[Scummvm-git-logs] scummvm master -> ecbec954d980ac00f2c243b75b46acbdbd7169d7

sev- noreply at scummvm.org
Sat Mar 16 21:12:57 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
ecbec954d9 Revert "TWP: Pull the engine by request"


Commit: ecbec954d980ac00f2c243b75b46acbdbd7169d7
    https://github.com/scummvm/scummvm/commit/ecbec954d980ac00f2c243b75b46acbdbd7169d7
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-03-16T22:12:44+01:00

Commit Message:
Revert "TWP: Pull the engine by request"

This reverts commit 16e260685366bdb173441a8ed270f1786382fe62.

Changed paths:
  A engines/twp/POTFILES
  A engines/twp/actions.h
  A engines/twp/actorlib.cpp
  A engines/twp/actorswitcher.cpp
  A engines/twp/actorswitcher.h
  A engines/twp/audio.cpp
  A engines/twp/audio.h
  A engines/twp/callback.cpp
  A engines/twp/callback.h
  A engines/twp/camera.cpp
  A engines/twp/camera.h
  A engines/twp/clipper/clipper.cpp
  A engines/twp/clipper/clipper.hpp
  A engines/twp/configure.engine
  A engines/twp/console.cpp
  A engines/twp/console.h
  A engines/twp/credits.pl
  A engines/twp/debugtools.cpp
  A engines/twp/debugtools.h
  A engines/twp/detection.cpp
  A engines/twp/detection.h
  A engines/twp/detection_tables.h
  A engines/twp/dialog.cpp
  A engines/twp/dialog.h
  A engines/twp/dialogs.cpp
  A engines/twp/dialogs.h
  A engines/twp/enginedialogtarget.cpp
  A engines/twp/enginedialogtarget.h
  A engines/twp/font.cpp
  A engines/twp/font.h
  A engines/twp/genlib.cpp
  A engines/twp/gfx.cpp
  A engines/twp/gfx.h
  A engines/twp/ggpack.cpp
  A engines/twp/ggpack.h
  A engines/twp/graph.cpp
  A engines/twp/graph.h
  A engines/twp/hud.cpp
  A engines/twp/hud.h
  A engines/twp/ids.h
  A engines/twp/lighting.cpp
  A engines/twp/lighting.h
  A engines/twp/lip.cpp
  A engines/twp/lip.h
  A engines/twp/metaengine.cpp
  A engines/twp/metaengine.h
  A engines/twp/module.mk
  A engines/twp/motor.cpp
  A engines/twp/motor.h
  A engines/twp/object.cpp
  A engines/twp/object.h
  A engines/twp/objectanimation.h
  A engines/twp/objlib.cpp
  A engines/twp/rectf.cpp
  A engines/twp/rectf.h
  A engines/twp/resmanager.cpp
  A engines/twp/resmanager.h
  A engines/twp/room.cpp
  A engines/twp/room.h
  A engines/twp/roomlib.cpp
  A engines/twp/savegame.cpp
  A engines/twp/savegame.h
  A engines/twp/scenegraph.cpp
  A engines/twp/scenegraph.h
  A engines/twp/shaders.cpp
  A engines/twp/shaders.h
  A engines/twp/soundlib.cpp
  A engines/twp/spritesheet.cpp
  A engines/twp/spritesheet.h
  A engines/twp/sqgame.cpp
  A engines/twp/sqgame.h
  A engines/twp/squirrel/sqapi.cpp
  A engines/twp/squirrel/sqarray.h
  A engines/twp/squirrel/sqbaselib.cpp
  A engines/twp/squirrel/sqclass.cpp
  A engines/twp/squirrel/sqclass.h
  A engines/twp/squirrel/sqclosure.h
  A engines/twp/squirrel/sqcompiler.cpp
  A engines/twp/squirrel/sqcompiler.h
  A engines/twp/squirrel/sqconfig.h
  A engines/twp/squirrel/sqdebug.cpp
  A engines/twp/squirrel/sqfuncproto.h
  A engines/twp/squirrel/sqfuncstate.cpp
  A engines/twp/squirrel/sqfuncstate.h
  A engines/twp/squirrel/sqlexer.cpp
  A engines/twp/squirrel/sqlexer.h
  A engines/twp/squirrel/sqmem.cpp
  A engines/twp/squirrel/sqobject.cpp
  A engines/twp/squirrel/sqobject.h
  A engines/twp/squirrel/sqopcodes.h
  A engines/twp/squirrel/sqpcheader.h
  A engines/twp/squirrel/sqstate.cpp
  A engines/twp/squirrel/sqstate.h
  A engines/twp/squirrel/sqstdaux.cpp
  A engines/twp/squirrel/sqstdaux.h
  A engines/twp/squirrel/sqstdblob.cpp
  A engines/twp/squirrel/sqstdblob.h
  A engines/twp/squirrel/sqstdblobimpl.h
  A engines/twp/squirrel/sqstdio.cpp
  A engines/twp/squirrel/sqstdio.h
  A engines/twp/squirrel/sqstdmath.cpp
  A engines/twp/squirrel/sqstdmath.h
  A engines/twp/squirrel/sqstdrex.cpp
  A engines/twp/squirrel/sqstdstream.cpp
  A engines/twp/squirrel/sqstdstream.h
  A engines/twp/squirrel/sqstdstring.cpp
  A engines/twp/squirrel/sqstdstring.h
  A engines/twp/squirrel/sqstdsystem.h
  A engines/twp/squirrel/sqstring.h
  A engines/twp/squirrel/sqtable.cpp
  A engines/twp/squirrel/sqtable.h
  A engines/twp/squirrel/squirrel.dsp
  A engines/twp/squirrel/squirrel.h
  A engines/twp/squirrel/squserdata.h
  A engines/twp/squirrel/squtils.h
  A engines/twp/squirrel/sqvm.cpp
  A engines/twp/squirrel/sqvm.h
  A engines/twp/squtil.cpp
  A engines/twp/squtil.h
  A engines/twp/syslib.cpp
  A engines/twp/task.h
  A engines/twp/thread.cpp
  A engines/twp/thread.h
  A engines/twp/time.cpp
  A engines/twp/time.h
  A engines/twp/tsv.cpp
  A engines/twp/tsv.h
  A engines/twp/twp.cpp
  A engines/twp/twp.h
  A engines/twp/util.cpp
  A engines/twp/util.h
  A engines/twp/vm.cpp
  A engines/twp/vm.h
  A engines/twp/walkboxnode.cpp
  A engines/twp/walkboxnode.h
  A engines/twp/yack.cpp
  A engines/twp/yack.h


diff --git a/engines/twp/POTFILES b/engines/twp/POTFILES
new file mode 100644
index 00000000000..523f89adf63
--- /dev/null
+++ b/engines/twp/POTFILES
@@ -0,0 +1,2 @@
+engines/twp/dialogs.cpp
+engines/twp/metaengine.cpp
diff --git a/engines/twp/actions.h b/engines/twp/actions.h
new file mode 100644
index 00000000000..58a92e8e5f6
--- /dev/null
+++ b/engines/twp/actions.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_ACTIONS_H
+#define TWP_ACTIONS_H
+
+namespace Twp {
+
+enum TwpAction {
+	kSkipCutscene,
+	kSelectActor1,
+	kSelectActor2,
+	kSelectActor3,
+	kSelectActor4,
+	kSelectActor5,
+	kSelectActor6,
+	kSelectChoice1,
+	kSelectChoice2,
+	kSelectChoice3,
+	kSelectChoice4,
+	kSelectChoice5,
+	kSelectChoice6,
+	kSelectPreviousActor,
+	kSelectNextActor,
+	kSkipText,
+	kShowHotspots
+};
+
+}
+
+#endif
diff --git a/engines/twp/actorlib.cpp b/engines/twp/actorlib.cpp
new file mode 100644
index 00000000000..1fee934f276
--- /dev/null
+++ b/engines/twp/actorlib.cpp
@@ -0,0 +1,1120 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/twp.h"
+#include "twp/detection.h"
+#include "twp/hud.h"
+#include "twp/object.h"
+#include "twp/resmanager.h"
+#include "twp/room.h"
+#include "twp/sqgame.h"
+#include "twp/squtil.h"
+
+namespace Twp {
+
+// Sets the transparency for an actor's image in [0.0..1.0]
+static SQInteger actorAlpha(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqobj(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	float alpha;
+	if (SQ_FAILED(sqget(v, 3, alpha)))
+		return sq_throwerror(v, "failed to get alpha");
+	debugC(kDebugActScript, "actorAlpha(%s, %f)", actor->_key.c_str(), alpha);
+	actor->_node->setAlpha(alpha);
+	return 0;
+}
+
+static SQInteger actorAnimationFlags(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqobj(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	sqpush(v, actor->_animFlags);
+	return 1;
+}
+
+static SQInteger actorAnimationNames(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+
+	HSQOBJECT table;
+	if (SQ_FAILED(sqget(v, 3, table)))
+		return sq_throwerror(v, "failed to get table");
+	if (!sq_istable(table))
+		return sq_throwerror(v, "failed to get animation table");
+
+	Common::String head;
+	Common::String stand;
+	Common::String walk;
+	Common::String reach;
+	sqgetf(table, "head", head);
+	sqgetf(table, "stand", stand);
+	sqgetf(table, "walk", walk);
+	sqgetf(table, "reach", reach);
+	actor->setAnimationNames(head, stand, walk, reach);
+	return 0;
+}
+
+// Moves the specified actor to the room and x, y coordinates specified.
+// Also makes the actor face to given direction (options are: FACE_FRONT, FACE_BACK, FACE_LEFT, FACE_RIGHT).
+// If using a spot, moves the player to the spot as specified in a Wimpy file.
+static SQInteger actorAt(HSQUIRRELVM v) {
+	SQInteger numArgs = sq_gettop(v);
+	switch (numArgs) {
+	case 3: {
+		Common::SharedPtr<Object> actor = sqactor(v, 2);
+		if (!actor)
+			return sq_throwerror(v, "failed to get actor");
+		Common::SharedPtr<Object> spot = sqobj(v, 3);
+		if (spot) {
+			Math::Vector2d pos(spot->_node->getPos() + spot->_usePos);
+			Object::setRoom(actor, spot->_room);
+			actor->stopWalking();
+			debugC(kDebugActScript, "actorAt %s at %s (%d, %d), room '%s'", actor->_key.c_str(), spot->_key.c_str(), (int)pos.getX(), (int)pos.getY(), spot->_room->_name.c_str());
+			actor->_node->setPos(pos);
+			actor->setFacing(getFacing(spot->_useDir, actor->getFacing()));
+		} else {
+			Common::SharedPtr<Room> room = sqroom(v, 3);
+			if (!room)
+				return sq_throwerror(v, "failed to get spot or room");
+			debugC(kDebugActScript, "actorAt %s room '%s'", actor->_key.c_str(), room->_name.c_str());
+			actor->stopWalking();
+			Object::setRoom(actor, room);
+		}
+		return 0;
+	}
+	case 4: {
+		Common::SharedPtr<Object> actor = sqactor(v, 2);
+		if (!actor)
+			return sq_throwerror(v, "failed to get actor");
+		SQInteger x, y;
+		if (SQ_FAILED(sqget(v, 3, x)))
+			return sq_throwerror(v, "failed to get x");
+		if (SQ_FAILED(sqget(v, 4, y)))
+			return sq_throwerror(v, "failed to get y");
+		debugC(kDebugActScript, "actorAt %s room %lld, %lld", actor->_key.c_str(), x, y);
+		actor->stopWalking();
+		actor->_node->setPos(Math::Vector2d(x, y));
+		return 0;
+	}
+	case 5:
+	case 6: {
+		Common::SharedPtr<Object> actor = sqactor(v, 2);
+		if (!actor)
+			return sq_throwerror(v, "failed to get actor");
+		Common::SharedPtr<Room> room = sqroom(v, 3);
+		if (!room)
+			return sq_throwerror(v, "failed to get room");
+		SQInteger x, y;
+		if (SQ_FAILED(sqget(v, 4, x)))
+			return sq_throwerror(v, "failed to get x");
+		if (SQ_FAILED(sqget(v, 5, y)))
+			return sq_throwerror(v, "failed to get y");
+		SQInteger dir = 0;
+		if ((numArgs == 6) && SQ_FAILED(sqget(v, 6, dir)))
+			return sq_throwerror(v, "failed to get direction");
+		debugC(kDebugActScript, "actorAt %s, pos = (%lld,%lld), dir = %lld", actor->_key.c_str(), x, y, dir);
+		actor->stopWalking();
+		actor->_node->setPos(Math::Vector2d(x, y));
+		actor->setFacing(getFacing(dir, actor->getFacing()));
+		Object::setRoom(actor, room);
+		return 0;
+	}
+	default:
+		return sq_throwerror(v, "invalid number of arguments");
+	}
+}
+
+static SQInteger actorBlinkRate(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	float min;
+	if (SQ_FAILED(sqget(v, 3, min)))
+		return sq_throwerror(v, "failed to get min");
+	float max;
+	if (SQ_FAILED(sqget(v, 4, max)))
+		return sq_throwerror(v, "failed to get max");
+	Object::blinkRate(actor, min, max);
+	return 0;
+}
+
+// Adjusts the colour of the actor.
+//
+// . code-block:: Squirrel
+// actorColor(coroner, 0xc0c0c0)
+static SQInteger actorColor(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	SQInteger c;
+	if (SQ_FAILED(sqget(v, 3, c)))
+		return sq_throwerror(v, "failed to get color");
+	actor->_node->setColor(Color::fromRgba(c));
+	return 0;
+}
+
+// Sets the actor's costume to the (JSON) filename animation file.
+// If the actor is expected to preform the standard walk, talk, stand, reach animations, they need to exist in the file.
+// If a sheet is given, this is a sprite sheet containing all the images needed for the animation.
+static SQInteger actorCostume(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+
+	Common::String name;
+	if (SQ_FAILED(sqget(v, 3, name)))
+		return sq_throwerror(v, "failed to get name");
+
+	Common::String sheet;
+	if (sq_gettop(v) == 4)
+		sqget(v, 4, sheet);
+	debugC(kDebugActScript, "Actor costume %s %s", name.c_str(), sheet.c_str());
+	actor->setCostume(name, sheet);
+	return 0;
+}
+
+static SQInteger actorDistanceTo(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	Common::SharedPtr<Object> obj;
+	if (sq_gettop(v) == 3) {
+		obj = sqobj(v, 3);
+		if (!obj)
+			return sq_throwerror(v, "failed to get object");
+	} else {
+		obj = g_twp->_actor;
+	}
+	sqpush(v, distance(actor->_node->getPos(), obj->getUsePos()));
+	return 1;
+}
+
+static SQInteger actorDistanceWithin(HSQUIRRELVM v) {
+	SQInteger nArgs = sq_gettop(v);
+	if (nArgs == 3) {
+		Common::SharedPtr<Object> actor1(g_twp->_actor);
+		Common::SharedPtr<Object> actor2(sqactor(v, 2));
+		if (!actor2)
+			return sq_throwerror(v, "failed to get actor");
+		Common::SharedPtr<Object> obj = sqobj(v, 3);
+		if (!obj)
+			return sq_throwerror(v, "failed to get spot");
+		if (actor1->_room != actor2->_room)
+			return false;
+		// not sure about this, needs to be check one day ;)
+		sqpush(v, distance(actor1->_node->getAbsPos(), obj->getUsePos()) < distance(actor2->_node->getAbsPos(), obj->getUsePos()));
+		return 1;
+	}
+
+	if (nArgs == 4) {
+		Common::SharedPtr<Object> actor(sqactor(v, 2));
+		if (!actor)
+			return sq_throwerror(v, "failed to get actor");
+		Common::SharedPtr<Object> obj(sqobj(v, 3));
+		if (!obj)
+			return sq_throwerror(v, "failed to get object");
+		SQInteger dist;
+		if (SQ_FAILED(sqget(v, 4, dist)))
+			return sq_throwerror(v, "failed to get distance");
+		if (actor->_room != obj->_room)
+			return false;
+		sqpush(v, distance(actor->_node->getAbsPos(), obj->getUsePos()) < dist);
+		return 1;
+	}
+	return sq_throwerror(v, "actorDistanceWithin not implemented");
+}
+
+// Makes the actor face a given direction.
+// Directions are: FACE_FRONT, FACE_BACK, FACE_LEFT, FACE_RIGHT.
+// Similar to actorTurnTo, but will not animate the change, it will instantly be in the specified direction.
+static SQInteger actorFace(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	SQInteger nArgs = sq_gettop(v);
+	if (nArgs == 2) {
+		Facing dir = actor->getFacing();
+		sqpush(v, (int)dir);
+		return 1;
+	}
+
+	if (sq_gettype(v, 3) == OT_INTEGER) {
+		SQInteger dir = 0;
+		if (SQ_FAILED(sqget(v, 3, dir)))
+			return sq_throwerror(v, "failed to get direction");
+		// FACE_FLIP ?
+		if (dir == 0x10) {
+			Facing facing = flip(actor->getFacing());
+			actor->setFacing(facing);
+		} else {
+			actor->setFacing((Facing)dir);
+		}
+	} else {
+		Common::SharedPtr<Object> actor2 = sqactor(v, 3);
+		if (!actor2)
+			return sq_throwerror(v, "failed to get actor to face to");
+		Facing facing = getFacingToFaceTo(actor, actor2);
+		actor->setFacing(facing);
+	}
+	return 0;
+}
+
+static SQInteger actorHidden(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	SQInteger hidden = 0;
+	if (SQ_FAILED(sqget(v, 3, hidden)))
+		return sq_throwerror(v, "failed to get hidden");
+	if (hidden && (g_twp->_actor == actor)) {
+		g_twp->follow(nullptr);
+	}
+	actor->_node->setVisible(hidden == 0);
+	return 0;
+}
+
+// Returns an array of all the actors that are currently within a specified trigger box.
