[Scummvm-git-logs] scummvm master -> 009c0902773cc9e612d1ce08c0cb14fefe5e0fe1
ScummVM-Translations
noreply at scummvm.org
Sun Jun 30 16:00:19 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
009c090277 I18N: Update translation files
Commit: 009c0902773cc9e612d1ce08c0cb14fefe5e0fe1
https://github.com/scummvm/scummvm/commit/009c0902773cc9e612d1ce08c0cb14fefe5e0fe1
Author: ScummVM-Translations (ScummVM-Translations at scummvm.org)
Date: 2024-06-30T16:00:11Z
Commit Message:
I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
Changed paths:
po/ar.po
po/be-tarask.po
po/be_BY.po
po/ca_ES.po
po/cs_CZ.po
po/da.po
po/de_DE.po
po/el.po
po/es_ES.po
po/eu.po
po/fi_FI.po
po/fr_FR.po
po/gl_ES.po
po/he.po
po/hi.po
po/hu_HU.po
po/it_IT.po
po/ja.po
po/ka.po
po/ko.po
po/nb_NO.po
po/nl_NL.po
po/nn_NO.po
po/pl_PL.po
po/pt_BR.po
po/pt_PT.po
po/ru_RU.po
po/sv_SE.po
po/tr.po
po/uk_UA.po
po/zh.po
po/zh_Hans.po
po/zh_Hant.po
diff --git a/po/ar.po b/po/ar.po
index ec9d3098652..f2b22d18563 100644
--- a/po/ar.po
+++ b/po/ar.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2023-03-26 11:16+0000\n"
"Last-Translator: Malek Bellasfar <bellasfarmalek450 at gmail.com>\n"
"Language-Team: Arabic <https://translations.scummvm.org/projects/scummvm/"
@@ -592,7 +592,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Ø§ÙØ±Ø³ÙÙ
ات"
@@ -1804,7 +1804,7 @@ msgstr "تØÙ
ÙÙ Ù
ÙÙØ§Øª اÙÙØ¹Ø¨Ø©"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "تØÙÙ Ù
Ù ÙØ¬Ùد ØªØØ¯Ùثات ÙØØ²Ù
Ø© ÙÙØªØ¸ÙÙÙ"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "ÙØ¶Ø¹ Ù
ÙØ¡ Ø§ÙØ´Ø§Ø´Ø©"
@@ -4034,14 +4034,14 @@ msgid "Choose a new folder"
msgstr "اختر Ù
Ø¬ÙØ¯Ùا Ø¬Ø¯ÙØ¯Ùا"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "تبدÙ٠تصØÙØ ÙØ³Ø¨Ø© Ø§ÙØ¹Ø±Ø¶ Ø¥ÙÙ Ø§ÙØ§Ø±ØªÙاع"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "اÙÙ
Ø±ÙØ²"
@@ -4049,68 +4049,68 @@ msgstr "اÙÙ
Ø±ÙØ²"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "ØªØØ¬ÙÙ
Ù
ثاÙÙ ÙÙØ¨ÙسÙ"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "ØªØØ¬ÙÙ
Ø§ÙØ¨Ùس٠عادÙ"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "ØªÙØ§Ø³Ø¨ اÙÙØ§Ùذة"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "تÙ
تد Ø¥Ù٠اÙÙØ§Ùذة"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Ù
ÙØ§Ø¦Ù
Ø© ÙÙÙØ§Ùذة (3: 4)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Ø§ÙØ¯ÙØ©:%d %dx"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Ù
Ø±Ø´Ø Ø§ÙØ±Ø³ÙÙ
ات اÙÙØ´Ø·:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "تÙ
ÙÙ٠تصØÙØ ÙØ³Ø¨Ø© Ø§ÙØ¹Ø±Ø¶ Ø¥ÙÙ Ø§ÙØ§Ø±ØªÙاع"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "تعطÙÙ ÙØ³Ø¨Ø© Ø§ÙØ¹Ø±Ø¶ Ø¥ÙÙ Ø§ÙØ§Ø±ØªÙاع اÙÙ
عطÙ"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Ø§ÙØªØµÙÙØ© Ù
Ù
ÙÙÙØ©"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "تعطÙ٠تصÙÙØ©"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "ÙØ¶Ø¹ Ø§ÙØªÙ
دد"
@@ -4124,29 +4124,29 @@ msgstr "Ø³Ø·Ø SDL"
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "ÙÙØ·Ø© شاشة Ù
ØÙÙØ¸Ø© '%s'"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "تعذر ØÙظ ÙÙØ·Ø© Ø§ÙØ´Ø§Ø´Ø©"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "ÙØ¶Ø¹ إطارات"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "تبدÙÙ Ù
ÙØ¡ Ø§ÙØ´Ø§Ø´Ø©"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "تبدÙÙ Ø§ÙØªÙاط اÙÙØ£Ø±Ø©"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4159,27 +4159,27 @@ msgstr "تبدÙÙ Ø§ÙØªÙاط اÙÙØ£Ø±Ø©"
msgid "Save screenshot"
msgstr "ØÙظ ÙÙØ·Ø© شاشة"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "تبدÙ٠اÙÙ
ÙÙØ§Ø³ Ø§ÙØ®Ø·Ù اÙÙ
ÙÙØªØ±"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "Ø§ÙØªÙÙ٠بÙÙ Ø£ÙØ¶Ø§Ø¹ Ø§ÙØªÙ
دد"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "Ø²ÙØ§Ø¯Ø© Ù
عاÙ
٠اÙÙÙØ§Ø³"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "Ø¥ÙÙØ§Øµ عاÙ
٠اÙÙÙØ§Ø³"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "ÙÙ
Ø¨Ø§ÙØªØ¨Ø¯Ù٠إÙ٠اÙÙØ´Ø§Ø±Ø© Ø§ÙØªØ§ÙÙØ©"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "ÙÙ
Ø¨Ø§ÙØªØ¨Ø¯Ù٠إÙ٠اÙÙØ´Ø§Ø±Ø© Ø§ÙØ³Ø§Ø¨ÙØ©"
diff --git a/po/be-tarask.po b/po/be-tarask.po
index b03325ed8c4..47be4d93de9 100644
--- a/po/be-tarask.po
+++ b/po/be-tarask.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2023-02-26 15:01+0000\n"
"Last-Translator: KastuÅ K. <oakum2334 at gmail.com>\n"
"Language-Team: Belarusian (Taraškievica) <https://translations.scummvm.org/"
@@ -595,7 +595,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "ÐÑаÑÑка"
@@ -1816,7 +1816,7 @@ msgstr "ÐаладаваÑÑ Ð³ÑлÑнÑвÑÑ ÑайлÑ"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "ÐÑавеÑÑÑÑ Ð°Ð±Ð½Ð¾Ð²Ñ..."
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Ð ÑжÑм поÑнага ÑкÑанÑ"
@@ -3997,14 +3997,14 @@ msgid "Choose a new folder"
msgstr "ÐÑбÑÑÑÑе Ñайл Ð´Ð»Ñ Ð»Ð°Ð´Ð°Ð²Ð°Ð½ÑнÑ"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "ÐеÑалÑÑÑнÑне каÑÑкÑÑÑ Ð¿ÑапоÑÑÑÑÑ ÑкÑанÑ"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "ЦÑнÑÑавана"
@@ -4012,68 +4012,68 @@ msgstr "ЦÑнÑÑавана"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "ÐавÑлÑÑÑнÑне акÑÑÐ°Ñ Ñ Ð¿ÑкÑÑлÑ"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "РаÑнамеÑнае павÑлÑÑÑнÑне пÑкÑÑлÑÑ"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Ðа памеÑÑ Ð°ÐºÐ½Ð°"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "РаÑÑÑÑгнÑÑÑ Ð¿Ð° акнÑ"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Ðа памеÑÑ Ð°ÐºÐ½Ð° (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "РазÑознаÑÑÑÑ: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "ÐÐ·ÐµÐ¹Ð½Ñ Ð³ÑаÑÑÑÐ½Ñ ÑÑлÑÑаÑ:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "ÐаÑÑкÑÑÑ Ð¿ÑапоÑÑÑÑÑ ÑкÑÐ°Ð½Ñ Ð´Ð°Ð»ÑÑана"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "ÐаÑÑкÑÑÑ Ð¿ÑапоÑÑÑÑÑ ÑкÑÐ°Ð½Ñ Ð°Ð´Ð»ÑÑана"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "ФÑлÑÑÑаванÑне далÑÑана"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "ФÑлÑÑÑаванÑне адлÑÑана"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Ð ÑжÑм ÑаÑÑÑÑгÑ"
@@ -4087,29 +4087,29 @@ msgstr "ÐавеÑÑ
Ð½Ñ SDL"
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "ÐаÑ
Ð°Ð²Ð°Ð½Ñ Ð·Ð´Ñмак ÑкÑÐ°Ð½Ñ '%s'"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "ÐÑ Ð²ÑйÑла заÑ
аваÑÑ Ð·Ð´Ñмак ÑкÑанÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "ÐÐºÐ¾Ð½Ð½Ñ ÑÑжÑм"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "ÐеÑалÑÑÑнÑне ÑÑжÑÐ¼Ñ Ð¿Ð¾Ñнага ÑкÑанÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "ÐеÑалÑÑÑнÑне заÑ
Ð¾Ð¿Ñ Ð¼ÑÑÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4122,27 +4122,27 @@ msgstr "ÐеÑалÑÑÑнÑне заÑ
Ð¾Ð¿Ñ Ð¼ÑÑÑ"
msgid "Save screenshot"
msgstr "ÐаÑ
аваÑÑ Ð·Ð´Ñмак ÑкÑанÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "ÐеÑалÑÑÑнÑне лÑнейнага ÑÑлÑÑÑаванÑÐ½Ñ Ð¿ÑÑ Ð¿Ð°Ð²ÑлÑÑÑнÑнÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "ÐеÑалÑÑÑнÑне ÑÑжÑÐ¼Ñ ÑаÑÑÑÑгÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "ÐавÑÑÑÑÑ ÐºÐ°ÑÑÑÑÑÐµÐ½Ñ Ð¿Ð°Ð²ÑлÑÑÑнÑне"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "ÐÑнÑзÑÑÑ ÐºÐ°ÑÑÑÑÑÐµÐ½Ñ Ð¿Ð°Ð²ÑлÑÑÑнÑнÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "ÐеÑалÑÑÑнÑне на наÑÑÑÐ¿Ð½Ñ Ð¿Ð°Ð²ÑлÑÑнÑк"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "ÐеÑалÑÑÑнÑне на папÑÑÑÐ´Ð½Ñ Ð¿Ð°Ð²ÑлÑÑнÑк"
diff --git a/po/be_BY.po b/po/be_BY.po
index 17ba46ea2c1..523bc5dba5f 100644
--- a/po/be_BY.po
+++ b/po/be_BY.po
@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Belarusian <https://translations.scummvm.org/projects/scummvm/"
@@ -594,7 +594,7 @@ msgstr "ÐÑÑ"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "ÐÑаÑÑка"
@@ -1823,7 +1823,7 @@ msgstr "СпампаваÑÑ ÑÐ°Ð¹Ð»Ñ Ð³ÑлÑнÑ"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "ÐÑавÑÑÐ°Ñ Ð°Ð±Ð½Ð°ÑленнÑ..."
