[Scummvm-git-logs] scummvm master -> a1c8db32017885c6f11ca1279a32b2d4e21e466c

eriktorbjorn noreply at scummvm.org
Mon Jan 29 18:32:33 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
a1c8db3201 JANITORIAL: Clean up some whitespace and double semicolons


Commit: a1c8db32017885c6f11ca1279a32b2d4e21e466c
    https://github.com/scummvm/scummvm/commit/a1c8db32017885c6f11ca1279a32b2d4e21e466c
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2024-01-29T19:32:00+01:00

Commit Message:
JANITORIAL: Clean up some whitespace and double semicolons

Changed paths:
    engines/freescape/freescape.cpp
    engines/freescape/language/instruction.cpp
    engines/gob/save/saveload_adibou1.cpp
    engines/gob/save/saveload_v7.cpp
    engines/hpl1/engine/libraries/angelscript/sources/as_builder.cpp
    engines/hpl1/engine/libraries/newton/core/dgConvexHull3d.cpp
    engines/hpl1/engine/libraries/newton/physics/dgCollisionCompound.cpp
    engines/hpl1/engine/libraries/newton/physics/dgCollisionUserMesh.cpp
    engines/hpl1/engine/libraries/newton/physics/dgWorldDynamicUpdate.cpp
    engines/kyra/sequence/seqplayer_lok.cpp
    engines/m4/adv_db_r/db_catalog.cpp
    engines/nancy/action/puzzle/setplayerclock.cpp
    engines/nancy/action/soundrecords.cpp
    engines/saga2/saveload.cpp
    engines/saga2/sensor.cpp
    engines/scumm/scumm.h
    engines/tetraedge/te/te_renderer.cpp
    engines/watchmaker/3d/render/opengl_2d.cpp
    engines/watchmaker/classes/do_camera.cpp
    engines/watchmaker/classes/do_camera.h
    engines/watchmaker/t2d/t2d.cpp
    engines/watchmaker/walk/ball.cpp
    engines/watchmaker/work_dirs.h
    graphics/macgui/mactext.cpp
    graphics/tinygl/api.cpp
    gui/widgets/grid.cpp


diff --git a/engines/freescape/freescape.cpp b/engines/freescape/freescape.cpp
index c8795400a66..d366d63bc84 100644
--- a/engines/freescape/freescape.cpp
+++ b/engines/freescape/freescape.cpp
@@ -782,7 +782,7 @@ void FreescapeEngine::drawStringInSurface(const Common::String &str, int x, int
 					if (_font.get(position + j * 32 + i))
 						surface->setPixel(x + 8 - i + 8 * c, y + j, fontColor);
 					else
-						surface->setPixel(x + 8 - i + 8 * c, y + j, backColor);;
+						surface->setPixel(x + 8 - i + 8 * c, y + j, backColor);
 				}
 			}
 		}
diff --git a/engines/freescape/language/instruction.cpp b/engines/freescape/language/instruction.cpp
index 0c85d4340c8..a58b4098077 100644
--- a/engines/freescape/language/instruction.cpp
+++ b/engines/freescape/language/instruction.cpp
@@ -90,7 +90,7 @@ Token::Type FCLInstruction::getType() {
 }
 
 bool FreescapeEngine::executeObjectConditions(GeometricObject *obj, bool shot, bool collided, bool activated) {
-	bool executed = false;;
+	bool executed = false;
 	assert(obj != nullptr);
 	if (!obj->_conditionSource.empty()) {
 		_firstSound = true;
diff --git a/engines/gob/save/saveload_adibou1.cpp b/engines/gob/save/saveload_adibou1.cpp
index c7718184372..a0f2f1a527c 100644
--- a/engines/gob/save/saveload_adibou1.cpp
+++ b/engines/gob/save/saveload_adibou1.cpp
@@ -57,7 +57,7 @@ SaveLoad_Adibou1::SaveLoad_Adibou1(GobEngine *vm, const char *targetName) :
 	_saveFiles[index++].handler = _bouHandler = new GameFileHandler(vm, targetName, "bouinf");
 	_saveFiles[index++].handler = _drawingHandler = new SpriteHandler(vm, targetName, "drawing");
 	_saveFiles[index++].handler = _constructionHandler = new GameFileHandler(vm, targetName, "construction");
-	_saveFiles[index++].handler = _menuHandler = new TempSpriteHandler(vm);;
+	_saveFiles[index++].handler = _menuHandler = new TempSpriteHandler(vm);
 	for (int i = 0; i < kAdibou1NbrOfDrawings; i++) {
 		_saveFiles[index++].handler = _drawingWithThumbnailHandler[i] = new DrawingWithThumbnailHandler(vm,
 																									   targetName,
@@ -93,7 +93,7 @@ int32 SaveLoad_Adibou1::SpriteHandler::getSize() {
 	Common::String fileName = _file.build();
 