+//
+// . code-block:: Squirrel
+// local stepsArray = triggerActors(AStreet.bookStoreLampTrigger)
+// if (stepsArray.len()) {    // someone's on the steps
+// }
+static SQInteger actorInTrigger(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	Common::SharedPtr<Object> obj = sqobj(v, 3);
+	if (!obj)
+		return sq_throwerror(v, "failed to get object");
+	bool inside = obj->contains(actor->_node->getAbsPos());
+	sqpush(v, inside);
+	return 1;
+}
+
+// Returns true if the specified actor is inside the specified walkbox from the wimpy file.
+//
+// . code-block:: Squirrel
+// sheriffsOfficeJailDoor =
+// {
+//     name = "jail door"
+//     actorInWalkbox(currentActor, "jail")
+//     verbOpen = function()
+//     {
+//         if (jail_door_state == OPEN) {
+//             sayLine("The door is already open.")
+//         } else {
+//             if (actorInWalkbox(currentActor, "jail")) {
+//                 sayLine("I can't open it from in here.")
+//                 return
+//             } else {
+//                startthread(openJailDoor)
+//             }
+//         }
+//     }
+// }
+static SQInteger actorInWalkbox(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	Common::String name;
+	if (SQ_FAILED(sqget(v, 3, name)))
+		return sq_throwerror(v, "failed to get name");
+	for (const auto &walkbox : g_twp->_room->_walkboxes) {
+		if (walkbox._name == name) {
+			if (walkbox.contains(actor->_node->getAbsPos())) {
+				sqpush(v, true);
+				return 1;
+			}
+		}
+	}
+	sqpush(v, false);
+	return 1;
+}
+
+static SQInteger actorRoom(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	Common::SharedPtr<Room> room = actor->_room;
+	if (!room) {
+		sq_pushnull(v);
+	} else {
+		sqpush(v, room->_table);
+	}
+	return 1;
+}
+
+static SQInteger actorShowHideLayer(HSQUIRRELVM v, bool visible) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	Common::String layer;
+	if (SQ_FAILED(sqget(v, 3, layer)))
+		return sq_throwerror(v, "failed to get layer");
+	actor->showLayer(layer, visible);
+	return 0;
+}
+
+static SQInteger actorHideLayer(HSQUIRRELVM v) {
+	return actorShowHideLayer(v, false);
+}
+
+static SQInteger actorShowLayer(HSQUIRRELVM v) {
+	return actorShowHideLayer(v, true);
+}
+
+static SQInteger actorSlotSelectable(HSQUIRRELVM v) {
+	SQInteger nArgs = sq_gettop(v);
+	switch (nArgs) {
+	case 2: {
+		SQInteger selectable;
+		if (SQ_FAILED(sqget(v, 2, selectable)))
+			return sq_throwerror(v, "failed to get selectable");
+		switch (selectable) {
+		case OFF:
+			g_twp->_actorSwitcher._mode &= (~asOn);
+			break;
+		case ON:
+			g_twp->_actorSwitcher._mode |= asOn;
+			break;
+		case TEMP_UNSELECTABLE:
+			g_twp->_actorSwitcher._mode |= asTemporaryUnselectable;
+			break;
+		case TEMP_SELECTABLE:
+			g_twp->_actorSwitcher._mode &= ~asTemporaryUnselectable;
+			break;
+		default:
+			return sq_throwerror(v, "invalid selectable value");
+		}
+		return 0;
+	}
+	case 3: {
+		bool selectable;
+		if (SQ_FAILED(sqget(v, 3, selectable)))
+			return sq_throwerror(v, "failed to get selectable");
+		if (sq_gettype(v, 2) == OT_INTEGER) {
+			SQInteger slot;
+			if (SQ_FAILED(sqget(v, 2, slot)))
+				return sq_throwerror(v, "failed to get slot");
+			g_twp->_hud->_actorSlots[slot - 1].selectable = selectable;
+		} else {
+			Common::SharedPtr<Object> actor = sqactor(v, 2);
+			if (!actor)
+				return sq_throwerror(v, "failed to get actor");
+			Common::String key;
+			sqgetf(actor->_table, "_key", key);
+			debugC(kDebugActScript, "actorSlotSelectable(%s, %s)", key.c_str(), selectable ? "yes" : "no");
+			ActorSlot *slot = g_twp->_hud->actorSlot(actor);
+			if (!slot)
+				warning("slot for actor %s not found", key.c_str());
+			else
+				slot->selectable = selectable;
+		}
+		return 0;
+	}
+	default:
+		return sq_throwerror(v, "invalid number of arguments");
+	}
+}
+
+// If a direction is specified: makes the actor face a given direction, which cannot be changed no matter what the player does.
+// Directions are: FACE_FRONT, FACE_BACK, FACE_LEFT, FACE_RIGHT.
+// If "NO" is specified, it removes all locking and allows the actor to change its facing direction based on player input or otherwise.
+static SQInteger actorLockFacing(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	switch (sq_gettype(v, 3)) {
+	case OT_INTEGER: {
+		SQInteger facing = 0;
+		if (SQ_FAILED(sqget(v, 3, facing)))
+			return sq_throwerror(v, "failed to get facing");
+		if (facing == 0)
+			actor->resetLockFacing();
+		else
+			actor->lockFacing(facing);
+	} break;
+	case OT_TABLE: {
+		HSQOBJECT obj;
+		SQInteger back = static_cast<SQInteger>(Facing::FACE_BACK);
+		SQInteger front = static_cast<SQInteger>(Facing::FACE_FRONT);
+		SQInteger left = static_cast<SQInteger>(Facing::FACE_LEFT);
+		SQInteger right = static_cast<SQInteger>(Facing::FACE_RIGHT);
+		SQInteger reset = 0;
+		sq_getstackobj(v, 3, &obj);
+		sqgetf(v, obj, "back", back);
+		sqgetf(v, obj, "front", front);
+		sqgetf(v, obj, "left", left);
+		sqgetf(v, obj, "right", right);
+		sqgetf(v, obj, "reset", reset);
+		if (reset != 0)
+			actor->resetLockFacing();
+		else
+			actor->lockFacing((Facing)left, (Facing)right, (Facing)front, (Facing)back);
+	} break;
+	default:
+		return sq_throwerror(v, "unknown facing type");
+	}
+	return 0;
+}
+
+static SQInteger actorPosX(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	sqpush(v, actor->_node->getPos().getX());
+	return 1;
+}
+
+static SQInteger actorPosY(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	sqpush(v, actor->_node->getPos().getY());
+	return 1;
+}
+
+// Plays the specified animation from the player's costume JSON filename.
+// If YES loop the animation. Default is NO.
+static SQInteger actorPlayAnimation(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	Common::String animation;
+	if (SQ_FAILED(sqget(v, 3, animation)))
+		return sq_throwerror(v, "failed to get animation");
+	SQInteger loop = 0;
+	if ((sq_gettop(v) >= 4) && (SQ_FAILED(sqget(v, 4, loop))))
+		return sq_throwerror(v, "failed to get loop");
+	debugC(kDebugActScript, "Play anim %s %s loop=%s", actor->_key.c_str(), animation.c_str(), loop ? "yes" : "no");
+	actor->play(animation, loop != 0);
+	return 0;
+}
+
+// Sets the rendering offset of the actor to x and y.
+//
+// A rendering offset of 0,0 would cause them to be rendered from the middle of their image.
+// Actor's are typically adjusted so they are rendered from the middle of the bottom of their feet.
+// To maintain sanity, it is best if all actors have the same image size and are all adjust the same, but this is not a requirement.
+static SQInteger actorRenderOffset(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	SQInteger x, y;
+	if (SQ_FAILED(sqget(v, 3, x)))
+		return sq_throwerror(v, "failed to get x");
+	if (SQ_FAILED(sqget(v, 4, y)))
+		return sq_throwerror(v, "failed to get y");
+	actor->_node->setRenderOffset(Math::Vector2d(x, y));
+	return 0;
+}
+
+static SQInteger actorStand(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	actor->stand();
+	return 0;
+}
+
+// Makes the specified actor stop moving immediately.
+//
+// . code-block:: Squirrel
+// actorStopWalking(currentActor)
+// actorStopWalking(postalworker)
+static SQInteger actorStopWalking(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	actor->stopWalking();
+	actor->stand();
+	return 0;
+}
+
+// Set the text color of the specified actor's text that appears when they speak.
+static SQInteger actorTalkColors(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqobj(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	SQInteger color;
+	if (SQ_FAILED(sqget(v, 3, color)))
+		return sq_throwerror(v, "failed to get talk color");
+	actor->_talkColor = Color::rgb(color);
+	return 0;
+}
+
+// If an actor is specified, returns true if that actor is currently talking.
+// If no actor is specified, returns true if the player's current actor is currently talking.
+//
+// . code-block:: Squirrel
+// actorTalking()
+// actorTalking(vo)
+static SQInteger actorTalking(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor;
+	if (sq_gettop(v) == 2) {
+		actor = sqobj(v, 2);
+	} else {
+		actor = g_twp->_actor;
+	}
+	bool isTalking = actor && actor->getTalking() && actor->getTalking()->isEnabled();
+	sqpush(v, isTalking);
+	return 1;
+}
+
+// Turn to the pos, dir, object or actor over 2 frames.
+static SQInteger actorTurnTo(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	if (sq_gettype(v, 3) == OT_INTEGER) {
+		SQInteger facing = 0;
+		if (SQ_FAILED(sqget(v, 3, facing)))
+			return sq_throwerror(v, "failed to get facing");
+		actor->turn((Facing)facing);
+	} else {
+		Common::SharedPtr<Object> obj = sqobj(v, 3);
+		if (!obj)
+			return sq_throwerror(v, "failed to get object to face to");
+		Object::turn(actor, obj);
+	}
+	return 0;
+}
+
+// Specifies the offset that will be applied to the actor's speech text that appears on screen.
+static SQInteger actorTalkOffset(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqobj(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	SQInteger x, y;
+	if (SQ_FAILED(sqget(v, 3, x)))
+		return sq_throwerror(v, "failed to get x");
+	if (SQ_FAILED(sqget(v, 4, y)))
+		return sq_throwerror(v, "failed to get y");
+	actor->_talkOffset = Math::Vector2d(x, y);
+	return 0;
+}
+
+static SQInteger actorUsePos(HSQUIRRELVM v) {
+	Math::Vector2d usePos;
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	Common::SharedPtr<Object> obj = sqobj(v, 3);
+	if (!obj)
+		usePos = Math::Vector2d();
+	else
+		usePos = obj->_usePos;
+	if (sq_gettop(v) == 4) {
+		SQInteger dir;
+		if (SQ_FAILED(sqget(v, 4, dir)))
+			return sq_throwerror(v, "failed to get direction");
+		else
+			actor->_useDir = (Direction)dir;
+	}
+	actor->_usePos = usePos;
+	return 0;
+}
+
+// Specifies whether the actor needs to abide by walkboxes or not.
+//
+// . code-block:: Squirrel
+// actorUseWalkboxes(coroner, NO)
+static SQInteger actorUseWalkboxes(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	SQInteger useWalkboxes = 1;
+	if (SQ_FAILED(sqget(v, 3, useWalkboxes)))
+		return sq_throwerror(v, "failed to get useWalkboxes");
+	actor->_useWalkboxes = useWalkboxes != 0;
+	return 0;
+}
+
+static SQInteger actorVolume(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	float volume = 0.0f;
+	if (SQ_FAILED(sqget(v, 3, volume)))
+		return sq_throwerror(v, "failed to get volume");
+	actor->_volume = volume;
+	return 0;
+}
+
+// Gets the specified actor to walk forward the distance specified.
+//
+// . code-block:: Squirrel
+// script sheriffOpening2() {
+//     cutscene(@() {
+//         actorAt(sheriff, CityHall.spot1)
+//         actorWalkForward(currentActor, 50)
+//         ...
+//     }
+// }
+static SQInteger actorWalkForward(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	SQInteger dist;
+	if (SQ_FAILED(sqget(v, 3, dist)))
+		return sq_throwerror(v, "failed to get dist");
+	Math::Vector2d dir;
+	switch (actor->getFacing()) {
+	case Facing::FACE_FRONT:
+		dir = Math::Vector2d(0, -dist);
+		break;
+	case Facing::FACE_BACK:
+		dir = Math::Vector2d(0, dist);
+		break;
+	case Facing::FACE_LEFT:
+		dir = Math::Vector2d(-dist, 0);
+		break;
+	case Facing::FACE_RIGHT:
+		dir = Math::Vector2d(dist, 0);
+		break;
+	}
+	Object::walk(actor, (actor->_node->getAbsPos() + dir));
+	return 0;
+}
+
+// Returns true if the specified actor is currently walking.
+// If no actor is specified, then returns true if the current player character is walking.
+//
+// . code-block:: Squirrel
+// script _startWriting() {
+//    if (!actorWalking(this)) {
+//        if (notebookOpen == NO) {
+//            actorPlayAnimation(reyes, "start_writing", NO)
+//            breaktime(0.30)
+//        }
+//        ...
+//    }
+//}
+static SQInteger actorWalking(HSQUIRRELVM v) {
+	SQInteger nArgs = sq_gettop(v);
+	Common::SharedPtr<Object> actor;
+	if (nArgs == 1) {
+		actor = g_twp->_actor;
+	} else if (nArgs == 2) {
+		actor = sqactor(v, 2);
+	}
+	sqpush(v, actor && actor->isWalking());
+	return 1;
+}
+
+// Sets the walk speed of an actor.
+//
+// The numbers are in pixel's per second.
+// The vertical movement is typically half (or more) than the horizontal movement to simulate depth in the 2D world.
+static SQInteger actorWalkSpeed(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	SQInteger x, y;
+	if (SQ_FAILED(sqget(v, 3, x)))
+		return sq_throwerror(v, "failed to get x");
+	if (SQ_FAILED(sqget(v, 4, y)))
+		return sq_throwerror(v, "failed to get y");
+	actor->_walkSpeed = Math::Vector2d(x, y);
+	return 0;
+}
+
+// Tells the specified actor to walk to an x/y position or to an actor position or to an object position.
+static SQInteger actorWalkTo(HSQUIRRELVM v) {
+	SQInteger nArgs = sq_gettop(v);
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	if (nArgs == 3) {
+		Common::SharedPtr<Object> obj = sqobj(v, 3);
+		if (!obj)
+			return sq_throwerror(v, "failed to get actor or object");
+		else
+			Object::walk(actor, obj);
+	} else if ((nArgs == 4) || (nArgs == 5)) {
+		SQInteger x, y;
+		if (SQ_FAILED(sqget(v, 3, x)))
+			return sq_throwerror(v, "failed to get x");
+		if (SQ_FAILED(sqget(v, 4, y)))
+			return sq_throwerror(v, "failed to get y");
+		SQInteger facing = 0;
+		if (nArgs == 5) {
+			if (SQ_FAILED(sqget(v, 5, facing)))
+				return sq_throwerror(v, "failed to get dir");
+		}
+		Object::walk(actor, Math::Vector2d(x, y), facing);
+	} else {
+		return sq_throwerror(v, "invalid number of arguments in actorWalkTo");
+	}
+	return 0;
+}
+
+static SQInteger addSelectableActor(HSQUIRRELVM v) {
+	SQInteger slot;
+	if (SQ_FAILED(sqget(v, 2, slot)))
+		return sq_throwerror(v, "failed to get slot");
+	Common::SharedPtr<Object> actor = sqactor(v, 3);
+	g_twp->_hud->_actorSlots[slot - 1].actor = actor;
+	return 0;
+}
+
+// Creates a new actor from a table.
+//
+// An actor is defined in the DefineActors.nut file.
+static SQInteger createActor(HSQUIRRELVM v) {
+	if (sq_gettype(v, 2) != OT_TABLE)
+		return sq_throwerror(v, "failed to get a table");
+
+	HSQUIRRELVM vm = g_twp->getVm();
+	Common::SharedPtr<Object> actor = Object::createActor();
+	sq_resetobject(&actor->_table);
+	sq_getstackobj(v, 2, &actor->_table);
+	sq_addref(vm, &actor->_table);
+	setId(actor->_table, g_twp->_resManager->newActorId());
+
+	Common::String key;
+	sqgetf(actor->_table, "_key", key);
+	actor->_key = key;
+
+	debugC(kDebugActScript, "Create actor %s %d", key.c_str(), actor->getId());
+	actor->_nodeAnim->remove();
+	actor->_node->remove();
+	actor->_node = Common::SharedPtr<Node>(new ActorNode(actor));
+	actor->_nodeAnim = Common::SharedPtr<Anim>(new Anim(actor.get()));
+	actor->_node->addChild(actor->_nodeAnim.get());
+	g_twp->_actors.push_back(actor);
+
+	sq_pushobject(v, actor->_table);
+	return 1;
+}
+
+static SQInteger flashSelectableActor(HSQUIRRELVM v) {
+	SQInteger time = 0;
+	if (SQ_FAILED(sqget(v, 2, time)))
+		return sq_throwerror(v, "failed to get time");
+	g_twp->flashSelectableActor(time);
+	return 0;
+}
+
+struct GetStrings {
+	explicit GetStrings(Common::StringArray &texts) : _texts(texts) {}
+
+	void operator()(HSQOBJECT item) {
+		_texts.push_back(sq_objtostring(&item));
+	}
+
+private:
+	Common::StringArray &_texts;
+};
+
+static SQInteger sayOrMumbleLine(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> obj;
+	int index;
+	Common::StringArray texts;
+	if (sq_gettype(v, 2) == OT_TABLE) {
+		obj = sqobj(v, 2);
+		index = 3;
+	} else {
+		index = 2;
+		obj = g_twp->_actor;
+	}
+
+	if (sq_gettype(v, index) == OT_ARRAY) {
+		HSQOBJECT arr;
+		sq_getstackobj(v, index, &arr);
+		sqgetitems(arr, GetStrings(texts));
+	} else {
+		int numIds = sq_gettop(v) - index + 1;
+		for (int i = 0; i < numIds; i++) {
+			if (sq_gettype(v, index + i) != OT_NULL) {
+				Common::String text;
+				if (SQ_FAILED(sqget(v, index + i, text)))
+					return sq_throwerror(v, "failed to get text");
+				texts.push_back(text);
+			}
+		}
+	}
+	debugC(kDebugActScript, "sayline: %s, %s", obj->_key.c_str(), join(texts, "|").c_str());
+	Object::say(obj, texts, obj->_talkColor);
+	return 0;
+}
+
+// Causes an actor to say a line of dialog and play the appropriate talking animations.