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "ÐоÑнаÑкÑÐ°Ð½Ð½Ñ ÑÑжÑм"
@@ -4004,14 +4004,14 @@ msgid "Choose a new folder"
msgstr "ÐбÑÑÑÑе Ñайл Ð´Ð»Ñ Ð·Ð°Ð³ÑÑзкÑ"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "ÐеÑаклÑÑÑÑÑ ÐºÐ°ÑÑкÑÑÑ ÑÑадноÑÑн бакоÑ"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Ðа ÑÑнÑÑÑ"
@@ -4019,13 +4019,13 @@ msgstr "Ðа ÑÑнÑÑÑ"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "ÐаÑÑабаванне пÑкÑелÑ-Ñ-пÑкÑелÑ"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
#, fuzzy
msgid "Even pixels scaling"
msgstr "ÐаÑÑабаванне пÑкÑелÑ-Ñ-пÑкÑелÑ"
@@ -4033,55 +4033,55 @@ msgstr "ÐаÑÑабаванне пÑкÑелÑ-Ñ-пÑкÑелÑ"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "ÐаÑÑабаванне пÑкÑелÑ-Ñ-пÑкÑелÑ"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "РаÑÑÑгнÑÑÑ Ð´Ð° акна"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "ÐадагнаÑÑ Ð¿Ð°Ð´ акно (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "ÐдÑозненне: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "ÐкÑÑÑÐ½Ñ Ð³ÑаÑÑÑÐ½Ñ ÑÑлÑÑÑ:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "ÐаÑÑкÑÑÑ ÑÑадноÑÑн Ð±Ð°ÐºÐ¾Ñ ÑклÑÑана"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "ÐаÑÑкÑÑÑ ÑÑадноÑÑн Ð±Ð°ÐºÐ¾Ñ Ð²ÑклÑÑана"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "ФÑлÑÑÑаÑÑÑ ÑклÑÑана"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "ФÑлÑÑÑаÑÑÑ Ð²ÑклÑÑана"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Ð ÑжÑм ÑаÑÑÑгÑ"
@@ -4095,30 +4095,30 @@ msgstr ""
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, fuzzy, c-format
msgid "Saved screenshot '%s'"
msgstr "ÐаÑ
аваÑÑ ÑкÑÑнÑоÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
#, fuzzy
msgid "Could not save screenshot"
msgstr "ÐаÑ
аваÑÑ ÑкÑÑнÑоÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "ÐÐºÐ¾Ð½Ð½Ñ ÑÑжÑм"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "ÐеÑаклÑÑÑнне на ÑвеÑÑ ÑкÑан"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "ÐеÑаклÑÑÑнне пеÑаÑ
Ð¾Ð¿Ñ Ð¼ÑÑÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4131,28 +4131,28 @@ msgstr "ÐеÑаклÑÑÑнне пеÑаÑ
Ð¾Ð¿Ñ Ð¼ÑÑÑ"
msgid "Save screenshot"
msgstr "ÐаÑ
аваÑÑ ÑкÑÑнÑоÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "ÐеÑаклÑÑÑÑÑ Ð»ÑнейнÑÑ ÑÑлÑÑÑаÑÑÑ Ð´Ð»Ñ Ð¿ÑÑ Ð¼Ð°ÑÑабаваннÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "ÐеÑаклÑÑÑÑÑ ÑÑжÑм ÑаÑÑÑгÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "ÐавÑлÑÑÑÑÑ Ð¼Ð°ÑÑаб"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "ÐаменÑÑÑÑ Ð¼Ð°ÑÑаб"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
#, fuzzy
msgid "Switch to the next scaler"
msgstr "ÐеÑайÑÑÑ Ð´Ð° маÑÑÐ°Ð±Ð°Ð²Ð°Ð½Ð½Ñ TV 2x"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
#, fuzzy
msgid "Switch to the previous scaler"
msgstr "ÐеÑайÑÑÑ Ð´Ð° маÑÑÐ°Ð±Ð°Ð²Ð°Ð½Ð½Ñ Ð¿Ð° найблÑзкÑм ÑÑÑедзе"
diff --git a/po/ca_ES.po b/po/ca_ES.po
index 45a511e6f3b..a8ac634ccee 100644
--- a/po/ca_ES.po
+++ b/po/ca_ES.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.6.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-06-30 06:43+0000\n"
"Last-Translator: Xaviu <xaviu at xaviu.com>\n"
"Language-Team: Catalan <https://translations.scummvm.org/projects/scummvm/"
@@ -568,7 +568,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Grà fics"
@@ -1773,7 +1773,7 @@ msgstr ""
"Comprova al web de scummvm.org si hi ha actualitzacions dels paquets de "
"\"shader\""
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Mode pantalla completa"
@@ -3942,14 +3942,14 @@ msgid "Choose a new folder"
msgstr "Trieu una carpeta nova"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "Commuta la correcció de la relació d'aspecte"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centra"
@@ -3957,68 +3957,68 @@ msgstr "Centra"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "Escalat pixel-perfect"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "Escalat de pÃxels parells"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Ajusta a la finestra"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Amplia a la finestra"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Ajusta a la finestra (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resolució: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtre de grà fics actiu:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "S'ha activat la correcció de la relació d'aspecte"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "S'ha desactivat la correcció de la relació d'aspecte"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtratge activat"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtratge desactivat"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Mode d'ajustament"
@@ -4032,29 +4032,29 @@ msgstr "SDL Surface"
msgid "SDL Surface (forced 8bpp mode)"
msgstr "SuperfÃcie SDL (mode de 8bpp forçat)"
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "Captura de pantalla desada '%s'"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "No s'ha pogut desar la captura de pantalla"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Mode de finestra"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Commuta la pantalla completa"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Commuta la captura del ratolÃ"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4067,27 +4067,27 @@ msgstr "Commuta la captura del ratolÃ"
msgid "Save screenshot"
msgstr "Desa la captura de pantalla"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "Commuta l'escalat de filtratge lineal"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "Desplaceu-vos pels modes d'ajustament"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "Augmenta el factor d'escala"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "Disminueix el factor d'escala"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "Canvia al següent filtre d'escalada"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "Canvia a l'anterior filtre d'escalada"
diff --git a/po/cs_CZ.po b/po/cs_CZ.po
index b7b381b9fe1..122646d149c 100644
--- a/po/cs_CZ.po
+++ b/po/cs_CZ.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.7.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2023-12-14 14:27+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Czech <https://translations.scummvm.org/projects/scummvm/"
@@ -594,7 +594,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Obraz"
@@ -1819,7 +1819,7 @@ msgstr "Stáhnout soubory hry"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Zkontrolovat Aktualizace..."
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Režim celé obrazovky"
@@ -3987,14 +3987,14 @@ msgid "Choose a new folder"
msgstr "Zvolte soubor pro naÄtenÃ"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "PÅepnout korekci pomÄru stran"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "VystÅedit"
@@ -4002,13 +4002,13 @@ msgstr "VystÅedit"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "PixelovÄ pÅesné Å¡kálovánÃ"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
#, fuzzy
msgid "Even pixels scaling"
msgstr "PixelovÄ pÅesné Å¡kálovánÃ"
@@ -4016,55 +4016,55 @@ msgstr "PixelovÄ pÅesné Å¡kálovánÃ"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "PÅizpůsobit oknu"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Roztáhnout do okna"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "PÅizpůsobit oknu (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "RozliÅ¡enÃ: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Aktivnà grafický filtr:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Povolena korekce pomÄru stran"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Zakázána korekce pomÄru stran"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtrovánà povoleno"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrovánà zakázáno"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
#, fuzzy
msgid "Stretch mode"
@@ -4079,30 +4079,30 @@ msgstr ""
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, fuzzy, c-format
msgid "Saved screenshot '%s'"
msgstr "Uložit snÃmek obrazovky"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
#, fuzzy
msgid "Could not save screenshot"
msgstr "Uložit snÃmek obrazovky"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Režim do okna"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "PÅepnout celou obrazovku"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Povolit zachycovánà myši"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4115,28 +4115,28 @@ msgstr "Povolit zachycovánà myši"
msgid "Save screenshot"
msgstr "Uložit snÃmek obrazovky"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "PoužÃt lineárnà škálovánÃ"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "PÅepÃnat mezi režimy roztaženÃ"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "ZvÄtÅ¡it faktor zmÄny velikosti"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "ZmenÅ¡it faktor zmÄny velikosti"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
#, fuzzy
msgid "Switch to the next scaler"
msgstr "PÅepnout na Å¡kálovánà 2xSai"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
#, fuzzy
msgid "Switch to the previous scaler"
msgstr "PÅepnout na nejbližšà škálovánÃ"
diff --git a/po/da.po b/po/da.po
index 2a3396f7180..382114d05d7 100644
--- a/po/da.po
+++ b/po/da.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2023-09-07 17:04+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Danish <https://translations.scummvm.org/projects/scummvm/"
@@ -596,7 +596,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Grafik"
@@ -1823,7 +1823,7 @@ msgstr "Download spilfiler"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Søg efter opdateringer ..."
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Fuldskærmstilstand"
@@ -4005,7 +4005,7 @@ msgid "Choose a new folder"
msgstr "Vælg fil til indlæsning"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
#, fuzzy
msgid "Toggle aspect ratio correction"
msgstr "Rettelse af højde-/breddeforhold til/fra"
@@ -4013,7 +4013,7 @@ msgstr "Rettelse af højde-/breddeforhold til/fra"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centrér"
@@ -4021,13 +4021,13 @@ msgstr "Centrér"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "Pixelperfekt skalering"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
#, fuzzy
msgid "Even pixels scaling"
msgstr "Pixelperfekt skalering"
@@ -4035,55 +4035,55 @@ msgstr "Pixelperfekt skalering"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Tilpas til vindue"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Stræk til vindue"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Tilpas til vindue (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Opløsning: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Aktive grafik filtre:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Aktivér rettelse af højde-/breddeforhold"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Deaktivér rettelse af højde-/breddeforhold"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtering aktiveret"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrering deaktiveret"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Stræktilstand"
@@ -4097,30 +4097,30 @@ msgstr ""
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, fuzzy, c-format
msgid "Saved screenshot '%s'"
msgstr "Jævn bevægelse til"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
#, fuzzy
msgid "Could not save screenshot"
msgstr "Jævn bevægelse til"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Vinduestilstand"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Fuldskærm til/fra"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Museindfangning til/fra"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4134,32 +4134,32 @@ msgstr "Museindfangning til/fra"
msgid "Save screenshot"
msgstr "Jævn bevægelse til"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
#, fuzzy
msgid "Toggle linear filtered scaling"
msgstr "Brug lineær filtrering når grafik skaleres"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
#, fuzzy
msgid "Cycle through stretch modes"
msgstr "Kunne ikke skifte til stræktilstanden '%s'."
