[Scummvm-git-logs] scummvm master -> 16e260685366bdb173441a8ed270f1786382fe62
sev-
noreply at scummvm.org
Thu Mar 7 20:07:18 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
16e2606853 TWP: Pull the engine by request
Commit: 16e260685366bdb173441a8ed270f1786382fe62
https://github.com/scummvm/scummvm/commit/16e260685366bdb173441a8ed270f1786382fe62
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-03-07T21:06:51+01:00
Commit Message:
TWP: Pull the engine by request
Changed paths:
R engines/twp/POTFILES
R engines/twp/actions.h
R engines/twp/actorlib.cpp
R engines/twp/actorswitcher.cpp
R engines/twp/actorswitcher.h
R engines/twp/audio.cpp
R engines/twp/audio.h
R engines/twp/callback.cpp
R engines/twp/callback.h
R engines/twp/camera.cpp
R engines/twp/camera.h
R engines/twp/clipper/clipper.cpp
R engines/twp/clipper/clipper.hpp
R engines/twp/configure.engine
R engines/twp/console.cpp
R engines/twp/console.h
R engines/twp/credits.pl
R engines/twp/debugtools.cpp
R engines/twp/debugtools.h
R engines/twp/detection.cpp
R engines/twp/detection.h
R engines/twp/detection_tables.h
R engines/twp/dialog.cpp
R engines/twp/dialog.h
R engines/twp/dialogs.cpp
R engines/twp/dialogs.h
R engines/twp/enginedialogtarget.cpp
R engines/twp/enginedialogtarget.h
R engines/twp/font.cpp
R engines/twp/font.h
R engines/twp/genlib.cpp
R engines/twp/gfx.cpp
R engines/twp/gfx.h
R engines/twp/ggpack.cpp
R engines/twp/ggpack.h
R engines/twp/graph.cpp
R engines/twp/graph.h
R engines/twp/hud.cpp
R engines/twp/hud.h
R engines/twp/ids.h
R engines/twp/lighting.cpp
R engines/twp/lighting.h
R engines/twp/lip.cpp
R engines/twp/lip.h
R engines/twp/metaengine.cpp
R engines/twp/metaengine.h
R engines/twp/module.mk
R engines/twp/motor.cpp
R engines/twp/motor.h
R engines/twp/object.cpp
R engines/twp/object.h
R engines/twp/objectanimation.h
R engines/twp/objlib.cpp
R engines/twp/rectf.cpp
R engines/twp/rectf.h
R engines/twp/resmanager.cpp
R engines/twp/resmanager.h
R engines/twp/room.cpp
R engines/twp/room.h
R engines/twp/roomlib.cpp
R engines/twp/savegame.cpp
R engines/twp/savegame.h
R engines/twp/scenegraph.cpp
R engines/twp/scenegraph.h
R engines/twp/shaders.cpp
R engines/twp/shaders.h
R engines/twp/soundlib.cpp
R engines/twp/spritesheet.cpp
R engines/twp/spritesheet.h
R engines/twp/sqgame.cpp
R engines/twp/sqgame.h
R engines/twp/squirrel/sqapi.cpp
R engines/twp/squirrel/sqarray.h
R engines/twp/squirrel/sqbaselib.cpp
R engines/twp/squirrel/sqclass.cpp
R engines/twp/squirrel/sqclass.h
R engines/twp/squirrel/sqclosure.h
R engines/twp/squirrel/sqcompiler.cpp
R engines/twp/squirrel/sqcompiler.h
R engines/twp/squirrel/sqconfig.h
R engines/twp/squirrel/sqdebug.cpp
R engines/twp/squirrel/sqfuncproto.h
R engines/twp/squirrel/sqfuncstate.cpp
R engines/twp/squirrel/sqfuncstate.h
R engines/twp/squirrel/sqlexer.cpp
R engines/twp/squirrel/sqlexer.h
R engines/twp/squirrel/sqmem.cpp
R engines/twp/squirrel/sqobject.cpp
R engines/twp/squirrel/sqobject.h
R engines/twp/squirrel/sqopcodes.h
R engines/twp/squirrel/sqpcheader.h
R engines/twp/squirrel/sqstate.cpp
R engines/twp/squirrel/sqstate.h
R engines/twp/squirrel/sqstdaux.cpp
R engines/twp/squirrel/sqstdaux.h
R engines/twp/squirrel/sqstdblob.cpp
R engines/twp/squirrel/sqstdblob.h
R engines/twp/squirrel/sqstdblobimpl.h
R engines/twp/squirrel/sqstdio.cpp
R engines/twp/squirrel/sqstdio.h
R engines/twp/squirrel/sqstdmath.cpp
R engines/twp/squirrel/sqstdmath.h
R engines/twp/squirrel/sqstdrex.cpp
R engines/twp/squirrel/sqstdstream.cpp
R engines/twp/squirrel/sqstdstream.h
R engines/twp/squirrel/sqstdstring.cpp
R engines/twp/squirrel/sqstdstring.h
R engines/twp/squirrel/sqstdsystem.h
R engines/twp/squirrel/sqstring.h
R engines/twp/squirrel/sqtable.cpp
R engines/twp/squirrel/sqtable.h
R engines/twp/squirrel/squirrel.dsp
R engines/twp/squirrel/squirrel.h
R engines/twp/squirrel/squserdata.h
R engines/twp/squirrel/squtils.h
R engines/twp/squirrel/sqvm.cpp
R engines/twp/squirrel/sqvm.h
R engines/twp/squtil.cpp
R engines/twp/squtil.h
R engines/twp/syslib.cpp
R engines/twp/task.h
R engines/twp/thread.cpp
R engines/twp/thread.h
R engines/twp/time.cpp
R engines/twp/time.h
R engines/twp/tsv.cpp
R engines/twp/tsv.h
R engines/twp/twp.cpp
R engines/twp/twp.h
R engines/twp/util.cpp
R engines/twp/util.h
R engines/twp/vm.cpp
R engines/twp/vm.h
R engines/twp/walkboxnode.cpp
R engines/twp/walkboxnode.h
R engines/twp/yack.cpp
R engines/twp/yack.h
diff --git a/engines/twp/POTFILES b/engines/twp/POTFILES
deleted file mode 100644
index 523f89adf63..00000000000
--- a/engines/twp/POTFILES
+++ /dev/null
@@ -1,2 +0,0 @@
-engines/twp/dialogs.cpp
-engines/twp/metaengine.cpp
diff --git a/engines/twp/actions.h b/engines/twp/actions.h
deleted file mode 100644
index 58a92e8e5f6..00000000000
--- a/engines/twp/actions.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#ifndef TWP_ACTIONS_H
-#define TWP_ACTIONS_H
-
-namespace Twp {
-
-enum TwpAction {
- kSkipCutscene,
- kSelectActor1,
- kSelectActor2,
- kSelectActor3,
- kSelectActor4,
- kSelectActor5,
- kSelectActor6,
- kSelectChoice1,
- kSelectChoice2,
- kSelectChoice3,
- kSelectChoice4,
- kSelectChoice5,
- kSelectChoice6,
- kSelectPreviousActor,
- kSelectNextActor,
- kSkipText,
- kShowHotspots
-};
-
-}
-
-#endif
diff --git a/engines/twp/actorlib.cpp b/engines/twp/actorlib.cpp
deleted file mode 100644
index 1fee934f276..00000000000
--- a/engines/twp/actorlib.cpp
+++ /dev/null
@@ -1,1120 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "twp/twp.h"
-#include "twp/detection.h"
-#include "twp/hud.h"
-#include "twp/object.h"
-#include "twp/resmanager.h"
-#include "twp/room.h"
-#include "twp/sqgame.h"
-#include "twp/squtil.h"
-
-namespace Twp {
-
-// Sets the transparency for an actor's image in [0.0..1.0]
-static SQInteger actorAlpha(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqobj(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- float alpha;
- if (SQ_FAILED(sqget(v, 3, alpha)))
- return sq_throwerror(v, "failed to get alpha");
- debugC(kDebugActScript, "actorAlpha(%s, %f)", actor->_key.c_str(), alpha);
- actor->_node->setAlpha(alpha);
- return 0;
-}
-
-static SQInteger actorAnimationFlags(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqobj(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- sqpush(v, actor->_animFlags);
- return 1;
-}
-
-static SQInteger actorAnimationNames(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
-
- HSQOBJECT table;
- if (SQ_FAILED(sqget(v, 3, table)))
- return sq_throwerror(v, "failed to get table");
- if (!sq_istable(table))
- return sq_throwerror(v, "failed to get animation table");
-
- Common::String head;
- Common::String stand;
- Common::String walk;
- Common::String reach;
- sqgetf(table, "head", head);
- sqgetf(table, "stand", stand);
- sqgetf(table, "walk", walk);
- sqgetf(table, "reach", reach);
- actor->setAnimationNames(head, stand, walk, reach);
- return 0;
-}
-
-// Moves the specified actor to the room and x, y coordinates specified.
-// Also makes the actor face to given direction (options are: FACE_FRONT, FACE_BACK, FACE_LEFT, FACE_RIGHT).
-// If using a spot, moves the player to the spot as specified in a Wimpy file.
-static SQInteger actorAt(HSQUIRRELVM v) {
- SQInteger numArgs = sq_gettop(v);
- switch (numArgs) {
- case 3: {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- Common::SharedPtr<Object> spot = sqobj(v, 3);
- if (spot) {
- Math::Vector2d pos(spot->_node->getPos() + spot->_usePos);
- Object::setRoom(actor, spot->_room);
- actor->stopWalking();
- debugC(kDebugActScript, "actorAt %s at %s (%d, %d), room '%s'", actor->_key.c_str(), spot->_key.c_str(), (int)pos.getX(), (int)pos.getY(), spot->_room->_name.c_str());
- actor->_node->setPos(pos);
- actor->setFacing(getFacing(spot->_useDir, actor->getFacing()));
- } else {
- Common::SharedPtr<Room> room = sqroom(v, 3);
- if (!room)
- return sq_throwerror(v, "failed to get spot or room");
- debugC(kDebugActScript, "actorAt %s room '%s'", actor->_key.c_str(), room->_name.c_str());
- actor->stopWalking();
- Object::setRoom(actor, room);
- }
- return 0;
- }
- case 4: {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- SQInteger x, y;
- if (SQ_FAILED(sqget(v, 3, x)))
- return sq_throwerror(v, "failed to get x");
- if (SQ_FAILED(sqget(v, 4, y)))
- return sq_throwerror(v, "failed to get y");
- debugC(kDebugActScript, "actorAt %s room %lld, %lld", actor->_key.c_str(), x, y);
- actor->stopWalking();
- actor->_node->setPos(Math::Vector2d(x, y));
- return 0;
- }
- case 5:
- case 6: {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- Common::SharedPtr<Room> room = sqroom(v, 3);
- if (!room)
- return sq_throwerror(v, "failed to get room");
- SQInteger x, y;
- if (SQ_FAILED(sqget(v, 4, x)))
- return sq_throwerror(v, "failed to get x");
- if (SQ_FAILED(sqget(v, 5, y)))
- return sq_throwerror(v, "failed to get y");
- SQInteger dir = 0;
- if ((numArgs == 6) && SQ_FAILED(sqget(v, 6, dir)))
- return sq_throwerror(v, "failed to get direction");
- debugC(kDebugActScript, "actorAt %s, pos = (%lld,%lld), dir = %lld", actor->_key.c_str(), x, y, dir);
- actor->stopWalking();
- actor->_node->setPos(Math::Vector2d(x, y));
- actor->setFacing(getFacing(dir, actor->getFacing()));
- Object::setRoom(actor, room);
- return 0;
- }
- default:
- return sq_throwerror(v, "invalid number of arguments");
- }
-}
-
-static SQInteger actorBlinkRate(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- float min;
- if (SQ_FAILED(sqget(v, 3, min)))
- return sq_throwerror(v, "failed to get min");
- float max;
- if (SQ_FAILED(sqget(v, 4, max)))
- return sq_throwerror(v, "failed to get max");
- Object::blinkRate(actor, min, max);
- return 0;
-}
-
-// Adjusts the colour of the actor.
-//
-// . code-block:: Squirrel
-// actorColor(coroner, 0xc0c0c0)
-static SQInteger actorColor(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- SQInteger c;
- if (SQ_FAILED(sqget(v, 3, c)))
- return sq_throwerror(v, "failed to get color");
- actor->_node->setColor(Color::fromRgba(c));
- return 0;
-}
-
-// Sets the actor's costume to the (JSON) filename animation file.
-// If the actor is expected to preform the standard walk, talk, stand, reach animations, they need to exist in the file.
-// If a sheet is given, this is a sprite sheet containing all the images needed for the animation.
-static SQInteger actorCostume(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
-
- Common::String name;
- if (SQ_FAILED(sqget(v, 3, name)))
- return sq_throwerror(v, "failed to get name");
-
- Common::String sheet;
- if (sq_gettop(v) == 4)
- sqget(v, 4, sheet);
- debugC(kDebugActScript, "Actor costume %s %s", name.c_str(), sheet.c_str());
- actor->setCostume(name, sheet);
- return 0;
-}
-
-static SQInteger actorDistanceTo(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- Common::SharedPtr<Object> obj;
- if (sq_gettop(v) == 3) {
- obj = sqobj(v, 3);
- if (!obj)
- return sq_throwerror(v, "failed to get object");
- } else {
- obj = g_twp->_actor;
- }
- sqpush(v, distance(actor->_node->getPos(), obj->getUsePos()));
- return 1;
-}
-
-static SQInteger actorDistanceWithin(HSQUIRRELVM v) {
- SQInteger nArgs = sq_gettop(v);
- if (nArgs == 3) {
- Common::SharedPtr<Object> actor1(g_twp->_actor);
- Common::SharedPtr<Object> actor2(sqactor(v, 2));
- if (!actor2)
- return sq_throwerror(v, "failed to get actor");
- Common::SharedPtr<Object> obj = sqobj(v, 3);
- if (!obj)
- return sq_throwerror(v, "failed to get spot");
- if (actor1->_room != actor2->_room)
- return false;
- // not sure about this, needs to be check one day ;)
- sqpush(v, distance(actor1->_node->getAbsPos(), obj->getUsePos()) < distance(actor2->_node->getAbsPos(), obj->getUsePos()));
- return 1;
- }
-
- if (nArgs == 4) {
- Common::SharedPtr<Object> actor(sqactor(v, 2));
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- Common::SharedPtr<Object> obj(sqobj(v, 3));
- if (!obj)
- return sq_throwerror(v, "failed to get object");
- SQInteger dist;
- if (SQ_FAILED(sqget(v, 4, dist)))
- return sq_throwerror(v, "failed to get distance");
- if (actor->_room != obj->_room)
- return false;
- sqpush(v, distance(actor->_node->getAbsPos(), obj->getUsePos()) < dist);
- return 1;
- }
- return sq_throwerror(v, "actorDistanceWithin not implemented");
-}
-
-// Makes the actor face a given direction.
-// Directions are: FACE_FRONT, FACE_BACK, FACE_LEFT, FACE_RIGHT.
-// Similar to actorTurnTo, but will not animate the change, it will instantly be in the specified direction.
-static SQInteger actorFace(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- SQInteger nArgs = sq_gettop(v);
- if (nArgs == 2) {
- Facing dir = actor->getFacing();
- sqpush(v, (int)dir);
- return 1;
- }
-
- if (sq_gettype(v, 3) == OT_INTEGER) {
- SQInteger dir = 0;
- if (SQ_FAILED(sqget(v, 3, dir)))
- return sq_throwerror(v, "failed to get direction");
- // FACE_FLIP ?
- if (dir == 0x10) {
- Facing facing = flip(actor->getFacing());
- actor->setFacing(facing);
- } else {
- actor->setFacing((Facing)dir);
- }
- } else {
- Common::SharedPtr<Object> actor2 = sqactor(v, 3);
- if (!actor2)
- return sq_throwerror(v, "failed to get actor to face to");
- Facing facing = getFacingToFaceTo(actor, actor2);
- actor->setFacing(facing);
- }
- return 0;
-}
-
-static SQInteger actorHidden(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- SQInteger hidden = 0;
- if (SQ_FAILED(sqget(v, 3, hidden)))
- return sq_throwerror(v, "failed to get hidden");
- if (hidden && (g_twp->_actor == actor)) {
- g_twp->follow(nullptr);
- }
- actor->_node->setVisible(hidden == 0);
- return 0;
-}
-
-// Returns an array of all the actors that are currently within a specified trigger box.
-//
-// . code-block:: Squirrel
-// local stepsArray = triggerActors(AStreet.bookStoreLampTrigger)
-// if (stepsArray.len()) { // someone's on the steps
-// }
-static SQInteger actorInTrigger(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- Common::SharedPtr<Object> obj = sqobj(v, 3);
- if (!obj)
- return sq_throwerror(v, "failed to get object");
- bool inside = obj->contains(actor->_node->getAbsPos());
- sqpush(v, inside);
- return 1;
-}
-
-// Returns true if the specified actor is inside the specified walkbox from the wimpy file.
-//
-// . code-block:: Squirrel
-// sheriffsOfficeJailDoor =
-// {
-// name = "jail door"
-// actorInWalkbox(currentActor, "jail")
-// verbOpen = function()
-// {
-// if (jail_door_state == OPEN) {
-// sayLine("The door is already open.")
-// } else {
-// if (actorInWalkbox(currentActor, "jail")) {
-// sayLine("I can't open it from in here.")
-// return
-// } else {
-// startthread(openJailDoor)
-// }
-// }
-// }
-// }
-static SQInteger actorInWalkbox(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- Common::String name;
- if (SQ_FAILED(sqget(v, 3, name)))
- return sq_throwerror(v, "failed to get name");
- for (const auto &walkbox : g_twp->_room->_walkboxes) {
- if (walkbox._name == name) {
- if (walkbox.contains(actor->_node->getAbsPos())) {
- sqpush(v, true);
- return 1;
- }
- }
- }
- sqpush(v, false);
- return 1;
-}
-
-static SQInteger actorRoom(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- Common::SharedPtr<Room> room = actor->_room;
- if (!room) {
- sq_pushnull(v);
- } else {
- sqpush(v, room->_table);
- }
- return 1;
-}
-
-static SQInteger actorShowHideLayer(HSQUIRRELVM v, bool visible) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- Common::String layer;
- if (SQ_FAILED(sqget(v, 3, layer)))
- return sq_throwerror(v, "failed to get layer");
- actor->showLayer(layer, visible);
- return 0;
-}
-
-static SQInteger actorHideLayer(HSQUIRRELVM v) {
- return actorShowHideLayer(v, false);
-}
-
-static SQInteger actorShowLayer(HSQUIRRELVM v) {
- return actorShowHideLayer(v, true);
-}
-
-static SQInteger actorSlotSelectable(HSQUIRRELVM v) {
- SQInteger nArgs = sq_gettop(v);
- switch (nArgs) {
- case 2: {
- SQInteger selectable;
- if (SQ_FAILED(sqget(v, 2, selectable)))
- return sq_throwerror(v, "failed to get selectable");
- switch (selectable) {
- case OFF:
- g_twp->_actorSwitcher._mode &= (~asOn);
- break;
- case ON:
- g_twp->_actorSwitcher._mode |= asOn;
- break;
- case TEMP_UNSELECTABLE:
- g_twp->_actorSwitcher._mode |= asTemporaryUnselectable;
- break;
- case TEMP_SELECTABLE:
- g_twp->_actorSwitcher._mode &= ~asTemporaryUnselectable;
- break;
- default:
- return sq_throwerror(v, "invalid selectable value");
- }
- return 0;
- }
- case 3: {
- bool selectable;
- if (SQ_FAILED(sqget(v, 3, selectable)))
- return sq_throwerror(v, "failed to get selectable");
- if (sq_gettype(v, 2) == OT_INTEGER) {
- SQInteger slot;
- if (SQ_FAILED(sqget(v, 2, slot)))
- return sq_throwerror(v, "failed to get slot");
- g_twp->_hud->_actorSlots[slot - 1].selectable = selectable;
- } else {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- Common::String key;
- sqgetf(actor->_table, "_key", key);
- debugC(kDebugActScript, "actorSlotSelectable(%s, %s)", key.c_str(), selectable ? "yes" : "no");
- ActorSlot *slot = g_twp->_hud->actorSlot(actor);
- if (!slot)
- warning("slot for actor %s not found", key.c_str());
- else
- slot->selectable = selectable;
- }
- return 0;
- }
- default:
- return sq_throwerror(v, "invalid number of arguments");
- }
-}
-
-// If a direction is specified: makes the actor face a given direction, which cannot be changed no matter what the player does.
-// Directions are: FACE_FRONT, FACE_BACK, FACE_LEFT, FACE_RIGHT.
-// If "NO" is specified, it removes all locking and allows the actor to change its facing direction based on player input or otherwise.
-static SQInteger actorLockFacing(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- switch (sq_gettype(v, 3)) {
- case OT_INTEGER: {
- SQInteger facing = 0;
- if (SQ_FAILED(sqget(v, 3, facing)))
- return sq_throwerror(v, "failed to get facing");
- if (facing == 0)
- actor->resetLockFacing();
- else
- actor->lockFacing(facing);
- } break;
- case OT_TABLE: {
- HSQOBJECT obj;
- SQInteger back = static_cast<SQInteger>(Facing::FACE_BACK);
- SQInteger front = static_cast<SQInteger>(Facing::FACE_FRONT);
- SQInteger left = static_cast<SQInteger>(Facing::FACE_LEFT);
- SQInteger right = static_cast<SQInteger>(Facing::FACE_RIGHT);
- SQInteger reset = 0;
- sq_getstackobj(v, 3, &obj);
- sqgetf(v, obj, "back", back);
- sqgetf(v, obj, "front", front);
- sqgetf(v, obj, "left", left);
- sqgetf(v, obj, "right", right);
- sqgetf(v, obj, "reset", reset);
- if (reset != 0)
- actor->resetLockFacing();
- else
- actor->lockFacing((Facing)left, (Facing)right, (Facing)front, (Facing)back);
- } break;
- default:
- return sq_throwerror(v, "unknown facing type");
- }
- return 0;
-}
-
-static SQInteger actorPosX(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- sqpush(v, actor->_node->getPos().getX());
- return 1;
-}
-
-static SQInteger actorPosY(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- sqpush(v, actor->_node->getPos().getY());
- return 1;
-}
-
-// Plays the specified animation from the player's costume JSON filename.
-// If YES loop the animation. Default is NO.
-static SQInteger actorPlayAnimation(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- Common::String animation;
- if (SQ_FAILED(sqget(v, 3, animation)))
- return sq_throwerror(v, "failed to get animation");
- SQInteger loop = 0;
- if ((sq_gettop(v) >= 4) && (SQ_FAILED(sqget(v, 4, loop))))
- return sq_throwerror(v, "failed to get loop");
- debugC(kDebugActScript, "Play anim %s %s loop=%s", actor->_key.c_str(), animation.c_str(), loop ? "yes" : "no");
- actor->play(animation, loop != 0);
- return 0;
-}
-
-// Sets the rendering offset of the actor to x and y.
-//
-// A rendering offset of 0,0 would cause them to be rendered from the middle of their image.
-// Actor's are typically adjusted so they are rendered from the middle of the bottom of their feet.
-// To maintain sanity, it is best if all actors have the same image size and are all adjust the same, but this is not a requirement.
-static SQInteger actorRenderOffset(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- SQInteger x, y;
- if (SQ_FAILED(sqget(v, 3, x)))
- return sq_throwerror(v, "failed to get x");
- if (SQ_FAILED(sqget(v, 4, y)))
- return sq_throwerror(v, "failed to get y");
- actor->_node->setRenderOffset(Math::Vector2d(x, y));
- return 0;
-}
-
-static SQInteger actorStand(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- actor->stand();
- return 0;
-}
-
-// Makes the specified actor stop moving immediately.
-//
-// . code-block:: Squirrel
-// actorStopWalking(currentActor)
-// actorStopWalking(postalworker)
-static SQInteger actorStopWalking(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- actor->stopWalking();
- actor->stand();
- return 0;
-}
-
-// Set the text color of the specified actor's text that appears when they speak.
-static SQInteger actorTalkColors(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqobj(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- SQInteger color;
- if (SQ_FAILED(sqget(v, 3, color)))
- return sq_throwerror(v, "failed to get talk color");
- actor->_talkColor = Color::rgb(color);
- return 0;
-}
-
-// If an actor is specified, returns true if that actor is currently talking.
-// If no actor is specified, returns true if the player's current actor is currently talking.
-//
-// . code-block:: Squirrel
-// actorTalking()
-// actorTalking(vo)
-static SQInteger actorTalking(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor;
- if (sq_gettop(v) == 2) {
- actor = sqobj(v, 2);
- } else {
- actor = g_twp->_actor;
- }
- bool isTalking = actor && actor->getTalking() && actor->getTalking()->isEnabled();
- sqpush(v, isTalking);
- return 1;
-}
-
-// Turn to the pos, dir, object or actor over 2 frames.
-static SQInteger actorTurnTo(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- if (sq_gettype(v, 3) == OT_INTEGER) {
- SQInteger facing = 0;
- if (SQ_FAILED(sqget(v, 3, facing)))
- return sq_throwerror(v, "failed to get facing");
- actor->turn((Facing)facing);
- } else {
- Common::SharedPtr<Object> obj = sqobj(v, 3);
- if (!obj)
- return sq_throwerror(v, "failed to get object to face to");
- Object::turn(actor, obj);
- }
- return 0;
-}
-
-// Specifies the offset that will be applied to the actor's speech text that appears on screen.
-static SQInteger actorTalkOffset(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqobj(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- SQInteger x, y;
- if (SQ_FAILED(sqget(v, 3, x)))
- return sq_throwerror(v, "failed to get x");
- if (SQ_FAILED(sqget(v, 4, y)))
- return sq_throwerror(v, "failed to get y");
- actor->_talkOffset = Math::Vector2d(x, y);
- return 0;
-}
-
-static SQInteger actorUsePos(HSQUIRRELVM v) {
- Math::Vector2d usePos;
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- Common::SharedPtr<Object> obj = sqobj(v, 3);
- if (!obj)
- usePos = Math::Vector2d();
- else
- usePos = obj->_usePos;
- if (sq_gettop(v) == 4) {
- SQInteger dir;
- if (SQ_FAILED(sqget(v, 4, dir)))
- return sq_throwerror(v, "failed to get direction");
- else
- actor->_useDir = (Direction)dir;
- }
- actor->_usePos = usePos;
- return 0;
-}
-
-// Specifies whether the actor needs to abide by walkboxes or not.
-//
-// . code-block:: Squirrel
-// actorUseWalkboxes(coroner, NO)
-static SQInteger actorUseWalkboxes(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- SQInteger useWalkboxes = 1;
- if (SQ_FAILED(sqget(v, 3, useWalkboxes)))
- return sq_throwerror(v, "failed to get useWalkboxes");
- actor->_useWalkboxes = useWalkboxes != 0;
- return 0;
-}
-
-static SQInteger actorVolume(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- float volume = 0.0f;
- if (SQ_FAILED(sqget(v, 3, volume)))
- return sq_throwerror(v, "failed to get volume");
- actor->_volume = volume;
- return 0;
-}
-
-// Gets the specified actor to walk forward the distance specified.
-//
-// . code-block:: Squirrel
-// script sheriffOpening2() {
-// cutscene(@() {
-// actorAt(sheriff, CityHall.spot1)
-// actorWalkForward(currentActor, 50)
-// ...
-// }
-// }
-static SQInteger actorWalkForward(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- SQInteger dist;
- if (SQ_FAILED(sqget(v, 3, dist)))
- return sq_throwerror(v, "failed to get dist");
- Math::Vector2d dir;
- switch (actor->getFacing()) {
- case Facing::FACE_FRONT:
- dir = Math::Vector2d(0, -dist);
- break;
- case Facing::FACE_BACK:
- dir = Math::Vector2d(0, dist);
- break;
- case Facing::FACE_LEFT:
- dir = Math::Vector2d(-dist, 0);
- break;
- case Facing::FACE_RIGHT:
- dir = Math::Vector2d(dist, 0);
- break;
- }
- Object::walk(actor, (actor->_node->getAbsPos() + dir));
- return 0;
-}
-
-// Returns true if the specified actor is currently walking.
-// If no actor is specified, then returns true if the current player character is walking.
-//
-// . code-block:: Squirrel
-// script _startWriting() {
-// if (!actorWalking(this)) {
-// if (notebookOpen == NO) {
-// actorPlayAnimation(reyes, "start_writing", NO)
-// breaktime(0.30)
-// }
-// ...
-// }
-//}
-static SQInteger actorWalking(HSQUIRRELVM v) {
- SQInteger nArgs = sq_gettop(v);
- Common::SharedPtr<Object> actor;
- if (nArgs == 1) {
- actor = g_twp->_actor;
- } else if (nArgs == 2) {
- actor = sqactor(v, 2);
- }
- sqpush(v, actor && actor->isWalking());
- return 1;
-}
-
-// Sets the walk speed of an actor.
-//
-// The numbers are in pixel's per second.
-// The vertical movement is typically half (or more) than the horizontal movement to simulate depth in the 2D world.
-static SQInteger actorWalkSpeed(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- SQInteger x, y;
- if (SQ_FAILED(sqget(v, 3, x)))
- return sq_throwerror(v, "failed to get x");
- if (SQ_FAILED(sqget(v, 4, y)))
- return sq_throwerror(v, "failed to get y");
- actor->_walkSpeed = Math::Vector2d(x, y);
- return 0;
-}
-
-// Tells the specified actor to walk to an x/y position or to an actor position or to an object position.
-static SQInteger actorWalkTo(HSQUIRRELVM v) {
- SQInteger nArgs = sq_gettop(v);
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- if (nArgs == 3) {
- Common::SharedPtr<Object> obj = sqobj(v, 3);
- if (!obj)
- return sq_throwerror(v, "failed to get actor or object");
- else
- Object::walk(actor, obj);
- } else if ((nArgs == 4) || (nArgs == 5)) {
- SQInteger x, y;
- if (SQ_FAILED(sqget(v, 3, x)))
- return sq_throwerror(v, "failed to get x");
- if (SQ_FAILED(sqget(v, 4, y)))
- return sq_throwerror(v, "failed to get y");
- SQInteger facing = 0;
- if (nArgs == 5) {
- if (SQ_FAILED(sqget(v, 5, facing)))
- return sq_throwerror(v, "failed to get dir");
- }
- Object::walk(actor, Math::Vector2d(x, y), facing);
- } else {
- return sq_throwerror(v, "invalid number of arguments in actorWalkTo");
- }
- return 0;
-}
-
-static SQInteger addSelectableActor(HSQUIRRELVM v) {
- SQInteger slot;
- if (SQ_FAILED(sqget(v, 2, slot)))
- return sq_throwerror(v, "failed to get slot");
- Common::SharedPtr<Object> actor = sqactor(v, 3);
- g_twp->_hud->_actorSlots[slot - 1].actor = actor;
- return 0;
-}
-
-// Creates a new actor from a table.
-//
-// An actor is defined in the DefineActors.nut file.
-static SQInteger createActor(HSQUIRRELVM v) {
- if (sq_gettype(v, 2) != OT_TABLE)
- return sq_throwerror(v, "failed to get a table");
-
- HSQUIRRELVM vm = g_twp->getVm();
- Common::SharedPtr<Object> actor = Object::createActor();
- sq_resetobject(&actor->_table);
- sq_getstackobj(v, 2, &actor->_table);
- sq_addref(vm, &actor->_table);
- setId(actor->_table, g_twp->_resManager->newActorId());
-
- Common::String key;
- sqgetf(actor->_table, "_key", key);
- actor->_key = key;
-
- debugC(kDebugActScript, "Create actor %s %d", key.c_str(), actor->getId());
- actor->_nodeAnim->remove();
- actor->_node->remove();
- actor->_node = Common::SharedPtr<Node>(new ActorNode(actor));
- actor->_nodeAnim = Common::SharedPtr<Anim>(new Anim(actor.get()));
- actor->_node->addChild(actor->_nodeAnim.get());
- g_twp->_actors.push_back(actor);
-
- sq_pushobject(v, actor->_table);
- return 1;
-}
-
-static SQInteger flashSelectableActor(HSQUIRRELVM v) {
- SQInteger time = 0;
- if (SQ_FAILED(sqget(v, 2, time)))
- return sq_throwerror(v, "failed to get time");
- g_twp->flashSelectableActor(time);
- return 0;
-}
-
-struct GetStrings {
- explicit GetStrings(Common::StringArray &texts) : _texts(texts) {}
-
- void operator()(HSQOBJECT item) {
- _texts.push_back(sq_objtostring(&item));
- }
-
-private:
- Common::StringArray &_texts;
-};
-
-static SQInteger sayOrMumbleLine(HSQUIRRELVM v) {
- Common::SharedPtr<Object> obj;
- int index;
- Common::StringArray texts;
- if (sq_gettype(v, 2) == OT_TABLE) {
- obj = sqobj(v, 2);
- index = 3;
- } else {
- index = 2;
- obj = g_twp->_actor;
- }
-
- if (sq_gettype(v, index) == OT_ARRAY) {
- HSQOBJECT arr;
- sq_getstackobj(v, index, &arr);
- sqgetitems(arr, GetStrings(texts));
- } else {
- int numIds = sq_gettop(v) - index + 1;
- for (int i = 0; i < numIds; i++) {
- if (sq_gettype(v, index + i) != OT_NULL) {
- Common::String text;
- if (SQ_FAILED(sqget(v, index + i, text)))
- return sq_throwerror(v, "failed to get text");
- texts.push_back(text);
- }
- }
- }
- debugC(kDebugActScript, "sayline: %s, %s", obj->_key.c_str(), join(texts, "|").c_str());
- Object::say(obj, texts, obj->_talkColor);
- return 0;
-}
-
-// Causes an actor to say a line of dialog and play the appropriate talking animations.
-// In the first example, the actor ray will say the line.
-// In the second, the selected actor will say the line.
-// In the third example, the first line is displayed, then the second one.
-// See also:
-// - `mumbleLine method`
-static SQInteger sayLine(HSQUIRRELVM v) {
- g_twp->stopTalking();
- return sayOrMumbleLine(v);
-}
-
-// Say a line of dialog and play the appropriate talking animations.
-// In the first example, the actor ray will say the line.
-// In the second, the selected actor will say the line.
-// In the third example, the first line is displayed, then the second one.
-// See also:
-// - `mumbleLine method`
-static SQInteger sayLineAt(HSQUIRRELVM v) {
- SQInteger x, y;
- Common::String text;
- float duration = -1.0f;
- if (SQ_FAILED(sqget(v, 2, x)))
- return sq_throwerror(v, "failed to get x");
- if (SQ_FAILED(sqget(v, 3, y)))
- return sq_throwerror(v, "failed to get y");
- Color color;
- if (sq_gettype(v, 4) == OT_INTEGER) {
- SQInteger c;
- if (SQ_FAILED(sqget(v, 4, c)))
- return sq_throwerror(v, "failed to get color");
- color = Color::rgb(c);
- if (SQ_FAILED(sqget(v, 5, duration)))
- return sq_throwerror(v, "failed to get duration");
- if (SQ_FAILED(sqget(v, 6, text)))
- return sq_throwerror(v, "failed to get text");
- } else {
- Common::SharedPtr<Object> actor = sqactor(v, 4);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- Math::Vector2d pos = g_twp->roomToScreen(actor->_node->getAbsPos());
- x = pos.getX();
- y = pos.getY();
- color = actor->_talkColor;
- if (SQ_FAILED(sqget(v, 6, text)))
- return sq_throwerror(v, "failed to get text");
- }
-
- warning("TODO: saylineAt: (%lld,%lld) text=%s color=%s duration=%f", x, y, text.c_str(), color.toStr().c_str(), duration);
- return 0;
-}
-
-// returns true if the specified actor is currently in the screen.
-static SQInteger isActorOnScreen(HSQUIRRELVM v) {
- Common::SharedPtr<Object> obj = sqobj(v, 2);
- if (!obj)
- return sq_throwerror(v, "failed to get actor/object");
-
- if (obj->_room != g_twp->_room) {
- sqpush(v, false);
- } else {
- Math::Vector2d pos = obj->_node->getPos() - g_twp->getGfx().cameraPos();
- Math::Vector2d size = g_twp->getGfx().camera();
- bool isOnScreen = Common::Rect(0.0f, 0.0f, size.getX(), size.getY()).contains(pos.getX(), pos.getY());
- sqpush(v, isOnScreen);
- }
- return 1;
-}
-
-static SQInteger isActorSelectable(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor");
- ActorSlot *slot = g_twp->_hud->actorSlot(actor);
- bool selectable = slot && slot->selectable;
- sqpush(v, selectable);
- return 1;
-}
-
-// If an actor is specified, returns true otherwise returns false.
-static SQInteger is_actor(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor(sqactor(v, 2));
- sqpush(v, actor != nullptr);
- return 1;
-}
-
-// Returns an array with every single actor that has been defined in the game so far, including non-player characters.
-// See also masterRoomArray.
-static SQInteger masterActorArray(HSQUIRRELVM v) {
- sq_newarray(v, 0);
- for (auto actor : g_twp->_actors) {
- sqpush(v, actor->_table);
- sq_arrayappend(v, -2);
- }
- return 1;
-}
-
-// Makes actor say a line or multiple lines.
-// Unlike sayLine this line will not interrupt any other talking on the screen.
-// Cannot be interrupted by normal sayLines.
-// See also:
-// - `sayLine method`.
-static SQInteger mumbleLine(HSQUIRRELVM v) {
- return sayOrMumbleLine(v);
-}
-
-// Stops all the current sayLines or mumbleLines that the actor is currently saying or are queued to be said.
-// Passing ALL will stop anyone who is talking to stop.
-// If no parameter is passed, it will stop the currentActor talking.
-static SQInteger stopTalking(HSQUIRRELVM v) {
- SQInteger nArgs = sq_gettop(v);
- if (nArgs == 2) {
- if (sq_gettype(v, 2) == OT_INTEGER) {
- g_twp->stopTalking();
- } else {
- Common::SharedPtr<Object> actor = sqobj(v, 2);
- if (!actor)
- return sq_throwerror(v, "failed to get actor/object");
- actor->stopTalking();
- }
- } else if (nArgs == 1) {
- g_twp->_actor->stopTalking();
- }
- return 0;
-}
-
-// Causes the actor to become the selected actor.
-// If they are in the same room as the last selected actor the camera will pan over to them.
-// If they are in a different room, the camera will cut to the new room.
-// The UI will change to reflect the new actor and their inventory.
-static SQInteger selectActor(HSQUIRRELVM v) {
- g_twp->setActor(sqobj(v, 2));
- return 0;
-}
-
-// Returns an array of all the actors that are currently within a specified trigger box.