+// In the first example, the actor ray will say the line.
+// In the second, the selected actor will say the line.
+// In the third example, the first line is displayed, then the second one.
+// See also:
+// - `mumbleLine method`
+static SQInteger sayLine(HSQUIRRELVM v) {
+	g_twp->stopTalking();
+	return sayOrMumbleLine(v);
+}
+
+// Say a line of dialog and play the appropriate talking animations.
+// In the first example, the actor ray will say the line.
+// In the second, the selected actor will say the line.
+// In the third example, the first line is displayed, then the second one.
+// See also:
+// - `mumbleLine method`
+static SQInteger sayLineAt(HSQUIRRELVM v) {
+	SQInteger x, y;
+	Common::String text;
+	float duration = -1.0f;
+	if (SQ_FAILED(sqget(v, 2, x)))
+		return sq_throwerror(v, "failed to get x");
+	if (SQ_FAILED(sqget(v, 3, y)))
+		return sq_throwerror(v, "failed to get y");
+	Color color;
+	if (sq_gettype(v, 4) == OT_INTEGER) {
+		SQInteger c;
+		if (SQ_FAILED(sqget(v, 4, c)))
+			return sq_throwerror(v, "failed to get color");
+		color = Color::rgb(c);
+		if (SQ_FAILED(sqget(v, 5, duration)))
+			return sq_throwerror(v, "failed to get duration");
+		if (SQ_FAILED(sqget(v, 6, text)))
+			return sq_throwerror(v, "failed to get text");
+	} else {
+		Common::SharedPtr<Object> actor = sqactor(v, 4);
+		if (!actor)
+			return sq_throwerror(v, "failed to get actor");
+		Math::Vector2d pos = g_twp->roomToScreen(actor->_node->getAbsPos());
+		x = pos.getX();
+		y = pos.getY();
+		color = actor->_talkColor;
+		if (SQ_FAILED(sqget(v, 6, text)))
+			return sq_throwerror(v, "failed to get text");
+	}
+
+	warning("TODO: saylineAt: (%lld,%lld) text=%s color=%s duration=%f", x, y, text.c_str(), color.toStr().c_str(), duration);
+	return 0;
+}
+
+// returns true if the specified actor is currently in the screen.
+static SQInteger isActorOnScreen(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> obj = sqobj(v, 2);
+	if (!obj)
+		return sq_throwerror(v, "failed to get actor/object");
+
+	if (obj->_room != g_twp->_room) {
+		sqpush(v, false);
+	} else {
+		Math::Vector2d pos = obj->_node->getPos() - g_twp->getGfx().cameraPos();
+		Math::Vector2d size = g_twp->getGfx().camera();
+		bool isOnScreen = Common::Rect(0.0f, 0.0f, size.getX(), size.getY()).contains(pos.getX(), pos.getY());
+		sqpush(v, isOnScreen);
+	}
+	return 1;
+}
+
+static SQInteger isActorSelectable(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	if (!actor)
+		return sq_throwerror(v, "failed to get actor");
+	ActorSlot *slot = g_twp->_hud->actorSlot(actor);
+	bool selectable = slot && slot->selectable;
+	sqpush(v, selectable);
+	return 1;
+}
+
+// If an actor is specified, returns true otherwise returns false.
+static SQInteger is_actor(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor(sqactor(v, 2));
+	sqpush(v, actor != nullptr);
+	return 1;
+}
+
+// Returns an array with every single actor that has been defined in the game so far, including non-player characters.
+// See also masterRoomArray.
+static SQInteger masterActorArray(HSQUIRRELVM v) {
+	sq_newarray(v, 0);
+	for (auto actor : g_twp->_actors) {
+		sqpush(v, actor->_table);
+		sq_arrayappend(v, -2);
+	}
+	return 1;
+}
+
+// Makes actor say a line or multiple lines.
+// Unlike sayLine this line will not interrupt any other talking on the screen.
+// Cannot be interrupted by normal sayLines.
+// See also:
+// - `sayLine method`.
+static SQInteger mumbleLine(HSQUIRRELVM v) {
+	return sayOrMumbleLine(v);
+}
+
+// Stops all the current sayLines or mumbleLines that the actor is currently saying or are queued to be said.
+// Passing ALL will stop anyone who is talking to stop.
+// If no parameter is passed, it will stop the currentActor talking.
+static SQInteger stopTalking(HSQUIRRELVM v) {
+	SQInteger nArgs = sq_gettop(v);
+	if (nArgs == 2) {
+		if (sq_gettype(v, 2) == OT_INTEGER) {
+			g_twp->stopTalking();
+		} else {
+			Common::SharedPtr<Object> actor = sqobj(v, 2);
+			if (!actor)
+				return sq_throwerror(v, "failed to get actor/object");
+			actor->stopTalking();
+		}
+	} else if (nArgs == 1) {
+		g_twp->_actor->stopTalking();
+	}
+	return 0;
+}
+
+// Causes the actor to become the selected actor.
+// If they are in the same room as the last selected actor the camera will pan over to them.
+// If they are in a different room, the camera will cut to the new room.
+// The UI will change to reflect the new actor and their inventory.
+static SQInteger selectActor(HSQUIRRELVM v) {
+	g_twp->setActor(sqobj(v, 2));
+	return 0;
+}
+
+// Returns an array of all the actors that are currently within a specified trigger box.
+//
+// . code-block:: Squirrel
+// local stepsArray = triggerActors(AStreet.bookStoreLampTrigger)
+// if (stepsArray.len()) {    // someone's on the steps
+// }
+static SQInteger triggerActors(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> obj = sqobj(v, 2);
+	if (!obj)
+		return sq_throwerror(v, "failed to get object");
+	sq_newarray(v, 0);
+	for (auto actor : g_twp->_actors) {
+		if (obj->contains(actor->_node->getPos())) {
+			sq_pushobject(v, actor->_table);
+			sq_arrayappend(v, -2);
+		}
+	}
+	return 1;
+}
+
+static SQInteger verbUIColors(HSQUIRRELVM v) {
+	SQInteger actorSlot;
+	if (SQ_FAILED(sqget(v, 2, actorSlot)))
+		return sq_throwerror(v, "failed to get actorSlot");
+	HSQOBJECT table;
+	if (SQ_FAILED(sqget(v, 3, table)))
+		return sq_throwerror(v, "failed to get table");
+	if (!sq_istable(table))
+		return sq_throwerror(v, "failed to get verb definitionTable");
+
+	// get mandatory colors
+	SQInteger
+		sentence = 0,
+		verbNormal = 0,
+		verbNormalTint = 0,
+		verbHighlight = 0,
+		verbHighlightTint = 0,
+		inventoryFrame = 0,
+		inventoryBackground = 0;
+	sqgetf(table, "sentence", sentence);
+	sqgetf(table, "verbNormal", verbNormal);
+	sqgetf(table, "verbNormalTint", verbNormalTint);
+	sqgetf(table, "verbHighlight", verbHighlight);
+	sqgetf(table, "verbHighlightTint", verbHighlightTint);
+	sqgetf(table, "inventoryFrame", inventoryFrame);
+	sqgetf(table, "inventoryBackground", inventoryBackground);
+
+	// get optional colors
+	SQInteger retroNormal = verbNormal;
+	SQInteger retroHighlight = verbNormalTint;
+	SQInteger dialogNormal = verbNormal;
+	SQInteger dialogHighlight = verbHighlight;
+	sqgetf(table, "retroNormal", retroNormal);
+	sqgetf(table, "retroHighlight", retroHighlight);
+	sqgetf(table, "dialogNormal", dialogNormal);
+	sqgetf(table, "dialogHighlight", dialogHighlight);
+
+	g_twp->_hud->_actorSlots[actorSlot - 1].verbUiColors =
+		VerbUiColors(
+			Color::rgb(sentence),
+			Color::rgb(verbNormal),
+			Color::rgb(verbNormalTint),
+			Color::rgb(verbHighlight),
+			Color::rgb(verbHighlightTint),
+			Color::rgb(dialogNormal),
+			Color::rgb(dialogHighlight),
+			Color::rgb(inventoryFrame),
+			Color::rgb(inventoryBackground),
+			Color::rgb(retroNormal),
+			Color::rgb(retroHighlight));
+	return 0;
+}
+
+void sqgame_register_actorlib(HSQUIRRELVM v) {
+	regFunc(v, actorAnimationFlags, "actorAnimationFlags");
+	regFunc(v, actorAnimationNames, "actorAnimationNames");
+	regFunc(v, actorAlpha, "actorAlpha");
+	regFunc(v, actorAt, "actorAt");
+	regFunc(v, actorBlinkRate, "actorBlinkRate");
+	regFunc(v, actorColor, "actorColor");
+	regFunc(v, actorCostume, "actorCostume");
+	regFunc(v, actorDistanceTo, "actorDistanceTo");
+	regFunc(v, actorDistanceWithin, "actorDistanceWithin");
+	regFunc(v, actorFace, "actorFace");
+	regFunc(v, actorHidden, "actorHidden");
+	regFunc(v, actorHideLayer, "actorHideLayer");
+	regFunc(v, actorInTrigger, "actorInTrigger");
+	regFunc(v, actorInWalkbox, "actorInWalkbox");
+	regFunc(v, actorLockFacing, "actorLockFacing");
+	regFunc(v, actorPlayAnimation, "actorPlayAnimation");
+	regFunc(v, actorPosX, "actorPosX");
+	regFunc(v, actorPosY, "actorPosY");
+	regFunc(v, actorRenderOffset, "actorRenderOffset");
+	regFunc(v, actorRoom, "actorRoom");
+	regFunc(v, actorShowLayer, "actorShowLayer");
+	regFunc(v, actorSlotSelectable, "actorSlotSelectable");
+	regFunc(v, actorStand, "actorStand");
+	regFunc(v, actorStopWalking, "actorStopWalking");
+	regFunc(v, actorTalkColors, "actorTalkColors");
+	regFunc(v, actorTalking, "actorTalking");
+	regFunc(v, actorTalkOffset, "actorTalkOffset");
+	regFunc(v, actorTurnTo, "actorTurnTo");
+	regFunc(v, actorUsePos, "actorUsePos");
+	regFunc(v, actorUseWalkboxes, "actorUseWalkboxes");
+	regFunc(v, actorVolume, "actorVolume");
+	regFunc(v, actorWalking, "actorWalking");
+	regFunc(v, actorWalkForward, "actorWalkForward");
+	regFunc(v, actorWalkSpeed, "actorWalkSpeed");
+	regFunc(v, actorWalkTo, "actorWalkTo");
+	regFunc(v, addSelectableActor, "addSelectableActor");
+	regFunc(v, createActor, "createActor");
+	regFunc(v, flashSelectableActor, "flashSelectableActor");
+	regFunc(v, is_actor, "is_actor");
+	regFunc(v, isActorOnScreen, "isActorOnScreen");
+	regFunc(v, isActorSelectable, "isActorSelectable");
+	regFunc(v, mumbleLine, "mumbleLine");
+	regFunc(v, masterActorArray, "masterActorArray");
+	regFunc(v, sayLine, "sayLine");
+	regFunc(v, sayLineAt, "sayLineAt");
+	regFunc(v, selectActor, "selectActor");
+	regFunc(v, stopTalking, "stopTalking");
+	regFunc(v, triggerActors, "triggerActors");
+	regFunc(v, verbUIColors, "verbUIColors");
+}
+} // namespace Twp
diff --git a/engines/twp/actorswitcher.cpp b/engines/twp/actorswitcher.cpp
new file mode 100644
index 00000000000..1d142e6db71
--- /dev/null
+++ b/engines/twp/actorswitcher.cpp
@@ -0,0 +1,168 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/twp.h"
+#include "twp/actorswitcher.h"
+#include "twp/resmanager.h"
+#include "twp/util.h"
+
+#define DISABLE_ALPHA 0.f
+#define ENABLE_ALPHA 1.f
+#define INACTIVE_ALPHA 0.5f
+#define ACTOR_SEP 60.f
+#define MARGIN 30.f
+#define ANIM_DURATION 0.120f
+
+namespace Twp {
+
+ActorSwitcherSlot::ActorSwitcherSlot(const Common::String &icon_, Color back_, Color frame_, SelectFunc *selectFunc_, int id_) {
+	icon = icon_;
+	back = back_;
+	frame = frame_;
+	selectFunc = selectFunc_;
+	id = id_;
+}
+
+void ActorSwitcherSlot::select() {
+	if (selectFunc) {
+		selectFunc(id);
+	}
+}
+
+ActorSwitcher::ActorSwitcher() : Node("ActorSwitcher") {
+	_alpha = ENABLE_ALPHA;
+}
+
+Math::Matrix4 ActorSwitcher::transform(Math::Matrix4 trsf, int index) {
+	float animPos = _mouseOver ? _animPos : 1.f;
+	Math::Vector3d pos(SCREEN_WIDTH - MARGIN, SCREEN_HEIGHT - MARGIN - animPos * ACTOR_SEP * index, 0.f);
+	Math::Vector2d s(2.f, 2.f);
+	trsf.translate(pos);
+	Twp::scale(trsf, s);
+	return trsf;
+}
+
+float ActorSwitcher::getAlpha(size_t index) const {
+	if (index == (_slots.size() - 1))
+		return ENABLE_ALPHA;
+	if (_mode & asTemporaryUnselectable)
+		return INACTIVE_ALPHA;
+	if (_mode & asOn)
+		return _mouseOver ? ENABLE_ALPHA : _alpha;
+	return _mouseOver ? INACTIVE_ALPHA : DISABLE_ALPHA;
+}
+
+void ActorSwitcher::drawIcon(const Common::String &icon, Color backColor, Color frameColor, Math::Matrix4 trsf, int index) {
+	SpriteSheet *gameSheet = g_twp->_resManager->spriteSheet("GameSheet");
+	Texture *texture = g_twp->_resManager->texture(gameSheet->meta.image);
+	const SpriteSheetFrame &iconBackFrame = gameSheet->getFrame("icon_background");
+	const SpriteSheetFrame &iconActorFrame = gameSheet->getFrame(icon);
+	const SpriteSheetFrame &iconFrame = gameSheet->getFrame("icon_frame");
+	Math::Matrix4 t = transform(trsf, index);
+	float alpha = getAlpha(index);
+
+	drawSprite(iconBackFrame, texture, Color::withAlpha(backColor, alpha), t);
+	drawSprite(iconActorFrame, texture, Color::withAlpha(Color(), alpha), t);
+	drawSprite(iconFrame, texture, Color::withAlpha(frameColor, alpha), t);
+}
+
+void ActorSwitcher::drawCore(Math::Matrix4 trsf) {
+	if (_mouseOver) {
+		for (size_t i = 0; i < _slots.size(); i++) {
+			ActorSwitcherSlot &slot = _slots[i];
+			drawIcon(slot.icon, slot.back, slot.frame, trsf, i);
+		}
+	} else if (!_slots.empty()) {
+		ActorSwitcherSlot &slot = _slots[0];
+		drawIcon(slot.icon, slot.back, slot.frame, trsf, 0);
+	}
+}
+
+void ActorSwitcher::drawSprite(const SpriteSheetFrame &sf, Texture *texture, Color color, Math::Matrix4 trsf) {
+	Math::Vector3d pos(sf.spriteSourceSize.left - sf.sourceSize.getX() / 2.f, -sf.spriteSourceSize.height() - sf.spriteSourceSize.top + sf.sourceSize.getY() / 2.f, 0.f);
+	trsf.translate(pos);
+	g_twp->getGfx().drawSprite(sf.frame, *texture, color, trsf);
+}
+
+float ActorSwitcher::height() const {
+	float n = _mouseOver ? _slots.size() : 1.0f;
+	return n * ACTOR_SEP;
+}
+
+int ActorSwitcher::iconIndex(Math::Vector2d pos) const {
+	float y = SCREEN_HEIGHT - pos.getY();
+	return _slots.size() - 1 - (int)((height() - y) / ACTOR_SEP);
+}
+
+Common::Rect ActorSwitcher::rect() const {
+	float h = height();
+	return Common::Rect(Common::Point(SCREEN_WIDTH - ACTOR_SEP, SCREEN_HEIGHT - h), ACTOR_SEP, h);
+}
+
+void ActorSwitcher::update(const Common::Array<ActorSwitcherSlot> &slots, float elapsed) {
+	if (!_visible)
+		return;
+
+	_slots = slots;
+
+	// update flash icon
+	if ((_flash != 0) && ((_flash == -1) || (_flashElapsed < _flash))) {
+		_flashElapsed = _flashElapsed + elapsed;
+		_alpha = 0.6f + 0.4f * sin(M_PI * 2.f * _flashElapsed);
+	} else {
+		_flash = 0;
+		_flashElapsed = 0.f;
+		_alpha = INACTIVE_ALPHA;
+	}
+
+	// check if mouse is over actor icons or gear icon
+	Math::Vector2d scrPos = g_twp->winToScreen(g_twp->_cursor.pos);
+	bool oldMouseOver = _mouseOver;
+	_mouseOver = !_down && rect().contains(scrPos.getX(), scrPos.getY());
+
+	// update anim
+	_animElapsed = _animElapsed + elapsed;
+
+	// stop anim or flash if necessary
+	if (oldMouseOver != _mouseOver) {
+		_animElapsed = 0.f;
+		if (_mouseOver)
+			_flash = 0;
+	}
+
+	// update anim pos
+	_animPos = MIN(1.f, _animElapsed / ANIM_DURATION);
+
+	// check if we select an actor or gear icon
+	if (_mouseOver && (g_twp->_cursor.leftDown) && !_down) {
+		_down = true;
+		// check if we allow to select an actor
+		size_t iconIdx = iconIndex(scrPos);
+		if ((_mode == asOn) || (iconIdx == (_slots.size() - 1))) {
+			if (_slots[iconIdx].selectFunc != nullptr)
+				_slots[iconIdx].select();
+		}
+	}
+	if (!g_twp->_cursor.leftDown)
+		_down = false;
+}
+
+} // namespace Twp
diff --git a/engines/twp/actorswitcher.h b/engines/twp/actorswitcher.h
new file mode 100644
index 00000000000..cf5f28cd1c4
--- /dev/null
+++ b/engines/twp/actorswitcher.h
@@ -0,0 +1,82 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_ACTORSWITCHER_H
+#define TWP_ACTORSWITCHER_H
+
+#include "common/func.h"
+#include "twp/scenegraph.h"
+
+namespace Twp {
+
+#define asNone 0
+#define asOn 0x1
+#define asTemporaryUnselectable 0x2
+
+typedef void SelectFunc(int id);
+
+// This is where all the information about the actor icon stands
+struct ActorSwitcherSlot {
+	ActorSwitcherSlot(const Common::String &icon_, Color back_, Color frame_, SelectFunc *selectFunc_, int id_ = 0);
+
+	void select();
+
+	Common::String icon;
+	Color back, frame;
+	SelectFunc *selectFunc;
+	int id;
+};
+
+// This allows to change the selected actors or to display the options (gear icon)
+class ActorSwitcher : public Node {
+public:
+	ActorSwitcher();
+
+	void update(const Common::Array<ActorSwitcherSlot> &slots, float elapsed);
+	bool isMouseOver() const { return _mouseOver; }
+	void setFlash(int flash) { _flash = flash; }
+
+protected:
+	void drawCore(Math::Matrix4 trsf) override final;
+	void drawSprite(const SpriteSheetFrame &sf, Texture *texture, Color color, Math::Matrix4 trsf);
+	void drawIcon(const Common::String &icon, Color backColor, Color frameColor, Math::Matrix4 trsf, int index);
+	Math::Matrix4 transform(Math::Matrix4 trsf, int index);
+	float getAlpha(size_t index) const;
+	float height() const;
+	int iconIndex(Math::Vector2d pos) const;
+	Common::Rect rect() const;
+
+public:
+	int _mode = asNone; // current mode
+
+private:
+	bool _mouseOver = false;                  // true when mouse is over the icons
+	bool _down = false;                       // true when mouse button is down
+	float _alpha = 0.f;                       // alpha value for the icon when flash is ON (flash != 0)
+	int _flash = 0;                           // flash = 0: disable, flash = -1: enable, other values: time to flash
+	float _flashElapsed = 0.f;                // flash time elapsed in seconds
+	float _animElapsed = 0.f, _animPos = 0.f; // animation time elapsed in seconds and current position in the animation [0f-1f]
+	Common::Array<ActorSwitcherSlot> _slots;  // list of slots containing icon, colors and select function
+};
+
+} // namespace Twp
+
+#endif
diff --git a/engines/twp/audio.cpp b/engines/twp/audio.cpp
new file mode 100644
index 00000000000..3ced868cae3
--- /dev/null
+++ b/engines/twp/audio.cpp
@@ -0,0 +1,301 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "common/debug.h"
+#include "audio/mixer.h"
+#include "audio/mixer_intern.h"
+#include "audio/audiostream.h"
+#include "audio/decoders/vorbis.h"
+#include "audio/decoders/wave.h"
+#include "twp/twp.h"
+#include "twp/audio.h"
+#include "twp/object.h"
+#include "twp/resmanager.h"
+#include "twp/room.h"
+#include "twp/squtil.h"
+
+namespace Twp {
+
+void SoundStream::open(Common::SharedPtr<SoundDefinition> sndDef) {
+	sndDef->load();
+	_stream.open(sndDef->_buffer.data(), sndDef->_buffer.size());
+}
+
+uint32 SoundStream::read(void *dataPtr, uint32 dataSize) {
+	return _stream.read(dataPtr, dataSize);
+}
+
+bool SoundStream::eos() const {
+	return _stream.eos();
+}
+
+int64 SoundStream::pos() const {
+	return _stream.pos();
+}
+
+int64 SoundStream::size() const {
+	return _stream.size();
+}
+
+bool SoundStream::seek(int64 offset, int whence) {
+	return _stream.seek(offset, whence);
+}
+
+SoundDefinition::SoundDefinition(const Common::String &name) : _name(name), _id(g_twp->_resManager->newSoundDefId()) {
+}
+
+void SoundDefinition::load() {
+	if (!_loaded) {
+		GGPackEntryReader entry;
+		entry.open(*g_twp->_pack, _name);
+		_buffer.resize(entry.size());
+		entry.read(_buffer.data(), entry.size());
+	}
+}
+
+bool AudioSystem::playing(int id) const {
+	// channel ID ?
