[Scummvm-git-logs] scummvm master -> 8eba446e5d3515f44b3fa3db38424114f28c0bf9

bluegr noreply at scummvm.org
Mon Jul 15 04:53:04 UTC 2024


This automated email contains information about 5 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
4f26bdc706 SAGA: Introduce I18N comment to improved mapping labels
56c5af314c COMPOSER: Improve mapping labels
6b33fcfcbe MADE: Improve mapping labels
08e8c4534a AGOS: Introduce I18N comments to improved mapping labels
8eba446e5d HUGO: Introduce I18N comments to improved mapping labels


Commit: 4f26bdc706d93c347c4c46515333ee1ecd0e7a95
    https://github.com/scummvm/scummvm/commit/4f26bdc706d93c347c4c46515333ee1ecd0e7a95
Author: NabeelShabbir (i210443 at nu.edu.pk)
Date: 2024-07-15T07:53:00+03:00

Commit Message:
SAGA: Introduce I18N comment to improved mapping labels

Remove title case and add I18N comments for keymap labels

Changed paths:
    engines/saga/metaengine.cpp


diff --git a/engines/saga/metaengine.cpp b/engines/saga/metaengine.cpp
index 4abd39dd68c..c4e1ea585ab 100644
--- a/engines/saga/metaengine.cpp
+++ b/engines/saga/metaengine.cpp
@@ -274,29 +274,32 @@ Common::KeymapArray SagaMetaEngine::initKeymaps(const char *target) const {
 	Action *act;
 
 	{
-		act = new Action(kStandardActionLeftClick, _("Left Click"));
+		act = new Action(kStandardActionLeftClick, _("Left click"));
 		act->setLeftClickEvent();
 		act->addDefaultInputMapping("MOUSE_LEFT");
 		act->addDefaultInputMapping("JOY_A");
 		engineKeyMap->addAction(act);
 
-		act = new Action(kStandardActionMiddleClick, _("Middle Click"));
+		act = new Action(kStandardActionMiddleClick, _("Middle click"));
 		act->addDefaultInputMapping("MOUSE_MIDDLE");
 		act->setMiddleClickEvent();
 		engineKeyMap->addAction(act);
 
-		act = new Action(kStandardActionRightClick, _("Right Click"));
+		act = new Action(kStandardActionRightClick, _("Right click"));
 		act->setRightClickEvent();
 		act->addDefaultInputMapping("MOUSE_RIGHT");
 		act->addDefaultInputMapping("JOY_B");
 		engineKeyMap->addAction(act);
 
-		act = new Action("BOSSKEY", _("Boss Key"));
+		// I18N: the boss key is a feature,
+		// that allows players to quickly switch to a fake screen that looks like a business application,
+		// typically to avoid detection if someone, like a boss, walks by while they are playing.
+		act = new Action("BOSSKEY", _("Boss key"));
 		act->setCustomEngineActionEvent(kActionBossKey);
 		act->addDefaultInputMapping("F9");
 		engineKeyMap->addAction(act);
 
-		act = new Action("SHOWOPTION", _("Show Options"));
+		act = new Action("SHOWOPTION", _("Show options"));
 		act->setCustomEngineActionEvent(kActionOptions);
 		act->addDefaultInputMapping("F5");
 		act->addDefaultInputMapping("C+o");
@@ -304,7 +307,7 @@ Common::KeymapArray SagaMetaEngine::initKeymaps(const char *target) const {
 	}
 
 	{
-		act = new Action("EXITCONVO", _("Exit Conversation"));
+		act = new Action("EXITCONVO", _("Exit conversation"));
 		act->setCustomEngineActionEvent(kActionConverseExit);
 		act->addDefaultInputMapping("x");
 		converseKeyMap->addAction(act);
@@ -326,23 +329,23 @@ Common::KeymapArray SagaMetaEngine::initKeymaps(const char *target) const {
 		act->addDefaultInputMapping("ESCAPE");
 		gameKeyMap->addAction(act);
 
