[Scummvm-git-logs] scummvm master -> 009c0902773cc9e612d1ce08c0cb14fefe5e0fe1

ScummVM-Translations noreply at scummvm.org
Sun Jun 30 16:00:19 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
009c090277 I18N: Update translation files


Commit: 009c0902773cc9e612d1ce08c0cb14fefe5e0fe1
    https://github.com/scummvm/scummvm/commit/009c0902773cc9e612d1ce08c0cb14fefe5e0fe1
Author: ScummVM-Translations (ScummVM-Translations at scummvm.org)
Date: 2024-06-30T16:00:11Z

Commit Message:
I18N: Update translation files

Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/

Changed paths:
    po/ar.po
    po/be-tarask.po
    po/be_BY.po
    po/ca_ES.po
    po/cs_CZ.po
    po/da.po
    po/de_DE.po
    po/el.po
    po/es_ES.po
    po/eu.po
    po/fi_FI.po
    po/fr_FR.po
    po/gl_ES.po
    po/he.po
    po/hi.po
    po/hu_HU.po
    po/it_IT.po
    po/ja.po
    po/ka.po
    po/ko.po
    po/nb_NO.po
    po/nl_NL.po
    po/nn_NO.po
    po/pl_PL.po
    po/pt_BR.po
    po/pt_PT.po
    po/ru_RU.po
    po/sv_SE.po
    po/tr.po
    po/uk_UA.po
    po/zh.po
    po/zh_Hans.po
    po/zh_Hant.po


diff --git a/po/ar.po b/po/ar.po
index ec9d3098652..f2b22d18563 100644
--- a/po/ar.po
+++ b/po/ar.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.8.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2023-03-26 11:16+0000\n"
 "Last-Translator: Malek Bellasfar <bellasfarmalek450 at gmail.com>\n"
 "Language-Team: Arabic <https://translations.scummvm.org/projects/scummvm/"
@@ -592,7 +592,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "الرسومات"
 
@@ -1804,7 +1804,7 @@ msgstr "تحميل ملفات اللعبة"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "تحقق من وجود تحديثات لحزمة للتظليل"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "وضع ملء الشاشة"
 
@@ -4034,14 +4034,14 @@ msgid "Choose a new folder"
 msgstr "اختر مجلدًا جديدًا"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "تبديل تصحيح نسبة العرض إلى الارتفاع"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "المركز"
@@ -4049,68 +4049,68 @@ msgstr "المركز"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "تحجيم مثالي للبكسل"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "تحجيم البكسل عادل"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "تناسب النافذة"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "تمتد إلى النافذة"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "ملائمة للنافذة (3: 4)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "الدقة:%d %dx"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "مرشح الرسومات النشط:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "تمكين تصحيح نسبة العرض إلى الارتفاع"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "تعطيل نسبة العرض إلى الارتفاع المعطل"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "التصفية ممكّنة"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "تعطيل تصفية"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "وضع التمدد"
@@ -4124,29 +4124,29 @@ msgstr "سطح SDL"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "لقطة شاشة محفوظة '%s'"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "تعذر حفظ لقطة الشاشة"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "وضع إطارات"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "تبديل ملء الشاشة"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "تبديل التقاط الفأرة"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4159,27 +4159,27 @@ msgstr "تبديل التقاط الفأرة"
 msgid "Save screenshot"
 msgstr "حفظ لقطة شاشة"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "تبديل المقياس الخطي المفلتر"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "التنقل بين أوضاع التمدد"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "زيادة معامل القياس"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "إنقاص عامل القياس"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "قم بالتبديل إلى القشارة التالية"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "قم بالتبديل إلى القشارة السابقة"
 
diff --git a/po/be-tarask.po b/po/be-tarask.po
index b03325ed8c4..47be4d93de9 100644
--- a/po/be-tarask.po
+++ b/po/be-tarask.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.3.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2023-02-26 15:01+0000\n"
 "Last-Translator: KastuÅ› K. <oakum2334 at gmail.com>\n"
 "Language-Team: Belarusian (Taraškievica) <https://translations.scummvm.org/"
@@ -595,7 +595,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Графіка"
 
@@ -1816,7 +1816,7 @@ msgstr "Заладаваць гульнёвыя файлы"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Праверыць абновы..."
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Рэжым поўнага экрану"
 
@@ -3997,14 +3997,14 @@ msgid "Choose a new folder"
 msgstr "Выбярыце файл для ладаваньня"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Пералучэньне карэкцыі прапорцыяў экрану"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Цэнтравана"
@@ -4012,68 +4012,68 @@ msgstr "Цэнтравана"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Павялічэньне акурат у піксэль"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Раўнамернае павялічэньне піксэляў"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Па памеру акна"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Расьцягнуць па акну"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Па памеру акна (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Разрознасьць: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Дзейны графічны фільтар:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Карэкцыя прапорцыяў экрану далучана"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Карэкцыя прапорцыяў экрану адлучана"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Фільтраваньне далучана"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Фільтраваньне адлучана"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Рэжым расьцягу"
@@ -4087,29 +4087,29 @@ msgstr "Паверхня SDL"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Захаваны здымак экрану '%s'"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "Ня выйшла захаваць здымак экрану"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Аконны рэжым"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Пералучэньне рэжыму поўнага экрану"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Пералучэньне захопу мышы"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4122,27 +4122,27 @@ msgstr "Пералучэньне захопу мышы"
 msgid "Save screenshot"
 msgstr "Захаваць здымак экрану"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Пералучэньне лінейнага фільтраваньня пры павялічэньні"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Пералучэньне рэжыму расьцягу"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Павысіць каэфіцыент павялічэньне"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Зьнізіць каэфіцыент павялічэньня"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Пералучэньне на наступны павялічнік"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Пералучэньне на папярэдні павялічнік"
 
diff --git a/po/be_BY.po b/po/be_BY.po
index 17ba46ea2c1..523bc5dba5f 100644
--- a/po/be_BY.po
+++ b/po/be_BY.po
@@ -9,7 +9,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.8.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2021-03-21 08:24+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Belarusian <https://translations.scummvm.org/projects/scummvm/"
@@ -594,7 +594,7 @@ msgstr "Грф"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Графіка"
 
@@ -1823,7 +1823,7 @@ msgstr "Спампаваць файлы гульні"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Правяраю абнаўленні..."
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Поўнаэкранны рэжым"
 
@@ -4004,14 +4004,14 @@ msgid "Choose a new folder"
 msgstr "Абярыце файл для загрузкі"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Пераключыць карэкцыю суадносін бакоў"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Па цэнтры"
@@ -4019,13 +4019,13 @@ msgstr "Па цэнтры"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Маштабаванне піксель-у-піксель"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 #, fuzzy
 msgid "Even pixels scaling"
 msgstr "Маштабаванне піксель-у-піксель"
@@ -4033,55 +4033,55 @@ msgstr "Маштабаванне піксель-у-піксель"
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Маштабаванне піксель-у-піксель"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Расцягнуць да акна"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Падагнаць пад акно (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Адрозненне: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Актыўны графічны фільтр:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Карэкцыя суадносін бакоў уключана"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Карэкцыя суадносін бакоў выключана"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Фільтрацыя ўключана"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Фільтрацыя выключана"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Рэжым расцягу"
@@ -4095,30 +4095,30 @@ msgstr ""
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, fuzzy, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Захаваць скрыншот"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 #, fuzzy
 msgid "Could not save screenshot"
 msgstr "Захаваць скрыншот"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Аконны рэжым"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Пераключэнне на ўвесь экран"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Пераключэнне перахопу мышы"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4131,28 +4131,28 @@ msgstr "Пераключэнне перахопу мышы"
 msgid "Save screenshot"
 msgstr "Захаваць скрыншот"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Пераключыць лінейную фільтрацыю для пры маштабаванні"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Пераключыць рэжым расцягу"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Павялічыць маштаб"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Паменшыць маштаб"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 #, fuzzy
 msgid "Switch to the next scaler"
 msgstr "Перайсці да маштабавання TV 2x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 #, fuzzy
 msgid "Switch to the previous scaler"
 msgstr "Перайсці да маштабавання па найблізкім суседзе"
diff --git a/po/ca_ES.po b/po/ca_ES.po
index 45a511e6f3b..a8ac634ccee 100644
--- a/po/ca_ES.po
+++ b/po/ca_ES.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.6.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-06-30 06:43+0000\n"
 "Last-Translator: Xaviu <xaviu at xaviu.com>\n"
 "Language-Team: Catalan <https://translations.scummvm.org/projects/scummvm/"
@@ -568,7 +568,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Gràfics"
 
@@ -1773,7 +1773,7 @@ msgstr ""
 "Comprova al web de scummvm.org si hi ha actualitzacions dels paquets de "
 "\"shader\""
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Mode pantalla completa"
 