+	if (id >= 1 && id <= NUM_AUDIO_SLOTS) {
+		if (!_slots[id].busy)
+			return false;
+		id = g_twp->_mixer->getSoundID(_slots[id].handle);
+	}
+	// sound definition ID ?
+	for (const auto &_slot : _slots) {
+		if (_slot.busy && _slot.sndDef->getId() == id) {
+			return g_twp->_mixer->isSoundHandleActive(_slot.handle);
+		}
+	}
+	// sound ID ?
+	return g_twp->_mixer->isSoundIDActive(id);
+}
+
+bool AudioSystem::playing(Common::SharedPtr<SoundDefinition> soundDef) const {
+	for (const auto &_slot : _slots) {
+		if (_slot.busy && _slot.sndDef == soundDef) {
+			return g_twp->_mixer->isSoundHandleActive(_slot.handle);
+		}
+	}
+	return false;
+}
+
+void AudioSystem::fadeOut(int id, float fadeTime) {
+	if (fadeTime < 0.01f) {
+		stop(id);
+	} else {
+		for (int i = 0; i < NUM_AUDIO_SLOTS; i++) {
+			if (_slots[i].busy && _slots[i].id == id) {
+				_slots[i].fadeOutTimeMs = fadeTime;
+			}
+		}
+	}
+}
+
+void AudioSystem::stop(int id) {
+	// channel ID ?
+	if (id >= 1 && id <= NUM_AUDIO_SLOTS) {
+		if (!_slots[id].busy)
+			return;
+		id = g_twp->_mixer->getSoundID(_slots[id].handle);
+	}
+	// sound definition ID ?
+	for (auto &_slot : _slots) {
+		if (_slot.busy && _slot.sndDef->getId() == id) {
+			_slot.loopTimes = 0;
+			g_twp->_mixer->stopHandle(_slot.handle);
+		}
+	}
+	// sound ID ?
+	g_twp->_mixer->stopID(id);
+}
+
+void AudioSystem::setMasterVolume(float vol) {
+	_masterVolume = CLIP(vol, 0.f, 1.f);
+
+	// update sounds
+	for (auto &_slot : _slots) {
+		if (_slot.busy && g_twp->_mixer->isSoundHandleActive(_slot.handle)) {
+			g_twp->_mixer->setChannelVolume(_slot.handle, _slot.volume * _masterVolume);
+		}
+	}
+}
+
+float AudioSystem::getMasterVolume() const {
+	return _masterVolume;
+}
+
+void AudioSystem::updateVolume(AudioSlot *slot) {
+	float vol = _masterVolume * slot->volume;
+	if (slot->fadeInTimeMs) {
+		vol *= (g_twp->_mixer->getElapsedTime(slot->handle).msecs() / slot->total);
+	}
+	if (slot->fadeOutTimeMs) {
+		float startFade = slot->total - slot->fadeOutTimeMs;
+		float progress = (g_twp->_mixer->getElapsedTime(slot->handle).msecs() - startFade) / slot->fadeOutTimeMs;
+		if ((progress >= 0) && (progress <= 1.f)) {
+			vol *= (1.f - progress);
+		}
+		if (progress > 1.0f) {
+			slot->loopTimes = 0;
+			g_twp->_mixer->stopHandle(slot->handle);
+			return;
+		}
+	}
+	if (slot->objId) {
+		Common::SharedPtr<Object> obj = sqobj(slot->objId);
+		if (obj) {
+			float volObj = 0.f;
+			if (obj->_room == g_twp->_room) {
+				float width = g_twp->_room->getScreenSize().getX();
+				float x = g_twp->cameraPos().getX();
+				float diff = abs(x - obj->_node->getAbsPos().getX());
+				if (diff > (1.5f * width)) {
+					volObj = 0.f;
+				} else if (diff < (0.25f * width)) {
+					volObj = 1.f;
+				} else {
+					volObj = (width - (diff - (0.25f * width))) / width;
+				}
+
+				float pan = CLIP((obj->_node->getAbsPos().getX() - x) / (width / 2), -1.0f, 1.0f);
+				g_twp->_mixer->setChannelBalance(slot->handle, (int8)(pan * 127));
+			}
+			vol *= volObj;
+		}
+	}
+	g_twp->_mixer->setChannelVolume(slot->handle, vol * Audio::Mixer::kMaxChannelVolume);
+}
+
+void AudioSystem::setVolume(int id, float vol) {
+	// channel ID ?
+	if (id >= 1 && id <= NUM_AUDIO_SLOTS) {
+		if (!_slots[id].busy)
+			return;
+		id = g_twp->_mixer->getSoundID(_slots[id].handle);
+	}
+	// sound definition ID or sound ID ?
+	for (auto &_slot : _slots) {
+		if (_slot.busy && ((_slot.sndDef->getId() == id) || (g_twp->_mixer->getSoundID(_slot.handle) == id))) {
+			_slot.volume = vol;
+			updateVolume(&_slot);
+		}
+	}
+}
+
+void AudioSystem::update(float) {
+	for (auto &_slot : _slots) {
+		if (_slot.busy && !g_twp->_mixer->isSoundHandleActive(_slot.handle)) {
+			if ((_slot.loopTimes == -1) || _slot.loopTimes > 0) {
+				if (_slot.loopTimes != -1) {
+					_slot.loopTimes--;
+				}
+				Audio::SeekableAudioStream *audioStream;
+				Common::String name = _slot.sndDef->getName();
+				_slot.stream.seek(0);
+				if (name.hasSuffixIgnoreCase(".ogg")) {
+					audioStream = Audio::makeVorbisStream(&_slot.stream, DisposeAfterUse::NO);
+				} else if (name.hasSuffixIgnoreCase(".wav")) {
+					audioStream = Audio::makeWAVStream(&_slot.stream, DisposeAfterUse::NO);
+				} else {
+					error("AudioSystem::update(): Unexpected audio format: %s", name.c_str());
+				}
+				g_twp->_mixer->playStream(_slot.soundType, &_slot.handle, audioStream, _slot.id, _slot.volume);
+			} else {
+				_slot.busy = false;
+			}
+		}
+	}
+	// sound definition ID or sound ID ?
+	for (auto &_slot : _slots) {
+		if (_slot.busy) {
+			updateVolume(&_slot);
+		}
+	}
+}
+
+AudioSlot *AudioSystem::getFreeSlot() {
+	for (auto &_slot : _slots) {
+		AudioSlot *slot = &_slot;
+		if (!slot->busy || !g_twp->_mixer->isSoundHandleActive(slot->handle)) {
+			slot->busy = false;
+			return slot;
+		}
+	}
+	return nullptr;
+}
+
+int AudioSystem::play(Common::SharedPtr<SoundDefinition> sndDef, Audio::Mixer::SoundType cat, int loopTimes, float fadeInTimeMs, float volume, int objId) {
+	AudioSlot *slot = getFreeSlot();
+	if (!slot)
+		return 0;
+
+	const Common::String &name = sndDef->getName();
+	Audio::SeekableAudioStream *audioStream = nullptr;
+	if (name.hasSuffixIgnoreCase(".ogg")) {
+		slot->stream.open(sndDef);
+		audioStream = Audio::makeVorbisStream(&slot->stream, DisposeAfterUse::NO);
+	} else if (name.hasSuffixIgnoreCase(".wav")) {
+		slot->stream.open(sndDef);
+		audioStream = Audio::makeWAVStream(&slot->stream, DisposeAfterUse::NO);
+	} else {
+		error("Unexpected audio format: %s", name.c_str());
+	}
+	if (!audioStream)
+		error("Failed to load audio: %s", name.c_str());
+
+	int id = g_twp->_resManager->newSoundId();
+	if (fadeInTimeMs > 0.f) {
+		volume = 0;
+	}
+	g_twp->_mixer->playStream(cat, &slot->handle, audioStream, id, volume * _masterVolume);
+	slot->id = id;
+	slot->objId = objId;
+	slot->sndDef = sndDef;
+	slot->busy = true;
+	slot->volume = volume;
+	slot->fadeInTimeMs = fadeInTimeMs;
+	slot->fadeOutTimeMs = 0;
+	slot->total = audioStream->getLength().msecs();
+	slot->loopTimes = loopTimes;
+	slot->soundType = cat;
+	return id;
+}
+
+int AudioSystem::getElapsed(int id) const {
+	for (const auto &slot : _slots) {
+		if (slot.id == id) {
+			Audio::Timestamp t = g_twp->_mixer->getElapsedTime(slot.handle);
+			return t.msecs();
+		}
+	}
+	return 0;
+}
+
+int AudioSystem::getDuration(int id) const {
+	for (const auto &_slot : _slots) {
+		if (_slot.id == id) {
+			return _slot.total;
+		}
+	}
+	return 0;
+}
+
+} // namespace Twp
diff --git a/engines/twp/audio.h b/engines/twp/audio.h
new file mode 100644
index 00000000000..a9bc14f00be
--- /dev/null
+++ b/engines/twp/audio.h
@@ -0,0 +1,127 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_AUDIO_H
+#define TWP_AUDIO_H
+
+#include "common/str.h"
+#include "common/array.h"
+#include "common/stream.h"
+#include "audio/mixer.h"
+#include "twp/ggpack.h"
+
+namespace Audio {
+
+class SeekableAudioStream;
+}
+
+namespace Twp {
+
+enum {
+	NUM_AUDIO_SLOTS = 32
+};
+
+class AudioChannel;
+class SoundDefinition;
+
+class SoundDefinition;
+class SoundStream : public Common::SeekableReadStream {
+public:
+	void open(Common::SharedPtr<SoundDefinition> sndDef);
+
+	virtual uint32 read(void *dataPtr, uint32 dataSize) override;
+	virtual bool eos() const override;
+
+	virtual int64 pos() const override;
+	virtual int64 size() const override;
+	virtual bool seek(int64 offset, int whence = SEEK_SET) override;
+
+private:
+	MemStream _stream;
+};
+
+class SoundDefinition {
+public:
+	friend class SoundStream;
+
+public:
+	SoundDefinition(const Common::String &name);
+
+	void load();
+	int getId() const { return _id; }
+	Common::String getName() const { return _name; }
+
+private:
+	int _id;                     // identifier for this sound
+	Common::String _name;        // name of the sound to load
+	Common::Array<byte> _buffer; // buffer containing the sound data
+	bool _loaded = false;        // indicates whether or not the sound buffer has been loaded
+};
+
+struct AudioSlot {
+	Audio::SoundHandle handle;                 // handle returned when this sound has been played
+	Common::SharedPtr<SoundDefinition> sndDef; // sound definition associated to this slot
+	SoundStream stream;                        // audio stream
+	bool busy = false;                         // is sound active
+	float volume = 1.f;                        // actual volume for this slot
+	float fadeInTimeMs = 0.f;                  // fade-in time in milliseconds
+	float fadeOutTimeMs = 0.f;                 // fade-out time in milliseconds
+	int total = 0;
+	int id = 0;                        // unique sound ID
+	int objId = 0;                     // object ID or 0 if none
+	int loopTimes = 0;                 //
+	Audio::Mixer::SoundType soundType; //
+};
+
+class AudioSystem {
+public:
+	int play(Common::SharedPtr<SoundDefinition> sndDef, Audio::Mixer::SoundType cat, int loopTimes = 0, float fadeInTimeMs = 0.f, float volume = 1.f, int objId = 0);
+
+	bool playing(int id) const;
+	bool playing(Common::SharedPtr<SoundDefinition> soundDef) const;
+
+	void fadeOut(int id, float fadeTime);
+	void stop(int id);
+
+	void setMasterVolume(float vol);
+	float getMasterVolume() const;
+	void setVolume(int id, float vol);
+
+	int getElapsed(int id) const;
+	int getDuration(int id) const;
+
+	void update(float elapsed);
+
+	Common::Array<Common::SharedPtr<SoundDefinition> > _soundDefs;
+	AudioSlot _slots[NUM_AUDIO_SLOTS];
+	Common::SharedPtr<SoundDefinition> _soundHover; // not used yet, should be used in the GUI
+
+private:
+	void updateVolume(AudioSlot *slot);
+	AudioSlot *getFreeSlot();
+
+private:
+	float _masterVolume = 1.f;
+};
+
+} // End of namespace Twp
+
+#endif // TWP_H
diff --git a/engines/twp/callback.cpp b/engines/twp/callback.cpp
new file mode 100644
index 00000000000..db57698c6ed
--- /dev/null
+++ b/engines/twp/callback.cpp
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/callback.h"
+#include "twp/squtil.h"
+
+namespace Twp {
+
+Callback::Callback(int id, float duration, const Common::String &name, const Common::Array<HSQOBJECT> &args)
+	: _id(id), _duration(duration), _name(name), _args(args) {
+}
+
+void Callback::remove() {
+	_dead = true;
+}
+
+void Callback::call() {
+	sqcall(_name.c_str(), _args);
+}
+
+bool Callback::update(float elapsed) {
+	if (_dead)
+		return true;
+	_elapsed += elapsed;
+	bool result = _elapsed > _duration;
+	if (result)
+		call();
+	return result;
+}
+
+} // namespace Twp
diff --git a/engines/twp/callback.h b/engines/twp/callback.h
new file mode 100644
index 00000000000..e2869da31e0
--- /dev/null
+++ b/engines/twp/callback.h
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_CALLBACK_H
+#define TWP_CALLBACK_H
+
+#include "common/array.h"
+#include "common/str.h"
+#include "twp/squirrel/squirrel.h"
+
+namespace Twp {
+
+class Callback {
+public:
+	Callback(int id, float duration, const Common::String &name, const Common::Array<HSQOBJECT> &args);
+
+	bool update(float elapsed);
+	void remove();
+
+	Common::String getName() const { return _name; }
+	int getId() const { return _id; }
+	float getDuration() const { return _duration; }
+	float getElapsed() const { return _elapsed; }
+	const Common::Array<HSQOBJECT> &getArgs() const { return _args; }
+
+private:
+	int _id = 0;
+	Common::String _name;
+	Common::Array<HSQOBJECT> _args;
+	float _duration = 0.f;
+	float _elapsed = 0.f;
+	bool _dead = false;
+
+public:
+	void call();
+};
+
+} // namespace Twp
+
+#endif
diff --git a/engines/twp/camera.cpp b/engines/twp/camera.cpp
new file mode 100644
index 00000000000..d2dc1aa7c32
--- /dev/null
+++ b/engines/twp/camera.cpp
@@ -0,0 +1,129 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/twp.h"
+#include "twp/object.h"
+#include "twp/room.h"
+
+namespace Twp {
+
+void Camera::clamp(Math::Vector2d at) {
+	if (_room) {
+		Math::Vector2d roomSize = _room->_roomSize;
+		Math::Vector2d screenSize = _room->getScreenSize();
+		// fix assertion when screen size is greater than room height
+		if(screenSize.getY() > roomSize.getY()) {
+			screenSize.setY(roomSize.getY());
+		}
+