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
#, fuzzy
msgid "Increase the scale factor"
msgstr "Hæv/sænk skaleringsfaktor"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
#, fuzzy
msgid "Decrease the scale factor"
msgstr "Hæv/sænk skaleringsfaktor"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
#, fuzzy
msgid "Switch to the next scaler"
msgstr "Skift til Spil"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr ""
diff --git a/po/de_DE.po b/po/de_DE.po
index e67beb39436..0b9a593c6b4 100644
--- a/po/de_DE.po
+++ b/po/de_DE.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.10.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-06-15 18:43+0000\n"
"Last-Translator: Lothar Serra Mari <lothar.serramari at scummvm.org>\n"
"Language-Team: German <https://translations.scummvm.org/projects/scummvm/"
@@ -572,7 +572,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Grafik"
@@ -1857,7 +1857,7 @@ msgstr "Shader herunterladen"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Prüft die scummvm.org-Webseite auf Aktualisierungen für Shader-Packs"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Vollbildmodus"
@@ -4067,14 +4067,14 @@ msgid "Choose a new folder"
msgstr "Neuen Ordner wählen"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "Seitenverhältnis-Korrektur umschalten"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Zentriert"
@@ -4082,68 +4082,68 @@ msgstr "Zentriert"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "Pixelgenaue Skalierung"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "Skalierung mit gleichmäÃigen Pixeln"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "An Fenster anpassen"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Auf FenstergröÃe strecken"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "An Fenster anpassen (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Auflösung: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Aktiver Grafikfilter:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Seitenverhältniskorrektur an"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Seitenverhältniskorrektur aus"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Bilineare Filterung aktiviert"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Bilineare Filterung deaktiviert"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Skaliermodus"
@@ -4157,29 +4157,29 @@ msgstr "SDL Surface"
msgid "SDL Surface (forced 8bpp mode)"
msgstr "SDL Surface (8bpp-Modus wird erzwungen)"
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "Screenshot '%s' gespeichert"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "Screenshot konnte nicht gespeichert werden"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Fenstermodus"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Vollbild umschalten"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Mauszeiger einfangen"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4192,27 +4192,27 @@ msgstr "Mauszeiger einfangen"
msgid "Save screenshot"
msgstr "Screenshot speichern"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "Bilineare Filterung zur Grafik-Skalierung umschalten"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "Durch Skalier-Modi wechseln"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "Skalier-Faktor erhöhen"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "Skalier-Faktor verringern"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "Zum nächsten Skaliermodus wechseln"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "Zum vorherigen Skaliermodus wechseln"
diff --git a/po/el.po b/po/el.po
index 6333edf367a..b142e71ac34 100644
--- a/po/el.po
+++ b/po/el.po
@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.10.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-05-16 08:20+0000\n"
"Last-Translator: Antoniou Athanasios <a.antoniou79 at gmail.com>\n"
"Language-Team: Greek <https://translations.scummvm.org/projects/scummvm/"
@@ -570,7 +570,7 @@ msgstr "ÎÏαÏ."
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "ÎÏαÏικά"
@@ -1884,7 +1884,7 @@ msgstr ""
"ÎλεγÏÎ¿Ï ÏÏον ιÏÏÏÏοÏο scummvm.org για ενημεÏÏÏÎµÎ¹Ï ÏÏν ÏακÎÏÏν αÏÏ ÏκιαÏÏÎÏ "
"(shaders)"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "ÎειÏοÏ
Ïγία ÏλήÏοÏ
Ï Î¿Î¸ÏνηÏ"
@@ -4154,14 +4154,14 @@ msgid "Choose a new folder"
msgstr "ÎÏιλογή νÎοÏ
ÏακÎλοÏ
"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "Îναλλαγή διÏÏθÏÏÎ·Ï Î±Î½Î±Î»Î¿Î³Î¯Î±Ï Î´Î¹Î±ÏÏάÏεÏν"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "ΣÏο κÎνÏÏο"
@@ -4169,68 +4169,68 @@ msgstr "ΣÏο κÎνÏÏο"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "ÎλιμάκÏÏη αÏÏλÏ
ÏηÏ-ακÏίβειαÏ-Ïίξελ"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "ÎλιμάκÏÏη ζÏ
γιÏμÎνηÏ-ακÏίβειαÏ-Ïίξελ"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Î ÏοÏαÏμογή ÏÏο ÏαÏάθÏ
Ïο"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "ÎÏÎκÏαÏη εικÏÎ½Î±Ï Î³Î¹Î± να γεμίÏει Ïο ÏαÏάθÏ
Ïο"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Î ÏοÏαÏμογή ÏÏο ÏαÏάθÏ
Ïο (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "ÎνάλÏ
Ïη: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "ÎνεÏÎ³Ï ÏίλÏÏο γÏαÏικÏν:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "ÎνεÏγοÏοιήθηκε η διÏÏθÏÏη Î±Î½Î±Î»Î¿Î³Î¯Î±Ï Î´Î¹Î±ÏÏάÏεÏν"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "ÎÏενεÏγοÏοιήθηκε η διÏÏθÏÏη Î±Î½Î±Î»Î¿Î³Î¯Î±Ï Î´Î¹Î±ÏÏάÏεÏν"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "ÎνεÏγοÏοίηÏη ÏιλÏÏαÏίÏμαÏοÏ"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "ÎÏενεÏγοÏοίηÏη ÏιλÏÏαÏίÏμαÏοÏ"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "ÎειÏοÏ
Ïγία εÏÎκÏαÏÎ·Ï ÎµÎ¹ÎºÏναÏ"
@@ -4244,29 +4244,29 @@ msgstr "ÎÏιÏάνεια SDL"
msgid "SDL Surface (forced 8bpp mode)"
msgstr "ÎÏιÏάνεια SDL (εξαναγκαÏμÎνη λειÏοÏ
Ïγία 8bpp)"
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "Îγινε αÏοθήκεÏ
Ïη ÏÏιγμιÏÏÏ
ÏοÏ
'%s'"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "ÎδÏ
ναμία αÏοθήκεÏ
ÏÎ·Ï ÏÏιγμιÏÏÏ
ÏοÏ
"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "ÎειÏοÏ
Ïγία ÏαÏαθÏÏοÏ
"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "ÎειÏοÏ
Ïγία ÏλήÏοÏ
Ï Î¿Î¸ÏνηÏ"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Îναλλαγή κÏάÏηÏÎ·Ï ÏονÏικιοÏ"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4279,27 +4279,27 @@ msgstr "Îναλλαγή κÏάÏηÏÎ·Ï ÏονÏικιοÏ"
msgid "Save screenshot"
msgstr "ÎÏοθήκεÏ
Ïη ÏÏιγμιÏÏÏ
ÏοÏ
"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "Îναλλαγή ÏÏήÏÎ·Ï Î³ÏÎ±Î¼Î¼Î¹ÎºÎ¿Ï ÏίλÏÏοÏ
Ïε κλιμάκÏÏη εικÏναÏ"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "ÎÏ
κλική ÏεÏιήγηÏη ÏÏÎ¹Ï Î»ÎµÎ¹ÏοÏ
ÏÎ³Î¯ÎµÏ ÎµÎ¾Î¬ÏλÏÏÎ·Ï ÎµÎ¹ÎºÏναÏ"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "ÎÏξηÏη ÏÏ
νÏελεÏÏή κλίμακαÏ"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "ÎείÏÏη ÏÏ
νÏελεÏÏή κλίμακαÏ"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "ΧÏήÏη εÏÏμενοÏ
κλιμακÏÏή"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "ΧÏήÏη ÏÏοηγοÏμενοÏ
κλιμακÏÏή"
diff --git a/po/es_ES.po b/po/es_ES.po
index eeb72e7e97c..daf28643c07 100644
--- a/po/es_ES.po
+++ b/po/es_ES.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.4.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-06-30 09:03+0000\n"
"Last-Translator: IlDucci <pajaroloco_2 at hotmail.com>\n"
"Language-Team: Spanish <https://translations.scummvm.org/projects/scummvm/"
@@ -566,7 +566,7 @@ msgstr "Gráficos"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Gráficos"
@@ -1861,7 +1861,7 @@ msgid "Check on the scummvm.org website for updates of shader packs"
msgstr ""
"Ve a la página scummvm.org para buscar actualizaciones de paquetes de shaders"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Pantalla completa"
@@ -4082,14 +4082,14 @@ msgid "Choose a new folder"
msgstr "Elegir una carpeta nueva"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "Corregir relación de aspecto"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centrar"
@@ -4097,68 +4097,68 @@ msgstr "Centrar"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "Escalado pixel-perfect"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "Escalado pixel-perfect (sin corregir relación de aspecto)"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Ajustar a la ventana"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Ajustar a la ventana"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Ajuste de ventana (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resolución: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtro de gráficos activo:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Activar la corrección de aspecto"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Desactivar la corrección de aspecto"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtrado activado"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrado desactivado"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Modo de ajuste"
@@ -4172,29 +4172,29 @@ msgstr "SDL Surface"
msgid "SDL Surface (forced 8bpp mode)"
msgstr "SDL Surface (modo a 8bpp forzado)"
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "Captura de pantalla «%s» guardada"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "No se ha podido guardar la captura de pantalla"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Modo ventana"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Activar/Desactivar pantalla completa"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Activar/Desactivar captura de ratón"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4207,27 +4207,27 @@ msgstr "Activar/Desactivar captura de ratón"
msgid "Save screenshot"
msgstr "Guardar captura de pantalla"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "Escalado con filtro lineal"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "Cambiar modo de ajuste"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "Aumentar factor de escalado"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "Disminuir factor de escalado"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "Cambiar al siguiente filtro de escalado"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "Cambiar al filtro de escalado anterior"
diff --git a/po/eu.po b/po/eu.po
index 9b892b0360f..dfcf7357162 100644
--- a/po/eu.po
+++ b/po/eu.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.5.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-02-05 18:42+0000\n"
"Last-Translator: Josu Igoa <josuigoa at ni.eus>\n"
"Language-Team: Basque <https://translations.scummvm.org/projects/scummvm/"
@@ -566,7 +566,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Grafikoak"
@@ -1855,7 +1855,7 @@ msgstr "Shader-ak deskargatu"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Shader multzoen eguneraketa bilatu scummvm.org webgunean"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Pantaila osoa"
@@ -4031,7 +4031,7 @@ msgid "Choose a new folder"
msgstr "Aukeratu kargatzeko fitxategia"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
#, fuzzy
msgid "Toggle aspect ratio correction"
msgstr "Txandakatu fFormatu-ratioaren zuzenketa"
@@ -4039,7 +4039,7 @@ msgstr "Txandakatu fFormatu-ratioaren zuzenketa"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
#, fuzzy
msgid "Center"
@@ -4048,70 +4048,70 @@ msgstr "Sartu"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Doitu leihora"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Tiratu leihora"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Doitu leihora (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Bereizmena: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtro grafiko aktiboa:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Formatu-ratio zuzenketa gaituta"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Formatu-ratio zuzenketa desgaituta"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
#, fuzzy
msgid "Filtering enabled"
msgstr "Klikatzea gaituta"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
#, fuzzy
msgid "Filtering disabled"
msgstr "Klikatzea desgaituta"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
#, fuzzy
msgid "Stretch mode"
@@ -4126,30 +4126,30 @@ msgstr ""
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, fuzzy, c-format
msgid "Saved screenshot '%s'"
msgstr "Heldutako korritze barra gaituta"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
#, fuzzy
msgid "Could not save screenshot"
msgstr "Heldutako korritze barra gaituta"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Leiho modua"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Txandakatu pantaila osoa"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Saguaren kaptura"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4163,31 +4163,31 @@ msgstr "Saguaren kaptura"
msgid "Save screenshot"
msgstr "Heldutako korritze barra gaituta"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