-		act = new Action("PAUSE", _("Pause Game"));
+		act = new Action("PAUSE", _("Pause game"));
 		act->setCustomEngineActionEvent(kActionPause);
 		act->addDefaultInputMapping("z");
 		act->addDefaultInputMapping("PAUSE");
 		gameKeyMap->addAction(act);
 
-		act = new Action("ABRTSPEECH", _("Abort Speech"));
+		act = new Action("ABRTSPEECH", _("Abort speech"));
 		act->setCustomEngineActionEvent(kActionAbortSpeech);
 		act->addDefaultInputMapping("SPACE");
 		gameKeyMap->addAction(act);
 
-		act = new Action("SHOWDILOG", _("Show Dialogue"));
+		act = new Action("SHOWDILOG", _("Show dialogue"));
 		act->setCustomEngineActionEvent(kActionShowDialogue);
 		act->addDefaultInputMapping("r");
 		gameKeyMap->addAction(act);
 
-		act = new Action("WALK", _("Walk"));
+		act = new Action("WALK", _("Walk to"));
 		act->setCustomEngineActionEvent(kActionWalkTo);
 		act->addDefaultInputMapping("w");
 		gameKeyMap->addAction(act);
@@ -399,42 +402,42 @@ Common::KeymapArray SagaMetaEngine::initKeymaps(const char *target) const {
 	}
 
 	{
-		act = new Action("READSPEED", _("Reading Speed"));
+		act = new Action("READSPEED", _("Reading speed"));
 		act->setCustomEngineActionEvent(kActionOptionReadingSpeed);
 		act->addDefaultInputMapping("r");
 		optionKeyMap->addAction(act);
 
-		act = new Action("MUSIC", _("Change Music"));
+		act = new Action("MUSIC", _("Change music"));
 		act->setCustomEngineActionEvent(kActionOptionMusic);
 		act->addDefaultInputMapping("m");
 		optionKeyMap->addAction(act);
 
-		act = new Action("SOUND", _("Change Sound"));
+		act = new Action("SOUND", _("Change sound"));
 		act->setCustomEngineActionEvent(kActionOptionSound);
 		act->addDefaultInputMapping("n");
 		optionKeyMap->addAction(act);
 
-		act = new Action("VOICES", _("Change Voices"));
+		act = new Action("VOICES", _("Change voices"));
 		act->setCustomEngineActionEvent(kActionOptionVoices);
 		act->addDefaultInputMapping("v");
 		optionKeyMap->addAction(act);
 
-		act = new Action("CONTGAME", _("Continue Game"));
+		act = new Action("CONTGAME", _("Continue game"));
 		act->setCustomEngineActionEvent(kActionOptionContinue);
 		act->addDefaultInputMapping("c");
 		optionKeyMap->addAction(act);
 
-		act = new Action("LOAD", _("Load Game"));
+		act = new Action("LOAD", _("Load game"));
 		act->setCustomEngineActionEvent(kActionOptionLoad);
 		act->addDefaultInputMapping("l");
 		optionKeyMap->addAction(act);
 
-		act = new Action("QUITGAME", _("Quit Game"));
+		act = new Action("QUITGAME", _("Quit game"));
 		act->setCustomEngineActionEvent(kActionOptionQuitGame);
 		act->addDefaultInputMapping("q");
 		optionKeyMap->addAction(act);
 
-		act = new Action("SAVEGAME", _("Save Game"));
+		act = new Action("SAVEGAME", _("Save game"));
 		act->setCustomEngineActionEvent(kActionOptionSaveGame);
 		act->addDefaultInputMapping("s");
 		optionKeyMap->addAction(act);
@@ -446,17 +449,17 @@ Common::KeymapArray SagaMetaEngine::initKeymaps(const char *target) const {
 		act->addDefaultInputMapping("q");
 		quitKeyMap->addAction(act);
 
-		act = new Action("CNCLQUIT", _("Cancel Quit"));
+		act = new Action("CNCLQUIT", _("Cancel quit"));
 		act->setCustomEngineActionEvent(kActionOptionCancel);
 		act->addDefaultInputMapping("c");
 		quitKeyMap->addAction(act);
 