-//
-// . code-block:: Squirrel
-// local stepsArray = triggerActors(AStreet.bookStoreLampTrigger)
-// if (stepsArray.len()) { // someone's on the steps
-// }
-static SQInteger triggerActors(HSQUIRRELVM v) {
- Common::SharedPtr<Object> obj = sqobj(v, 2);
- if (!obj)
- return sq_throwerror(v, "failed to get object");
- sq_newarray(v, 0);
- for (auto actor : g_twp->_actors) {
- if (obj->contains(actor->_node->getPos())) {
- sq_pushobject(v, actor->_table);
- sq_arrayappend(v, -2);
- }
- }
- return 1;
-}
-
-static SQInteger verbUIColors(HSQUIRRELVM v) {
- SQInteger actorSlot;
- if (SQ_FAILED(sqget(v, 2, actorSlot)))
- return sq_throwerror(v, "failed to get actorSlot");
- HSQOBJECT table;
- if (SQ_FAILED(sqget(v, 3, table)))
- return sq_throwerror(v, "failed to get table");
- if (!sq_istable(table))
- return sq_throwerror(v, "failed to get verb definitionTable");
-
- // get mandatory colors
- SQInteger
- sentence = 0,
- verbNormal = 0,
- verbNormalTint = 0,
- verbHighlight = 0,
- verbHighlightTint = 0,
- inventoryFrame = 0,
- inventoryBackground = 0;
- sqgetf(table, "sentence", sentence);
- sqgetf(table, "verbNormal", verbNormal);
- sqgetf(table, "verbNormalTint", verbNormalTint);
- sqgetf(table, "verbHighlight", verbHighlight);
- sqgetf(table, "verbHighlightTint", verbHighlightTint);
- sqgetf(table, "inventoryFrame", inventoryFrame);
- sqgetf(table, "inventoryBackground", inventoryBackground);
-
- // get optional colors
- SQInteger retroNormal = verbNormal;
- SQInteger retroHighlight = verbNormalTint;
- SQInteger dialogNormal = verbNormal;
- SQInteger dialogHighlight = verbHighlight;
- sqgetf(table, "retroNormal", retroNormal);
- sqgetf(table, "retroHighlight", retroHighlight);
- sqgetf(table, "dialogNormal", dialogNormal);
- sqgetf(table, "dialogHighlight", dialogHighlight);
-
- g_twp->_hud->_actorSlots[actorSlot - 1].verbUiColors =
- VerbUiColors(
- Color::rgb(sentence),
- Color::rgb(verbNormal),
- Color::rgb(verbNormalTint),
- Color::rgb(verbHighlight),
- Color::rgb(verbHighlightTint),
- Color::rgb(dialogNormal),
- Color::rgb(dialogHighlight),
- Color::rgb(inventoryFrame),
- Color::rgb(inventoryBackground),
- Color::rgb(retroNormal),
- Color::rgb(retroHighlight));
- return 0;
-}
-
-void sqgame_register_actorlib(HSQUIRRELVM v) {
- regFunc(v, actorAnimationFlags, "actorAnimationFlags");
- regFunc(v, actorAnimationNames, "actorAnimationNames");
- regFunc(v, actorAlpha, "actorAlpha");
- regFunc(v, actorAt, "actorAt");
- regFunc(v, actorBlinkRate, "actorBlinkRate");
- regFunc(v, actorColor, "actorColor");
- regFunc(v, actorCostume, "actorCostume");
- regFunc(v, actorDistanceTo, "actorDistanceTo");
- regFunc(v, actorDistanceWithin, "actorDistanceWithin");
- regFunc(v, actorFace, "actorFace");
- regFunc(v, actorHidden, "actorHidden");
- regFunc(v, actorHideLayer, "actorHideLayer");
- regFunc(v, actorInTrigger, "actorInTrigger");
- regFunc(v, actorInWalkbox, "actorInWalkbox");
- regFunc(v, actorLockFacing, "actorLockFacing");
- regFunc(v, actorPlayAnimation, "actorPlayAnimation");
- regFunc(v, actorPosX, "actorPosX");
- regFunc(v, actorPosY, "actorPosY");
- regFunc(v, actorRenderOffset, "actorRenderOffset");
- regFunc(v, actorRoom, "actorRoom");
- regFunc(v, actorShowLayer, "actorShowLayer");
- regFunc(v, actorSlotSelectable, "actorSlotSelectable");
- regFunc(v, actorStand, "actorStand");
- regFunc(v, actorStopWalking, "actorStopWalking");
- regFunc(v, actorTalkColors, "actorTalkColors");
- regFunc(v, actorTalking, "actorTalking");
- regFunc(v, actorTalkOffset, "actorTalkOffset");
- regFunc(v, actorTurnTo, "actorTurnTo");
- regFunc(v, actorUsePos, "actorUsePos");
- regFunc(v, actorUseWalkboxes, "actorUseWalkboxes");
- regFunc(v, actorVolume, "actorVolume");
- regFunc(v, actorWalking, "actorWalking");
- regFunc(v, actorWalkForward, "actorWalkForward");
- regFunc(v, actorWalkSpeed, "actorWalkSpeed");
- regFunc(v, actorWalkTo, "actorWalkTo");
- regFunc(v, addSelectableActor, "addSelectableActor");
- regFunc(v, createActor, "createActor");
- regFunc(v, flashSelectableActor, "flashSelectableActor");
- regFunc(v, is_actor, "is_actor");
- regFunc(v, isActorOnScreen, "isActorOnScreen");
- regFunc(v, isActorSelectable, "isActorSelectable");
- regFunc(v, mumbleLine, "mumbleLine");
- regFunc(v, masterActorArray, "masterActorArray");
- regFunc(v, sayLine, "sayLine");
- regFunc(v, sayLineAt, "sayLineAt");
- regFunc(v, selectActor, "selectActor");
- regFunc(v, stopTalking, "stopTalking");
- regFunc(v, triggerActors, "triggerActors");
- regFunc(v, verbUIColors, "verbUIColors");
-}
-} // namespace Twp
diff --git a/engines/twp/actorswitcher.cpp b/engines/twp/actorswitcher.cpp
deleted file mode 100644
index 1d142e6db71..00000000000
--- a/engines/twp/actorswitcher.cpp
+++ /dev/null
@@ -1,168 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "twp/twp.h"
-#include "twp/actorswitcher.h"
-#include "twp/resmanager.h"
-#include "twp/util.h"
-
-#define DISABLE_ALPHA 0.f
-#define ENABLE_ALPHA 1.f
-#define INACTIVE_ALPHA 0.5f
-#define ACTOR_SEP 60.f
-#define MARGIN 30.f
-#define ANIM_DURATION 0.120f
-
-namespace Twp {
-
-ActorSwitcherSlot::ActorSwitcherSlot(const Common::String &icon_, Color back_, Color frame_, SelectFunc *selectFunc_, int id_) {
- icon = icon_;
- back = back_;
- frame = frame_;
- selectFunc = selectFunc_;
- id = id_;
-}
-
-void ActorSwitcherSlot::select() {
- if (selectFunc) {
- selectFunc(id);
- }
-}
-
-ActorSwitcher::ActorSwitcher() : Node("ActorSwitcher") {
- _alpha = ENABLE_ALPHA;
-}
-
-Math::Matrix4 ActorSwitcher::transform(Math::Matrix4 trsf, int index) {
- float animPos = _mouseOver ? _animPos : 1.f;
- Math::Vector3d pos(SCREEN_WIDTH - MARGIN, SCREEN_HEIGHT - MARGIN - animPos * ACTOR_SEP * index, 0.f);
- Math::Vector2d s(2.f, 2.f);
- trsf.translate(pos);
- Twp::scale(trsf, s);
- return trsf;
-}
-
-float ActorSwitcher::getAlpha(size_t index) const {
- if (index == (_slots.size() - 1))
- return ENABLE_ALPHA;
- if (_mode & asTemporaryUnselectable)
- return INACTIVE_ALPHA;
- if (_mode & asOn)
- return _mouseOver ? ENABLE_ALPHA : _alpha;
- return _mouseOver ? INACTIVE_ALPHA : DISABLE_ALPHA;
-}
-
-void ActorSwitcher::drawIcon(const Common::String &icon, Color backColor, Color frameColor, Math::Matrix4 trsf, int index) {
- SpriteSheet *gameSheet = g_twp->_resManager->spriteSheet("GameSheet");
- Texture *texture = g_twp->_resManager->texture(gameSheet->meta.image);
- const SpriteSheetFrame &iconBackFrame = gameSheet->getFrame("icon_background");
- const SpriteSheetFrame &iconActorFrame = gameSheet->getFrame(icon);
- const SpriteSheetFrame &iconFrame = gameSheet->getFrame("icon_frame");
- Math::Matrix4 t = transform(trsf, index);
- float alpha = getAlpha(index);
-
- drawSprite(iconBackFrame, texture, Color::withAlpha(backColor, alpha), t);
- drawSprite(iconActorFrame, texture, Color::withAlpha(Color(), alpha), t);
- drawSprite(iconFrame, texture, Color::withAlpha(frameColor, alpha), t);
-}
-
-void ActorSwitcher::drawCore(Math::Matrix4 trsf) {
- if (_mouseOver) {
- for (size_t i = 0; i < _slots.size(); i++) {
- ActorSwitcherSlot &slot = _slots[i];
- drawIcon(slot.icon, slot.back, slot.frame, trsf, i);
- }
- } else if (!_slots.empty()) {
- ActorSwitcherSlot &slot = _slots[0];
- drawIcon(slot.icon, slot.back, slot.frame, trsf, 0);
- }
-}
-
-void ActorSwitcher::drawSprite(const SpriteSheetFrame &sf, Texture *texture, Color color, Math::Matrix4 trsf) {
- Math::Vector3d pos(sf.spriteSourceSize.left - sf.sourceSize.getX() / 2.f, -sf.spriteSourceSize.height() - sf.spriteSourceSize.top + sf.sourceSize.getY() / 2.f, 0.f);
- trsf.translate(pos);
- g_twp->getGfx().drawSprite(sf.frame, *texture, color, trsf);
-}
-
-float ActorSwitcher::height() const {
- float n = _mouseOver ? _slots.size() : 1.0f;
- return n * ACTOR_SEP;
-}
-
-int ActorSwitcher::iconIndex(Math::Vector2d pos) const {
- float y = SCREEN_HEIGHT - pos.getY();
- return _slots.size() - 1 - (int)((height() - y) / ACTOR_SEP);
-}
-
-Common::Rect ActorSwitcher::rect() const {
- float h = height();
- return Common::Rect(Common::Point(SCREEN_WIDTH - ACTOR_SEP, SCREEN_HEIGHT - h), ACTOR_SEP, h);
-}
-
-void ActorSwitcher::update(const Common::Array<ActorSwitcherSlot> &slots, float elapsed) {
- if (!_visible)
- return;
-
- _slots = slots;
-
- // update flash icon
- if ((_flash != 0) && ((_flash == -1) || (_flashElapsed < _flash))) {
- _flashElapsed = _flashElapsed + elapsed;
- _alpha = 0.6f + 0.4f * sin(M_PI * 2.f * _flashElapsed);
- } else {
- _flash = 0;
- _flashElapsed = 0.f;
- _alpha = INACTIVE_ALPHA;
- }
-
- // check if mouse is over actor icons or gear icon
- Math::Vector2d scrPos = g_twp->winToScreen(g_twp->_cursor.pos);
- bool oldMouseOver = _mouseOver;
- _mouseOver = !_down && rect().contains(scrPos.getX(), scrPos.getY());
-
- // update anim
- _animElapsed = _animElapsed + elapsed;
-
- // stop anim or flash if necessary
- if (oldMouseOver != _mouseOver) {
- _animElapsed = 0.f;
- if (_mouseOver)
- _flash = 0;
- }
-
- // update anim pos
- _animPos = MIN(1.f, _animElapsed / ANIM_DURATION);
-
- // check if we select an actor or gear icon
- if (_mouseOver && (g_twp->_cursor.leftDown) && !_down) {
- _down = true;
- // check if we allow to select an actor
- size_t iconIdx = iconIndex(scrPos);
- if ((_mode == asOn) || (iconIdx == (_slots.size() - 1))) {
- if (_slots[iconIdx].selectFunc != nullptr)
- _slots[iconIdx].select();
- }
- }
- if (!g_twp->_cursor.leftDown)
- _down = false;
-}
-
-} // namespace Twp
diff --git a/engines/twp/actorswitcher.h b/engines/twp/actorswitcher.h
deleted file mode 100644
index cf5f28cd1c4..00000000000
--- a/engines/twp/actorswitcher.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#ifndef TWP_ACTORSWITCHER_H
-#define TWP_ACTORSWITCHER_H
-
-#include "common/func.h"
-#include "twp/scenegraph.h"
-
-namespace Twp {
-
-#define asNone 0
-#define asOn 0x1
-#define asTemporaryUnselectable 0x2
-
-typedef void SelectFunc(int id);
-
-// This is where all the information about the actor icon stands
-struct ActorSwitcherSlot {
- ActorSwitcherSlot(const Common::String &icon_, Color back_, Color frame_, SelectFunc *selectFunc_, int id_ = 0);
-
- void select();
-
- Common::String icon;
- Color back, frame;
- SelectFunc *selectFunc;
- int id;
-};
-
-// This allows to change the selected actors or to display the options (gear icon)
-class ActorSwitcher : public Node {
-public:
- ActorSwitcher();
-
- void update(const Common::Array<ActorSwitcherSlot> &slots, float elapsed);
- bool isMouseOver() const { return _mouseOver; }
- void setFlash(int flash) { _flash = flash; }
-
-protected:
- void drawCore(Math::Matrix4 trsf) override final;
- void drawSprite(const SpriteSheetFrame &sf, Texture *texture, Color color, Math::Matrix4 trsf);
- void drawIcon(const Common::String &icon, Color backColor, Color frameColor, Math::Matrix4 trsf, int index);
- Math::Matrix4 transform(Math::Matrix4 trsf, int index);
- float getAlpha(size_t index) const;
- float height() const;
- int iconIndex(Math::Vector2d pos) const;
- Common::Rect rect() const;
-
-public:
- int _mode = asNone; // current mode
-
-private:
- bool _mouseOver = false; // true when mouse is over the icons
- bool _down = false; // true when mouse button is down
- float _alpha = 0.f; // alpha value for the icon when flash is ON (flash != 0)
- int _flash = 0; // flash = 0: disable, flash = -1: enable, other values: time to flash
- float _flashElapsed = 0.f; // flash time elapsed in seconds
- float _animElapsed = 0.f, _animPos = 0.f; // animation time elapsed in seconds and current position in the animation [0f-1f]
- Common::Array<ActorSwitcherSlot> _slots; // list of slots containing icon, colors and select function
-};
-
-} // namespace Twp
-
-#endif
diff --git a/engines/twp/audio.cpp b/engines/twp/audio.cpp
deleted file mode 100644
index 3ced868cae3..00000000000
--- a/engines/twp/audio.cpp
+++ /dev/null
@@ -1,301 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "common/debug.h"
-#include "audio/mixer.h"
-#include "audio/mixer_intern.h"
-#include "audio/audiostream.h"
-#include "audio/decoders/vorbis.h"
-#include "audio/decoders/wave.h"
-#include "twp/twp.h"
-#include "twp/audio.h"
-#include "twp/object.h"
-#include "twp/resmanager.h"
-#include "twp/room.h"
-#include "twp/squtil.h"
-
-namespace Twp {
-
-void SoundStream::open(Common::SharedPtr<SoundDefinition> sndDef) {
- sndDef->load();
- _stream.open(sndDef->_buffer.data(), sndDef->_buffer.size());
-}
-
-uint32 SoundStream::read(void *dataPtr, uint32 dataSize) {
- return _stream.read(dataPtr, dataSize);
-}
-
-bool SoundStream::eos() const {
- return _stream.eos();
-}
-
-int64 SoundStream::pos() const {
- return _stream.pos();
-}
-
-int64 SoundStream::size() const {
- return _stream.size();
-}
-
-bool SoundStream::seek(int64 offset, int whence) {
- return _stream.seek(offset, whence);
-}
-
-SoundDefinition::SoundDefinition(const Common::String &name) : _name(name), _id(g_twp->_resManager->newSoundDefId()) {
-}
-
-void SoundDefinition::load() {
- if (!_loaded) {
- GGPackEntryReader entry;
- entry.open(*g_twp->_pack, _name);
- _buffer.resize(entry.size());
- entry.read(_buffer.data(), entry.size());
- }
-}
-
-bool AudioSystem::playing(int id) const {
- // channel ID ?
- if (id >= 1 && id <= NUM_AUDIO_SLOTS) {
- if (!_slots[id].busy)
- return false;
- id = g_twp->_mixer->getSoundID(_slots[id].handle);
- }
- // sound definition ID ?
- for (const auto &_slot : _slots) {
- if (_slot.busy && _slot.sndDef->getId() == id) {
- return g_twp->_mixer->isSoundHandleActive(_slot.handle);
- }
- }
- // sound ID ?
- return g_twp->_mixer->isSoundIDActive(id);
-}
-
-bool AudioSystem::playing(Common::SharedPtr<SoundDefinition> soundDef) const {
- for (const auto &_slot : _slots) {
- if (_slot.busy && _slot.sndDef == soundDef) {
- return g_twp->_mixer->isSoundHandleActive(_slot.handle);
- }
- }
- return false;
-}
-
-void AudioSystem::fadeOut(int id, float fadeTime) {
- if (fadeTime < 0.01f) {
- stop(id);
- } else {
- for (int i = 0; i < NUM_AUDIO_SLOTS; i++) {
- if (_slots[i].busy && _slots[i].id == id) {
- _slots[i].fadeOutTimeMs = fadeTime;
- }
- }
- }
-}
-
-void AudioSystem::stop(int id) {
- // channel ID ?
- if (id >= 1 && id <= NUM_AUDIO_SLOTS) {
- if (!_slots[id].busy)
- return;
- id = g_twp->_mixer->getSoundID(_slots[id].handle);
- }
- // sound definition ID ?
- for (auto &_slot : _slots) {
- if (_slot.busy && _slot.sndDef->getId() == id) {
- _slot.loopTimes = 0;
- g_twp->_mixer->stopHandle(_slot.handle);
- }
- }
- // sound ID ?
- g_twp->_mixer->stopID(id);
-}
-
-void AudioSystem::setMasterVolume(float vol) {
- _masterVolume = CLIP(vol, 0.f, 1.f);
-
- // update sounds
- for (auto &_slot : _slots) {
- if (_slot.busy && g_twp->_mixer->isSoundHandleActive(_slot.handle)) {
- g_twp->_mixer->setChannelVolume(_slot.handle, _slot.volume * _masterVolume);
- }
- }
-}
-
-float AudioSystem::getMasterVolume() const {
- return _masterVolume;
-}
-
-void AudioSystem::updateVolume(AudioSlot *slot) {
- float vol = _masterVolume * slot->volume;
- if (slot->fadeInTimeMs) {
- vol *= (g_twp->_mixer->getElapsedTime(slot->handle).msecs() / slot->total);
- }
- if (slot->fadeOutTimeMs) {
- float startFade = slot->total - slot->fadeOutTimeMs;
- float progress = (g_twp->_mixer->getElapsedTime(slot->handle).msecs() - startFade) / slot->fadeOutTimeMs;
- if ((progress >= 0) && (progress <= 1.f)) {
- vol *= (1.f - progress);
- }
- if (progress > 1.0f) {
- slot->loopTimes = 0;
- g_twp->_mixer->stopHandle(slot->handle);
- return;
- }
- }
- if (slot->objId) {
- Common::SharedPtr<Object> obj = sqobj(slot->objId);
- if (obj) {
- float volObj = 0.f;
- if (obj->_room == g_twp->_room) {
- float width = g_twp->_room->getScreenSize().getX();
- float x = g_twp->cameraPos().getX();
- float diff = abs(x - obj->_node->getAbsPos().getX());
- if (diff > (1.5f * width)) {
- volObj = 0.f;
- } else if (diff < (0.25f * width)) {
- volObj = 1.f;
- } else {
- volObj = (width - (diff - (0.25f * width))) / width;
- }
-
- float pan = CLIP((obj->_node->getAbsPos().getX() - x) / (width / 2), -1.0f, 1.0f);
- g_twp->_mixer->setChannelBalance(slot->handle, (int8)(pan * 127));
- }
- vol *= volObj;
- }
- }
- g_twp->_mixer->setChannelVolume(slot->handle, vol * Audio::Mixer::kMaxChannelVolume);
-}
-
-void AudioSystem::setVolume(int id, float vol) {
- // channel ID ?
- if (id >= 1 && id <= NUM_AUDIO_SLOTS) {
- if (!_slots[id].busy)
- return;
- id = g_twp->_mixer->getSoundID(_slots[id].handle);
- }
- // sound definition ID or sound ID ?
- for (auto &_slot : _slots) {
- if (_slot.busy && ((_slot.sndDef->getId() == id) || (g_twp->_mixer->getSoundID(_slot.handle) == id))) {
- _slot.volume = vol;
- updateVolume(&_slot);
- }
- }
-}
-
-void AudioSystem::update(float) {
- for (auto &_slot : _slots) {
- if (_slot.busy && !g_twp->_mixer->isSoundHandleActive(_slot.handle)) {
- if ((_slot.loopTimes == -1) || _slot.loopTimes > 0) {
- if (_slot.loopTimes != -1) {
- _slot.loopTimes--;
- }
- Audio::SeekableAudioStream *audioStream;
- Common::String name = _slot.sndDef->getName();
- _slot.stream.seek(0);
- if (name.hasSuffixIgnoreCase(".ogg")) {
- audioStream = Audio::makeVorbisStream(&_slot.stream, DisposeAfterUse::NO);
- } else if (name.hasSuffixIgnoreCase(".wav")) {
- audioStream = Audio::makeWAVStream(&_slot.stream, DisposeAfterUse::NO);
- } else {
- error("AudioSystem::update(): Unexpected audio format: %s", name.c_str());
- }
- g_twp->_mixer->playStream(_slot.soundType, &_slot.handle, audioStream, _slot.id, _slot.volume);
- } else {
- _slot.busy = false;
- }
- }
- }
- // sound definition ID or sound ID ?
- for (auto &_slot : _slots) {
- if (_slot.busy) {
- updateVolume(&_slot);
- }
- }
-}
-
-AudioSlot *AudioSystem::getFreeSlot() {
- for (auto &_slot : _slots) {
- AudioSlot *slot = &_slot;
- if (!slot->busy || !g_twp->_mixer->isSoundHandleActive(slot->handle)) {
- slot->busy = false;
- return slot;
- }
- }
- return nullptr;
-}
-
-int AudioSystem::play(Common::SharedPtr<SoundDefinition> sndDef, Audio::Mixer::SoundType cat, int loopTimes, float fadeInTimeMs, float volume, int objId) {
- AudioSlot *slot = getFreeSlot();
- if (!slot)
- return 0;
-
- const Common::String &name = sndDef->getName();
- Audio::SeekableAudioStream *audioStream = nullptr;
- if (name.hasSuffixIgnoreCase(".ogg")) {
- slot->stream.open(sndDef);
- audioStream = Audio::makeVorbisStream(&slot->stream, DisposeAfterUse::NO);
- } else if (name.hasSuffixIgnoreCase(".wav")) {
- slot->stream.open(sndDef);
- audioStream = Audio::makeWAVStream(&slot->stream, DisposeAfterUse::NO);
- } else {
- error("Unexpected audio format: %s", name.c_str());
- }
- if (!audioStream)
- error("Failed to load audio: %s", name.c_str());
-
- int id = g_twp->_resManager->newSoundId();
- if (fadeInTimeMs > 0.f) {
- volume = 0;
- }
- g_twp->_mixer->playStream(cat, &slot->handle, audioStream, id, volume * _masterVolume);
- slot->id = id;
- slot->objId = objId;
- slot->sndDef = sndDef;
- slot->busy = true;
- slot->volume = volume;
- slot->fadeInTimeMs = fadeInTimeMs;
- slot->fadeOutTimeMs = 0;
- slot->total = audioStream->getLength().msecs();
- slot->loopTimes = loopTimes;
- slot->soundType = cat;
- return id;
-}
-
-int AudioSystem::getElapsed(int id) const {
- for (const auto &slot : _slots) {
- if (slot.id == id) {
- Audio::Timestamp t = g_twp->_mixer->getElapsedTime(slot.handle);
- return t.msecs();
- }
- }
- return 0;
-}
-
-int AudioSystem::getDuration(int id) const {
- for (const auto &_slot : _slots) {
- if (_slot.id == id) {
- return _slot.total;
- }
- }
- return 0;
-}
-
-} // namespace Twp
diff --git a/engines/twp/audio.h b/engines/twp/audio.h
deleted file mode 100644
index a9bc14f00be..00000000000
--- a/engines/twp/audio.h
+++ /dev/null
@@ -1,127 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#ifndef TWP_AUDIO_H
-#define TWP_AUDIO_H
-
-#include "common/str.h"
-#include "common/array.h"
-#include "common/stream.h"
-#include "audio/mixer.h"
-#include "twp/ggpack.h"
-
-namespace Audio {
-
-class SeekableAudioStream;
-}
-
-namespace Twp {
-
-enum {
- NUM_AUDIO_SLOTS = 32
-};
-
-class AudioChannel;
-class SoundDefinition;
-
-class SoundDefinition;
-class SoundStream : public Common::SeekableReadStream {
-public:
- void open(Common::SharedPtr<SoundDefinition> sndDef);
-
- virtual uint32 read(void *dataPtr, uint32 dataSize) override;
- virtual bool eos() const override;
-
- virtual int64 pos() const override;
- virtual int64 size() const override;
- virtual bool seek(int64 offset, int whence = SEEK_SET) override;
-
-private:
- MemStream _stream;
-};
-
-class SoundDefinition {
-public:
- friend class SoundStream;
-
-public:
- SoundDefinition(const Common::String &name);
-
- void load();
- int getId() const { return _id; }
- Common::String getName() const { return _name; }
-
-private:
- int _id; // identifier for this sound
- Common::String _name; // name of the sound to load
- Common::Array<byte> _buffer; // buffer containing the sound data
- bool _loaded = false; // indicates whether or not the sound buffer has been loaded
-};
-
-struct AudioSlot {
- Audio::SoundHandle handle; // handle returned when this sound has been played
- Common::SharedPtr<SoundDefinition> sndDef; // sound definition associated to this slot
- SoundStream stream; // audio stream
- bool busy = false; // is sound active
- float volume = 1.f; // actual volume for this slot
- float fadeInTimeMs = 0.f; // fade-in time in milliseconds
- float fadeOutTimeMs = 0.f; // fade-out time in milliseconds
- int total = 0;
- int id = 0; // unique sound ID
- int objId = 0; // object ID or 0 if none
- int loopTimes = 0; //
- Audio::Mixer::SoundType soundType; //
-};
-
-class AudioSystem {
-public:
- int play(Common::SharedPtr<SoundDefinition> sndDef, Audio::Mixer::SoundType cat, int loopTimes = 0, float fadeInTimeMs = 0.f, float volume = 1.f, int objId = 0);
-
- bool playing(int id) const;
- bool playing(Common::SharedPtr<SoundDefinition> soundDef) const;
-
- void fadeOut(int id, float fadeTime);
- void stop(int id);
-
- void setMasterVolume(float vol);
- float getMasterVolume() const;
- void setVolume(int id, float vol);
-
- int getElapsed(int id) const;
- int getDuration(int id) const;
-
- void update(float elapsed);
-
- Common::Array<Common::SharedPtr<SoundDefinition> > _soundDefs;
- AudioSlot _slots[NUM_AUDIO_SLOTS];
- Common::SharedPtr<SoundDefinition> _soundHover; // not used yet, should be used in the GUI
-
-private:
- void updateVolume(AudioSlot *slot);
- AudioSlot *getFreeSlot();
-
-private:
- float _masterVolume = 1.f;
-};
-
-} // End of namespace Twp
-
-#endif // TWP_H
diff --git a/engines/twp/callback.cpp b/engines/twp/callback.cpp
deleted file mode 100644
index db57698c6ed..00000000000
--- a/engines/twp/callback.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "twp/callback.h"
-#include "twp/squtil.h"
-
-namespace Twp {
-
-Callback::Callback(int id, float duration, const Common::String &name, const Common::Array<HSQOBJECT> &args)
- : _id(id), _duration(duration), _name(name), _args(args) {
-}
-
-void Callback::remove() {
- _dead = true;
-}
-
-void Callback::call() {
- sqcall(_name.c_str(), _args);
-}
-
-bool Callback::update(float elapsed) {
- if (_dead)
- return true;
- _elapsed += elapsed;
- bool result = _elapsed > _duration;
- if (result)
- call();
- return result;
-}
-
-} // namespace Twp
diff --git a/engines/twp/callback.h b/engines/twp/callback.h
deleted file mode 100644
index e2869da31e0..00000000000
--- a/engines/twp/callback.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#ifndef TWP_CALLBACK_H
-#define TWP_CALLBACK_H
-
-#include "common/array.h"
-#include "common/str.h"
-#include "twp/squirrel/squirrel.h"
-
-namespace Twp {
-
-class Callback {
-public:
- Callback(int id, float duration, const Common::String &name, const Common::Array<HSQOBJECT> &args);
-
- bool update(float elapsed);
- void remove();
-
- Common::String getName() const { return _name; }
- int getId() const { return _id; }
- float getDuration() const { return _duration; }
- float getElapsed() const { return _elapsed; }
- const Common::Array<HSQOBJECT> &getArgs() const { return _args; }
-
-private:
- int _id = 0;
- Common::String _name;
- Common::Array<HSQOBJECT> _args;
- float _duration = 0.f;
- float _elapsed = 0.f;
- bool _dead = false;
-
-public:
- void call();
-};
-
-} // namespace Twp
-
-#endif
diff --git a/engines/twp/camera.cpp b/engines/twp/camera.cpp
deleted file mode 100644
index d2dc1aa7c32..00000000000
--- a/engines/twp/camera.cpp
+++ /dev/null
@@ -1,129 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "twp/twp.h"
-#include "twp/object.h"
-#include "twp/room.h"
-
-namespace Twp {
-
-void Camera::clamp(Math::Vector2d at) {
- if (_room) {
- Math::Vector2d roomSize = _room->_roomSize;
- Math::Vector2d screenSize = _room->getScreenSize();
- // fix assertion when screen size is greater than room height
- if(screenSize.getY() > roomSize.getY()) {
- screenSize.setY(roomSize.getY());
- }
-
- _pos.setX(CLIP(at.getX(), screenSize.getX() / 2.f + _bounds.left(), screenSize.getX() / 2 + _bounds.right()));
- _pos.setY(CLIP(at.getY(), _bounds.bottom(), _bounds.top() - screenSize.getY() / 2));
- _pos.setX(CLIP(_pos.getX(), screenSize.getX() / 2.f, MAX(roomSize.getX() - screenSize.getX() / 2.f, 0.f)));
- _pos.setY(CLIP(_pos.getY(), screenSize.getY() / 2, MAX(roomSize.getY() - screenSize.getY() / 2, 0.f)));
- }
-}
-
-void Camera::setAtCore(Math::Vector2d at) {
- Math::Vector2d screenSize = _room->getScreenSize();
- _pos = at;
- clamp(_pos);
- g_twp->getGfx().cameraPos(_pos - screenSize / 2.f);
-}
-
-void Camera::setAt(Math::Vector2d at) {
- setAtCore(at);
- _target = _pos;
- _time = 0;
- _moving = false;
-}
-
-void Camera::panTo(Math::Vector2d target, float time, InterpolationKind interpolation) {
- if (!_moving) {
- _moving = true;
- _init = _pos;
- _elapsed = 0.f;
- }
- _function = easing(interpolation);
- _target = target;
- _time = time;
-}
-
-void Camera::update(Common::SharedPtr<Room> room, Common::SharedPtr<Object> follow, float elapsed) {
- _room = room;
- _elapsed += elapsed;
- bool isMoving = _elapsed < _time;
-
- if (_moving && !isMoving) {
- _moving = false;
- _time = 0.f;
- setAt(_target);
- }
-
- if (isMoving) {
- float t = _elapsed / _time;
- Math::Vector2d d = _target - _init;
- Math::Vector2d pos = _init + (d * _function.func(t));
- setAtCore(pos);
- return;
- }
-
- if (follow && follow->_node->isVisible() && follow->_room == room) {
- Math::Vector2d screen = room->getScreenSize();
- Math::Vector2d pos = follow->_node->getPos();
- Math::Vector2d margin(screen.getX() / 6.f, screen.getY() / 6.f);
- Math::Vector2d cameraPos = getAt();
-
- Math::Vector2d d = pos - cameraPos;
- Math::Vector2d delta = d * elapsed;
- bool sameActor = _follow == follow;
-
- float x, y;
- if (sameActor && (pos.getX() > (cameraPos.getX() + margin.getX())))
- x = pos.getX() - margin.getX();
- else if (sameActor && (pos.getX() < (cameraPos.getX() - margin.getX())))
- x = pos.getX() + margin.getX();
- else
- x = cameraPos.getX() + (d.getX() > 0 ? MIN(delta.getX(), d.getX()) : MAX(delta.getX(), d.getX()));
- if (sameActor && (pos.getY() > (cameraPos.getY() + margin.getY())))
- y = pos.getY() - margin.getY();
- else if (sameActor && (pos.getY() < (cameraPos.getY() - margin.getY())))
- y = pos.getY() + margin.getY();
- else
- y = cameraPos.getY() + (d.getY() > 0 ? MIN(delta.getY(), d.getY()) : MAX(delta.getY(), d.getY()));
- setAtCore(Math::Vector2d(x, y));
- if (!sameActor && (fabs(pos.getX() - x) < 1.f) && (fabs(pos.getY() - y) < 1.f))
- _follow = follow;
- }
-}
-
-InterpolationMethod intToInterpolationMethod(int value) {
- bool loop = (value & 0x10);
- bool swing = (value & 0x20);
- bool stopLooping = (value & 0x40);
- InterpolationKind kind = (InterpolationKind)(value & 0x0F);
- InterpolationMethod im;
- im.kind = kind;
- im.loop = loop && !stopLooping;
- im.swing = swing;
- return im;
-}
-
-} // namespace Twp
diff --git a/engines/twp/camera.h b/engines/twp/camera.h
deleted file mode 100644
index bb80bd44053..00000000000
--- a/engines/twp/camera.h
+++ /dev/null
@@ -1,127 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#ifndef TWP_CAMERA_H
-#define TWP_CAMERA_H
-
-#include "common/func.h"
-#include "math/vector2d.h"
-#include "twp/rectf.h"
-
-namespace Twp {
-
-class Object;
-class Room;
-
-typedef float EasingFunc(float t);
-
-typedef struct EasingFunc_t {
- EasingFunc *func;
-} EasingFunc_t;
-
-enum InterpolationKind {
- IK_LINEAR = 0,
- IK_EASEIN = 1,
- IK_EASEINOUT = 2,
- IK_EASEOUT = 3,
- IK_SLOWEASEIN = 4,
- IK_SLOWEASEOUT = 5
-};
-
-struct InterpolationMethod {
- InterpolationKind kind = IK_LINEAR;
- bool loop = false;
- bool swing = false;
-};
-
-InterpolationMethod intToInterpolationMethod(int value);
-
-static float linear(float t) { return t; }
-
-static float easeIn(float t) {
- return t * t * t * t;
-}
-
-static float easeOut(float t) {
- float f = (t - 1.0f);
- return f * f * f * (1.0f - t) + 1.0f;
-}
-
-static float easeInOut(float t) {
- if (t < 0.5f)
- return 8.0f * t * t * t * t;
- float f = (t - 1.0f);
- return -8.f * f * f * f * f + 1.f;
-}
-
-inline EasingFunc_t easing(InterpolationKind kind) {
- switch (kind) {
- case IK_LINEAR:
- return {&linear};
- case IK_EASEIN:
- return {&easeIn};
- case IK_EASEINOUT:
- return {&easeInOut};
- case IK_EASEOUT:
- return {&easeOut};
- case IK_SLOWEASEIN:
- return {&easeIn};
- case IK_SLOWEASEOUT:
- return {&easeOut};
- }
- error("Invalid interpolation kind: %d", kind);
- return {&linear};
-}
-
-class Camera {
-public:
- void setAt(Math::Vector2d at);
- inline Math::Vector2d getAt() const { return _pos; }
-
- inline void setBounds(const Rectf &bounds) { _bounds = bounds; }
- inline Rectf getBounds() const { return _bounds; }
-
- inline void setRoom(Common::SharedPtr<Room> room) { _room = room; }
- inline Common::SharedPtr<Room> getRoom() const { return _room; }
-
- inline bool isMoving() const { return _moving; }
- void panTo(Math::Vector2d target, float time, InterpolationKind interpolation);
-
- void update(Common::SharedPtr<Room> room, Common::SharedPtr<Object> follow, float elapsed);
-
-private:
- void clamp(Math::Vector2d at);
- void setAtCore(Math::Vector2d at);
-
-private:
- Math::Vector2d _pos;
- Rectf _bounds = Rectf::fromMinMax(Math::Vector2d(-10000, -10000), Math::Vector2d(10000, 10000));
- bool _moving = false;
- Math::Vector2d _init, _target;
- float _elapsed = 0.f;
- float _time = 0.f;
- Common::SharedPtr<Room> _room;
- Common::SharedPtr<Object> _follow;
- EasingFunc_t _function = {&linear};
-};
-} // namespace Twp
-
-#endif
diff --git a/engines/twp/clipper/clipper.cpp b/engines/twp/clipper/clipper.cpp
deleted file mode 100644
index 1c52b148750..00000000000
--- a/engines/twp/clipper/clipper.cpp
+++ /dev/null
@@ -1,4319 +0,0 @@
-/*******************************************************************************
- * *
- * Author : Angus Johnson *
- * Version : 6.4.2 *
- * Date : 27 February 2017 *
- * Website : http://www.angusj.com *
- * Copyright : Angus Johnson 2010-2017 *
- * *
- * License: *
- * Use, modification & distribution is subject to Boost Software License Ver 1. *
- * http://www.boost.org/LICENSE_1_0.txt *
- * *
- * Attributions: *
- * The code in this library is an extension of Bala Vatti's clipping algorithm: *
- * "A generic solution to polygon clipping" *
- * Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
- * http://portal.acm.org/citation.cfm?id=129906 *
- * *
- * Computer graphics and geometric modeling: implementation and algorithms *
- * By Max K. Agoston *
- * Springer; 1 edition (January 4, 2005) *
- * http://books.google.com/books?q=vatti+clipping+agoston *
- * *
- * See also: *
- * "Polygon Offsetting by Computing Winding Numbers" *
- * Paper no. DETC2005-85513 pp. 565-575 *
- * ASME 2005 International Design Engineering Technical Conferences *
- * and Computers and Information in Engineering Conference (IDETC/CIE2005) *
- * September 24-28, 2005 , Long Beach, California, USA *
- * http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
- * *
- *******************************************************************************/
-
-/*******************************************************************************
- * *
- * This is a translation of the Delphi Clipper library and the naming style *
- * used has retained a Delphi flavour. *
- * *
- *******************************************************************************/
-
-#include "twp/clipper/clipper.hpp"
-#include "common/debug.h"
-
-namespace ClipperLib {
-
-static double const pi = 3.141592653589793238;
-static double const two_pi = pi * 2;
-static double const def_arc_tolerance = 0.25;
-
-enum Direction { dRightToLeft,
- dLeftToRight };
-
-static int const Unassigned = -1; // edge not currently 'owning' a solution
-static int const Skip = -2; // edge that would otherwise close a path
-
-#define HORIZONTAL (-1.0E+40)
-#define TOLERANCE (1.0e-20)
-#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
-
-struct TEdge {
- IntPoint Bot;
- IntPoint Curr; // current (updated for every new scanbeam)
- IntPoint Top;
- double Dx;
- PolyType PolyTyp;
- EdgeSide Side; // side only refers to current side of solution poly
- int WindDelta; // 1 or -1 depending on winding direction
- int WindCnt;
- int WindCnt2; // winding count of the opposite polytype
- int OutIdx;
- TEdge *Next;
- TEdge *Prev;
- TEdge *NextInLML;
- TEdge *NextInAEL;
- TEdge *PrevInAEL;
- TEdge *NextInSEL;
- TEdge *PrevInSEL;
-};
-
-struct IntersectNode {
- TEdge *Edge1;
- TEdge *Edge2;
- IntPoint Pt;
-};
-
-struct LocalMinimum {
- cInt Y;
- TEdge *LeftBound;
- TEdge *RightBound;
-};
-
-struct OutPt;
-
-// OutRec: contains a path in the clipping solution. Edges in the AEL will
-// carry a pointer to an OutRec when they are part of the clipping solution.
-struct OutRec {
- int Idx;
- bool IsHole;
- bool IsOpen;
- OutRec *FirstLeft; // see comments in clipper.pas
- PolyNode *PolyNd;
- OutPt *Pts;
- OutPt *BottomPt;
-};
-
-struct OutPt {
- int Idx;
- IntPoint Pt;
- OutPt *Next;
- OutPt *Prev;
-};
-
-struct Join {
- OutPt *OutPt1;
- OutPt *OutPt2;
- IntPoint OffPt;
-};
-
-struct LocMinSorter {
- inline bool operator()(const LocalMinimum &locMin1, const LocalMinimum &locMin2) {
- return locMin2.Y < locMin1.Y;
- }
-};
-
-//------------------------------------------------------------------------------
-//------------------------------------------------------------------------------
-
-inline cInt Round(double val) {
- if ((val < 0))
- return static_cast<cInt>(val - 0.5);
- else
- return static_cast<cInt>(val + 0.5);
-}
-//------------------------------------------------------------------------------
-
-inline cInt Abs(cInt val) {
- return val < 0 ? -val : val;
-}
-
-//------------------------------------------------------------------------------
-// PolyTree methods ...
-//------------------------------------------------------------------------------
-
-void PolyTree::Clear() {
- for (PolyNodes::size_type i = 0; i < AllNodes.size(); ++i)
- delete AllNodes[i];
- AllNodes.resize(0);
- Childs.resize(0);
-}
-//------------------------------------------------------------------------------
-
-PolyNode *PolyTree::GetFirst() const {
- if (!Childs.empty())
- return Childs[0];
- else
- return 0;
-}
-//------------------------------------------------------------------------------
-
-int PolyTree::Total() const {
- int result = (int)AllNodes.size();
- // with negative offsets, ignore the hidden outer polygon ...
- if (result > 0 && Childs[0] != AllNodes[0])
- result--;
- return result;
-}
-
-//------------------------------------------------------------------------------
-// PolyNode methods ...