+		_pos.setX(CLIP(at.getX(), screenSize.getX() / 2.f + _bounds.left(), screenSize.getX() / 2 + _bounds.right()));
+		_pos.setY(CLIP(at.getY(), _bounds.bottom(), _bounds.top() - screenSize.getY() / 2));
+		_pos.setX(CLIP(_pos.getX(), screenSize.getX() / 2.f, MAX(roomSize.getX() - screenSize.getX() / 2.f, 0.f)));
+		_pos.setY(CLIP(_pos.getY(), screenSize.getY() / 2, MAX(roomSize.getY() - screenSize.getY() / 2, 0.f)));
+	}
+}
+
+void Camera::setAtCore(Math::Vector2d at) {
+	Math::Vector2d screenSize = _room->getScreenSize();
+	_pos = at;
+	clamp(_pos);
+	g_twp->getGfx().cameraPos(_pos - screenSize / 2.f);
+}
+
+void Camera::setAt(Math::Vector2d at) {
+	setAtCore(at);
+	_target = _pos;
+	_time = 0;
+	_moving = false;
+}
+
+void Camera::panTo(Math::Vector2d target, float time, InterpolationKind interpolation) {
+	if (!_moving) {
+		_moving = true;
+		_init = _pos;
+		_elapsed = 0.f;
+	}
+	_function = easing(interpolation);
+	_target = target;
+	_time = time;
+}
+
+void Camera::update(Common::SharedPtr<Room> room, Common::SharedPtr<Object> follow, float elapsed) {
+	_room = room;
+	_elapsed += elapsed;
+	bool isMoving = _elapsed < _time;
+
+	if (_moving && !isMoving) {
+		_moving = false;
+		_time = 0.f;
+		setAt(_target);
+	}
+
+	if (isMoving) {
+		float t = _elapsed / _time;
+		Math::Vector2d d = _target - _init;
+		Math::Vector2d pos = _init + (d * _function.func(t));
+		setAtCore(pos);
+		return;
+	}
+
+	if (follow && follow->_node->isVisible() && follow->_room == room) {
+		Math::Vector2d screen = room->getScreenSize();
+		Math::Vector2d pos = follow->_node->getPos();
+		Math::Vector2d margin(screen.getX() / 6.f, screen.getY() / 6.f);
+		Math::Vector2d cameraPos = getAt();
+
+		Math::Vector2d d = pos - cameraPos;
+		Math::Vector2d delta = d * elapsed;
+		bool sameActor = _follow == follow;
+
+		float x, y;
+		if (sameActor && (pos.getX() > (cameraPos.getX() + margin.getX())))
+			x = pos.getX() - margin.getX();
+		else if (sameActor && (pos.getX() < (cameraPos.getX() - margin.getX())))
+			x = pos.getX() + margin.getX();
+		else
+			x = cameraPos.getX() + (d.getX() > 0 ? MIN(delta.getX(), d.getX()) : MAX(delta.getX(), d.getX()));
+		if (sameActor && (pos.getY() > (cameraPos.getY() + margin.getY())))
+			y = pos.getY() - margin.getY();
+		else if (sameActor && (pos.getY() < (cameraPos.getY() - margin.getY())))
+			y = pos.getY() + margin.getY();
+		else
+			y = cameraPos.getY() + (d.getY() > 0 ? MIN(delta.getY(), d.getY()) : MAX(delta.getY(), d.getY()));
+		setAtCore(Math::Vector2d(x, y));
+		if (!sameActor && (fabs(pos.getX() - x) < 1.f) && (fabs(pos.getY() - y) < 1.f))
+			_follow = follow;
+	}
+}
+
+InterpolationMethod intToInterpolationMethod(int value) {
+	bool loop = (value & 0x10);
+	bool swing = (value & 0x20);
+	bool stopLooping = (value & 0x40);
+	InterpolationKind kind = (InterpolationKind)(value & 0x0F);
+	InterpolationMethod im;
+	im.kind = kind;
+	im.loop = loop && !stopLooping;
+	im.swing = swing;
+	return im;
+}
+
+} // namespace Twp
diff --git a/engines/twp/camera.h b/engines/twp/camera.h
new file mode 100644
index 00000000000..bb80bd44053
--- /dev/null
+++ b/engines/twp/camera.h
@@ -0,0 +1,127 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_CAMERA_H
+#define TWP_CAMERA_H
+
+#include "common/func.h"
+#include "math/vector2d.h"
+#include "twp/rectf.h"
+
+namespace Twp {
+
+class Object;
+class Room;
+
+typedef float EasingFunc(float t);
+
+typedef struct EasingFunc_t {
+	EasingFunc *func;
+} EasingFunc_t;
+
+enum InterpolationKind {
+	IK_LINEAR = 0,
+	IK_EASEIN = 1,
+	IK_EASEINOUT = 2,
+	IK_EASEOUT = 3,
+	IK_SLOWEASEIN = 4,
+	IK_SLOWEASEOUT = 5
+};
+
+struct InterpolationMethod {
+	InterpolationKind kind = IK_LINEAR;
+	bool loop = false;
+	bool swing = false;
+};
+
+InterpolationMethod intToInterpolationMethod(int value);
+
+static float linear(float t) { return t; }
+
+static float easeIn(float t) {
+	return t * t * t * t;
+}
+
+static float easeOut(float t) {
+	float f = (t - 1.0f);
+	return f * f * f * (1.0f - t) + 1.0f;
+}
+
+static float easeInOut(float t) {
+	if (t < 0.5f)
+		return 8.0f * t * t * t * t;
+	float f = (t - 1.0f);
+	return -8.f * f * f * f * f + 1.f;
+}
+
+inline EasingFunc_t easing(InterpolationKind kind) {
+	switch (kind) {
+	case IK_LINEAR:
+		return {&linear};
+	case IK_EASEIN:
+		return {&easeIn};
+	case IK_EASEINOUT:
+		return {&easeInOut};
+	case IK_EASEOUT:
+		return {&easeOut};
+	case IK_SLOWEASEIN:
+		return {&easeIn};
+	case IK_SLOWEASEOUT:
+		return {&easeOut};
+	}
+	error("Invalid interpolation kind: %d", kind);
+	return {&linear};
+}
+
+class Camera {
+public:
+	void setAt(Math::Vector2d at);
+	inline Math::Vector2d getAt() const { return _pos; }
+
+	inline void setBounds(const Rectf &bounds) { _bounds = bounds; }
+	inline Rectf getBounds() const { return _bounds; }
+
+	inline void setRoom(Common::SharedPtr<Room> room) { _room = room; }
+	inline Common::SharedPtr<Room> getRoom() const { return _room; }
+
+	inline bool isMoving() const { return _moving; }
+	void panTo(Math::Vector2d target, float time, InterpolationKind interpolation);
+
+	void update(Common::SharedPtr<Room> room, Common::SharedPtr<Object> follow, float elapsed);
+
+private:
+	void clamp(Math::Vector2d at);
+	void setAtCore(Math::Vector2d at);
+
+private:
+	Math::Vector2d _pos;
+	Rectf _bounds = Rectf::fromMinMax(Math::Vector2d(-10000, -10000), Math::Vector2d(10000, 10000));
+	bool _moving = false;
+	Math::Vector2d _init, _target;
+	float _elapsed = 0.f;
+	float _time = 0.f;
+	Common::SharedPtr<Room> _room;
+	Common::SharedPtr<Object> _follow;
+	EasingFunc_t _function = {&linear};
+};
+} // namespace Twp
+
+#endif
diff --git a/engines/twp/clipper/clipper.cpp b/engines/twp/clipper/clipper.cpp
new file mode 100644
index 00000000000..1c52b148750
--- /dev/null
+++ b/engines/twp/clipper/clipper.cpp
@@ -0,0 +1,4319 @@
+/*******************************************************************************
+ *                                                                              *
+ * Author    :  Angus Johnson                                                   *
+ * Version   :  6.4.2                                                           *
+ * Date      :  27 February 2017                                                *
+ * Website   :  http://www.angusj.com                                           *
+ * Copyright :  Angus Johnson 2010-2017                                         *
+ *                                                                              *
+ * License:                                                                     *
+ * Use, modification & distribution is subject to Boost Software License Ver 1. *
+ * http://www.boost.org/LICENSE_1_0.txt                                         *
+ *                                                                              *
+ * Attributions:                                                                *
+ * The code in this library is an extension of Bala Vatti's clipping algorithm: *
+ * "A generic solution to polygon clipping"                                     *
+ * Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63.             *
+ * http://portal.acm.org/citation.cfm?id=129906                                 *
+ *                                                                              *
+ * Computer graphics and geometric modeling: implementation and algorithms      *
+ * By Max K. Agoston                                                            *
+ * Springer; 1 edition (January 4, 2005)                                        *
+ * http://books.google.com/books?q=vatti+clipping+agoston                       *
+ *                                                                              *
+ * See also:                                                                    *
+ * "Polygon Offsetting by Computing Winding Numbers"                            *
+ * Paper no. DETC2005-85513 pp. 565-575                                         *
+ * ASME 2005 International Design Engineering Technical Conferences             *
+ * and Computers and Information in Engineering Conference (IDETC/CIE2005)      *
+ * September 24-28, 2005 , Long Beach, California, USA                          *
+ * http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf              *
+ *                                                                              *
+ *******************************************************************************/
+
+/*******************************************************************************
+ *                                                                              *
+ * This is a translation of the Delphi Clipper library and the naming style     *
+ * used has retained a Delphi flavour.                                          *
+ *                                                                              *
+ *******************************************************************************/
+
+#include "twp/clipper/clipper.hpp"
+#include "common/debug.h"
+
+namespace ClipperLib {
+
+static double const pi = 3.141592653589793238;
+static double const two_pi = pi * 2;
+static double const def_arc_tolerance = 0.25;
+
+enum Direction { dRightToLeft,
+				 dLeftToRight };
+
+static int const Unassigned = -1; // edge not currently 'owning' a solution
+static int const Skip = -2;       // edge that would otherwise close a path
+
+#define HORIZONTAL (-1.0E+40)
+#define TOLERANCE (1.0e-20)
+#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
+
+struct TEdge {
+	IntPoint Bot;
+	IntPoint Curr; // current (updated for every new scanbeam)
+	IntPoint Top;
+	double Dx;
+	PolyType PolyTyp;
+	EdgeSide Side; // side only refers to current side of solution poly
+	int WindDelta; // 1 or -1 depending on winding direction
+	int WindCnt;
+	int WindCnt2; // winding count of the opposite polytype
+	int OutIdx;
+	TEdge *Next;
+	TEdge *Prev;
+	TEdge *NextInLML;
+	TEdge *NextInAEL;
+	TEdge *PrevInAEL;
+	TEdge *NextInSEL;
+	TEdge *PrevInSEL;
+};
+
+struct IntersectNode {
+	TEdge *Edge1;
+	TEdge *Edge2;
+	IntPoint Pt;
+};
+
+struct LocalMinimum {
+	cInt Y;
+	TEdge *LeftBound;
+	TEdge *RightBound;
+};
+
+struct OutPt;
+
+// OutRec: contains a path in the clipping solution. Edges in the AEL will
+// carry a pointer to an OutRec when they are part of the clipping solution.
+struct OutRec {
+	int Idx;
+	bool IsHole;
+	bool IsOpen;
+	OutRec *FirstLeft; // see comments in clipper.pas
+	PolyNode *PolyNd;
+	OutPt *Pts;
+	OutPt *BottomPt;
+};
+
+struct OutPt {
+	int Idx;
+	IntPoint Pt;
+	OutPt *Next;
+	OutPt *Prev;
+};
+
+struct Join {
+	OutPt *OutPt1;
+	OutPt *OutPt2;
+	IntPoint OffPt;
+};
+
+struct LocMinSorter {
+	inline bool operator()(const LocalMinimum &locMin1, const LocalMinimum &locMin2) {
+		return locMin2.Y < locMin1.Y;
+	}
+};
+
+//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+
+inline cInt Round(double val) {
+	if ((val < 0))
+		return static_cast<cInt>(val - 0.5);
+	else
+		return static_cast<cInt>(val + 0.5);
+}
+//------------------------------------------------------------------------------
+
+inline cInt Abs(cInt val) {
+	return val < 0 ? -val : val;
+}
+
+//------------------------------------------------------------------------------
+// PolyTree methods ...
+//------------------------------------------------------------------------------
+
+void PolyTree::Clear() {
+	for (PolyNodes::size_type i = 0; i < AllNodes.size(); ++i)
+		delete AllNodes[i];
+	AllNodes.resize(0);
+	Childs.resize(0);
+}
+//------------------------------------------------------------------------------
+
+PolyNode *PolyTree::GetFirst() const {
+	if (!Childs.empty())
+		return Childs[0];
+	else
+		return 0;
+}
+//------------------------------------------------------------------------------
+
+int PolyTree::Total() const {
+	int result = (int)AllNodes.size();
+	// with negative offsets, ignore the hidden outer polygon ...
+	if (result > 0 && Childs[0] != AllNodes[0])
+		result--;
+	return result;
+}
+
+//------------------------------------------------------------------------------
+// PolyNode methods ...