#, fuzzy
msgid "Cycle through stretch modes"
msgstr "Ezin izan da aldatu bideo modura : '"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
#, fuzzy
msgid "Increase the scale factor"
msgstr "Eskala faktorea handitu / txikitu"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
#, fuzzy
msgid "Decrease the scale factor"
msgstr "Eskala faktorea handitu / txikitu"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
#, fuzzy
msgid "Switch to the next scaler"
msgstr "Aldatu jokora"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr ""
diff --git a/po/fi_FI.po b/po/fi_FI.po
index cfd06133315..c4e5b3945b5 100644
--- a/po/fi_FI.po
+++ b/po/fi_FI.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.6.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-06-22 01:43+0000\n"
"Last-Translator: Timo Mikkolainen <tmikkola at gmail.com>\n"
"Language-Team: Finnish <https://translations.scummvm.org/projects/scummvm/"
@@ -565,7 +565,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Grafiikka"
@@ -1850,7 +1850,7 @@ msgstr "Lataa sävyttimiä"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Tarkista sävytinpakettien päivitykset scummvm.org-sivustolta"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Kokoruututila"
@@ -4027,14 +4027,14 @@ msgid "Choose a new folder"
msgstr "Valitse uusi kansio"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "Kuvasuhdekorjaus päälle / pois"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Keskitetty"
@@ -4042,68 +4042,68 @@ msgstr "Keskitetty"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "Pikselintarkka skaalaus"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "Tasapikseliskaalaus"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Sovita ikkunaan"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Venytä ikkunaan"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Sovita ikkunaan (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resoluutio: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Valittu grafiikkasuodatin:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Kuvasuhteen korjaus päällä"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Kuvasuhteen korjaus pois päältä"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Suodatus päällä"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Suodatus pois päältä"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Venytystila"
@@ -4117,29 +4117,29 @@ msgstr "SDL-pinta"
msgid "SDL Surface (forced 8bpp mode)"
msgstr "SDL Surface (pakotettu 8bpp-tila)"
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "Kuvakaappaus '%s' tallennettu"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "Kuvakaappauksen tallentaminen epäonnistui"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Ikkunoitu tila"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Kokoruututilan vaihto"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Kytke hiiren kaappaus päälle tai pois"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4152,27 +4152,27 @@ msgstr "Kytke hiiren kaappaus päälle tai pois"
msgid "Save screenshot"
msgstr "Tallenna kuvakaappaus"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "Lineaarisesti suodatettu skaalaus päälle / pois"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "Selaa läpi venytystiloja"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "Kasvata skaalauskerrointa"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "Pienennä skaalauskerrointa"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "Vaihda seuraavaan skaalaajaan"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "Vaihda edelliseen skaalaajaan"
diff --git a/po/fr_FR.po b/po/fr_FR.po
index a540210836e..bf3618e8e31 100644
--- a/po/fr_FR.po
+++ b/po/fr_FR.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-06-28 16:15+0000\n"
"Last-Translator: Purple T <ZEONK at hotmail.com>\n"
"Language-Team: French <https://translations.scummvm.org/projects/scummvm/"
@@ -568,7 +568,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Graphismes"
@@ -1872,7 +1872,7 @@ msgstr "Télécharger des shaders"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Recherche de mises à jour des packs de shaders sur le site scummvm.org"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Plein écran"
@@ -4102,14 +4102,14 @@ msgid "Choose a new folder"
msgstr "Choisir un nouveau dossier"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "Act./Désact. correction du rapport d'aspect"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centrer"
@@ -4117,68 +4117,68 @@ msgstr "Centrer"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "Mise à l'échelle Pixel-perfect"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "Mise à l'échelle avec pixels réguliers"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Adapter à la fenêtre"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Ãtirer pour remplir la fenêtre"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Adapter à la fenêtre (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Résolution : %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtre graphique actif :"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Correction du rapport d'aspect activée"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Correction du rapport d'aspect désactivée"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtrage activé"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrage désactivé"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Mode d'étirement"
@@ -4192,29 +4192,29 @@ msgstr "SDL Surface"
msgid "SDL Surface (forced 8bpp mode)"
msgstr "SDL Surface (mode 8bpp forcé)"
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "Capture d'écran '%s' sauvegardée"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "Capture d'écran impossible"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Mode Fenêtre"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Basculer en plein écran"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Capturer/Libérer la souris"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4227,27 +4227,27 @@ msgstr "Capturer/Libérer la souris"
msgid "Save screenshot"
msgstr "Sauver capture d'écran"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "Act./Désact. interpolation lors du changement d'échelle"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "Changer le mode d'étirement"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "Augmenter le facteur d'échelle"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "Diminuer le facteur d'échelle"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "Basculer vers le scaleur suivant"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "Basculer vers le scaleur précédent"
diff --git a/po/gl_ES.po b/po/gl_ES.po
index 406c9f8d658..a164817bf4c 100644
--- a/po/gl_ES.po
+++ b/po/gl_ES.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2020-09-26 21:13+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Galician <https://translations.scummvm.org/projects/scummvm/"
@@ -587,7 +587,7 @@ msgstr "Efectos gráficos"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Gráficos"
@@ -1817,7 +1817,7 @@ msgstr "Erro ao descargar."
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Buscar actualizacións..."
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Pantalla completa"
@@ -4003,7 +4003,7 @@ msgid "Choose a new folder"
msgstr "Escoller ficheiro para cargar"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
#, fuzzy
msgid "Toggle aspect ratio correction"
msgstr "Activar/desactivar corrección de proporción"
@@ -4011,7 +4011,7 @@ msgstr "Activar/desactivar corrección de proporción"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
#, fuzzy
msgid "Center"
@@ -4020,68 +4020,68 @@ msgstr "INTRO"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resolución: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtro de gráficos activo:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Corrección de proporción activada"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Corrección de proporción desactivada"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtrado activado"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrado desactivado"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
#, fuzzy
msgid "Stretch mode"
@@ -4096,30 +4096,30 @@ msgstr ""
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, fuzzy, c-format
msgid "Saved screenshot '%s'"
msgstr "Axuste de desprazamento SI"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
#, fuzzy
msgid "Could not save screenshot"
msgstr "Axuste de desprazamento SI"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Modo en ventá"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Activar/desactivar pantalla completa"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Activar/desactivar captura de rato"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4133,32 +4133,32 @@ msgstr "Activar/desactivar captura de rato"
msgid "Save screenshot"
msgstr "Axuste de desprazamento SI"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
#, fuzzy
msgid "Toggle linear filtered scaling"
msgstr "Empregar filtrado linear ao escalar gráficos"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
#, fuzzy
msgid "Cycle through stretch modes"
msgstr "Non se puido cambiar ao modo de vÃdeo: '"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
#, fuzzy
msgid "Increase the scale factor"
msgstr "Aumentar/reducir factor de escala"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
#, fuzzy
msgid "Decrease the scale factor"
msgstr "Aumentar/reducir factor de escala"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
#, fuzzy
msgid "Switch to the next scaler"
msgstr "Cambiar ao xogo"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr ""
diff --git a/po/he.po b/po/he.po
index 99d69b14e5b..c9068b6a176 100644
--- a/po/he.po
+++ b/po/he.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.1.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2023-12-14 14:28+0000\n"
"Last-Translator: Niv Baehr <bloop93 at gmail.com>\n"
"Language-Team: Hebrew <https://translations.scummvm.org/projects/scummvm/"
@@ -561,7 +561,7 @@ msgstr "תצ×××"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "תצ×××"
@@ -1751,7 +1751,7 @@ msgstr "××ר×ת ס×××××"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "×××קת ×¢×××× ×× ×©× ×××××ת ס××××× ××תר scummvm.org"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "××¦× ××¡× ×××"
@@ -3921,14 +3921,14 @@ msgid "Choose a new folder"
msgstr "×××רת ת××§×× ××ש×"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "××ת×× ×ª××§×× ××ס ×××××"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "×ר××"
@@ -3936,68 +3936,68 @@ msgstr "×ר××"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "ש××××-פ×קס××× ××ת××ת ×§× × ××××"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "×ת××ת ×§× × ×××× ×פ×קס××× ××××××"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "×ת××× ×××××"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "×ת××× ×××××"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "×ת××× ××××× (4: 3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "ר××××צ××: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "××¡× × ××¨×¤× ×¤×¢××:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "ת××§×× ××ס ××××× ××פע×"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "ת××§×× ××ס ××××× ××ש×ת"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "ס×× ×× ××פע×"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "×ס×× ×× ××ש×ת"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "××¦× ×ת×××"
@@ -4011,29 +4011,29 @@ msgstr "SDL Surface"
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "תצ××× ××¡× × ×©×ר '%s'"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "ש××רת תצ××× ×ס×"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "××¦× ××××"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "××ת×× ××¡× ×××"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "××ת×× ××××ת ×¢××ר"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4046,27 +4046,27 @@ msgstr "××ת×× ××××ת ×¢××ר"
msgid "Save screenshot"
msgstr "ש××רת תצ××× ×ס×"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "××ת×× ×ת××ת ×§× × ×××× ××× ×ר×ת"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "××¢×ר ××× ×צ×× ×ת×××"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "××××ת ×§× × ××××"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "××§×× ×ª ×§× × ××××"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "××¢×ר ×× ×ת×× ×§× × ××××× ×××"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "××¢×ר ×× ×ת×× ×§× × ××××× ××§×××"
diff --git a/po/hi.po b/po/hi.po
index 98d56e00dbb..dc60374d041 100644
--- a/po/hi.po
+++ b/po/hi.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2023-12-06 11:16+0000\n"