@@ -3942,14 +3942,14 @@ msgid "Choose a new folder"
 msgstr "Trieu una carpeta nova"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Commuta la correcció de la relació d'aspecte"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Centra"
@@ -3957,68 +3957,68 @@ msgstr "Centra"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Escalat pixel-perfect"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Escalat de píxels parells"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Ajusta a la finestra"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Amplia a la finestra"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Ajusta a la finestra (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Resolució: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Filtre de gràfics actiu:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "S'ha activat la correcció de la relació d'aspecte"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "S'ha desactivat la correcció de la relació d'aspecte"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Filtratge activat"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Filtratge desactivat"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Mode d'ajustament"
@@ -4032,29 +4032,29 @@ msgstr "SDL Surface"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr "Superfície SDL (mode de 8bpp forçat)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Captura de pantalla desada '%s'"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "No s'ha pogut desar la captura de pantalla"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Mode de finestra"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Commuta la pantalla completa"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Commuta la captura del ratolí"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4067,27 +4067,27 @@ msgstr "Commuta la captura del ratolí"
 msgid "Save screenshot"
 msgstr "Desa la captura de pantalla"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Commuta l'escalat de filtratge lineal"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Desplaceu-vos pels modes d'ajustament"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Augmenta el factor d'escala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Disminueix el factor d'escala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Canvia al següent filtre d'escalada"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Canvia a l'anterior filtre d'escalada"
 
diff --git a/po/cs_CZ.po b/po/cs_CZ.po
index b7b381b9fe1..122646d149c 100644
--- a/po/cs_CZ.po
+++ b/po/cs_CZ.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.7.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2023-12-14 14:27+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Czech <https://translations.scummvm.org/projects/scummvm/"
@@ -594,7 +594,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Obraz"
 
@@ -1819,7 +1819,7 @@ msgstr "Stáhnout soubory hry"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Zkontrolovat Aktualizace..."
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Režim celé obrazovky"
 
@@ -3987,14 +3987,14 @@ msgid "Choose a new folder"
 msgstr "Zvolte soubor pro načtení"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Přepnout korekci poměru stran"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Vystředit"
@@ -4002,13 +4002,13 @@ msgstr "Vystředit"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Pixelově přesné škálování"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 #, fuzzy
 msgid "Even pixels scaling"
 msgstr "Pixelově přesné škálování"
@@ -4016,55 +4016,55 @@ msgstr "Pixelově přesné škálování"
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Přizpůsobit oknu"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Roztáhnout do okna"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Přizpůsobit oknu (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Rozlišení: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Aktivní grafický filtr:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Povolena korekce poměru stran"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Zakázána korekce poměru stran"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Filtrování povoleno"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Filtrování zakázáno"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 #, fuzzy
 msgid "Stretch mode"
@@ -4079,30 +4079,30 @@ msgstr ""
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, fuzzy, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Uložit snímek obrazovky"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 #, fuzzy
 msgid "Could not save screenshot"
 msgstr "Uložit snímek obrazovky"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Režim do okna"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Přepnout celou obrazovku"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Povolit zachycování myši"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4115,28 +4115,28 @@ msgstr "Povolit zachycování myši"
 msgid "Save screenshot"
 msgstr "Uložit snímek obrazovky"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Použít lineární škálování"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Přepínat mezi režimy roztažení"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Zvětšit faktor změny velikosti"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Zmenšit faktor změny velikosti"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 #, fuzzy
 msgid "Switch to the next scaler"
 msgstr "Přepnout na škálování 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 #, fuzzy
 msgid "Switch to the previous scaler"
 msgstr "Přepnout na nejbližší škálování"
diff --git a/po/da.po b/po/da.po
index 2a3396f7180..382114d05d7 100644
--- a/po/da.po
+++ b/po/da.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.3.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2023-09-07 17:04+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Danish <https://translations.scummvm.org/projects/scummvm/"
@@ -596,7 +596,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Grafik"
 
@@ -1823,7 +1823,7 @@ msgstr "Download spilfiler"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Søg efter opdateringer ..."
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Fuldskærmstilstand"
 
@@ -4005,7 +4005,7 @@ msgid "Choose a new folder"
 msgstr "Vælg fil til indlæsning"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 #, fuzzy
 msgid "Toggle aspect ratio correction"
 msgstr "Rettelse af højde-/breddeforhold til/fra"
@@ -4013,7 +4013,7 @@ msgstr "Rettelse af højde-/breddeforhold til/fra"
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Centrér"
@@ -4021,13 +4021,13 @@ msgstr "Centrér"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Pixelperfekt skalering"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 #, fuzzy
 msgid "Even pixels scaling"
 msgstr "Pixelperfekt skalering"
@@ -4035,55 +4035,55 @@ msgstr "Pixelperfekt skalering"
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Tilpas til vindue"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Stræk til vindue"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Tilpas til vindue (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Opløsning: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Aktive grafik filtre:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Aktivér rettelse af højde-/breddeforhold"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Deaktivér rettelse af højde-/breddeforhold"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Filtering aktiveret"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Filtrering deaktiveret"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Stræktilstand"
@@ -4097,30 +4097,30 @@ msgstr ""
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, fuzzy, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Jævn bevægelse til"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 #, fuzzy
 msgid "Could not save screenshot"
 msgstr "Jævn bevægelse til"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Vinduestilstand"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Fuldskærm til/fra"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Museindfangning til/fra"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4134,32 +4134,32 @@ msgstr "Museindfangning til/fra"
 msgid "Save screenshot"
 msgstr "Jævn bevægelse til"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 #, fuzzy
 msgid "Toggle linear filtered scaling"
 msgstr "Brug lineær filtrering når grafik skaleres"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 #, fuzzy
 msgid "Cycle through stretch modes"
 msgstr "Kunne ikke skifte til stræktilstanden '%s'."
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 #, fuzzy
 msgid "Increase the scale factor"
 msgstr "Hæv/sænk skaleringsfaktor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 #, fuzzy
 msgid "Decrease the scale factor"
 msgstr "Hæv/sænk skaleringsfaktor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 #, fuzzy
 msgid "Switch to the next scaler"
 msgstr "Skift til Spil"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr ""
 
diff --git a/po/de_DE.po b/po/de_DE.po
index e67beb39436..0b9a593c6b4 100644
--- a/po/de_DE.po
+++ b/po/de_DE.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.10.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-06-15 18:43+0000\n"
 "Last-Translator: Lothar Serra Mari <lothar.serramari at scummvm.org>\n"
 "Language-Team: German <https://translations.scummvm.org/projects/scummvm/"
@@ -572,7 +572,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Grafik"
 
@@ -1857,7 +1857,7 @@ msgstr "Shader herunterladen"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Prüft die scummvm.org-Webseite auf Aktualisierungen für Shader-Packs"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Vollbildmodus"
 
@@ -4067,14 +4067,14 @@ msgid "Choose a new folder"
 msgstr "Neuen Ordner wählen"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Seitenverhältnis-Korrektur umschalten"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Zentriert"
@@ -4082,68 +4082,68 @@ msgstr "Zentriert"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Pixelgenaue Skalierung"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Skalierung mit gleichmäßigen Pixeln"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "An Fenster anpassen"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Auf Fenstergröße strecken"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "An Fenster anpassen (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Auflösung: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Aktiver Grafikfilter:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Seitenverhältniskorrektur an"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Seitenverhältniskorrektur aus"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Bilineare Filterung aktiviert"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Bilineare Filterung deaktiviert"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Skaliermodus"
@@ -4157,29 +4157,29 @@ msgstr "SDL Surface"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr "SDL Surface (8bpp-Modus wird erzwungen)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Screenshot '%s' gespeichert"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "Screenshot konnte nicht gespeichert werden"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Fenstermodus"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Vollbild umschalten"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Mauszeiger einfangen"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4192,27 +4192,27 @@ msgstr "Mauszeiger einfangen"
 msgid "Save screenshot"
 msgstr "Screenshot speichern"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Bilineare Filterung zur Grafik-Skalierung umschalten"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Durch Skalier-Modi wechseln"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Skalier-Faktor erhöhen"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Skalier-Faktor verringern"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Zum nächsten Skaliermodus wechseln"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Zum vorherigen Skaliermodus wechseln"
 
diff --git a/po/el.po b/po/el.po
index 6333edf367a..b142e71ac34 100644
--- a/po/el.po
+++ b/po/el.po
@@ -9,7 +9,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.10.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-05-16 08:20+0000\n"
 "Last-Translator: Antoniou Athanasios <a.antoniou79 at gmail.com>\n"
 "Language-Team: Greek <https://translations.scummvm.org/projects/scummvm/"
@@ -570,7 +570,7 @@ msgstr "Γραφ."
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Γραφικά"
 
@@ -1884,7 +1884,7 @@ msgstr ""
 "Έλεγχος στον ιστότοπο scummvm.org για ενημερώσεις των πακέτων από σκιαστές "
 "(shaders)"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Λειτουργία πλήρους οθόνης"
 