+//------------------------------------------------------------------------------
+
+PolyNode::PolyNode() : Parent(0), Index(0), m_IsOpen(false) {
+}
+//------------------------------------------------------------------------------
+
+int PolyNode::ChildCount() const {
+	return (int)Childs.size();
+}
+//------------------------------------------------------------------------------
+
+void PolyNode::AddChild(PolyNode &child) {
+	unsigned cnt = (unsigned)Childs.size();
+	Childs.push_back(&child);
+	child.Parent = this;
+	child.Index = cnt;
+}
+//------------------------------------------------------------------------------
+
+PolyNode *PolyNode::GetNext() const {
+	if (!Childs.empty())
+		return Childs[0];
+	else
+		return GetNextSiblingUp();
+}
+//------------------------------------------------------------------------------
+
+PolyNode *PolyNode::GetNextSiblingUp() const {
+	if (!Parent) // protects against PolyTree.GetNextSiblingUp()
+		return 0;
+	else if (Index == Parent->Childs.size() - 1)
+		return Parent->GetNextSiblingUp();
+	else
+		return Parent->Childs[Index + 1];
+}
+//------------------------------------------------------------------------------
+
+bool PolyNode::IsHole() const {
+	bool result = true;
+	PolyNode *node = Parent;
+	while (node) {
+		result = !result;
+		node = node->Parent;
+	}
+	return result;
+}
+//------------------------------------------------------------------------------
+
+bool PolyNode::IsOpen() const {
+	return m_IsOpen;
+}
+//------------------------------------------------------------------------------
+
+#ifndef use_int32
+
+//------------------------------------------------------------------------------
+// Int128 class (enables safe math on signed 64bit integers)
+// eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1
+//    Int128 val2((long64)9223372036854775807);
+//    Int128 val3 = val1 * val2;
+//    val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
+//------------------------------------------------------------------------------
+
+class Int128 {
+public:
+	ulong64 lo;
+	long64 hi;
+
+	Int128(long64 _lo = 0) {
+		lo = (ulong64)_lo;
+		if (_lo < 0)
+			hi = -1;
+		else
+			hi = 0;
+	}
+
+	Int128(const Int128 &val) : lo(val.lo), hi(val.hi) {}
+
+	Int128(const long64 &_hi, const ulong64 &_lo) : lo(_lo), hi(_hi) {}
+
+	Int128 &operator=(const long64 &val) {
+		lo = (ulong64)val;
+		if (val < 0)
+			hi = -1;
+		else
+			hi = 0;
+		return *this;
+	}
+
+	bool operator==(const Int128 &val) const { return (hi == val.hi && lo == val.lo); }
+
+	bool operator!=(const Int128 &val) const { return !(*this == val); }
+
+	bool operator>(const Int128 &val) const {
+		if (hi != val.hi)
+			return hi > val.hi;
+		else
+			return lo > val.lo;
+	}
+
+	bool operator<(const Int128 &val) const {
+		if (hi != val.hi)
+			return hi < val.hi;
+		else
+			return lo < val.lo;
+	}
+
+	bool operator>=(const Int128 &val) const { return !(*this < val); }
+
+	bool operator<=(const Int128 &val) const { return !(*this > val); }
+
+	Int128 &operator+=(const Int128 &rhs) {
+		hi += rhs.hi;
+		lo += rhs.lo;
+		if (lo < rhs.lo)
+			hi++;
+		return *this;
+	}
+
+	Int128 operator+(const Int128 &rhs) const {
+		Int128 result(*this);
+		result += rhs;
+		return result;
+	}
+
+	Int128 &operator-=(const Int128 &rhs) {
+		*this += -rhs;
+		return *this;
+	}
+
+	Int128 operator-(const Int128 &rhs) const {
+		Int128 result(*this);
+		result -= rhs;
+		return result;
+	}
+
+	Int128 operator-() const // unary negation
+	{
+		if (lo == 0)
+			return Int128(-hi, 0);
+		else
+			return Int128(~hi, ~lo + 1);
+	}
+
+	operator double() const {
+		const double shift64 = 18446744073709551616.0; // 2^64
+		if (hi < 0) {
+			if (lo == 0)
+				return (double)hi * shift64;
+			else
+				return -(double)(~lo + ~hi * shift64);
+		} else
+			return (double)(lo + hi * shift64);
+	}
+};
+//------------------------------------------------------------------------------
+
+Int128 Int128Mul(long64 lhs, long64 rhs) {
+	bool negate = (lhs < 0) != (rhs < 0);
+
+	if (lhs < 0)
+		lhs = -lhs;
+	ulong64 int1Hi = ulong64(lhs) >> 32;
+	ulong64 int1Lo = ulong64(lhs & 0xFFFFFFFF);
+
+	if (rhs < 0)
+		rhs = -rhs;
+	ulong64 int2Hi = ulong64(rhs) >> 32;
+	ulong64 int2Lo = ulong64(rhs & 0xFFFFFFFF);
+
+	// nb: see comments in clipper.pas
+	ulong64 a = int1Hi * int2Hi;
+	ulong64 b = int1Lo * int2Lo;
+	ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi;
+
+	Int128 tmp;
+	tmp.hi = long64(a + (c >> 32));
+	tmp.lo = long64(c << 32);
+	tmp.lo += long64(b);
+	if (tmp.lo < b)
+		tmp.hi++;
+	if (negate)
+		tmp = -tmp;
+	return tmp;
+}
+#endif
+
+//------------------------------------------------------------------------------
+// Miscellaneous global functions
+//------------------------------------------------------------------------------
+
+bool Orientation(const Path &poly) {
+	return Area(poly) >= 0;
+}
+//------------------------------------------------------------------------------
+
+double Area(const Path &poly) {
+	int size = (int)poly.size();
+	if (size < 3)
+		return 0;
+
+	double a = 0;
+	for (int i = 0, j = size - 1; i < size; ++i) {
+		a += ((double)poly[j].X + poly[i].X) * ((double)poly[j].Y - poly[i].Y);
+		j = i;
+	}
+	return -a * 0.5;
+}
+//------------------------------------------------------------------------------
+
+double Area(const OutPt *op) {
+	const OutPt *startOp = op;
+	if (!op)
+		return 0;
+	double a = 0;
+	do {
+		a += (double)(op->Prev->Pt.X + op->Pt.X) * (double)(op->Prev->Pt.Y - op->Pt.Y);
+		op = op->Next;
+	} while (op != startOp);
+	return a * 0.5;
+}
+//------------------------------------------------------------------------------
+
+double Area(const OutRec &outRec) {
+	return Area(outRec.Pts);
+}
+//------------------------------------------------------------------------------
+
+bool PointIsVertex(const IntPoint &Pt, OutPt *pp) {
+	OutPt *pp2 = pp;
+	do {
+		if (pp2->Pt == Pt)
+			return true;
+		pp2 = pp2->Next;
+	} while (pp2 != pp);
+	return false;
+}
+//------------------------------------------------------------------------------
+
+// See "The Point in Polygon Problem for Arbitrary Polygons" by Hormann & Agathos
+// http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.88.5498&rep=rep1&type=pdf
+int PointInPolygon(const IntPoint &pt, const Path &path) {
+	// returns 0 if false, +1 if true, -1 if pt ON polygon boundary
+	int result = 0;
+	size_t cnt = path.size();
+	if (cnt < 3)
+		return 0;
+	IntPoint ip = path[0];
+	for (size_t i = 1; i <= cnt; ++i) {
+		IntPoint ipNext = (i == cnt ? path[0] : path[i]);
+		if (ipNext.Y == pt.Y) {
+			if ((ipNext.X == pt.X) || (ip.Y == pt.Y &&
+									   ((ipNext.X > pt.X) == (ip.X < pt.X))))
+				return -1;
+		}
+		if ((ip.Y < pt.Y) != (ipNext.Y < pt.Y)) {
+			if (ip.X >= pt.X) {
+				if (ipNext.X > pt.X)
+					result = 1 - result;
+				else {
+					double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
+							   (double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
+					if (!d)
+						return -1;
+					if ((d > 0) == (ipNext.Y > ip.Y))
+						result = 1 - result;
+				}
+			} else {
+				if (ipNext.X > pt.X) {
+					double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
+							   (double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
+					if (!d)
+						return -1;
+					if ((d > 0) == (ipNext.Y > ip.Y))
+						result = 1 - result;
+				}
+			}
+		}
+		ip = ipNext;
+	}
+	return result;
+}
+//------------------------------------------------------------------------------
+
+int PointInPolygon(const IntPoint &pt, OutPt *op) {
+	// returns 0 if false, +1 if true, -1 if pt ON polygon boundary
+	int result = 0;
+	OutPt *startOp = op;
+	for (;;) {
+		if (op->Next->Pt.Y == pt.Y) {
+			if ((op->Next->Pt.X == pt.X) || (op->Pt.Y == pt.Y &&
+											 ((op->Next->Pt.X > pt.X) == (op->Pt.X < pt.X))))
+				return -1;
+		}
+		if ((op->Pt.Y < pt.Y) != (op->Next->Pt.Y < pt.Y)) {
+			if (op->Pt.X >= pt.X) {
+				if (op->Next->Pt.X > pt.X)
+					result = 1 - result;
+				else {
+					double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
+							   (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
+					if (!d)
+						return -1;
+					if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y))
+						result = 1 - result;
+				}
+			} else {
+				if (op->Next->Pt.X > pt.X) {
+					double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
+							   (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
+					if (!d)
+						return -1;
+					if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y))
+						result = 1 - result;
+				}
+			}
+		}
+		op = op->Next;
+		if (startOp == op)
+			break;
+	}
+	return result;
+}
+//------------------------------------------------------------------------------
+
+bool Poly2ContainsPoly1(OutPt *OutPt1, OutPt *OutPt2) {
+	OutPt *op = OutPt1;
+	do {
+		// nb: PointInPolygon returns 0 if false, +1 if true, -1 if pt on polygon
+		int res = PointInPolygon(op->Pt, OutPt2);
+		if (res >= 0)
+			return res > 0;
+		op = op->Next;
+	} while (op != OutPt1);
+	return true;
+}
+//----------------------------------------------------------------------
+
+bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range) {
+#ifndef use_int32
+	if (UseFullInt64Range)
+		return Int128Mul(e1.Top.Y - e1.Bot.Y, e2.Top.X - e2.Bot.X) ==
+			   Int128Mul(e1.Top.X - e1.Bot.X, e2.Top.Y - e2.Bot.Y);
+	else
+#endif
+		return (e1.Top.Y - e1.Bot.Y) * (e2.Top.X - e2.Bot.X) ==
+			   (e1.Top.X - e1.Bot.X) * (e2.Top.Y - e2.Bot.Y);
+}
+//------------------------------------------------------------------------------
+
+bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
+				 const IntPoint pt3, bool UseFullInt64Range) {
+#ifndef use_int32
+	if (UseFullInt64Range)
+		return Int128Mul(pt1.Y - pt2.Y, pt2.X - pt3.X) == Int128Mul(pt1.X - pt2.X, pt2.Y - pt3.Y);
+	else
+#endif
+		return (pt1.Y - pt2.Y) * (pt2.X - pt3.X) == (pt1.X - pt2.X) * (pt2.Y - pt3.Y);
+}
+//------------------------------------------------------------------------------
+
+bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
+				 const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range) {
+#ifndef use_int32
+	if (UseFullInt64Range)
+		return Int128Mul(pt1.Y - pt2.Y, pt3.X - pt4.X) == Int128Mul(pt1.X - pt2.X, pt3.Y - pt4.Y);
+	else
+#endif
+		return (pt1.Y - pt2.Y) * (pt3.X - pt4.X) == (pt1.X - pt2.X) * (pt3.Y - pt4.Y);
+}
+//------------------------------------------------------------------------------
+
+inline bool IsHorizontal(TEdge &e) {
+	return e.Dx == HORIZONTAL;
+}
+//------------------------------------------------------------------------------
+
+inline double GetDx(const IntPoint pt1, const IntPoint pt2) {
+	return (pt1.Y == pt2.Y) ? HORIZONTAL : (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y);
+}
+//---------------------------------------------------------------------------
+
+inline void SetDx(TEdge &e) {
+	cInt dy = (e.Top.Y - e.Bot.Y);
+	if (dy == 0)
+		e.Dx = HORIZONTAL;
+	else
+		e.Dx = (double)(e.Top.X - e.Bot.X) / dy;
+}
+//---------------------------------------------------------------------------
+
+inline void SwapSides(TEdge &Edge1, TEdge &Edge2) {
+	EdgeSide Side = Edge1.Side;
+	Edge1.Side = Edge2.Side;
+	Edge2.Side = Side;
+}
+//------------------------------------------------------------------------------
+
+inline void SwapPolyIndexes(TEdge &Edge1, TEdge &Edge2) {
+	int OutIdx = Edge1.OutIdx;
+	Edge1.OutIdx = Edge2.OutIdx;
+	Edge2.OutIdx = OutIdx;
+}
+//------------------------------------------------------------------------------
+
+inline cInt TopX(TEdge &edge, const cInt currentY) {
+	return (currentY == edge.Top.Y) ? edge.Top.X : edge.Bot.X + Round(edge.Dx * (currentY - edge.Bot.Y));
+}
+//------------------------------------------------------------------------------
+
+void IntersectPoint(TEdge &Edge1, TEdge &Edge2, IntPoint &ip) {
+#ifdef use_xyz
+	ip.Z = 0;
+#endif
+
+	double b1, b2;
+	if (Edge1.Dx == Edge2.Dx) {
+		ip.Y = Edge1.Curr.Y;
+		ip.X = TopX(Edge1, ip.Y);
+		return;
+	} else if (Edge1.Dx == 0) {
+		ip.X = Edge1.Bot.X;
+		if (IsHorizontal(Edge2))
+			ip.Y = Edge2.Bot.Y;
+		else {
+			b2 = Edge2.Bot.Y - (Edge2.Bot.X / Edge2.Dx);
+			ip.Y = Round(ip.X / Edge2.Dx + b2);
+		}
+	} else if (Edge2.Dx == 0) {
+		ip.X = Edge2.Bot.X;
+		if (IsHorizontal(Edge1))
+			ip.Y = Edge1.Bot.Y;
+		else {
+			b1 = Edge1.Bot.Y - (Edge1.Bot.X / Edge1.Dx);
+			ip.Y = Round(ip.X / Edge1.Dx + b1);
+		}
+	} else {
+		b1 = Edge1.Bot.X - Edge1.Bot.Y * Edge1.Dx;
+		b2 = Edge2.Bot.X - Edge2.Bot.Y * Edge2.Dx;
+		double q = (b2 - b1) / (Edge1.Dx - Edge2.Dx);
+		ip.Y = Round(q);
+		if (fabs(Edge1.Dx) < fabs(Edge2.Dx))
+			ip.X = Round(Edge1.Dx * q + b1);
+		else
+			ip.X = Round(Edge2.Dx * q + b2);
+	}
+
+	if (ip.Y < Edge1.Top.Y || ip.Y < Edge2.Top.Y) {
+		if (Edge1.Top.Y > Edge2.Top.Y)
+			ip.Y = Edge1.Top.Y;
+		else
+			ip.Y = Edge2.Top.Y;
+		if (fabs(Edge1.Dx) < fabs(Edge2.Dx))
+			ip.X = TopX(Edge1, ip.Y);
+		else
+			ip.X = TopX(Edge2, ip.Y);
+	}
+	// finally, don't allow 'ip' to be BELOW curr.Y (ie bottom of scanbeam) ...
+	if (ip.Y > Edge1.Curr.Y) {
+		ip.Y = Edge1.Curr.Y;
+		// use the more vertical edge to derive X ...
+		if (fabs(Edge1.Dx) > fabs(Edge2.Dx))
+			ip.X = TopX(Edge2, ip.Y);
+		else
+			ip.X = TopX(Edge1, ip.Y);
+	}
+}
+//------------------------------------------------------------------------------
+
+void ReversePolyPtLinks(OutPt *pp) {
+	if (!pp)
+		return;
+	OutPt *pp1, *pp2;
+	pp1 = pp;
+	do {
+		pp2 = pp1->Next;
+		pp1->Next = pp1->Prev;
+		pp1->Prev = pp2;
+		pp1 = pp2;
+	} while (pp1 != pp);
+}
+//------------------------------------------------------------------------------
+
+void DisposeOutPts(OutPt *&pp) {
+	if (pp == 0)
+		return;
+	pp->Prev->Next = 0;
+	while (pp) {
+		OutPt *tmpPp = pp;
+		pp = pp->Next;
+		delete tmpPp;
+	}
+}
+//------------------------------------------------------------------------------
+
+inline void InitEdge(TEdge *e, TEdge *eNext, TEdge *ePrev, const IntPoint &Pt) {
+	memset(e, 0, sizeof(TEdge));
+	e->Next = eNext;
+	e->Prev = ePrev;
+	e->Curr = Pt;
+	e->OutIdx = Unassigned;
+}
+//------------------------------------------------------------------------------
+
+void InitEdge2(TEdge &e, PolyType Pt) {
+	if (e.Curr.Y >= e.Next->Curr.Y) {
+		e.Bot = e.Curr;
+		e.Top = e.Next->Curr;
+	} else {
+		e.Top = e.Curr;
+		e.Bot = e.Next->Curr;
+	}
+	SetDx(e);
+	e.PolyTyp = Pt;
+}
+//------------------------------------------------------------------------------
+
+TEdge *RemoveEdge(TEdge *e) {
+	// removes e from double_linked_list (but without removing from memory)
+	e->Prev->Next = e->Next;
+	e->Next->Prev = e->Prev;
+	TEdge *result = e->Next;
+	e->Prev = 0; // flag as removed (see ClipperBase.Clear)
+	return result;
+}
+//------------------------------------------------------------------------------
+
+inline void ReverseHorizontal(TEdge &e) {
+	// swap horizontal edges' Top and Bottom x's so they follow the natural
+	// progression of the bounds - ie so their xbots will align with the
+	// adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
+	SWAP(e.Top.X, e.Bot.X);
+#ifdef use_xyz
+	SWAP(e.Top.Z, e.Bot.Z);
+#endif
+}
+//------------------------------------------------------------------------------
+
+void SwapPoints(IntPoint &pt1, IntPoint &pt2) {
+	IntPoint tmp = pt1;
+	pt1 = pt2;
+	pt2 = tmp;
+}
+//------------------------------------------------------------------------------
+
+bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a,
+					   IntPoint pt2b, IntPoint &pt1, IntPoint &pt2) {
+	// precondition: segments are Collinear.
+	if (Abs(pt1a.X - pt1b.X) > Abs(pt1a.Y - pt1b.Y)) {
+		if (pt1a.X > pt1b.X)
+			SwapPoints(pt1a, pt1b);
+		if (pt2a.X > pt2b.X)
+			SwapPoints(pt2a, pt2b);
+		if (pt1a.X > pt2a.X)
+			pt1 = pt1a;
+		else
+			pt1 = pt2a;
+		if (pt1b.X < pt2b.X)
+			pt2 = pt1b;
+		else
+			pt2 = pt2b;
+		return pt1.X < pt2.X;
+	} else {
+		if (pt1a.Y < pt1b.Y)
+			SwapPoints(pt1a, pt1b);
+		if (pt2a.Y < pt2b.Y)
+			SwapPoints(pt2a, pt2b);
+		if (pt1a.Y < pt2a.Y)
+			pt1 = pt1a;
+		else
+			pt1 = pt2a;
+		if (pt1b.Y > pt2b.Y)
+			pt2 = pt1b;
+		else
+			pt2 = pt2b;
+		return pt1.Y > pt2.Y;
+	}
+}
+//------------------------------------------------------------------------------
+
+bool FirstIsBottomPt(const OutPt *btmPt1, const OutPt *btmPt2) {
+	OutPt *p = btmPt1->Prev;
+	while ((p->Pt == btmPt1->Pt) && (p != btmPt1))
+		p = p->Prev;
+	double dx1p = fabs(GetDx(btmPt1->Pt, p->Pt));
+	p = btmPt1->Next;
+	while ((p->Pt == btmPt1->Pt) && (p != btmPt1))
+		p = p->Next;
+	double dx1n = fabs(GetDx(btmPt1->Pt, p->Pt));
+
+	p = btmPt2->Prev;
+	while ((p->Pt == btmPt2->Pt) && (p != btmPt2))
+		p = p->Prev;
+	double dx2p = fabs(GetDx(btmPt2->Pt, p->Pt));
+	p = btmPt2->Next;
+	while ((p->Pt == btmPt2->Pt) && (p != btmPt2))
+		p = p->Next;
+	double dx2n = fabs(GetDx(btmPt2->Pt, p->Pt));
+
+	if (MAX(dx1p, dx1n) == MAX(dx2p, dx2n) &&
+		MIN(dx1p, dx1n) == MIN(dx2p, dx2n))
+		return Area(btmPt1) > 0; // if otherwise identical use orientation
+	else
+		return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n);
+}
+//------------------------------------------------------------------------------
+
+OutPt *GetBottomPt(OutPt *pp) {
+	OutPt *dups = 0;
+	OutPt *p = pp->Next;
+	while (p != pp) {
+		if (p->Pt.Y > pp->Pt.Y) {
+			pp = p;
+			dups = 0;
+		} else if (p->Pt.Y == pp->Pt.Y && p->Pt.X <= pp->Pt.X) {
+			if (p->Pt.X < pp->Pt.X) {
+				dups = 0;
+				pp = p;
+			} else {
+				if (p->Next != pp && p->Prev != pp)
+					dups = p;
+			}
+		}
+		p = p->Next;
+	}
+	if (dups) {
+		// there appears to be at least 2 vertices at BottomPt so ...