"Last-Translator: Aditya Mohan <adityamurali003 at gmail.com>\n"
"Language-Team: Hindi <https://translations.scummvm.org/projects/scummvm/"
@@ -563,7 +563,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "à¤à¥à¤°à¤¾à¥à¤¿à¤à¥à¤¸"
@@ -1759,7 +1759,7 @@ msgstr "à¤à¥à¤® फाà¤à¤² डाà¤à¤¨à¤²à¥à¤¡ à¤à¤°à¥"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr ""
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr ""
@@ -3813,14 +3813,14 @@ msgid "Choose a new folder"
msgstr ""
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr ""
@@ -3828,68 +3828,68 @@ msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr ""
@@ -3903,29 +3903,29 @@ msgstr ""
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -3938,27 +3938,27 @@ msgstr ""
msgid "Save screenshot"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "à¤
à¤à¤²à¥ सà¥à¤à¤²à¥à¤° मà¥à¤ सà¥à¤µà¤¿à¤ à¤à¤°à¥à¤"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr ""
diff --git a/po/hu_HU.po b/po/hu_HU.po
index dfe79bb3ccd..ef8e229f049 100644
--- a/po/hu_HU.po
+++ b/po/hu_HU.po
@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2023-12-08 17:19+0000\n"
"Last-Translator: George Kormendi <grubycza at hotmail.com>\n"
"Language-Team: Hungarian <https://translations.scummvm.org/projects/scummvm/"
@@ -567,7 +567,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Grafika"
@@ -1806,7 +1806,7 @@ msgstr "Shaderek letöltése"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Nézd meg a scummvm.org webhelyen a shader csomagok frissÃtéseit"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Teljesképernyõs mód"
@@ -4002,14 +4002,14 @@ msgid "Choose a new folder"
msgstr "Válassz egy új mappát"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "Képarány korrekció váltása"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Közepe"
@@ -4017,68 +4017,68 @@ msgstr "Közepe"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "Pixel-tökéletes méretezés"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "Egyenletes pixel méretezés"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Illeszkedik az ablakhoz"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Nyújt az ablakhoz"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Illeszkedik a (4:3) ablakhoz"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Felbontás: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "AktÃv grafikus szûrõk:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Méretarány korrekció engedélyezve"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Méretarány korrekció letiltva"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Szûrés engedélyezve"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Szûrés letiltva"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Nyújtás mód"
@@ -4092,29 +4092,29 @@ msgstr "SDL Felület"
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "'%s' képernyÅkép mentve"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "Nem sikerült menteni a képernyÅképet"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Ablakos mód"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Teljesképernyõ kapcsoló"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Egér rögzÃtés kapcsoló"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4127,27 +4127,27 @@ msgstr "Egér rögzÃtés kapcsoló"
msgid "Save screenshot"
msgstr "Képernyõkép mentés"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "Lineáris szûrés átkapcsolás"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "Nyújtási módok váltása"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "Skála tényezõ növelése"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "Skála tényezõ csökkentése"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "Váltás a következŠskálázóra"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "Váltás az elÅzÅ skálázóra"
diff --git a/po/it_IT.po b/po/it_IT.po
index 785303adcca..279ba7d9f68 100644
--- a/po/it_IT.po
+++ b/po/it_IT.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-06-28 12:23+0000\n"
"Last-Translator: Walter Agazzi <walter.agazzi at protonmail.com>\n"
"Language-Team: Italian <https://translations.scummvm.org/projects/scummvm/"
@@ -567,7 +567,7 @@ msgstr "Graf."
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Grafica"
@@ -1861,7 +1861,7 @@ msgstr "Scarica Shaders"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Ricerca aggiornamenti dei pacchetti shaders sul sito scummvm.org"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Modalità a schermo intero"
@@ -4070,14 +4070,14 @@ msgid "Choose a new folder"
msgstr "Seleziona cartella"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "Attiva/disattiva correzione proporzioni"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centra"
@@ -4085,68 +4085,68 @@ msgstr "Centra"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "Ridimensionamento pixel-perfect"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "Ridimensionamento a pixel equivalenti"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Adatta alla finestra"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Stira l'immagine per riempire la finestra"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Adatta alla finestra (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Risoluzione: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtro grafico attivo:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Correzione proporzioni attivata"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Correzione proporzioni disattivata"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtro video attivato"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtro video disattivato"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Ridimensionamento"
@@ -4160,29 +4160,29 @@ msgstr "SDL Surface"
msgid "SDL Surface (forced 8bpp mode)"
msgstr "SDL Surface (modalità a 8bpp forzata)"
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "Salvato screenshot '%s'"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "Non è stato possibile salvare lo screenshot"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Modalità finestra"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Attiva/disattiva schermo intero"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Attiva/disattiva cattura puntatore"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4195,27 +4195,27 @@ msgstr "Attiva/disattiva cattura puntatore"
msgid "Save screenshot"
msgstr "Salva screenshot"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "Attiva/disattiva filtro grafico"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "Itera tra le modalità di ridimensionamento immagine"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "Aumenta fattore di scala"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "Riduci fattore di scala"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "Passa alla modalità (scaler) successiva"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "Passa alla modalità (scaler) precedente"
diff --git a/po/ja.po b/po/ja.po
index cdc119b7b70..e9c6c2f8356 100644
--- a/po/ja.po
+++ b/po/ja.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-06-24 08:43+0000\n"
"Last-Translator: VAN-Gluon <van.gluonp at gmail.com>\n"
"Language-Team: Japanese <https://translations.scummvm.org/projects/scummvm/"
@@ -564,7 +564,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "ç»å"
@@ -1792,7 +1792,7 @@ msgstr "ã·ã§ã¼ãã¼ãDL"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "ã·ã§ã¼ãã¼ããã¯ã®æ´æ°ã¯scummvm.orgã確èªãã¦ä¸ãã"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "å
¨é¢ã¢ã¼ã"
@@ -3940,14 +3940,14 @@ msgid "Choose a new folder"
msgstr "æ°è¦ãã©ã«ãã¼é¸æ"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "縦横æ¯ä¿®æ£ã®åæ¿"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "ä¸å¤®"
@@ -3955,68 +3955,68 @@ msgstr "ä¸å¤®"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "ãã¯ã»ã«ãã¼ãã§ã¯ã"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "ãã¯ã»ã«åä¸ã«ã¹ã±ã¼ãªã³ã°"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "ã¦ã£ã³ãã¦ã«åããã"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "ã¦ã£ã³ãã¦ã«åããã¦æ¡å¤§"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "ã¦ã£ã³ãã¦ã«åããã(4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "è§£å度: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "é©ç¨ä¸ã®æ åãã£ã«ã¿ã¼ï¼"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "縦横æ¯ä¿®æ£é©ç¨"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "縦横æ¯ä¿®æ£ç¡å¹"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "ãã£ã«ã¿ã¼é©ç¨"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "ãã£ã«ã¿ã¼ç¡å¹"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "ã¹ãã¬ããã¢ã¼ã"
@@ -4030,29 +4030,29 @@ msgstr "SDLãµã¼ãã§ã¹"
msgid "SDL Surface (forced 8bpp mode)"
msgstr "SDLãµã¼ãã§ã¹(å¼·å¶8bppã¢ã¼ã)"
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "ã¹ã¯ãªã¼ã³ã·ã§ãã'%s'ãä¿åãã¾ãã"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "ã¹ã¯ãªã¼ã³ã·ã§ãããä¿åã§ãã¾ããã§ãã"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "ã¦ã¤ã³ãã¼ã¢ã¼ã"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "å
¨é¢ã¢ã¼ãã®åæ¿"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "ãã¦ã¹ãã£ããã£ã¼ã®åæ¿"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4065,27 +4065,27 @@ msgstr "ãã¦ã¹ãã£ããã£ã¼ã®åæ¿"
msgid "Save screenshot"
msgstr "ã¹ã¯ã·ã§ãä¿åãã"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "ç·å½¢ãã£ã«ã¿ã¼ã¹ã±ã¼ãªã³ã°ã®åãæ¿ã"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "ã¹ãã¬ããã¢ã¼ããç¹°ãè¿ãåãæ¿ãã"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "ã¹ã±ã¼ã«ãæ¡å¤§ãã"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "ã¹ã±ã¼ã«ã縮å°ãã"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "次ã®ã¹ã±ã¼ã©ã¼ã«åãæ¿ã"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "åã®ã¹ã±ã¼ã©ã¼ã«åãæ¿ã"
diff --git a/po/ka.po b/po/ka.po
index 08dc8cdabda..ed331299ff4 100644
--- a/po/ka.po
+++ b/po/ka.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-06-28 08:08+0000\n"
"Last-Translator: NorwayFun <temuri.doghonadze at gmail.com>\n"
"Language-Team: Georgian <https://translations.scummvm.org/projects/scummvm/"
@@ -552,7 +552,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "áá áá¤ááá"
@@ -1726,7 +1726,7 @@ msgstr "á¨ááááá áááá¡ áááááá¬áá á"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr ""
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "á¡á á£áá ááá áááá¡ á ááááá"
@@ -3757,14 +3757,14 @@ msgid "Choose a new folder"
msgstr "ááá á©ááá áá®ááá á¡áá¥áá¦áááá"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "ááááá¡ á¤áá ááááá¡ á¨áá¡á¬áá áááá¡ ááááá ááá"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "áªááá¢á á"
@@ -3772,68 +3772,68 @@ msgstr "áªááá¢á á"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "ááá¥á¡áá-ááá¥á¡áá áááááááá"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "á¤ááá¯áá áá¨á á©áá¢ááá"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "á¤ááá¯á áááá ááá¬áááá"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "á¤ááá¯áá áá¨á á©áá¢ááá (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "ááá¤áá ááááá: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "áá¥á¢áá£á á áá áá¤áááá¡ á¤ááá¢á á:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "ááá¤ááá¢áá á á©áá áá£ááá"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "ááá¤ááá¢áá á ááááá áá£ááá"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "ááá¬ááááá¡ á ááááá"
@@ -3847,29 +3847,29 @@ msgstr "SDL ááááááá á"
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "á¨áááá®á£ááá ááá áááá¡ áááááááá '%s'"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "ááá áááá¡ ááááááááá¡ á¨áááá®áá á¨áá£á«ááááááá"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "á¤ááá¯á áá¡ á ááááá"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "áááá ááá áááá ááá¢áááá¡ á©áá á/ááááá á"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "áááá£ááá¡ á©áááá áá¡ ááááá ááá"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -3882,27 +3882,27 @@ msgstr "áááá£ááá¡ á©áááá áá¡ ááááá ááá"
msgid "Save screenshot"
msgstr "ááá áááá¡ ááááááááá¡ á¨áááá®áá"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "ááá¡á¨á¢áááá¡ á¤áá¥á¢áá áá¡ áááá áá"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "ááá¡á¨á¢áááá¡ á¤áá¥á¢áá áá¡ á¨áááªáá ááá"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr ""
diff --git a/po/ko.po b/po/ko.po
index 82e6793517b..8aa118b1d29 100644
--- a/po/ko.po
+++ b/po/ko.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2023-12-14 14:28+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Korean <https://translations.scummvm.org/projects/scummvm/"
@@ -596,7 +596,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "ê·¸ëí½"
@@ -1817,7 +1817,7 @@ msgstr "ê²ì íì¼ ë¤ì´ë¡ë"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "ì
ë°ì´í¸ íì¸ ì¤..."