 	if (fileName.empty())
-		return -1;;
+		return -1;
 
 	SaveReader reader(1, 0, fileName);
 	SaveHeader header;
diff --git a/engines/gob/save/saveload_v7.cpp b/engines/gob/save/saveload_v7.cpp
index 15d70834983..ca2d1a684f7 100644
--- a/engines/gob/save/saveload_v7.cpp
+++ b/engines/gob/save/saveload_v7.cpp
@@ -859,7 +859,7 @@ int32 SaveLoad_v7::SpriteHandler::getSize() {
 	Common::String fileName = _file.build();
 
 	if (fileName.empty())
-		return -1;;
+		return -1;
 
 	SaveReader reader(1, 0, fileName);
 	SaveHeader header;
diff --git a/engines/hpl1/engine/libraries/angelscript/sources/as_builder.cpp b/engines/hpl1/engine/libraries/angelscript/sources/as_builder.cpp
index b5f92f4f41b..9ac60b22471 100644
--- a/engines/hpl1/engine/libraries/angelscript/sources/as_builder.cpp
+++ b/engines/hpl1/engine/libraries/angelscript/sources/as_builder.cpp
@@ -4678,7 +4678,7 @@ int asCBuilder::RegisterVirtualProperty(asCScriptNode *node, asCScriptCode *file
 				else if (funcNode->tokenType == ttIdentifier && file->TokenEquals(funcNode->tokenPos, funcNode->tokenLength, OVERRIDE_TOKEN))
 					funcTraits.SetTrait(asTRAIT_OVERRIDE, true);
 				else {
-					asCString msg(&file->code[funcNode->tokenPos], funcNode->tokenLength);;
+					asCString msg(&file->code[funcNode->tokenPos], funcNode->tokenLength);
 					msg.Format(TXT_UNEXPECTED_TOKEN_s, msg.AddressOf());
 					WriteError(msg.AddressOf(), file, node);
 				}
diff --git a/engines/hpl1/engine/libraries/newton/core/dgConvexHull3d.cpp b/engines/hpl1/engine/libraries/newton/core/dgConvexHull3d.cpp
index 2aa70a4e801..d6cae9a252e 100644
--- a/engines/hpl1/engine/libraries/newton/core/dgConvexHull3d.cpp
+++ b/engines/hpl1/engine/libraries/newton/core/dgConvexHull3d.cpp
@@ -340,7 +340,7 @@ dgInt32 dgConvexHull3d::InitVertexArray(dgHullVertex *const points, const dgFloa
 	}
 
 	validTetrahedrum = false;
-	dgBigVector e2(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f));;
+	dgBigVector e2(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f));
 	dgBigVector normal(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f));
 	for (dgInt32 i = 2; i < normalCount; i ++) {
 		dgInt32 indexSV = SupportVertex(&tree, points, normalArray[i]);
diff --git a/engines/hpl1/engine/libraries/newton/physics/dgCollisionCompound.cpp b/engines/hpl1/engine/libraries/newton/physics/dgCollisionCompound.cpp
index 869c1c6c4c1..56ad36aeea8 100644
--- a/engines/hpl1/engine/libraries/newton/physics/dgCollisionCompound.cpp
+++ b/engines/hpl1/engine/libraries/newton/physics/dgCollisionCompound.cpp
@@ -164,9 +164,9 @@ void dgCollisionCompound::dgNodeBase::reset() {
 	m_shape = NULL;
 