@@ -4154,14 +4154,14 @@ msgid "Choose a new folder"
 msgstr "Επιλογή νέου φακέλου"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Εναλλαγή διόρθωσης αναλογίας διαστάσεων"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Στο κέντρο"
@@ -4169,68 +4169,68 @@ msgstr "Στο κέντρο"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Κλιμάκωση απόλυτης-ακρίβειας-πίξελ"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Κλιμάκωση ζυγισμένης-ακρίβειας-πίξελ"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Προσαρμογή στο παράθυρο"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Επέκταση εικόνας για να γεμίσει το παράθυρο"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Προσαρμογή στο παράθυρο (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Ανάλυση: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Ενεργό φίλτρο γραφικών:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Ενεργοποιήθηκε η διόρθωση αναλογίας διαστάσεων"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Απενεργοποιήθηκε η διόρθωση αναλογίας διαστάσεων"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Ενεργοποίηση φιλτραρίσματος"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Απενεργοποίηση φιλτραρίσματος"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Λειτουργία επέκτασης εικόνας"
@@ -4244,29 +4244,29 @@ msgstr "Επιφάνεια SDL"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr "Επιφάνεια SDL (εξαναγκασμένη λειτουργία 8bpp)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Έγινε αποθήκευση στιγμιότυπου '%s'"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "Αδυναμία αποθήκευσης στιγμιότυπου"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Λειτουργία παραθύρου"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Λειτουργία πλήρους οθόνης"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Εναλλαγή κράτησης ποντικιού"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4279,27 +4279,27 @@ msgstr "Εναλλαγή κράτησης ποντικιού"
 msgid "Save screenshot"
 msgstr "Αποθήκευση στιγμιότυπου"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Εναλλαγή χρήσης γραμμικού φίλτρου σε κλιμάκωση εικόνας"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Κυκλική περιήγηση στις λειτουργίες εξάπλωσης εικόνας"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Αύξηση συντελεστή κλίμακας"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Μείωση συντελεστή κλίμακας"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Χρήση επόμενου κλιμακωτή"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Χρήση προηγούμενου κλιμακωτή"
 
diff --git a/po/es_ES.po b/po/es_ES.po
index eeb72e7e97c..daf28643c07 100644
--- a/po/es_ES.po
+++ b/po/es_ES.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.4.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-06-30 09:03+0000\n"
 "Last-Translator: IlDucci <pajaroloco_2 at hotmail.com>\n"
 "Language-Team: Spanish <https://translations.scummvm.org/projects/scummvm/"
@@ -566,7 +566,7 @@ msgstr "Gráficos"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Gráficos"
 
@@ -1861,7 +1861,7 @@ msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr ""
 "Ve a la página scummvm.org para buscar actualizaciones de paquetes de shaders"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Pantalla completa"
 
@@ -4082,14 +4082,14 @@ msgid "Choose a new folder"
 msgstr "Elegir una carpeta nueva"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Corregir relación de aspecto"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Centrar"
@@ -4097,68 +4097,68 @@ msgstr "Centrar"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Escalado pixel-perfect"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Escalado pixel-perfect (sin corregir relación de aspecto)"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Ajustar a la ventana"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Ajustar a la ventana"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Ajuste de ventana (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Resolución: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Filtro de gráficos activo:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Activar la corrección de aspecto"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Desactivar la corrección de aspecto"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Filtrado activado"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Filtrado desactivado"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Modo de ajuste"
@@ -4172,29 +4172,29 @@ msgstr "SDL Surface"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr "SDL Surface (modo a 8bpp forzado)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Captura de pantalla «%s» guardada"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "No se ha podido guardar la captura de pantalla"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Modo ventana"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Activar/Desactivar pantalla completa"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Activar/Desactivar captura de ratón"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4207,27 +4207,27 @@ msgstr "Activar/Desactivar captura de ratón"
 msgid "Save screenshot"
 msgstr "Guardar captura de pantalla"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Escalado con filtro lineal"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Cambiar modo de ajuste"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Aumentar factor de escalado"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Disminuir factor de escalado"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Cambiar al siguiente filtro de escalado"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Cambiar al filtro de escalado anterior"
 
diff --git a/po/eu.po b/po/eu.po
index 9b892b0360f..dfcf7357162 100644
--- a/po/eu.po
+++ b/po/eu.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.5.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-02-05 18:42+0000\n"
 "Last-Translator: Josu Igoa <josuigoa at ni.eus>\n"
 "Language-Team: Basque <https://translations.scummvm.org/projects/scummvm/"
@@ -566,7 +566,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Grafikoak"
 
@@ -1855,7 +1855,7 @@ msgstr "Shader-ak deskargatu"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Shader multzoen eguneraketa bilatu scummvm.org webgunean"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Pantaila osoa"
 
@@ -4031,7 +4031,7 @@ msgid "Choose a new folder"
 msgstr "Aukeratu kargatzeko fitxategia"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 #, fuzzy
 msgid "Toggle aspect ratio correction"
 msgstr "Txandakatu fFormatu-ratioaren zuzenketa"
@@ -4039,7 +4039,7 @@ msgstr "Txandakatu fFormatu-ratioaren zuzenketa"
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 #, fuzzy
 msgid "Center"
@@ -4048,70 +4048,70 @@ msgstr "Sartu"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Doitu leihora"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Tiratu leihora"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Doitu leihora (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Bereizmena: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Filtro grafiko aktiboa:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Formatu-ratio zuzenketa gaituta"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Formatu-ratio zuzenketa desgaituta"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 #, fuzzy
 msgid "Filtering enabled"
 msgstr "Klikatzea gaituta"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 #, fuzzy
 msgid "Filtering disabled"
 msgstr "Klikatzea desgaituta"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 #, fuzzy
 msgid "Stretch mode"
@@ -4126,30 +4126,30 @@ msgstr ""
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, fuzzy, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Heldutako korritze barra gaituta"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 #, fuzzy
 msgid "Could not save screenshot"
 msgstr "Heldutako korritze barra gaituta"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Leiho modua"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Txandakatu pantaila osoa"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Saguaren kaptura"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4163,31 +4163,31 @@ msgstr "Saguaren kaptura"
 msgid "Save screenshot"
 msgstr "Heldutako korritze barra gaituta"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 #, fuzzy
 msgid "Cycle through stretch modes"
 msgstr "Ezin izan da aldatu bideo modura : '"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 #, fuzzy
 msgid "Increase the scale factor"
 msgstr "Eskala faktorea handitu / txikitu"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 #, fuzzy
 msgid "Decrease the scale factor"
 msgstr "Eskala faktorea handitu / txikitu"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 #, fuzzy
 msgid "Switch to the next scaler"
 msgstr "Aldatu jokora"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr ""
 
diff --git a/po/fi_FI.po b/po/fi_FI.po
index cfd06133315..c4e5b3945b5 100644
--- a/po/fi_FI.po
+++ b/po/fi_FI.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.6.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-06-22 01:43+0000\n"
 "Last-Translator: Timo Mikkolainen <tmikkola at gmail.com>\n"
 "Language-Team: Finnish <https://translations.scummvm.org/projects/scummvm/"
@@ -565,7 +565,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Grafiikka"
 
@@ -1850,7 +1850,7 @@ msgstr "Lataa sävyttimiä"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Tarkista sävytinpakettien päivitykset scummvm.org-sivustolta"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Kokoruututila"
 
@@ -4027,14 +4027,14 @@ msgid "Choose a new folder"
 msgstr "Valitse uusi kansio"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Kuvasuhdekorjaus päälle / pois"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Keskitetty"
@@ -4042,68 +4042,68 @@ msgstr "Keskitetty"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Pikselintarkka skaalaus"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Tasapikseliskaalaus"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Sovita ikkunaan"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Venytä ikkunaan"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Sovita ikkunaan (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Resoluutio: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Valittu grafiikkasuodatin:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Kuvasuhteen korjaus päällä"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Kuvasuhteen korjaus pois päältä"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Suodatus päällä"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Suodatus pois päältä"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Venytystila"
@@ -4117,29 +4117,29 @@ msgstr "SDL-pinta"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr "SDL Surface (pakotettu 8bpp-tila)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Kuvakaappaus '%s' tallennettu"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "Kuvakaappauksen tallentaminen epäonnistui"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Ikkunoitu tila"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Kokoruututilan vaihto"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Kytke hiiren kaappaus päälle tai pois"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4152,27 +4152,27 @@ msgstr "Kytke hiiren kaappaus päälle tai pois"
 msgid "Save screenshot"
 msgstr "Tallenna kuvakaappaus"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Lineaarisesti suodatettu skaalaus päälle / pois"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Selaa läpi venytystiloja"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Kasvata skaalauskerrointa"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Pienennä skaalauskerrointa"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Vaihda seuraavaan skaalaajaan"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Vaihda edelliseen skaalaajaan"
 
diff --git a/po/fr_FR.po b/po/fr_FR.po
index a540210836e..bf3618e8e31 100644
--- a/po/fr_FR.po
+++ b/po/fr_FR.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.8.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-06-28 16:15+0000\n"
 "Last-Translator: Purple T <ZEONK at hotmail.com>\n"
 "Language-Team: French <https://translations.scummvm.org/projects/scummvm/"
@@ -568,7 +568,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Graphismes"
 