-		act = new Action("OKAY", _("okay"));
+		act = new Action("OKAY", _("Okay"));
 		act->setCustomEngineActionEvent(kActionOptionOkay);
 		act->addDefaultInputMapping("o");
 		loadKeyMap->addAction(act);
 
-		act = new Action("CNCLLOAD", _("Cancel Load"));
+		act = new Action("CNCLLOAD", _("Cancel load"));
 		act->setCustomEngineActionEvent(kActionOptionCancel);
 		act->addDefaultInputMapping("c");
 		loadKeyMap->addAction(act);
@@ -466,7 +469,7 @@ Common::KeymapArray SagaMetaEngine::initKeymaps(const char *target) const {
 		act->addDefaultInputMapping("s");
 		saveKeyMap->addAction(act);
 
-		act = new Action("CNCLSAVE", _("Cancel Save"));
+		act = new Action("CNCLSAVE", _("Cancel save"));
 		act->setCustomEngineActionEvent(kActionOptionCancel);
 		act->addDefaultInputMapping("c");
 		saveKeyMap->addAction(act);


Commit: 56c5af314ce305153e6b7c2076e893107dffb888
    https://github.com/scummvm/scummvm/commit/56c5af314ce305153e6b7c2076e893107dffb888
Author: NabeelShabbir (i210443 at nu.edu.pk)
Date: 2024-07-15T07:53:00+03:00

Commit Message:
COMPOSER: Improve mapping labels

Changed paths:
    engines/composer/metaengine.cpp


diff --git a/engines/composer/metaengine.cpp b/engines/composer/metaengine.cpp
index 41de2c7d1fd..83bfe4182d8 100644
--- a/engines/composer/metaengine.cpp
+++ b/engines/composer/metaengine.cpp
@@ -106,17 +106,17 @@ Common::KeymapArray ComposerMetaEngine::initKeymaps(const char *target) const {
 	using namespace Common;
 	using namespace Composer;
 
-	Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "composer-main", "COMPOSER main");
+	Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "composer-engine", "Composer engine");
 
 	Action *act;
 
-	act = new Action(kStandardActionLeftClick, _("Left Click"));
+	act = new Action(kStandardActionLeftClick, _("Left click"));
 	act->setLeftClickEvent();
 	act->addDefaultInputMapping("MOUSE_LEFT");
 	act->addDefaultInputMapping("JOY_A");
 	engineKeyMap->addAction(act);
 
-	act = new Action(kStandardActionRightClick, _("Right Click"));
+	act = new Action(kStandardActionRightClick, _("Right click"));
 	act->setRightClickEvent();
 	act->addDefaultInputMapping("MOUSE_RIGHT");
 	act->addDefaultInputMapping("JOY_B");


Commit: 6b33fcfcbeb4bafd818088d21f463167623f7e19
    https://github.com/scummvm/scummvm/commit/6b33fcfcbeb4bafd818088d21f463167623f7e19
Author: NabeelShabbir (i210443 at nu.edu.pk)
Date: 2024-07-15T07:53:00+03:00

Commit Message:
MADE: Improve mapping labels

Changed paths:
    engines/made/metaengine.cpp


diff --git a/engines/made/metaengine.cpp b/engines/made/metaengine.cpp
index 1c3eb9d4d2a..942d4eaa99c 100644
--- a/engines/made/metaengine.cpp
+++ b/engines/made/metaengine.cpp
@@ -99,19 +99,19 @@ Common::KeymapArray MadeMetaEngine::initKeymaps(const char *target) const {
 	using namespace Common;
 	using namespace Made;
 
-	Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "made-main", "MADE main");
-	Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game Keymappings"));
+	Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "made-default", _("Default keymappings"));
+	Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
 
 	Action *act;
 
-	act = new Action(kStandardActionLeftClick, _("Left Click"));
+	act = new Action(kStandardActionLeftClick, _("Left click"));
 	act->setLeftClickEvent();
 	act->addDefaultInputMapping("MOUSE_LEFT");
 	act->addDefaultInputMapping("JOY_A");
 	act->addDefaultInputMapping("KP_PLUS");
 	engineKeyMap->addAction(act);
 