 	m_p0 = dgVector(0.0f, 0.0f, 0.0f, 0.0f);
-	m_p1 = dgVector(0.0f, 0.0f, 0.0f, 0.0f);;
-	m_size = dgVector(0.0f, 0.0f, 0.0f, 0.0f);;
-	m_origin = dgVector(0.0f, 0.0f, 0.0f, 0.0f);;
+	m_p1 = dgVector(0.0f, 0.0f, 0.0f, 0.0f);
+	m_size = dgVector(0.0f, 0.0f, 0.0f, 0.0f);
+	m_origin = dgVector(0.0f, 0.0f, 0.0f, 0.0f);
 
 	m_area = 0.0f;
 }
@@ -2175,7 +2175,7 @@ dgInt32 dgCollisionCompound::ClosestDitance(dgBody *const compoundBody,
 					leftDist = left->BoxClosestDistance(points, 8);
 				}
 
-				const dgNodeBase *const right = me->m_right;;
+				const dgNodeBase *const right = me->m_right;
 				dgFloat32 rightDist = dgFloat32(0.0f);
 				if (right->m_type != m_leaf) {
 					rightDist = right->BoxClosestDistance(points, 8);
diff --git a/engines/hpl1/engine/libraries/newton/physics/dgCollisionUserMesh.cpp b/engines/hpl1/engine/libraries/newton/physics/dgCollisionUserMesh.cpp
index 72d44fe6075..81629be24fc 100644
--- a/engines/hpl1/engine/libraries/newton/physics/dgCollisionUserMesh.cpp
+++ b/engines/hpl1/engine/libraries/newton/physics/dgCollisionUserMesh.cpp
@@ -150,7 +150,7 @@ void dgCollisionUserMesh::DebugCollision(const dgMatrix &matrixPtr,
 	 dgCollisionUserMeshShowPolyContext context;
 
 	 context.m_matrix = matrixPtr;
-	 context.m_userData = userData;;
+	 context.m_userData = userData;
 	 context.m_callback = callback;
 
 	 dgVector p0 (dgFloat32 (-1.0e20f), dgFloat32 (-1.0e20f), dgFloat32 (-1.0e20f), dgFloat32 (0.0f));
diff --git a/engines/hpl1/engine/libraries/newton/physics/dgWorldDynamicUpdate.cpp b/engines/hpl1/engine/libraries/newton/physics/dgWorldDynamicUpdate.cpp
index 62268464676..2f454f35954 100644
--- a/engines/hpl1/engine/libraries/newton/physics/dgWorldDynamicUpdate.cpp
+++ b/engines/hpl1/engine/libraries/newton/physics/dgWorldDynamicUpdate.cpp
@@ -3079,7 +3079,7 @@ void dgJacobianMemory::CalculateForcesSimulationModeSimd(
 				dgInt32 j;
 				j = first + k;
 				// force[j] = dgFloat32 (0.0f);
-				// accel[j] -= dgFloat32 (0.0f);;
+				// accel[j] -= dgFloat32 (0.0f);
 				// deltaAccel[j] = dgFloat32 (0.0f);
 				// deltaForce[j] = dgFloat32 (0.0f);
 				normalForceIndex[j] = -1;
@@ -4356,7 +4356,7 @@ dgFloat32 dgJacobianMemory::CalculateJointForcesSimd(dgInt32 joint,
 			dgInt32 i;
 			i = first + j;
 			// force[i] = dgFloat32 (0.0f);
-			// accel[j] -= dgFloat32 (0.0f);;
+			// accel[j] -= dgFloat32 (0.0f);
 			// activeRow[j] = dgFloat32 (0.0f);
 			// deltaAccel[j] = dgFloat32 (0.0f);
 			// deltaForce[j] = dgFloat32 (0.0f);
diff --git a/engines/kyra/sequence/seqplayer_lok.cpp b/engines/kyra/sequence/seqplayer_lok.cpp
index 56337b556ce..207ab13ae8d 100644
--- a/engines/kyra/sequence/seqplayer_lok.cpp
+++ b/engines/kyra/sequence/seqplayer_lok.cpp
@@ -46,7 +46,7 @@ SeqPlayer::SeqPlayer(KyraEngine_LoK *vm, OSystem *system) {
 	_seqWsaCurDecodePage = 0;
 	_seqDisplayedTextTimer = 0;
 	_seqDisplayTextFlag = false;
-	_seqDisplayedText = 0;;
+	_seqDisplayedText = 0;
 	_seqDisplayedChar = 0;
 	_seqDisplayedTextX = 0;
 	_seqTalkTextPrinted = false;
diff --git a/engines/m4/adv_db_r/db_catalog.cpp b/engines/m4/adv_db_r/db_catalog.cpp
index 449be8301e9..470832e3c4e 100644
--- a/engines/m4/adv_db_r/db_catalog.cpp
+++ b/engines/m4/adv_db_r/db_catalog.cpp
@@ -228,7 +228,7 @@ static char *db_get_catalog_entry(char *c, short *tag, short *room, char *name,
 	if (name)
 		snprintf(name, MAX_FILENAME_SIZE, "%s", s);
 
