[Scummvm-git-logs] scummvm master -> 2acbec5122d1e8cef695d222afa222556eab5c3b
AndywinXp
noreply at scummvm.org
Thu Jun 27 18:09:20 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
2acbec5122 SCUMM: HE: Fix black and white cursors for 16-bit games
Commit: 2acbec5122d1e8cef695d222afa222556eab5c3b
https://github.com/scummvm/scummvm/commit/2acbec5122d1e8cef695d222afa222556eab5c3b
Author: AndywinXp (andywinxp at gmail.com)
Date: 2024-06-27T20:09:16+02:00
Commit Message:
SCUMM: HE: Fix black and white cursors for 16-bit games
Fixes a brown cursor during the strategy view
on Backyard Football 2002 which should actually
be black and white.
Changed paths:
engines/scumm/he/wiz_he.cpp
diff --git a/engines/scumm/he/wiz_he.cpp b/engines/scumm/he/wiz_he.cpp
index a4caed0dd8d..397b167f5e6 100644
--- a/engines/scumm/he/wiz_he.cpp
+++ b/engines/scumm/he/wiz_he.cpp
@@ -1152,10 +1152,17 @@ void Wiz::loadWizCursor(int resId, int palette, bool useColor) {
// In the original code, when useColor is false, the engine
// instructs the OS to set the cursor to black and white only.
// We obtain the same effect doing it like this...
- if (!useColor && _vm->_bytesPerPixel == 1) {
- for (int i = 0; i < ch * cw; i++) {
- if (cursor[i] != 0 && cursor[i] != 5)
- cursor[i] = 15;
+ if (!useColor) {
+ if (_vm->_bytesPerPixel == 1) {
+ for (int i = 0; i < ch * cw; i++) {
+ if (cursor[i] != 0 && cursor[i] != 5)
+ cursor[i] = 15;
+ }
+ } else {
+ for (int i = 0; i < ch * cw; i++) {
+ if (((uint16 *)cursor)[i] != 0 && ((uint16 *)cursor)[i] != 5)
+ ((uint16 *)cursor)[i] = 0x7FFF;
+ }
}
}
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