-	act = new Action(kStandardActionRightClick, _("Right Click"));
+	act = new Action(kStandardActionRightClick, _("Right click"));
 	act->setRightClickEvent();
 	act->addDefaultInputMapping("MOUSE_RIGHT");
 	act->addDefaultInputMapping("JOY_B");
@@ -125,28 +125,28 @@ Common::KeymapArray MadeMetaEngine::initKeymaps(const char *target) const {
 	act->allowKbdRepeats();
 	engineKeyMap->addAction(act);
 
-	act = new Action("CRSORUP", _("Cursor Up"));
+	act = new Action("CRSORUP", _("Cursor up"));
 	act->setCustomEngineActionEvent(kActionCursorUp);
 	act->addDefaultInputMapping("UP");
 	act->addDefaultInputMapping("KP8");
 	act->allowKbdRepeats();
 	gameKeyMap->addAction(act);
 
-	act = new Action("CRSORDOWN", _("Cursor Down"));
+	act = new Action("CRSORDOWN", _("Cursor down"));
 	act->setCustomEngineActionEvent(kActionCursorDown);
 	act->addDefaultInputMapping("DOWN");
 	act->addDefaultInputMapping("KP2");
 	act->allowKbdRepeats();
 	gameKeyMap->addAction(act);
 
-	act = new Action("CRSORLEFT", _("Cursor Left"));
+	act = new Action("CRSORLEFT", _("Cursor left"));
 	act->setCustomEngineActionEvent(kActionCursorLeft);
 	act->addDefaultInputMapping("LEFT");
 	act->addDefaultInputMapping("KP4");
 	act->allowKbdRepeats();
 	gameKeyMap->addAction(act);
 
-	act = new Action("CRSORRIGHT", _("Cursor Right"));
+	act = new Action("CRSORRIGHT", _("Cursor right"));
 	act->setCustomEngineActionEvent(kActionCursorRight);
 	act->addDefaultInputMapping("RIGHT");
 	act->addDefaultInputMapping("KP6");
@@ -159,19 +159,19 @@ Common::KeymapArray MadeMetaEngine::initKeymaps(const char *target) const {
 	act->addDefaultInputMapping("JOY_GUIDE"); 
 	gameKeyMap->addAction(act);
 
-	act = new Action("SAVEGAME", _("Save Game"));
+	act = new Action("SAVEGAME", _("Save game"));
 	act->setCustomEngineActionEvent(kActionSaveGame);
 	act->addDefaultInputMapping("F2");
 	act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); 
 	gameKeyMap->addAction(act);
 
-	act = new Action("LOADGAME", _("Load Game"));
+	act = new Action("LOADGAME", _("Load game"));
 	act->setCustomEngineActionEvent(kActionLoadGame);
 	act->addDefaultInputMapping("F3");
 	act->addDefaultInputMapping("JOY_RIGHT_SHOULDER"); 
 	gameKeyMap->addAction(act);
 
-	act = new Action("RPTMSG", _("Repeat Last Message"));
+	act = new Action("RPTMSG", _("Repeat last message"));
 	act->setCustomEngineActionEvent(kActionRepeatMessage);
 	act->addDefaultInputMapping("F4");
 	act->addDefaultInputMapping("JOY_X");


Commit: 08e8c4534abb9fb70f6ac0d70904d45476e0f845
    https://github.com/scummvm/scummvm/commit/08e8c4534abb9fb70f6ac0d70904d45476e0f845
Author: NabeelShabbir (i210443 at nu.edu.pk)
Date: 2024-07-15T07:53:00+03:00

Commit Message:
AGOS: Introduce I18N comments to improved mapping labels

Remove title case and add I18N comments for keymap labels

Changed paths:
    engines/agos/metaengine.cpp


diff --git a/engines/agos/metaengine.cpp b/engines/agos/metaengine.cpp
index 3444f558dd8..fdb52f7ce56 100644
--- a/engines/agos/metaengine.cpp
+++ b/engines/agos/metaengine.cpp
@@ -221,19 +221,21 @@ Common::KeymapArray AgosMetaEngine::initKeymaps(const char *target) const {
 	using namespace AGOS;
 