-	for (;; ) {
+	for (;;) {
 		if (c[x])
 			break;
 		x++;
diff --git a/engines/nancy/action/puzzle/setplayerclock.cpp b/engines/nancy/action/puzzle/setplayerclock.cpp
index 33fb892cea2..556c07a78c0 100644
--- a/engines/nancy/action/puzzle/setplayerclock.cpp
+++ b/engines/nancy/action/puzzle/setplayerclock.cpp
@@ -163,7 +163,7 @@ void SetPlayerClock::execute() {
 			if (_sceneChangeTime == 0) {
 				if (!g_nancy->_sound->isSoundPlaying(_alarmSetSound)) {
 					g_nancy->_sound->stopSound(_buttonSound);
-					g_nancy->_sound->stopSound(_alarmSetSound);;
+					g_nancy->_sound->stopSound(_alarmSetSound);
 					NancySceneState.setPlayerTime(_alarmHours * 3600000, false);
 					_alarmSetScene.execute();
 					finishExecution();
diff --git a/engines/nancy/action/soundrecords.cpp b/engines/nancy/action/soundrecords.cpp
index db704caba70..b3454400621 100644
--- a/engines/nancy/action/soundrecords.cpp
+++ b/engines/nancy/action/soundrecords.cpp
@@ -271,7 +271,7 @@ void PlayRandomSoundTerse::readData(Common::SeekableReadStream &stream) {
 void PlayRandomSoundTerse::execute() {
 	if (_state == kBegin) {
 		uint16 randomID = g_nancy->_randomSource->getRandomNumber(_soundNames.size() - 1);
-		_sound.name = _soundNames[randomID];;
+		_sound.name = _soundNames[randomID];
 		_ccText = _ccTexts[randomID];
 	}
 
diff --git a/engines/saga2/saveload.cpp b/engines/saga2/saveload.cpp
index d704cda0661..f69061d6ead 100644
--- a/engines/saga2/saveload.cpp
+++ b/engines/saga2/saveload.cpp
@@ -54,7 +54,7 @@ const ChunkID   gameID = MKTAG('F', 'T', 'A', '2');
 
 void SaveFileHeader::read(Common::InSaveFile *in) {
 	char fileName[SaveFileHeader::kSaveNameSize];
-	gameID = in->readUint32BE();;
+	gameID = in->readUint32BE();
 	in->read(fileName, SaveFileHeader::kSaveNameSize);
 	saveName = fileName;
 }
diff --git a/engines/saga2/sensor.cpp b/engines/saga2/sensor.cpp
index 81ce0c59baa..e30d548b407 100644
--- a/engines/saga2/sensor.cpp
+++ b/engines/saga2/sensor.cpp
@@ -619,7 +619,7 @@ ObjectPropertySensor::ObjectPropertySensor(Common::InSaveFile *in, int16 ctr) :
 	debugC(3, kDebugSaveload, "Loading ObjectPropertySensor");
 