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "ì ì²´ íë©´ 모ë"
@@ -3987,14 +3987,14 @@ msgid "Choose a new folder"
msgstr "ë¶ë¬ì¬ íì¼ì ì í"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "íë©´ ì¢
í¡ë¹ ë³´ì ì í"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "ì¤ì"
@@ -4002,68 +4002,68 @@ msgstr "ì¤ì"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "í½ì
ë§ì¶¤ í¬ê¸°ì¡°ì "
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "ê· ì¼ í½ì
í¬ê¸°ì¡°ì "
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "ì°½ í¬ê¸°ì ë§ì¶¤"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "ì°½ì ë§ê² ë림"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "ì°½ í¬ê¸°ì ë§ì¶¤ (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "í´ìë: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "íì± ê·¸ëí½ íí°:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "íë©´ ì¢
í¡ë¹ ë³´ì íì±í"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "íë©´ ì¢
í¡ë¹ ë³´ì ë¹íì±í"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "íí°ë§ íì±í"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "íí°ë§ ë¹íì±í"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "íë 모ë"
@@ -4077,29 +4077,29 @@ msgstr "SDL Surface"
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "'%s' ì¤í¬ë¦°ì·ì ì ì¥íìµëë¤"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "ì¤í¬ë¦°ì· ì ì¥ì ì¤í¨íìµëë¤"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "ì°½ 모ë"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "ì ì²´íë©´ ì í"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "ë§ì°ì¤ ìº¡ì² ì í"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4112,27 +4112,27 @@ msgstr "ë§ì°ì¤ ìº¡ì² ì í"
msgid "Save screenshot"
msgstr "ì¤í¬ë¦°ì· ì ì¥"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "ì í íí°ë§ ì í"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "íë 모ëê° ìí"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "íë ë¹ì¨ ì¦ê°"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "íë ë¹ì¨ ê°ì"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "ë¤ì í¬ê¸°ì¡°ì ë¡ ì í"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "ì´ì í¬ê¸°ì¡°ì ë¡ ì í"
diff --git a/po/nb_NO.po b/po/nb_NO.po
index 6df552c92e5..1835e57a50b 100644
--- a/po/nb_NO.po
+++ b/po/nb_NO.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2023-12-29 23:55+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Norwegian Bokmål <https://translations.scummvm.org/projects/"
@@ -567,7 +567,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Grafikk"
@@ -1855,7 +1855,7 @@ msgstr "Last ned Shaders"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Sjekk nettsiden, scummvm.org, for oppdateringer av shaderpakker"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Fullskjermsmodus"
@@ -4057,14 +4057,14 @@ msgid "Choose a new folder"
msgstr "Velg ny mappe"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "Skru korrigering av bildeformat av/på"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Senter"
@@ -4072,68 +4072,68 @@ msgstr "Senter"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "Pikselperfekt skalering"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "Jevn pikselskalering"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Tilpass vinduet"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Strekk til vinduet"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Tilpass vinduet (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Oppløsning: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Aktivt grafikkfilter:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Bildeformatskorrigering aktivert"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Bildeformatskorrigering deaktivert"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtrering aktivert"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrering deaktivert"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Strekkmodus"
@@ -4147,29 +4147,29 @@ msgstr "SDL-overflate"
msgid "SDL Surface (forced 8bpp mode)"
msgstr "SDL Surface (tvungen 8bpp modus)"
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "Lagret skjermbilde (%s)"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "Kunne ikke lagre skjermbilde"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Vindusmodus"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Veksle fullskjerm"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Veksle muslåsing"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4182,27 +4182,27 @@ msgstr "Veksle muslåsing"
msgid "Save screenshot"
msgstr "Lagre skjermbilde"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "Skru skalering med lineær filtrering av/på"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "Bla gjennom strekkmoduser"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "Ãk skaleringsfaktoren"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "Minsk skaleringsfaktoren"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "Bytt til neste skaleringsmetode"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "Bytt til forrige skaleringsmetode"
diff --git a/po/nl_NL.po b/po/nl_NL.po
index cc0989c55fb..60183524bc1 100644
--- a/po/nl_NL.po
+++ b/po/nl_NL.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.9.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-03-24 18:22+0000\n"
"Last-Translator: Ben Castricum <github at bencastricum.nl>\n"
"Language-Team: Dutch <https://translations.scummvm.org/projects/scummvm/"
@@ -564,7 +564,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Beeld"
@@ -1797,7 +1797,7 @@ msgstr "Shaders Downloaden"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Controleer de scummvm.org website op updates van shader packs"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Volledig-scherm modus"
@@ -4005,14 +4005,14 @@ msgid "Choose a new folder"
msgstr "Selecteer een nieuwe map"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "Pixelverhoudingcorrectie aan-/uitzetten"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centreer"
@@ -4020,68 +4020,68 @@ msgstr "Centreer"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "Pixel-perfect schalen"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "Gelijkmatig pixel schalen"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Maak passend aan window"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Rek uit naar window"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Maak passend aan venster (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resolutie: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Actieve grafische filter:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Pixelverhoudingcorrectie ingeschakeld"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Pixelverhoudingcorrectie uitgeschakeld"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filteren aangezet"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filteren uitgeschakeld"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Uitrekmodus"
@@ -4095,29 +4095,29 @@ msgstr "SDL Oppervlak"
msgid "SDL Surface (forced 8bpp mode)"
msgstr "SDL Surface (geforceerde 8bpp modus)"
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "Schermafdruk '%s' bewaard"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "Schermafdruk opslaan mislukt"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Venstermodus"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Volledig scherm aan-/uitzetten"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Mousecapture aan-/uitzetten"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4130,28 +4130,28 @@ msgstr "Mousecapture aan-/uitzetten"
msgid "Save screenshot"
msgstr "Bewaar schermafdruk"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "Lineair filteren tijdens het schalen aan-/uitzetten"
# can this be changed into "Could not switch to video mode '%s'"?
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "Loop door uitrekmodi"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "Verhoog de schalingsfactor"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "Verlaag de schalingsfactor"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "Schakel naar de volgende schaalmode"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "Schakel naar de vorige schaalmode"
diff --git a/po/nn_NO.po b/po/nn_NO.po
index f1aad68f49f..f26595c4155 100644
--- a/po/nn_NO.po
+++ b/po/nn_NO.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2023-12-14 14:28+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Norwegian Nynorsk <https://translations.scummvm.org/projects/"
@@ -575,7 +575,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Grafikk"
@@ -1792,7 +1792,7 @@ msgstr "Last fil:"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "SJÃ¥ etter oppdateringar..."
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Fullskjermsmodus"
@@ -3967,7 +3967,7 @@ msgid "Choose a new folder"
msgstr "Vel fil for lasting"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
#, fuzzy
msgid "Toggle aspect ratio correction"
msgstr "Veksle aspekt-korrigering"
@@ -3975,7 +3975,7 @@ msgstr "Veksle aspekt-korrigering"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
#, fuzzy
msgid "Center"
@@ -3984,70 +3984,70 @@ msgstr "Enter"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Aktivt grafikkfilter:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Aspekt-korrigering aktivert"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Aspekt-korrigering ikkje aktivert"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
#, fuzzy
msgid "Filtering enabled"
msgstr "Klikking aktivert"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
#, fuzzy
msgid "Filtering disabled"
msgstr "Klikking Deaktivert"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
#, fuzzy
msgid "Stretch mode"
@@ -4062,30 +4062,30 @@ msgstr ""
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, fuzzy, c-format
msgid "Saved screenshot '%s'"
msgstr "Bytt karakter"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
#, fuzzy
msgid "Could not save screenshot"
msgstr "Bytt karakter"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Vindusmodus"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Veksle fullskjerm"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Veksle muslåsing"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4099,31 +4099,31 @@ msgstr "Veksle muslåsing"
msgid "Save screenshot"
msgstr "Bytt karakter"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
#, fuzzy
msgid "Cycle through stretch modes"
msgstr "Kunne ikkje veksle til videomodus: '"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
#, fuzzy
msgid "Increase the scale factor"
msgstr "Ãk/Minsk skaleringsfaktor"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
#, fuzzy
msgid "Decrease the scale factor"
msgstr "Ãk/Minsk skaleringsfaktor"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
#, fuzzy
msgid "Switch to the next scaler"
msgstr "Bytt til spel"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr ""
diff --git a/po/pl_PL.po b/po/pl_PL.po
index 740cd26a05e..fefb4d34e32 100644
--- a/po/pl_PL.po
+++ b/po/pl_PL.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-02-08 20:26+0000\n"
"Last-Translator: SkiffPL <skiff at windowslive.com>\n"
"Language-Team: Polish <https://translations.scummvm.org/projects/scummvm/"
@@ -571,7 +571,7 @@ msgstr "Grafika"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Grafika"
@@ -1848,7 +1848,7 @@ msgstr "Pobierz shadery"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Szukaj aktualizacji pakietów shaderów na stronie scummvm.org"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "PeÅny ekran"
@@ -4047,14 +4047,14 @@ msgid "Choose a new folder"
msgstr "Wybiersz nowy katalog"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "PrzeÅÄ
cz korektÄ proporcji ekranu"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Wycentrowany"
@@ -4062,68 +4062,68 @@ msgstr "Wycentrowany"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "Rozmiar rzeczywisty"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "Skalowanie parzyste pikseli"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Dopasuj do okna"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "RozciÄ
gnij do okna"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Dopasuj do okna (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "RozdzielczoÅÄ: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Aktywny filtr graficzny:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "WÅÄ
czono korekcjÄ proporcji obrazu"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "WyÅÄ
czono korekcjÄ proporcji obrazu"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtrowanie wÅÄ
czone"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrowanie wyÅÄ
czone"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Tryb skalowania"
@@ -4137,29 +4137,29 @@ msgstr "Powierzchnia SDL"
msgid "SDL Surface (forced 8bpp mode)"
msgstr "Powierzchnia SDL (wymuszony tryb 8bpp)"
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "Zapisano zrzut ekranu '%s'"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "Nie udaÅo siÄ zapisaÄ zrzutu ekranu"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Tryb okienkowy"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "PrzeÅÄ
cz tryb peÅnoekranowy"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "PrzeÅÄ
cz przechwytywanie myszy"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4172,27 +4172,27 @@ msgstr "PrzeÅÄ
cz przechwytywanie myszy"
msgid "Save screenshot"
msgstr "Zapisz zrzut ekranu"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "PrzeÅÄ
cz skalowanie filtrowane liniowo"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "PrzeÅÄ
cz pomiÄdzy trybami rozciÄ
gania"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "ZwiÄksz wspóÅczynnik skalowania"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "Zmniejsz wspóÅczynnik skalowania"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "PrzeÅÄ
cz na nastÄpny silnik skalowania"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "PrzeÅÄ
cz na poprzedni silnik skalowania"
diff --git a/po/pt_BR.po b/po/pt_BR.po
index e8b358ce202..2231b334a12 100644
--- a/po/pt_BR.po
+++ b/po/pt_BR.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-06-30 06:43+0000\n"
"Last-Translator: Marcel Souza Lemes <marcosoutsider at gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://translations.scummvm.org/"
@@ -571,7 +571,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Gráficos"
@@ -1865,7 +1865,7 @@ msgstr "Baixar Shaders"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Verifique no site scummvm.org atualizações de pacotes de shaders"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Modo de Tela Cheia"
@@ -4065,14 +4065,14 @@ msgid "Choose a new folder"
msgstr "Escolher nova pasta"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "Alternar aspecto da correção de proporção"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centralizado"
@@ -4080,68 +4080,68 @@ msgstr "Centralizado"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "Redimensionamento de pixel perfeito"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "Dimensionamento uniforme de pixels"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Ajustar à janela"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Preencher janela"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Ajustar à janela (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resolução: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtros gráficos ativos:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Correção de proporção habilitada"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Correção de proporção desabilitada"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtragem habilitada"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtragem desabilitada"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Modo de preenchimento"
@@ -4155,29 +4155,29 @@ msgstr "SuperfÃcie SDL"
msgid "SDL Surface (forced 8bpp mode)"
msgstr "SuperfÃcie SDL (modo 8bpp forçado)"
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "Captura de tela '%s' foi salva"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "Não foi possÃvel salvar captura de tela"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Modo janela"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Alternar modo de tela cheia"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Habilitar captura do mouse"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4190,27 +4190,27 @@ msgstr "Habilitar captura do mouse"
msgid "Save screenshot"
msgstr "Salvar captura de tela"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "Alternar redimensionamento linear filtrado"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "Percorrer entre os modos de redimensionamento"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "Aumentar o fator de redimensionamento"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "Diminuir o fator de redimensionamento"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "Alternar para o próximo redimensionador"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "Alternar para o redimensionador anterior"
diff --git a/po/pt_PT.po b/po/pt_PT.po
index ce8f737b630..c9879f754a4 100644
--- a/po/pt_PT.po
+++ b/po/pt_PT.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.10.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2022-06-05 14:09+0000\n"
"Last-Translator: Daniel <supsuper at gmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://translations.scummvm.org/"
@@ -594,7 +594,7 @@ msgstr "Gráf."
