[Scummvm-git-logs] scummvm branch-2-9 -> ae6f0ca378805db90425185f68b500a0c4b8547c
AndywinXp
noreply at scummvm.org
Thu Dec 26 10:46:54 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
ae6f0ca378 SCUMM: LOOM (FM-Towns): Fix saving when there is no prior data
Commit: ae6f0ca378805db90425185f68b500a0c4b8547c
https://github.com/scummvm/scummvm/commit/ae6f0ca378805db90425185f68b500a0c4b8547c
Author: AndywinXp (andywinxp at gmail.com)
Date: 2024-12-26T11:46:45+01:00
Commit Message:
SCUMM: LOOM (FM-Towns): Fix saving when there is no prior data
Who has two thumbs and read the disassembly wrong? d This guy! b
Value 8 explicitly disabled saving, there you go :-)
Changed paths:
engines/scumm/script_v4.cpp
diff --git a/engines/scumm/script_v4.cpp b/engines/scumm/script_v4.cpp
index 1fe23633c5a..a9beaecf55e 100644
--- a/engines/scumm/script_v4.cpp
+++ b/engines/scumm/script_v4.cpp
@@ -541,7 +541,7 @@ void ScummEngine_v4::o4_saveLoadGame() {
// to the game reaching towards a non-existent string, and crashing as a consequence.
result = 6;
} else
- result = (_game.id == GID_LOOM && _game.platform == Common::kPlatformFMTowns) ? 8 : 7; // Save file does not exist
+ result = 7; // Save file does not exist
}
break;
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