 	//  Restore the object property ID
-	_objectProperty = in->readSint16LE();;
+	_objectProperty = in->readSint16LE();
 }
 
 void ObjectPropertySensor::write(Common::MemoryWriteStreamDynamic *out) {
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 45866e07ae4..36b534f551d 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -975,7 +975,7 @@ protected:
 	const byte *_scriptOrgPointer = nullptr;
 	const byte * const *_lastCodePtr = nullptr;
 	byte _opcode = 0;
-	bool _debug =false;
+	bool _debug = false;
 	byte _currentScript = 0xFF; // Let debug() work on init stage
 	int _scummStackPos = 0;
 	int _vmStack[256];
diff --git a/engines/tetraedge/te/te_renderer.cpp b/engines/tetraedge/te/te_renderer.cpp
index dbf76cff06d..50da5ce6a82 100644
--- a/engines/tetraedge/te/te_renderer.cpp
+++ b/engines/tetraedge/te/te_renderer.cpp
@@ -106,7 +106,7 @@ void TeRenderer::addTransparentMesh(const TeMesh &mesh, uint i1, uint tricount,
 			_transparentMeshNormals[propNo + 2] = mesh.normal(mesh.index(meshNo0 + 2));
 
 			if (mesh.hasUvs()) {
-				_transparentMeshCoords[propNo] = mesh.textureUV(mesh.index(meshNo0));;
+				_transparentMeshCoords[propNo] = mesh.textureUV(mesh.index(meshNo0));
 				_transparentMeshCoords[propNo + 1] = mesh.textureUV(mesh.index(meshNo0 + 1));
 				_transparentMeshCoords[propNo + 2] = mesh.textureUV(mesh.index(meshNo0 + 2));
 			}
diff --git a/engines/watchmaker/3d/render/opengl_2d.cpp b/engines/watchmaker/3d/render/opengl_2d.cpp
index 6dfdb343398..e1495b49918 100644
--- a/engines/watchmaker/3d/render/opengl_2d.cpp
+++ b/engines/watchmaker/3d/render/opengl_2d.cpp
@@ -227,7 +227,7 @@ void rBlitter(WGame &game, int dst, int src, int dposx, int dposy,
 	int dwWidth, dwHeight;
 
 	dwWidth = game._renderer->_viewport.width();
-	dwHeight = game._renderer->_viewport.height();;
+	dwHeight = game._renderer->_viewport.height();
 
 	if ((sdimx <= 0)) {
 		sdimx = bitmapList[src].DimX;
diff --git a/engines/watchmaker/classes/do_camera.cpp b/engines/watchmaker/classes/do_camera.cpp
index 5320ae13cb2..806617d30b6 100644
--- a/engines/watchmaker/classes/do_camera.cpp
+++ b/engines/watchmaker/classes/do_camera.cpp
@@ -111,7 +111,7 @@ void GetRealCharPos(Init &init, t3dV3F *Target, int32 oc, uint8 bn) {
 		}
 
 		t3dVectCopy(Target, &mesh->Trasl);
-		Target->y = CurFloorY + CHEST_HEIGHT;;
+		Target->y = CurFloorY + CHEST_HEIGHT;
 		if ((bn) && (frame > 0)) {
 			if (mesh->Flags & T3D_MESH_DEFAULTANIM)
 				bone = &mesh->DefaultAnim.BoneTable[bn];
diff --git a/engines/watchmaker/classes/do_camera.h b/engines/watchmaker/classes/do_camera.h
index a08613ff4e6..20ba394446a 100644
--- a/engines/watchmaker/classes/do_camera.h
+++ b/engines/watchmaker/classes/do_camera.h
@@ -32,7 +32,7 @@ extern t3dV3F HeadAngles;
 extern t3dF32 CamAngleX, CamAngleY;
 