-//------------------------------------------------------------------------------
-
-PolyNode::PolyNode() : Parent(0), Index(0), m_IsOpen(false) {
-}
-//------------------------------------------------------------------------------
-
-int PolyNode::ChildCount() const {
- return (int)Childs.size();
-}
-//------------------------------------------------------------------------------
-
-void PolyNode::AddChild(PolyNode &child) {
- unsigned cnt = (unsigned)Childs.size();
- Childs.push_back(&child);
- child.Parent = this;
- child.Index = cnt;
-}
-//------------------------------------------------------------------------------
-
-PolyNode *PolyNode::GetNext() const {
- if (!Childs.empty())
- return Childs[0];
- else
- return GetNextSiblingUp();
-}
-//------------------------------------------------------------------------------
-
-PolyNode *PolyNode::GetNextSiblingUp() const {
- if (!Parent) // protects against PolyTree.GetNextSiblingUp()
- return 0;
- else if (Index == Parent->Childs.size() - 1)
- return Parent->GetNextSiblingUp();
- else
- return Parent->Childs[Index + 1];
-}
-//------------------------------------------------------------------------------
-
-bool PolyNode::IsHole() const {
- bool result = true;
- PolyNode *node = Parent;
- while (node) {
- result = !result;
- node = node->Parent;
- }
- return result;
-}
-//------------------------------------------------------------------------------
-
-bool PolyNode::IsOpen() const {
- return m_IsOpen;
-}
-//------------------------------------------------------------------------------
-
-#ifndef use_int32
-
-//------------------------------------------------------------------------------
-// Int128 class (enables safe math on signed 64bit integers)
-// eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1
-// Int128 val2((long64)9223372036854775807);
-// Int128 val3 = val1 * val2;
-// val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
-//------------------------------------------------------------------------------
-
-class Int128 {
-public:
- ulong64 lo;
- long64 hi;
-
- Int128(long64 _lo = 0) {
- lo = (ulong64)_lo;
- if (_lo < 0)
- hi = -1;
- else
- hi = 0;
- }
-
- Int128(const Int128 &val) : lo(val.lo), hi(val.hi) {}
-
- Int128(const long64 &_hi, const ulong64 &_lo) : lo(_lo), hi(_hi) {}
-
- Int128 &operator=(const long64 &val) {
- lo = (ulong64)val;
- if (val < 0)
- hi = -1;
- else
- hi = 0;
- return *this;
- }
-
- bool operator==(const Int128 &val) const { return (hi == val.hi && lo == val.lo); }
-
- bool operator!=(const Int128 &val) const { return !(*this == val); }
-
- bool operator>(const Int128 &val) const {
- if (hi != val.hi)
- return hi > val.hi;
- else
- return lo > val.lo;
- }
-
- bool operator<(const Int128 &val) const {
- if (hi != val.hi)
- return hi < val.hi;
- else
- return lo < val.lo;
- }
-
- bool operator>=(const Int128 &val) const { return !(*this < val); }
-
- bool operator<=(const Int128 &val) const { return !(*this > val); }
-
- Int128 &operator+=(const Int128 &rhs) {
- hi += rhs.hi;
- lo += rhs.lo;
- if (lo < rhs.lo)
- hi++;
- return *this;
- }
-
- Int128 operator+(const Int128 &rhs) const {
- Int128 result(*this);
- result += rhs;
- return result;
- }
-
- Int128 &operator-=(const Int128 &rhs) {
- *this += -rhs;
- return *this;
- }
-
- Int128 operator-(const Int128 &rhs) const {
- Int128 result(*this);
- result -= rhs;
- return result;
- }
-
- Int128 operator-() const // unary negation
- {
- if (lo == 0)
- return Int128(-hi, 0);
- else
- return Int128(~hi, ~lo + 1);
- }
-
- operator double() const {
- const double shift64 = 18446744073709551616.0; // 2^64
- if (hi < 0) {
- if (lo == 0)
- return (double)hi * shift64;
- else
- return -(double)(~lo + ~hi * shift64);
- } else
- return (double)(lo + hi * shift64);
- }
-};
-//------------------------------------------------------------------------------
-
-Int128 Int128Mul(long64 lhs, long64 rhs) {
- bool negate = (lhs < 0) != (rhs < 0);
-
- if (lhs < 0)
- lhs = -lhs;
- ulong64 int1Hi = ulong64(lhs) >> 32;
- ulong64 int1Lo = ulong64(lhs & 0xFFFFFFFF);
-
- if (rhs < 0)
- rhs = -rhs;
- ulong64 int2Hi = ulong64(rhs) >> 32;
- ulong64 int2Lo = ulong64(rhs & 0xFFFFFFFF);
-
- // nb: see comments in clipper.pas
- ulong64 a = int1Hi * int2Hi;
- ulong64 b = int1Lo * int2Lo;
- ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi;
-
- Int128 tmp;
- tmp.hi = long64(a + (c >> 32));
- tmp.lo = long64(c << 32);
- tmp.lo += long64(b);
- if (tmp.lo < b)
- tmp.hi++;
- if (negate)
- tmp = -tmp;
- return tmp;
-}
-#endif
-
-//------------------------------------------------------------------------------
-// Miscellaneous global functions
-//------------------------------------------------------------------------------
-
-bool Orientation(const Path &poly) {
- return Area(poly) >= 0;
-}
-//------------------------------------------------------------------------------
-
-double Area(const Path &poly) {
- int size = (int)poly.size();
- if (size < 3)
- return 0;
-
- double a = 0;
- for (int i = 0, j = size - 1; i < size; ++i) {
- a += ((double)poly[j].X + poly[i].X) * ((double)poly[j].Y - poly[i].Y);
- j = i;
- }
- return -a * 0.5;
-}
-//------------------------------------------------------------------------------
-
-double Area(const OutPt *op) {
- const OutPt *startOp = op;
- if (!op)
- return 0;
- double a = 0;
- do {
- a += (double)(op->Prev->Pt.X + op->Pt.X) * (double)(op->Prev->Pt.Y - op->Pt.Y);
- op = op->Next;
- } while (op != startOp);
- return a * 0.5;
-}
-//------------------------------------------------------------------------------
-
-double Area(const OutRec &outRec) {
- return Area(outRec.Pts);
-}
-//------------------------------------------------------------------------------
-
-bool PointIsVertex(const IntPoint &Pt, OutPt *pp) {
- OutPt *pp2 = pp;
- do {
- if (pp2->Pt == Pt)
- return true;
- pp2 = pp2->Next;
- } while (pp2 != pp);
- return false;
-}
-//------------------------------------------------------------------------------
-
-// See "The Point in Polygon Problem for Arbitrary Polygons" by Hormann & Agathos
-// http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.88.5498&rep=rep1&type=pdf
-int PointInPolygon(const IntPoint &pt, const Path &path) {
- // returns 0 if false, +1 if true, -1 if pt ON polygon boundary
- int result = 0;
- size_t cnt = path.size();
- if (cnt < 3)
- return 0;
- IntPoint ip = path[0];
- for (size_t i = 1; i <= cnt; ++i) {
- IntPoint ipNext = (i == cnt ? path[0] : path[i]);
- if (ipNext.Y == pt.Y) {
- if ((ipNext.X == pt.X) || (ip.Y == pt.Y &&
- ((ipNext.X > pt.X) == (ip.X < pt.X))))
- return -1;
- }
- if ((ip.Y < pt.Y) != (ipNext.Y < pt.Y)) {
- if (ip.X >= pt.X) {
- if (ipNext.X > pt.X)
- result = 1 - result;
- else {
- double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
- (double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
- if (!d)
- return -1;
- if ((d > 0) == (ipNext.Y > ip.Y))
- result = 1 - result;
- }
- } else {
- if (ipNext.X > pt.X) {
- double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
- (double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
- if (!d)
- return -1;
- if ((d > 0) == (ipNext.Y > ip.Y))
- result = 1 - result;
- }
- }
- }
- ip = ipNext;
- }
- return result;
-}
-//------------------------------------------------------------------------------
-
-int PointInPolygon(const IntPoint &pt, OutPt *op) {
- // returns 0 if false, +1 if true, -1 if pt ON polygon boundary
- int result = 0;
- OutPt *startOp = op;
- for (;;) {
- if (op->Next->Pt.Y == pt.Y) {
- if ((op->Next->Pt.X == pt.X) || (op->Pt.Y == pt.Y &&
- ((op->Next->Pt.X > pt.X) == (op->Pt.X < pt.X))))
- return -1;
- }
- if ((op->Pt.Y < pt.Y) != (op->Next->Pt.Y < pt.Y)) {
- if (op->Pt.X >= pt.X) {
- if (op->Next->Pt.X > pt.X)
- result = 1 - result;
- else {
- double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
- (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
- if (!d)
- return -1;
- if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y))
- result = 1 - result;
- }
- } else {
- if (op->Next->Pt.X > pt.X) {
- double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
- (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
- if (!d)
- return -1;
- if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y))
- result = 1 - result;
- }
- }
- }
- op = op->Next;
- if (startOp == op)
- break;
- }
- return result;
-}
-//------------------------------------------------------------------------------
-
-bool Poly2ContainsPoly1(OutPt *OutPt1, OutPt *OutPt2) {
- OutPt *op = OutPt1;
- do {
- // nb: PointInPolygon returns 0 if false, +1 if true, -1 if pt on polygon
- int res = PointInPolygon(op->Pt, OutPt2);
- if (res >= 0)
- return res > 0;
- op = op->Next;
- } while (op != OutPt1);
- return true;
-}
-//----------------------------------------------------------------------
-
-bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range) {
-#ifndef use_int32
- if (UseFullInt64Range)
- return Int128Mul(e1.Top.Y - e1.Bot.Y, e2.Top.X - e2.Bot.X) ==
- Int128Mul(e1.Top.X - e1.Bot.X, e2.Top.Y - e2.Bot.Y);
- else
-#endif
- return (e1.Top.Y - e1.Bot.Y) * (e2.Top.X - e2.Bot.X) ==
- (e1.Top.X - e1.Bot.X) * (e2.Top.Y - e2.Bot.Y);
-}
-//------------------------------------------------------------------------------
-
-bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
- const IntPoint pt3, bool UseFullInt64Range) {
-#ifndef use_int32
- if (UseFullInt64Range)
- return Int128Mul(pt1.Y - pt2.Y, pt2.X - pt3.X) == Int128Mul(pt1.X - pt2.X, pt2.Y - pt3.Y);
- else
-#endif
- return (pt1.Y - pt2.Y) * (pt2.X - pt3.X) == (pt1.X - pt2.X) * (pt2.Y - pt3.Y);
-}
-//------------------------------------------------------------------------------
-
-bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
- const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range) {
-#ifndef use_int32
- if (UseFullInt64Range)
- return Int128Mul(pt1.Y - pt2.Y, pt3.X - pt4.X) == Int128Mul(pt1.X - pt2.X, pt3.Y - pt4.Y);
- else
-#endif
- return (pt1.Y - pt2.Y) * (pt3.X - pt4.X) == (pt1.X - pt2.X) * (pt3.Y - pt4.Y);
-}
-//------------------------------------------------------------------------------
-
-inline bool IsHorizontal(TEdge &e) {
- return e.Dx == HORIZONTAL;
-}
-//------------------------------------------------------------------------------
-
-inline double GetDx(const IntPoint pt1, const IntPoint pt2) {
- return (pt1.Y == pt2.Y) ? HORIZONTAL : (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y);
-}
-//---------------------------------------------------------------------------
-
-inline void SetDx(TEdge &e) {
- cInt dy = (e.Top.Y - e.Bot.Y);
- if (dy == 0)
- e.Dx = HORIZONTAL;
- else
- e.Dx = (double)(e.Top.X - e.Bot.X) / dy;
-}
-//---------------------------------------------------------------------------
-
-inline void SwapSides(TEdge &Edge1, TEdge &Edge2) {
- EdgeSide Side = Edge1.Side;
- Edge1.Side = Edge2.Side;
- Edge2.Side = Side;
-}
-//------------------------------------------------------------------------------
-
-inline void SwapPolyIndexes(TEdge &Edge1, TEdge &Edge2) {
- int OutIdx = Edge1.OutIdx;
- Edge1.OutIdx = Edge2.OutIdx;
- Edge2.OutIdx = OutIdx;
-}
-//------------------------------------------------------------------------------
-
-inline cInt TopX(TEdge &edge, const cInt currentY) {
- return (currentY == edge.Top.Y) ? edge.Top.X : edge.Bot.X + Round(edge.Dx * (currentY - edge.Bot.Y));
-}
-//------------------------------------------------------------------------------
-
-void IntersectPoint(TEdge &Edge1, TEdge &Edge2, IntPoint &ip) {
-#ifdef use_xyz
- ip.Z = 0;
-#endif
-
- double b1, b2;
- if (Edge1.Dx == Edge2.Dx) {
- ip.Y = Edge1.Curr.Y;
- ip.X = TopX(Edge1, ip.Y);
- return;
- } else if (Edge1.Dx == 0) {
- ip.X = Edge1.Bot.X;
- if (IsHorizontal(Edge2))
- ip.Y = Edge2.Bot.Y;
- else {
- b2 = Edge2.Bot.Y - (Edge2.Bot.X / Edge2.Dx);
- ip.Y = Round(ip.X / Edge2.Dx + b2);
- }
- } else if (Edge2.Dx == 0) {
- ip.X = Edge2.Bot.X;
- if (IsHorizontal(Edge1))
- ip.Y = Edge1.Bot.Y;
- else {
- b1 = Edge1.Bot.Y - (Edge1.Bot.X / Edge1.Dx);
- ip.Y = Round(ip.X / Edge1.Dx + b1);
- }
- } else {
- b1 = Edge1.Bot.X - Edge1.Bot.Y * Edge1.Dx;
- b2 = Edge2.Bot.X - Edge2.Bot.Y * Edge2.Dx;
- double q = (b2 - b1) / (Edge1.Dx - Edge2.Dx);
- ip.Y = Round(q);
- if (fabs(Edge1.Dx) < fabs(Edge2.Dx))
- ip.X = Round(Edge1.Dx * q + b1);
- else
- ip.X = Round(Edge2.Dx * q + b2);
- }
-
- if (ip.Y < Edge1.Top.Y || ip.Y < Edge2.Top.Y) {
- if (Edge1.Top.Y > Edge2.Top.Y)
- ip.Y = Edge1.Top.Y;
- else
- ip.Y = Edge2.Top.Y;
- if (fabs(Edge1.Dx) < fabs(Edge2.Dx))
- ip.X = TopX(Edge1, ip.Y);
- else
- ip.X = TopX(Edge2, ip.Y);
- }
- // finally, don't allow 'ip' to be BELOW curr.Y (ie bottom of scanbeam) ...
- if (ip.Y > Edge1.Curr.Y) {
- ip.Y = Edge1.Curr.Y;
- // use the more vertical edge to derive X ...
- if (fabs(Edge1.Dx) > fabs(Edge2.Dx))
- ip.X = TopX(Edge2, ip.Y);
- else
- ip.X = TopX(Edge1, ip.Y);
- }
-}
-//------------------------------------------------------------------------------
-
-void ReversePolyPtLinks(OutPt *pp) {
- if (!pp)
- return;
- OutPt *pp1, *pp2;
- pp1 = pp;
- do {
- pp2 = pp1->Next;
- pp1->Next = pp1->Prev;
- pp1->Prev = pp2;
- pp1 = pp2;
- } while (pp1 != pp);
-}
-//------------------------------------------------------------------------------
-
-void DisposeOutPts(OutPt *&pp) {
- if (pp == 0)
- return;
- pp->Prev->Next = 0;
- while (pp) {
- OutPt *tmpPp = pp;
- pp = pp->Next;
- delete tmpPp;
- }
-}
-//------------------------------------------------------------------------------
-
-inline void InitEdge(TEdge *e, TEdge *eNext, TEdge *ePrev, const IntPoint &Pt) {
- memset(e, 0, sizeof(TEdge));
- e->Next = eNext;
- e->Prev = ePrev;
- e->Curr = Pt;
- e->OutIdx = Unassigned;
-}
-//------------------------------------------------------------------------------
-
-void InitEdge2(TEdge &e, PolyType Pt) {
- if (e.Curr.Y >= e.Next->Curr.Y) {
- e.Bot = e.Curr;
- e.Top = e.Next->Curr;
- } else {
- e.Top = e.Curr;
- e.Bot = e.Next->Curr;
- }
- SetDx(e);
- e.PolyTyp = Pt;
-}
-//------------------------------------------------------------------------------
-
-TEdge *RemoveEdge(TEdge *e) {
- // removes e from double_linked_list (but without removing from memory)
- e->Prev->Next = e->Next;
- e->Next->Prev = e->Prev;
- TEdge *result = e->Next;
- e->Prev = 0; // flag as removed (see ClipperBase.Clear)
- return result;
-}
-//------------------------------------------------------------------------------
-
-inline void ReverseHorizontal(TEdge &e) {
- // swap horizontal edges' Top and Bottom x's so they follow the natural
- // progression of the bounds - ie so their xbots will align with the
- // adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
- SWAP(e.Top.X, e.Bot.X);
-#ifdef use_xyz
- SWAP(e.Top.Z, e.Bot.Z);
-#endif
-}
-//------------------------------------------------------------------------------
-
-void SwapPoints(IntPoint &pt1, IntPoint &pt2) {
- IntPoint tmp = pt1;
- pt1 = pt2;
- pt2 = tmp;
-}
-//------------------------------------------------------------------------------
-
-bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a,
- IntPoint pt2b, IntPoint &pt1, IntPoint &pt2) {
- // precondition: segments are Collinear.
- if (Abs(pt1a.X - pt1b.X) > Abs(pt1a.Y - pt1b.Y)) {
- if (pt1a.X > pt1b.X)
- SwapPoints(pt1a, pt1b);
- if (pt2a.X > pt2b.X)
- SwapPoints(pt2a, pt2b);
- if (pt1a.X > pt2a.X)
- pt1 = pt1a;
- else
- pt1 = pt2a;
- if (pt1b.X < pt2b.X)
- pt2 = pt1b;
- else
- pt2 = pt2b;
- return pt1.X < pt2.X;
- } else {
- if (pt1a.Y < pt1b.Y)
- SwapPoints(pt1a, pt1b);
- if (pt2a.Y < pt2b.Y)
- SwapPoints(pt2a, pt2b);
- if (pt1a.Y < pt2a.Y)
- pt1 = pt1a;
- else
- pt1 = pt2a;
- if (pt1b.Y > pt2b.Y)
- pt2 = pt1b;
- else
- pt2 = pt2b;
- return pt1.Y > pt2.Y;
- }
-}
-//------------------------------------------------------------------------------
-
-bool FirstIsBottomPt(const OutPt *btmPt1, const OutPt *btmPt2) {
- OutPt *p = btmPt1->Prev;
- while ((p->Pt == btmPt1->Pt) && (p != btmPt1))
- p = p->Prev;
- double dx1p = fabs(GetDx(btmPt1->Pt, p->Pt));
- p = btmPt1->Next;
- while ((p->Pt == btmPt1->Pt) && (p != btmPt1))
- p = p->Next;
- double dx1n = fabs(GetDx(btmPt1->Pt, p->Pt));
-
- p = btmPt2->Prev;
- while ((p->Pt == btmPt2->Pt) && (p != btmPt2))
- p = p->Prev;
- double dx2p = fabs(GetDx(btmPt2->Pt, p->Pt));
- p = btmPt2->Next;
- while ((p->Pt == btmPt2->Pt) && (p != btmPt2))
- p = p->Next;
- double dx2n = fabs(GetDx(btmPt2->Pt, p->Pt));
-
- if (MAX(dx1p, dx1n) == MAX(dx2p, dx2n) &&
- MIN(dx1p, dx1n) == MIN(dx2p, dx2n))
- return Area(btmPt1) > 0; // if otherwise identical use orientation
- else
- return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n);
-}
-//------------------------------------------------------------------------------
-
-OutPt *GetBottomPt(OutPt *pp) {
- OutPt *dups = 0;
- OutPt *p = pp->Next;
- while (p != pp) {
- if (p->Pt.Y > pp->Pt.Y) {
- pp = p;
- dups = 0;
- } else if (p->Pt.Y == pp->Pt.Y && p->Pt.X <= pp->Pt.X) {
- if (p->Pt.X < pp->Pt.X) {
- dups = 0;
- pp = p;
- } else {
- if (p->Next != pp && p->Prev != pp)
- dups = p;
- }
- }
- p = p->Next;
- }
- if (dups) {
- // there appears to be at least 2 vertices at BottomPt so ...
- while (dups != p) {
- if (!FirstIsBottomPt(p, dups))
- pp = dups;
- dups = dups->Next;
- while (dups->Pt != pp->Pt)
- dups = dups->Next;
- }
- }
- return pp;
-}
-//------------------------------------------------------------------------------
-
-bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1,
- const IntPoint pt2, const IntPoint pt3) {
- if ((pt1 == pt3) || (pt1 == pt2) || (pt3 == pt2))
- return false;
- else if (pt1.X != pt3.X)
- return (pt2.X > pt1.X) == (pt2.X < pt3.X);
- else
- return (pt2.Y > pt1.Y) == (pt2.Y < pt3.Y);
-}
-//------------------------------------------------------------------------------
-
-bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b) {
- if (seg1a > seg1b)
- SWAP(seg1a, seg1b);
- if (seg2a > seg2b)
- SWAP(seg2a, seg2b);
- return (seg1a < seg2b) && (seg2a < seg1b);
-}
-
-//------------------------------------------------------------------------------
-// ClipperBase class methods ...
-//------------------------------------------------------------------------------
-
-ClipperBase::ClipperBase() // constructor
-{
- m_CurrentLM = m_MinimaList.begin(); // begin() == end() here
- m_UseFullRange = false;
-}
-//------------------------------------------------------------------------------
-
-ClipperBase::~ClipperBase() // destructor
-{
- Clear();
-}
-//------------------------------------------------------------------------------
-
-void RangeTest(const IntPoint &Pt, bool &useFullRange) {
- if (useFullRange) {
- if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange)
- error("Coordinate outside allowed range");
- } else if (Pt.X > loRange || Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange) {
- useFullRange = true;
- RangeTest(Pt, useFullRange);
- }
-}
-//------------------------------------------------------------------------------
-
-TEdge *FindNextLocMin(TEdge *E) {
- for (;;) {
- while (E->Bot != E->Prev->Bot || E->Curr == E->Top)
- E = E->Next;
- if (!IsHorizontal(*E) && !IsHorizontal(*E->Prev))
- break;
- while (IsHorizontal(*E->Prev))
- E = E->Prev;
- TEdge *E2 = E;
- while (IsHorizontal(*E))
- E = E->Next;
- if (E->Top.Y == E->Prev->Bot.Y)
- continue; // ie just an intermediate horz.
- if (E2->Prev->Bot.X < E->Bot.X)
- E = E2;
- break;
- }
- return E;
-}
-//------------------------------------------------------------------------------
-
-TEdge *ClipperBase::ProcessBound(TEdge *E, bool NextIsForward) {
- TEdge *Result = E;
- TEdge *Horz = 0;
-
- if (E->OutIdx == Skip) {
- // if edges still remain in the current bound beyond the skip edge then
- // create another LocMin and call ProcessBound once more
- if (NextIsForward) {
- while (E->Top.Y == E->Next->Bot.Y)
- E = E->Next;
- // don't include top horizontals when parsing a bound a second time,
- // they will be contained in the opposite bound ...
- while (E != Result && IsHorizontal(*E))
- E = E->Prev;
- } else {
- while (E->Top.Y == E->Prev->Bot.Y)
- E = E->Prev;
- while (E != Result && IsHorizontal(*E))
- E = E->Next;
- }
-
- if (E == Result) {
- if (NextIsForward)
- Result = E->Next;
- else
- Result = E->Prev;
- } else {
- // there are more edges in the bound beyond result starting with E
- if (NextIsForward)
- E = Result->Next;
- else
- E = Result->Prev;
- MinimaList::value_type locMin;
- locMin.Y = E->Bot.Y;
- locMin.LeftBound = 0;
- locMin.RightBound = E;
- E->WindDelta = 0;
- Result = ProcessBound(E, NextIsForward);
- m_MinimaList.push_back(locMin);
- }
- return Result;
- }
-
- TEdge *EStart;
-
- if (IsHorizontal(*E)) {
- // We need to be careful with open paths because this may not be a
- // true local minima (ie E may be following a skip edge).
- // Also, consecutive horz. edges may start heading left before going right.
- if (NextIsForward)
- EStart = E->Prev;
- else
- EStart = E->Next;
- if (IsHorizontal(*EStart)) // ie an adjoining horizontal skip edge
- {
- if (EStart->Bot.X != E->Bot.X && EStart->Top.X != E->Bot.X)
- ReverseHorizontal(*E);
- } else if (EStart->Bot.X != E->Bot.X)
- ReverseHorizontal(*E);
- }
-
- EStart = E;
- if (NextIsForward) {
- while (Result->Top.Y == Result->Next->Bot.Y && Result->Next->OutIdx != Skip)
- Result = Result->Next;
- if (IsHorizontal(*Result) && Result->Next->OutIdx != Skip) {
- // nb: at the top of a bound, horizontals are added to the bound
- // only when the preceding edge attaches to the horizontal's left vertex
- // unless a Skip edge is encountered when that becomes the top divide
- Horz = Result;
- while (IsHorizontal(*Horz->Prev))
- Horz = Horz->Prev;
- if (Horz->Prev->Top.X > Result->Next->Top.X)
- Result = Horz->Prev;
- }
- while (E != Result) {
- E->NextInLML = E->Next;
- if (IsHorizontal(*E) && E != EStart &&
- E->Bot.X != E->Prev->Top.X)
- ReverseHorizontal(*E);
- E = E->Next;
- }
- if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Prev->Top.X)
- ReverseHorizontal(*E);
- Result = Result->Next; // move to the edge just beyond current bound
- } else {
- while (Result->Top.Y == Result->Prev->Bot.Y && Result->Prev->OutIdx != Skip)
- Result = Result->Prev;
- if (IsHorizontal(*Result) && Result->Prev->OutIdx != Skip) {
- Horz = Result;
- while (IsHorizontal(*Horz->Next))
- Horz = Horz->Next;
- if (Horz->Next->Top.X == Result->Prev->Top.X ||
- Horz->Next->Top.X > Result->Prev->Top.X)
- Result = Horz->Next;
- }
-
- while (E != Result) {
- E->NextInLML = E->Prev;
- if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
- ReverseHorizontal(*E);
- E = E->Prev;
- }
- if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
- ReverseHorizontal(*E);
- Result = Result->Prev; // move to the edge just beyond current bound
- }
-
- return Result;
-}
-//------------------------------------------------------------------------------
-
-bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed) {
-#ifdef use_lines
- if (!Closed && PolyTyp == ptClip)
- error("AddPath: Open paths must be subject.");
-#else
- if (!Closed)
- error("AddPath: Open paths have been disabled.");
-#endif
-
- int highI = (int)pg.size() - 1;
- if (Closed)
- while (highI > 0 && (pg[highI] == pg[0]))
- --highI;
- while (highI > 0 && (pg[highI] == pg[highI - 1]))
- --highI;
- if ((Closed && highI < 2) || (!Closed && highI < 1))
- return false;
-
- // create a new edge array ...
- TEdge *edges = new TEdge[highI + 1];
-
- bool IsFlat = true;
- // 1. Basic (first) edge initialization ...
- edges[1].Curr = pg[1];
- RangeTest(pg[0], m_UseFullRange);
- RangeTest(pg[highI], m_UseFullRange);
- InitEdge(&edges[0], &edges[1], &edges[highI], pg[0]);
- InitEdge(&edges[highI], &edges[0], &edges[highI - 1], pg[highI]);
- for (int i = highI - 1; i >= 1; --i) {
- RangeTest(pg[i], m_UseFullRange);
- InitEdge(&edges[i], &edges[i + 1], &edges[i - 1], pg[i]);
- }
-
- TEdge *eStart = &edges[0];
-
- // 2. Remove duplicate vertices, and (when closed) collinear edges ...
- TEdge *E = eStart, *eLoopStop = eStart;
- for (;;) {
- // nb: allows matching start and end points when not Closed ...
- if (E->Curr == E->Next->Curr && (Closed || E->Next != eStart)) {
- if (E == E->Next)
- break;
- if (E == eStart)
- eStart = E->Next;
- E = RemoveEdge(E);
- eLoopStop = E;
- continue;
- }
- if (E->Prev == E->Next)
- break; // only two vertices
- else if (Closed &&
- SlopesEqual(E->Prev->Curr, E->Curr, E->Next->Curr, m_UseFullRange) &&
- (!m_PreserveCollinear ||
- !Pt2IsBetweenPt1AndPt3(E->Prev->Curr, E->Curr, E->Next->Curr))) {
- // Collinear edges are allowed for open paths but in closed paths
- // the default is to merge adjacent collinear edges into a single edge.
- // However, if the PreserveCollinear property is enabled, only overlapping
- // collinear edges (ie spikes) will be removed from closed paths.
- if (E == eStart)
- eStart = E->Next;
- E = RemoveEdge(E);
- E = E->Prev;
- eLoopStop = E;
- continue;
- }
- E = E->Next;
- if ((E == eLoopStop) || (!Closed && E->Next == eStart))
- break;
- }
-
- if ((!Closed && (E == E->Next)) || (Closed && (E->Prev == E->Next))) {
- delete[] edges;
- return false;
- }
-
- if (!Closed) {
- m_HasOpenPaths = true;
- eStart->Prev->OutIdx = Skip;
- }
-
- // 3. Do second stage of edge initialization ...
- E = eStart;
- do {
- InitEdge2(*E, PolyTyp);
- E = E->Next;
- if (IsFlat && E->Curr.Y != eStart->Curr.Y)
- IsFlat = false;
- } while (E != eStart);
-
- // 4. Finally, add edge bounds to LocalMinima list ...
-
- // Totally flat paths must be handled differently when adding them
- // to LocalMinima list to avoid endless loops etc ...
- if (IsFlat) {
- if (Closed) {
- delete[] edges;
- return false;
- }
- E->Prev->OutIdx = Skip;
- MinimaList::value_type locMin;
- locMin.Y = E->Bot.Y;
- locMin.LeftBound = 0;
- locMin.RightBound = E;
- locMin.RightBound->Side = esRight;
- locMin.RightBound->WindDelta = 0;
- for (;;) {
- if (E->Bot.X != E->Prev->Top.X)
- ReverseHorizontal(*E);
- if (E->Next->OutIdx == Skip)
- break;
- E->NextInLML = E->Next;
- E = E->Next;
- }
- m_MinimaList.push_back(locMin);
- m_edges.push_back(edges);
- return true;
- }
-
- m_edges.push_back(edges);
- bool leftBoundIsForward;
- TEdge *EMin = 0;
-
- // workaround to avoid an endless loop in the while loop below when
- // open paths have matching start and end points ...
- if (E->Prev->Bot == E->Prev->Top)
- E = E->Next;
-
- for (;;) {
- E = FindNextLocMin(E);
- if (E == EMin)
- break;
- else if (!EMin)
- EMin = E;
-
- // E and E.Prev now share a local minima (left aligned if horizontal).
- // Compare their slopes to find which starts which bound ...
- MinimaList::value_type locMin;
- locMin.Y = E->Bot.Y;
- if (E->Dx < E->Prev->Dx) {
- locMin.LeftBound = E->Prev;
- locMin.RightBound = E;
- leftBoundIsForward = false; // Q.nextInLML = Q.prev
- } else {
- locMin.LeftBound = E;
- locMin.RightBound = E->Prev;
- leftBoundIsForward = true; // Q.nextInLML = Q.next
- }
-
- if (!Closed)
- locMin.LeftBound->WindDelta = 0;
- else if (locMin.LeftBound->Next == locMin.RightBound)
- locMin.LeftBound->WindDelta = -1;
- else
- locMin.LeftBound->WindDelta = 1;
- locMin.RightBound->WindDelta = -locMin.LeftBound->WindDelta;
-
- E = ProcessBound(locMin.LeftBound, leftBoundIsForward);
- if (E->OutIdx == Skip)
- E = ProcessBound(E, leftBoundIsForward);
-
- TEdge *E2 = ProcessBound(locMin.RightBound, !leftBoundIsForward);
- if (E2->OutIdx == Skip)
- E2 = ProcessBound(E2, !leftBoundIsForward);
-
- if (locMin.LeftBound->OutIdx == Skip)
- locMin.LeftBound = 0;
- else if (locMin.RightBound->OutIdx == Skip)
- locMin.RightBound = 0;
- m_MinimaList.push_back(locMin);
- if (!leftBoundIsForward)
- E = E2;
- }
- return true;
-}
-//------------------------------------------------------------------------------
-
-bool ClipperBase::AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed) {
- bool result = false;
- for (Paths::size_type i = 0; i < ppg.size(); ++i)
- if (AddPath(ppg[i], PolyTyp, Closed))
- result = true;
- return result;
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::Clear() {
- DisposeLocalMinimaList();
- for (EdgeList::size_type i = 0; i < m_edges.size(); ++i) {
- TEdge *edges = m_edges[i];
- delete[] edges;
- }
- m_edges.clear();
- m_UseFullRange = false;
- m_HasOpenPaths = false;
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::Reset() {
- m_CurrentLM = m_MinimaList.begin();
- if (m_CurrentLM == m_MinimaList.end())
- return; // ie nothing to process
- Common::sort(m_MinimaList.begin(), m_MinimaList.end(), LocMinSorter());
-
- m_Scanbeam = ScanbeamList(); // clears/resets priority_queue
- // reset all edges ...
- for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm) {
- InsertScanbeam(lm->Y);
- TEdge *e = lm->LeftBound;
- if (e) {
- e->Curr = e->Bot;
- e->Side = esLeft;
- e->OutIdx = Unassigned;
- }
-
- e = lm->RightBound;
- if (e) {
- e->Curr = e->Bot;
- e->Side = esRight;
- e->OutIdx = Unassigned;
- }
- }
- m_ActiveEdges = 0;
- m_CurrentLM = m_MinimaList.begin();
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::DisposeLocalMinimaList() {
- m_MinimaList.clear();
- m_CurrentLM = m_MinimaList.begin();
-}
-//------------------------------------------------------------------------------
-
-bool ClipperBase::PopLocalMinima(cInt Y, const LocalMinimum *&locMin) {
- if (m_CurrentLM == m_MinimaList.end() || (*m_CurrentLM).Y != Y)
- return false;
- locMin = &(*m_CurrentLM);
- ++m_CurrentLM;
- return true;
-}
-//------------------------------------------------------------------------------
-
-IntRect ClipperBase::GetBounds() {
- IntRect result;
- MinimaList::iterator lm = m_MinimaList.begin();
- if (lm == m_MinimaList.end()) {
- result.left = result.top = result.right = result.bottom = 0;
- return result;
- }
- result.left = lm->LeftBound->Bot.X;
- result.top = lm->LeftBound->Bot.Y;
- result.right = lm->LeftBound->Bot.X;
- result.bottom = lm->LeftBound->Bot.Y;
- while (lm != m_MinimaList.end()) {
- // todo - needs fixing for open paths
- result.bottom = MAX(result.bottom, lm->LeftBound->Bot.Y);
- TEdge *e = lm->LeftBound;
- for (;;) {
- TEdge *bottomE = e;
- while (e->NextInLML) {
- if (e->Bot.X < result.left)
- result.left = e->Bot.X;
- if (e->Bot.X > result.right)
- result.right = e->Bot.X;
- e = e->NextInLML;
- }
- result.left = MIN(result.left, e->Bot.X);
- result.right = MAX(result.right, e->Bot.X);
- result.left = MIN(result.left, e->Top.X);
- result.right = MAX(result.right, e->Top.X);
- result.top = MIN(result.top, e->Top.Y);
- if (bottomE == lm->LeftBound)
- e = lm->RightBound;
- else
- break;
- }
- ++lm;
- }
- return result;
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::InsertScanbeam(const cInt Y) {
- m_Scanbeam.push(Y);
-}
-//------------------------------------------------------------------------------
-
-bool ClipperBase::PopScanbeam(cInt &Y) {
- if (m_Scanbeam.empty())
- return false;
- Y = m_Scanbeam.top();
- m_Scanbeam.pop();
- while (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) {
- m_Scanbeam.pop();
- } // Pop duplicates.
- return true;
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::DisposeAllOutRecs() {
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
- DisposeOutRec(i);
- m_PolyOuts.clear();
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::DisposeOutRec(PolyOutList::size_type index) {
- OutRec *outRec = m_PolyOuts[index];
- if (outRec->Pts)
- DisposeOutPts(outRec->Pts);
- delete outRec;
- m_PolyOuts[index] = 0;
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::DeleteFromAEL(TEdge *e) {
- TEdge *AelPrev = e->PrevInAEL;
- TEdge *AelNext = e->NextInAEL;
- if (!AelPrev && !AelNext && (e != m_ActiveEdges))
- return; // already deleted
- if (AelPrev)
- AelPrev->NextInAEL = AelNext;
- else
- m_ActiveEdges = AelNext;
- if (AelNext)
- AelNext->PrevInAEL = AelPrev;
- e->NextInAEL = 0;
- e->PrevInAEL = 0;
-}
-//------------------------------------------------------------------------------
-
-OutRec *ClipperBase::CreateOutRec() {
- OutRec *result = new OutRec;
- result->IsHole = false;
- result->IsOpen = false;
- result->FirstLeft = 0;
- result->Pts = 0;
- result->BottomPt = 0;
- result->PolyNd = 0;
- m_PolyOuts.push_back(result);
- result->Idx = (int)m_PolyOuts.size() - 1;
- return result;
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2) {
- // check that one or other edge hasn't already been removed from AEL ...
- if (Edge1->NextInAEL == Edge1->PrevInAEL ||
- Edge2->NextInAEL == Edge2->PrevInAEL)
- return;
-
- if (Edge1->NextInAEL == Edge2) {
- TEdge *Next = Edge2->NextInAEL;
- if (Next)
- Next->PrevInAEL = Edge1;
- TEdge *Prev = Edge1->PrevInAEL;
- if (Prev)
- Prev->NextInAEL = Edge2;
- Edge2->PrevInAEL = Prev;
- Edge2->NextInAEL = Edge1;
- Edge1->PrevInAEL = Edge2;
- Edge1->NextInAEL = Next;
- } else if (Edge2->NextInAEL == Edge1) {
- TEdge *Next = Edge1->NextInAEL;
- if (Next)
- Next->PrevInAEL = Edge2;
- TEdge *Prev = Edge2->PrevInAEL;
- if (Prev)
- Prev->NextInAEL = Edge1;
- Edge1->PrevInAEL = Prev;
- Edge1->NextInAEL = Edge2;
- Edge2->PrevInAEL = Edge1;
- Edge2->NextInAEL = Next;
- } else {
- TEdge *Next = Edge1->NextInAEL;
- TEdge *Prev = Edge1->PrevInAEL;
- Edge1->NextInAEL = Edge2->NextInAEL;
- if (Edge1->NextInAEL)
- Edge1->NextInAEL->PrevInAEL = Edge1;
- Edge1->PrevInAEL = Edge2->PrevInAEL;
- if (Edge1->PrevInAEL)
- Edge1->PrevInAEL->NextInAEL = Edge1;
- Edge2->NextInAEL = Next;
- if (Edge2->NextInAEL)
- Edge2->NextInAEL->PrevInAEL = Edge2;
- Edge2->PrevInAEL = Prev;
- if (Edge2->PrevInAEL)
- Edge2->PrevInAEL->NextInAEL = Edge2;
- }
-
- if (!Edge1->PrevInAEL)
- m_ActiveEdges = Edge1;
- else if (!Edge2->PrevInAEL)
- m_ActiveEdges = Edge2;
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::UpdateEdgeIntoAEL(TEdge *&e) {
- if (!e->NextInLML)
- error("UpdateEdgeIntoAEL: invalid call");
-
- e->NextInLML->OutIdx = e->OutIdx;
- TEdge *AelPrev = e->PrevInAEL;
- TEdge *AelNext = e->NextInAEL;
- if (AelPrev)
- AelPrev->NextInAEL = e->NextInLML;
- else
- m_ActiveEdges = e->NextInLML;
- if (AelNext)
- AelNext->PrevInAEL = e->NextInLML;
- e->NextInLML->Side = e->Side;
- e->NextInLML->WindDelta = e->WindDelta;
- e->NextInLML->WindCnt = e->WindCnt;
- e->NextInLML->WindCnt2 = e->WindCnt2;
- e = e->NextInLML;
- e->Curr = e->Bot;
- e->PrevInAEL = AelPrev;
- e->NextInAEL = AelNext;
- if (!IsHorizontal(*e))
- InsertScanbeam(e->Top.Y);
-}
-//------------------------------------------------------------------------------
-
-bool ClipperBase::LocalMinimaPending() {
- return (m_CurrentLM != m_MinimaList.end());
-}
-
-//------------------------------------------------------------------------------
-// TClipper methods ...
-//------------------------------------------------------------------------------
-
-Clipper::Clipper(int initOptions) : ClipperBase() // constructor
-{
- m_ExecuteLocked = false;
- m_UseFullRange = false;
- m_ReverseOutput = ((initOptions & ioReverseSolution) != 0);
- m_StrictSimple = ((initOptions & ioStrictlySimple) != 0);
- m_PreserveCollinear = ((initOptions & ioPreserveCollinear) != 0);
- m_HasOpenPaths = false;
-#ifdef use_xyz
- m_ZFill = 0;
-#endif
-}
-//------------------------------------------------------------------------------
-
-#ifdef use_xyz
-void Clipper::ZFillFunction(ZFillCallback zFillFunc) {
- m_ZFill = zFillFunc;
-}
-//------------------------------------------------------------------------------
-#endif
-
-bool Clipper::Execute(ClipType clipType, Paths &solution, PolyFillType fillType) {
- return Execute(clipType, solution, fillType, fillType);
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::Execute(ClipType clipType, PolyTree &polytree, PolyFillType fillType) {
- return Execute(clipType, polytree, fillType, fillType);
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::Execute(ClipType clipType, Paths &solution,
- PolyFillType subjFillType, PolyFillType clipFillType) {
- if (m_ExecuteLocked)
- return false;
- if (m_HasOpenPaths)
- error("Error: PolyTree struct is needed for open path clipping.");
- m_ExecuteLocked = true;
- solution.resize(0);
- m_SubjFillType = subjFillType;
- m_ClipFillType = clipFillType;
- m_ClipType = clipType;
- m_UsingPolyTree = false;
- bool succeeded = ExecuteInternal();
- if (succeeded)
- BuildResult(solution);
- DisposeAllOutRecs();
- m_ExecuteLocked = false;
- return succeeded;
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::Execute(ClipType clipType, PolyTree &polytree,
- PolyFillType subjFillType, PolyFillType clipFillType) {
- if (m_ExecuteLocked)
- return false;
- m_ExecuteLocked = true;
- m_SubjFillType = subjFillType;
- m_ClipFillType = clipFillType;
- m_ClipType = clipType;
- m_UsingPolyTree = true;
- bool succeeded = ExecuteInternal();
- if (succeeded)
- BuildResult2(polytree);
- DisposeAllOutRecs();
- m_ExecuteLocked = false;
- return succeeded;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::FixHoleLinkage(OutRec &outrec) {
- // skip OutRecs that (a) contain outermost polygons or
- //(b) already have the correct owner/child linkage ...
- if (!outrec.FirstLeft ||
- (outrec.IsHole != outrec.FirstLeft->IsHole &&
- outrec.FirstLeft->Pts))
- return;
-
- OutRec *orfl = outrec.FirstLeft;
- while (orfl && ((orfl->IsHole == outrec.IsHole) || !orfl->Pts))
- orfl = orfl->FirstLeft;
- outrec.FirstLeft = orfl;
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::ExecuteInternal() {
- bool succeeded = true;
- {
- Reset();
- m_Maxima = MaximaList();
- m_SortedEdges = 0;
-
- succeeded = true;
- cInt botY, topY;
- if (!PopScanbeam(botY))
- return false;
- InsertLocalMinimaIntoAEL(botY);
- while (PopScanbeam(topY) || LocalMinimaPending()) {
- ProcessHorizontals();
- ClearGhostJoins();
- if (!ProcessIntersections(topY)) {
- succeeded = false;
- break;
- }
- ProcessEdgesAtTopOfScanbeam(topY);
- botY = topY;
- InsertLocalMinimaIntoAEL(botY);
- }
- }
-
- if (succeeded) {
- // fix orientations ...