 	Common::String gameId = ConfMan.get("gameid", target);
-	
+
+	// I18N: "AGOS main" refers to the main keymappings for the agos engine.
+	// It is never disabled and it is not game specific
 	Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "agos-main", _("AGOS main"));
-	Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game Keymappings"));
-	Keymap *yesNoKeymap = new Keymap(Keymap::kKeymapTypeGame, "game-Yes/No", _("Yes/No Keymapping"));
+	Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
+	Keymap *yesNoKeymap = new Keymap(Keymap::kKeymapTypeGame, "game-Yes/No", _("Yes/No keymapping"));
 	Action *act;
 
-	act = new Action(kStandardActionLeftClick, _("Left Click"));
+	act = new Action(kStandardActionLeftClick, _("Left click"));
 	act->setLeftClickEvent();
 	act->addDefaultInputMapping("MOUSE_LEFT");
 	act->addDefaultInputMapping("JOY_A");
 	engineKeyMap->addAction(act);
 
-	act = new Action(kStandardActionRightClick, _("Right Click"));
+	act = new Action(kStandardActionRightClick, _("Right click"));
 	act->setRightClickEvent();
 	act->addDefaultInputMapping("MOUSE_RIGHT");
 	act->addDefaultInputMapping("JOY_B");
@@ -263,17 +265,17 @@ Common::KeymapArray AgosMetaEngine::initKeymaps(const char *target) const {
 	act->addDefaultInputMapping("PLUS");
 	gameKeyMap->addAction(act);
 
-	act = new Action("MUTEMSC", _("Toggle Music on/off"));
+	act = new Action("MUTEMSC", _("Toggle music on/off"));
 	act->setCustomEngineActionEvent(kActionToggleMusic);
 	act->addDefaultInputMapping("m");
 	gameKeyMap->addAction(act);
 
-	act = new Action("SNDEFFECT", _("Toggle Sound effect on/off"));
+	act = new Action("SNDEFFECT", _("Toggle sound effect on/off"));
 	act->setCustomEngineActionEvent(kActionToggleSoundEffects);
 	act->addDefaultInputMapping("s");
 	gameKeyMap->addAction(act);
 
-	act = new Action("FSTMODE", _("Toggle Fast mode on/off"));
+	act = new Action("FSTMODE", _("Toggle fast mode on/off"));
 	act->setCustomEngineActionEvent(kActionToggleFastMode);
 	act->addDefaultInputMapping("C+f");
 	gameKeyMap->addAction(act);
@@ -333,7 +335,7 @@ Common::KeymapArray AgosMetaEngine::initKeymaps(const char *target) const {
 		gameKeyMap->addAction(act);
 
 		if (gameId == "simon2") {
-			act = new Action("BACKGRNDSND", _("Toggle background sounds On/Off"));
+			act = new Action("BACKGRNDSND", _("Toggle background sounds on/off"));
 			act->setCustomEngineActionEvent(kActionToggleBackgroundSound);
 			act->addDefaultInputMapping("b");
 			gameKeyMap->addAction(act);
@@ -377,12 +379,12 @@ Common::KeymapArray AgosMetaEngine::initKeymaps(const char *target) const {
 		gameKeyMap->addAction(act);
 	}
 
-	act = new Action("KEYYES", _("Press Yes Key"));
+	act = new Action("KEYYES", _("Press \"Yes\" key"));
 	act->setCustomEngineActionEvent(kActionKeyYes);
 	act->addDefaultInputMapping("JOY_A");
 	yesNoKeymap->addAction(act);
 
-	act = new Action("KEYNO", _("Press No Key"));
+	act = new Action("KEYNO", _("Press \"No\" key"));
 	act->setCustomEngineActionEvent(kActionKeyNo);
 	act->addDefaultInputMapping("JOY_B");
 	yesNoKeymap->addAction(act);