 void GetCameraTarget(Init &init, t3dV3F *Target);
-t3dCAMERA *PickCamera(t3dBODY *b, unsigned char in);;
+t3dCAMERA *PickCamera(t3dBODY *b, unsigned char in);
 void doCamera(WGame &game);
 void GetRealCharPos(Init &init, t3dV3F *Target, int32 oc, uint8 bn);
 void ResetCameraTarget(void);
diff --git a/engines/watchmaker/t2d/t2d.cpp b/engines/watchmaker/t2d/t2d.cpp
index 9b291e521f8..f8f2f494032 100644
--- a/engines/watchmaker/t2d/t2d.cpp
+++ b/engines/watchmaker/t2d/t2d.cpp
@@ -3173,7 +3173,7 @@ void doT2D(WGame &game) {
 		switch (bT2DActive) {
 		case tSCANNER:
 			w = &t2dWin[T2D_WIN_SCANNER_BACKGROUND];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 0;
 			w->py = 0;
 			w->bm[T2D_BM_SCANNER_BACKGROUND_WIN].tnum           = LoadDDBitmap(game, "t2d\\Scanner_BackgroundWin.tga", rSURFACESTRETCH);
@@ -3203,7 +3203,7 @@ void doT2D(WGame &game) {
 			GetDDBitmapExtends(renderer, &b->lim, &w->bm[T2D_BM_SCANNER_BACKGROUND_SELECTOR]);
 
 			w = &t2dWin[T2D_WIN_SCANNER_TOOLBAR];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 621;
 			w->py = 184;
 			w->bm[T2D_BM_SCANNER_TOOLBAR_WIN].tnum              = LoadDDBitmap(game, "t2d\\Scanner_ToolbarWin.tga", rSURFACESTRETCH);
@@ -3267,7 +3267,7 @@ void doT2D(WGame &game) {
 			b->tnum = EXTRALS_SCAN;
 
 			w = &t2dWin[T2D_WIN_SCANNER_PROGRESSBAR];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 280;
 			w->py = 300;
 			w->bm[T2D_BM_SCANNER_PROGRESSBAR_WIN].tnum          = LoadDDBitmap(game, "t2d\\Scanner_ProgressWin.tga", rSURFACESTRETCH);
@@ -3299,13 +3299,13 @@ void doT2D(WGame &game) {
 			LinkWinX = 0;
 			LinkWinY = 0;
 
-			SelectorFlag = false;;
+			SelectorFlag = false;
 			break;
 
 		case tCOMPUTER:
 			//Inizializzazione finestra BackGround
 			w = &t2dWin[T2D_WIN_COMPUTER_BACKGROUND];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 0;
 			w->py = 0;
 			w->bm[T2D_BM_COMPUTER_BACKGROUND_WIN].tnum          = LoadDDBitmap(game, "t2d\\Computer_BackgroundWin.tga", rSURFACESTRETCH);
@@ -3392,7 +3392,7 @@ void doT2D(WGame &game) {
 			//2: DialError
 			//3: SearchError
 			w = &t2dWin[T2D_WIN_COMPUTER_ERROR];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 300;
 			w->py = 100;
 			w->bm[T2D_BM_COMPUTER_COMERROR_WIN].tnum            = LoadDDBitmap(game, "t2d\\Computer_ComError_Win.tga", rSURFACESTRETCH);
@@ -3472,7 +3472,7 @@ void doT2D(WGame &game) {
 
 			//Inizializzazione finestra DialUp
 			w = &t2dWin[T2D_WIN_COMPUTER_DIALUP];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 300;
 			w->py = 100;
 			w->bm[T2D_BM_COMPUTER_DIALUP_WIN].tnum          = LoadDDBitmap(game, "t2d\\Computer_DialUpWin.tga", rSURFACESTRETCH);
@@ -3625,7 +3625,7 @@ void doT2D(WGame &game) {
 
 			//Inizializzazione finestra Search
 			w = &t2dWin[T2D_WIN_COMPUTER_SEARCH];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 100;
 			w->py = 100;
 			w->bm[T2D_BM_COMPUTER_SEARCH_ALPHABETICAL_WIN].tnum         = LoadDDBitmap(game, "t2d\\Computer_Search_Alphabetical.tga", rSURFACESTRETCH);
@@ -3800,7 +3800,7 @@ void doT2D(WGame &game) {
 
