[Scummvm-git-logs] scummvm master -> 0c16b0e66497a3e7e51c9e30bac104f3f6ccab17
bluegr
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Fri Dec 6 17:11:41 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
0c16b0e664 SWORD1: Fix playing the intro in the PS1 demo version
Commit: 0c16b0e66497a3e7e51c9e30bac104f3f6ccab17
https://github.com/scummvm/scummvm/commit/0c16b0e66497a3e7e51c9e30bac104f3f6ccab17
Author: Cameron Cawley (ccawley2011 at gmail.com)
Date: 2024-12-06T19:11:37+02:00
Commit Message:
SWORD1: Fix playing the intro in the PS1 demo version
Changed paths:
engines/sword1/animation.cpp
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index f0a24451df1..ef8362604af 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -521,7 +521,7 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *
// For the PSX version, we'll try the PlayStation stream files
if (vm->isPsx()) {
// The demo uses the normal file names for the intro cutscene
- filename = ((vm->_systemVars.isDemo && id == 4) ? Common::Path("intro") : Common::Path(Common::String(sequenceListPSX[id]) + ".str"));
+ filename = ((vm->_systemVars.isDemo && id == 4) ? Common::Path("intro.str") : Common::Path(Common::String(sequenceListPSX[id]) + ".str"));
if (Common::File::exists(filename)) {
#ifdef USE_RGB_COLOR
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