@@ -1872,7 +1872,7 @@ msgstr "Télécharger des shaders"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Recherche de mises à jour des packs de shaders sur le site scummvm.org"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Plein écran"
 
@@ -4102,14 +4102,14 @@ msgid "Choose a new folder"
 msgstr "Choisir un nouveau dossier"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Act./Désact. correction du rapport d'aspect"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Centrer"
@@ -4117,68 +4117,68 @@ msgstr "Centrer"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Mise à l'échelle Pixel-perfect"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Mise à l'échelle avec pixels réguliers"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Adapter à la fenêtre"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Étirer pour remplir la fenêtre"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Adapter à la fenêtre (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Résolution : %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Filtre graphique actif :"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Correction du rapport d'aspect activée"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Correction du rapport d'aspect désactivée"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Filtrage activé"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Filtrage désactivé"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Mode d'étirement"
@@ -4192,29 +4192,29 @@ msgstr "SDL Surface"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr "SDL Surface (mode 8bpp forcé)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Capture d'écran '%s' sauvegardée"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "Capture d'écran impossible"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Mode Fenêtre"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Basculer en plein écran"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Capturer/Libérer la souris"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4227,27 +4227,27 @@ msgstr "Capturer/Libérer la souris"
 msgid "Save screenshot"
 msgstr "Sauver capture d'écran"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Act./Désact. interpolation lors du changement d'échelle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Changer le mode d'étirement"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Augmenter le facteur d'échelle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Diminuer le facteur d'échelle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Basculer vers le scaleur suivant"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Basculer vers le scaleur précédent"
 
diff --git a/po/gl_ES.po b/po/gl_ES.po
index 406c9f8d658..a164817bf4c 100644
--- a/po/gl_ES.po
+++ b/po/gl_ES.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.8.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2020-09-26 21:13+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Galician <https://translations.scummvm.org/projects/scummvm/"
@@ -587,7 +587,7 @@ msgstr "Efectos gráficos"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Gráficos"
 
@@ -1817,7 +1817,7 @@ msgstr "Erro ao descargar."
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Buscar actualizacións..."
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Pantalla completa"
 
@@ -4003,7 +4003,7 @@ msgid "Choose a new folder"
 msgstr "Escoller ficheiro para cargar"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 #, fuzzy
 msgid "Toggle aspect ratio correction"
 msgstr "Activar/desactivar corrección de proporción"
@@ -4011,7 +4011,7 @@ msgstr "Activar/desactivar corrección de proporción"
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 #, fuzzy
 msgid "Center"
@@ -4020,68 +4020,68 @@ msgstr "INTRO"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Resolución: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Filtro de gráficos activo:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Corrección de proporción activada"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Corrección de proporción desactivada"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Filtrado activado"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Filtrado desactivado"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 #, fuzzy
 msgid "Stretch mode"
@@ -4096,30 +4096,30 @@ msgstr ""
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, fuzzy, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Axuste de desprazamento SI"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 #, fuzzy
 msgid "Could not save screenshot"
 msgstr "Axuste de desprazamento SI"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Modo en ventá"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Activar/desactivar pantalla completa"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Activar/desactivar captura de rato"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4133,32 +4133,32 @@ msgstr "Activar/desactivar captura de rato"
 msgid "Save screenshot"
 msgstr "Axuste de desprazamento SI"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 #, fuzzy
 msgid "Toggle linear filtered scaling"
 msgstr "Empregar filtrado linear ao escalar gráficos"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 #, fuzzy
 msgid "Cycle through stretch modes"
 msgstr "Non se puido cambiar ao modo de vídeo: '"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 #, fuzzy
 msgid "Increase the scale factor"
 msgstr "Aumentar/reducir factor de escala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 #, fuzzy
 msgid "Decrease the scale factor"
 msgstr "Aumentar/reducir factor de escala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 #, fuzzy
 msgid "Switch to the next scaler"
 msgstr "Cambiar ao xogo"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr ""
 
diff --git a/po/he.po b/po/he.po
index 99d69b14e5b..c9068b6a176 100644
--- a/po/he.po
+++ b/po/he.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.1.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2023-12-14 14:28+0000\n"
 "Last-Translator: Niv Baehr <bloop93 at gmail.com>\n"
 "Language-Team: Hebrew <https://translations.scummvm.org/projects/scummvm/"
@@ -561,7 +561,7 @@ msgstr "תצוגה"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "תצוגה"
 
@@ -1751,7 +1751,7 @@ msgstr "הורדת סוככים"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "בדיקת עדכונים של חבילות סוככים באתר scummvm.org"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "מצב מסך מלא"
 
@@ -3921,14 +3921,14 @@ msgid "Choose a new folder"
 msgstr "בחירת תיקיה חדשה"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "מיתוג תיקון יחס ממדים"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "מרכז"
@@ -3936,68 +3936,68 @@ msgstr "מרכז"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "שכלול-פיקסלים בהתאמת קנה מידה"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "התאמת קנה מידה לפיקסלים זוגיים"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "התאמה לחלון"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "מתיחה לחלון"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "התאמה לחלון (4: 3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "רזולוציה: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "מסנן גרפי פעיל:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "תיקון יחס ממדים מופעל"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "תיקון יחס ממדים מושבת"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "סינון מופעל"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "הסינון מושבת"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "מצב מתיחה"
@@ -4011,29 +4011,29 @@ msgstr "SDL Surface"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "תצלום מסך נשמר '%s'"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "שמירת תצלום מסך"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "מצב חלון"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "מיתוג מסך מלא"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "מיתוג לכידת עכבר"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4046,27 +4046,27 @@ msgstr "מיתוג לכידת עכבר"
 msgid "Save screenshot"
 msgstr "שמירת תצלום מסך"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "מיתוג התאמת קנה מידה לינארית"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "מעבר בין מצבי מתיחה"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "הגדלת קנה מידה"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "הקטנת קנה מידה"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "מעבר אל מתאם קנה המידה הבא"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "מעבר אל מתאם קנה המידה הקודם"
 
diff --git a/po/hi.po b/po/hi.po
index 98d56e00dbb..dc60374d041 100644
--- a/po/hi.po
+++ b/po/hi.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.3.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2023-12-06 11:16+0000\n"
 "Last-Translator: Aditya Mohan <adityamurali003 at gmail.com>\n"
 "Language-Team: Hindi <https://translations.scummvm.org/projects/scummvm/"
@@ -563,7 +563,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "ग्राफ़िक्स"
 
@@ -1759,7 +1759,7 @@ msgstr "गेम फाइल डाउनलोड करे"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr ""
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr ""
 
@@ -3813,14 +3813,14 @@ msgid "Choose a new folder"
 msgstr ""
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr ""
@@ -3828,68 +3828,68 @@ msgstr ""
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr ""
@@ -3903,29 +3903,29 @@ msgstr ""
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -3938,27 +3938,27 @@ msgstr ""
 msgid "Save screenshot"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "अगले स्कलेर में स्विच करें"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr ""
 
diff --git a/po/hu_HU.po b/po/hu_HU.po
index dfe79bb3ccd..ef8e229f049 100644
--- a/po/hu_HU.po
+++ b/po/hu_HU.po
@@ -9,7 +9,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.3.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2023-12-08 17:19+0000\n"
 "Last-Translator: George Kormendi <grubycza at hotmail.com>\n"
 "Language-Team: Hungarian <https://translations.scummvm.org/projects/scummvm/"
@@ -567,7 +567,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Grafika"
 
@@ -1806,7 +1806,7 @@ msgstr "Shaderek letöltése"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Nézd meg a scummvm.org webhelyen a shader csomagok frissítéseit"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Teljesképernyõs mód"
 
@@ -4002,14 +4002,14 @@ msgid "Choose a new folder"
 msgstr "Válassz egy új mappát"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Képarány korrekció váltása"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Közepe"
@@ -4017,68 +4017,68 @@ msgstr "Közepe"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Pixel-tökéletes méretezés"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Egyenletes pixel méretezés"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Illeszkedik az ablakhoz"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Nyújt az ablakhoz"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Illeszkedik a (4:3) ablakhoz"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Felbontás: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Aktív grafikus szûrõk:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Méretarány korrekció engedélyezve"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Méretarány korrekció letiltva"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Szûrés engedélyezve"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Szûrés letiltva"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Nyújtás mód"
@@ -4092,29 +4092,29 @@ msgstr "SDL Felület"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "'%s' képernyőkép mentve"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "Nem sikerült menteni a képernyőképet"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Ablakos mód"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Teljesképernyõ kapcsoló"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Egér rögzítés kapcsoló"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4127,27 +4127,27 @@ msgstr "Egér rögzítés kapcsoló"
 msgid "Save screenshot"
 msgstr "Képernyõkép mentés"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Lineáris szûrés átkapcsolás"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Nyújtási módok váltása"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Skála tényezõ növelése"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Skála tényezõ csökkentése"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Váltás a következő skálázóra"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Váltás az előző skálázóra"
 
diff --git a/po/it_IT.po b/po/it_IT.po
index 785303adcca..279ba7d9f68 100644
--- a/po/it_IT.po
+++ b/po/it_IT.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.3.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-06-28 12:23+0000\n"
 "Last-Translator: Walter Agazzi <walter.agazzi at protonmail.com>\n"
 "Language-Team: Italian <https://translations.scummvm.org/projects/scummvm/"
@@ -567,7 +567,7 @@ msgstr "Graf."
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Grafica"
 