 			//Inizializzazione finestra EMail
 			w = &t2dWin[T2D_WIN_COMPUTER_EMAIL];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 50;
 			w->py = 100;
 			w->bm[T2D_BM_COMPUTER_EMAIL_WIN].tnum           = LoadDDBitmap(game, "t2d\\Computer_EMail_Win.tga", rSURFACESTRETCH);
@@ -3998,7 +3998,7 @@ void doT2D(WGame &game) {
 
 			//Inizializzazione finestra DocList
 			w = &t2dWin[T2D_WIN_COMPUTER_DOCLIST];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 100;
 			w->py = 150;
 			w->bm[T2D_BM_COMPUTER_DOCLIST_WIN].tnum             = LoadDDBitmap(game, "t2d\\Computer_DocList_Win.tga", rSURFACESTRETCH);
@@ -4178,7 +4178,7 @@ void doT2D(WGame &game) {
 
 		case tDIARIO:
 			w = &t2dWin[T2D_WIN_DIARIO];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 0;
 			w->py = 0;
 			w->bm[T2D_BM_DIARIO_PAGE_1].tnum            = LoadDDBitmap(game, "t2d\\Diario_Page1.tga", rSURFACESTRETCH);
@@ -4369,7 +4369,7 @@ void doT2D(WGame &game) {
 		case tPDA:
 			//Inizializzazione finestra Main
 			w = &t2dWin[T2D_WIN_PDA_MAIN];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 0;
 			w->py = 0;
 			w->bm[T2D_BM_PDA_MAIN_WIN].tnum         = LoadDDBitmap(game, "t2d\\PDA_Main_Win.tga", rSURFACESTRETCH);
@@ -4430,7 +4430,7 @@ void doT2D(WGame &game) {
 
 			//Inizializzazione finestra Log Viewer
 			w = &t2dWin[T2D_WIN_PDA_LOG];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 30;
 			w->py = 31;
 			w->bm[T2D_BM_PDA_LOG_WIN].tnum                  = LoadDDBitmap(game, "t2d\\PDA_Log_Win.tga", rSURFACESTRETCH);
@@ -4514,7 +4514,7 @@ void doT2D(WGame &game) {
 
 			//Inizializzazione finestra Tone Sequencer
 			w = &t2dWin[T2D_WIN_PDA_TONE];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 30;
 			w->py = 31;
 			w->bm[T2D_BM_PDA_TONE_WIN].tnum                 = LoadDDBitmap(game, "t2d\\PDA_Tone_Win.tga", rSURFACESTRETCH);
@@ -4591,7 +4591,7 @@ void doT2D(WGame &game) {
 
 			//Inizializzazione finestra Help
 			w = &t2dWin[T2D_WIN_PDA_HELP];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 30;
 			w->py = 31;
 			w->bm[T2D_BM_PDA_HELP_WIN].tnum                 = LoadDDBitmap(game, "t2d\\PDA_Help_Win.tga", rSURFACESTRETCH);
@@ -4692,7 +4692,7 @@ void doT2D(WGame &game) {
 
 			//Inizializzazione finestra Main
 			w = &t2dWin[T2D_WIN_OPTIONS_MAIN];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 0;
 			w->py = 0;
 			//Bitmaps
@@ -4937,7 +4937,7 @@ void doT2D(WGame &game) {
 			optionsCurPos = 0;
 			optionsSlot = 0;
 			optionsWhat = 0;
-			optionsSaveDescriptActive = false;;
+			optionsSaveDescriptActive = false;
 			NSaves = 0;
 			RefreshSaveImg(game, 0, 2);
 