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
- OutRec *outRec = m_PolyOuts[i];
- if (!outRec->Pts || outRec->IsOpen)
- continue;
- if ((outRec->IsHole ^ m_ReverseOutput) == (Area(*outRec) > 0))
- ReversePolyPtLinks(outRec->Pts);
- }
-
- if (!m_Joins.empty())
- JoinCommonEdges();
-
- // unfortunately FixupOutPolygon() must be done after JoinCommonEdges()
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
- OutRec *outRec = m_PolyOuts[i];
- if (!outRec->Pts)
- continue;
- if (outRec->IsOpen)
- FixupOutPolyline(*outRec);
- else
- FixupOutPolygon(*outRec);
- }
-
- if (m_StrictSimple)
- DoSimplePolygons();
- }
-
- ClearJoins();
- ClearGhostJoins();
- return succeeded;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::SetWindingCount(TEdge &edge) {
- TEdge *e = edge.PrevInAEL;
- // find the edge of the same polytype that immediately preceeds 'edge' in AEL
- while (e && ((e->PolyTyp != edge.PolyTyp) || (e->WindDelta == 0)))
- e = e->PrevInAEL;
- if (!e) {
- if (edge.WindDelta == 0) {
- PolyFillType pft = (edge.PolyTyp == ptSubject ? m_SubjFillType : m_ClipFillType);
- edge.WindCnt = (pft == pftNegative ? -1 : 1);
- } else
- edge.WindCnt = edge.WindDelta;
- edge.WindCnt2 = 0;
- e = m_ActiveEdges; // ie get ready to calc WindCnt2
- } else if (edge.WindDelta == 0 && m_ClipType != ctUnion) {
- edge.WindCnt = 1;
- edge.WindCnt2 = e->WindCnt2;
- e = e->NextInAEL; // ie get ready to calc WindCnt2
- } else if (IsEvenOddFillType(edge)) {
- // EvenOdd filling ...
- if (edge.WindDelta == 0) {
- // are we inside a subj polygon ...
- bool Inside = true;
- TEdge *e2 = e->PrevInAEL;
- while (e2) {
- if (e2->PolyTyp == e->PolyTyp && e2->WindDelta != 0)
- Inside = !Inside;
- e2 = e2->PrevInAEL;
- }
- edge.WindCnt = (Inside ? 0 : 1);
- } else {
- edge.WindCnt = edge.WindDelta;
- }
- edge.WindCnt2 = e->WindCnt2;
- e = e->NextInAEL; // ie get ready to calc WindCnt2
- } else {
- // nonZero, Positive or Negative filling ...
- if (e->WindCnt * e->WindDelta < 0) {
- // prev edge is 'decreasing' WindCount (WC) toward zero
- // so we're outside the previous polygon ...
- if (Abs(e->WindCnt) > 1) {
- // outside prev poly but still inside another.
- // when reversing direction of prev poly use the same WC
- if (e->WindDelta * edge.WindDelta < 0)
- edge.WindCnt = e->WindCnt;
- // otherwise continue to 'decrease' WC ...
- else
- edge.WindCnt = e->WindCnt + edge.WindDelta;
- } else
- // now outside all polys of same polytype so set own WC ...
- edge.WindCnt = (edge.WindDelta == 0 ? 1 : edge.WindDelta);
- } else {
- // prev edge is 'increasing' WindCount (WC) away from zero
- // so we're inside the previous polygon ...
- if (edge.WindDelta == 0)
- edge.WindCnt = (e->WindCnt < 0 ? e->WindCnt - 1 : e->WindCnt + 1);
- // if wind direction is reversing prev then use same WC
- else if (e->WindDelta * edge.WindDelta < 0)
- edge.WindCnt = e->WindCnt;
- // otherwise add to WC ...
- else
- edge.WindCnt = e->WindCnt + edge.WindDelta;
- }
- edge.WindCnt2 = e->WindCnt2;
- e = e->NextInAEL; // ie get ready to calc WindCnt2
- }
-
- // update WindCnt2 ...
- if (IsEvenOddAltFillType(edge)) {
- // EvenOdd filling ...
- while (e != &edge) {
- if (e->WindDelta != 0)
- edge.WindCnt2 = (edge.WindCnt2 == 0 ? 1 : 0);
- e = e->NextInAEL;
- }
- } else {
- // nonZero, Positive or Negative filling ...
- while (e != &edge) {
- edge.WindCnt2 += e->WindDelta;
- e = e->NextInAEL;
- }
- }
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::IsEvenOddFillType(const TEdge &edge) const {
- if (edge.PolyTyp == ptSubject)
- return m_SubjFillType == pftEvenOdd;
- else
- return m_ClipFillType == pftEvenOdd;
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::IsEvenOddAltFillType(const TEdge &edge) const {
- if (edge.PolyTyp == ptSubject)
- return m_ClipFillType == pftEvenOdd;
- else
- return m_SubjFillType == pftEvenOdd;
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::IsContributing(const TEdge &edge) const {
- PolyFillType pft, pft2;
- if (edge.PolyTyp == ptSubject) {
- pft = m_SubjFillType;
- pft2 = m_ClipFillType;
- } else {
- pft = m_ClipFillType;
- pft2 = m_SubjFillType;
- }
-
- switch (pft) {
- case pftEvenOdd:
- // return false if a subj line has been flagged as inside a subj polygon
- if (edge.WindDelta == 0 && edge.WindCnt != 1)
- return false;
- break;
- case pftNonZero:
- if (Abs(edge.WindCnt) != 1)
- return false;
- break;
- case pftPositive:
- if (edge.WindCnt != 1)
- return false;
- break;
- default: // pftNegative
- if (edge.WindCnt != -1)
- return false;
- }
-
- switch (m_ClipType) {
- case ctIntersection:
- switch (pft2) {
- case pftEvenOdd:
- case pftNonZero:
- return (edge.WindCnt2 != 0);
- case pftPositive:
- return (edge.WindCnt2 > 0);
- default:
- return (edge.WindCnt2 < 0);
- }
- break;
- case ctUnion:
- switch (pft2) {
- case pftEvenOdd:
- case pftNonZero:
- return (edge.WindCnt2 == 0);
- case pftPositive:
- return (edge.WindCnt2 <= 0);
- default:
- return (edge.WindCnt2 >= 0);
- }
- break;
- case ctDifference:
- if (edge.PolyTyp == ptSubject)
- switch (pft2) {
- case pftEvenOdd:
- case pftNonZero:
- return (edge.WindCnt2 == 0);
- case pftPositive:
- return (edge.WindCnt2 <= 0);
- default:
- return (edge.WindCnt2 >= 0);
- }
- else
- switch (pft2) {
- case pftEvenOdd:
- case pftNonZero:
- return (edge.WindCnt2 != 0);
- case pftPositive:
- return (edge.WindCnt2 > 0);
- default:
- return (edge.WindCnt2 < 0);
- }
- break;
- case ctXor:
- if (edge.WindDelta == 0) // XOr always contributing unless open
- switch (pft2) {
- case pftEvenOdd:
- case pftNonZero:
- return (edge.WindCnt2 == 0);
- case pftPositive:
- return (edge.WindCnt2 <= 0);
- default:
- return (edge.WindCnt2 >= 0);
- }
- else
- return true;
- break;
- default:
- return true;
- }
-}
-//------------------------------------------------------------------------------
-
-OutPt *Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt) {
- OutPt *result;
- TEdge *e, *prevE;
- if (IsHorizontal(*e2) || (e1->Dx > e2->Dx)) {
- result = AddOutPt(e1, Pt);
- e2->OutIdx = e1->OutIdx;
- e1->Side = esLeft;
- e2->Side = esRight;
- e = e1;
- if (e->PrevInAEL == e2)
- prevE = e2->PrevInAEL;
- else
- prevE = e->PrevInAEL;
- } else {
- result = AddOutPt(e2, Pt);
- e1->OutIdx = e2->OutIdx;
- e1->Side = esRight;
- e2->Side = esLeft;
- e = e2;
- if (e->PrevInAEL == e1)
- prevE = e1->PrevInAEL;
- else
- prevE = e->PrevInAEL;
- }
-
- if (prevE && prevE->OutIdx >= 0 && prevE->Top.Y < Pt.Y && e->Top.Y < Pt.Y) {
- cInt xPrev = TopX(*prevE, Pt.Y);
- cInt xE = TopX(*e, Pt.Y);
- if (xPrev == xE && (e->WindDelta != 0) && (prevE->WindDelta != 0) &&
- SlopesEqual(IntPoint(xPrev, Pt.Y), prevE->Top, IntPoint(xE, Pt.Y), e->Top, m_UseFullRange)) {
- OutPt *outPt = AddOutPt(prevE, Pt);
- AddJoin(result, outPt, e->Top);
- }
- }
- return result;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt) {
- AddOutPt(e1, Pt);
- if (e2->WindDelta == 0)
- AddOutPt(e2, Pt);
- if (e1->OutIdx == e2->OutIdx) {
- e1->OutIdx = Unassigned;
- e2->OutIdx = Unassigned;
- } else if (e1->OutIdx < e2->OutIdx)
- AppendPolygon(e1, e2);
- else
- AppendPolygon(e2, e1);
-}
-//------------------------------------------------------------------------------
-
-void Clipper::AddEdgeToSEL(TEdge *edge) {
- // SEL pointers in PEdge are reused to build a list of horizontal edges.
- // However, we don't need to worry about order with horizontal edge processing.
- if (!m_SortedEdges) {
- m_SortedEdges = edge;
- edge->PrevInSEL = 0;
- edge->NextInSEL = 0;
- } else {
- edge->NextInSEL = m_SortedEdges;
- edge->PrevInSEL = 0;
- m_SortedEdges->PrevInSEL = edge;
- m_SortedEdges = edge;
- }
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::PopEdgeFromSEL(TEdge *&edge) {
- if (!m_SortedEdges)
- return false;
- edge = m_SortedEdges;
- DeleteFromSEL(m_SortedEdges);
- return true;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::CopyAELToSEL() {
- TEdge *e = m_ActiveEdges;
- m_SortedEdges = e;
- while (e) {
- e->PrevInSEL = e->PrevInAEL;
- e->NextInSEL = e->NextInAEL;
- e = e->NextInAEL;
- }
-}
-//------------------------------------------------------------------------------
-
-void Clipper::AddJoin(OutPt *op1, OutPt *op2, const IntPoint OffPt) {
- Join *j = new Join;
- j->OutPt1 = op1;
- j->OutPt2 = op2;
- j->OffPt = OffPt;
- m_Joins.push_back(j);
-}
-//------------------------------------------------------------------------------
-
-void Clipper::ClearJoins() {
- for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
- delete m_Joins[i];
- m_Joins.resize(0);
-}
-//------------------------------------------------------------------------------
-
-void Clipper::ClearGhostJoins() {
- for (JoinList::size_type i = 0; i < m_GhostJoins.size(); i++)
- delete m_GhostJoins[i];
- m_GhostJoins.resize(0);
-}
-//------------------------------------------------------------------------------
-
-void Clipper::AddGhostJoin(OutPt *op, const IntPoint OffPt) {
- Join *j = new Join;
- j->OutPt1 = op;
- j->OutPt2 = 0;
- j->OffPt = OffPt;
- m_GhostJoins.push_back(j);
-}
-//------------------------------------------------------------------------------
-
-void Clipper::InsertLocalMinimaIntoAEL(const cInt botY) {
- const LocalMinimum *lm;
- while (PopLocalMinima(botY, lm)) {
- TEdge *lb = lm->LeftBound;
- TEdge *rb = lm->RightBound;
-
- OutPt *Op1 = 0;
- if (!lb) {
- // nb: don't insert LB into either AEL or SEL
- InsertEdgeIntoAEL(rb, 0);
- SetWindingCount(*rb);
- if (IsContributing(*rb))
- Op1 = AddOutPt(rb, rb->Bot);
- } else if (!rb) {
- InsertEdgeIntoAEL(lb, 0);
- SetWindingCount(*lb);
- if (IsContributing(*lb))
- Op1 = AddOutPt(lb, lb->Bot);
- InsertScanbeam(lb->Top.Y);
- } else {
- InsertEdgeIntoAEL(lb, 0);
- InsertEdgeIntoAEL(rb, lb);
- SetWindingCount(*lb);
- rb->WindCnt = lb->WindCnt;
- rb->WindCnt2 = lb->WindCnt2;
- if (IsContributing(*lb))
- Op1 = AddLocalMinPoly(lb, rb, lb->Bot);
- InsertScanbeam(lb->Top.Y);
- }
-
- if (rb) {
- if (IsHorizontal(*rb)) {
- AddEdgeToSEL(rb);
- if (rb->NextInLML)
- InsertScanbeam(rb->NextInLML->Top.Y);
- } else
- InsertScanbeam(rb->Top.Y);
- }
-
- if (!lb || !rb)
- continue;
-
- // if any output polygons share an edge, they'll need joining later ...
- if (Op1 && IsHorizontal(*rb) &&
- m_GhostJoins.size() > 0 && (rb->WindDelta != 0)) {
- for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i) {
- Join *jr = m_GhostJoins[i];
- // if the horizontal Rb and a 'ghost' horizontal overlap, then convert
- // the 'ghost' join to a real join ready for later ...
- if (HorzSegmentsOverlap(jr->OutPt1->Pt.X, jr->OffPt.X, rb->Bot.X, rb->Top.X))
- AddJoin(jr->OutPt1, Op1, jr->OffPt);
- }
- }
-
- if (lb->OutIdx >= 0 && lb->PrevInAEL &&
- lb->PrevInAEL->Curr.X == lb->Bot.X &&
- lb->PrevInAEL->OutIdx >= 0 &&
- SlopesEqual(lb->PrevInAEL->Bot, lb->PrevInAEL->Top, lb->Curr, lb->Top, m_UseFullRange) &&
- (lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0)) {
- OutPt *Op2 = AddOutPt(lb->PrevInAEL, lb->Bot);
- AddJoin(Op1, Op2, lb->Top);
- }
-
- if (lb->NextInAEL != rb) {
-
- if (rb->OutIdx >= 0 && rb->PrevInAEL->OutIdx >= 0 &&
- SlopesEqual(rb->PrevInAEL->Curr, rb->PrevInAEL->Top, rb->Curr, rb->Top, m_UseFullRange) &&
- (rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0)) {
- OutPt *Op2 = AddOutPt(rb->PrevInAEL, rb->Bot);
- AddJoin(Op1, Op2, rb->Top);
- }
-
- TEdge *e = lb->NextInAEL;
- if (e) {
- while (e != rb) {
- // nb: For calculating winding counts etc, IntersectEdges() assumes
- // that param1 will be to the Right of param2 ABOVE the intersection ...
- IntersectEdges(rb, e, lb->Curr); // order important here
- e = e->NextInAEL;
- }
- }
- }
- }
-}
-//------------------------------------------------------------------------------
-
-void Clipper::DeleteFromSEL(TEdge *e) {
- TEdge *SelPrev = e->PrevInSEL;
- TEdge *SelNext = e->NextInSEL;
- if (!SelPrev && !SelNext && (e != m_SortedEdges))
- return; // already deleted
- if (SelPrev)
- SelPrev->NextInSEL = SelNext;
- else
- m_SortedEdges = SelNext;
- if (SelNext)
- SelNext->PrevInSEL = SelPrev;
- e->NextInSEL = 0;
- e->PrevInSEL = 0;
-}
-//------------------------------------------------------------------------------
-
-#ifdef use_xyz
-void Clipper::SetZ(IntPoint &pt, TEdge &e1, TEdge &e2) {
- if (pt.Z != 0 || !m_ZFill)
- return;
- else if (pt == e1.Bot)
- pt.Z = e1.Bot.Z;
- else if (pt == e1.Top)
- pt.Z = e1.Top.Z;
- else if (pt == e2.Bot)
- pt.Z = e2.Bot.Z;
- else if (pt == e2.Top)
- pt.Z = e2.Top.Z;
- else
- (*m_ZFill)(e1.Bot, e1.Top, e2.Bot, e2.Top, pt);
-}
-//------------------------------------------------------------------------------
-#endif
-
-void Clipper::IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &Pt) {
- bool e1Contributing = (e1->OutIdx >= 0);
- bool e2Contributing = (e2->OutIdx >= 0);
-
-#ifdef use_xyz
- SetZ(Pt, *e1, *e2);
-#endif
-
-#ifdef use_lines
- // if either edge is on an OPEN path ...
- if (e1->WindDelta == 0 || e2->WindDelta == 0) {
- // ignore subject-subject open path intersections UNLESS they
- // are both open paths, AND they are both 'contributing maximas' ...
- if (e1->WindDelta == 0 && e2->WindDelta == 0)
- return;
-
- // if intersecting a subj line with a subj poly ...
- else if (e1->PolyTyp == e2->PolyTyp &&
- e1->WindDelta != e2->WindDelta && m_ClipType == ctUnion) {
- if (e1->WindDelta == 0) {
- if (e2Contributing) {
- AddOutPt(e1, Pt);
- if (e1Contributing)
- e1->OutIdx = Unassigned;
- }
- } else {
- if (e1Contributing) {
- AddOutPt(e2, Pt);
- if (e2Contributing)
- e2->OutIdx = Unassigned;
- }
- }
- } else if (e1->PolyTyp != e2->PolyTyp) {
- // toggle subj open path OutIdx on/off when Abs(clip.WndCnt) == 1 ...
- if ((e1->WindDelta == 0) && abs(e2->WindCnt) == 1 &&
- (m_ClipType != ctUnion || e2->WindCnt2 == 0)) {
- AddOutPt(e1, Pt);
- if (e1Contributing)
- e1->OutIdx = Unassigned;
- } else if ((e2->WindDelta == 0) && (abs(e1->WindCnt) == 1) &&
- (m_ClipType != ctUnion || e1->WindCnt2 == 0)) {
- AddOutPt(e2, Pt);
- if (e2Contributing)
- e2->OutIdx = Unassigned;
- }
- }
- return;
- }
-#endif
-
- // update winding counts...
- // assumes that e1 will be to the Right of e2 ABOVE the intersection
- if (e1->PolyTyp == e2->PolyTyp) {
- if (IsEvenOddFillType(*e1)) {
- int oldE1WindCnt = e1->WindCnt;
- e1->WindCnt = e2->WindCnt;
- e2->WindCnt = oldE1WindCnt;
- } else {
- if (e1->WindCnt + e2->WindDelta == 0)
- e1->WindCnt = -e1->WindCnt;
- else
- e1->WindCnt += e2->WindDelta;
- if (e2->WindCnt - e1->WindDelta == 0)
- e2->WindCnt = -e2->WindCnt;
- else
- e2->WindCnt -= e1->WindDelta;
- }
- } else {
- if (!IsEvenOddFillType(*e2))
- e1->WindCnt2 += e2->WindDelta;
- else
- e1->WindCnt2 = (e1->WindCnt2 == 0) ? 1 : 0;
- if (!IsEvenOddFillType(*e1))
- e2->WindCnt2 -= e1->WindDelta;
- else
- e2->WindCnt2 = (e2->WindCnt2 == 0) ? 1 : 0;
- }
-
- PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2;
- if (e1->PolyTyp == ptSubject) {
- e1FillType = m_SubjFillType;
- e1FillType2 = m_ClipFillType;
- } else {
- e1FillType = m_ClipFillType;
- e1FillType2 = m_SubjFillType;
- }
- if (e2->PolyTyp == ptSubject) {
- e2FillType = m_SubjFillType;
- e2FillType2 = m_ClipFillType;
- } else {
- e2FillType = m_ClipFillType;
- e2FillType2 = m_SubjFillType;
- }
-
- cInt e1Wc, e2Wc;
- switch (e1FillType) {
- case pftPositive:
- e1Wc = e1->WindCnt;
- break;
- case pftNegative:
- e1Wc = -e1->WindCnt;
- break;
- default:
- e1Wc = Abs(e1->WindCnt);
- }
- switch (e2FillType) {
- case pftPositive:
- e2Wc = e2->WindCnt;
- break;
- case pftNegative:
- e2Wc = -e2->WindCnt;
- break;
- default:
- e2Wc = Abs(e2->WindCnt);
- }
-
- if (e1Contributing && e2Contributing) {
- if ((e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) ||
- (e1->PolyTyp != e2->PolyTyp && m_ClipType != ctXor)) {
- AddLocalMaxPoly(e1, e2, Pt);
- } else {
- AddOutPt(e1, Pt);
- AddOutPt(e2, Pt);
- SwapSides(*e1, *e2);
- SwapPolyIndexes(*e1, *e2);
- }
- } else if (e1Contributing) {
- if (e2Wc == 0 || e2Wc == 1) {
- AddOutPt(e1, Pt);
- SwapSides(*e1, *e2);
- SwapPolyIndexes(*e1, *e2);
- }
- } else if (e2Contributing) {
- if (e1Wc == 0 || e1Wc == 1) {
- AddOutPt(e2, Pt);
- SwapSides(*e1, *e2);
- SwapPolyIndexes(*e1, *e2);
- }
- } else if ((e1Wc == 0 || e1Wc == 1) && (e2Wc == 0 || e2Wc == 1)) {
- // neither edge is currently contributing ...
-
- cInt e1Wc2, e2Wc2;
- switch (e1FillType2) {
- case pftPositive:
- e1Wc2 = e1->WindCnt2;
- break;
- case pftNegative:
- e1Wc2 = -e1->WindCnt2;
- break;
- default:
- e1Wc2 = Abs(e1->WindCnt2);
- }
- switch (e2FillType2) {
- case pftPositive:
- e2Wc2 = e2->WindCnt2;
- break;
- case pftNegative:
- e2Wc2 = -e2->WindCnt2;
- break;
- default:
- e2Wc2 = Abs(e2->WindCnt2);
- }
-
- if (e1->PolyTyp != e2->PolyTyp) {
- AddLocalMinPoly(e1, e2, Pt);
- } else if (e1Wc == 1 && e2Wc == 1)
- switch (m_ClipType) {
- case ctIntersection:
- if (e1Wc2 > 0 && e2Wc2 > 0)
- AddLocalMinPoly(e1, e2, Pt);
- break;
- case ctUnion:
- if (e1Wc2 <= 0 && e2Wc2 <= 0)
- AddLocalMinPoly(e1, e2, Pt);
- break;
- case ctDifference:
- if (((e1->PolyTyp == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) ||
- ((e1->PolyTyp == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0)))
- AddLocalMinPoly(e1, e2, Pt);
- break;
- case ctXor:
- AddLocalMinPoly(e1, e2, Pt);
- }
- else
- SwapSides(*e1, *e2);
- }
-}
-//------------------------------------------------------------------------------
-
-void Clipper::SetHoleState(TEdge *e, OutRec *outrec) {
- TEdge *e2 = e->PrevInAEL;
- TEdge *eTmp = 0;
- while (e2) {
- if (e2->OutIdx >= 0 && e2->WindDelta != 0) {
- if (!eTmp)
- eTmp = e2;
- else if (eTmp->OutIdx == e2->OutIdx)
- eTmp = 0;
- }
- e2 = e2->PrevInAEL;
- }
- if (!eTmp) {
- outrec->FirstLeft = 0;
- outrec->IsHole = false;
- } else {
- outrec->FirstLeft = m_PolyOuts[eTmp->OutIdx];
- outrec->IsHole = !outrec->FirstLeft->IsHole;
- }
-}
-//------------------------------------------------------------------------------
-
-OutRec *GetLowermostRec(OutRec *outRec1, OutRec *outRec2) {
- // work out which polygon fragment has the correct hole state ...
- if (!outRec1->BottomPt)
- outRec1->BottomPt = GetBottomPt(outRec1->Pts);
- if (!outRec2->BottomPt)
- outRec2->BottomPt = GetBottomPt(outRec2->Pts);
- OutPt *OutPt1 = outRec1->BottomPt;
- OutPt *OutPt2 = outRec2->BottomPt;
- if (OutPt1->Pt.Y > OutPt2->Pt.Y)
- return outRec1;
- else if (OutPt1->Pt.Y < OutPt2->Pt.Y)
- return outRec2;
- else if (OutPt1->Pt.X < OutPt2->Pt.X)
- return outRec1;
- else if (OutPt1->Pt.X > OutPt2->Pt.X)
- return outRec2;
- else if (OutPt1->Next == OutPt1)
- return outRec2;
- else if (OutPt2->Next == OutPt2)
- return outRec1;
- else if (FirstIsBottomPt(OutPt1, OutPt2))
- return outRec1;
- else
- return outRec2;
-}
-//------------------------------------------------------------------------------
-
-bool OutRec1RightOfOutRec2(OutRec *outRec1, OutRec *outRec2) {
- do {
- outRec1 = outRec1->FirstLeft;
- if (outRec1 == outRec2)
- return true;
- } while (outRec1);
- return false;
-}
-//------------------------------------------------------------------------------
-
-OutRec *Clipper::GetOutRec(int Idx) {
- OutRec *outrec = m_PolyOuts[Idx];
- while (outrec != m_PolyOuts[outrec->Idx])
- outrec = m_PolyOuts[outrec->Idx];
- return outrec;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::AppendPolygon(TEdge *e1, TEdge *e2) {
- // get the start and ends of both output polygons ...
- OutRec *outRec1 = m_PolyOuts[e1->OutIdx];
- OutRec *outRec2 = m_PolyOuts[e2->OutIdx];
-
- OutRec *holeStateRec;
- if (OutRec1RightOfOutRec2(outRec1, outRec2))
- holeStateRec = outRec2;
- else if (OutRec1RightOfOutRec2(outRec2, outRec1))
- holeStateRec = outRec1;
- else
- holeStateRec = GetLowermostRec(outRec1, outRec2);
-
- // get the start and ends of both output polygons and
- // join e2 poly onto e1 poly and delete pointers to e2 ...
-
- OutPt *p1_lft = outRec1->Pts;
- OutPt *p1_rt = p1_lft->Prev;
- OutPt *p2_lft = outRec2->Pts;
- OutPt *p2_rt = p2_lft->Prev;
-
- // join e2 poly onto e1 poly and delete pointers to e2 ...
- if (e1->Side == esLeft) {
- if (e2->Side == esLeft) {
- // z y x a b c
- ReversePolyPtLinks(p2_lft);
- p2_lft->Next = p1_lft;
- p1_lft->Prev = p2_lft;
- p1_rt->Next = p2_rt;
- p2_rt->Prev = p1_rt;
- outRec1->Pts = p2_rt;
- } else {
- // x y z a b c
- p2_rt->Next = p1_lft;
- p1_lft->Prev = p2_rt;
- p2_lft->Prev = p1_rt;
- p1_rt->Next = p2_lft;
- outRec1->Pts = p2_lft;
- }
- } else {
- if (e2->Side == esRight) {
- // a b c z y x
- ReversePolyPtLinks(p2_lft);
- p1_rt->Next = p2_rt;
- p2_rt->Prev = p1_rt;
- p2_lft->Next = p1_lft;
- p1_lft->Prev = p2_lft;
- } else {
- // a b c x y z
- p1_rt->Next = p2_lft;
- p2_lft->Prev = p1_rt;
- p1_lft->Prev = p2_rt;
- p2_rt->Next = p1_lft;
- }
- }
-
- outRec1->BottomPt = 0;
- if (holeStateRec == outRec2) {
- if (outRec2->FirstLeft != outRec1)
- outRec1->FirstLeft = outRec2->FirstLeft;
- outRec1->IsHole = outRec2->IsHole;
- }
- outRec2->Pts = 0;
- outRec2->BottomPt = 0;
- outRec2->FirstLeft = outRec1;
-
- int OKIdx = e1->OutIdx;
- int ObsoleteIdx = e2->OutIdx;
-
- e1->OutIdx = Unassigned; // nb: safe because we only get here via AddLocalMaxPoly
- e2->OutIdx = Unassigned;
-
- TEdge *e = m_ActiveEdges;
- while (e) {
- if (e->OutIdx == ObsoleteIdx) {
- e->OutIdx = OKIdx;
- e->Side = e1->Side;
- break;
- }
- e = e->NextInAEL;
- }
-
- outRec2->Idx = outRec1->Idx;
-}
-//------------------------------------------------------------------------------
-
-OutPt *Clipper::AddOutPt(TEdge *e, const IntPoint &pt) {
- if (e->OutIdx < 0) {
- OutRec *outRec = CreateOutRec();
- outRec->IsOpen = (e->WindDelta == 0);
- OutPt *newOp = new OutPt;
- outRec->Pts = newOp;
- newOp->Idx = outRec->Idx;
- newOp->Pt = pt;
- newOp->Next = newOp;
- newOp->Prev = newOp;
- if (!outRec->IsOpen)
- SetHoleState(e, outRec);
- e->OutIdx = outRec->Idx;
- return newOp;
- } else {
- OutRec *outRec = m_PolyOuts[e->OutIdx];
- // OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most'
- OutPt *op = outRec->Pts;
-
- bool ToFront = (e->Side == esLeft);
- if (ToFront && (pt == op->Pt))
- return op;
- else if (!ToFront && (pt == op->Prev->Pt))
- return op->Prev;
-
- OutPt *newOp = new OutPt;
- newOp->Idx = outRec->Idx;
- newOp->Pt = pt;
- newOp->Next = op;
- newOp->Prev = op->Prev;
- newOp->Prev->Next = newOp;
- op->Prev = newOp;
- if (ToFront)
- outRec->Pts = newOp;
- return newOp;
- }
-}
-//------------------------------------------------------------------------------
-
-OutPt *Clipper::GetLastOutPt(TEdge *e) {
- OutRec *outRec = m_PolyOuts[e->OutIdx];
- if (e->Side == esLeft)
- return outRec->Pts;
- else
- return outRec->Pts->Prev;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::ProcessHorizontals() {
- TEdge *horzEdge;
- while (PopEdgeFromSEL(horzEdge))
- ProcessHorizontal(horzEdge);
-}
-//------------------------------------------------------------------------------
-
-inline bool IsMinima(TEdge *e) {
- return e && (e->Prev->NextInLML != e) && (e->Next->NextInLML != e);
-}
-//------------------------------------------------------------------------------
-
-inline bool IsMaxima(TEdge *e, const cInt Y) {
- return e && e->Top.Y == Y && !e->NextInLML;
-}
-//------------------------------------------------------------------------------
-
-inline bool IsIntermediate(TEdge *e, const cInt Y) {
- return e->Top.Y == Y && e->NextInLML;
-}
-//------------------------------------------------------------------------------
-
-TEdge *GetMaximaPair(TEdge *e) {
- if ((e->Next->Top == e->Top) && !e->Next->NextInLML)
- return e->Next;
- else if ((e->Prev->Top == e->Top) && !e->Prev->NextInLML)
- return e->Prev;
- else
- return 0;
-}
-//------------------------------------------------------------------------------
-
-TEdge *GetMaximaPairEx(TEdge *e) {
- // as GetMaximaPair() but returns 0 if MaxPair isn't in AEL (unless it's horizontal)
- TEdge *result = GetMaximaPair(e);
- if (result && (result->OutIdx == Skip ||
- (result->NextInAEL == result->PrevInAEL && !IsHorizontal(*result))))
- return 0;
- return result;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::SwapPositionsInSEL(TEdge *Edge1, TEdge *Edge2) {
- if (!(Edge1->NextInSEL) && !(Edge1->PrevInSEL))
- return;
- if (!(Edge2->NextInSEL) && !(Edge2->PrevInSEL))
- return;
-
- if (Edge1->NextInSEL == Edge2) {
- TEdge *Next = Edge2->NextInSEL;
- if (Next)
- Next->PrevInSEL = Edge1;
- TEdge *Prev = Edge1->PrevInSEL;
- if (Prev)
- Prev->NextInSEL = Edge2;
- Edge2->PrevInSEL = Prev;
- Edge2->NextInSEL = Edge1;
- Edge1->PrevInSEL = Edge2;
- Edge1->NextInSEL = Next;
- } else if (Edge2->NextInSEL == Edge1) {
- TEdge *Next = Edge1->NextInSEL;
- if (Next)
- Next->PrevInSEL = Edge2;
- TEdge *Prev = Edge2->PrevInSEL;
- if (Prev)
- Prev->NextInSEL = Edge1;
- Edge1->PrevInSEL = Prev;
- Edge1->NextInSEL = Edge2;
- Edge2->PrevInSEL = Edge1;
- Edge2->NextInSEL = Next;
- } else {
- TEdge *Next = Edge1->NextInSEL;
- TEdge *Prev = Edge1->PrevInSEL;
- Edge1->NextInSEL = Edge2->NextInSEL;
- if (Edge1->NextInSEL)
- Edge1->NextInSEL->PrevInSEL = Edge1;
- Edge1->PrevInSEL = Edge2->PrevInSEL;
- if (Edge1->PrevInSEL)
- Edge1->PrevInSEL->NextInSEL = Edge1;
- Edge2->NextInSEL = Next;
- if (Edge2->NextInSEL)
- Edge2->NextInSEL->PrevInSEL = Edge2;
- Edge2->PrevInSEL = Prev;
- if (Edge2->PrevInSEL)
- Edge2->PrevInSEL->NextInSEL = Edge2;
- }
-
- if (!Edge1->PrevInSEL)
- m_SortedEdges = Edge1;
- else if (!Edge2->PrevInSEL)
- m_SortedEdges = Edge2;
-}
-//------------------------------------------------------------------------------
-
-TEdge *GetNextInAEL(TEdge *e, Direction dir) {
- return dir == dLeftToRight ? e->NextInAEL : e->PrevInAEL;
-}
-//------------------------------------------------------------------------------
-
-void GetHorzDirection(TEdge &HorzEdge, Direction &Dir, cInt &Left, cInt &Right) {
- if (HorzEdge.Bot.X < HorzEdge.Top.X) {
- Left = HorzEdge.Bot.X;
- Right = HorzEdge.Top.X;
- Dir = dLeftToRight;
- } else {
- Left = HorzEdge.Top.X;
- Right = HorzEdge.Bot.X;
- Dir = dRightToLeft;
- }
-}
-//------------------------------------------------------------------------
-
-/*******************************************************************************
- * Notes: Horizontal edges (HEs) at scanline intersections (ie at the Top or *
- * Bottom of a scanbeam) are processed as if layered. The order in which HEs *
- * are processed doesn't matter. HEs intersect with other HE Bot.Xs only [#] *
- * (or they could intersect with Top.Xs only, ie EITHER Bot.Xs OR Top.Xs), *
- * and with other non-horizontal edges [*]. Once these intersections are *
- * processed, intermediate HEs then 'promote' the Edge above (NextInLML) into *
- * the AEL. These 'promoted' edges may in turn intersect [%] with other HEs. *
- *******************************************************************************/
-
-void Clipper::ProcessHorizontal(TEdge *horzEdge) {
- Direction dir;
- cInt horzLeft, horzRight;
- bool IsOpen = (horzEdge->WindDelta == 0);
-
- GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
-
- TEdge *eLastHorz = horzEdge, *eMaxPair = 0;
- while (eLastHorz->NextInLML && IsHorizontal(*eLastHorz->NextInLML))
- eLastHorz = eLastHorz->NextInLML;
- if (!eLastHorz->NextInLML)
- eMaxPair = GetMaximaPair(eLastHorz);
-
- MaximaList::const_iterator maxIt = nullptr;
- MaximaList::const_iterator maxRit = nullptr;
- if (m_Maxima.size() > 0) {
- // get the first maxima in range (X) ...
- if (dir == dLeftToRight) {
- maxIt = m_Maxima.begin();
- while (maxIt != m_Maxima.end() && *maxIt <= horzEdge->Bot.X)
- maxIt++;
- if (maxIt != m_Maxima.end() && *maxIt >= eLastHorz->Top.X)
- maxIt = m_Maxima.end();
- } else {
- maxRit = m_Maxima.end();
- while (maxRit != m_Maxima.begin() && *maxRit > horzEdge->Bot.X)
- maxRit++;
- if (maxRit != m_Maxima.begin() && *maxRit <= eLastHorz->Top.X)
- maxRit = m_Maxima.begin();
- }
- }
-
- OutPt *op1 = 0;
-
- for (;;) // loop through consec. horizontal edges
- {
-
- bool IsLastHorz = (horzEdge == eLastHorz);
- TEdge *e = GetNextInAEL(horzEdge, dir);
- while (e) {
-
- // this code block inserts extra coords into horizontal edges (in output
- // polygons) whereever maxima touch these horizontal edges. This helps
- //'simplifying' polygons (ie if the Simplify property is set).
- if (m_Maxima.size() > 0) {
- if (dir == dLeftToRight) {
- while (maxIt != m_Maxima.end() && *maxIt < e->Curr.X) {
- if (horzEdge->OutIdx >= 0 && !IsOpen)
- AddOutPt(horzEdge, IntPoint(*maxIt, horzEdge->Bot.Y));
- maxIt++;
- }
- } else {
- while (maxRit != m_Maxima.begin() && *maxRit > e->Curr.X) {
- if (horzEdge->OutIdx >= 0 && !IsOpen)
- AddOutPt(horzEdge, IntPoint(*maxRit, horzEdge->Bot.Y));
- maxRit++;
- }
- }
- }
-
- if ((dir == dLeftToRight && e->Curr.X > horzRight) ||
- (dir == dRightToLeft && e->Curr.X < horzLeft))
- break;
-
- // Also break if we've got to the end of an intermediate horizontal edge ...
- // nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal.
- if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML &&
- e->Dx < horzEdge->NextInLML->Dx)
- break;
-
- if (horzEdge->OutIdx >= 0 && !IsOpen) // note: may be done multiple times
- {
-#ifdef use_xyz
- if (dir == dLeftToRight)
- SetZ(e->Curr, *horzEdge, *e);
- else
- SetZ(e->Curr, *e, *horzEdge);
-#endif
- op1 = AddOutPt(horzEdge, e->Curr);
- TEdge *eNextHorz = m_SortedEdges;
- while (eNextHorz) {
- if (eNextHorz->OutIdx >= 0 &&
- HorzSegmentsOverlap(horzEdge->Bot.X,
- horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X)) {
- OutPt *op2 = GetLastOutPt(eNextHorz);
- AddJoin(op2, op1, eNextHorz->Top);
- }
- eNextHorz = eNextHorz->NextInSEL;
- }
- AddGhostJoin(op1, horzEdge->Bot);
- }
-
- // OK, so far we're still in range of the horizontal Edge but make sure
- // we're at the last of consec. horizontals when matching with eMaxPair
- if (e == eMaxPair && IsLastHorz) {
- if (horzEdge->OutIdx >= 0)
- AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top);
- DeleteFromAEL(horzEdge);
- DeleteFromAEL(eMaxPair);
- return;
- }
-
- if (dir == dLeftToRight) {
- IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
- IntersectEdges(horzEdge, e, Pt);
- } else {
- IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
- IntersectEdges(e, horzEdge, Pt);
- }
- TEdge *eNext = GetNextInAEL(e, dir);
- SwapPositionsInAEL(horzEdge, e);
- e = eNext;
- } // end while(e)
-
- // Break out of loop if HorzEdge.NextInLML is not also horizontal ...
- if (!horzEdge->NextInLML || !IsHorizontal(*horzEdge->NextInLML))
- break;
-
- UpdateEdgeIntoAEL(horzEdge);
- if (horzEdge->OutIdx >= 0)
- AddOutPt(horzEdge, horzEdge->Bot);
- GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
-
- } // end for (;;)
-
- if (horzEdge->OutIdx >= 0 && !op1) {
- op1 = GetLastOutPt(horzEdge);
- TEdge *eNextHorz = m_SortedEdges;
- while (eNextHorz) {
- if (eNextHorz->OutIdx >= 0 &&
- HorzSegmentsOverlap(horzEdge->Bot.X,
- horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X)) {
- OutPt *op2 = GetLastOutPt(eNextHorz);
- AddJoin(op2, op1, eNextHorz->Top);
- }
- eNextHorz = eNextHorz->NextInSEL;
- }
- AddGhostJoin(op1, horzEdge->Top);
- }
-
- if (horzEdge->NextInLML) {
- if (horzEdge->OutIdx >= 0) {
- op1 = AddOutPt(horzEdge, horzEdge->Top);
- UpdateEdgeIntoAEL(horzEdge);
- if (horzEdge->WindDelta == 0)
- return;
- // nb: HorzEdge is no longer horizontal here
- TEdge *ePrev = horzEdge->PrevInAEL;
- TEdge *eNext = horzEdge->NextInAEL;
- if (ePrev && ePrev->Curr.X == horzEdge->Bot.X &&
- ePrev->Curr.Y == horzEdge->Bot.Y && ePrev->WindDelta != 0 &&
- (ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
- SlopesEqual(*horzEdge, *ePrev, m_UseFullRange))) {
- OutPt *op2 = AddOutPt(ePrev, horzEdge->Bot);
- AddJoin(op1, op2, horzEdge->Top);
- } else if (eNext && eNext->Curr.X == horzEdge->Bot.X &&
- eNext->Curr.Y == horzEdge->Bot.Y && eNext->WindDelta != 0 &&
- eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
- SlopesEqual(*horzEdge, *eNext, m_UseFullRange)) {
- OutPt *op2 = AddOutPt(eNext, horzEdge->Bot);
- AddJoin(op1, op2, horzEdge->Top);
- }
- } else
- UpdateEdgeIntoAEL(horzEdge);
- } else {
- if (horzEdge->OutIdx >= 0)
- AddOutPt(horzEdge, horzEdge->Top);
- DeleteFromAEL(horzEdge);
- }
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::ProcessIntersections(const cInt topY) {
- if (!m_ActiveEdges)
- return true;
- {
- BuildIntersectList(topY);
- size_t IlSize = m_IntersectList.size();
- if (IlSize == 0)
- return true;
- if (IlSize == 1 || FixupIntersectionOrder())
- ProcessIntersectList();
- else
- return false;
- }
-
- m_SortedEdges = 0;
- return true;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::DisposeIntersectNodes() {
- for (size_t i = 0; i < m_IntersectList.size(); ++i)
- delete m_IntersectList[i];
- m_IntersectList.clear();
-}
-//------------------------------------------------------------------------------
-
-void Clipper::BuildIntersectList(const cInt topY) {
- if (!m_ActiveEdges)
- return;
-
- // prepare for sorting ...