@@ -1861,7 +1861,7 @@ msgstr "Scarica Shaders"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Ricerca aggiornamenti dei pacchetti shaders sul sito scummvm.org"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Modalità a schermo intero"
 
@@ -4070,14 +4070,14 @@ msgid "Choose a new folder"
 msgstr "Seleziona cartella"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Attiva/disattiva correzione proporzioni"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Centra"
@@ -4085,68 +4085,68 @@ msgstr "Centra"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Ridimensionamento pixel-perfect"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Ridimensionamento a pixel equivalenti"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Adatta alla finestra"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Stira l'immagine per riempire la finestra"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Adatta alla finestra (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Risoluzione: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Filtro grafico attivo:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Correzione proporzioni attivata"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Correzione proporzioni disattivata"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Filtro video attivato"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Filtro video disattivato"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Ridimensionamento"
@@ -4160,29 +4160,29 @@ msgstr "SDL Surface"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr "SDL Surface (modalità a 8bpp forzata)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Salvato screenshot '%s'"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "Non è stato possibile salvare lo screenshot"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Modalità finestra"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Attiva/disattiva schermo intero"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Attiva/disattiva cattura puntatore"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4195,27 +4195,27 @@ msgstr "Attiva/disattiva cattura puntatore"
 msgid "Save screenshot"
 msgstr "Salva screenshot"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Attiva/disattiva filtro grafico"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Itera tra le modalità di ridimensionamento immagine"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Aumenta fattore di scala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Riduci fattore di scala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Passa alla modalità (scaler) successiva"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Passa alla modalità (scaler) precedente"
 
diff --git a/po/ja.po b/po/ja.po
index cdc119b7b70..e9c6c2f8356 100644
--- a/po/ja.po
+++ b/po/ja.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.3.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-06-24 08:43+0000\n"
 "Last-Translator: VAN-Gluon <van.gluonp at gmail.com>\n"
 "Language-Team: Japanese <https://translations.scummvm.org/projects/scummvm/"
@@ -564,7 +564,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "画像"
 
@@ -1792,7 +1792,7 @@ msgstr "シェーダーをDL"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "シェーダーパックの更新はscummvm.orgを確認して下さい"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "全面モード"
 
@@ -3940,14 +3940,14 @@ msgid "Choose a new folder"
 msgstr "新規フォルダー選択"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "縦横比修正の切替"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "中央"
@@ -3955,68 +3955,68 @@ msgstr "中央"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "ピクセルパーフェクト"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "ピクセル均一にスケーリング"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "ウィンドウに合わせる"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "ウィンドウに合わせて拡大"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "ウィンドウに合わせる(4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "解像度: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "適用中の映像フィルター:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "縦横比修正適用"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "縦横比修正無効"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "フィルター適用"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "フィルター無効"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "ストレッチモード"
@@ -4030,29 +4030,29 @@ msgstr "SDLサーフェス"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr "SDLサーフェス(強制8bppモード)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "スクリーンショット'%s'を保存しました"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "スクリーンショットを保存できませんでした"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "ウインドーモード"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "全面モードの切替"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "マウスキャプチャーの切替"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4065,27 +4065,27 @@ msgstr "マウスキャプチャーの切替"
 msgid "Save screenshot"
 msgstr "スクショを保存する"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "線形フィルタースケーリングの切り替え"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "ストレッチモードを繰り返し切り替える"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "スケールを拡大する"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "スケールを縮小する"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "次のスケーラーに切り替え"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "前のスケーラーに切り替え"
 
diff --git a/po/ka.po b/po/ka.po
index 08dc8cdabda..ed331299ff4 100644
--- a/po/ka.po
+++ b/po/ka.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.8.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-06-28 08:08+0000\n"
 "Last-Translator: NorwayFun <temuri.doghonadze at gmail.com>\n"
 "Language-Team: Georgian <https://translations.scummvm.org/projects/scummvm/"
@@ -552,7 +552,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "გრაფიკა"
 
@@ -1726,7 +1726,7 @@ msgstr "შეიდერების გადმოწერა"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr ""
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "სრული ეკრანის რეჟიმი"
 
@@ -3757,14 +3757,14 @@ msgid "Choose a new folder"
 msgstr "აირჩიეთ ახალი საქაღალდე"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "ზომის ფარდობის შესწორების გადართვა"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "ცენტრი"
@@ -3772,68 +3772,68 @@ msgstr "ცენტრი"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "პიქსელ-პიქსელ გადიდება"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "ფანჯარაში ჩატევა"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "ფანჯრამდე გაწელვა"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "ფანჯარაში ჩატევა (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "გაფართოება: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "აქტიური გრაფიკის ფილტრი:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "გაფილტვრა ჩართულია"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "გაფილტვრა გამორთულია"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "გაწელვის რეჟიმი"
@@ -3847,29 +3847,29 @@ msgstr "SDL ზედაპირი"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "შენახულია ეკრანის ანაბეჭდი '%s'"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "ეკრანის ანაბეჭდის შენახვა შეუძლებელია"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "ფანჯრის რეჟიმი"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "მთელ ეკრანზე გატანის ჩართ/გამორთ"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "თაგუნას ჩაჭერის გადართვა"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -3882,27 +3882,27 @@ msgstr "თაგუნას ჩაჭერის გადართვა"
 msgid "Save screenshot"
 msgstr "ეკრანის ანაბეჭდის შენახვა"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "მასშტაბის ფაქტორის გაზრდა"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "მასშტაბის ფაქტორის შემცირება"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr ""
 
diff --git a/po/ko.po b/po/ko.po
index 82e6793517b..8aa118b1d29 100644
--- a/po/ko.po
+++ b/po/ko.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.3.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2023-12-14 14:28+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Korean <https://translations.scummvm.org/projects/scummvm/"
@@ -596,7 +596,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "그래픽"
 
@@ -1817,7 +1817,7 @@ msgstr "게임 파일 다운로드"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "업데이트 확인 중..."
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "전체 화면 모드"
 
@@ -3987,14 +3987,14 @@ msgid "Choose a new folder"
 msgstr "불러올 파일을 선택"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "화면 종횡비 보정 전환"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "중앙"
@@ -4002,68 +4002,68 @@ msgstr "중앙"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "픽셀 맞춤 크기조절"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "균일 픽셀 크기조절"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "창 크기에 맞춤"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "창에 맞게 늘림"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "창 크기에 맞춤 (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "해상도: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "활성 그래픽 필터:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "화면 종횡비 보정 활성화"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "화면 종횡비 보정 비활성화"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "필터링 활성화"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "필터링 비활성화"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "확대 모드"
@@ -4077,29 +4077,29 @@ msgstr "SDL Surface"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "'%s' 스크린샷을 저장했습니다"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "스크린샷 저장에 실패했습니다"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "창 모드"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "전체화면 전환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "마우스 캡처 전환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4112,27 +4112,27 @@ msgstr "마우스 캡처 전환"
 msgid "Save screenshot"
 msgstr "스크린샷 저장"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "선형 필터링 전환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "확대 모드간 순환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "확대 비율 증가"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "확대 비율 감소"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "다음 크기조절로 전환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "이전 크기조절로 전환"
 
diff --git a/po/nb_NO.po b/po/nb_NO.po
index 6df552c92e5..1835e57a50b 100644
--- a/po/nb_NO.po
+++ b/po/nb_NO.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.3.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2023-12-29 23:55+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Norwegian Bokmål <https://translations.scummvm.org/projects/"
@@ -567,7 +567,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Grafikk"
 
@@ -1855,7 +1855,7 @@ msgstr "Last ned Shaders"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Sjekk nettsiden, scummvm.org, for oppdateringer av shaderpakker"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Fullskjermsmodus"
 