Commit: 8eba446e5d3515f44b3fa3db38424114f28c0bf9
    https://github.com/scummvm/scummvm/commit/8eba446e5d3515f44b3fa3db38424114f28c0bf9
Author: NabeelShabbir (i210443 at nu.edu.pk)
Date: 2024-07-15T07:53:00+03:00

Commit Message:
HUGO: Introduce I18N comments to improved mapping labels

Remove title case and add I18N comments for keymap labels

Changed paths:
    engines/hugo/metaengine.cpp


diff --git a/engines/hugo/metaengine.cpp b/engines/hugo/metaengine.cpp
index 305aaaadc9b..51b998bbfb8 100644
--- a/engines/hugo/metaengine.cpp
+++ b/engines/hugo/metaengine.cpp
@@ -89,69 +89,69 @@ Common::KeymapArray HugoMetaEngine::initKeymaps(const char *target) const {
 	using namespace Common;
 	using namespace Hugo;
 
-	Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "hugo-main", "HUGO main");
-	Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game Keymappings"));
+	Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "hugo-default", _("Default keymappings"));
+	Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
 
 	Action *act;
 
-	act = new Action(kStandardActionLeftClick, _("Left Click"));
+	act = new Action(kStandardActionLeftClick, _("Left click"));
 	act->setLeftClickEvent();
 	act->addDefaultInputMapping("MOUSE_LEFT");
 	act->addDefaultInputMapping("JOY_A");
 	act->addDefaultInputMapping("KP_PLUS");
 	engineKeyMap->addAction(act);
 
-	act = new Action(kStandardActionRightClick, _("Right Click"));
+	act = new Action(kStandardActionRightClick, _("Right click"));
 	act->setRightClickEvent();
 	act->addDefaultInputMapping("MOUSE_RIGHT");
 	act->addDefaultInputMapping("JOY_B");
 	act->addDefaultInputMapping("KP_MINUS");
 	engineKeyMap->addAction(act);
 	
-	act = new Action("USERHELP", _("User Help"));
+	act = new Action("USERHELP", _("User help"));
 	act->setCustomEngineActionEvent(kActionUserHelp);
 	act->addDefaultInputMapping("F1");
 	act->addDefaultInputMapping("JOY_Y");
 	engineKeyMap->addAction(act);
 
-	act = new Action("TOGGLESOUND", _("Toggle Sound"));
+	act = new Action("TOGGLESOUND", _("Toggle sound"));
 	act->setCustomEngineActionEvent(kActionToggleSound);
 	act->addDefaultInputMapping("F2");
 	engineKeyMap->addAction(act);
 
-	act = new Action("REPEATLINE", _("Repeat Last Line"));
+	act = new Action("REPEATLINE", _("Repeat last line"));
 	act->setCustomEngineActionEvent(kActionRepeatLine);
 	act->addDefaultInputMapping("F3");
 	act->addDefaultInputMapping("JOY_RIGHT_STICK");
 	engineKeyMap->addAction(act);
 
-	act = new Action("SAVEGAME", _("Save Game"));
+	act = new Action("SAVEGAME", _("Save game"));
 	act->setCustomEngineActionEvent(kActionSaveGame);
 	act->addDefaultInputMapping("F4");
 	act->addDefaultInputMapping("C+s");
 	act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
 	engineKeyMap->addAction(act);
 
-	act = new Action("RESTOREGAME", _("Restore Game"));
+	act = new Action("RESTOREGAME", _("Restore game"));
 	act->setCustomEngineActionEvent(kActionRestoreGame);
 	act->addDefaultInputMapping("F5");
 	act->addDefaultInputMapping("C+l");
 	act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
 	engineKeyMap->addAction(act);
 
-	act = new Action("NEWGAME", _("New Game"));
+	act = new Action("NEWGAME", _("New game"));
 	act->setCustomEngineActionEvent(kActionNewGame);
 	act->addDefaultInputMapping("C+n");
 	act->addDefaultInputMapping("JOY_GUIDE");
 	engineKeyMap->addAction(act);
 
-	act = new Action("INVENTORY", _("Show Inventory"));
+	act = new Action("INVENTORY", _("Show inventory"));
 	act->setCustomEngineActionEvent(kActionInventory);
 	act->addDefaultInputMapping("F6");
 	act->addDefaultInputMapping("JOY_X");
 	engineKeyMap->addAction(act);
 