- TEdge *e = m_ActiveEdges;
- m_SortedEdges = e;
- while (e) {
- e->PrevInSEL = e->PrevInAEL;
- e->NextInSEL = e->NextInAEL;
- e->Curr.X = TopX(*e, topY);
- e = e->NextInAEL;
- }
-
- // bubblesort ...
- bool isModified;
- do {
- isModified = false;
- e = m_SortedEdges;
- while (e->NextInSEL) {
- TEdge *eNext = e->NextInSEL;
- IntPoint Pt;
- if (e->Curr.X > eNext->Curr.X) {
- IntersectPoint(*e, *eNext, Pt);
- if (Pt.Y < topY)
- Pt = IntPoint(TopX(*e, topY), topY);
- IntersectNode *newNode = new IntersectNode;
- newNode->Edge1 = e;
- newNode->Edge2 = eNext;
- newNode->Pt = Pt;
- m_IntersectList.push_back(newNode);
-
- SwapPositionsInSEL(e, eNext);
- isModified = true;
- } else
- e = eNext;
- }
- if (e->PrevInSEL)
- e->PrevInSEL->NextInSEL = 0;
- else
- break;
- } while (isModified);
- m_SortedEdges = 0; // important
-}
-//------------------------------------------------------------------------------
-
-void Clipper::ProcessIntersectList() {
- for (size_t i = 0; i < m_IntersectList.size(); ++i) {
- IntersectNode *iNode = m_IntersectList[i];
- {
- IntersectEdges(iNode->Edge1, iNode->Edge2, iNode->Pt);
- SwapPositionsInAEL(iNode->Edge1, iNode->Edge2);
- }
- delete iNode;
- }
- m_IntersectList.clear();
-}
-//------------------------------------------------------------------------------
-
-bool IntersectListSort(IntersectNode *node1, IntersectNode *node2) {
- return node2->Pt.Y < node1->Pt.Y;
-}
-//------------------------------------------------------------------------------
-
-inline bool EdgesAdjacent(const IntersectNode &inode) {
- return (inode.Edge1->NextInSEL == inode.Edge2) ||
- (inode.Edge1->PrevInSEL == inode.Edge2);
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::FixupIntersectionOrder() {
- // pre-condition: intersections are sorted Bottom-most first.
- // Now it's crucial that intersections are made only between adjacent edges,
- // so to ensure this the order of intersections may need adjusting ...
- CopyAELToSEL();
- Common::sort(m_IntersectList.begin(), m_IntersectList.end(), IntersectListSort);
- size_t cnt = m_IntersectList.size();
- for (size_t i = 0; i < cnt; ++i) {
- if (!EdgesAdjacent(*m_IntersectList[i])) {
- size_t j = i + 1;
- while (j < cnt && !EdgesAdjacent(*m_IntersectList[j]))
- j++;
- if (j == cnt)
- return false;
- SWAP(m_IntersectList[i], m_IntersectList[j]);
- }
- SwapPositionsInSEL(m_IntersectList[i]->Edge1, m_IntersectList[i]->Edge2);
- }
- return true;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::DoMaxima(TEdge *e) {
- TEdge *eMaxPair = GetMaximaPairEx(e);
- if (!eMaxPair) {
- if (e->OutIdx >= 0)
- AddOutPt(e, e->Top);
- DeleteFromAEL(e);
- return;
- }
-
- TEdge *eNext = e->NextInAEL;
- while (eNext && eNext != eMaxPair) {
- IntersectEdges(e, eNext, e->Top);
- SwapPositionsInAEL(e, eNext);
- eNext = e->NextInAEL;
- }
-
- if (e->OutIdx == Unassigned && eMaxPair->OutIdx == Unassigned) {
- DeleteFromAEL(e);
- DeleteFromAEL(eMaxPair);
- } else if (e->OutIdx >= 0 && eMaxPair->OutIdx >= 0) {
- if (e->OutIdx >= 0)
- AddLocalMaxPoly(e, eMaxPair, e->Top);
- DeleteFromAEL(e);
- DeleteFromAEL(eMaxPair);
- }
-#ifdef use_lines
- else if (e->WindDelta == 0) {
- if (e->OutIdx >= 0) {
- AddOutPt(e, e->Top);
- e->OutIdx = Unassigned;
- }
- DeleteFromAEL(e);
-
- if (eMaxPair->OutIdx >= 0) {
- AddOutPt(eMaxPair, e->Top);
- eMaxPair->OutIdx = Unassigned;
- }
- DeleteFromAEL(eMaxPair);
- }
-#endif
- else
- error("DoMaxima error");
-}
-//------------------------------------------------------------------------------
-
-void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY) {
- TEdge *e = m_ActiveEdges;
- while (e) {
- // 1. process maxima, treating them as if they're 'bent' horizontal edges,
- // but exclude maxima with horizontal edges. nb: e can't be a horizontal.
- bool IsMaximaEdge = IsMaxima(e, topY);
-
- if (IsMaximaEdge) {
- TEdge *eMaxPair = GetMaximaPairEx(e);
- IsMaximaEdge = (!eMaxPair || !IsHorizontal(*eMaxPair));
- }
-
- if (IsMaximaEdge) {
- if (m_StrictSimple)
- m_Maxima.push_back(e->Top.X);
- TEdge *ePrev = e->PrevInAEL;
- DoMaxima(e);
- if (!ePrev)
- e = m_ActiveEdges;
- else
- e = ePrev->NextInAEL;
- } else {
- // 2. promote horizontal edges, otherwise update Curr.X and Curr.Y ...
- if (IsIntermediate(e, topY) && IsHorizontal(*e->NextInLML)) {
- UpdateEdgeIntoAEL(e);
- if (e->OutIdx >= 0)
- AddOutPt(e, e->Bot);
- AddEdgeToSEL(e);
- } else {
- e->Curr.X = TopX(*e, topY);
- e->Curr.Y = topY;
-#ifdef use_xyz
- e->Curr.Z = topY == e->Top.Y ? e->Top.Z : (topY == e->Bot.Y ? e->Bot.Z : 0);
-#endif
- }
-
- // When StrictlySimple and 'e' is being touched by another edge, then
- // make sure both edges have a vertex here ...
- if (m_StrictSimple) {
- TEdge *ePrev = e->PrevInAEL;
- if ((e->OutIdx >= 0) && (e->WindDelta != 0) && ePrev && (ePrev->OutIdx >= 0) &&
- (ePrev->Curr.X == e->Curr.X) && (ePrev->WindDelta != 0)) {
- IntPoint pt = e->Curr;
-#ifdef use_xyz
- SetZ(pt, *ePrev, *e);
-#endif
- OutPt *op = AddOutPt(ePrev, pt);
- OutPt *op2 = AddOutPt(e, pt);
- AddJoin(op, op2, pt); // StrictlySimple (type-3) join
- }
- }
-
- e = e->NextInAEL;
- }
- }
-
- // 3. Process horizontals at the Top of the scanbeam ...
- Common::sort(m_Maxima.begin(), m_Maxima.end());
- ProcessHorizontals();
- m_Maxima.clear();
-
- // 4. Promote intermediate vertices ...
- e = m_ActiveEdges;
- while (e) {
- if (IsIntermediate(e, topY)) {
- OutPt *op = 0;
- if (e->OutIdx >= 0)
- op = AddOutPt(e, e->Top);
- UpdateEdgeIntoAEL(e);
-
- // if output polygons share an edge, they'll need joining later ...
- TEdge *ePrev = e->PrevInAEL;
- TEdge *eNext = e->NextInAEL;
- if (ePrev && ePrev->Curr.X == e->Bot.X &&
- ePrev->Curr.Y == e->Bot.Y && op &&
- ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
- SlopesEqual(e->Curr, e->Top, ePrev->Curr, ePrev->Top, m_UseFullRange) &&
- (e->WindDelta != 0) && (ePrev->WindDelta != 0)) {
- OutPt *op2 = AddOutPt(ePrev, e->Bot);
- AddJoin(op, op2, e->Top);
- } else if (eNext && eNext->Curr.X == e->Bot.X &&
- eNext->Curr.Y == e->Bot.Y && op &&
- eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
- SlopesEqual(e->Curr, e->Top, eNext->Curr, eNext->Top, m_UseFullRange) &&
- (e->WindDelta != 0) && (eNext->WindDelta != 0)) {
- OutPt *op2 = AddOutPt(eNext, e->Bot);
- AddJoin(op, op2, e->Top);
- }
- }
- e = e->NextInAEL;
- }
-}
-//------------------------------------------------------------------------------
-
-void Clipper::FixupOutPolyline(OutRec &outrec) {
- OutPt *pp = outrec.Pts;
- OutPt *lastPP = pp->Prev;
- while (pp != lastPP) {
- pp = pp->Next;
- if (pp->Pt == pp->Prev->Pt) {
- if (pp == lastPP)
- lastPP = pp->Prev;
- OutPt *tmpPP = pp->Prev;
- tmpPP->Next = pp->Next;
- pp->Next->Prev = tmpPP;
- delete pp;
- pp = tmpPP;
- }
- }
-
- if (pp == pp->Prev) {
- DisposeOutPts(pp);
- outrec.Pts = 0;
- return;
- }
-}
-//------------------------------------------------------------------------------
-
-void Clipper::FixupOutPolygon(OutRec &outrec) {
- // FixupOutPolygon() - removes duplicate points and simplifies consecutive
- // parallel edges by removing the middle vertex.
- OutPt *lastOK = 0;
- outrec.BottomPt = 0;
- OutPt *pp = outrec.Pts;
- bool preserveCol = m_PreserveCollinear || m_StrictSimple;
-
- for (;;) {
- if (pp->Prev == pp || pp->Prev == pp->Next) {
- DisposeOutPts(pp);
- outrec.Pts = 0;
- return;
- }
-
- // test for duplicate points and collinear edges ...
- if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) ||
- (SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) &&
- (!preserveCol || !Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt)))) {
- lastOK = 0;
- OutPt *tmp = pp;
- pp->Prev->Next = pp->Next;
- pp->Next->Prev = pp->Prev;
- pp = pp->Prev;
- delete tmp;
- } else if (pp == lastOK)
- break;
- else {
- if (!lastOK)
- lastOK = pp;
- pp = pp->Next;
- }
- }
- outrec.Pts = pp;
-}
-//------------------------------------------------------------------------------
-
-int PointCount(OutPt *Pts) {
- if (!Pts)
- return 0;
- int result = 0;
- OutPt *p = Pts;
- do {
- result++;
- p = p->Next;
- } while (p != Pts);
- return result;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::BuildResult(Paths &polys) {
- polys.reserve(m_PolyOuts.size());
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
- if (!m_PolyOuts[i]->Pts)
- continue;
- Path pg;
- OutPt *p = m_PolyOuts[i]->Pts->Prev;
- int cnt = PointCount(p);
- if (cnt < 2)
- continue;
- pg.reserve(cnt);
- for (int j = 0; j < cnt; ++j) {
- pg.push_back(p->Pt);
- p = p->Prev;
- }
- polys.push_back(pg);
- }
-}
-//------------------------------------------------------------------------------
-
-void Clipper::BuildResult2(PolyTree &polytree) {
- polytree.Clear();
- polytree.AllNodes.reserve(m_PolyOuts.size());
- // add each output polygon/contour to polytree ...
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++) {
- OutRec *outRec = m_PolyOuts[i];
- int cnt = PointCount(outRec->Pts);
- if ((outRec->IsOpen && cnt < 2) || (!outRec->IsOpen && cnt < 3))
- continue;
- FixHoleLinkage(*outRec);
- PolyNode *pn = new PolyNode();
- // nb: polytree takes ownership of all the PolyNodes
- polytree.AllNodes.push_back(pn);
- outRec->PolyNd = pn;
- pn->Parent = 0;
- pn->Index = 0;
- pn->Contour.reserve(cnt);
- OutPt *op = outRec->Pts->Prev;
- for (int j = 0; j < cnt; j++) {
- pn->Contour.push_back(op->Pt);
- op = op->Prev;
- }
- }
-
- // fixup PolyNode links etc ...
- polytree.Childs.reserve(m_PolyOuts.size());
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++) {
- OutRec *outRec = m_PolyOuts[i];
- if (!outRec->PolyNd)
- continue;
- if (outRec->IsOpen) {
- outRec->PolyNd->m_IsOpen = true;
- polytree.AddChild(*outRec->PolyNd);
- } else if (outRec->FirstLeft && outRec->FirstLeft->PolyNd)
- outRec->FirstLeft->PolyNd->AddChild(*outRec->PolyNd);
- else
- polytree.AddChild(*outRec->PolyNd);
- }
-}
-//------------------------------------------------------------------------------
-
-void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2) {
- // just swap the contents (because fIntersectNodes is a single-linked-list)
- IntersectNode inode = int1; // gets a copy of Int1
- int1.Edge1 = int2.Edge1;
- int1.Edge2 = int2.Edge2;
- int1.Pt = int2.Pt;
- int2.Edge1 = inode.Edge1;
- int2.Edge2 = inode.Edge2;
- int2.Pt = inode.Pt;
-}
-//------------------------------------------------------------------------------
-
-inline bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2) {
- if (e2.Curr.X == e1.Curr.X) {
- if (e2.Top.Y > e1.Top.Y)
- return e2.Top.X < TopX(e1, e2.Top.Y);
- else
- return e1.Top.X > TopX(e2, e1.Top.Y);
- } else
- return e2.Curr.X < e1.Curr.X;
-}
-//------------------------------------------------------------------------------
-
-bool GetOverlap(const cInt a1, const cInt a2, const cInt b1, const cInt b2,
- cInt &Left, cInt &Right) {
- if (a1 < a2) {
- if (b1 < b2) {
- Left = MAX(a1, b1);
- Right = MIN(a2, b2);
- } else {
- Left = MAX(a1, b2);
- Right = MIN(a2, b1);
- }
- } else {
- if (b1 < b2) {
- Left = MAX(a2, b1);
- Right = MIN(a1, b2);
- } else {
- Left = MAX(a2, b2);
- Right = MIN(a1, b1);
- }
- }
- return Left < Right;
-}
-//------------------------------------------------------------------------------
-
-inline void UpdateOutPtIdxs(OutRec &outrec) {
- OutPt *op = outrec.Pts;
- do {
- op->Idx = outrec.Idx;
- op = op->Prev;
- } while (op != outrec.Pts);
-}
-//------------------------------------------------------------------------------
-
-void Clipper::InsertEdgeIntoAEL(TEdge *edge, TEdge *startEdge) {
- if (!m_ActiveEdges) {
- edge->PrevInAEL = 0;
- edge->NextInAEL = 0;
- m_ActiveEdges = edge;
- } else if (!startEdge && E2InsertsBeforeE1(*m_ActiveEdges, *edge)) {
- edge->PrevInAEL = 0;
- edge->NextInAEL = m_ActiveEdges;
- m_ActiveEdges->PrevInAEL = edge;
- m_ActiveEdges = edge;
- } else {
- if (!startEdge)
- startEdge = m_ActiveEdges;
- while (startEdge->NextInAEL &&
- !E2InsertsBeforeE1(*startEdge->NextInAEL, *edge))
- startEdge = startEdge->NextInAEL;
- edge->NextInAEL = startEdge->NextInAEL;
- if (startEdge->NextInAEL)
- startEdge->NextInAEL->PrevInAEL = edge;
- edge->PrevInAEL = startEdge;
- startEdge->NextInAEL = edge;
- }
-}
-//----------------------------------------------------------------------
-
-OutPt *DupOutPt(OutPt *outPt, bool InsertAfter) {
- OutPt *result = new OutPt;
- result->Pt = outPt->Pt;
- result->Idx = outPt->Idx;
- if (InsertAfter) {
- result->Next = outPt->Next;
- result->Prev = outPt;
- outPt->Next->Prev = result;
- outPt->Next = result;
- } else {
- result->Prev = outPt->Prev;
- result->Next = outPt;
- outPt->Prev->Next = result;
- outPt->Prev = result;
- }
- return result;
-}
-//------------------------------------------------------------------------------
-
-bool JoinHorz(OutPt *op1, OutPt *op1b, OutPt *op2, OutPt *op2b,
- const IntPoint Pt, bool DiscardLeft) {
- Direction Dir1 = (op1->Pt.X > op1b->Pt.X ? dRightToLeft : dLeftToRight);
- Direction Dir2 = (op2->Pt.X > op2b->Pt.X ? dRightToLeft : dLeftToRight);
- if (Dir1 == Dir2)
- return false;
-
- // When DiscardLeft, we want Op1b to be on the Left of Op1, otherwise we
- // want Op1b to be on the Right. (And likewise with Op2 and Op2b.)
- // So, to facilitate this while inserting Op1b and Op2b ...
- // when DiscardLeft, make sure we're AT or RIGHT of Pt before adding Op1b,
- // otherwise make sure we're AT or LEFT of Pt. (Likewise with Op2b.)
- if (Dir1 == dLeftToRight) {
- while (op1->Next->Pt.X <= Pt.X &&
- op1->Next->Pt.X >= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
- op1 = op1->Next;
- if (DiscardLeft && (op1->Pt.X != Pt.X))
- op1 = op1->Next;
- op1b = DupOutPt(op1, !DiscardLeft);
- if (op1b->Pt != Pt) {
- op1 = op1b;
- op1->Pt = Pt;
- op1b = DupOutPt(op1, !DiscardLeft);
- }
- } else {
- while (op1->Next->Pt.X >= Pt.X &&
- op1->Next->Pt.X <= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
- op1 = op1->Next;
- if (!DiscardLeft && (op1->Pt.X != Pt.X))
- op1 = op1->Next;
- op1b = DupOutPt(op1, DiscardLeft);
- if (op1b->Pt != Pt) {
- op1 = op1b;
- op1->Pt = Pt;
- op1b = DupOutPt(op1, DiscardLeft);
- }
- }
-
- if (Dir2 == dLeftToRight) {
- while (op2->Next->Pt.X <= Pt.X &&
- op2->Next->Pt.X >= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
- op2 = op2->Next;
- if (DiscardLeft && (op2->Pt.X != Pt.X))
- op2 = op2->Next;
- op2b = DupOutPt(op2, !DiscardLeft);
- if (op2b->Pt != Pt) {
- op2 = op2b;
- op2->Pt = Pt;
- op2b = DupOutPt(op2, !DiscardLeft);
- }
- } else {
- while (op2->Next->Pt.X >= Pt.X &&
- op2->Next->Pt.X <= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
- op2 = op2->Next;
- if (!DiscardLeft && (op2->Pt.X != Pt.X))
- op2 = op2->Next;
- op2b = DupOutPt(op2, DiscardLeft);
- if (op2b->Pt != Pt) {
- op2 = op2b;
- op2->Pt = Pt;
- op2b = DupOutPt(op2, DiscardLeft);
- }
- }
-
- if ((Dir1 == dLeftToRight) == DiscardLeft) {
- op1->Prev = op2;
- op2->Next = op1;
- op1b->Next = op2b;
- op2b->Prev = op1b;
- } else {
- op1->Next = op2;
- op2->Prev = op1;
- op1b->Prev = op2b;
- op2b->Next = op1b;
- }
- return true;
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::JoinPoints(Join *j, OutRec *outRec1, OutRec *outRec2) {
- OutPt *op1 = j->OutPt1, *op1b;
- OutPt *op2 = j->OutPt2, *op2b;
-
- // There are 3 kinds of joins for output polygons ...
- // 1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are vertices anywhere
- // along (horizontal) collinear edges (& Join.OffPt is on the same horizontal).
- // 2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same
- // location at the Bottom of the overlapping segment (& Join.OffPt is above).
- // 3. StrictSimple joins where edges touch but are not collinear and where
- // Join.OutPt1, Join.OutPt2 & Join.OffPt all share the same point.
- bool isHorizontal = (j->OutPt1->Pt.Y == j->OffPt.Y);
-
- if (isHorizontal && (j->OffPt == j->OutPt1->Pt) &&
- (j->OffPt == j->OutPt2->Pt)) {
- // Strictly Simple join ...
- if (outRec1 != outRec2)
- return false;
- op1b = j->OutPt1->Next;
- while (op1b != op1 && (op1b->Pt == j->OffPt))
- op1b = op1b->Next;
- bool reverse1 = (op1b->Pt.Y > j->OffPt.Y);
- op2b = j->OutPt2->Next;
- while (op2b != op2 && (op2b->Pt == j->OffPt))
- op2b = op2b->Next;
- bool reverse2 = (op2b->Pt.Y > j->OffPt.Y);
- if (reverse1 == reverse2)
- return false;
- if (reverse1) {
- op1b = DupOutPt(op1, false);
- op2b = DupOutPt(op2, true);
- op1->Prev = op2;
- op2->Next = op1;
- op1b->Next = op2b;
- op2b->Prev = op1b;
- j->OutPt1 = op1;
- j->OutPt2 = op1b;
- return true;
- } else {
- op1b = DupOutPt(op1, true);
- op2b = DupOutPt(op2, false);
- op1->Next = op2;
- op2->Prev = op1;
- op1b->Prev = op2b;
- op2b->Next = op1b;
- j->OutPt1 = op1;
- j->OutPt2 = op1b;
- return true;
- }
- } else if (isHorizontal) {
- // treat horizontal joins differently to non-horizontal joins since with
- // them we're not yet sure where the overlapping is. OutPt1.Pt & OutPt2.Pt
- // may be anywhere along the horizontal edge.
- op1b = op1;
- while (op1->Prev->Pt.Y == op1->Pt.Y && op1->Prev != op1b && op1->Prev != op2)
- op1 = op1->Prev;
- while (op1b->Next->Pt.Y == op1b->Pt.Y && op1b->Next != op1 && op1b->Next != op2)
- op1b = op1b->Next;
- if (op1b->Next == op1 || op1b->Next == op2)
- return false; // a flat 'polygon'
-
- op2b = op2;
- while (op2->Prev->Pt.Y == op2->Pt.Y && op2->Prev != op2b && op2->Prev != op1b)
- op2 = op2->Prev;
- while (op2b->Next->Pt.Y == op2b->Pt.Y && op2b->Next != op2 && op2b->Next != op1)
- op2b = op2b->Next;
- if (op2b->Next == op2 || op2b->Next == op1)
- return false; // a flat 'polygon'
-
- cInt Left, Right;
- // Op1 --> Op1b & Op2 --> Op2b are the extremites of the horizontal edges
- if (!GetOverlap(op1->Pt.X, op1b->Pt.X, op2->Pt.X, op2b->Pt.X, Left, Right))
- return false;
-
- // DiscardLeftSide: when overlapping edges are joined, a spike will created
- // which needs to be cleaned up. However, we don't want Op1 or Op2 caught up
- // on the discard Side as either may still be needed for other joins ...
- IntPoint Pt;
- bool DiscardLeftSide;
- if (op1->Pt.X >= Left && op1->Pt.X <= Right) {
- Pt = op1->Pt;
- DiscardLeftSide = (op1->Pt.X > op1b->Pt.X);
- } else if (op2->Pt.X >= Left && op2->Pt.X <= Right) {
- Pt = op2->Pt;
- DiscardLeftSide = (op2->Pt.X > op2b->Pt.X);
- } else if (op1b->Pt.X >= Left && op1b->Pt.X <= Right) {
- Pt = op1b->Pt;
- DiscardLeftSide = op1b->Pt.X > op1->Pt.X;
- } else {
- Pt = op2b->Pt;
- DiscardLeftSide = (op2b->Pt.X > op2->Pt.X);
- }
- j->OutPt1 = op1;
- j->OutPt2 = op2;
- return JoinHorz(op1, op1b, op2, op2b, Pt, DiscardLeftSide);
- } else {
- // nb: For non-horizontal joins ...
- // 1. Jr.OutPt1.Pt.Y == Jr.OutPt2.Pt.Y
- // 2. Jr.OutPt1.Pt > Jr.OffPt.Y
-
- // make sure the polygons are correctly oriented ...
- op1b = op1->Next;
- while ((op1b->Pt == op1->Pt) && (op1b != op1))
- op1b = op1b->Next;
- bool Reverse1 = ((op1b->Pt.Y > op1->Pt.Y) ||
- !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange));
- if (Reverse1) {
- op1b = op1->Prev;
- while ((op1b->Pt == op1->Pt) && (op1b != op1))
- op1b = op1b->Prev;
- if ((op1b->Pt.Y > op1->Pt.Y) ||
- !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange))
- return false;
- }
- op2b = op2->Next;
- while ((op2b->Pt == op2->Pt) && (op2b != op2))
- op2b = op2b->Next;
- bool Reverse2 = ((op2b->Pt.Y > op2->Pt.Y) ||
- !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange));
- if (Reverse2) {
- op2b = op2->Prev;
- while ((op2b->Pt == op2->Pt) && (op2b != op2))
- op2b = op2b->Prev;
- if ((op2b->Pt.Y > op2->Pt.Y) ||
- !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange))
- return false;
- }
-
- if ((op1b == op1) || (op2b == op2) || (op1b == op2b) ||
- ((outRec1 == outRec2) && (Reverse1 == Reverse2)))
- return false;
-
- if (Reverse1) {
- op1b = DupOutPt(op1, false);
- op2b = DupOutPt(op2, true);
- op1->Prev = op2;
- op2->Next = op1;
- op1b->Next = op2b;
- op2b->Prev = op1b;
- j->OutPt1 = op1;
- j->OutPt2 = op1b;
- return true;
- } else {
- op1b = DupOutPt(op1, true);
- op2b = DupOutPt(op2, false);
- op1->Next = op2;
- op2->Prev = op1;
- op1b->Prev = op2b;
- op2b->Next = op1b;
- j->OutPt1 = op1;
- j->OutPt2 = op1b;
- return true;
- }
- }
-}
-//----------------------------------------------------------------------
-
-static OutRec *ParseFirstLeft(OutRec *FirstLeft) {
- while (FirstLeft && !FirstLeft->Pts)
- FirstLeft = FirstLeft->FirstLeft;
- return FirstLeft;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::FixupFirstLefts1(OutRec *OldOutRec, OutRec *NewOutRec) {
- // tests if NewOutRec contains the polygon before reassigning FirstLeft
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
- OutRec *outRec = m_PolyOuts[i];
- OutRec *firstLeft = ParseFirstLeft(outRec->FirstLeft);
- if (outRec->Pts && firstLeft == OldOutRec) {
- if (Poly2ContainsPoly1(outRec->Pts, NewOutRec->Pts))
- outRec->FirstLeft = NewOutRec;
- }
- }
-}
-//----------------------------------------------------------------------
-
-void Clipper::FixupFirstLefts2(OutRec *InnerOutRec, OutRec *OuterOutRec) {
- // A polygon has split into two such that one is now the inner of the other.
- // It's possible that these polygons now wrap around other polygons, so check
- // every polygon that's also contained by OuterOutRec's FirstLeft container
- //(including 0) to see if they've become inner to the new inner polygon ...
- OutRec *orfl = OuterOutRec->FirstLeft;
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
- OutRec *outRec = m_PolyOuts[i];
-
- if (!outRec->Pts || outRec == OuterOutRec || outRec == InnerOutRec)
- continue;
- OutRec *firstLeft = ParseFirstLeft(outRec->FirstLeft);
- if (firstLeft != orfl && firstLeft != InnerOutRec && firstLeft != OuterOutRec)
- continue;
- if (Poly2ContainsPoly1(outRec->Pts, InnerOutRec->Pts))
- outRec->FirstLeft = InnerOutRec;
- else if (Poly2ContainsPoly1(outRec->Pts, OuterOutRec->Pts))
- outRec->FirstLeft = OuterOutRec;
- else if (outRec->FirstLeft == InnerOutRec || outRec->FirstLeft == OuterOutRec)
- outRec->FirstLeft = orfl;
- }
-}
-//----------------------------------------------------------------------
-void Clipper::FixupFirstLefts3(OutRec *OldOutRec, OutRec *NewOutRec) {
- // reassigns FirstLeft WITHOUT testing if NewOutRec contains the polygon
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
- OutRec *outRec = m_PolyOuts[i];
- OutRec *firstLeft = ParseFirstLeft(outRec->FirstLeft);
- if (outRec->Pts && firstLeft == OldOutRec)
- outRec->FirstLeft = NewOutRec;
- }
-}
-//----------------------------------------------------------------------
-
-void Clipper::JoinCommonEdges() {
- for (JoinList::size_type i = 0; i < m_Joins.size(); i++) {
- Join *join = m_Joins[i];
-
- OutRec *outRec1 = GetOutRec(join->OutPt1->Idx);
- OutRec *outRec2 = GetOutRec(join->OutPt2->Idx);
-
- if (!outRec1->Pts || !outRec2->Pts)
- continue;
- if (outRec1->IsOpen || outRec2->IsOpen)
- continue;
-
- // get the polygon fragment with the correct hole state (FirstLeft)
- // before calling JoinPoints() ...
- OutRec *holeStateRec;
- if (outRec1 == outRec2)
- holeStateRec = outRec1;
- else if (OutRec1RightOfOutRec2(outRec1, outRec2))
- holeStateRec = outRec2;
- else if (OutRec1RightOfOutRec2(outRec2, outRec1))
- holeStateRec = outRec1;
- else
- holeStateRec = GetLowermostRec(outRec1, outRec2);
-
- if (!JoinPoints(join, outRec1, outRec2))
- continue;
-
- if (outRec1 == outRec2) {
- // instead of joining two polygons, we've just created a new one by
- // splitting one polygon into two.
- outRec1->Pts = join->OutPt1;
- outRec1->BottomPt = 0;
- outRec2 = CreateOutRec();
- outRec2->Pts = join->OutPt2;
-
- // update all OutRec2.Pts Idx's ...
- UpdateOutPtIdxs(*outRec2);
-
- if (Poly2ContainsPoly1(outRec2->Pts, outRec1->Pts)) {
- // outRec1 contains outRec2 ...
- outRec2->IsHole = !outRec1->IsHole;
- outRec2->FirstLeft = outRec1;
-
- if (m_UsingPolyTree)
- FixupFirstLefts2(outRec2, outRec1);
-
- if ((outRec2->IsHole ^ m_ReverseOutput) == (Area(*outRec2) > 0))
- ReversePolyPtLinks(outRec2->Pts);
-
- } else if (Poly2ContainsPoly1(outRec1->Pts, outRec2->Pts)) {
- // outRec2 contains outRec1 ...
- outRec2->IsHole = outRec1->IsHole;
- outRec1->IsHole = !outRec2->IsHole;
- outRec2->FirstLeft = outRec1->FirstLeft;
- outRec1->FirstLeft = outRec2;
-
- if (m_UsingPolyTree)
- FixupFirstLefts2(outRec1, outRec2);
-
- if ((outRec1->IsHole ^ m_ReverseOutput) == (Area(*outRec1) > 0))
- ReversePolyPtLinks(outRec1->Pts);
- } else {
- // the 2 polygons are completely separate ...
- outRec2->IsHole = outRec1->IsHole;
- outRec2->FirstLeft = outRec1->FirstLeft;
-
- // fixup FirstLeft pointers that may need reassigning to OutRec2
- if (m_UsingPolyTree)
- FixupFirstLefts1(outRec1, outRec2);
- }
-
- } else {
- // joined 2 polygons together ...
-
- outRec2->Pts = 0;
- outRec2->BottomPt = 0;
- outRec2->Idx = outRec1->Idx;
-
- outRec1->IsHole = holeStateRec->IsHole;
- if (holeStateRec == outRec2)
- outRec1->FirstLeft = outRec2->FirstLeft;
- outRec2->FirstLeft = outRec1;
-
- if (m_UsingPolyTree)
- FixupFirstLefts3(outRec2, outRec1);
- }
- }
-}
-
-//------------------------------------------------------------------------------
-// ClipperOffset support functions ...
-//------------------------------------------------------------------------------
-
-DoublePoint GetUnitNormal(const IntPoint &pt1, const IntPoint &pt2) {
- if (pt2.X == pt1.X && pt2.Y == pt1.Y)
- return DoublePoint(0, 0);
-
- double Dx = (double)(pt2.X - pt1.X);
- double dy = (double)(pt2.Y - pt1.Y);
- double f = 1 * 1.0 / sqrt(Dx * Dx + dy * dy);
- Dx *= f;
- dy *= f;
- return DoublePoint(dy, -Dx);
-}
-
-//------------------------------------------------------------------------------
-// ClipperOffset class
-//------------------------------------------------------------------------------
-
-ClipperOffset::ClipperOffset(double miterLimit, double arcTolerance) {
- MiterLimit = miterLimit;
- ArcTolerance = arcTolerance;
- m_lowest.X = -1;
-}
-//------------------------------------------------------------------------------
-
-ClipperOffset::~ClipperOffset() {
- Clear();
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::Clear() {
- for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
- delete m_polyNodes.Childs[i];
- m_polyNodes.Childs.clear();
- m_lowest.X = -1;
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::AddPath(const Path &path, JoinType joinType, EndType endType) {
- int highI = (int)path.size() - 1;
- if (highI < 0)
- return;
- PolyNode *newNode = new PolyNode();
- newNode->m_jointype = joinType;
- newNode->m_endtype = endType;
-
- // strip duplicate points from path and also get index to the lowest point ...
- if (endType == etClosedLine || endType == etClosedPolygon)
- while (highI > 0 && path[0] == path[highI])
- highI--;
- newNode->Contour.reserve(highI + 1);
- newNode->Contour.push_back(path[0]);
- int j = 0, k = 0;
- for (int i = 1; i <= highI; i++)
- if (newNode->Contour[j] != path[i]) {
- j++;
- newNode->Contour.push_back(path[i]);
- if (path[i].Y > newNode->Contour[k].Y ||
- (path[i].Y == newNode->Contour[k].Y &&
- path[i].X < newNode->Contour[k].X))
- k = j;
- }
- if (endType == etClosedPolygon && j < 2) {
- delete newNode;
- return;
- }
- m_polyNodes.AddChild(*newNode);
-
- // if this path's lowest pt is lower than all the others then update m_lowest
- if (endType != etClosedPolygon)
- return;
- if (m_lowest.X < 0)
- m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
- else {
- IntPoint ip = m_polyNodes.Childs[(int)m_lowest.X]->Contour[(int)m_lowest.Y];
- if (newNode->Contour[k].Y > ip.Y ||
- (newNode->Contour[k].Y == ip.Y &&
- newNode->Contour[k].X < ip.X))
- m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
- }
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::AddPaths(const Paths &paths, JoinType joinType, EndType endType) {
- for (Paths::size_type i = 0; i < paths.size(); ++i)
- AddPath(paths[i], joinType, endType);
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::FixOrientations() {
- // fixup orientations of all closed paths if the orientation of the
- // closed path with the lowermost vertex is wrong ...
- if (m_lowest.X >= 0 &&
- !Orientation(m_polyNodes.Childs[(int)m_lowest.X]->Contour)) {
- for (int i = 0; i < m_polyNodes.ChildCount(); ++i) {
- PolyNode &node = *m_polyNodes.Childs[i];
- if (node.m_endtype == etClosedPolygon ||
- (node.m_endtype == etClosedLine && Orientation(node.Contour)))
- ReversePath(node.Contour);
- }
- } else {
- for (int i = 0; i < m_polyNodes.ChildCount(); ++i) {
- PolyNode &node = *m_polyNodes.Childs[i];
- if (node.m_endtype == etClosedLine && !Orientation(node.Contour))
- ReversePath(node.Contour);
- }
- }
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::Execute(Paths &solution, double delta) {
- solution.clear();
- FixOrientations();
- DoOffset(delta);
-
- // now clean up 'corners' ...
- Clipper clpr;
- clpr.AddPaths(m_destPolys, ptSubject, true);
- if (delta > 0) {
- clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
- } else {
- IntRect r = clpr.GetBounds();
- Path outer(4);
- outer[0] = IntPoint(r.left - 10, r.bottom + 10);
- outer[1] = IntPoint(r.right + 10, r.bottom + 10);
- outer[2] = IntPoint(r.right + 10, r.top - 10);
- outer[3] = IntPoint(r.left - 10, r.top - 10);
-
- clpr.AddPath(outer, ptSubject, true);
- clpr.ReverseSolution(true);
- clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
- if (solution.size() > 0)
- solution.erase(solution.begin());
- }
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::Execute(PolyTree &solution, double delta) {
- solution.Clear();
- FixOrientations();
- DoOffset(delta);
-
- // now clean up 'corners' ...
- Clipper clpr;
- clpr.AddPaths(m_destPolys, ptSubject, true);
- if (delta > 0) {
- clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
- } else {
- IntRect r = clpr.GetBounds();
- Path outer(4);
- outer[0] = IntPoint(r.left - 10, r.bottom + 10);
- outer[1] = IntPoint(r.right + 10, r.bottom + 10);
- outer[2] = IntPoint(r.right + 10, r.top - 10);
- outer[3] = IntPoint(r.left - 10, r.top - 10);
-
- clpr.AddPath(outer, ptSubject, true);
- clpr.ReverseSolution(true);
- clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
- // remove the outer PolyNode rectangle ...
- if (solution.ChildCount() == 1 && solution.Childs[0]->ChildCount() > 0) {
- PolyNode *outerNode = solution.Childs[0];
- solution.Childs.reserve(outerNode->ChildCount());
- solution.Childs[0] = outerNode->Childs[0];
- solution.Childs[0]->Parent = outerNode->Parent;
- for (int i = 1; i < outerNode->ChildCount(); ++i)
- solution.AddChild(*outerNode->Childs[i]);
- } else
- solution.Clear();
- }
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::DoOffset(double delta) {
- m_destPolys.clear();
- m_delta = delta;
-
- // if Zero offset, just copy any CLOSED polygons to m_p and return ...
- if (NEAR_ZERO(delta)) {
- m_destPolys.reserve(m_polyNodes.ChildCount());
- for (int i = 0; i < m_polyNodes.ChildCount(); i++) {
- PolyNode &node = *m_polyNodes.Childs[i];
- if (node.m_endtype == etClosedPolygon)
- m_destPolys.push_back(node.Contour);
- }
- return;
- }
-
- // see offset_triginometry3.svg in the documentation folder ...
- if (MiterLimit > 2)
- m_miterLim = 2 / (MiterLimit * MiterLimit);
- else
- m_miterLim = 0.5;
-
- double y;
- if (ArcTolerance <= 0.0)
- y = def_arc_tolerance;
- else if (ArcTolerance > fabs(delta) * def_arc_tolerance)
- y = fabs(delta) * def_arc_tolerance;
- else
- y = ArcTolerance;
- // see offset_triginometry2.svg in the documentation folder ...
- double steps = pi / acos(1 - y / fabs(delta));
- if (steps > fabs(delta) * pi)
- steps = fabs(delta) * pi; // ie excessive precision check
- m_sin = sin(two_pi / steps);
- m_cos = cos(two_pi / steps);
- m_StepsPerRad = steps / two_pi;
- if (delta < 0.0)
- m_sin = -m_sin;
-
- m_destPolys.reserve(m_polyNodes.ChildCount() * 2);
- for (int i = 0; i < m_polyNodes.ChildCount(); i++) {
- PolyNode &node = *m_polyNodes.Childs[i];
- m_srcPoly = node.Contour;
-
- int len = (int)m_srcPoly.size();
- if (len == 0 || (delta <= 0 && (len < 3 || node.m_endtype != etClosedPolygon)))
- continue;
-
- m_destPoly.clear();
- if (len == 1) {
- if (node.m_jointype == jtRound) {
- double X = 1.0, Y = 0.0;
- for (cInt j = 1; j <= steps; j++) {
- m_destPoly.push_back(IntPoint(
- Round(m_srcPoly[0].X + X * delta),
- Round(m_srcPoly[0].Y + Y * delta)));
- double X2 = X;
- X = X * m_cos - m_sin * Y;
- Y = X2 * m_sin + Y * m_cos;
- }
- } else {
- double X = -1.0, Y = -1.0;
- for (int j = 0; j < 4; ++j) {
- m_destPoly.push_back(IntPoint(
- Round(m_srcPoly[0].X + X * delta),
- Round(m_srcPoly[0].Y + Y * delta)));
- if (X < 0)
- X = 1;
- else if (Y < 0)
- Y = 1;
- else
- X = -1;
- }
- }
- m_destPolys.push_back(m_destPoly);
- continue;
- }
- // build m_normals ...
- m_normals.clear();
- m_normals.reserve(len);
- for (int j = 0; j < len - 1; ++j)
- m_normals.push_back(GetUnitNormal(m_srcPoly[j], m_srcPoly[j + 1]));
- if (node.m_endtype == etClosedLine || node.m_endtype == etClosedPolygon)
- m_normals.push_back(GetUnitNormal(m_srcPoly[len - 1], m_srcPoly[0]));
- else
- m_normals.push_back(DoublePoint(m_normals[len - 2]));
-
- if (node.m_endtype == etClosedPolygon) {
- int k = len - 1;
- for (int j = 0; j < len; ++j)
- OffsetPoint(j, k, node.m_jointype);
- m_destPolys.push_back(m_destPoly);
- } else if (node.m_endtype == etClosedLine) {
- int k = len - 1;
- for (int j = 0; j < len; ++j)
- OffsetPoint(j, k, node.m_jointype);
- m_destPolys.push_back(m_destPoly);
- m_destPoly.clear();
- // re-build m_normals ...