@@ -4057,14 +4057,14 @@ msgid "Choose a new folder"
 msgstr "Velg ny mappe"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Skru korrigering av bildeformat av/på"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Senter"
@@ -4072,68 +4072,68 @@ msgstr "Senter"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Pikselperfekt skalering"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Jevn pikselskalering"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Tilpass vinduet"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Strekk til vinduet"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Tilpass vinduet (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Oppløsning: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Aktivt grafikkfilter:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Bildeformatskorrigering aktivert"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Bildeformatskorrigering deaktivert"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Filtrering aktivert"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Filtrering deaktivert"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Strekkmodus"
@@ -4147,29 +4147,29 @@ msgstr "SDL-overflate"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr "SDL Surface (tvungen 8bpp modus)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Lagret skjermbilde (%s)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "Kunne ikke lagre skjermbilde"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Vindusmodus"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Veksle fullskjerm"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Veksle muslåsing"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4182,27 +4182,27 @@ msgstr "Veksle muslåsing"
 msgid "Save screenshot"
 msgstr "Lagre skjermbilde"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Skru skalering med lineær filtrering av/på"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Bla gjennom strekkmoduser"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Øk skaleringsfaktoren"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Minsk skaleringsfaktoren"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Bytt til neste skaleringsmetode"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Bytt til forrige skaleringsmetode"
 
diff --git a/po/nl_NL.po b/po/nl_NL.po
index cc0989c55fb..60183524bc1 100644
--- a/po/nl_NL.po
+++ b/po/nl_NL.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.9.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-03-24 18:22+0000\n"
 "Last-Translator: Ben Castricum <github at bencastricum.nl>\n"
 "Language-Team: Dutch <https://translations.scummvm.org/projects/scummvm/"
@@ -564,7 +564,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Beeld"
 
@@ -1797,7 +1797,7 @@ msgstr "Shaders Downloaden"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Controleer de scummvm.org website op updates van shader packs"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Volledig-scherm modus"
 
@@ -4005,14 +4005,14 @@ msgid "Choose a new folder"
 msgstr "Selecteer een nieuwe map"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Pixelverhoudingcorrectie aan-/uitzetten"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Centreer"
@@ -4020,68 +4020,68 @@ msgstr "Centreer"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Pixel-perfect schalen"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Gelijkmatig pixel schalen"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Maak passend aan window"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Rek uit naar window"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Maak passend aan venster (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Resolutie: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Actieve grafische filter:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Pixelverhoudingcorrectie ingeschakeld"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Pixelverhoudingcorrectie uitgeschakeld"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Filteren aangezet"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Filteren uitgeschakeld"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Uitrekmodus"
@@ -4095,29 +4095,29 @@ msgstr "SDL Oppervlak"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr "SDL Surface (geforceerde 8bpp modus)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Schermafdruk '%s' bewaard"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "Schermafdruk opslaan mislukt"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Venstermodus"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Volledig scherm aan-/uitzetten"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Mousecapture aan-/uitzetten"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4130,28 +4130,28 @@ msgstr "Mousecapture aan-/uitzetten"
 msgid "Save screenshot"
 msgstr "Bewaar schermafdruk"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Lineair filteren tijdens het schalen aan-/uitzetten"
 
 # can this be changed into "Could not switch to video mode '%s'"?
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Loop door uitrekmodi"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Verhoog de schalingsfactor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Verlaag de schalingsfactor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Schakel naar de volgende schaalmode"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Schakel naar de vorige schaalmode"
 
diff --git a/po/nn_NO.po b/po/nn_NO.po
index f1aad68f49f..f26595c4155 100644
--- a/po/nn_NO.po
+++ b/po/nn_NO.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.3.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2023-12-14 14:28+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Norwegian Nynorsk <https://translations.scummvm.org/projects/"
@@ -575,7 +575,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Grafikk"
 
@@ -1792,7 +1792,7 @@ msgstr "Last fil:"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "SJÃ¥ etter oppdateringar..."
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Fullskjermsmodus"
 
@@ -3967,7 +3967,7 @@ msgid "Choose a new folder"
 msgstr "Vel fil for lasting"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 #, fuzzy
 msgid "Toggle aspect ratio correction"
 msgstr "Veksle aspekt-korrigering"
@@ -3975,7 +3975,7 @@ msgstr "Veksle aspekt-korrigering"
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 #, fuzzy
 msgid "Center"
@@ -3984,70 +3984,70 @@ msgstr "Enter"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Aktivt grafikkfilter:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Aspekt-korrigering aktivert"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Aspekt-korrigering ikkje aktivert"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 #, fuzzy
 msgid "Filtering enabled"
 msgstr "Klikking aktivert"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 #, fuzzy
 msgid "Filtering disabled"
 msgstr "Klikking Deaktivert"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 #, fuzzy
 msgid "Stretch mode"
@@ -4062,30 +4062,30 @@ msgstr ""
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, fuzzy, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Bytt karakter"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 #, fuzzy
 msgid "Could not save screenshot"
 msgstr "Bytt karakter"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Vindusmodus"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Veksle fullskjerm"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Veksle muslåsing"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4099,31 +4099,31 @@ msgstr "Veksle muslåsing"
 msgid "Save screenshot"
 msgstr "Bytt karakter"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 #, fuzzy
 msgid "Cycle through stretch modes"
 msgstr "Kunne ikkje veksle til videomodus: '"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 #, fuzzy
 msgid "Increase the scale factor"
 msgstr "Øk/Minsk skaleringsfaktor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 #, fuzzy
 msgid "Decrease the scale factor"
 msgstr "Øk/Minsk skaleringsfaktor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 #, fuzzy
 msgid "Switch to the next scaler"
 msgstr "Bytt til spel"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr ""
 
diff --git a/po/pl_PL.po b/po/pl_PL.po
index 740cd26a05e..fefb4d34e32 100644
--- a/po/pl_PL.po
+++ b/po/pl_PL.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.3.0\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-02-08 20:26+0000\n"
 "Last-Translator: SkiffPL <skiff at windowslive.com>\n"
 "Language-Team: Polish <https://translations.scummvm.org/projects/scummvm/"
@@ -571,7 +571,7 @@ msgstr "Grafika"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Grafika"
 
@@ -1848,7 +1848,7 @@ msgstr "Pobierz shadery"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Szukaj aktualizacji pakietów shaderów na stronie scummvm.org"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Pełny ekran"
 
@@ -4047,14 +4047,14 @@ msgid "Choose a new folder"
 msgstr "Wybiersz nowy katalog"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Przełącz korektę proporcji ekranu"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Wycentrowany"
@@ -4062,68 +4062,68 @@ msgstr "Wycentrowany"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Rozmiar rzeczywisty"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Skalowanie parzyste pikseli"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Dopasuj do okna"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "RozciÄ…gnij do okna"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Dopasuj do okna (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Rozdzielczość: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Aktywny filtr graficzny:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Włączono korekcję proporcji obrazu"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Wyłączono korekcję proporcji obrazu"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Filtrowanie włączone"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Filtrowanie wyłączone"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Tryb skalowania"
@@ -4137,29 +4137,29 @@ msgstr "Powierzchnia SDL"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr "Powierzchnia SDL (wymuszony tryb 8bpp)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Zapisano zrzut ekranu '%s'"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "Nie udało się zapisać zrzutu ekranu"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Tryb okienkowy"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Przełącz tryb pełnoekranowy"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Przełącz przechwytywanie myszy"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4172,27 +4172,27 @@ msgstr "Przełącz przechwytywanie myszy"
 msgid "Save screenshot"
 msgstr "Zapisz zrzut ekranu"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Przełącz skalowanie filtrowane liniowo"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Przełącz pomiędzy trybami rozciągania"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Zwiększ współczynnik skalowania"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Zmniejsz współczynnik skalowania"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Przełącz na następny silnik skalowania"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Przełącz na poprzedni silnik skalowania"
 
diff --git a/po/pt_BR.po b/po/pt_BR.po
index e8b358ce202..2231b334a12 100644
--- a/po/pt_BR.po
+++ b/po/pt_BR.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.3.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-06-30 06:43+0000\n"
 "Last-Translator: Marcel Souza Lemes <marcosoutsider at gmail.com>\n"
 "Language-Team: Portuguese (Brazil) <https://translations.scummvm.org/"
@@ -571,7 +571,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Gráficos"
 
@@ -1865,7 +1865,7 @@ msgstr "Baixar Shaders"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Verifique no site scummvm.org atualizações de pacotes de shaders"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Modo de Tela Cheia"
 
@@ -4065,14 +4065,14 @@ msgid "Choose a new folder"
 msgstr "Escolher nova pasta"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Alternar aspecto da correção de proporção"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Centralizado"
@@ -4080,68 +4080,68 @@ msgstr "Centralizado"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Redimensionamento de pixel perfeito"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Dimensionamento uniforme de pixels"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Ajustar à janela"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Preencher janela"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Ajustar à janela (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Resolução: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Filtros gráficos ativos:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Correção de proporção habilitada"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Correção de proporção desabilitada"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Filtragem habilitada"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Filtragem desabilitada"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Modo de preenchimento"
@@ -4155,29 +4155,29 @@ msgstr "Superfície SDL"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr "Superfície SDL (modo 8bpp forçado)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Captura de tela '%s' foi salva"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "Não foi possível salvar captura de tela"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Modo janela"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Alternar modo de tela cheia"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Habilitar captura do mouse"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4190,27 +4190,27 @@ msgstr "Habilitar captura do mouse"
 msgid "Save screenshot"
 msgstr "Salvar captura de tela"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Alternar redimensionamento linear filtrado"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Percorrer entre os modos de redimensionamento"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Aumentar o fator de redimensionamento"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Diminuir o fator de redimensionamento"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Alternar para o próximo redimensionador"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Alternar para o redimensionador anterior"
 
diff --git a/po/pt_PT.po b/po/pt_PT.po
index ce8f737b630..c9879f754a4 100644
--- a/po/pt_PT.po
+++ b/po/pt_PT.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.10.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2022-06-05 14:09+0000\n"
 "Last-Translator: Daniel <supsuper at gmail.com>\n"
 "Language-Team: Portuguese (Portugal) <https://translations.scummvm.org/"
@@ -594,7 +594,7 @@ msgstr "Gráf."
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Gráficos"
 