@@ -4961,7 +4961,7 @@ void doT2D(WGame &game) {
 		case tMAINMENU:
 			//Inizializzazione finestra Main
 			w = &t2dWin[T2D_WIN_MAINMENU_MAIN];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 0;
 			w->py = 0;
 			//Bitmaps
@@ -5038,7 +5038,7 @@ void doT2D(WGame &game) {
 		case tGAMEOVER:
 			//Inizializzazione finestra Main
 			w = &t2dWin[T2D_WIN_GAMEOVER_MAIN];
-			w->NOTSTRETCHED = false;;
+			w->NOTSTRETCHED = false;
 			w->px = 0;
 			w->py = 0;
 			//Bitmaps
diff --git a/engines/watchmaker/walk/ball.cpp b/engines/watchmaker/walk/ball.cpp
index d707193e5fe..a81daa8ad32 100644
--- a/engines/watchmaker/walk/ball.cpp
+++ b/engines/watchmaker/walk/ball.cpp
@@ -470,7 +470,7 @@ void ProcessGopherCamera(WGame &game) {
 		zero.y = CHEST_HEIGHT;
 
 		GetCameraTarget(game.init, &t3dCurCamera->Target);
-		t3dCurCamera->Target.y = LastFloorY + CHEST_HEIGHT;;
+		t3dCurCamera->Target.y = LastFloorY + CHEST_HEIGHT;
 		t3dVectAdd(&t3dCurCamera->Source,  &t3dCurCamera->Target, &zero);
 		Palla50->Flags |= T3D_CHARACTER_HIDE;
 		Freccia50->Flags |= T3D_CHARACTER_HIDE;
diff --git a/engines/watchmaker/work_dirs.h b/engines/watchmaker/work_dirs.h
index 4e60ce3bb55..3f9c75117c5 100644
--- a/engines/watchmaker/work_dirs.h
+++ b/engines/watchmaker/work_dirs.h
@@ -54,7 +54,7 @@ public:
 		Common::String result =  first + second;
 
 		// Hacky, and assumes the extensions are the same length.
-		return result.substr(0, result.size() - extReplacement.size()) + extReplacement;;
+		return result.substr(0, result.size() - extReplacement.size()) + extReplacement;
 	}
 
 	Common::String unwindowsify(const Common::String &str) const {
diff --git a/graphics/macgui/mactext.cpp b/graphics/macgui/mactext.cpp
index c9a74690bd2..ec2b97c9dab 100644
--- a/graphics/macgui/mactext.cpp
+++ b/graphics/macgui/mactext.cpp
@@ -1642,7 +1642,7 @@ void MacText::getRowCol(int x, int y, int *sx, int *sy, int *row, int *col, int
 	int chunk = -1;
 
 	if (_canvas._text[nrow].chunks.size() > 0) {
-		int alignOffset = _canvas.getAlignOffset(nrow) + _canvas._text[nrow].indent + _canvas._text[nrow].firstLineIndent;;
+		int alignOffset = _canvas.getAlignOffset(nrow) + _canvas._text[nrow].indent + _canvas._text[nrow].firstLineIndent;
 
 		int width = 0, pwidth = 0;
 		int mcol = 0, pmcol = 0;
diff --git a/graphics/tinygl/api.cpp b/graphics/tinygl/api.cpp
index 5bdd9be813d..e70085daa70 100644
--- a/graphics/tinygl/api.cpp
+++ b/graphics/tinygl/api.cpp
@@ -156,7 +156,7 @@ void tglEdgeFlag(TGLboolean flag) {
 	TinyGL::GLParam p[2];
 
 	p[0].op = TinyGL::OP_EdgeFlag;
-	p[1].i = flag == TGL_TRUE ? 1 : 0;;
+	p[1].i = flag == TGL_TRUE ? 1 : 0;
 
 	c->gl_add_op(p);
 }
diff --git a/gui/widgets/grid.cpp b/gui/widgets/grid.cpp
index a31efbe0837..156a6900a8b 100644
--- a/gui/widgets/grid.cpp
+++ b/gui/widgets/grid.cpp
@@ -912,8 +912,8 @@ void GridWidget::calcInnerHeight() {
 				}
 			}
 			x = _scrollWindowPaddingX;
-			_sortedEntryList[k]->x = x;;
-			_sortedEntryList[k]->y = y;;
+			_sortedEntryList[k]->x = x;
+			_sortedEntryList[k]->y = y;
 			x = _scrollWindowPaddingX + _gridXSpacing;
 			++row;
 			y += _sortedEntryList[k]->h + _gridYSpacing;




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