+		while (dups != p) {
+			if (!FirstIsBottomPt(p, dups))
+				pp = dups;
+			dups = dups->Next;
+			while (dups->Pt != pp->Pt)
+				dups = dups->Next;
+		}
+	}
+	return pp;
+}
+//------------------------------------------------------------------------------
+
+bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1,
+						   const IntPoint pt2, const IntPoint pt3) {
+	if ((pt1 == pt3) || (pt1 == pt2) || (pt3 == pt2))
+		return false;
+	else if (pt1.X != pt3.X)
+		return (pt2.X > pt1.X) == (pt2.X < pt3.X);
+	else
+		return (pt2.Y > pt1.Y) == (pt2.Y < pt3.Y);
+}
+//------------------------------------------------------------------------------
+
+bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b) {
+	if (seg1a > seg1b)
+		SWAP(seg1a, seg1b);
+	if (seg2a > seg2b)
+		SWAP(seg2a, seg2b);
+	return (seg1a < seg2b) && (seg2a < seg1b);
+}
+
+//------------------------------------------------------------------------------
+// ClipperBase class methods ...
+//------------------------------------------------------------------------------
+
+ClipperBase::ClipperBase() // constructor
+{
+	m_CurrentLM = m_MinimaList.begin(); // begin() == end() here
+	m_UseFullRange = false;
+}
+//------------------------------------------------------------------------------
+
+ClipperBase::~ClipperBase() // destructor
+{
+	Clear();
+}
+//------------------------------------------------------------------------------
+
+void RangeTest(const IntPoint &Pt, bool &useFullRange) {
+	if (useFullRange) {
+		if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange)
+			error("Coordinate outside allowed range");
+	} else if (Pt.X > loRange || Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange) {
+		useFullRange = true;
+		RangeTest(Pt, useFullRange);
+	}
+}
+//------------------------------------------------------------------------------
+
+TEdge *FindNextLocMin(TEdge *E) {
+	for (;;) {
+		while (E->Bot != E->Prev->Bot || E->Curr == E->Top)
+			E = E->Next;
+		if (!IsHorizontal(*E) && !IsHorizontal(*E->Prev))
+			break;
+		while (IsHorizontal(*E->Prev))
+			E = E->Prev;
+		TEdge *E2 = E;
+		while (IsHorizontal(*E))
+			E = E->Next;
+		if (E->Top.Y == E->Prev->Bot.Y)
+			continue; // ie just an intermediate horz.
+		if (E2->Prev->Bot.X < E->Bot.X)
+			E = E2;
+		break;
+	}
+	return E;
+}
+//------------------------------------------------------------------------------
+
+TEdge *ClipperBase::ProcessBound(TEdge *E, bool NextIsForward) {
+	TEdge *Result = E;
+	TEdge *Horz = 0;
+
+	if (E->OutIdx == Skip) {
+		// if edges still remain in the current bound beyond the skip edge then
+		// create another LocMin and call ProcessBound once more
+		if (NextIsForward) {
+			while (E->Top.Y == E->Next->Bot.Y)
+				E = E->Next;
+			// don't include top horizontals when parsing a bound a second time,
+			// they will be contained in the opposite bound ...
+			while (E != Result && IsHorizontal(*E))
+				E = E->Prev;
+		} else {
+			while (E->Top.Y == E->Prev->Bot.Y)
+				E = E->Prev;
+			while (E != Result && IsHorizontal(*E))
+				E = E->Next;
+		}
+
+		if (E == Result) {
+			if (NextIsForward)
+				Result = E->Next;
+			else
+				Result = E->Prev;
+		} else {
+			// there are more edges in the bound beyond result starting with E
+			if (NextIsForward)
+				E = Result->Next;
+			else
+				E = Result->Prev;
+			MinimaList::value_type locMin;
+			locMin.Y = E->Bot.Y;
+			locMin.LeftBound = 0;
+			locMin.RightBound = E;
+			E->WindDelta = 0;
+			Result = ProcessBound(E, NextIsForward);
+			m_MinimaList.push_back(locMin);
+		}
+		return Result;
+	}
+
+	TEdge *EStart;
+
+	if (IsHorizontal(*E)) {
+		// We need to be careful with open paths because this may not be a
+		// true local minima (ie E may be following a skip edge).
+		// Also, consecutive horz. edges may start heading left before going right.
+		if (NextIsForward)
+			EStart = E->Prev;
+		else
+			EStart = E->Next;
+		if (IsHorizontal(*EStart)) // ie an adjoining horizontal skip edge
+		{
+			if (EStart->Bot.X != E->Bot.X && EStart->Top.X != E->Bot.X)
+				ReverseHorizontal(*E);
+		} else if (EStart->Bot.X != E->Bot.X)
+			ReverseHorizontal(*E);
+	}
+
+	EStart = E;
+	if (NextIsForward) {
+		while (Result->Top.Y == Result->Next->Bot.Y && Result->Next->OutIdx != Skip)
+			Result = Result->Next;
+		if (IsHorizontal(*Result) && Result->Next->OutIdx != Skip) {
+			// nb: at the top of a bound, horizontals are added to the bound
+			// only when the preceding edge attaches to the horizontal's left vertex
+			// unless a Skip edge is encountered when that becomes the top divide
+			Horz = Result;
+			while (IsHorizontal(*Horz->Prev))
+				Horz = Horz->Prev;
+			if (Horz->Prev->Top.X > Result->Next->Top.X)
+				Result = Horz->Prev;
+		}
+		while (E != Result) {
+			E->NextInLML = E->Next;
+			if (IsHorizontal(*E) && E != EStart &&
+				E->Bot.X != E->Prev->Top.X)
+				ReverseHorizontal(*E);
+			E = E->Next;
+		}
+		if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Prev->Top.X)
+			ReverseHorizontal(*E);
+		Result = Result->Next; // move to the edge just beyond current bound
+	} else {
+		while (Result->Top.Y == Result->Prev->Bot.Y && Result->Prev->OutIdx != Skip)
+			Result = Result->Prev;
+		if (IsHorizontal(*Result) && Result->Prev->OutIdx != Skip) {
+			Horz = Result;
+			while (IsHorizontal(*Horz->Next))
+				Horz = Horz->Next;
+			if (Horz->Next->Top.X == Result->Prev->Top.X ||
+				Horz->Next->Top.X > Result->Prev->Top.X)
+				Result = Horz->Next;
+		}
+
+		while (E != Result) {
+			E->NextInLML = E->Prev;
+			if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
+				ReverseHorizontal(*E);
+			E = E->Prev;
+		}
+		if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
+			ReverseHorizontal(*E);
+		Result = Result->Prev; // move to the edge just beyond current bound
+	}
+
+	return Result;
+}
+//------------------------------------------------------------------------------
+
+bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed) {
+#ifdef use_lines
+	if (!Closed && PolyTyp == ptClip)
+		error("AddPath: Open paths must be subject.");
+#else
+	if (!Closed)
+		error("AddPath: Open paths have been disabled.");
+#endif
+
+	int highI = (int)pg.size() - 1;
+	if (Closed)
+		while (highI > 0 && (pg[highI] == pg[0]))
+			--highI;
+	while (highI > 0 && (pg[highI] == pg[highI - 1]))
+		--highI;
+	if ((Closed && highI < 2) || (!Closed && highI < 1))
+		return false;
+
+	// create a new edge array ...
+	TEdge *edges = new TEdge[highI + 1];
+
+	bool IsFlat = true;
+	// 1. Basic (first) edge initialization ...
+	edges[1].Curr = pg[1];
+	RangeTest(pg[0], m_UseFullRange);
+	RangeTest(pg[highI], m_UseFullRange);
+	InitEdge(&edges[0], &edges[1], &edges[highI], pg[0]);
+	InitEdge(&edges[highI], &edges[0], &edges[highI - 1], pg[highI]);
+	for (int i = highI - 1; i >= 1; --i) {
+		RangeTest(pg[i], m_UseFullRange);
+		InitEdge(&edges[i], &edges[i + 1], &edges[i - 1], pg[i]);
+	}
+
+	TEdge *eStart = &edges[0];
+
+	// 2. Remove duplicate vertices, and (when closed) collinear edges ...
+	TEdge *E = eStart, *eLoopStop = eStart;
+	for (;;) {
+		// nb: allows matching start and end points when not Closed ...
+		if (E->Curr == E->Next->Curr && (Closed || E->Next != eStart)) {
+			if (E == E->Next)
+				break;
+			if (E == eStart)
+				eStart = E->Next;
+			E = RemoveEdge(E);
+			eLoopStop = E;
+			continue;
+		}
+		if (E->Prev == E->Next)
+			break; // only two vertices
+		else if (Closed &&
+				 SlopesEqual(E->Prev->Curr, E->Curr, E->Next->Curr, m_UseFullRange) &&
+				 (!m_PreserveCollinear ||
+				  !Pt2IsBetweenPt1AndPt3(E->Prev->Curr, E->Curr, E->Next->Curr))) {
+			// Collinear edges are allowed for open paths but in closed paths
+			// the default is to merge adjacent collinear edges into a single edge.
+			// However, if the PreserveCollinear property is enabled, only overlapping
+			// collinear edges (ie spikes) will be removed from closed paths.
+			if (E == eStart)
+				eStart = E->Next;
+			E = RemoveEdge(E);
+			E = E->Prev;
+			eLoopStop = E;
+			continue;
+		}
+		E = E->Next;
+		if ((E == eLoopStop) || (!Closed && E->Next == eStart))
+			break;
+	}
+
+	if ((!Closed && (E == E->Next)) || (Closed && (E->Prev == E->Next))) {
+		delete[] edges;
+		return false;
+	}
+
+	if (!Closed) {
+		m_HasOpenPaths = true;
+		eStart->Prev->OutIdx = Skip;
+	}
+
+	// 3. Do second stage of edge initialization ...
+	E = eStart;
+	do {
+		InitEdge2(*E, PolyTyp);
+		E = E->Next;
+		if (IsFlat && E->Curr.Y != eStart->Curr.Y)
+			IsFlat = false;
+	} while (E != eStart);
+
+	// 4. Finally, add edge bounds to LocalMinima list ...
+
+	// Totally flat paths must be handled differently when adding them
+	// to LocalMinima list to avoid endless loops etc ...
+	if (IsFlat) {
+		if (Closed) {
+			delete[] edges;
+			return false;
+		}
+		E->Prev->OutIdx = Skip;
+		MinimaList::value_type locMin;
+		locMin.Y = E->Bot.Y;
+		locMin.LeftBound = 0;
+		locMin.RightBound = E;
+		locMin.RightBound->Side = esRight;
+		locMin.RightBound->WindDelta = 0;
+		for (;;) {
+			if (E->Bot.X != E->Prev->Top.X)
+				ReverseHorizontal(*E);
+			if (E->Next->OutIdx == Skip)
+				break;
+			E->NextInLML = E->Next;
+			E = E->Next;
+		}
+		m_MinimaList.push_back(locMin);
+		m_edges.push_back(edges);
+		return true;
+	}
+
+	m_edges.push_back(edges);
+	bool leftBoundIsForward;
+	TEdge *EMin = 0;
+
+	// workaround to avoid an endless loop in the while loop below when
+	// open paths have matching start and end points ...
+	if (E->Prev->Bot == E->Prev->Top)
+		E = E->Next;
+
+	for (;;) {
+		E = FindNextLocMin(E);
+		if (E == EMin)
+			break;
+		else if (!EMin)
+			EMin = E;
+
+		// E and E.Prev now share a local minima (left aligned if horizontal).
+		// Compare their slopes to find which starts which bound ...
+		MinimaList::value_type locMin;
+		locMin.Y = E->Bot.Y;
+		if (E->Dx < E->Prev->Dx) {
+			locMin.LeftBound = E->Prev;
+			locMin.RightBound = E;
+			leftBoundIsForward = false; // Q.nextInLML = Q.prev
+		} else {
+			locMin.LeftBound = E;
+			locMin.RightBound = E->Prev;
+			leftBoundIsForward = true; // Q.nextInLML = Q.next
+		}
+
+		if (!Closed)
+			locMin.LeftBound->WindDelta = 0;
+		else if (locMin.LeftBound->Next == locMin.RightBound)
+			locMin.LeftBound->WindDelta = -1;
+		else
+			locMin.LeftBound->WindDelta = 1;
+		locMin.RightBound->WindDelta = -locMin.LeftBound->WindDelta;
+
+		E = ProcessBound(locMin.LeftBound, leftBoundIsForward);
+		if (E->OutIdx == Skip)
+			E = ProcessBound(E, leftBoundIsForward);
+
+		TEdge *E2 = ProcessBound(locMin.RightBound, !leftBoundIsForward);
+		if (E2->OutIdx == Skip)
+			E2 = ProcessBound(E2, !leftBoundIsForward);
+
+		if (locMin.LeftBound->OutIdx == Skip)
+			locMin.LeftBound = 0;
+		else if (locMin.RightBound->OutIdx == Skip)
+			locMin.RightBound = 0;
+		m_MinimaList.push_back(locMin);
+		if (!leftBoundIsForward)
+			E = E2;
+	}
+	return true;
+}
+//------------------------------------------------------------------------------
+
+bool ClipperBase::AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed) {
+	bool result = false;
+	for (Paths::size_type i = 0; i < ppg.size(); ++i)
+		if (AddPath(ppg[i], PolyTyp, Closed))
+			result = true;
+	return result;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::Clear() {
+	DisposeLocalMinimaList();
+	for (EdgeList::size_type i = 0; i < m_edges.size(); ++i) {
+		TEdge *edges = m_edges[i];
+		delete[] edges;
+	}
+	m_edges.clear();
+	m_UseFullRange = false;
+	m_HasOpenPaths = false;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::Reset() {
+	m_CurrentLM = m_MinimaList.begin();
+	if (m_CurrentLM == m_MinimaList.end())
+		return; // ie nothing to process
+	Common::sort(m_MinimaList.begin(), m_MinimaList.end(), LocMinSorter());
+
+	m_Scanbeam = ScanbeamList(); // clears/resets priority_queue
+	// reset all edges ...
+	for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm) {
+		InsertScanbeam(lm->Y);
+		TEdge *e = lm->LeftBound;
+		if (e) {
+			e->Curr = e->Bot;
+			e->Side = esLeft;
+			e->OutIdx = Unassigned;
+		}
+
+		e = lm->RightBound;
+		if (e) {
+			e->Curr = e->Bot;
+			e->Side = esRight;
+			e->OutIdx = Unassigned;
+		}
+	}
+	m_ActiveEdges = 0;
+	m_CurrentLM = m_MinimaList.begin();
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::DisposeLocalMinimaList() {
+	m_MinimaList.clear();
+	m_CurrentLM = m_MinimaList.begin();
+}
+//------------------------------------------------------------------------------
+
+bool ClipperBase::PopLocalMinima(cInt Y, const LocalMinimum *&locMin) {
+	if (m_CurrentLM == m_MinimaList.end() || (*m_CurrentLM).Y != Y)
+		return false;
+	locMin = &(*m_CurrentLM);
+	++m_CurrentLM;
+	return true;
+}
+//------------------------------------------------------------------------------
+
+IntRect ClipperBase::GetBounds() {
+	IntRect result;
+	MinimaList::iterator lm = m_MinimaList.begin();
+	if (lm == m_MinimaList.end()) {
+		result.left = result.top = result.right = result.bottom = 0;
+		return result;
+	}
+	result.left = lm->LeftBound->Bot.X;
+	result.top = lm->LeftBound->Bot.Y;
+	result.right = lm->LeftBound->Bot.X;
+	result.bottom = lm->LeftBound->Bot.Y;
+	while (lm != m_MinimaList.end()) {
+		// todo - needs fixing for open paths
+		result.bottom = MAX(result.bottom, lm->LeftBound->Bot.Y);
+		TEdge *e = lm->LeftBound;
+		for (;;) {
+			TEdge *bottomE = e;
+			while (e->NextInLML) {
+				if (e->Bot.X < result.left)
+					result.left = e->Bot.X;
+				if (e->Bot.X > result.right)
+					result.right = e->Bot.X;
+				e = e->NextInLML;
+			}
+			result.left = MIN(result.left, e->Bot.X);
+			result.right = MAX(result.right, e->Bot.X);
+			result.left = MIN(result.left, e->Top.X);
+			result.right = MAX(result.right, e->Top.X);
+			result.top = MIN(result.top, e->Top.Y);
+			if (bottomE == lm->LeftBound)
+				e = lm->RightBound;
+			else
+				break;
+		}
+		++lm;
+	}
+	return result;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::InsertScanbeam(const cInt Y) {
+	m_Scanbeam.push(Y);
+}
+//------------------------------------------------------------------------------
+
+bool ClipperBase::PopScanbeam(cInt &Y) {
+	if (m_Scanbeam.empty())
+		return false;
+	Y = m_Scanbeam.top();
+	m_Scanbeam.pop();
+	while (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) {
+		m_Scanbeam.pop();
+	} // Pop duplicates.
+	return true;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::DisposeAllOutRecs() {
+	for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
+		DisposeOutRec(i);
+	m_PolyOuts.clear();
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::DisposeOutRec(PolyOutList::size_type index) {
+	OutRec *outRec = m_PolyOuts[index];
+	if (outRec->Pts)
+		DisposeOutPts(outRec->Pts);
+	delete outRec;
+	m_PolyOuts[index] = 0;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::DeleteFromAEL(TEdge *e) {
+	TEdge *AelPrev = e->PrevInAEL;
+	TEdge *AelNext = e->NextInAEL;
+	if (!AelPrev && !AelNext && (e != m_ActiveEdges))
+		return; // already deleted
+	if (AelPrev)
+		AelPrev->NextInAEL = AelNext;
+	else
+		m_ActiveEdges = AelNext;
+	if (AelNext)
+		AelNext->PrevInAEL = AelPrev;
+	e->NextInAEL = 0;
+	e->PrevInAEL = 0;
+}
+//------------------------------------------------------------------------------
+
+OutRec *ClipperBase::CreateOutRec() {
+	OutRec *result = new OutRec;
+	result->IsHole = false;
+	result->IsOpen = false;
+	result->FirstLeft = 0;
+	result->Pts = 0;
+	result->BottomPt = 0;
+	result->PolyNd = 0;
+	m_PolyOuts.push_back(result);
+	result->Idx = (int)m_PolyOuts.size() - 1;
+	return result;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2) {
+	// check that one or other edge hasn't already been removed from AEL ...
