[Scummvm-git-logs] scummvm master -> 962dbe546afcdcf310bd011b24060379822c5f67
bluegr
noreply at scummvm.org
Mon Dec 30 22:16:47 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
962dbe546a SCUMM: Fix DOTT Remastered offsets
Commit: 962dbe546afcdcf310bd011b24060379822c5f67
https://github.com/scummvm/scummvm/commit/962dbe546afcdcf310bd011b24060379822c5f67
Author: BLooperZ (blooperz at users.noreply.github.com)
Date: 2024-12-31T00:16:44+02:00
Commit Message:
SCUMM: Fix DOTT Remastered offsets
Changed paths:
engines/scumm/sound.cpp
engines/scumm/soundse.cpp
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 5ee7a29bb7d..2255fae9706 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -458,6 +458,7 @@ void Sound::startTalkSound(uint32 offset, uint32 length, int mode, Audio::SoundH
int id = -1;
int size = 0;
Common::ScopedPtr<ScummFile> file;
+ uint32 origOffset = offset;
if (_vm->_game.id == GID_CMI || (_vm->_game.id == GID_DIG && !(_vm->_game.features & GF_DEMO))) {
// COMI (full & demo), DIG (full)
@@ -762,7 +763,7 @@ void Sound::startTalkSound(uint32 offset, uint32 length, int mode, Audio::SoundH
if (!input && _soundSE && _useRemasteredAudio) {
input = _soundSE->getAudioStream(
- offset,
+ origOffset,
mode == DIGI_SND_MODE_SFX ? kSoundSETypeSFX : kSoundSETypeSpeech
);
}
diff --git a/engines/scumm/soundse.cpp b/engines/scumm/soundse.cpp
index f7ffcbacffe..db33718da03 100644
--- a/engines/scumm/soundse.cpp
+++ b/engines/scumm/soundse.cpp
@@ -323,7 +323,7 @@ void SoundSE::indexFSBFile(const Common::String &filename, AudioIndex *audioInde
continue;
}
- const uint32 origOffset = _audioNameToOriginalOffsetMap[name] & 0xFFFFFF00;
+ const uint32 origOffset = _audioNameToOriginalOffsetMap[name];
_offsetToIndex[origOffset] = i;
//debug("indexFSBFile: %s -> offset %d, index %d", name.c_str(), origOffset, i);
}
@@ -508,7 +508,7 @@ void SoundSE::initAudioMapping() {
if (_vm->_game.id == GID_FT)
f->skip(4); // unknown flag
- _audioNameToOriginalOffsetMap[name] = origOffset + 10;
+ _audioNameToOriginalOffsetMap[name] = origOffset;
} while (!f->eos());
f->close();
@@ -570,17 +570,11 @@ Audio::SeekableAudioStream *SoundSE::createSoundStream(Common::SeekableSubReadSt
}
int32 SoundSE::getSoundIndexFromOffset(uint32 offset) {
- uint32 offsetToCheck = offset;
-
if (_vm->_game.id == GID_MONKEY || _vm->_game.id == GID_MONKEY2) {
return offset;
} else if (_vm->_game.id == GID_TENTACLE) {
- // Some of the remastered sound offsets are off compared to the
- // ones from the classic version, so we chop off the last 2 digits
- offsetToCheck = offset & 0xFFFFFF00;
-
- if (_offsetToIndex.contains(offsetToCheck))
- return _offsetToIndex[offsetToCheck];
+ if (_offsetToIndex.contains(offset))
+ return _offsetToIndex[offset];
else
return -1;
}
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