[Scummvm-git-logs] scummvm master -> 0553d8d65dda1ec00aa2349c27e0614a12a8e42f
mistydemeo
noreply at scummvm.org
Mon Dec 23 18:21:34 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
0553d8d65d SCUMM: use PRId64
Commit: 0553d8d65dda1ec00aa2349c27e0614a12a8e42f
https://github.com/scummvm/scummvm/commit/0553d8d65dda1ec00aa2349c27e0614a12a8e42f
Author: Misty De Meo (mistydemeo at gmail.com)
Date: 2024-12-23T10:21:27-08:00
Commit Message:
SCUMM: use PRId64
Changed paths:
engines/scumm/detection_internal.h
diff --git a/engines/scumm/detection_internal.h b/engines/scumm/detection_internal.h
index 6c82a7da828..04cc3b9807b 100644
--- a/engines/scumm/detection_internal.h
+++ b/engines/scumm/detection_internal.h
@@ -554,7 +554,7 @@ static void detectGames(const Common::FSList &fslist, Common::List<DetectorResul
computeGameSettingsFromMD5(fslist, gfp, d.md5Entry, dr);
// Print some debug info.
- debugC(1, kDebugGlobalDetection, "SCUMM detector found matching file '%s' with MD5 %s, size %lld\n",
+ debugC(1, kDebugGlobalDetection, "SCUMM detector found matching file '%s' with MD5 %s, size %" PRId64 "\n",
file.c_str(), md5str.c_str(), filesize);
// Sanity check: We *should* have found a matching gameid/variant at this point.
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