[Scummvm-git-logs] scummvm master -> f9429241cb83e67cb221026745f818ee9d34bc5b
antoniou79
noreply at scummvm.org
Fri Jan 26 21:34:32 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
f9429241cb BLADERUNNER: CUTCONTENT: Fix voice over calls in NR02
Commit: f9429241cb83e67cb221026745f818ee9d34bc5b
https://github.com/scummvm/scummvm/commit/f9429241cb83e67cb221026745f818ee9d34bc5b
Author: antoniou79 (a.antoniou79 at gmail.com)
Date: 2024-01-26T23:32:28+02:00
Commit Message:
BLADERUNNER: CUTCONTENT: Fix voice over calls in NR02
For Gordo's lighter
Changed paths:
engines/bladerunner/script/scene/nr02.cpp
diff --git a/engines/bladerunner/script/scene/nr02.cpp b/engines/bladerunner/script/scene/nr02.cpp
index eb961ac291b..e618fb338d0 100644
--- a/engines/bladerunner/script/scene/nr02.cpp
+++ b/engines/bladerunner/script/scene/nr02.cpp
@@ -132,11 +132,11 @@ bool SceneScriptNR02::ClickedOnItem(int itemId, bool a2) {
// NOTE 2 As of yet, we load all TLK resources in cut content mode (see Chapters::enterChapter()),
// so the check for specific chapters is redundantly restrictive here.
// TODO maybe we can remove it, if we're not concerned about minimum resource usage in cut content mode
- Actor_Voice_Over(kActorVoiceOver, 1450);
+ Actor_Voice_Over(1450, kActorVoiceOver);
} else {
// TLK0A
// Re-use quote from Zuben's death (picking up his photo from the Rep Squad)
- Actor_Voice_Over(kActorVoiceOver, 350);
+ Actor_Voice_Over(350, kActorVoiceOver);
}
// NOTE this is only in TLK02
// so it should be for Act 2 and 3 only (The lighter is normally spawned in Act 3)
@@ -144,8 +144,8 @@ bool SceneScriptNR02::ClickedOnItem(int itemId, bool a2) {
// so the check for specific chapters is redundantly restrictive here.
// TODO maybe we can remove it, if we're not concerned about minimum resource usage in cut content mode
if (Global_Variable_Query(kVariableChapter) == 2 || Global_Variable_Query(kVariableChapter) == 3) {
- Actor_Voice_Over(kActorVoiceOver, 1460);
- Actor_Voice_Over(kActorVoiceOver, 1470);
+ Actor_Voice_Over(1460, kActorVoiceOver);
+ Actor_Voice_Over(1470, kActorVoiceOver);
}
}
Item_Pickup_Spin_Effect(kModelAnimationGordosLighterReplicant, 214, 380);
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