- DoublePoint n = m_normals[len - 1];
- for (int j = len - 1; j > 0; j--)
- m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
- m_normals[0] = DoublePoint(-n.X, -n.Y);
- k = 0;
- for (int j = len - 1; j >= 0; j--)
- OffsetPoint(j, k, node.m_jointype);
- m_destPolys.push_back(m_destPoly);
- } else {
- int k = 0;
- for (int j = 1; j < len - 1; ++j)
- OffsetPoint(j, k, node.m_jointype);
-
- IntPoint pt1;
- if (node.m_endtype == etOpenButt) {
- int j = len - 1;
- pt1 = IntPoint((cInt)Round(m_srcPoly[j].X + m_normals[j].X *
- delta),
- (cInt)Round(m_srcPoly[j].Y + m_normals[j].Y * delta));
- m_destPoly.push_back(pt1);
- pt1 = IntPoint((cInt)Round(m_srcPoly[j].X - m_normals[j].X *
- delta),
- (cInt)Round(m_srcPoly[j].Y - m_normals[j].Y * delta));
- m_destPoly.push_back(pt1);
- } else {
- int j = len - 1;
- k = len - 2;
- m_sinA = 0;
- m_normals[j] = DoublePoint(-m_normals[j].X, -m_normals[j].Y);
- if (node.m_endtype == etOpenSquare)
- DoSquare(j, k);
- else
- DoRound(j, k);
- }
-
- // re-build m_normals ...
- for (int j = len - 1; j > 0; j--)
- m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
- m_normals[0] = DoublePoint(-m_normals[1].X, -m_normals[1].Y);
-
- k = len - 1;
- for (int j = k - 1; j > 0; --j)
- OffsetPoint(j, k, node.m_jointype);
-
- if (node.m_endtype == etOpenButt) {
- pt1 = IntPoint((cInt)Round(m_srcPoly[0].X - m_normals[0].X * delta),
- (cInt)Round(m_srcPoly[0].Y - m_normals[0].Y * delta));
- m_destPoly.push_back(pt1);
- pt1 = IntPoint((cInt)Round(m_srcPoly[0].X + m_normals[0].X * delta),
- (cInt)Round(m_srcPoly[0].Y + m_normals[0].Y * delta));
- m_destPoly.push_back(pt1);
- } else {
- k = 1;
- m_sinA = 0;
- if (node.m_endtype == etOpenSquare)
- DoSquare(0, 1);
- else
- DoRound(0, 1);
- }
- m_destPolys.push_back(m_destPoly);
- }
- }
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::OffsetPoint(int j, int &k, JoinType jointype) {
- // cross product ...
- m_sinA = (m_normals[k].X * m_normals[j].Y - m_normals[j].X * m_normals[k].Y);
- if (fabs(m_sinA * m_delta) < 1.0) {
- // dot product ...
- double cosA = (m_normals[k].X * m_normals[j].X + m_normals[j].Y * m_normals[k].Y);
- if (cosA > 0) // angle => 0 degrees
- {
- m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
- Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
- return;
- }
- // else angle => 180 degrees
- } else if (m_sinA > 1.0)
- m_sinA = 1.0;
- else if (m_sinA < -1.0)
- m_sinA = -1.0;
-
- if (m_sinA * m_delta < 0) {
- m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
- Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
- m_destPoly.push_back(m_srcPoly[j]);
- m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
- Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
- } else
- switch (jointype) {
- case jtMiter: {
- double r = 1 + (m_normals[j].X * m_normals[k].X +
- m_normals[j].Y * m_normals[k].Y);
- if (r >= m_miterLim)
- DoMiter(j, k, r);
- else
- DoSquare(j, k);
- break;
- }
- case jtSquare:
- DoSquare(j, k);
- break;
- case jtRound:
- DoRound(j, k);
- break;
- }
- k = j;
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::DoSquare(int j, int k) {
- double dx = tan(atan2(m_sinA,
- m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y) /
- 4);
- m_destPoly.push_back(IntPoint(
- Round(m_srcPoly[j].X + m_delta * (m_normals[k].X - m_normals[k].Y * dx)),
- Round(m_srcPoly[j].Y + m_delta * (m_normals[k].Y + m_normals[k].X * dx))));
- m_destPoly.push_back(IntPoint(
- Round(m_srcPoly[j].X + m_delta * (m_normals[j].X + m_normals[j].Y * dx)),
- Round(m_srcPoly[j].Y + m_delta * (m_normals[j].Y - m_normals[j].X * dx))));
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::DoMiter(int j, int k, double r) {
- double q = m_delta / r;
- m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + (m_normals[k].X + m_normals[j].X) * q),
- Round(m_srcPoly[j].Y + (m_normals[k].Y + m_normals[j].Y) * q)));
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::DoRound(int j, int k) {
- double a = atan2(m_sinA,
- m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y);
- int steps = MAX((int)Round(m_StepsPerRad * fabs(a)), 1);
-
- double X = m_normals[k].X, Y = m_normals[k].Y, X2;
- for (int i = 0; i < steps; ++i) {
- m_destPoly.push_back(IntPoint(
- Round(m_srcPoly[j].X + X * m_delta),
- Round(m_srcPoly[j].Y + Y * m_delta)));
- X2 = X;
- X = X * m_cos - m_sin * Y;
- Y = X2 * m_sin + Y * m_cos;
- }
- m_destPoly.push_back(IntPoint(
- Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
- Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
-}
-
-//------------------------------------------------------------------------------
-// Miscellaneous public functions
-//------------------------------------------------------------------------------
-
-void Clipper::DoSimplePolygons() {
- PolyOutList::size_type i = 0;
- while (i < m_PolyOuts.size()) {
- OutRec *outrec = m_PolyOuts[i++];
- OutPt *op = outrec->Pts;
- if (!op || outrec->IsOpen)
- continue;
- do // for each Pt in Polygon until duplicate found do ...
- {
- OutPt *op2 = op->Next;
- while (op2 != outrec->Pts) {
- if ((op->Pt == op2->Pt) && op2->Next != op && op2->Prev != op) {
- // split the polygon into two ...
- OutPt *op3 = op->Prev;
- OutPt *op4 = op2->Prev;
- op->Prev = op4;
- op4->Next = op;
- op2->Prev = op3;
- op3->Next = op2;
-
- outrec->Pts = op;
- OutRec *outrec2 = CreateOutRec();
- outrec2->Pts = op2;
- UpdateOutPtIdxs(*outrec2);
- if (Poly2ContainsPoly1(outrec2->Pts, outrec->Pts)) {
- // OutRec2 is contained by OutRec1 ...
- outrec2->IsHole = !outrec->IsHole;
- outrec2->FirstLeft = outrec;
- if (m_UsingPolyTree)
- FixupFirstLefts2(outrec2, outrec);
- } else if (Poly2ContainsPoly1(outrec->Pts, outrec2->Pts)) {
- // OutRec1 is contained by OutRec2 ...
- outrec2->IsHole = outrec->IsHole;
- outrec->IsHole = !outrec2->IsHole;
- outrec2->FirstLeft = outrec->FirstLeft;
- outrec->FirstLeft = outrec2;
- if (m_UsingPolyTree)
- FixupFirstLefts2(outrec, outrec2);
- } else {
- // the 2 polygons are separate ...
- outrec2->IsHole = outrec->IsHole;
- outrec2->FirstLeft = outrec->FirstLeft;
- if (m_UsingPolyTree)
- FixupFirstLefts1(outrec, outrec2);
- }
- op2 = op; // ie get ready for the Next iteration
- }
- op2 = op2->Next;
- }
- op = op->Next;
- } while (op != outrec->Pts);
- }
-}
-//------------------------------------------------------------------------------
-
-void ReversePath(Path &p) {
- Path reversed(p.size());
- for (uint i = 0; i < p.size(); i++) {
- reversed[p.size() - 1 - i] = p[i];
- }
- p = reversed;
-}
-//------------------------------------------------------------------------------
-
-void ReversePaths(Paths &p) {
- for (Paths::size_type i = 0; i < p.size(); ++i)
- ReversePath(p[i]);
-}
-//------------------------------------------------------------------------------
-
-void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType) {
- Clipper c;
- c.StrictlySimple(true);
- c.AddPath(in_poly, ptSubject, true);
- c.Execute(ctUnion, out_polys, fillType, fillType);
-}
-//------------------------------------------------------------------------------
-
-void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType) {
- Clipper c;
- c.StrictlySimple(true);
- c.AddPaths(in_polys, ptSubject, true);
- c.Execute(ctUnion, out_polys, fillType, fillType);
-}
-//------------------------------------------------------------------------------
-
-void SimplifyPolygons(Paths &polys, PolyFillType fillType) {
- SimplifyPolygons(polys, polys, fillType);
-}
-//------------------------------------------------------------------------------
-
-inline double DistanceSqrd(const IntPoint &pt1, const IntPoint &pt2) {
- double Dx = ((double)pt1.X - pt2.X);
- double dy = ((double)pt1.Y - pt2.Y);
- return (Dx * Dx + dy * dy);
-}
-//------------------------------------------------------------------------------
-
-double DistanceFromLineSqrd(
- const IntPoint &pt, const IntPoint &ln1, const IntPoint &ln2) {
- // The equation of a line in general form (Ax + By + C = 0)
- // given 2 points (x�,y�) & (x�,y�) is ...
- //(y� - y�)x + (x� - x�)y + (y� - y�)x� - (x� - x�)y� = 0
- // A = (y� - y�); B = (x� - x�); C = (y� - y�)x� - (x� - x�)y�
- // perpendicular distance of point (x�,y�) = (Ax� + By� + C)/Sqrt(A� + B�)
- // see http://en.wikipedia.org/wiki/Perpendicular_distance
- double A = double(ln1.Y - ln2.Y);
- double B = double(ln2.X - ln1.X);
- double C = A * ln1.X + B * ln1.Y;
- C = A * pt.X + B * pt.Y - C;
- return (C * C) / (A * A + B * B);
-}
-//---------------------------------------------------------------------------
-
-bool SlopesNearCollinear(const IntPoint &pt1,
- const IntPoint &pt2, const IntPoint &pt3, double distSqrd) {
- // this function is more accurate when the point that's geometrically
- // between the other 2 points is the one that's tested for distance.
- // ie makes it more likely to pick up 'spikes' ...
- if (Abs(pt1.X - pt2.X) > Abs(pt1.Y - pt2.Y)) {
- if ((pt1.X > pt2.X) == (pt1.X < pt3.X))
- return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
- else if ((pt2.X > pt1.X) == (pt2.X < pt3.X))
- return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
- else
- return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
- } else {
- if ((pt1.Y > pt2.Y) == (pt1.Y < pt3.Y))
- return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
- else if ((pt2.Y > pt1.Y) == (pt2.Y < pt3.Y))
- return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
- else
- return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
- }
-}
-//------------------------------------------------------------------------------
-
-bool PointsAreClose(IntPoint pt1, IntPoint pt2, double distSqrd) {
- double Dx = (double)pt1.X - pt2.X;
- double dy = (double)pt1.Y - pt2.Y;
- return ((Dx * Dx) + (dy * dy) <= distSqrd);
-}
-//------------------------------------------------------------------------------
-
-OutPt *ExcludeOp(OutPt *op) {
- OutPt *result = op->Prev;
- result->Next = op->Next;
- op->Next->Prev = result;
- result->Idx = 0;
- return result;
-}
-//------------------------------------------------------------------------------
-
-void CleanPolygon(const Path &in_poly, Path &out_poly, double distance) {
- // distance = proximity in units/pixels below which vertices
- // will be stripped. Default ~= sqrt(2).
-
- size_t size = in_poly.size();
-
- if (size == 0) {
- out_poly.clear();
- return;
- }
-
- OutPt *outPts = new OutPt[size];
- for (size_t i = 0; i < size; ++i) {
- outPts[i].Pt = in_poly[i];
- outPts[i].Next = &outPts[(i + 1) % size];
- outPts[i].Next->Prev = &outPts[i];
- outPts[i].Idx = 0;
- }
-
- double distSqrd = distance * distance;
- OutPt *op = &outPts[0];
- while (op->Idx == 0 && op->Next != op->Prev) {
- if (PointsAreClose(op->Pt, op->Prev->Pt, distSqrd)) {
- op = ExcludeOp(op);
- size--;
- } else if (PointsAreClose(op->Prev->Pt, op->Next->Pt, distSqrd)) {
- ExcludeOp(op->Next);
- op = ExcludeOp(op);
- size -= 2;
- } else if (SlopesNearCollinear(op->Prev->Pt, op->Pt, op->Next->Pt, distSqrd)) {
- op = ExcludeOp(op);
- size--;
- } else {
- op->Idx = 1;
- op = op->Next;
- }
- }
-
- if (size < 3)
- size = 0;
- out_poly.resize(size);
- for (size_t i = 0; i < size; ++i) {
- out_poly[i] = op->Pt;
- op = op->Next;
- }
- delete[] outPts;
-}
-//------------------------------------------------------------------------------
-
-void CleanPolygon(Path &poly, double distance) {
- CleanPolygon(poly, poly, distance);
-}
-//------------------------------------------------------------------------------
-
-void CleanPolygons(const Paths &in_polys, Paths &out_polys, double distance) {
- out_polys.resize(in_polys.size());
- for (Paths::size_type i = 0; i < in_polys.size(); ++i)
- CleanPolygon(in_polys[i], out_polys[i], distance);
-}
-//------------------------------------------------------------------------------
-
-void CleanPolygons(Paths &polys, double distance) {
- CleanPolygons(polys, polys, distance);
-}
-//------------------------------------------------------------------------------
-
-void Minkowski(const Path &poly, const Path &path,
- Paths &solution, bool isSum, bool isClosed) {
- int delta = (isClosed ? 1 : 0);
- size_t polyCnt = poly.size();
- size_t pathCnt = path.size();
- Paths pp;
- pp.reserve(pathCnt);
- if (isSum)
- for (size_t i = 0; i < pathCnt; ++i) {
- Path p;
- p.reserve(polyCnt);
- for (size_t j = 0; j < poly.size(); ++j)
- p.push_back(IntPoint(path[i].X + poly[j].X, path[i].Y + poly[j].Y));
- pp.push_back(p);
- }
- else
- for (size_t i = 0; i < pathCnt; ++i) {
- Path p;
- p.reserve(polyCnt);
- for (size_t j = 0; j < poly.size(); ++j)
- p.push_back(IntPoint(path[i].X - poly[j].X, path[i].Y - poly[j].Y));
- pp.push_back(p);
- }
-
- solution.clear();
- solution.reserve((pathCnt + delta) * (polyCnt + 1));
- for (size_t i = 0; i < pathCnt - 1 + delta; ++i)
- for (size_t j = 0; j < polyCnt; ++j) {
- Path quad;
- quad.reserve(4);
- quad.push_back(pp[i % pathCnt][j % polyCnt]);
- quad.push_back(pp[(i + 1) % pathCnt][j % polyCnt]);
- quad.push_back(pp[(i + 1) % pathCnt][(j + 1) % polyCnt]);
- quad.push_back(pp[i % pathCnt][(j + 1) % polyCnt]);
- if (!Orientation(quad))
- ReversePath(quad);
- solution.push_back(quad);
- }
-}
-//------------------------------------------------------------------------------
-
-void MinkowskiSum(const Path &pattern, const Path &path, Paths &solution, bool pathIsClosed) {
- Minkowski(pattern, path, solution, true, pathIsClosed);
- Clipper c;
- c.AddPaths(solution, ptSubject, true);
- c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
-}
-//------------------------------------------------------------------------------
-
-void TranslatePath(const Path &input, Path &output, const IntPoint delta) {
- // precondition: input != output
- output.resize(input.size());
- for (size_t i = 0; i < input.size(); ++i)
- output[i] = IntPoint(input[i].X + delta.X, input[i].Y + delta.Y);
-}
-//------------------------------------------------------------------------------
-
-void MinkowskiSum(const Path &pattern, const Paths &paths, Paths &solution, bool pathIsClosed) {
- Clipper c;
- for (size_t i = 0; i < paths.size(); ++i) {
- Paths tmp;
- Minkowski(pattern, paths[i], tmp, true, pathIsClosed);
- c.AddPaths(tmp, ptSubject, true);
- if (pathIsClosed) {
- Path tmp2;
- TranslatePath(paths[i], tmp2, pattern[0]);
- c.AddPath(tmp2, ptClip, true);
- }
- }
- c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
-}
-//------------------------------------------------------------------------------
-
-void MinkowskiDiff(const Path &poly1, const Path &poly2, Paths &solution) {
- Minkowski(poly1, poly2, solution, false, true);
- Clipper c;
- c.AddPaths(solution, ptSubject, true);
- c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
-}
-//------------------------------------------------------------------------------
-
-enum NodeType { ntAny,
- ntOpen,
- ntClosed };
-
-void AddPolyNodeToPaths(const PolyNode &polynode, NodeType nodetype, Paths &paths) {
- bool match = true;
- if (nodetype == ntClosed)
- match = !polynode.IsOpen();
- else if (nodetype == ntOpen)
- return;
-
- if (!polynode.Contour.empty() && match)
- paths.push_back(polynode.Contour);
- for (int i = 0; i < polynode.ChildCount(); ++i)
- AddPolyNodeToPaths(*polynode.Childs[i], nodetype, paths);
-}
-//------------------------------------------------------------------------------
-
-void PolyTreeToPaths(const PolyTree &polytree, Paths &paths) {
- paths.resize(0);
- paths.reserve(polytree.Total());
- AddPolyNodeToPaths(polytree, ntAny, paths);
-}
-//------------------------------------------------------------------------------
-
-void ClosedPathsFromPolyTree(const PolyTree &polytree, Paths &paths) {
- paths.resize(0);
- paths.reserve(polytree.Total());
- AddPolyNodeToPaths(polytree, ntClosed, paths);
-}
-//------------------------------------------------------------------------------
-
-void OpenPathsFromPolyTree(PolyTree &polytree, Paths &paths) {
- paths.resize(0);
- paths.reserve(polytree.Total());
- // Open paths are top level only, so ...
- for (int i = 0; i < polytree.ChildCount(); ++i)
- if (polytree.Childs[i]->IsOpen())
- paths.push_back(polytree.Childs[i]->Contour);
-}
-//------------------------------------------------------------------------------
-
-} // namespace ClipperLib
diff --git a/engines/twp/clipper/clipper.hpp b/engines/twp/clipper/clipper.hpp
deleted file mode 100644
index 8598a9eccc4..00000000000
--- a/engines/twp/clipper/clipper.hpp
+++ /dev/null
@@ -1,447 +0,0 @@
-/*******************************************************************************
-* *
-* Author : Angus Johnson *
-* Version : 6.4.2 *
-* Date : 27 February 2017 *
-* Website : http://www.angusj.com *
-* Copyright : Angus Johnson 2010-2017 *
-* *
-* License: *
-* Use, modification & distribution is subject to Boost Software License Ver 1. *
-* http://www.boost.org/LICENSE_1_0.txt *
-* *
-* Attributions: *
-* The code in this library is an extension of Bala Vatti's clipping algorithm: *
-* "A generic solution to polygon clipping" *
-* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
-* http://portal.acm.org/citation.cfm?id=129906 *
-* *
-* Computer graphics and geometric modeling: implementation and algorithms *
-* By Max K. Agoston *
-* Springer; 1 edition (January 4, 2005) *
-* http://books.google.com/books?q=vatti+clipping+agoston *
-* *
-* See also: *
-* "Polygon Offsetting by Computing Winding Numbers" *
-* Paper no. DETC2005-85513 pp. 565-575 *
-* ASME 2005 International Design Engineering Technical Conferences *
-* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
-* September 24-28, 2005 , Long Beach, California, USA *
-* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
-* *
-*******************************************************************************/
-
-#ifndef clipper_hpp
-#define clipper_hpp
-
-#define CLIPPER_VERSION "6.4.2"
-
-//use_int32: When enabled 32bit ints are used instead of 64bit ints. This
-//improve performance but coordinate values are limited to the range +/- 46340
-#define use_int32
-
-//use_xyz: adds a Z member to IntPoint. Adds a minor cost to perfomance.
-//#define use_xyz
-
-//use_lines: Enables line clipping. Adds a very minor cost to performance.
-#define use_lines
-
-//use_deprecated: Enables temporary support for the obsolete functions
-//#define use_deprecated
-
-#include "common/array.h"
-
-namespace ClipperLib {
-
-enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor };
-enum PolyType { ptSubject, ptClip };
-//By far the most widely used winding rules for polygon filling are
-//EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
-//Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
-//see http://glprogramming.com/red/chapter11.html
-enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative };
-
-#ifdef use_int32
-typedef int32 cInt;
-static cInt const loRange = 0x7FFF;
-static cInt const hiRange = 0x7FFF;
-#else
-typedef int64 cInt;
-static cInt const loRange = 0x3FFFFFFF;
-static cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL;
-typedef int64 long64; //used by Int128 class
-typedef uint64 ulong64;
-
-#endif
-
-/**
- * Queue ordered by a provided priority function
- * NOTE: Unlike in the C std library, we have to provde a comparitor that sorts
- * the array so that the smallest priority comes last
- */
-template <class _Ty, class _Container = Common::Array<_Ty>, class _Pr = Common::Less<_Ty>>
-class priority_queue {
-public:
- typedef const _Ty& const_reference;
-
-public:
- priority_queue() : c(), comp() {}
-
- explicit priority_queue(const _Pr &_Pred) : c(), comp(_Pred) {}
-
- priority_queue(const _Pr &_Pred, const _Container &_Cont) : c(_Cont), comp(_Pred) {
- make_heap(c.begin(), c.end(), comp);
- }
-
- template <class _InIt>
- priority_queue(_InIt _First, _InIt _Last, const _Pr &_Pred, const _Container &_Cont) : c(_Cont), comp(_Pred) {
- c.insert(c.end(), _First, _Last);
- make_heap(c.begin(), c.end(), comp);
- }
-
- template <class _InIt>
- priority_queue(_InIt _First, _InIt _Last) : c(_First, _Last), comp() {
- make_heap(c.begin(), c.end(), comp);
- }
-
- template <class _InIt>
- priority_queue(_InIt _First, _InIt _Last, const _Pr &_Pred) : c(_First, _Last), comp(_Pred) {
- make_heap(c.begin(), c.end(), comp);
- }
-
- bool empty() const {
- return c.empty();
- }
-
- size_t size() const {
- return c.size();
- }
-
- const_reference top() const {
- return c.back();
- }
-
- void push(const typename _Container::value_type &_Val) {
- c.push_back(_Val);
- Common::sort(c.begin(), c.end(), comp);
- }
-
- void pop() {
- c.pop_back();
- }
-
- void swap(priority_queue &_Right) {
- SWAP(c, _Right.c);
- SWAP(comp, _Right.comp);
- }
-
-protected:
- _Container c;
- _Pr comp;
-};
-
-struct IntPoint {
- cInt X;
- cInt Y;
-#ifdef use_xyz
- cInt Z;
- IntPoint(cInt x = 0, cInt y = 0, cInt z = 0): X(x), Y(y), Z(z) {};
-#else
- IntPoint(cInt x = 0, cInt y = 0) : X(x), Y(y) {};
-#endif
-
- friend inline bool operator==(const IntPoint &a, const IntPoint &b) {
- return a.X == b.X && a.Y == b.Y;
- }
- friend inline bool operator!=(const IntPoint &a, const IntPoint &b) {
- return a.X != b.X || a.Y != b.Y;
- }
-};
-//------------------------------------------------------------------------------
-
-typedef Common::Array<IntPoint> Path;
-typedef Common::Array<Path> Paths;
-
-inline Path &operator<<(Path &poly, const IntPoint &p) {
- poly.push_back(p);
- return poly;
-}
-inline Paths &operator<<(Paths &polys, const Path &p) {
- polys.push_back(p);
- return polys;
-}
-
-struct DoublePoint {
- double X;
- double Y;
- DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {}
- DoublePoint(IntPoint ip) : X((double) ip.X), Y((double) ip.Y) {}
-};
-//------------------------------------------------------------------------------
-
-#ifdef use_xyz
-typedef void (*ZFillCallback)(IntPoint& e1bot, IntPoint& e1top, IntPoint& e2bot, IntPoint& e2top, IntPoint& pt);
-#endif
-
-enum InitOptions { ioReverseSolution = 1, ioStrictlySimple = 2, ioPreserveCollinear = 4 };
-enum JoinType { jtSquare, jtRound, jtMiter };
-enum EndType { etClosedPolygon, etClosedLine, etOpenButt, etOpenSquare, etOpenRound };
-
-class PolyNode;
-typedef Common::Array<PolyNode *> PolyNodes;
-
-class PolyNode {
-public:
- PolyNode();
- virtual ~PolyNode() {};
- Path Contour;
- PolyNodes Childs;
- PolyNode *Parent;
- PolyNode *GetNext() const;
- bool IsHole() const;
- bool IsOpen() const;
- int ChildCount() const;
-private:
- //PolyNode& operator =(PolyNode& other);
- unsigned Index; //node index in Parent.Childs
- bool m_IsOpen;
- JoinType m_jointype;
- EndType m_endtype;
- PolyNode *GetNextSiblingUp() const;
- void AddChild(PolyNode &child);
- friend class Clipper; //to access Index
- friend class ClipperOffset;
-};
-
-class PolyTree : public PolyNode {
-public:
- ~PolyTree() { Clear(); };
- PolyNode *GetFirst() const;
- void Clear();
- int Total() const;
-private:
- //PolyTree& operator =(PolyTree& other);
- PolyNodes AllNodes;
- friend class Clipper; //to access AllNodes
-};
-
-bool Orientation(const Path &poly);
-double Area(const Path &poly);
-int PointInPolygon(const IntPoint &pt, const Path &path);
-
-void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
-void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
-void SimplifyPolygons(Paths &polys, PolyFillType fillType = pftEvenOdd);
-
-void CleanPolygon(const Path &in_poly, Path &out_poly, double distance = 1.415);
-void CleanPolygon(Path &poly, double distance = 1.415);
-void CleanPolygons(const Paths &in_polys, Paths &out_polys, double distance = 1.415);
-void CleanPolygons(Paths &polys, double distance = 1.415);
-
-void MinkowskiSum(const Path &pattern, const Path &path, Paths &solution, bool pathIsClosed);
-void MinkowskiSum(const Path &pattern, const Paths &paths, Paths &solution, bool pathIsClosed);
-void MinkowskiDiff(const Path &poly1, const Path &poly2, Paths &solution);
-
-void PolyTreeToPaths(const PolyTree &polytree, Paths &paths);
-void ClosedPathsFromPolyTree(const PolyTree &polytree, Paths &paths);
-void OpenPathsFromPolyTree(PolyTree &polytree, Paths &paths);
-
-void ReversePath(Path &p);
-void ReversePaths(Paths &p);
-
-struct IntRect { cInt left; cInt top; cInt right; cInt bottom; };
-
-//enums that are used internally ...
-enum EdgeSide { esLeft = 1, esRight = 2 };
-
-//forward declarations (for stuff used internally) ...
-struct TEdge;
-struct IntersectNode;
-struct LocalMinimum;
-struct OutPt;
-struct OutRec;
-struct Join;
-
-typedef Common::Array<OutRec *> PolyOutList;
-typedef Common::Array<TEdge *> EdgeList;
-typedef Common::Array<Join *> JoinList;
-typedef Common::Array<IntersectNode *> IntersectList;
-
-//------------------------------------------------------------------------------
-
-//ClipperBase is the ancestor to the Clipper class. It should not be
-//instantiated directly. This class simply abstracts the conversion of sets of
-//polygon coordinates into edge objects that are stored in a LocalMinima list.
-class ClipperBase {
-public:
- ClipperBase();
- virtual ~ClipperBase();
- virtual bool AddPath(const Path &pg, PolyType PolyTyp, bool Closed);
- bool AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed);
- virtual void Clear();
- IntRect GetBounds();
- bool PreserveCollinear() { return m_PreserveCollinear; };
- void PreserveCollinear(bool value) { m_PreserveCollinear = value; };
-protected:
- void DisposeLocalMinimaList();
- TEdge *AddBoundsToLML(TEdge *e, bool IsClosed);
- virtual void Reset();
- TEdge *ProcessBound(TEdge *E, bool IsClockwise);
- void InsertScanbeam(const cInt Y);
- bool PopScanbeam(cInt &Y);
- bool LocalMinimaPending();
- bool PopLocalMinima(cInt Y, const LocalMinimum *&locMin);
- OutRec *CreateOutRec();
- void DisposeAllOutRecs();
- void DisposeOutRec(PolyOutList::size_type index);
- void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2);
- void DeleteFromAEL(TEdge *e);
- void UpdateEdgeIntoAEL(TEdge *&e);
-
- typedef Common::Array<LocalMinimum> MinimaList;
- MinimaList::iterator m_CurrentLM;
- MinimaList m_MinimaList;
-
- bool m_UseFullRange;
- EdgeList m_edges;
- bool m_PreserveCollinear;
- bool m_HasOpenPaths;
- PolyOutList m_PolyOuts;
- TEdge *m_ActiveEdges;
-
- typedef priority_queue<cInt> ScanbeamList;
- ScanbeamList m_Scanbeam;
-};
-//------------------------------------------------------------------------------
-
-class Clipper : public virtual ClipperBase {
-public:
- Clipper(int initOptions = 0);
- bool Execute(ClipType clipType,
- Paths &solution,
- PolyFillType fillType = pftEvenOdd);
- bool Execute(ClipType clipType,
- Paths &solution,
- PolyFillType subjFillType,
- PolyFillType clipFillType);
- bool Execute(ClipType clipType,
- PolyTree &polytree,
- PolyFillType fillType = pftEvenOdd);
- bool Execute(ClipType clipType,
- PolyTree &polytree,
- PolyFillType subjFillType,
- PolyFillType clipFillType);
- bool ReverseSolution() { return m_ReverseOutput; };
- void ReverseSolution(bool value) { m_ReverseOutput = value; };
- bool StrictlySimple() { return m_StrictSimple; };
- void StrictlySimple(bool value) { m_StrictSimple = value; };
- //set the callback function for z value filling on intersections (otherwise Z is 0)
-#ifdef use_xyz
- void ZFillFunction(ZFillCallback zFillFunc);
-#endif
-protected:
- virtual bool ExecuteInternal();
-private:
- JoinList m_Joins;
- JoinList m_GhostJoins;
- IntersectList m_IntersectList;
- ClipType m_ClipType;
- typedef Common::Array<cInt> MaximaList;
- MaximaList m_Maxima;
- TEdge *m_SortedEdges;
- bool m_ExecuteLocked;
- PolyFillType m_ClipFillType;
- PolyFillType m_SubjFillType;
- bool m_ReverseOutput;
- bool m_UsingPolyTree;
- bool m_StrictSimple;
-#ifdef use_xyz
- ZFillCallback m_ZFill; //custom callback
-#endif
- void SetWindingCount(TEdge &edge);
- bool IsEvenOddFillType(const TEdge &edge) const;
- bool IsEvenOddAltFillType(const TEdge &edge) const;
- void InsertLocalMinimaIntoAEL(const cInt botY);
- void InsertEdgeIntoAEL(TEdge *edge, TEdge *startEdge);
- void AddEdgeToSEL(TEdge *edge);
- bool PopEdgeFromSEL(TEdge *&edge);
- void CopyAELToSEL();
- void DeleteFromSEL(TEdge *e);
- void SwapPositionsInSEL(TEdge *edge1, TEdge *edge2);
- bool IsContributing(const TEdge &edge) const;
- bool IsTopHorz(const cInt XPos);
- void DoMaxima(TEdge *e);
- void ProcessHorizontals();
- void ProcessHorizontal(TEdge *horzEdge);
- void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
- OutPt *AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
- OutRec *GetOutRec(int idx);
- void AppendPolygon(TEdge *e1, TEdge *e2);
- void IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &pt);
- OutPt *AddOutPt(TEdge *e, const IntPoint &pt);
- OutPt *GetLastOutPt(TEdge *e);
- bool ProcessIntersections(const cInt topY);
- void BuildIntersectList(const cInt topY);
- void ProcessIntersectList();
- void ProcessEdgesAtTopOfScanbeam(const cInt topY);
- void BuildResult(Paths &polys);
- void BuildResult2(PolyTree &polytree);
- void SetHoleState(TEdge *e, OutRec *outrec);
- void DisposeIntersectNodes();
- bool FixupIntersectionOrder();
- void FixupOutPolygon(OutRec &outrec);
- void FixupOutPolyline(OutRec &outrec);
- bool IsHole(TEdge *e);
- bool FindOwnerFromSplitRecs(OutRec &outRec, OutRec *&currOrfl);
- void FixHoleLinkage(OutRec &outrec);
- void AddJoin(OutPt *op1, OutPt *op2, const IntPoint offPt);
- void ClearJoins();
- void ClearGhostJoins();
- void AddGhostJoin(OutPt *op, const IntPoint offPt);
- bool JoinPoints(Join *j, OutRec *outRec1, OutRec *outRec2);
- void JoinCommonEdges();
- void DoSimplePolygons();
- void FixupFirstLefts1(OutRec *OldOutRec, OutRec *NewOutRec);
- void FixupFirstLefts2(OutRec *InnerOutRec, OutRec *OuterOutRec);
- void FixupFirstLefts3(OutRec *OldOutRec, OutRec *NewOutRec);
-#ifdef use_xyz
- void SetZ(IntPoint& pt, TEdge& e1, TEdge& e2);
-#endif
-};
-//------------------------------------------------------------------------------
-
-class ClipperOffset {
-public:
- ClipperOffset(double miterLimit = 2.0, double roundPrecision = 0.25);
- ~ClipperOffset();
- void AddPath(const Path &path, JoinType joinType, EndType endType);
- void AddPaths(const Paths &paths, JoinType joinType, EndType endType);
- void Execute(Paths &solution, double delta);
- void Execute(PolyTree &solution, double delta);
- void Clear();
- double MiterLimit;
- double ArcTolerance;
-private:
- Paths m_destPolys;
- Path m_srcPoly;
- Path m_destPoly;
- Common::Array<DoublePoint> m_normals;
- double m_delta, m_sinA, m_sin, m_cos;
- double m_miterLim, m_StepsPerRad;
- IntPoint m_lowest;
- PolyNode m_polyNodes;
-
- void FixOrientations();
- void DoOffset(double delta);
- void OffsetPoint(int j, int &k, JoinType jointype);
- void DoSquare(int j, int k);
- void DoMiter(int j, int k, double r);
- void DoRound(int j, int k);
-};
-//------------------------------------------------------------------------------
-
-} //ClipperLib namespace
-
-#endif //clipper_hpp
-
-
diff --git a/engines/twp/configure.engine b/engines/twp/configure.engine
deleted file mode 100644
index 78d5384d468..00000000000
--- a/engines/twp/configure.engine
+++ /dev/null
@@ -1,3 +0,0 @@
-# This file is included from the main "configure" script
-# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
-add_engine twp "Thimbleweed Park" yes "" "" "16bit highres vorbis png opengl_game_shaders"
diff --git a/engines/twp/console.cpp b/engines/twp/console.cpp
deleted file mode 100644
index 3faa503989c..00000000000
--- a/engines/twp/console.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "twp/twp.h"
-#include "twp/console.h"
-#include "twp/squtil.h"
-
-namespace Twp {
-
-Console::Console() : GUI::Debugger() {
- registerCmd("!", WRAP_METHOD(Console, Cmd_exec));
-}
-
-Console::~Console() = default;
-
-bool Console::Cmd_exec(int argc, const char **argv) {
- Common::String s;
- if (argc > 0) {
- s += argv[0];
- for (int i = 1; i < argc; i++) {
- s += ' ';
- s += argv[i];
- }
- }
- sqexec(g_twp->getVm(), s.c_str(), "console");
- return true;
-}
-
-} // End of namespace Twp
diff --git a/engines/twp/console.h b/engines/twp/console.h
deleted file mode 100644
index 9b6d2bda4ae..00000000000
--- a/engines/twp/console.h
+++ /dev/null
@@ -1,41 +0,0 @@
-
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#ifndef TWP_CONSOLE_H
-#define TWP_CONSOLE_H
-
-#include "gui/debugger.h"
-
-namespace Twp {
-
-class Console : public GUI::Debugger {
-private:
- bool Cmd_exec(int argc, const char **argv);
-
-public:
- Console();
- ~Console() override;
-};
-
-} // End of namespace Twp
-
-#endif // TWP_CONSOLE_H
diff --git a/engines/twp/credits.pl b/engines/twp/credits.pl
deleted file mode 100644
index f0cd477b9dd..00000000000
--- a/engines/twp/credits.pl
+++ /dev/null
@@ -1,3 +0,0 @@
-begin_section("Thimbleweed Park");
- add_person("Valéry Sablonnière", "Scemino", "");
-end_section();
diff --git a/engines/twp/debugtools.cpp b/engines/twp/debugtools.cpp
deleted file mode 100644
index 2a035551153..00000000000
--- a/engines/twp/debugtools.cpp
+++ /dev/null
@@ -1,634 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "backends/imgui/imgui.h"
-#include "common/debug-channels.h"
-#include "twp/twp.h"
-#include "twp/debugtools.h"
-#include "twp/detection.h"
-#include "twp/dialog.h"
-#include "twp/hud.h"
-#include "twp/lighting.h"
-#include "twp/object.h"
-#include "twp/resmanager.h"
-#include "twp/room.h"
-#include "twp/savegame.h"
-#include "twp/shaders.h"
-#include "twp/squtil.h"
-#include "twp/thread.h"
-#include "twp/tsv.h"
-
-namespace Twp {
-
-static struct {
- bool _showThreads = false;
- bool _showObjects = false;
- bool _showObject = false;
- bool _showStack = false;
- bool _showAudio = false;
- bool _showResources = false;
- bool _showScenegraph = false;
- bool _showActor = false;
- Node *_node = nullptr;
- ImGuiTextFilter _objFilter;
- ImGuiTextFilter _actorFilter;
- int _fadeEffect = 0;
- float _fadeDuration = 0.f;
- bool _fadeToSepia = false;
- Common::String _textureSelected;
- int _selectedActor = 0;
- int _selectedObject = 0;
-} state;
-
-ImVec4 gray(0.6f, 0.6f, 0.6f, 1.f);
-
-static void drawThreads() {
- if (!state._showThreads)
- return;
-
- ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
- const auto &threads = g_twp->_threads;
- if (ImGui::Begin("Threads", &state._showThreads)) {
- ImGui::Text("# threads: %u", threads.size());
- ImGui::Separator();
-
- if (ImGui::BeginTable("Threads", 6, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
- ImGui::TableSetupColumn("Id");
- ImGui::TableSetupColumn("Name");
- ImGui::TableSetupColumn("Type");
- ImGui::TableSetupColumn("Func");
- ImGui::TableSetupColumn("Src");
- ImGui::TableSetupColumn("Line");
- ImGui::TableHeadersRow();
-
- if (g_twp->_cutscene) {
- Common::SharedPtr<ThreadBase> thread(g_twp->_cutscene);
- SQStackInfos infos;
- sq_stackinfos(thread->getThread(), 0, &infos);
-
- ImGui::TableNextRow();
- ImGui::TableNextColumn();
- ImGui::Text("%5d", thread->getId());
- ImGui::TableNextColumn();
- ImGui::Text("%-56s", thread->getName().c_str());
- ImGui::TableNextColumn();
- ImGui::Text("%-6s", "cutscene");
- ImGui::TableNextColumn();
- ImGui::Text("%-9s", infos.funcname);
- ImGui::TableNextColumn();
- ImGui::Text("%-9s", infos.source);
- ImGui::TableNextColumn();
- ImGui::Text("%5lld", infos.line);
- }
-
- for (const auto &thread : threads) {
- SQStackInfos infos;
- sq_stackinfos(thread->getThread(), 0, &infos);
-
- ImGui::TableNextRow();
- ImGui::TableNextColumn();
- ImGui::Text("%5d", thread->getId());
- ImGui::TableNextColumn();
- ImGui::Text("%-56s", thread->getName().c_str());
- ImGui::TableNextColumn();
- ImGui::Text("%-6s", thread->isGlobal() ? "global" : "local");
- ImGui::TableNextColumn();
- ImGui::Text("%-9s", infos.funcname);
- ImGui::TableNextColumn();
- ImGui::Text("%-9s", infos.source);
- ImGui::TableNextColumn();
- ImGui::Text("%5lld", infos.line);
- }
- ImGui::EndTable();
- }
- }
- ImGui::End();
-}
-
-static void drawObjects() {
- if (!state._showObjects)
- return;
-
- ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
- ImGui::Begin("Objects", &state._showObjects);
- state._objFilter.Draw();
-
- // show object list
- for (const auto &layer : g_twp->_room->_layers) {
- for (auto &obj : layer->_objects) {
- if (state._objFilter.PassFilter(obj->_key.c_str())) {
- ImGui::PushID(obj->getId());
- bool visible = obj->_node->isVisible();
- if (ImGui::Checkbox("", &visible)) {
- obj->_node->setVisible(visible);
- }
- ImGui::SameLine();
- Common::String name = obj->_key.empty() ? obj->getName() : Common::String::format("%s(%s) %d", obj->getName().c_str(), obj->_key.c_str(), obj->getId());
- bool selected = false;
- if (ImGui::Selectable(name.c_str(), &selected)) {
- state._selectedObject = obj->getId();
- }
- ImGui::PopID();
- }
- }
- }
-
- ImGui::End();
-}
-
-static void drawObject() {
- if (!state._showObject)
- return;
-
- Common::SharedPtr<Object> obj(sqobj(state._selectedObject));
- if (!obj)
- return;
-
- Common::String name = obj->_key.empty() ? obj->getName() : Common::String::format("%s(%s) %d", obj->getName().c_str(), obj->_key.c_str(), obj->getId());
- ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
- ImGui::Begin("Object", &state._showObject);
- ImGui::Text("Name: %s", name.c_str());
- ImGui::End();
-}
-
-static Common::String toString(Audio::Mixer::SoundType type) {
- switch (type) {
- case Audio::Mixer::kPlainSoundType:
- return "sound";
- case Audio::Mixer::kMusicSoundType:
- return "music";
- case Audio::Mixer::kSFXSoundType:
- return "sfx";
- case Audio::Mixer::kSpeechSoundType:
- return "speech";
- }
- return "?";
-}
-
-static ImVec4 getCategoryColor(Audio::Mixer::SoundType type) {
- switch (type) {
- case Audio::Mixer::kPlainSoundType:
- return ImVec4(0.f, 1.f, 0.f, 1.f);
- case Audio::Mixer::kMusicSoundType:
- return ImVec4(1.f, 0.f, 0.f, 1.f);
- case Audio::Mixer::kSFXSoundType:
- return ImVec4(1.f, 0.f, 1.f, 1.f);
- case Audio::Mixer::kSpeechSoundType:
- return ImVec4(1.f, 1.f, 0.f, 1.f);
- }
- return ImVec4(1.f, 1.f, 1.f, 1.f);
-}
-
-static void drawActors() {
- if (!state._showActor)
- return;
-
- ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
- ImGui::Begin("Actors", &state._showActor);
- state._actorFilter.Draw();
- ImGui::BeginChild("Actor_List");
- for (auto &actor : g_twp->_actors) {
- bool selected = actor->getId() == state._selectedActor;
- Common::String key(actor->_key);
- if (state._actorFilter.PassFilter(actor->_key.c_str())) {
- if (key.empty()) {
- key = "??";
- }
- if (ImGui::Selectable(key.c_str(), &selected)) {
- state._selectedActor = actor->getId();
- }
- }
- }
- ImGui::EndChild();
- ImGui::End();
-}
-
-static void drawActor() {
- if (!state._showActor)
- return;
-
- Common::SharedPtr<Object> actor(sqobj(state._selectedActor));
- if (!actor)
- return;
-
- ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
- ImGui::Begin("Actor", &state._showStack);
- ImGui::Text("Name: %s", actor->_key.c_str());
- ImGui::Text("Costume: %s (%s)", actor->_costumeName.c_str(), actor->_costumeSheet.c_str());
- ImGui::Text("Animation: %s", actor->_animName.c_str());
- Common::String hiddenLayers(Twp::join(actor->_hiddenLayers, ", "));