@@ -1822,7 +1822,7 @@ msgstr "Transferir ficheiros do jogo"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Procurar por Atualizações..."
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Modo de ecrã inteiro"
 
@@ -3982,14 +3982,14 @@ msgid "Choose a new folder"
 msgstr "Escolher ficheiro para carregar"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Alternar correção da taxa de proporção"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Centrado"
@@ -3997,68 +3997,68 @@ msgstr "Centrado"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Pixels perfeitos"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Pixels uniformes"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Ajustar à janela"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Preencher janela"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Ajustar à janela (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Resolução: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Filtro gráfico ativo:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Correção da taxa de proporção ativada"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Correção da taxa de proporção desativada"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Filtragem ativada"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Filtragem desativada"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Redimensionamento"
@@ -4072,29 +4072,29 @@ msgstr "SDL Surface"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Ecrã capturado em '%s'"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "Não foi possível capturar o ecrã"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Modo janela"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Alternar entre janela / ecrã inteiro"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Alternar captura do rato"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4107,27 +4107,27 @@ msgstr "Alternar captura do rato"
 msgid "Save screenshot"
 msgstr "Capturar ecrã"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Alternar filtragem linear no redimensionamento"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Percorrer modos de redimensionamento"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Aumentar a escala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Diminuir a escala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Scaler seguinte"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Scaler anterior"
 
diff --git a/po/ru_RU.po b/po/ru_RU.po
index 1557fa7af4d..d7d26ea5e07 100644
--- a/po/ru_RU.po
+++ b/po/ru_RU.po
@@ -9,7 +9,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.8.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-06-05 08:44+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Russian <https://translations.scummvm.org/projects/scummvm/"
@@ -566,7 +566,7 @@ msgstr "Грф"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Графика"
 
@@ -1845,7 +1845,7 @@ msgstr "Скачать шейдеры"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Проверяет обновления пакетов шейдеров на сайте scummvm.org"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Полноэкранный режим"
 
@@ -4037,14 +4037,14 @@ msgid "Choose a new folder"
 msgstr "Выберите новую папку"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Переключение коррекции соотношения сторон"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "По центру"
@@ -4052,68 +4052,68 @@ msgstr "По центру"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Масштабирование пиксель-в-пиксель"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Равеомерное масштабирование пиксель-в-пиксель"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Уменьшить до размеров окна"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Растянуть до размеров окна"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Подходит к окну (4: 3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Разрешение: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Активный графический фильтр:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Коррекция соотношения сторон включена"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Коррекция соотношения сторон выключена"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Фильтрация включена"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Фильтрация выключена"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Режим растягивания"
@@ -4127,29 +4127,29 @@ msgstr "Поверхность SDL"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr "SDL Surface (8-битный режим)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Сохранён скриншот '%s'"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "Не удалось сохранить скриншот"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Оконный режим"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Переключение на весь экран"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Переключение перехвата мыши"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4162,27 +4162,27 @@ msgstr "Переключение перехвата мыши"
 msgid "Save screenshot"
 msgstr "Сохранить скриншот"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Использовать линейное сглаживание при масштабировании"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Переключение режима растягивания"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Увеличить масштаб"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Уменьшить масштаб"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Переключить на предыдущий фильтр масштабирования"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Переключить на следующий фильтр масштабирования"
 
diff --git a/po/sv_SE.po b/po/sv_SE.po
index 660fe22022b..64fbf5ff67d 100644
--- a/po/sv_SE.po
+++ b/po/sv_SE.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.5.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2023-12-09 22:05+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Swedish <https://translations.scummvm.org/projects/scummvm/"
@@ -581,7 +581,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Grafik"
 
@@ -1797,7 +1797,7 @@ msgstr "Ladda ner spelfiler"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Sök efter uppdateringar..."
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Fullskärmsläge"
 
@@ -3955,7 +3955,7 @@ msgid "Choose a new folder"
 msgstr "Välj en fil att ladda"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 #, fuzzy
 msgid "Toggle aspect ratio correction"
 msgstr "Korrektion av bildförhållande på/av"
@@ -3963,7 +3963,7 @@ msgstr "Korrektion av bildförhållande på/av"
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "Centrera"
@@ -3971,13 +3971,13 @@ msgstr "Centrera"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Pixelperfekt förstoring"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 #, fuzzy
 msgid "Even pixels scaling"
 msgstr "Pixelperfekt förstoring"
@@ -3985,55 +3985,55 @@ msgstr "Pixelperfekt förstoring"
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "Anpassa till fönster"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Dra ut till fönsterstorlek"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "Anpassa till fönster (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Upplösning: %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Aktivt grafikfilter:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Korrektion av bildförhållande på"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Korrektion av bildförhållande av"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Filtrering aktiverad"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Filtrering inaktiverad"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Utdraget läge"
@@ -4047,29 +4047,29 @@ msgstr "SDL Yta"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Sparade skärmdump '%s'"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "Kunda inte spara skärmdump"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Fönsterläge"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Fullskärmsläge"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Musrestriktion av/på"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4082,31 +4082,31 @@ msgstr "Musrestriktion av/på"
 msgid "Save screenshot"
 msgstr "Spara skärmbild"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 #, fuzzy
 msgid "Toggle linear filtered scaling"
 msgstr "Använd linjärt filter för att förstora bilden"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Byt till nästa skalningsläge"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 #, fuzzy
 msgid "Increase the scale factor"
 msgstr "Öka / sänk skalningsfaktor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 #, fuzzy
 msgid "Decrease the scale factor"
 msgstr "Öka / sänk skalningsfaktor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 #, fuzzy
 msgid "Switch to the next scaler"
 msgstr "Byt till TV 2x-förstoring"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 #, fuzzy
 msgid "Switch to the previous scaler"
 msgstr "Byt till närmsta-granne-förstoring"
diff --git a/po/tr.po b/po/tr.po
index 6b0dee6f979..9d9599fd7b0 100644
--- a/po/tr.po
+++ b/po/tr.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.3.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2023-12-14 14:28+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Turkish <https://translations.scummvm.org/projects/scummvm/"
@@ -588,7 +588,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Grafik Ayarları"
 
@@ -1818,7 +1818,7 @@ msgstr "Oyun dosyalarını indir"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr ""
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Tam ekran modu"
 
@@ -3980,7 +3980,7 @@ msgid "Choose a new folder"
 msgstr "Yükleme için dosyayı seçin"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 #, fuzzy
 msgid "Toggle aspect ratio correction"
 msgstr "Görüntü oranı düzeltme"
@@ -3988,7 +3988,7 @@ msgstr "Görüntü oranı düzeltme"
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr ""
@@ -3996,27 +3996,27 @@ msgstr ""
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 #, fuzzy
 msgid "Stretch to window"
 msgstr "Çekiştirme modu:"
@@ -4024,43 +4024,43 @@ msgstr "Çekiştirme modu:"
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 #, fuzzy
 msgid "Enabled aspect ratio correction"
 msgstr "Görüntü oranı düzeltme"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 #, fuzzy
 msgid "Disabled aspect ratio correction"
 msgstr "Görüntü oranı düzeltme"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 #, fuzzy
 msgid "Stretch mode"
@@ -4075,31 +4075,31 @@ msgstr ""
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 #, fuzzy
 msgid "Could not save screenshot"
 msgstr "Tam ekran ayarı uygulanamadı."
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 #, fuzzy
 msgid "Windowed mode"
 msgstr "Render modu:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4112,29 +4112,29 @@ msgstr ""
 msgid "Save screenshot"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 #, fuzzy
 msgid "Toggle linear filtered scaling"
 msgstr "Grafik orantılama yapılırken doğrusal filtreleme"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 #, fuzzy
 msgid "Switch to the next scaler"
 msgstr "Oyunu seç"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr ""
 
diff --git a/po/uk_UA.po b/po/uk_UA.po
index 7b5c9780e9f..c749b863bd4 100644
--- a/po/uk_UA.po
+++ b/po/uk_UA.po
@@ -11,7 +11,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.9.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-06-05 08:44+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Ukrainian <https://translations.scummvm.org/projects/scummvm/"
@@ -568,7 +568,7 @@ msgstr "Грф"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "Графіка"
 
@@ -1846,7 +1846,7 @@ msgstr "Завантажити шейдери"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "Перевірити оновлення пакетів шейдерів на сайті scummvm.org"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "Повноекранний режим"
 
