkada_avtomat.dll minigame for maski

Changed paths:
  A engines/qdengine/minigames/arkada_avtomat.h
    engines/qdengine/qdcore/qd_minigame.cpp


diff --git a/engines/qdengine/minigames/arkada_avtomat.h b/engines/qdengine/minigames/arkada_avtomat.h
new file mode 100644
index 00000000000..21125b40f85
--- /dev/null
+++ b/engines/qdengine/minigames/arkada_avtomat.h
@@ -0,0 +1,155 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef QDENGINE_MINIGAMES_ARKADA_AVTOMAT_H
+#define QDENGINE_MINIGAMES_ARKADA_AVTOMAT_H
+
+#include "common/debug.h"
+
+#include "qdengine/qd_fwd.h"
+#include "qdengine/qdcore/qd_minigame_interface.h"
+
+namespace QDEngine {
+
+class qdArkadaAvtomatMiniGame : public qdMiniGameInterface {
+public:
+	qdArkadaAvtomatMiniGame() {}
+	~qdArkadaAvtomatMiniGame() {}
+
+	bool init(const qdEngineInterface *engine_interface) {
+		debugC(1, kDebugMinigames, "ArkadaAvtomat::init()");
+
+		_engine = engine_interface;
+		_scene = engine_interface->current_scene_interface();
+		if (!_scene)
+			return false;
+
+		_patronMouseObj  = _scene->object_interface(_scene->minigame_parameter("patron_mouse"));
+		_patronTomatoObj = _scene->object_interface(_scene->minigame_parameter("patron_tomato"));
+		_killObj         = _scene->object_interface(_scene->minigame_parameter("kill"));
+		_fazaObj         = _scene->object_interface(_scene->minigame_parameter("faza"));
+		_menObj          = _scene->object_interface(_scene->minigame_parameter("men"));
+		_bloodObj        = _scene->object_interface(_scene->minigame_parameter("blood"));
+		_shotsEggObj     = _scene->object_interface(_scene->minigame_parameter("shots_egg"));
+		_shotsTomatoObj  = _scene->object_interface(_scene->minigame_parameter("shots_tomato"));
+		_shotsBananObj   = _scene->object_interface(_scene->minigame_parameter("shots_banan"));
+		_doneObj         = _scene->object_interface(_scene->minigame_parameter("done"));
+		_livesObj        = _scene->object_interface(_scene->minigame_parameter("lives"));
+		_bublObj         = _scene->object_interface(_scene->minigame_parameter("bubl"));
+		_walkFlagObj     = _scene->object_interface(_scene->minigame_parameter("walk_flag"));
+		_jumpFlagObj     = _scene->object_interface(_scene->minigame_parameter("jump_flag"));
+
+		_flag1 = 0;
+		_flag2 = 0;
+		_field_64 = 2;
+		_flag3 = 0;
+		_field_54 = -1;
+
+		// stand(time(0));
+
+		_someSwitchBackup = -1;
+		_shotsTomatoCounter = 9;
+		_shotsBananaCounter = 10;
+		_shoteEggCounter = 10;
+		_livesCounter = 5;
+		_someFlag5 = 0;
+		_someSwitch = 2;
+		_someFlag6 = 0;
+		_jumpFlag = 0;
+
+   		return true;
+	}
+
+	bool quant(float dt) {
+		debugC(3, kDebugMinigames, "ArkadaAvtomat::quant(%f)", dt);
+
+		return true;
+	}
+
+	bool finit() {
+		debugC(1, kDebugMinigames, "ArkadaAvtomat::finit()");
+
+		if (_scene)  {
+			_engine->release_scene_interface(_scene);
+			_scene = 0;
+		}
+
+ 		return true;
+	}
+
+	bool new_game(const qdEngineInterface *engine_interface) {
+		return true;
+	}
+
+	int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
+		return 0;
+	}
+
+	int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
+		return 0;
+	}
+
+	enum { INTERFACE_VERSION = 99 };
+	int version() const {
+		return INTERFACE_VERSION;
+	}
+
+private:
+	const qdEngineInterface *_engine = nullptr;
+	qdMinigameSceneInterface *_scene = nullptr;
+
+	qdMinigameObjectInterface *_patronMouseObj;
+	qdMinigameObjectInterface *_patronTomatoObj;
+	qdMinigameObjectInterface *_killObj;
+	qdMinigameObjectInterface *_fazaObj;
+	qdMinigameObjectInterface *_menObj;
+	qdMinigameObjectInterface *_bloodObj;
+	qdMinigameObjectInterface *_shotsEggObj;
+	qdMinigameObjectInterface *_shotsTomatoObj;
+	qdMinigameObjectInterface *_shotsBananObj;
+	qdMinigameObjectInterface *_doneObj;
+	qdMinigameObjectInterface *_livesObj;
+	qdMinigameObjectInterface *_bublObj;
+	qdMinigameObjectInterface *_walkFlagObj;
+	qdMinigameObjectInterface *_jumpFlagObj;
+
+	bool _flag1 = 0;
+	bool _flag2 = 0;
+	int _field_64 = 2;
+	bool _flag3 = 0;
+	int _field_54 = -1;
+
+	int _someSwitch = 2;
+	int _someSwitchBackup = -1;
+
+	int _shotsTomatoCounter = 9;
+	int _shotsBananaCounter = 10;
+	int _shoteEggCounter = 10;
+	int _livesCounter = 5;
+
+	bool _someFlag5 = 0;
+	bool _someFlag6 = 0;
+	bool _jumpFlag = 0;
+};
+
+} // namespace QDEngine
+
+#endif // QDENGINE_MINIGAMES_ARKADA_AVTOMAT_H
diff --git a/engines/qdengine/qdcore/qd_minigame.cpp b/engines/qdengine/qdcore/qd_minigame.cpp
index cddeeefdad0..2e397490c85 100644
--- a/engines/qdengine/qdcore/qd_minigame.cpp
+++ b/engines/qdengine/qdcore/qd_minigame.cpp
@@ -34,6 +34,7 @@
 #include "qdengine/minigames/qd_empty_minigame_interface.h"
 
 // maski
+#include "qdengine/minigames/arkada_avtomat.h"
 #include "qdengine/minigames/kartiny.h"
 #include "qdengine/minigames/maski_21.h"
 #include "qdengine/minigames/masky_order.h"




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