- ImGui::Text("Hidden Layers: %s", hiddenLayers.c_str());
- ImGui::Text("Facing: %d", actor->_facing);
- ImGui::Text("Facing Lock: %d", actor->_facingLockValue);
- ImGui::ColorEdit3("Talk color", actor->_talkColor.v);
- ImGui::DragFloat2("Talk offset", actor->_talkOffset.getData());
- ImGui::End();
-}
-
-static void drawStack() {
- if (!state._showStack)
- return;
-
- ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
- ImGui::Begin("Stack", &state._showStack);
- ImGui::BeginChild("ScrollingRegion");
- SQInteger size = sq_gettop(g_twp->getVm());
- ImGui::Text("size: %lld", size);
- HSQOBJECT obj;
- for (SQInteger i = 1; i < size; i++) {
- sq_getstackobj(g_twp->getVm(), -i, &obj);
- ImGui::Text("obj type: 0x%X", obj._type);
- }
- ImGui::EndChild();
- ImGui::End();
-}
-
-static void drawResources() {
- if (!state._showResources)
- return;
-
- ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
- ImGui::Begin("Resources", &state._showResources);
-
- if (ImGui::BeginTable("Resources", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
- ImGui::TableSetupColumn("Name");
- ImGui::TableSetupColumn("Resolution");
- ImGui::TableHeadersRow();
-
- for (auto &res : g_twp->_resManager->_textures) {
- ImGui::TableNextRow();
- ImGui::TableNextColumn();
- bool selected = state._textureSelected == res._key;
- if (ImGui::Selectable(res._key.c_str(), selected)) {
- state._textureSelected = res._key;
- }
- ImGui::TableNextColumn();
- ImGui::Text("%s", Common::String::format("%d x %d", res._value.width, res._value.height).c_str());
- }
-
- ImGui::EndTable();
- }
- ImGui::Separator();
-
- ImVec2 cursor = ImGui::GetCursorPos();
- ImGui::SetCursorPos(ImVec2(cursor.x, cursor.y + 10.f));
- ImGui::Text("Preview:");
- ImGui::BeginChild("TexturePreview", ImVec2(0, 0), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY);
- for (auto &res : g_twp->_resManager->_textures) {
- if (state._textureSelected == res._key) {
- ImGui::Image((ImTextureID)(intptr_t)res._value.id, ImVec2(res._value.width, res._value.height));
- break;
- }
- }
- ImGui::EndChild();
-
- ImGui::End();
-}
-
-static void drawAudio() {
- if (!state._showAudio)
- return;
-
- // count the number of active sounds
- int count = 0;
- for (const auto &s : g_twp->_audio->_slots) {
- if (s.busy)
- count++;
- }
-
- ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
- ImGui::Begin("Sounds", &state._showAudio);
- ImGui::Text("# sounds: %d/%d", count, NUM_AUDIO_SLOTS);
- ImGui::Separator();
-
- if (ImGui::BeginTable("Threads", 7, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
- ImGui::TableSetupColumn("");
- ImGui::TableSetupColumn("Id");
- ImGui::TableSetupColumn("Category");
- ImGui::TableSetupColumn("Name");
- ImGui::TableSetupColumn("Loops");
- ImGui::TableSetupColumn("Volume");
- ImGui::TableSetupColumn("Pan");
- ImGui::TableHeadersRow();
-
- for (int i = 0; i < NUM_AUDIO_SLOTS; i++) {
- auto &sound = g_twp->_audio->_slots[i];
- ImGui::TableNextRow();
- ImGui::TableNextColumn();
- ImGui::Text("#%d", i);
- if (sound.busy) {
- float pan = g_twp->_mixer->getChannelBalance(sound.handle) / 128.f;
- float vol = g_twp->_mixer->getChannelVolume(sound.handle) / 255.f;
- ImGui::TableNextColumn();
- ImGui::Text("%d", sound.id);
- ImGui::TableNextColumn();
- ImGui::TextColored(getCategoryColor(sound.soundType), "%s", toString(sound.soundType).c_str());
- ImGui::TableNextColumn();
- ImGui::Text("%s", sound.sndDef->getName().c_str());
- ImGui::TableNextColumn();
- ImGui::Text("%d", sound.loopTimes);
- ImGui::TableNextColumn();
- ImGui::Text("%0.1f", vol);
- ImGui::TableNextColumn();
- ImGui::Text("%0.1f", pan);
- ImGui::SameLine();
- if (ImGui::SmallButton("STOP")) {
- g_twp->_audio->stop(sound.id);
- }
- }
- }
-
- ImGui::EndTable();
- }
-
- ImGui::End();
-}
-
-static void drawGeneral() {
- ImGuiIO &io = ImGui::GetIO();
-
- ImGui::Begin("General");
-
- SQInteger size = sq_gettop(g_twp->getVm());
- ImGui::TextColored(gray, "Stack:");
- ImGui::SameLine();
- ImGui::Text("%lld", size);
- ImGui::TextColored(gray, "Cutscene:");
- ImGui::SameLine();
- ImGui::Text("%s", g_twp->_cutscene ? g_twp->_cutscene->getName().c_str() : "no");
- DialogState dialogState = g_twp->_dialog->getState();
- ImGui::TextColored(gray, "In dialog:");
- ImGui::SameLine();
- ImGui::Text("%s", ((dialogState == Active) ? "yes" : (dialogState == WaitingForChoice ? "waiting for choice" : "no")));
- ImGui::TextColored(gray, "Verb:");
- ImGui::SameLine();
- Common::String verb = g_twp->getTextDb().getText(g_twp->_hud->_verb.text);
- ImGui::Text("%s %d", verb.c_str(), g_twp->_hud->_verb.id.id);
-
- auto mousePos = g_twp->_cursor.pos;
- ImGui::TextColored(gray, "Pos (screen):");
- ImGui::SameLine();
- ImGui::Text("(%.0f, %0.f)", mousePos.getX(), mousePos.getY());
- if (g_twp->_room) {
- auto pos = g_twp->screenToRoom(mousePos);
- ImGui::TextColored(gray, "Pos (room):");
- ImGui::SameLine();
- ImGui::Text("(%.0f, %0.f)", pos.getX(), pos.getY());
- }
- ImGui::Separator();
- ImGui::Checkbox("HUD", &g_twp->_inputState._inputHUD);
- ImGui::SameLine();
- ImGui::Checkbox("Input", &g_twp->_inputState._inputActive);
- ImGui::SameLine();
- ImGui::Checkbox("Cursor", &g_twp->_inputState._showCursor);
- ImGui::SameLine();
- ImGui::Checkbox("Verbs", &g_twp->_inputState._inputVerbsActive);
- ImGui::SameLine();
- ImGui::Checkbox("Allow SaveGame", &g_twp->_saveGameManager->_allowSaveGame);
-
- ImGui::Separator();
- bool isSwitcherOn = g_twp->_actorSwitcher._mode == asOn;
- if (ImGui::Checkbox("Switcher ON", &isSwitcherOn)) {
- if (isSwitcherOn) {
- g_twp->_actorSwitcher._mode |= asOn;
- } else {
- g_twp->_actorSwitcher._mode &= ~asOn;
- }
- }
- bool isTemporaryUnselectable = g_twp->_actorSwitcher._mode & asTemporaryUnselectable;
- if (ImGui::Checkbox("Switcher Temp. Unselectable", &isTemporaryUnselectable)) {
- if (isTemporaryUnselectable) {
- g_twp->_actorSwitcher._mode |= asTemporaryUnselectable;
- } else {
- g_twp->_actorSwitcher._mode &= ~asTemporaryUnselectable;
- }
- }
- ImGui::Separator();
-
- if (ImGui::CollapsingHeader("Debug")) {
- bool allEnabled = true;
- auto channels = DebugMan.getDebugChannels();
- for (auto &channel : channels) {
- bool enabled = DebugMan.isDebugChannelEnabled(channel.channel);
- allEnabled &= enabled;
- if (ImGui::Checkbox(channel.name.c_str(), &enabled)) {
- if (enabled) {
- DebugMan.enableDebugChannel(channel.channel);
- } else {
- DebugMan.disableDebugChannel(channel.channel);
- }
- }
- }
- ImGui::Separator();
- if (ImGui::Checkbox("All", &allEnabled)) {
- if (allEnabled) {
- DebugMan.enableAllDebugChannels();
- } else {
- DebugMan.disableAllDebugChannels();
- }
- }
- }
-
- // Camera
- if (ImGui::CollapsingHeader("Camera")) {
- ImGui::TextColored(gray, "follow:");
- ImGui::SameLine();
- ImGui::Text("%s", !g_twp->_followActor ? "(none)" : g_twp->_followActor->_key.c_str());
- ImGui::TextColored(gray, "moving:");
- ImGui::SameLine();
- ImGui::Text("%s", g_twp->_camera->isMoving() ? "yes" : "no");
- auto halfScreenSize = g_twp->_room->getScreenSize() / 2.0f;
- auto camPos = g_twp->cameraPos() - halfScreenSize;
- if (ImGui::DragFloat2("Camera pos", camPos.getData())) {
- g_twp->follow(nullptr);
- g_twp->cameraAt(camPos);
- }
- auto bounds = g_twp->_camera->getBounds();
- if (ImGui::DragFloat4("Bounds", bounds.v)) {
- g_twp->_camera->setBounds(bounds);
- }
- }
-
- // Room
- Common::SharedPtr<Room> room = g_twp->_room;
- if (room) {
- if (ImGui::CollapsingHeader("Room")) {
- ImGui::TextColored(gray, "Sheet:");
- ImGui::SameLine();
- ImGui::Text("%s", room->_sheet.c_str());
- ImGui::TextColored(gray, "Size:");
- ImGui::SameLine();
- ImGui::Text("%0.f x %0.f", room->_roomSize.getX(), room->_roomSize.getY());
- ImGui::TextColored(gray, "Fullscreen:");
- ImGui::SameLine();
- ImGui::Text("%d", room->_fullscreen);
- ImGui::TextColored(gray, "Height:");
- ImGui::SameLine();
- ImGui::Text("%d", room->_height);
- Color overlay = room->_overlayNode.getOverlayColor();
- if (ImGui::ColorEdit4("Overlay", overlay.v))
- room->_overlayNode.setOverlayColor(overlay);
- ImGui::Checkbox("Debug Lights", &g_twp->_lighting->_debug);
- ImGui::ColorEdit4("Ambient Light", room->_lights._ambientLight.v);
- for (int i = 0; i < room->_lights._numLights; ++i) {
- Common::String ss = Common::String::format("Light %d", i + 1);
- if (ImGui::TreeNode(ss.c_str())) {
- auto &light = room->_lights._lights[i];
- ImGui::DragFloat2("Position", light.pos.getData());
- ImGui::ColorEdit4("Color", light.color.v);
- ImGui::DragFloat("Direction angle", &light.coneDirection, 1.0f, 0.0f, 360.f);
- ImGui::DragFloat("Angle", &light.coneAngle, 1.0f, 0.0f, 360.f);
- ImGui::DragFloat("Cutoff", &light.cutOffRadius, 1.0f);
- ImGui::DragFloat("Falloff", &light.coneFalloff, 0.1f, 0.f, 1.0f);
- ImGui::DragFloat("Brightness", &light.brightness, 1.0f, 1.0f, 100.f);
- ImGui::DragFloat("Half Radius", &light.halfRadius, 1.0f, 0.01f, 0.99f);
- ImGui::TreePop();
- }
- }
- }
- }
- ImGui::Separator();
-
- // Windows
- if (ImGui::CollapsingHeader("Windows")) {
- ImGui::Checkbox("Threads", &state._showThreads);
- ImGui::Checkbox("Objects", &state._showObjects);
- ImGui::Checkbox("Object", &state._showObject);
- ImGui::Checkbox("Actor", &state._showActor);
- ImGui::Checkbox("Stack", &state._showStack);
- ImGui::Checkbox("Audio", &state._showAudio);
- ImGui::Checkbox("Resources", &state._showResources);
- ImGui::Checkbox("Scene graph", &state._showScenegraph);
- }
- ImGui::Separator();
-
- // Room shader
- if (ImGui::CollapsingHeader("Room Shader")) {
- int effect = static_cast<int>(room->_effect);
- const char *RoomEffects = "None\0Sepia\0EGA\0VHS\0Ghost\0Black & White\0\0";
- if (ImGui::Combo("effect", &effect, RoomEffects))
- room->_effect = (RoomEffect)effect;
- ImGui::DragFloat("iFade", &g_twp->_shaderParams->iFade, 0.01f, 0.f, 1.f);
- ImGui::DragFloat("wobbleIntensity", &g_twp->_shaderParams->wobbleIntensity, 0.01f, 0.f, 1.f);
- ImGui::DragFloat3("shadows", g_twp->_shaderParams->shadows.v, 0.01f, -1.f, 1.f);
- ImGui::DragFloat3("midtones", g_twp->_shaderParams->midtones.v, 0.01f, -1.f, 1.f);
- ImGui::DragFloat3("highlights", g_twp->_shaderParams->highlights.v, 0.01f, -1.f, 1.f);
- }
-
- // Fade Effects
- if (ImGui::CollapsingHeader("Fade Shader")) {
- ImGui::Separator();
- const char *FadeEffects = "None\0In\0Out\0Wobble\0\0";
- ImGui::Combo("Fade effect", &state._fadeEffect, FadeEffects);
- ImGui::DragFloat("Duration", &state._fadeDuration, 0.1f, 0.f, 10.f);
- ImGui::Checkbox("Fade to sepia", &state._fadeToSepia);
- ImGui::Text("Elapsed %f", g_twp->_fadeShader->_elapsed);
- ImGui::Text("Fade %f", g_twp->_fadeShader->_fade);
- if (ImGui::Button("GO")) {
- g_twp->fadeTo((FadeEffect)state._fadeEffect, state._fadeDuration, state._fadeToSepia);
- }
- }
- ImGui::Separator();
-
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
- ImGui::End();
-}
-
-static void drawNode(Node *node) {
- auto children = node->getChildren();
- bool selected = state._node == node;
- if (children.empty()) {
- if (ImGui::Selectable(node->getName().c_str(), &selected)) {
- state._node = node;
- }
- } else {
- ImGui::PushID(node->getName().c_str());
- if (ImGui::TreeNode("")) {
- ImGui::SameLine();
- if (ImGui::Selectable(node->getName().c_str(), &selected)) {
- state._node = node;
- }
- for (const auto &child : children) {
- drawNode(child);
- }
- ImGui::TreePop();
- } else {
- ImGui::SameLine();
- if (ImGui::Selectable(node->getName().c_str(), &selected)) {
- state._node = node;
- }
- }
- ImGui::PopID();
- }
-}
-
-static void drawScenegraph() {
- if (!state._showScenegraph)
- return;
-
- ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
- ImGui::Begin("Scenegraph", &state._showScenegraph);
- drawNode(g_twp->_scene.get());
- ImGui::End();
-
- ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
- if (state._node != nullptr) {
- ImGui::Begin("Node");
- bool visible = state._node->isVisible();
- if (ImGui::Checkbox(state._node->getName().c_str(), &visible)) {
- state._node->setVisible(visible);
- }
- int zsort = state._node->getZSort();
- if (ImGui::DragInt("Z-Sort", &zsort)) {
- state._node->setZSort(zsort);
- }
- Math::Vector2d pos = state._node->getPos();
- if (ImGui::DragFloat2("Pos", pos.getData())) {
- state._node->setPos(pos);
- }
- Math::Vector2d offset = state._node->getOffset();
- if (ImGui::DragFloat2("Offset", offset.getData())) {
- state._node->setOffset(offset);
- }
- ImGui::End();
- }
-}
-
-void onImGuiRender() {
- if (!debugChannelSet(-1, kDebugConsole)) {
- ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange | ImGuiConfigFlags_NoMouse;
- return;
- }
-
- ImGui::GetIO().ConfigFlags &= ~(ImGuiConfigFlags_NoMouseCursorChange | ImGuiConfigFlags_NoMouse);
- drawGeneral();
- drawThreads();
- drawObjects();
- drawObject();
- drawStack();
- drawAudio();
- drawResources();
- drawScenegraph();
- drawActors();
- drawActor();
-}
-
-} // namespace Twp
diff --git a/engines/twp/debugtools.h b/engines/twp/debugtools.h
deleted file mode 100644
index 2cb5cdc647f..00000000000
--- a/engines/twp/debugtools.h
+++ /dev/null
@@ -1,29 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#ifndef TWP_DEBUGTOOLS_H
-#define TWP_DEBUGTOOLS_H
-
-namespace Twp {
-void onImGuiRender();
-}
-
-#endif
diff --git a/engines/twp/detection.cpp b/engines/twp/detection.cpp
deleted file mode 100644
index 54b24c09aed..00000000000
--- a/engines/twp/detection.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "base/plugins.h"
-#include "common/file.h"
-#include "common/translation.h"
-#include "twp/detection.h"
-#include "twp/detection_tables.h"
-
-const DebugChannelDef TwpMetaEngineDetection::debugFlagList[] = {
- {Twp::kDebugText, "Text", "Text debug level"},
- {Twp::kDebugGGPack, "GGPack", "GGPack debug level"},
- {Twp::kDebugRes, "Res", "Resource debug level"},
- {Twp::kDebugDialog, "Dialog", "Dialog debug level"},
- {Twp::kDebugGenScript, "General", "Enable debug general script dump"},
- {Twp::kDebugObjScript, "Object", "Enable debug object script dump"},
- {Twp::kDebugSysScript, "System", "Enable debug system script dump"},
- {Twp::kDebugRoomScript, "Room", "Enable debug room script dump"},
- {Twp::kDebugActScript, "Actor", "Enable debug actor script dump"},
- {Twp::kDebugSndScript, "Sound", "Enable debug sound script dump"},
- {Twp::kDebugGame, "Game", "Game debug level"},
- {Twp::kDebugConsole, "imgui", "Show ImGui debug window (if available)"},
- DEBUG_CHANNEL_END};
-
-TwpMetaEngineDetection::TwpMetaEngineDetection()
- : AdvancedMetaEngineDetection(Twp::gameDescriptions,
- sizeof(Twp::TwpGameDescription), Twp::twpGames) {
-}
-
-DetectedGame TwpMetaEngineDetection::toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const {
- DetectedGame game = AdvancedMetaEngineDetection::toDetectedGame(adGame, extraInfo);
- Twp::LanguageSupported languageSupported = reinterpret_cast<const Twp::TwpGameDescription *>(adGame.desc)->languageSupported;
- game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::EN_ANY));
- game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::FR_FRA));
- game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::IT_ITA));
- game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::DE_DEU));
- game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::ES_ESP));
- if (languageSupported == Twp::LS_WITH_RUSSIAN) {
- game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::RU_RUS));
- }
- return game;
-}
-
-REGISTER_PLUGIN_STATIC(TWP_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, TwpMetaEngineDetection);
diff --git a/engines/twp/detection.h b/engines/twp/detection.h
deleted file mode 100644
index d7db69c40dc..00000000000
--- a/engines/twp/detection.h
+++ /dev/null
@@ -1,94 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#ifndef TWP_DETECTION_H
-#define TWP_DETECTION_H
-
-#include "engines/advancedDetector.h"
-
-namespace Twp {
-
-enum TwpDebugChannels {
- kDebugText = 1,
- kDebugGGPack,
- kDebugRes,
- kDebugDialog,
- kDebugGenScript,
- kDebugObjScript,
- kDebugSysScript,
- kDebugRoomScript,
- kDebugActScript,
- kDebugSndScript,
- kDebugGame,
- kDebugConsole
-};
-
-enum GameXorKey {
- GAME_XORKEY_56AD,
- GAME_XORKEY_566D,
- GAME_XORKEY_5B6D,
- GAME_XORKEY_5BAD,
-};
-
-enum LanguageSupported {
- LS_WITH_RUSSIAN,
- LS_WITHOUT_RUSSIAN
-};
-
-extern const PlainGameDescriptor twpGames[];
-struct TwpGameDescription {
- ADGameDescription desc;
- GameXorKey xorKey;
- LanguageSupported languageSupported;
-};
-
-extern const TwpGameDescription gameDescriptions[];
-
-} // End of namespace Twp
-
-class TwpMetaEngineDetection : public AdvancedMetaEngineDetection {
- static const DebugChannelDef debugFlagList[];
-
-public:
- TwpMetaEngineDetection();
- ~TwpMetaEngineDetection() override = default;
-
- const char *getName() const override {
- return "twp";
- }
-
- const char *getEngineName() const override {
- return "Thimbleweed Park";
- }
-
- const char *getOriginalCopyright() const override {
- return "Thimbleweed Park (C) Terrible Toybox";
- }
-
- const DebugChannelDef *getDebugChannels() const override {
- return debugFlagList;
- }
-
- /** Convert an AD game description into the shared game description format. */
- DetectedGame toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const override;
-};
-
-#endif // TWP_DETECTION_H
diff --git a/engines/twp/detection_tables.h b/engines/twp/detection_tables.h
deleted file mode 100644
index bab4be4abea..00000000000
--- a/engines/twp/detection_tables.h
+++ /dev/null
@@ -1,115 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-namespace Twp {
-
-const PlainGameDescriptor twpGames[] = {
- {"twp", "Thimbleweed Park"},
- {0, 0}};
-
-const TwpGameDescription gameDescriptions[] = {
- // Thimbleweed Park - STEAM/1.0.859
- {
- {
- "twp",
- "",
- AD_ENTRY1s("ThimbleweedPark.ggpack1", "b1c35b7a6b5b0c2e6f466ea384f22558", 435353845),
- Common::UNK_LANG,
- Common::kPlatformUnknown,
- ADGF_UNSTABLE,
- GUIO1(GUIO_NOMIDI)
- },
- GAME_XORKEY_5B6D,
- LS_WITHOUT_RUSSIAN
- },
- // Thimbleweed Park - EPIC Games/1.0.955
- {
- {
- "twp",
- "",
- AD_ENTRY1s("ThimbleweedPark.ggpack1", "a97546ee2d9e19aab59714a267009a31", 502540584),
- Common::UNK_LANG,
- Common::kPlatformUnknown,
- ADGF_UNSTABLE,
- GUIO1(GUIO_NOMIDI)
- },
- GAME_XORKEY_566D,
- LS_WITH_RUSSIAN
- },
- // Thimbleweed Park - GOG/1.0.938
- {
- {
- "twp",
- "",
- AD_ENTRY1s("ThimbleweedPark.ggpack1", "5532019821c077dda5cf86b619e4b173", 502495748),
- Common::UNK_LANG,
- Common::kPlatformUnknown,
- ADGF_UNSTABLE,
- GUIO1(GUIO_NOMIDI)
- },
- GAME_XORKEY_566D,
- LS_WITH_RUSSIAN
- },
- // Thimbleweed Park - GOG/1.0.951
- {
- {
- "twp",
- "",
- AD_ENTRY1s("ThimbleweedPark.ggpack1", "f0bd29df9fcaba3d4047eac1046e0abf", 502503739),
- Common::UNK_LANG,
- Common::kPlatformUnknown,
- ADGF_UNSTABLE,
- GUIO1(GUIO_NOMIDI)
- },
- GAME_XORKEY_566D,
- LS_WITH_RUSSIAN
- },
- // Thimbleweed Park - GOG/1.0.957
- {
- {
- "twp",
- "",
- AD_ENTRY1s("ThimbleweedPark.ggpack1", "5631cf51cb7afc4babf7f2d5a8bdfc21", 502661437),
- Common::UNK_LANG,
- Common::kPlatformUnknown,
- ADGF_UNSTABLE,
- GUIO1(GUIO_NOMIDI)
- },
- GAME_XORKEY_56AD,
- LS_WITH_RUSSIAN
- },
- // Thimbleweed Park - GOG/1.0.958
- {
- {
- "twp",
- "",
- AD_ENTRY1s("ThimbleweedPark.ggpack1", "6180145221d18e9e9caac6459e840579", 502661439),
- Common::UNK_LANG,
- Common::kPlatformUnknown,
- ADGF_UNSTABLE,
- GUIO1(GUIO_NOMIDI)
- },
- GAME_XORKEY_56AD,
- LS_WITH_RUSSIAN
- },
- {AD_TABLE_END_MARKER,(GameXorKey)0, (LanguageSupported)0}};
-
-} // End of namespace Twp
diff --git a/engines/twp/dialog.cpp b/engines/twp/dialog.cpp
deleted file mode 100644
index a730c8c3bbf..00000000000
--- a/engines/twp/dialog.cpp
+++ /dev/null
@@ -1,476 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "twp/twp.h"
-#include "twp/detection.h"
-#include "twp/dialog.h"
-#include "twp/motor.h"
-#include "twp/squtil.h"
-#include "twp/tsv.h"
-
-namespace Twp {
-
-class SerialMotors : public Motor {
-public:
- SerialMotors(const std::initializer_list<Common::SharedPtr<Motor> > &motors) : _motors(motors) {}
- explicit SerialMotors(const Common::Array<Common::SharedPtr<Motor> > &motors) : _motors(motors) {}
-
- void update(float elapsed) override {
- if (!_motors.empty()) {
- _motors[0]->update(elapsed);
- if (!_motors[0]->isEnabled()) {
- debugC(kDebugDialog, "SerialMotors next");
- _motors.remove_at(0);
- }
- } else {
- debugC(kDebugDialog, "SerialMotors is over");
- disable();
- }
- }
-
-private:
- Common::Array<Common::SharedPtr<Motor> > _motors;
-};
-
-class SelectLabelMotor : public Motor {
-public:
- SelectLabelMotor(Dialog *dlg, int line, const Common::String &name)
- : _dlg(dlg), _line(line), _name(name) {
- }
-
- void update(float elapsed) override {
- _dlg->selectLabel(_line, _name);
- disable();
- }
-
-private:
- Dialog *_dlg;
- int _line;
- Common::String _name;
-};
-
-CondStateVisitor::CondStateVisitor(Dialog *dlg, DialogSelMode mode) : _dlg(dlg), _mode(mode) {
-}
-
-DialogConditionState CondStateVisitor::createState(int line, DialogConditionMode mode) {
- return DialogConditionState(mode, _dlg->_context.actor, _dlg->_context.dialogName, line);
-}
-
-DialogConditionState::DialogConditionState() = default;
-
-DialogConditionState::DialogConditionState(DialogConditionMode m, const Common::String &k, const Common::String &dlg, int ln)
- : mode(m), actorKey(k), dialog(dlg), line(ln) {
-}
-
-void CondStateVisitor::visit(const YOnce &node) {
- if (_mode == DialogSelMode::Choose)
- _dlg->_states.push_back(createState(node._line, DialogConditionMode::Once));
-}
-
-void CondStateVisitor::visit(const YShowOnce &node) {
- if (_mode == DialogSelMode::Show)
- _dlg->_states.push_back(createState(node._line, DialogConditionMode::ShowOnce));
-}
-
-void CondStateVisitor::visit(const YOnceEver &node) {
- if (_mode == DialogSelMode::Choose)
- _dlg->_states.push_back(createState(node._line, DialogConditionMode::OnceEver));
-}
-
-void CondStateVisitor::visit(const YTempOnce &node) {
- if (_mode == DialogSelMode::Show)
- _dlg->_states.push_back(createState(node._line, DialogConditionMode::TempOnce));
-}
-
-ExpVisitor::ExpVisitor(Dialog *dialog) : _dialog(dialog) {}
-ExpVisitor::~ExpVisitor() = default;
-
-void ExpVisitor::visit(const YCodeExp &node) {
- debugC(kDebugDialog, "execute code %s", node._code.c_str());
- sqexec(g_twp->getVm(), node._code.c_str(), "dialog");
-}
-
-void ExpVisitor::visit(const YGoto &node) {
- debugC(kDebugDialog, "execute goto %s", node._name.c_str());
- _dialog->selectLabel(node._line, node._name);
-}
-
-void ExpVisitor::visit(const YShutup &node) {
- debugC(kDebugDialog, "shutup");
- _dialog->_tgt->shutup();
-}
-
-void ExpVisitor::visit(const YPause &node) {
- debugC(kDebugDialog, "pause %d", node._time);
- _dialog->_action = _dialog->_tgt->pause(node._time);
-}
-
-void ExpVisitor::visit(const YWaitFor &node) {
- debugC(kDebugDialog, "TODO: waitFor {%s}", node._actor.c_str());
-}
-
-void ExpVisitor::visit(const YParrot &node) {
- _dialog->_context.parrot = node._active;
-}
-
-void ExpVisitor::visit(const YDialog &node) {
- _dialog->_context.actor = node._actor;
-}
-
-void ExpVisitor::visit(const YOverride &node) {
- warning("TODO: override %s", node._node.c_str());
-}
-
-void ExpVisitor::visit(const YAllowObjects &node) {
- warning("TODO: allowObjects");
-}
-
-void ExpVisitor::visit(const YWaitWhile &node) {
- debugC(kDebugDialog, "wait while");
- _dialog->_action = _dialog->_tgt->waitWhile(node._cond);
-}
-
-void ExpVisitor::visit(const YLimit &node) {
- debugC(kDebugDialog, "limit");
- _dialog->_context.limit = node._max;
-}
-
-void ExpVisitor::visit(const YSay &node) {
- _dialog->_action = _dialog->_tgt->say(node._actor, node._text);
-}
-
-CondVisitor::CondVisitor(Dialog *dialog) : _dialog(dialog) {}
-CondVisitor::~CondVisitor() = default;
-
-void CondVisitor::visit(const YCodeCond &node) {
- _accepted = _dialog->isCond(node._code);
-}
-
-void CondVisitor::visit(const YOnce &node) {
- _accepted = _dialog->isOnce(node._line);
-}
-
-void CondVisitor::visit(const YShowOnce &node) {
- _accepted = _dialog->isShowOnce(node._line);
-}
-
-void CondVisitor::visit(const YOnceEver &node) {
- _accepted = _dialog->isOnceEver(node._line);
-}
-
-void CondVisitor::visit(const YTempOnce &node) {
- _accepted = _dialog->isTempOnce(node._line);
-}
-
-DialogSlot::DialogSlot() : Node("DialogSlot") {}
-
-Dialog::Dialog() : Node("Dialog") {}
-Dialog::~Dialog() = default;
-
-static YChoice *getChoice(DialogSlot *slot) {
- return (YChoice *)(slot->_stmt->_exp.get());
-}
-
-void Dialog::choose(int choice) {
- if (_state == WaitingForChoice) {
- choose(&_slots[choice]);
- }
-}
-
-void Dialog::choose(DialogSlot *slot) {
- if (slot && slot->_isValid) {
- sqcall("onChoiceClick");
- for (size_t i = 0; i < slot->_stmt->_conds.size(); i++) {
- Common::SharedPtr<YCond> cond = slot->_stmt->_conds[i];
- CondStateVisitor v(slot->_dlg, DialogSelMode::Choose);
- cond->accept(v);
- }
- YChoice *choice = getChoice(slot);
- if (slot->_dlg->_context.parrot) {
- slot->_dlg->_state = DialogState::Active;
- slot->_dlg->_action = Common::SharedPtr<SerialMotors>(new SerialMotors(
- {slot->_dlg->_tgt->say(slot->_dlg->_context.actor, choice->_text),
- Common::SharedPtr<SelectLabelMotor>(new SelectLabelMotor(slot->_dlg, choice->_goto->_line, choice->_goto->_name))}));
- slot->_dlg->clearSlots();
- } else {
- slot->_dlg->selectLabel(choice->_goto->_line, choice->_goto->_name);
- }
- }
-}
-
-void Dialog::start(const Common::String &actor, const Common::String &name, const Common::String &node) {
- _context.actor = actor;
- _context.dialogName = name;
- _context.parrot = true;
- _context.limit = MAXCHOICES;
- // keepIf(self.states, proc(x: DialogConditionState): bool = x.mode != TempOnce);
- Common::String path = name + ".byack";
- debugC(kDebugDialog, "start dialog %s", path.c_str());
- GGPackEntryReader reader;
- reader.open(*g_twp->_pack, path);
- YackParser parser;
- _cu.reset(parser.parse(&reader));
- selectLabel(0, node);
- update(0);
-}
-
-void Dialog::update(float dt) {
- switch (_state) {
- case DialogState::None:
- break;
- case DialogState::Active:
- running(dt);
- break;
- case DialogState::WaitingForChoice: {
- Color color = _tgt->actorColor(_context.actor);
- Color colorHover = _tgt->actorColorHover(_context.actor);
- for (size_t i = 0; i < MAXDIALOGSLOTS; i++) {
- DialogSlot *slot = &_slots[i];
- if (slot->_isValid) {
- Rectf rect = Rectf::fromPosAndSize(slot->getPos() - Math::Vector2d(0.f, slot->_text.getBounds().getY()), slot->_text.getBounds());
- bool over = slot && rect.contains(_mousePos);
- if (rect.r.w > (SCREEN_WIDTH - SLOTMARGIN)) {
- if (over) {
- if ((rect.r.w + slot->getPos().getX()) > (SCREEN_WIDTH - SLOTMARGIN)) {
- slot->setPos(Math::Vector2d(slot->getPos().getX() - SLIDINGSPEED * dt, slot->getPos().getY()));
- if ((rect.r.w + slot->getPos().getX()) < (SCREEN_WIDTH - SLOTMARGIN)) {
- slot->setPos(Math::Vector2d((SCREEN_WIDTH - SLOTMARGIN) - rect.r.w, slot->getPos().getY()));
- }
- }
- } else if (slot->getPos().getX() < SLOTMARGIN) {
- slot->setPos(Math::Vector2d(slot->getPos().getX() + SLIDINGSPEED * dt, slot->getPos().getY()));
- if (slot->getPos().getX() > SLOTMARGIN) {
- slot->setPos(Math::Vector2d(SLOTMARGIN, slot->getPos().getY()));
- }
- }
- }
- slot->_text.setColor(over ? colorHover : color);
- if (over && g_twp->_cursor.isLeftDown())
- choose(i);
- }
- }
- } break;
- }
-}
-
-bool Dialog::isOnce(int line) const {
- for (const auto &state : _states) {
- if (state.mode == Once && state.actorKey == _context.actor && state.dialog == _context.dialogName && state.line == line) {
- debugC(kDebugDialog, "isOnce %d: false", line);
- return false;
- }
- }
- debugC(kDebugDialog, "isOnce %d: true", line);
- return true;
-}
-
-bool Dialog::isShowOnce(int line) const {
- for (const auto &state : _states) {
- if (state.mode == ShowOnce && state.actorKey == _context.actor && state.dialog == _context.dialogName && state.line == line) {
- debugC(kDebugDialog, "isShowOnce %d: false", line);
- return false;
- }
- }
- debugC(kDebugDialog, "isShowOnce %d: true", line);
- return true;
-}
-
-bool Dialog::isOnceEver(int line) const {
- for (const auto &state : _states) {
- if (state.mode == OnceEver && state.dialog == _context.dialogName && state.line == line) {
- debugC(kDebugDialog, "isOnceEver %d: false", line);
- return false;
- }
- }
- debugC(kDebugDialog, "isOnceEver %d: true", line);
- return true;
-}
-
-bool Dialog::isTempOnce(int line) const {
- for (const auto &state : _states) {
- if (state.mode == TempOnce && state.actorKey == _context.actor && state.dialog == _context.dialogName && state.line == line) {
- debugC(kDebugDialog, "isTempOnce %d: false", line);
- return false;
- }
- }
- debugC(kDebugDialog, "isTempOnce %d: true", line);
- return true;
-}
-
-bool Dialog::isCond(const Common::String &cond) const {
- bool result = _tgt->execCond(cond);
- debugC(kDebugDialog, "isCond '%s': %s", cond.c_str(), result ? "TRUE" : "FALSE");
- return result;
-}
-
-Common::SharedPtr<YLabel> Dialog::label(int line, const Common::String &name) const {
- for (auto label : _cu->_labels) {
- if ((label->_name == name) && (label->_line >= line)) {
- return label;
- }
- }
- line = 0;
- for (auto label : _cu->_labels) {
- if ((label->_name == name) && (label->_line >= line)) {
- return label;
- }
- }
- return nullptr;
-}
-
-void Dialog::selectLabel(int line, const Common::String &name) {
- debugC(kDebugDialog, "select label %s", name.c_str());
- _lbl = label(line, name);
- _currentStatement = 0;
- clearSlots();
- _state = _lbl ? Active : None;
-}
-
-void Dialog::gotoNextLabel() {
- if (_lbl) {
- size_t i = Twp::find(_cu->_labels, _lbl);
- if ((i != (size_t)-1) && (i != _cu->_labels.size() - 1)) {
- Common::SharedPtr<YLabel> label = _cu->_labels[i + 1];
- selectLabel(label->_line, label->_name);
- } else {
- _state = None;
- }
- }
-}
-
-void Dialog::updateChoiceStates() {
- _state = WaitingForChoice;
- for (auto &_slot : _slots) {
- DialogSlot *slot = &_slot;
- if (slot->_isValid) {
- for (auto cond : slot->_stmt->_conds) {
- CondStateVisitor v(this, DialogSelMode::Show);
- cond->accept(v);
- }
- }
- }
-}
-
-void Dialog::run(Common::SharedPtr<YStatement> stmt) {
- if (acceptConditions(stmt)) {
- ExpVisitor visitor(this);
- stmt->_exp->accept(visitor);
- IsGoto isGoto;
- stmt->_exp->accept(isGoto);
- if (isGoto._isGoto)
- return;
- }
- _currentStatement++;
-}
-
-bool Dialog::acceptConditions(Common::SharedPtr<YStatement> stmt) {
- CondVisitor vis(this);
- for (auto cond : stmt->_conds) {
- cond->accept(vis);
- if (!vis._accepted) {
- return false;
- }
- }
- return true;
-}
-void Dialog::running(float dt) {
- if (_action && _action->isEnabled())
- _action->update(dt);
- else if (!_lbl)
- _state = None;
- else if (_currentStatement == _lbl->_stmts.size())
- gotoNextLabel();
- else {
- _state = Active;
- while (_lbl && (_currentStatement < _lbl->_stmts.size()) && (_state == Active)) {
- Common::SharedPtr<YStatement> statmt = _lbl->_stmts[_currentStatement];
- IsChoice isChoice;
- statmt->_exp->accept(isChoice);
- if (!acceptConditions(statmt))
- _currentStatement++;
- else if (isChoice._isChoice) {
- addSlot(statmt);
- _currentStatement++;
- } else if (choicesReady())
- updateChoiceStates();
- else if (_action && _action->isEnabled()) {
- _action->update(dt);
- return;
- } else {
- run(statmt);
- if (_lbl && (_currentStatement == _lbl->_stmts.size()))
- gotoNextLabel();
- }
- }
- if (choicesReady())
- updateChoiceStates();
- else if (!_action || !_action->isEnabled())
- _state = None;
- }
-}
-
-static Common::String text(const Common::String &txt) {
- Common::String result(g_twp->getTextDb().getText(txt));
- result = remove(result, '(', ')');
- result = remove(result, '{', '}');
- return result;
-}
-
-void Dialog::addSlot(Common::SharedPtr<YStatement> stmt) {
- YChoice *choice = (YChoice *)stmt->_exp.get();
- if ((!_slots[choice->_number - 1]._isValid) && (numSlots() < _context.limit)) {
- DialogSlot *slot = &_slots[choice->_number - 1];
- slot->_text.setFont("sayline");
- slot->_text.setText(Common::String::format("â %s", text(choice->_text).c_str()));
- slot->_stmt = stmt;
- slot->_dlg = this;
- slot->setPos(Math::Vector2d(SLOTMARGIN, SLOTMARGIN + slot->_text.getBounds().getY() * (MAXCHOICES - numSlots())));
- slot->_isValid = true;
- }
-}
-
-int Dialog::numSlots() const {
- int num = 0;
- for (const auto &_slot : _slots) {
- if (_slot._isValid)
- num++;
- }
- return num;
-}
-
-void Dialog::clearSlots() {
- for (auto &_slot : _slots) {
- _slot._isValid = false;
- }
-}
-
-void Dialog::drawCore(Math::Matrix4 trsf) {
- for (auto &_slot : _slots) {
- DialogSlot *slot = &_slot;
- if (slot->_isValid) {
- Math::Matrix4 t(trsf);
- t.translate(Math::Vector3d(slot->getPos().getX(), slot->getPos().getY(), 0.f));
- slot->_text.draw(g_twp->getGfx(), t);
- }
- }
-}
-
-} // namespace Twp
diff --git a/engines/twp/dialog.h b/engines/twp/dialog.h
deleted file mode 100644
index 7a0db5a0731..00000000000
--- a/engines/twp/dialog.h
+++ /dev/null
@@ -1,228 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#ifndef TWP_DIALOG_H
-#define TWP_DIALOG_H
-
-#include "common/array.h"
-#include "common/str.h"
-#include "twp/yack.h"
-#include "twp/scenegraph.h"
-#include "twp/font.h"
-#include "twp/motor.h"
-
-#define MAXDIALOGSLOTS 9
-#define MAXCHOICES 6
-#define SLIDINGSPEED 25.f
-#define SLOTMARGIN 8.f
-
-namespace Twp {
-
-class Dialog;
-class DialogSlot : public Node {
-public:
- DialogSlot();
- virtual ~DialogSlot() override {}
-
-public:
- bool _isValid = false;
- Text _text;
- Common::SharedPtr<YStatement> _stmt;
- Dialog *_dlg = nullptr;
-};
-
-struct DialogContext {
- Common::String actor;
- Common::String dialogName;
- bool parrot;
- int limit;
-};
-
-enum DialogState {
- None,
- Active,
- WaitingForChoice
-};
-
-enum DialogConditionMode {
- Once,
- ShowOnce,
- OnceEver,
- ShowOnceEver,
- TempOnce
-};
-
-enum DialogSelMode {
- Choose,
- Show
-};
-
-struct DialogConditionState {
- DialogConditionMode mode;
- Common::String actorKey, dialog;
- int line;
-
- DialogConditionState();
- DialogConditionState(DialogConditionMode mode, const Common::String &actorKey, const Common::String &dialog, int line);
-};
-
-class DialogTarget {
-public:
- virtual ~DialogTarget() {}
-
- virtual Color actorColor(const Common::String &actor) = 0;
- virtual Color actorColorHover(const Common::String &actor) = 0;
- virtual Common::SharedPtr<Motor> say(const Common::String &actor, const Common::String &text) = 0;
- virtual Common::SharedPtr<Motor> waitWhile(const Common::String &cond) = 0;
- virtual void shutup() = 0;
- virtual Common::SharedPtr<Motor> pause(float time) = 0;
- virtual bool execCond(const Common::String &cond) = 0;
-};
-
-class CondStateVisitor : public YackVisitor {
-public:
- CondStateVisitor(Dialog *dlg, DialogSelMode mode);
- DialogConditionState createState(int line, DialogConditionMode mode);
-
-private:
- void visit(const YOnce &node) override;
- void visit(const YShowOnce &node) override;
- void visit(const YOnceEver &node) override;
- void visit(const YTempOnce &node) override;
-
-private:
- DialogSelMode _mode;
- Dialog *_dlg = nullptr;
-};
-
-class IsGoto : public YackVisitor {
-public:
- virtual ~IsGoto() override {}
- void visit(const YGoto &node) override { _isGoto = true; }
-
-public:
- bool _isGoto = false;
-};
-
-class IsChoice : public YackVisitor {
-public:
- virtual ~IsChoice() override {}
- void visit(const YChoice &node) override { _isChoice = true; }
-
-public:
- bool _isChoice = false;
-};
-
-class ExpVisitor : public YackVisitor {
-public:
- explicit ExpVisitor(Dialog *dialog);
- virtual ~ExpVisitor() override;
-
-private:
- void visit(const YCodeExp &node) override;
- void visit(const YGoto &node) override;
- void visit(const YSay &node) override;
- void visit(const YPause &node) override;
- void visit(const YParrot &node) override;
- void visit(const YDialog &node) override;
- void visit(const YOverride &node) override;
- void visit(const YAllowObjects &node) override;
- void visit(const YLimit &node) override;
- void visit(const YWaitWhile &node) override;
- void visit(const YWaitFor &node) override;
- void visit(const YShutup &node) override;
-
-private:
- Dialog *_dialog = nullptr;
-};
-
-class CondVisitor : public YackVisitor {
-public:
- CondVisitor(Dialog *dialog);
- virtual ~CondVisitor() override;
-
-private:
- void visit(const YCodeCond &node) override;
- void visit(const YOnce &node) override;
- void visit(const YShowOnce &node) override;
- void visit(const YOnceEver &node) override;
- void visit(const YTempOnce &node) override;
-
-public:
- bool _accepted = true;
-
-private:
- Dialog *_dialog = nullptr;
-};
-
-class Dialog : public Node {
-public:
- Dialog();
- virtual ~Dialog() override;
-
- void choose(int choice);
- void update(float dt);
- DialogState getState() const { return _state; }
-
- void setMousePos(Math::Vector2d pos) { _mousePos = pos; }
-
- void start(const Common::String &actor, const Common::String &name, const Common::String &node);
- void selectLabel(int line, const Common::String &name);
- bool isOnce(int line) const;
- bool isShowOnce(int line) const;
- bool isOnceEver(int line) const;
- bool isTempOnce(int line) const;
- bool isCond(const Common::String &cond) const;
-
-private:
- void choose(DialogSlot *slot);
- Common::SharedPtr<YLabel> label(int line, const Common::String &name) const;
- void gotoNextLabel();
- bool choicesReady() const { return numSlots() > 0; }
- void updateChoiceStates();
- void run(Common::SharedPtr<YStatement> stmt);
- bool acceptConditions(Common::SharedPtr<YStatement> stmt);
- void running(float dt);
-
- void addSlot(Common::SharedPtr<YStatement> stmt);
- int numSlots() const;
- void clearSlots();
-
- virtual void drawCore(Math::Matrix4 trsf) override final;
-
-public:
- Common::Array<DialogConditionState> _states;
- DialogContext _context;
- unique_ptr<DialogTarget> _tgt;
- Common::SharedPtr<Motor> _action;
-
-private:
- DialogState _state = DialogState::None;
- size_t _currentStatement = 0;
- unique_ptr<YCompilationUnit> _cu;
- Common::SharedPtr<YLabel> _lbl;
- DialogSlot _slots[MAXDIALOGSLOTS];
- Math::Vector2d _mousePos;
-};
-
-} // namespace Twp
-
-#endif
diff --git a/engines/twp/dialogs.cpp b/engines/twp/dialogs.cpp
deleted file mode 100644
index 056171b4678..00000000000
--- a/engines/twp/dialogs.cpp
+++ /dev/null
@@ -1,100 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "common/translation.h"
-#include "gui/gui-manager.h"
-#include "gui/widgets/edittext.h"
-#include "gui/widgets/popup.h"
-#include "gui/ThemeEval.h"
-#include "twp/dialogs.h"
-
-namespace Twp {
-
-TwpOptionsContainerWidget::TwpOptionsContainerWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) : OptionsContainerWidget(boss, name, "TwpGameOptionsDialog", false, domain) {
- GUI::StaticTextWidget *text = new GUI::StaticTextWidget(widgetsBoss(), "TwpGameOptionsDialog.VideoLabel", _("Video:"));
- text->setAlign(Graphics::TextAlign::kTextAlignStart);
-
- _enableToiletPaperOverGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.VideoCheck1",
- // I18N: Setting to switch toiled paper to be shown as "over".
