[Scummvm-git-logs] scummvm master -> f4c3360d6ba34bb1298239e69ac8da2dc8dc7873
bluegr
noreply at scummvm.org
Wed Dec 25 15:23:15 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
f4c3360d6b JANITORIAL: ICB: Fix typos
Commit: f4c3360d6ba34bb1298239e69ac8da2dc8dc7873
https://github.com/scummvm/scummvm/commit/f4c3360d6ba34bb1298239e69ac8da2dc8dc7873
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2024-12-25T17:23:12+02:00
Commit Message:
JANITORIAL: ICB: Fix typos
Changed paths:
engines/icb/barriers.cpp
engines/icb/player.cpp
diff --git a/engines/icb/barriers.cpp b/engines/icb/barriers.cpp
index 8bef07d037e..d2c68a18d0b 100644
--- a/engines/icb/barriers.cpp
+++ b/engines/icb/barriers.cpp
@@ -81,7 +81,7 @@ __barrier_result _game_session::Check_barrier_bump_and_bounce(PXreal newx, PXrea
RouteBarrier *bar;
PXreal pdist, dist;
uint32 j;
- PXfloat barrier_tolerance = BARRIER_TOLERANCE; // 1/8 of a turn = 45 degress
+ PXfloat barrier_tolerance = BARRIER_TOLERANCE; // 1/8 of a turn = 45 degrees
PXfloat diff;
int32 ignoreThis;
@@ -422,7 +422,7 @@ __barrier_result _game_session::Check_barrier_bump_and_bounce(PXreal newx, PXrea
__barrier_result _game_session::Check_this_barrier(RouteBarrier *bar, PXreal newx, PXreal newz, PXreal /* oldx */, PXreal /* oldz */, PXreal bar_close, int32 *ignoreThis) {
PXfloat delta;
PXfloat delta2;
- PXfloat barrier_tolerance = BARRIER_TOLERANCE; // 1/8 of a turn = 45 degress
+ PXfloat barrier_tolerance = BARRIER_TOLERANCE; // 1/8 of a turn = 45 degrees
PXreal pdist, dist;
PXreal ignore_bar_close = IGNORE_BARRIER_CLOSE;
diff --git a/engines/icb/player.cpp b/engines/icb/player.cpp
index 347e9735381..fe20e4fd83e 100644
--- a/engines/icb/player.cpp
+++ b/engines/icb/player.cpp
@@ -3153,7 +3153,7 @@ void _game_session::Restart_player() {
var_num = CGameObject::GetVariable(ob, "state");
if (var_num == -1)
- Fatal_error("Restart_player cant fetch state");
+ Fatal_error("Restart_player can't fetch state");
CGameObject::SetIntegerVariable(ob, var_num, 0); // alive
var_num = CGameObject::GetVariable(ob, "hits");
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