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Gráficos"
@@ -1822,7 +1822,7 @@ msgstr "Transferir ficheiros do jogo"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Procurar por Atualizações..."
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Modo de ecrã inteiro"
@@ -3982,14 +3982,14 @@ msgid "Choose a new folder"
msgstr "Escolher ficheiro para carregar"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "Alternar correção da taxa de proporção"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centrado"
@@ -3997,68 +3997,68 @@ msgstr "Centrado"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "Pixels perfeitos"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "Pixels uniformes"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Ajustar à janela"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Preencher janela"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Ajustar à janela (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resolução: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Filtro gráfico ativo:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Correção da taxa de proporção ativada"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Correção da taxa de proporção desativada"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtragem ativada"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtragem desativada"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Redimensionamento"
@@ -4072,29 +4072,29 @@ msgstr "SDL Surface"
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "Ecrã capturado em '%s'"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "Não foi possÃvel capturar o ecrã"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Modo janela"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Alternar entre janela / ecrã inteiro"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Alternar captura do rato"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4107,27 +4107,27 @@ msgstr "Alternar captura do rato"
msgid "Save screenshot"
msgstr "Capturar ecrã"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "Alternar filtragem linear no redimensionamento"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "Percorrer modos de redimensionamento"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "Aumentar a escala"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "Diminuir a escala"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "Scaler seguinte"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "Scaler anterior"
diff --git a/po/ru_RU.po b/po/ru_RU.po
index 1557fa7af4d..d7d26ea5e07 100644
--- a/po/ru_RU.po
+++ b/po/ru_RU.po
@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-06-05 08:44+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Russian <https://translations.scummvm.org/projects/scummvm/"
@@ -566,7 +566,7 @@ msgstr "ÐÑÑ"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "ÐÑаÑика"
@@ -1845,7 +1845,7 @@ msgstr "СкаÑаÑÑ ÑейдеÑÑ"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "ÐÑовеÑÑÐµÑ Ð¾Ð±Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ñ Ð¿Ð°ÐºÐµÑов ÑейдеÑов на ÑайÑе scummvm.org"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "ÐолноÑкÑаннÑй Ñежим"
@@ -4037,14 +4037,14 @@ msgid "Choose a new folder"
msgstr "ÐÑбеÑиÑе новÑÑ Ð¿Ð°Ð¿ÐºÑ"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "ÐеÑеклÑÑение коÑÑекÑии ÑооÑноÑÐµÐ½Ð¸Ñ ÑÑоÑон"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Ðо ÑенÑÑÑ"
@@ -4052,68 +4052,68 @@ msgstr "Ðо ÑенÑÑÑ"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "ÐаÑÑÑабиÑование пикÑелÑ-в-пикÑелÑ"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "РавеомеÑное маÑÑÑабиÑование пикÑелÑ-в-пикÑелÑ"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "УменÑÑиÑÑ Ð´Ð¾ ÑазмеÑов окна"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "РаÑÑÑнÑÑÑ Ð´Ð¾ ÑазмеÑов окна"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "ÐодÑ
Ð¾Ð´Ð¸Ñ Ðº Ð¾ÐºÐ½Ñ (4: 3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "РазÑеÑение: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "ÐкÑивнÑй гÑаÑиÑеÑкий ÑилÑÑÑ:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "ÐоÑÑекÑÐ¸Ñ ÑооÑноÑÐµÐ½Ð¸Ñ ÑÑоÑон вклÑÑена"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "ÐоÑÑекÑÐ¸Ñ ÑооÑноÑÐµÐ½Ð¸Ñ ÑÑоÑон вÑклÑÑена"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "ФилÑÑÑаÑÐ¸Ñ Ð²ÐºÐ»ÑÑена"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "ФилÑÑÑаÑÐ¸Ñ Ð²ÑклÑÑена"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Режим ÑаÑÑÑгиваниÑ"
@@ -4127,29 +4127,29 @@ msgstr "ÐовеÑÑ
ноÑÑÑ SDL"
msgid "SDL Surface (forced 8bpp mode)"
msgstr "SDL Surface (8-биÑнÑй Ñежим)"
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "СоÑ
ÑанÑн ÑкÑинÑÐ¾Ñ '%s'"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "Ðе ÑдалоÑÑ ÑоÑ
ÑаниÑÑ ÑкÑинÑоÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "ÐконнÑй Ñежим"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "ÐеÑеклÑÑение на веÑÑ ÑкÑан"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "ÐеÑеклÑÑение пеÑеÑ
ваÑа мÑÑи"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4162,27 +4162,27 @@ msgstr "ÐеÑеклÑÑение пеÑеÑ
ваÑа мÑÑи"
msgid "Save screenshot"
msgstr "СоÑ
ÑаниÑÑ ÑкÑинÑоÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "ÐÑполÑзоваÑÑ Ð»Ð¸Ð½ÐµÐ¹Ð½Ð¾Ðµ Ñглаживание пÑи маÑÑÑабиÑовании"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "ÐеÑеклÑÑение Ñежима ÑаÑÑÑгиваниÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "УвелиÑиÑÑ Ð¼Ð°ÑÑÑаб"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "УменÑÑиÑÑ Ð¼Ð°ÑÑÑаб"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "ÐеÑеклÑÑиÑÑ Ð½Ð° пÑедÑдÑÑий ÑилÑÑÑ Ð¼Ð°ÑÑÑабиÑованиÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "ÐеÑеклÑÑиÑÑ Ð½Ð° ÑледÑÑÑий ÑилÑÑÑ Ð¼Ð°ÑÑÑабиÑованиÑ"
diff --git a/po/sv_SE.po b/po/sv_SE.po
index 660fe22022b..64fbf5ff67d 100644
--- a/po/sv_SE.po
+++ b/po/sv_SE.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.5.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2023-12-09 22:05+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Swedish <https://translations.scummvm.org/projects/scummvm/"
@@ -581,7 +581,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Grafik"
@@ -1797,7 +1797,7 @@ msgstr "Ladda ner spelfiler"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Sök efter uppdateringar..."
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Fullskärmsläge"
@@ -3955,7 +3955,7 @@ msgid "Choose a new folder"
msgstr "Välj en fil att ladda"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
#, fuzzy
msgid "Toggle aspect ratio correction"
msgstr "Korrektion av bildförhållande på/av"
@@ -3963,7 +3963,7 @@ msgstr "Korrektion av bildförhållande på/av"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Centrera"
@@ -3971,13 +3971,13 @@ msgstr "Centrera"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "Pixelperfekt förstoring"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
#, fuzzy
msgid "Even pixels scaling"
msgstr "Pixelperfekt förstoring"
@@ -3985,55 +3985,55 @@ msgstr "Pixelperfekt förstoring"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Anpassa till fönster"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Dra ut till fönsterstorlek"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Anpassa till fönster (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "Upplösning: %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "Aktivt grafikfilter:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "Korrektion av bildförhållande på"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "Korrektion av bildförhållande av"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "Filtrering aktiverad"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "Filtrering inaktiverad"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "Utdraget läge"
@@ -4047,29 +4047,29 @@ msgstr "SDL Yta"
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "Sparade skärmdump '%s'"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "Kunda inte spara skärmdump"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Fönsterläge"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Fullskärmsläge"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Musrestriktion av/på"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4082,31 +4082,31 @@ msgstr "Musrestriktion av/på"
msgid "Save screenshot"
msgstr "Spara skärmbild"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
#, fuzzy
msgid "Toggle linear filtered scaling"
msgstr "Använd linjärt filter för att förstora bilden"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "Byt till nästa skalningsläge"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
#, fuzzy
msgid "Increase the scale factor"
msgstr "Ãka / sänk skalningsfaktor"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
#, fuzzy
msgid "Decrease the scale factor"
msgstr "Ãka / sänk skalningsfaktor"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
#, fuzzy
msgid "Switch to the next scaler"
msgstr "Byt till TV 2x-förstoring"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
#, fuzzy
msgid "Switch to the previous scaler"
msgstr "Byt till närmsta-granne-förstoring"
diff --git a/po/tr.po b/po/tr.po
index 6b0dee6f979..9d9599fd7b0 100644
--- a/po/tr.po
+++ b/po/tr.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2023-12-14 14:28+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Turkish <https://translations.scummvm.org/projects/scummvm/"
@@ -588,7 +588,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Grafik Ayarları"
@@ -1818,7 +1818,7 @@ msgstr "Oyun dosyalarını indir"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr ""
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Tam ekran modu"
@@ -3980,7 +3980,7 @@ msgid "Choose a new folder"
msgstr "Yükleme için dosyayı seçin"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
#, fuzzy
msgid "Toggle aspect ratio correction"
msgstr "Görüntü oranı düzeltme"
@@ -3988,7 +3988,7 @@ msgstr "Görüntü oranı düzeltme"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr ""
@@ -3996,27 +3996,27 @@ msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
#, fuzzy
msgid "Stretch to window"
msgstr "ÃekiÅtirme modu:"
@@ -4024,43 +4024,43 @@ msgstr "ÃekiÅtirme modu:"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
#, fuzzy
msgid "Enabled aspect ratio correction"
msgstr "Görüntü oranı düzeltme"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
#, fuzzy
msgid "Disabled aspect ratio correction"
msgstr "Görüntü oranı düzeltme"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
#, fuzzy
msgid "Stretch mode"
@@ -4075,31 +4075,31 @@ msgstr ""
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
#, fuzzy
msgid "Could not save screenshot"
msgstr "Tam ekran ayarı uygulanamadı."