@@ -4034,14 +4034,14 @@ msgid "Choose a new folder"
 msgstr "Вибрати нову папку"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "Перемикання корекції співвідношення сторін"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "По центру"
@@ -4049,68 +4049,68 @@ msgstr "По центру"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "Піксельне ідеальне масштабування"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "Піксельне рівномірне масштабування"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "В розміри вікна"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "Розтягнути до вікна"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "До розмірів вікна (4: 3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "Розгалуження %dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "Поточний графічний фільтр:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "Корекцію співвідношення сторін увімкнено"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "Корекцію співвідношення сторін вимкнено"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "Фільтрування увімкнено"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "Фільтрування вимкнено"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "Стретч-режим"
@@ -4124,29 +4124,29 @@ msgstr "Поверхня SDL"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr "SDL Surface (8-бітний режим)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "Збережено екран '%s'"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "Не вдалося зберегти екран"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "Віконний режим"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "Перемикання повноекранного режиму"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "Перемикання захоплення миші"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4159,27 +4159,27 @@ msgstr "Перемикання захоплення миші"
 msgid "Save screenshot"
 msgstr "Зберегти екран"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "Перемикання фільтра лінийний"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "Перемикання між режимів розтягування"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "Збільшити масштаб"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "Зменшити масштаб"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "Перемикання до наступного фільтру"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "Перемикання до попереднього фільтру"
 
diff --git a/po/zh.po b/po/zh.po
index 05ee548dd43..1c01aa2178f 100644
--- a/po/zh.po
+++ b/po/zh.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.3.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-05-14 12:42+0000\n"
 "Last-Translator: 复予 <clonewith at qq.com>\n"
 "Language-Team: Chinese <https://translations.scummvm.org/projects/scummvm/"
@@ -560,7 +560,7 @@ msgstr "图像"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "图像"
 
@@ -1738,7 +1738,7 @@ msgstr "下载着色器"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr ""
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "全屏模式"
 
@@ -3771,14 +3771,14 @@ msgid "Choose a new folder"
 msgstr "选择新文件夹"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr ""
@@ -3786,68 +3786,68 @@ msgstr ""
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr ""
@@ -3861,29 +3861,29 @@ msgstr ""
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -3896,27 +3896,27 @@ msgstr ""
 msgid "Save screenshot"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "切換至下一著色器"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr ""
 
diff --git a/po/zh_Hans.po b/po/zh_Hans.po
index e443b9ddf20..22bde0ae194 100644
--- a/po/zh_Hans.po
+++ b/po/zh_Hans.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.9.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: 2024-06-23 14:50+0000\n"
 "Last-Translator: 复予 <clonewith at qq.com>\n"
 "Language-Team: Chinese (Simplified) <https://translations.scummvm.org/"
@@ -559,7 +559,7 @@ msgstr "GFX"
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr "图形"
 
@@ -1806,7 +1806,7 @@ msgstr "下载着色器"
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr "登陆 scummvm.org 网站获取光影包更新"
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr "全屏模式"
 
@@ -3914,14 +3914,14 @@ msgid "Choose a new folder"
 msgstr "选择新文件夹"
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr "开关宽高比矫正"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr "中心"
@@ -3929,68 +3929,68 @@ msgstr "中心"
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr "像素完美缩放"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr "偶像素缩放"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr "适应窗口"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr "拉伸到窗口"
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr "适应窗口 (4:3)"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr "分辨率:%dx%d"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr "活动图形过滤器:"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr "已启用宽高比矫正"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr "已禁用宽高比矫正"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr "过滤已启用"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr "过滤已禁用"
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr "拉伸模式"
@@ -4004,29 +4004,29 @@ msgstr "SDL 表面"
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr "SDL 表面(强制使用 8bpp 模式)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr "已保存截图“%s”"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr "无法保存截图"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr "窗口模式"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr "切换全屏"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr "切换鼠标捕获"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -4039,27 +4039,27 @@ msgstr "切换鼠标捕获"
 msgid "Save screenshot"
 msgstr "保存截图"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr "开关线性过滤缩放"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr "循环切换拉伸模式"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr "增大缩放系数"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr "减小缩放系数"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr "切换到下一个缩放器"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr "切换至上一个缩放器"
 
diff --git a/po/zh_Hant.po b/po/zh_Hant.po
index 06e30a5d3f7..7f58c405a5c 100644
--- a/po/zh_Hant.po
+++ b/po/zh_Hant.po
@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.9.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2024-06-30 10:05+0000\n"
+"POT-Creation-Date: 2024-06-30 13:57+0000\n"
 "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 "Last-Translator: Automatically generated\n"
 "Language-Team: none\n"
@@ -545,7 +545,7 @@ msgstr ""
 
 #: gui/editgamedialog.cpp:163 gui/options.cpp:2022 gui/options.cpp:2197
 #: backends/graphics/atari/atari-graphics.cpp:955
-#: backends/graphics/sdl/sdl-graphics.cpp:436
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Graphics"
 msgstr ""
 
@@ -1719,7 +1719,7 @@ msgstr ""
 msgid "Check on the scummvm.org website for updates of shader packs"
 msgstr ""
 
-#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:427
+#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
 msgid "Fullscreen mode"
 msgstr ""
 
@@ -3734,14 +3734,14 @@ msgid "Choose a new folder"
 msgstr ""
 
 #: backends/graphics/atari/atari-graphics.cpp:959
-#: backends/graphics/sdl/sdl-graphics.cpp:458
+#: backends/graphics/sdl/sdl-graphics.cpp:464
 msgid "Toggle aspect ratio correction"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:258
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
 #: backends/graphics3d/ios/ios-graphics3d.cpp:356
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
 #: engines/twine/metaengine.cpp:360
 msgid "Center"
 msgstr ""
@@ -3749,68 +3749,68 @@ msgstr ""
 #: backends/graphics/opengl/opengl-graphics.cpp:259
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
 #: backends/graphics3d/ios/ios-graphics3d.cpp:357
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:247
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
 msgid "Pixel-perfect scaling"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:260
 #: backends/graphics3d/ios/ios-graphics3d.cpp:358
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:248
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
 msgid "Even pixels scaling"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:261
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
 #: backends/graphics3d/ios/ios-graphics3d.cpp:359
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:249
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
 msgid "Fit to window"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:262
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
 #: backends/graphics3d/ios/ios-graphics3d.cpp:360
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:250
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
 msgid "Stretch to window"
 msgstr ""
 
 #: backends/graphics/opengl/opengl-graphics.cpp:263
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
 #: backends/graphics3d/ios/ios-graphics3d.cpp:361
-#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:251
+#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
 msgid "Fit to window (4:3)"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:767
 #, c-format
 msgid "Resolution: %dx%d"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:855
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:811
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2654
 msgid "Active graphics filter:"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:876
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:832
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2688
 msgid "Enabled aspect ratio correction"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:878
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:834
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2694
 msgid "Disabled aspect ratio correction"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:891
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:847
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2710
 msgid "Filtering enabled"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:893
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:849
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2712
 msgid "Filtering disabled"
 msgstr ""
 
-#: backends/graphics/openglsdl/openglsdl-graphics.cpp:919
+#: backends/graphics/openglsdl/openglsdl-graphics.cpp:875
 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2739
 msgid "Stretch mode"
 msgstr ""
@@ -3824,29 +3824,29 @@ msgstr ""
 msgid "SDL Surface (forced 8bpp mode)"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:373
 #, c-format
 msgid "Saved screenshot '%s'"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:382
+#: backends/graphics/sdl/sdl-graphics.cpp:388
 msgid "Could not save screenshot"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:429
+#: backends/graphics/sdl/sdl-graphics.cpp:435
 msgid "Windowed mode"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440 engines/scumm/help.cpp:88
+#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
 msgid "Toggle fullscreen"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:447 engines/scumm/help.cpp:101
+#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
 #: engines/wintermute/keymapper_tables.h:960
 msgid "Toggle mouse capture"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:452
+#: backends/graphics/sdl/sdl-graphics.cpp:458
 #: engines/wintermute/keymapper_tables.h:646
 #: engines/wintermute/keymapper_tables.h:695
 #: engines/wintermute/keymapper_tables.h:1098
@@ -3859,27 +3859,27 @@ msgstr ""
 msgid "Save screenshot"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:465
+#: backends/graphics/sdl/sdl-graphics.cpp:471
 msgid "Toggle linear filtered scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:472
+#: backends/graphics/sdl/sdl-graphics.cpp:478
 msgid "Cycle through stretch modes"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:478
+#: backends/graphics/sdl/sdl-graphics.cpp:484
 msgid "Increase the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:484
+#: backends/graphics/sdl/sdl-graphics.cpp:490
 msgid "Decrease the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:491
+#: backends/graphics/sdl/sdl-graphics.cpp:497
 msgid "Switch to the next scaler"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:496
+#: backends/graphics/sdl/sdl-graphics.cpp:502
 msgid "Switch to the previous scaler"
 msgstr ""
 




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