- _("Toilet paper over"),
- _("The toilet paper in some toilets will be shown âoverâ.\nItâs a joke option that has no effects on the gameplay."));
- _enableAnnoyingInJokesGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.VideoCheck2",
- // I18N: Setting to enable or disable additional jokes in the game.
- _("Annoying in-jokes"),
- _("The game will include in-jokes and references to past adventure games, in the form of both dialogues and objects.\nThere is a game achievement that can be obtained only if the in-jokes option is switched on."));
-
- text = new GUI::StaticTextWidget(widgetsBoss(), "TwpGameOptionsDialog.ControlsLabel", _("Controls:"));
- text->setAlign(Graphics::TextAlign::kTextAlignStart);
-
- // I18N: Setting to invert verb colors or keep the original verb colors.
- _enableInvertVerbColorsGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.ControlsCheck1", _("Invert verb colors"), _(""));
- // I18N: Setting to use retro or modern fonts.
- _enableRetroFontsGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.ControlsCheck2", _("Retro Fonts"), _(""));
- // I18N: Setting to use retro or modern verbs.
- _enableRetroVerbsGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.ControlsCheck3", _("Retro Verbs"), _(""));
- // I18N: Setting to use classic sentence or modern sentence.
- _enableClassicSentenceGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.ControlsCheck4", _("Classic Sentence"), _(""));
-
- // I18N: Settings to enable or disable Ransome unbeeped DLC.
- _enableDLC = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.TextCheck1", _("Ransome *unbeeped* (DLC)"), _(""));
-}
-
-void TwpOptionsContainerWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
- layouts.addDialog(layoutName, overlayedLayout);
- layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(0, 0, 8, 8);
-
- layouts.addPadding(0, 0, 8, 8)
- .addSpace(10)
- .addWidget("VideoLabel", "OptionsLabel")
- .addWidget("VideoCheck1", "Checkbox")
- .addWidget("VideoCheck2", "Checkbox")
- .addWidget("ControlsLabel", "OptionsLabel")
- .addWidget("ControlsCheck1", "Checkbox")
- .addWidget("ControlsCheck2", "Checkbox")
- .addWidget("ControlsCheck3", "Checkbox")
- .addWidget("ControlsCheck4", "Checkbox")
- .addWidget("TextCheck1", "Checkbox");
-
- layouts.closeLayout().closeDialog();
-}
-
-void TwpOptionsContainerWidget::load() {
- _enableToiletPaperOverGUICheckbox->setState(ConfMan.getBool("toiletPaperOver", _domain));
- _enableAnnoyingInJokesGUICheckbox->setState(ConfMan.getBool("annoyingInJokes", _domain));
- _enableInvertVerbColorsGUICheckbox->setState(ConfMan.getBool("invertVerbHighlight", _domain));
- _enableRetroFontsGUICheckbox->setState(ConfMan.getBool("retroFonts", _domain));
- _enableRetroVerbsGUICheckbox->setState(ConfMan.getBool("retroVerbs", _domain));
- _enableClassicSentenceGUICheckbox->setState(ConfMan.getBool("hudSentence", _domain));
- _enableDLC->setState(ConfMan.getBool("ransomeUnbeeped", _domain));
-}
-
-bool TwpOptionsContainerWidget::save() {
- ConfMan.setBool("toiletPaperOver", _enableToiletPaperOverGUICheckbox->getState(), _domain);
- ConfMan.setBool("annoyingInJokes", _enableAnnoyingInJokesGUICheckbox->getState(), _domain);
- ConfMan.setBool("invertVerbHighlight", _enableInvertVerbColorsGUICheckbox->getState(), _domain);
- ConfMan.setBool("retroFonts", _enableRetroFontsGUICheckbox->getState(), _domain);
- ConfMan.setBool("retroVerbs", _enableRetroVerbsGUICheckbox->getState(), _domain);
- ConfMan.setBool("hudSentence", _enableClassicSentenceGUICheckbox->getState(), _domain);
- ConfMan.setBool("ransomeUnbeeped", _enableDLC->getState(), _domain);
- return true;
-}
-
-} // namespace Twp
diff --git a/engines/twp/dialogs.h b/engines/twp/dialogs.h
deleted file mode 100644
index b8354aa5b0f..00000000000
--- a/engines/twp/dialogs.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#ifndef TWP_DIALOGS_H
-#define TWP_DIALOGS_H
-
-#include "gui/dialog.h"
-#include "engines/dialogs.h"
-
-namespace Twp {
-
-class TwpOptionsContainerWidget : public GUI::OptionsContainerWidget {
-public:
- TwpOptionsContainerWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
- ~TwpOptionsContainerWidget() override = default;
-
- void load() override;
- bool save() override;
-
-private:
- void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
-
-private:
- GUI::CheckboxWidget *_enableToiletPaperOverGUICheckbox = nullptr;
- GUI::CheckboxWidget *_enableAnnoyingInJokesGUICheckbox = nullptr;
- GUI::CheckboxWidget *_enableInvertVerbColorsGUICheckbox = nullptr;
- GUI::CheckboxWidget *_enableRetroFontsGUICheckbox = nullptr;
- GUI::CheckboxWidget *_enableRetroVerbsGUICheckbox = nullptr;
- GUI::CheckboxWidget *_enableClassicSentenceGUICheckbox = nullptr;
- GUI::CheckboxWidget *_enableDLC = nullptr;
-};
-
-} // namespace Twp
-
-#endif
diff --git a/engines/twp/enginedialogtarget.cpp b/engines/twp/enginedialogtarget.cpp
deleted file mode 100644
index 0666abda964..00000000000
--- a/engines/twp/enginedialogtarget.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "twp/twp.h"
-#include "twp/detection.h"
-#include "twp/enginedialogtarget.h"
-#include "twp/hud.h"
-#include "twp/squtil.h"
-
-namespace Twp {
-
-class Pause : public Motor {
-public:
- explicit Pause(float time) : _time(time) {}
-
- void update(float elapsed) override {
- _time -= elapsed;
- if (_time <= 0)
- disable();
- }
-
-private:
- float _time = 0.f;
-};
-
-class WaitWhile : public Motor {
-public:
- WaitWhile(EngineDialogTarget *target, const Common::String &cond) : _target(target), _cond(cond) {}
-
- void update(float elapsed) override {
- if (!_target->execCond(_cond))
- disable();
- }
-
-private:
- EngineDialogTarget *_target = nullptr;
- Common::String _cond;
-};
-
-static Common::SharedPtr<Object> actor(const Common::String &name) {
- HSQOBJECT obj;
- sq_resetobject(&obj);
- sqgetf(name, obj);
- return sqactor(obj);
-}
-
-static Common::SharedPtr<Object> actorOrCurrent(const Common::String &name) {
- Common::SharedPtr<Object> result = actor(name);
- if (!result)
- result = g_twp->_actor;
- return result;
-}
-
-Color EngineDialogTarget::actorColor(const Common::String &actor) {
- Common::SharedPtr<Object> act = actorOrCurrent(actor);
- return g_twp->_hud->actorSlot(act)->verbUiColors.dialogNormal;
-}
-
-Color EngineDialogTarget::actorColorHover(const Common::String &actor) {
- Common::SharedPtr<Object> act = actorOrCurrent(actor);
- return g_twp->_hud->actorSlot(act)->verbUiColors.dialogHighlight;
-}
-
-Common::SharedPtr<Motor> EngineDialogTarget::say(const Common::String &actor, const Common::String &text) {
- debugC(kDebugDialog, "say %s: %s", actor.c_str(), text.c_str());
- Common::SharedPtr<Object> act = actorOrCurrent(actor);
- Object::say(act, {text}, act->_talkColor);
- return act->getTalking();
-}
-
-Common::SharedPtr<Motor> EngineDialogTarget::waitWhile(const Common::String &cond) {
- return Common::SharedPtr<WaitWhile>(new WaitWhile(this, cond));
-}
-
-void EngineDialogTarget::shutup() {
- g_twp->stopTalking();
-}
-
-Common::SharedPtr<Motor> EngineDialogTarget::pause(float time) {
- return Common::SharedPtr<Pause>(new Pause(time));
-}
-
-bool EngineDialogTarget::execCond(const Common::String &cond) {
- // check if the condition corresponds to an actor name
- Common::SharedPtr<Object> act = actor(cond);
- if (act) {
- // yes, so we check if the current actor is the given actor name
- Common::SharedPtr<Object> curActor = g_twp->_actor;
- return curActor && curActor->_key == act->_key;
- }
-
- HSQUIRRELVM v = g_twp->getVm();
- SQInteger top = sq_gettop(v);
- // compile
- sq_pushroottable(v);
- Common::String code = Common::String::format("return %s", cond.c_str());
- if (SQ_FAILED(sq_compilebuffer(v, code.c_str(), code.size(), "condition", SQTrue))) {
- debugC(kDebugDialog, "Error executing code %s", code.c_str());
- return false;
- }
-
- sq_push(v, -2);
- // call
- if (SQ_FAILED(sq_call(v, 1, SQTrue, SQTrue))) {
- debugC(kDebugDialog, "Error calling code %s", code.c_str());
- return false;
- }
-
- SQInteger condResult;
- sq_getinteger(v, -1, &condResult);
- bool result = condResult != 0;
- sq_settop(v, top);
- return result;
-}
-
-} // namespace Twp
diff --git a/engines/twp/enginedialogtarget.h b/engines/twp/enginedialogtarget.h
deleted file mode 100644
index a23c2b0866c..00000000000
--- a/engines/twp/enginedialogtarget.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#ifndef TWP_ENGINEDIALOGTARGET_H
-#define TWP_ENGINEDIALOGTARGET_H
-
-#include "twp/dialog.h"
-
-namespace Twp {
-
-class EngineDialogTarget : public DialogTarget {
-public:
- Color actorColor(const Common::String &actor) override;
- Color actorColorHover(const Common::String &actor) override;
- Common::SharedPtr<Motor> say(const Common::String &actor, const Common::String &text) override;
- Common::SharedPtr<Motor> waitWhile(const Common::String &cond) override;
- void shutup() override;
- Common::SharedPtr<Motor> pause(float time) override;
- bool execCond(const Common::String &cond) override;
-};
-
-} // namespace Twp
-
-#endif
diff --git a/engines/twp/font.cpp b/engines/twp/font.cpp
deleted file mode 100644
index 790d759fcf6..00000000000
--- a/engines/twp/font.cpp
+++ /dev/null
@@ -1,371 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "twp/twp.h"
-#include "twp/detection.h"
-#include "twp/font.h"
-#include "twp/ggpack.h"
-#include "twp/resmanager.h"
-
-namespace Twp {
-
-enum TokenId {
- tiWhitespace,
- tiString,
- tiColor,
- tiNewLine,
- tiEnd
-};
-
-typedef struct Token {
- TokenId id;
- int startOff, endOff;
-} Token;
-
-typedef struct CharInfo {
- CodePoint chr;
- Math::Vector2d pos;
- Color color;
- Glyph glyph;
-} CharInfo;
-
-typedef struct Line {
- Common::Array<Token> tokens;
- Common::Array<CharInfo> charInfos;
-} Line;
-
-class TokenReader {
-public:
- explicit TokenReader(const Common::U32String &text);
- Common::U32String substr(Token tok);
- bool readToken(Token &token);
-
-private:
- CodePoint readChar();
- TokenId readTokenId();
-
-private:
- Common::U32String _text;
- size_t _off;
-};
-
-static Math::Vector2d normalize(Texture *texture, Math::Vector2d v) {
- Math::Vector2d textureSize(texture->width, texture->height);
- return Math::Vector2d(v.getX() / textureSize.getX(), v.getY() / textureSize.getY());
-}
-
-static void addGlyphQuad(Texture *texture, Common::Array<Vertex> &vertices, CharInfo info) {
- // Add a glyph quad to the vertex array
-
- float left = info.glyph.bounds.left;
- float top = info.glyph.bounds.bottom;
- float right = info.glyph.bounds.right;
- float bottom = info.glyph.bounds.top;
-
- Math::Vector2d uv1 = normalize(texture, Math::Vector2d(info.glyph.textureRect.left, info.glyph.textureRect.bottom));
- Math::Vector2d uv2 = normalize(texture, Math::Vector2d(info.glyph.textureRect.right, info.glyph.textureRect.top));
-
- vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + left, info.pos.getY() + top), info.color, Math::Vector2d(uv1.getX(), uv2.getY())});
- vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + right, info.pos.getY() + top), info.color, Math::Vector2d(uv2.getX(), uv2.getY())});
- vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + left, info.pos.getY() + bottom), info.color, Math::Vector2d(uv1.getX(), uv1.getY())});
- vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + left, info.pos.getY() + bottom), info.color, Math::Vector2d(uv1.getX(), uv1.getY())});
- vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + right, info.pos.getY() + top), info.color, Math::Vector2d(uv2.getX(), uv2.getY())});
- vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + right, info.pos.getY() + bottom), info.color, Math::Vector2d(uv2.getX(), uv1.getY())});
-}
-
-// Skips all characters while one char from the set `token` is found.
-// Returns number of characters skipped.
-static int skipWhile(const Common::U32String &s, const char *toSkip, int start = 0) {
- int result = 0;
- int len = s.size();
- while ((start + result < len) && strchr(toSkip, s[result + start]))
- result++;
- return result;
-}
-
-static int skipUntil(const Common::U32String &s, const char *until, int start = 0) {
- int result = 0;
- int len = s.size();
- while ((start + result < len) && !strchr(until, s[result + start]))
- result++;
- return result;
-}
-
-static float width(Text &text, TokenReader &reader, Token tok) {
- float result = 0;
- Common::String s = reader.substr(tok);
- for (size_t i = 0; i < s.size(); i++) {
- char c = s[i];
- result += text.getFont()->getGlyph(c).advance;
- }
- return result;
-}
-
-TokenReader::TokenReader(const Common::U32String &text) : _text(text), _off(0) {
-}
-
-Common::U32String TokenReader::substr(Token tok) {
- return _text.substr(tok.startOff, tok.endOff - tok.startOff + 1);
-}
-
-CodePoint TokenReader::readChar() {
- char result = _text[_off];
- _off++;
- return result;
-}
-
-TokenId TokenReader::readTokenId() {
- const char Whitespace[] = {' ', '\t', '\v', '\r', '\f', '\0'};
- const char Whitespace2[] = {' ', '\t', '\v', '\r', '\f', '#', '\n', '\0'};
- if (_off < _text.size()) {
- char c = readChar();
- switch (c) {
- case '\n':
- return tiNewLine;
- case '\t':
- case ' ':
- _off += skipWhile(_text, Whitespace, _off);
- return tiWhitespace;
- case '#':
- _off += 7;
- return tiColor;
- default:
- _off += skipUntil(_text, Whitespace2, _off);
- return tiString;
- }
- } else {
- return tiEnd;
- }
-}
-
-bool TokenReader::readToken(Token &token) {
- int start = _off;
- TokenId id = readTokenId();
- if (id != tiEnd) {
- token.id = id;
- token.startOff = start;
- token.endOff = _off - 1;
- return true;
- }
- return false;
-}
-
-GGFont::~GGFont() {}
-
-void GGFont::load(const Common::String &path) {
- SpriteSheet *spritesheet = g_twp->_resManager->spriteSheet(path);
- int lineHeight = 0;
- for (auto it = spritesheet->_frameTable.begin(); it != spritesheet->_frameTable.end(); it++) {
- const SpriteSheetFrame &frame = it->_value;
- Glyph glyph;
- glyph.advance = MAX(frame.sourceSize.getX() - frame.spriteSourceSize.left - 4, 0.f);
- glyph.bounds = Common::Rect(Common::Point(frame.spriteSourceSize.left, frame.sourceSize.getY() - frame.spriteSourceSize.height() - frame.spriteSourceSize.top), frame.spriteSourceSize.width(), frame.spriteSourceSize.height());
- lineHeight = MAX(lineHeight, (int)frame.spriteSourceSize.top);
- glyph.textureRect = frame.frame;
- _glyphs[it->_key.asUint64()] = glyph;
- }
- _lineHeight = lineHeight;
- _name = path;
-}
-
-Glyph GGFont::getGlyph(CodePoint chr) {
- int key = (int)chr;
- if (_glyphs.contains(key)) {
- return _glyphs[key];
- }
- return _glyphs['?'];
-}
-
-BmFont::~BmFont() {}
-
-void BmFont::load(const Common::String &name) {
- Common::String path = name + ".fnt";
- if (!g_twp->_pack->assetExists(path.c_str())) {
- path = name + "Font.fnt";
- }
- debugC(kDebugRes, "Load font %s", path.c_str());
- GGPackEntryReader entry;
- if (!entry.open(*g_twp->_pack, path)) {
- error("error loading font %s", path.c_str());
- }
- char tmp[80];
- while (!entry.eos()) {
- Common::String line = entry.readLine();
- if (line.hasPrefix("common")) {
- sscanf(line.c_str(), "common lineHeight=%d base=%d scaleW=%d scaleH=%d pages=%d packed=%d", &_lnHeight, &_base, &_scaleW, &_scaleH, &_pages, &_packed);
- } else if (line.hasPrefix("chars")) {
- } else if (line.hasPrefix("char")) {
- Char c;
- sscanf(line.c_str(), "char id=%d\tx=%d\ty=%d\twidth=%d\theight=%d\txoffset=%d\tyoffset=%d\txadvance=%d\tpage=%d\tchnl=%d\tletter=\"%s\"", &c.id, &c.x, &c.y, &c.w, &c.h, &c.xoff, &c.yoff, &c.xadv, &c.page, &c.chnl, tmp);
- _glyphs[c.id] = Glyph{c.xadv,
- Common::Rect(c.xoff, _lnHeight - c.yoff - c.h, c.xoff + c.w, _lnHeight - c.yoff),
- Common::Rect(c.x, c.y, c.x + c.w, c.y + c.h)};
- } else if (line.hasPrefix("kernings")) {
- } else if (line.hasPrefix("kerning")) {
- KerningKey key;
- int amount = 0;
- sscanf(line.c_str(), "kerning\tfirst=%d\tsecond=%d\tamount=%d", &key.first, &key.second, &amount);
- _kernings[key] = amount;
- }
- }
- _name = name;
-}
-
-Glyph BmFont::getGlyph(CodePoint chr) {
- if (_glyphs.contains(chr)) {
- return _glyphs[chr];
- }
- return _glyphs['?'];
-}
-
-float BmFont::getKerning(CodePoint prev, CodePoint next) {
- return 0.f;
-}
-
-bool operator==(const KerningKey &l, const KerningKey &r) {
- return l.first == r.first && l.second == r.second;
-}
-
-Text::Text(const Common::String &fontName, const Common::String &text, TextHAlignment hAlign, TextVAlignment vAlign, float maxWidth, Color color)
- : _font(NULL), _fontName(fontName), _texture(NULL), _txt(text), _col(color), _hAlign(hAlign), _vAlign(vAlign), _maxW(maxWidth), _dirty(true) {
- update();
-}
-
-Text::Text() {}
-
-void Text::setFont(const Common::String &fontName) {
- _fontName = fontName;
- _dirty = true;
-}
-
-Math::Vector2d Text::getBounds() {
- update();
- return _bnds;
-}
-
-void Text::update() {
- if (_dirty) {
- _dirty = false;
- _font = g_twp->_resManager->font(_fontName);
- _texture = g_twp->_resManager->texture(_font->getName() + ".png");
-
- // Reset
- _vertices.clear();
- _quads.clear();
- _bnds = Math::Vector2d();
- Color color = _col;
-
- // split text by tokens and split tokens by lines
- Common::Array<Line> lines;
- Line line1;
- TokenReader reader(_txt);
- float x = 0;
- Token tok;
- while (reader.readToken(tok)) {
- // ignore color token width
- float w = tok.id == tiColor || tok.id == tiNewLine ? 0.f : width(*this, reader, tok);
- // new line if width > maxWidth or newline character
- if (tok.id == tiNewLine || ((_maxW > 0) && (line1.tokens.size() > 0) && (x + w > _maxW))) {
- lines.push_back(line1);
- line1.tokens.clear();
- x = 0;
- }
- if (tok.id != tiNewLine) {
- if (line1.tokens.size() != 0 || tok.id != tiWhitespace) {
- line1.tokens.push_back(tok);
- x += w;
- }
- }
- }
- lines.push_back(line1);
-
- // create quads for all characters
- float maxW = 0.f;
- float lineHeight = _font->getLineHeight();
- float y = -lineHeight;
- for (size_t i = 0; i < lines.size(); i++) {
- Line &line = lines[i];
- CodePoint prevChar = 0;
- x = 0;
- for (size_t j = 0; j < line.tokens.size(); j++) {
- tok = line.tokens[j];
- if (tok.id == tiColor) {
- uint iColor;
- Common::String s = reader.substr(tok);
- sscanf(s.c_str() + 1, "%x", &iColor);
- color = Color::withAlpha(Color::rgb((int)(iColor & 0x00FFFFFF)), color.rgba.a);
- } else {
- Common::U32String s = reader.substr(tok);
- for (size_t k = 0; k < s.size(); k++) {
- CodePoint c = s[k];
- Glyph glyph = _font->getGlyph(c);
- float kern = _font->getKerning(prevChar, c);
- prevChar = c;
- line.charInfos.push_back(CharInfo{c, Math::Vector2d(x + kern, y), color, glyph});
- // self.quads.add(rect(x, y, glyph.bounds.x.float32 + glyph.bounds.w.float32, lineHeight));
- x += (float)glyph.advance;
- }
- }
- }
- _quads.push_back(Common::Rect(Common::Point(0.0f, y), x, lineHeight));
- maxW = MAX(maxW, x);
- y -= lineHeight;
- }
-
- // Align text
- if (_hAlign == thRight) {
- for (size_t i = 0; i < lines.size(); i++) {
- float w = maxW - _quads[i].width();
- for (size_t j = 0; j < lines[i].charInfos.size(); j++) {
- CharInfo &info = lines[i].charInfos[j];
- info.pos.setX(info.pos.getX() + w);
- }
- }
- } else if (_hAlign == thCenter) {
- for (size_t i = 0; i < lines.size(); i++) {
- float w = maxW - _quads[i].width();
- for (size_t j = 0; j < lines[i].charInfos.size(); j++) {
- CharInfo &info = lines[i].charInfos[j];
- info.pos.setX(info.pos.getX() + w / 2.f);
- }
- }
- }
-
- // Add the glyphs to the vertices
- for (size_t i = 0; i < lines.size(); i++) {
- for (size_t j = 0; j < lines[i].charInfos.size(); j++) {
- const CharInfo &info = lines[i].charInfos[j];
- addGlyphQuad(_texture, _vertices, info);
- }
- }
-
- _bnds = Math::Vector2d(maxW, lines.size() * _font->getLineHeight());
- }
-}
-
-void Text::draw(Gfx &gfx, Math::Matrix4 trsf) {
- if (_font && _txt.size() > 0) {
- update();
- gfx.drawPrimitives(GL_TRIANGLES, _vertices.begin(), _vertices.size(), trsf, _texture);
- }
-}
-
-} // namespace Twp
diff --git a/engines/twp/font.h b/engines/twp/font.h
deleted file mode 100644
index 71a3a82eee2..00000000000
--- a/engines/twp/font.h
+++ /dev/null
@@ -1,205 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#ifndef TWP_FONT_H
-#define TWP_FONT_H
-
-#include "common/rect.h"
-#include "common/hashmap.h"
-#include "common/str.h"
-#include "twp/spritesheet.h"
-#include "twp/gfx.h"
-
-namespace Common {
-template<>
-struct Hash<Common::u32char_type_t> : public UnaryFunction<Common::u32char_type_t, uint> {
- uint operator()(Common::u32char_type_t val) const { return (uint)val; }
-};
-} // namespace Common
-
-namespace Twp {
-
-struct KerningKey {
- int first;
- int second;
-};
-bool operator==(const KerningKey &l, const KerningKey &r);
-
-} // namespace Twp
-
-namespace Common {
-
-template<>
-struct Hash<Twp::KerningKey> : public Common::UnaryFunction<Twp::KerningKey, uint> {
- uint operator()(Twp::KerningKey val) const { return (uint)(val.first ^ val.second); }
-};
-
-} // namespace Common
-
-namespace Twp {
-typedef Common::u32char_type_t CodePoint;
-
-// represents a glyph: a part of an image for a specific font character
-struct Glyph {
- int advance; // Offset to move horizontally to the next character.
- Common::Rect bounds; // Bounding rectangle of the glyph, in coordinates relative to the baseline.
- Common::Rect textureRect; // Texture coordinates of the glyph inside the font's texture.
-};
-
-class Font {
-public:
- virtual ~Font() = default;
-
- virtual int getLineHeight() = 0;
- virtual float getKerning(CodePoint prev, CodePoint next) = 0;
- virtual Glyph getGlyph(CodePoint chr) = 0;
- virtual Common::String getName() = 0;
-};
-
-// Represents a bitmap font from a spritesheet.
-class GGFont : public Font {
-public:
- ~GGFont() override;
- void load(const Common::String &path);
-
- int getLineHeight() final { return _lineHeight; }
- float getKerning(CodePoint prev, CodePoint next) final { return 0.f; }
- Glyph getGlyph(CodePoint chr) final;
- Common::String getName() final { return _name; }
-
-private:
- Common::HashMap<CodePoint, Glyph> _glyphs;
- int _lineHeight;
- Common::String _name;
-};
-
-struct Char {
- int id = 0;
- int x = 0;
- int y = 0;
- int w = 0;
- int h = 0;
- int xoff = 0;
- int yoff = 0;
- int xadv = 0;
- int page = 0;
- int chnl = 0;
- Common::String _letter;
-};
-
-class BmFont : public Font {
-public:
- ~BmFont() override;
- void load(const Common::String &path);
-
- int getLineHeight() final { return _lnHeight; }
- float getKerning(CodePoint prev, CodePoint next) final;
- Glyph getGlyph(CodePoint chr) final;
- Common::String getName() final { return _name; }
-
-private:
- Common::HashMap<CodePoint, Glyph> _glyphs;
- Common::HashMap<KerningKey, float> _kernings;
- int _lnHeight = 0;
- int _base = 0;
- int _scaleW = 0;
- int _scaleH = 0;
- int _pages = 0;
- int _packed = 0;
- Common::String _name;
-};
-
-enum TextHAlignment {
- thLeft,
- thCenter,
- thRight
-};
-enum TextVAlignment {
- tvTop,
- tvCenter,
- tvBottom
-};
-
-// This class allows to render a text.
-//
-// A text can contains color in hexadecimal with this format: #RRGGBB
-class Text {
-public:
- Text();
- Text(const Common::String &fontName, const Common::String &text, TextHAlignment hAlign = thCenter, TextVAlignment vAlign = tvCenter, float maxWidth = 0.0f, Color color = Color());
-
- void setText(const Common::String &text) {
- _txt = text;
- _dirty = true;
- }
- Common::String getText() { return _txt; }
-
- void setColor(Color c) {
- _col = c;
- _dirty = true;
- }
- Color getColor() { return _col; }
-
- void setMaxWidth(float maxW) {
- _maxW = maxW;
- _dirty = true;
- }
- float getMaxWidth() { return _maxW; }
-
- void setHAlign(TextHAlignment align) {
- _hAlign = align;
- _dirty = true;
- }
- TextHAlignment getHAlign() { return _hAlign; }
-
- void setVAlign(TextVAlignment align) {
- _vAlign = align;
- _dirty = true;
- }
- TextVAlignment getVAlign() { return _vAlign; }
-
- void setFont(const Common::String &fontName);
- Common::SharedPtr<Font> getFont() { return _font; }
- Math::Vector2d getBounds();
-
- void draw(Gfx &gfx, Math::Matrix4 trsf = Math::Matrix4());
-
-private:
- void update();
-
-private:
- Common::SharedPtr<Font> _font;
- Common::String _fontName;
- Texture *_texture = nullptr;
- Common::String _txt;
- Color _col;
- TextHAlignment _hAlign = TextHAlignment::thLeft;
- TextVAlignment _vAlign = TextVAlignment::tvCenter;
- Common::Array<Vertex> _vertices;
- Math::Vector2d _bnds;
- float _maxW = 0.f;
- Common::Array<Common::Rect> _quads;
- bool _dirty = false;
-};
-
-} // namespace Twp
-
-#endif
diff --git a/engines/twp/genlib.cpp b/engines/twp/genlib.cpp
deleted file mode 100644
index 5e4a66ac5f9..00000000000
--- a/engines/twp/genlib.cpp
+++ /dev/null
@@ -1,964 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "common/crc.h"
-#include "twp/twp.h"
-#include "twp/detection.h"
-#include "twp/dialog.h"
-#include "twp/hud.h"
-#include "twp/resmanager.h"
-#include "twp/room.h"
-#include "twp/sqgame.h"
-#include "twp/squtil.h"
-#include "twp/squirrel/sqvm.h"
-#include "twp/squirrel/sqstring.h"
-#include "twp/squirrel/sqstate.h"
-#include "twp/squirrel/sqtable.h"
-#include "twp/squirrel/sqfuncproto.h"
-#include "twp/squirrel/sqclosure.h"
-#include "twp/tsv.h"
-
-namespace Twp {
-
-struct GetArray {
- explicit GetArray(Common::Array<HSQOBJECT> &objs) : _objs(objs) {}
-
- void operator()(HSQOBJECT &o) {
- _objs.push_back(o);
- }
-
-private:
- Common::Array<HSQOBJECT> &_objs;
-};
-
-template<typename T>
-static void shuffle(Common::Array<T> &array) {
- if (array.size() > 1) {
- for (size_t i = 0; i < array.size(); i++) {
- size_t j = g_twp->getRandomSource().getRandomNumberRng(0, array.size() - 1);
- SWAP(array[j], array[i]);
- }
- }
-}
-
-static SQInteger activeVerb(HSQUIRRELVM v) {
- sqpush(v, g_twp->_hud->_verb.id.id);
- return 1;
-}
-
-static SQInteger adhocalytics(HSQUIRRELVM v) {
- warning("adhocalytics not implemented");
- return 0;
-}
-
-static SQInteger arrayShuffle(HSQUIRRELVM v) {
- if (sq_gettype(v, 2) != OT_ARRAY)
- return sq_throwerror(v, "An array is expected");
- HSQOBJECT obj;
- sq_getstackobj(v, 2, &obj);
- Common::Array<HSQOBJECT> arr;
- GetArray g(arr);
- sqgetitems(obj, g);
- shuffle(arr);
-
- sq_newarray(v, 0);
- for (auto &it : arr) {
- sqpush(v, it);
- sq_arrayappend(v, -2);
- }
- return 1;
-}
-
-// Returns TRUE if the specified entry exists in the assets.
-static SQInteger assetExists(HSQUIRRELVM v) {
- const SQChar *filename;
- if (SQ_FAILED(sq_getstring(v, 2, &filename)))
- return sq_throwerror(v, "failed to get filename");
- sqpush(v, g_twp->_pack->assetExists(filename));
- return 1;
-}
-
-// Moves the camera to the specified x, y location.
-// If a spot is specified, will move to the x, y specified by that spot.
-// .. code-block:: Squirrel
-// cameraAt(450, 128)
-//
-// enterRoomFromDoor(Bridge.startRight)
-// actorAt(ray, Bridge.startLeft)
-// actorAt(reyes, Bridge.startRight)
-// cameraAt(Bridge.bridgeBody)
-static SQInteger cameraAt(HSQUIRRELVM v) {
- SQInteger numArgs = sq_gettop(v);
- Math::Vector2d pos;
- if (numArgs == 3) {
- SQInteger x, y;
- if (SQ_FAILED(sqget(v, 2, x)))
- return sq_throwerror(v, "failed to get x");
- if (SQ_FAILED(sqget(v, 3, y)))
- return sq_throwerror(v, "failed to get y");
- pos = Math::Vector2d(x, y);
- } else if (numArgs == 2) {
- Common::SharedPtr<Object> obj = sqobj(v, 2);
- if (!obj)
- return sq_throwerror(v, "failed to get spot or actor");
- g_twp->follow(nullptr);
- g_twp->setRoom(obj->_room);
- pos = obj->getUsePos();
- } else {
- return sq_throwerror(v, Common::String::format("invalid argument number: %lld", numArgs).c_str());
- }
- g_twp->follow(nullptr);
- g_twp->cameraAt(pos);
- return 0;
-}
-
-// Sets how far the camera can pan.
-static SQInteger cameraBounds(HSQUIRRELVM v) {
- SQInteger xMin, xMax, yMin, yMax;
- if (SQ_FAILED(sqget(v, 2, xMin)))
- return sq_throwerror(v, "failed to get xMin");
- if (SQ_FAILED(sqget(v, 3, xMax)))
- return sq_throwerror(v, "failed to get xMax");
- if (SQ_FAILED(sqget(v, 4, yMin)))
- return sq_throwerror(v, "failed to get yMin");
- if (SQ_FAILED(sqget(v, 5, yMax)))
- return sq_throwerror(v, "failed to get yMax");
- g_twp->_camera->setBounds(Rectf::fromMinMax(Math::Vector2d(xMin, yMin), Math::Vector2d(xMax, yMax)));
- return 0;
-}
-
-static SQInteger cameraFollow(HSQUIRRELVM v) {
- Common::SharedPtr<Object> actor = sqactor(v, 2);
- g_twp->follow(actor);
- Math::Vector2d pos = actor->_node->getPos();
- Common::SharedPtr<Room> oldRoom = g_twp->_room;
- if (actor->_room)
- g_twp->setRoom(actor->_room);
- if (oldRoom != actor->_room)
- g_twp->cameraAt(pos);
- return 0;
-}
-
-// Moves the camera to the specified room.
-//
-// Does not move any of the actors.
-//
-// .. code-block:: Squirrel
-// aStreetPhoneBook =
-// {
-// name = "phone book"
-// verbLookAt = function()
-// {
-// cameraInRoom(PhoneBook)
-// }
-// }
-static SQInteger cameraInRoom(HSQUIRRELVM v) {
- Common::SharedPtr<Room> room = sqroom(v, 2);
- if (room) {
- g_twp->setRoom(room);
- } else {
- Common::SharedPtr<Object> obj = sqobj(v, 2);
- if (!obj || !obj->_room) {
- return sq_throwerror(v, "failed to get room");
- }
- g_twp->setRoom(obj->_room);
- }
- return 0;
-}
-
-// Pans the camera to the specified x, y location over the duration using the transition method.
-// Transition methods are: EASE_IN, EASE_INOUT, EASE_OUT, LINEAR, SLOW_EASE_IN, SLOW_EASE_OUT.
-//
-// .. code-block:: Squirrel
-// cameraPanTo(450, 128, pan_time, EASE_INOUT)
-// inputOff()
-// actorWalkTo(currentActor, Highway.detectiveSpot1)
-// breakwhilewalking(currentActor)
-// cameraPanTo(currentActor, 2.0)
-static SQInteger cameraPanTo(HSQUIRRELVM v) {
- SQInteger numArgs = sq_gettop(v);
- Math::Vector2d pos;
- float duration = 0.f;
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