[Scummvm-git-logs] scummvm master -> 030d96fb5bc7b244bd5c8bc1412bd33f9d05d9e9

sev- noreply at scummvm.org
Sun Jan 7 00:34:26 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
030d96fb5b FREESCAPE: Fix compilation


Commit: 030d96fb5bc7b244bd5c8bc1412bd33f9d05d9e9
    https://github.com/scummvm/scummvm/commit/030d96fb5bc7b244bd5c8bc1412bd33f9d05d9e9
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-01-07T01:33:40+01:00

Commit Message:
FREESCAPE: Fix compilation

Changed paths:
    engines/freescape/freescape.cpp


diff --git a/engines/freescape/freescape.cpp b/engines/freescape/freescape.cpp
index d1250011089..9df22ccf8f8 100644
--- a/engines/freescape/freescape.cpp
+++ b/engines/freescape/freescape.cpp
@@ -167,12 +167,12 @@ FreescapeEngine::FreescapeEngine(OSystem *syst, const ADGameDescription *gd)
 
 	// Workaround to make the game playable on iOS: remove when there
 	// is a better way to hint the best controls
-	#if TARGET_OS_IOS
+#ifdef TARGET_OS_IOS
 	const Common::String &gameDomain = ConfMan.getActiveDomainName();
 	ConfMan.setBool("gamepad_controller", true, gameDomain);
 	ConfMan.setBool("gamepad_controller_minimal_layout", true, gameDomain);
 	ConfMan.set("gamepad_controller_directional_input", "dpad", gameDomain);
-	#endif
+#endif
 
 	g_freescape = this;
 }




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