[Scummvm-git-logs] scummvm master -> a406875954094a9f5d448b0eb1699332f2b7ad1e
scemino
noreply at scummvm.org
Wed Dec 18 19:05:22 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a406875954 TWP: Fix "next object" action with no actor
Commit: a406875954094a9f5d448b0eb1699332f2b7ad1e
https://github.com/scummvm/scummvm/commit/a406875954094a9f5d448b0eb1699332f2b7ad1e
Author: scemino (scemino74 at gmail.com)
Date: 2024-12-18T20:05:12+01:00
Commit Message:
TWP: Fix "next object" action with no actor
Fix #15599
Changed paths:
engines/twp/twp.cpp
diff --git a/engines/twp/twp.cpp b/engines/twp/twp.cpp
index f2d859c578b..001e1c46a41 100644
--- a/engines/twp/twp.cpp
+++ b/engines/twp/twp.cpp
@@ -846,7 +846,7 @@ static void moveCursorTo(const Math::Vector2d &pos) {
}
static void gotoObject(bool next) {
- if (!g_twp->_room || !g_twp->_inputState._inputActive || !g_twp->_inputState._showCursor)
+ if (!g_twp->_room || !g_twp->_actor || !g_twp->_inputState._inputActive || !g_twp->_inputState._showCursor)
return;
// get all objects touchable and on screen and get their distance to the actor
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