-	act = new Action("TURBOMODE", _("Turbo Mode"));
+	act = new Action("TURBOMODE", _("Turbo mode"));
 	act->setCustomEngineActionEvent(kActionToggleTurbo);
 	act->addDefaultInputMapping("F8");
 	act->addDefaultInputMapping("JOY_LEFT_STICK");
@@ -163,50 +163,58 @@ Common::KeymapArray HugoMetaEngine::initKeymaps(const char *target) const {
 	act->addDefaultInputMapping("JOY_BACK");
 	engineKeyMap->addAction(act);
 
-	act = new Action("MOVETOP", _("Move Top"));
+	// I18N: Move actor in the top direction
+	act = new Action("MOVETOP", _("Move to top"));
 	act->setCustomEngineActionEvent(kActionMoveTop);
 	act->addDefaultInputMapping("KP8");
 	act->addDefaultInputMapping("UP");
 	act->addDefaultInputMapping("JOY_UP");
 	gameKeyMap->addAction(act);
 
-	act = new Action("MOVEBOTTOM", _("Move Bottom"));
+	// I18N: Move actor in the bottom direction
+	act = new Action("MOVEBOTTOM", _("Move to bottom"));
 	act->setCustomEngineActionEvent(kActionMoveBottom);
 	act->addDefaultInputMapping("KP2");
 	act->addDefaultInputMapping("DOWN");
 	act->addDefaultInputMapping("JOY_DOWN");
 	gameKeyMap->addAction(act);
 
-	act = new Action("MOVELEFT", _("Move Left"));
+	// I18N: Move actor in the left direction
+	act = new Action("MOVELEFT", _("Move to left"));
 	act->setCustomEngineActionEvent(kActionMoveLeft);
 	act->addDefaultInputMapping("KP4");
 	act->addDefaultInputMapping("LEFT");
 	act->addDefaultInputMapping("JOY_LEFT");
 	gameKeyMap->addAction(act);
 
-	act = new Action("MOVERIGHT", _("Move Right"));
+	// I18N: Move actor in the right direction
+	act = new Action("MOVERIGHT", _("Move to right"));
 	act->setCustomEngineActionEvent(kActionMoveRight);
 	act->addDefaultInputMapping("KP6");
 	act->addDefaultInputMapping("RIGHT");
 	act->addDefaultInputMapping("JOY_RIGHT");
 	gameKeyMap->addAction(act);
 
-	act = new Action("MOVETOPLEFT", _("Move Top Left"));
+	// I18N: Move actor in the top-left direction
+	act = new Action("MOVETOPLEFT", _("Move to top left"));
 	act->setCustomEngineActionEvent(kActionMoveTopLeft);
 	act->addDefaultInputMapping("KP7");
 	gameKeyMap->addAction(act);
 
-	act = new Action("MOVETOPRIGHT", _("Move Top Right"));
+	// I18N: Move actor in the top-right direction
+	act = new Action("MOVETOPRIGHT", _("Move to top right"));
 	act->setCustomEngineActionEvent(kActionMoveTopRight);
 	act->addDefaultInputMapping("KP9");
 	gameKeyMap->addAction(act);
 
-	act = new Action("MOVEBTMLEFT", _("Move Bottom Left"));
+	// I18N: Move actor in the bottom-left direction
+	act = new Action("MOVEBTMLEFT", _("Move to bottom left"));
 	act->setCustomEngineActionEvent(kActionMoveBottomLeft);
 	act->addDefaultInputMapping("KP1");
 	gameKeyMap->addAction(act);
 
-	act = new Action("MOVEBTMRIGHT", _("Move Bottom Right"));
+	// I18N: Move actor in the bottom-right direction
+	act = new Action("MOVEBTMRIGHT", _("Move to bottom right"));
 	act->setCustomEngineActionEvent(kActionMoveBottomRight);
 	act->addDefaultInputMapping("KP3");
 	gameKeyMap->addAction(act);




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