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
#, fuzzy
msgid "Windowed mode"
msgstr "Render modu:"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4112,29 +4112,29 @@ msgstr ""
msgid "Save screenshot"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
#, fuzzy
msgid "Toggle linear filtered scaling"
msgstr "Grafik orantılama yapılırken doÄrusal filtreleme"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
#, fuzzy
msgid "Switch to the next scaler"
msgstr "Oyunu seç"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr ""
diff --git a/po/uk_UA.po b/po/uk_UA.po
index 7b5c9780e9f..c749b863bd4 100644
--- a/po/uk_UA.po
+++ b/po/uk_UA.po
@@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.9.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-06-05 08:44+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Ukrainian <https://translations.scummvm.org/projects/scummvm/"
@@ -568,7 +568,7 @@ msgstr "ÐÑÑ"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "ÐÑаÑÑка"
@@ -1846,7 +1846,7 @@ msgstr "ÐаванÑажиÑи ÑейдеÑи"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "ÐеÑевÑÑиÑи Ð¾Ð½Ð¾Ð²Ð»ÐµÐ½Ð½Ñ Ð¿Ð°ÐºÐµÑÑв ÑейдеÑÑв на ÑайÑÑ scummvm.org"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "ÐовноекÑанний Ñежим"
@@ -4034,14 +4034,14 @@ msgid "Choose a new folder"
msgstr "ÐибÑаÑи Ð½Ð¾Ð²Ñ Ð¿Ð°Ð¿ÐºÑ"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "ÐеÑÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ ÐºÐ¾ÑекÑÑÑ ÑпÑввÑдноÑÐµÐ½Ð½Ñ ÑÑоÑÑн"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "Ðо ÑенÑÑÑ"
@@ -4049,68 +4049,68 @@ msgstr "Ðо ÑенÑÑÑ"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "ÐÑкÑелÑне ÑдеалÑне маÑÑÑабÑваннÑ"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "ÐÑкÑелÑне ÑÑвномÑÑне маÑÑÑабÑваннÑ"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Ð ÑозмÑÑи вÑкна"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "РозÑÑгнÑÑи до вÑкна"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Ðо ÑозмÑÑÑв вÑкна (4: 3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "РозгалÑÐ¶ÐµÐ½Ð½Ñ %dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "ÐоÑоÑний гÑаÑÑÑний ÑÑлÑÑÑ:"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "ÐоÑекÑÑÑ ÑпÑввÑдноÑÐµÐ½Ð½Ñ ÑÑоÑÑн ÑвÑмкнено"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "ÐоÑекÑÑÑ ÑпÑввÑдноÑÐµÐ½Ð½Ñ ÑÑоÑÑн вимкнено"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "ФÑлÑÑÑÑÐ²Ð°Ð½Ð½Ñ ÑвÑмкнено"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "ФÑлÑÑÑÑÐ²Ð°Ð½Ð½Ñ Ð²Ð¸Ð¼ÐºÐ½ÐµÐ½Ð¾"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "СÑÑеÑÑ-Ñежим"
@@ -4124,29 +4124,29 @@ msgstr "ÐовеÑÑ
Ð½Ñ SDL"
msgid "SDL Surface (forced 8bpp mode)"
msgstr "SDL Surface (8-бÑÑний Ñежим)"
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "ÐбеÑежено екÑан '%s'"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "Ðе вдалоÑÑ Ð·Ð±ÐµÑегÑи екÑан"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "ÐÑконний Ñежим"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "ÐеÑÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ Ð¿Ð¾Ð²Ð½Ð¾ÐµÐºÑанного ÑежимÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "ÐеÑÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ Ð·Ð°Ñ
Ð¾Ð¿Ð»ÐµÐ½Ð½Ñ Ð¼Ð¸ÑÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4159,27 +4159,27 @@ msgstr "ÐеÑÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ Ð·Ð°Ñ
Ð¾Ð¿Ð»ÐµÐ½Ð½Ñ Ð¼Ð¸ÑÑ"
msgid "Save screenshot"
msgstr "ÐбеÑегÑи екÑан"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "ÐеÑÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ ÑÑлÑÑÑа лÑнийний"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "ÐеÑÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ Ð¼Ñж ÑежимÑв ÑозÑÑгÑваннÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "ÐбÑлÑÑиÑи маÑÑÑаб"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "ÐменÑиÑи маÑÑÑаб"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "ÐеÑÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ Ð´Ð¾ наÑÑÑпного ÑÑлÑÑÑÑ"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "ÐеÑÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ Ð´Ð¾ попеÑеднÑого ÑÑлÑÑÑÑ"
diff --git a/po/zh.po b/po/zh.po
index 05ee548dd43..1c01aa2178f 100644
--- a/po/zh.po
+++ b/po/zh.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-05-14 12:42+0000\n"
"Last-Translator: å¤äº <clonewith at qq.com>\n"
"Language-Team: Chinese <https://translations.scummvm.org/projects/scummvm/"
@@ -560,7 +560,7 @@ msgstr "å¾å"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "å¾å"
@@ -1738,7 +1738,7 @@ msgstr "ä¸è½½çè²å¨"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr ""
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "å
¨å±æ¨¡å¼"
@@ -3771,14 +3771,14 @@ msgid "Choose a new folder"
msgstr "éæ©æ°æä»¶å¤¹"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr ""
@@ -3786,68 +3786,68 @@ msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr ""
@@ -3861,29 +3861,29 @@ msgstr ""
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -3896,27 +3896,27 @@ msgstr ""
msgid "Save screenshot"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "åæè³ä¸ä¸èè²å¨"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr ""
diff --git a/po/zh_Hans.po b/po/zh_Hans.po
index e443b9ddf20..22bde0ae194 100644
--- a/po/zh_Hans.po
+++ b/po/zh_Hans.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.9.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: 2024-06-23 14:50+0000\n"
"Last-Translator: å¤äº <clonewith at qq.com>\n"
"Language-Team: Chinese (Simplified) <https://translations.scummvm.org/"
@@ -559,7 +559,7 @@ msgstr "GFX"
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "å¾å½¢"
@@ -1806,7 +1806,7 @@ msgstr "ä¸è½½çè²å¨"
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "ç»é scummvm.org ç½ç«è·åå
å½±å
æ´æ°"
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "å
¨å±æ¨¡å¼"
@@ -3914,14 +3914,14 @@ msgid "Choose a new folder"
msgstr "éæ©æ°æä»¶å¤¹"
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "å¼å
³å®½é«æ¯ç«æ£"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr "ä¸å¿"
@@ -3929,68 +3929,68 @@ msgstr "ä¸å¿"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "åç´ å®ç¾ç¼©æ¾"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "å¶åç´ ç¼©æ¾"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "éåºçªå£"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "æä¼¸å°çªå£"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "éåºçªå£ (4:3)"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr "å辨çï¼%dx%d"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr "æ´»å¨å¾å½¢è¿æ»¤å¨ï¼"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr "å·²å¯ç¨å®½é«æ¯ç«æ£"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr "å·²ç¦ç¨å®½é«æ¯ç«æ£"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr "è¿æ»¤å·²å¯ç¨"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr "è¿æ»¤å·²ç¦ç¨"
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr "æä¼¸æ¨¡å¼"
@@ -4004,29 +4004,29 @@ msgstr "SDL 表é¢"
msgid "SDL Surface (forced 8bpp mode)"
msgstr "SDL 表é¢ï¼å¼ºå¶ä½¿ç¨ 8bpp 模å¼ï¼"
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "å·²ä¿åæªå¾â%sâ"
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "æ æ³ä¿åæªå¾"
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "çªå£æ¨¡å¼"
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "忢å
¨å±"
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "åæ¢é¼ æ æè·"
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -4039,27 +4039,27 @@ msgstr "åæ¢é¼ æ æè·"
msgid "Save screenshot"
msgstr "ä¿åæªå¾"
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "å¼å
³çº¿æ§è¿æ»¤ç¼©æ¾"
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "循ç¯åæ¢æä¼¸æ¨¡å¼"
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "å¢å¤§ç¼©æ¾ç³»æ°"
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "åå°ç¼©æ¾ç³»æ°"
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "忢å°ä¸ä¸ä¸ªç¼©æ¾å¨"
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "忢è³ä¸ä¸ä¸ªç¼©æ¾å¨"
diff --git a/po/zh_Hant.po b/po/zh_Hant.po
index 06e30a5d3f7..7f58c405a5c 100644
--- a/po/zh_Hant.po
+++ b/po/zh_Hant.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.9.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@@ -545,7 +545,7 @@ msgstr ""
#: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
#: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr ""
@@ -1719,7 +1719,7 @@ msgstr ""
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr ""
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr ""
@@ -3734,14 +3734,14 @@ msgid "Choose a new folder"
msgstr ""
#: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:360
msgid "Center"
msgstr ""
@@ -3749,68 +3749,68 @@ msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
#, c-format
msgid "Resolution: %dx%d"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
msgid "Active graphics filter:"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
msgid "Enabled aspect ratio correction"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
msgid "Disabled aspect ratio correction"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
msgid "Filtering enabled"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
msgid "Filtering disabled"
msgstr ""
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
msgid "Stretch mode"
msgstr ""
@@ -3824,29 +3824,29 @@ msgstr ""
msgid "SDL Surface (forced 8bpp mode)"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
@@ -3859,27 +3859,27 @@ msgstr ""
msgid "Save screenshot"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr ""
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr ""
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