+	if (Edge1->NextInAEL == Edge1->PrevInAEL ||
+		Edge2->NextInAEL == Edge2->PrevInAEL)
+		return;
+
+	if (Edge1->NextInAEL == Edge2) {
+		TEdge *Next = Edge2->NextInAEL;
+		if (Next)
+			Next->PrevInAEL = Edge1;
+		TEdge *Prev = Edge1->PrevInAEL;
+		if (Prev)
+			Prev->NextInAEL = Edge2;
+		Edge2->PrevInAEL = Prev;
+		Edge2->NextInAEL = Edge1;
+		Edge1->PrevInAEL = Edge2;
+		Edge1->NextInAEL = Next;
+	} else if (Edge2->NextInAEL == Edge1) {
+		TEdge *Next = Edge1->NextInAEL;
+		if (Next)
+			Next->PrevInAEL = Edge2;
+		TEdge *Prev = Edge2->PrevInAEL;
+		if (Prev)
+			Prev->NextInAEL = Edge1;
+		Edge1->PrevInAEL = Prev;
+		Edge1->NextInAEL = Edge2;
+		Edge2->PrevInAEL = Edge1;
+		Edge2->NextInAEL = Next;
+	} else {
+		TEdge *Next = Edge1->NextInAEL;
+		TEdge *Prev = Edge1->PrevInAEL;
+		Edge1->NextInAEL = Edge2->NextInAEL;
+		if (Edge1->NextInAEL)
+			Edge1->NextInAEL->PrevInAEL = Edge1;
+		Edge1->PrevInAEL = Edge2->PrevInAEL;
+		if (Edge1->PrevInAEL)
+			Edge1->PrevInAEL->NextInAEL = Edge1;
+		Edge2->NextInAEL = Next;
+		if (Edge2->NextInAEL)
+			Edge2->NextInAEL->PrevInAEL = Edge2;
+		Edge2->PrevInAEL = Prev;
+		if (Edge2->PrevInAEL)
+			Edge2->PrevInAEL->NextInAEL = Edge2;
+	}
+
+	if (!Edge1->PrevInAEL)
+		m_ActiveEdges = Edge1;
+	else if (!Edge2->PrevInAEL)
+		m_ActiveEdges = Edge2;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::UpdateEdgeIntoAEL(TEdge *&e) {
+	if (!e->NextInLML)
+		error("UpdateEdgeIntoAEL: invalid call");
+
+	e->NextInLML->OutIdx = e->OutIdx;
+	TEdge *AelPrev = e->PrevInAEL;
+	TEdge *AelNext = e->NextInAEL;
+	if (AelPrev)
+		AelPrev->NextInAEL = e->NextInLML;
+	else
+		m_ActiveEdges = e->NextInLML;
+	if (AelNext)
+		AelNext->PrevInAEL = e->NextInLML;
+	e->NextInLML->Side = e->Side;
+	e->NextInLML->WindDelta = e->WindDelta;
+	e->NextInLML->WindCnt = e->WindCnt;
+	e->NextInLML->WindCnt2 = e->WindCnt2;
+	e = e->NextInLML;
+	e->Curr = e->Bot;
+	e->PrevInAEL = AelPrev;
+	e->NextInAEL = AelNext;
+	if (!IsHorizontal(*e))
+		InsertScanbeam(e->Top.Y);
+}
+//------------------------------------------------------------------------------
+
+bool ClipperBase::LocalMinimaPending() {
+	return (m_CurrentLM != m_MinimaList.end());
+}
+
+//------------------------------------------------------------------------------
+// TClipper methods ...
+//------------------------------------------------------------------------------
+
+Clipper::Clipper(int initOptions) : ClipperBase() // constructor
+{
+	m_ExecuteLocked = false;
+	m_UseFullRange = false;
+	m_ReverseOutput = ((initOptions & ioReverseSolution) != 0);
+	m_StrictSimple = ((initOptions & ioStrictlySimple) != 0);
+	m_PreserveCollinear = ((initOptions & ioPreserveCollinear) != 0);
+	m_HasOpenPaths = false;
+#ifdef use_xyz
+	m_ZFill = 0;
+#endif
+}
+//------------------------------------------------------------------------------
+
+#ifdef use_xyz
+void Clipper::ZFillFunction(ZFillCallback zFillFunc) {
+	m_ZFill = zFillFunc;
+}
+//------------------------------------------------------------------------------
+#endif
+
+bool Clipper::Execute(ClipType clipType, Paths &solution, PolyFillType fillType) {
+	return Execute(clipType, solution, fillType, fillType);
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::Execute(ClipType clipType, PolyTree &polytree, PolyFillType fillType) {
+	return Execute(clipType, polytree, fillType, fillType);
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::Execute(ClipType clipType, Paths &solution,
+					  PolyFillType subjFillType, PolyFillType clipFillType) {
+	if (m_ExecuteLocked)
+		return false;
+	if (m_HasOpenPaths)
+		error("Error: PolyTree struct is needed for open path clipping.");
+	m_ExecuteLocked = true;
+	solution.resize(0);
+	m_SubjFillType = subjFillType;
+	m_ClipFillType = clipFillType;
+	m_ClipType = clipType;
+	m_UsingPolyTree = false;
+	bool succeeded = ExecuteInternal();
+	if (succeeded)
+		BuildResult(solution);
+	DisposeAllOutRecs();
+	m_ExecuteLocked = false;
+	return succeeded;
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::Execute(ClipType clipType, PolyTree &polytree,
+					  PolyFillType subjFillType, PolyFillType clipFillType) {
+	if (m_ExecuteLocked)
+		return false;
+	m_ExecuteLocked = true;
+	m_SubjFillType = subjFillType;
+	m_ClipFillType = clipFillType;
+	m_ClipType = clipType;
+	m_UsingPolyTree = true;
+	bool succeeded = ExecuteInternal();
+	if (succeeded)
+		BuildResult2(polytree);
+	DisposeAllOutRecs();
+	m_ExecuteLocked = false;
+	return succeeded;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::FixHoleLinkage(OutRec &outrec) {
+	// skip OutRecs that (a) contain outermost polygons or
+	//(b) already have the correct owner/child linkage ...
+	if (!outrec.FirstLeft ||
+		(outrec.IsHole != outrec.FirstLeft->IsHole &&
+		 outrec.FirstLeft->Pts))
+		return;
+
+	OutRec *orfl = outrec.FirstLeft;
+	while (orfl && ((orfl->IsHole == outrec.IsHole) || !orfl->Pts))
+		orfl = orfl->FirstLeft;
+	outrec.FirstLeft = orfl;
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::ExecuteInternal() {
+	bool succeeded = true;
+	{
+		Reset();
+		m_Maxima = MaximaList();
+		m_SortedEdges = 0;
+
+		succeeded = true;
+		cInt botY, topY;
+		if (!PopScanbeam(botY))
+			return false;
+		InsertLocalMinimaIntoAEL(botY);
+		while (PopScanbeam(topY) || LocalMinimaPending()) {
+			ProcessHorizontals();
+			ClearGhostJoins();
+			if (!ProcessIntersections(topY)) {
+				succeeded = false;
+				break;
+			}
+			ProcessEdgesAtTopOfScanbeam(topY);
+			botY = topY;
+			InsertLocalMinimaIntoAEL(botY);
+		}
+	}
+
+	if (succeeded) {
+		// fix orientations ...
+		for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
+			OutRec *outRec = m_PolyOuts[i];
+			if (!outRec->Pts || outRec->IsOpen)
+				continue;
+			if ((outRec->IsHole ^ m_ReverseOutput) == (Area(*outRec) > 0))
+				ReversePolyPtLinks(outRec->Pts);
+		}
+
+		if (!m_Joins.empty())
+			JoinCommonEdges();
+
+		// unfortunately FixupOutPolygon() must be done after JoinCommonEdges()
+		for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
+			OutRec *outRec = m_PolyOuts[i];
+			if (!outRec->Pts)
+				continue;
+			if (outRec->IsOpen)
+				FixupOutPolyline(*outRec);
+			else
+				FixupOutPolygon(*outRec);
+		}
+
+		if (m_StrictSimple)
+			DoSimplePolygons();
+	}
+
+	ClearJoins();
+	ClearGhostJoins();
+	return succeeded;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::SetWindingCount(TEdge &edge) {
+	TEdge *e = edge.PrevInAEL;
+	// find the edge of the same polytype that immediately preceeds 'edge' in AEL
+	while (e && ((e->PolyTyp != edge.PolyTyp) || (e->WindDelta == 0)))
+		e = e->PrevInAEL;
+	if (!e) {
+		if (edge.WindDelta == 0) {
+			PolyFillType pft = (edge.PolyTyp == ptSubject ? m_SubjFillType : m_ClipFillType);
+			edge.WindCnt = (pft == pftNegative ? -1 : 1);
+		} else
+			edge.WindCnt = edge.WindDelta;
+		edge.WindCnt2 = 0;
+		e = m_ActiveEdges; // ie get ready to calc WindCnt2
+	} else if (edge.WindDelta == 0 && m_ClipType != ctUnion) {
+		edge.WindCnt = 1;
+		edge.WindCnt2 = e->WindCnt2;
+		e = e->NextInAEL; // ie get ready to calc WindCnt2
+	} else if (IsEvenOddFillType(edge)) {
+		// EvenOdd filling ...
+		if (edge.WindDelta == 0) {
+			// are we inside a subj polygon ...
+			bool Inside = true;
+			TEdge *e2 = e->PrevInAEL;
+			while (e2) {
+				if (e2->PolyTyp == e->PolyTyp && e2->WindDelta != 0)
+					Inside = !Inside;
+				e2 = e2->PrevInAEL;
+			}
+			edge.WindCnt = (Inside ? 0 : 1);
+		} else {
+			edge.WindCnt = edge.WindDelta;
+		}
+		edge.WindCnt2 = e->WindCnt2;
+		e = e->NextInAEL; // ie get ready to calc WindCnt2
+	} else {
+		// nonZero, Positive or Negative filling ...
+		if (e->WindCnt * e->WindDelta < 0) {
+			// prev edge is 'decreasing' WindCount (WC) toward zero
+			// so we're outside the previous polygon ...
+			if (Abs(e->WindCnt) > 1) {
+				// outside prev poly but still inside another.
+				// when reversing direction of prev poly use the same WC
+				if (e->WindDelta * edge.WindDelta < 0)
+					edge.WindCnt = e->WindCnt;
+				// otherwise continue to 'decrease' WC ...
+				else
+					edge.WindCnt = e->WindCnt + edge.WindDelta;
+			} else
+				// now outside all polys of same polytype so set own WC ...
+				edge.WindCnt = (edge.WindDelta == 0 ? 1 : edge.WindDelta);
+		} else {
+			// prev edge is 'increasing' WindCount (WC) away from zero
+			// so we're inside the previous polygon ...
+			if (edge.WindDelta == 0)
+				edge.WindCnt = (e->WindCnt < 0 ? e->WindCnt - 1 : e->WindCnt + 1);
+			// if wind direction is reversing prev then use same WC
+			else if (e->WindDelta * edge.WindDelta < 0)
+				edge.WindCnt = e->WindCnt;
+			// otherwise add to WC ...
+			else
+				edge.WindCnt = e->WindCnt + edge.WindDelta;
+		}
+		edge.WindCnt2 = e->WindCnt2;
+		e = e->NextInAEL; // ie get ready to calc WindCnt2
+	}
+
+	// update WindCnt2 ...
+	if (IsEvenOddAltFillType(edge)) {
+		// EvenOdd filling ...
+		while (e != &edge) {
+			if (e->WindDelta != 0)
+				edge.WindCnt2 = (edge.WindCnt2 == 0 ? 1 : 0);
+			e = e->NextInAEL;
+		}
+	} else {
+		// nonZero, Positive or Negative filling ...
+		while (e != &edge) {
+			edge.WindCnt2 += e->WindDelta;
+			e = e->NextInAEL;
+		}
+	}
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::IsEvenOddFillType(const TEdge &edge) const {
+	if (edge.PolyTyp == ptSubject)
+		return m_SubjFillType == pftEvenOdd;
+	else
+		return m_ClipFillType == pftEvenOdd;
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::IsEvenOddAltFillType(const TEdge &edge) const {
+	if (edge.PolyTyp == ptSubject)
+		return m_ClipFillType == pftEvenOdd;
+	else
+		return m_SubjFillType == pftEvenOdd;
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::IsContributing(const TEdge &edge) const {
+	PolyFillType pft, pft2;
+	if (edge.PolyTyp == ptSubject) {
+		pft = m_SubjFillType;
+		pft2 = m_ClipFillType;
+	} else {
+		pft = m_ClipFillType;
+		pft2 = m_SubjFillType;
+	}
+
+	switch (pft) {
+	case pftEvenOdd:
+		// return false if a subj line has been flagged as inside a subj polygon
+		if (edge.WindDelta == 0 && edge.WindCnt != 1)
+			return false;
+		break;
+	case pftNonZero:
+		if (Abs(edge.WindCnt) != 1)
+			return false;
+		break;
+	case pftPositive:
+		if (edge.WindCnt != 1)
+			return false;
+		break;
+	default: // pftNegative
+		if (edge.WindCnt != -1)
+			return false;
+	}
+
+	switch (m_ClipType) {
+	case ctIntersection:
+		switch (pft2) {
+		case pftEvenOdd:
+		case pftNonZero:
+			return (edge.WindCnt2 != 0);
+		case pftPositive:
+			return (edge.WindCnt2 > 0);
+		default:
+			return (edge.WindCnt2 < 0);
+		}
+		break;
+	case ctUnion:
+		switch (pft2) {
+		case pftEvenOdd:
+		case pftNonZero:
+			return (edge.WindCnt2 == 0);
+		case pftPositive:
+			return (edge.WindCnt2 <= 0);
+		default:
+			return (edge.WindCnt2 >= 0);
+		}
+		break;
+	case ctDifference:
+		if (edge.PolyTyp == ptSubject)
+			switch (pft2) {
+			case pftEvenOdd:
+			case pftNonZero:
+				return (edge.WindCnt2 == 0);
+			case pftPositive:
+				return (edge.WindCnt2 <= 0);
+			default:
+				return (edge.WindCnt2 >= 0);
+			}
+		else
+			switch (pft2) {
+			case pftEvenOdd:
+			case pftNonZero:
+				return (edge.WindCnt2 != 0);
+			case pftPositive:
+				return (edge.WindCnt2 > 0);
+			default:
+				return (edge.WindCnt2 < 0);
+			}
+		break;
+	case ctXor:
+		if (edge.WindDelta == 0) // XOr always contributing unless open
+			switch (pft2) {
+			case pftEvenOdd:
+			case pftNonZero:
+				return (edge.WindCnt2 == 0);
+			case pftPositive:
+				return (edge.WindCnt2 <= 0);
+			default:
+				return (edge.WindCnt2 >= 0);
+			}
+		else
+			return true;
+		break;
+	default:
+		return true;
+	}
+}
+//------------------------------------------------------------------------------
+
+OutPt *Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt) {
+	OutPt *result;
+	TEdge *e, *prevE;
+	if (IsHorizontal(*e2) || (e1->Dx > e2->Dx)) {
+		result = AddOutPt(e1, Pt);
+		e2->OutIdx = e1->OutIdx;
+		e1->Side = esLeft;
+		e2->Side = esRight;
+		e = e1;
+		if (e->PrevInAEL == e2)
+			prevE = e2->PrevInAEL;
+		else
+			prevE = e->PrevInAEL;
+	} else {
+		result = AddOutPt(e2, Pt);
+		e1->OutIdx = e2->OutIdx;
+		e1->Side = esRight;
+		e2->Side = esLeft;
+		e = e2;
+		if (e->PrevInAEL == e1)
+			prevE = e1->PrevInAEL;
+		else
+			prevE = e->PrevInAEL;
+	}
+
+	if (prevE && prevE->OutIdx >= 0 && prevE->Top.Y < Pt.Y && e->Top.Y < Pt.Y) {
+		cInt xPrev = TopX(*prevE, Pt.Y);
+		cInt xE = TopX(*e, Pt.Y);
+		if (xPrev == xE && (e->WindDelta != 0) && (prevE->WindDelta != 0) &&
+			SlopesEqual(IntPoint(xPrev, Pt.Y), prevE->Top, IntPoint(xE, Pt.Y), e->Top, m_UseFullRange)) {
+			OutPt *outPt = AddOutPt(prevE, Pt);
+			AddJoin(result, outPt, e->Top);
+		}
+	}
+	return result;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt) {
+	AddOutPt(e1, Pt);
+	if (e2->WindDelta == 0)
+		AddOutPt(e2, Pt);
+	if (e1->OutIdx == e2->OutIdx) {
+		e1->OutIdx = Unassigned;
+		e2->OutIdx = Unassigned;
+	} else if (e1->OutIdx < e2->OutIdx)
+		AppendPolygon(e1, e2);
+	else
+		AppendPolygon(e2, e1);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AddEdgeToSEL(TEdge *edge) {
+	// SEL pointers in PEdge are reused to build a list of horizontal edges.
+	// However, we don't need to worry about order with horizontal edge processing.
+	if (!m_SortedEdges) {
+		m_SortedEdges = edge;
+		edge->PrevInSEL = 0;
+		edge->NextInSEL = 0;
+	} else {
+		edge->NextInSEL = m_SortedEdges;
+		edge->PrevInSEL = 0;
+		m_SortedEdges->PrevInSEL = edge;
+		m_SortedEdges = edge;
+	}
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::PopEdgeFromSEL(TEdge *&edge) {
+	if (!m_SortedEdges)
+		return false;
+	edge = m_SortedEdges;
+	DeleteFromSEL(m_SortedEdges);
+	return true;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::CopyAELToSEL() {
+	TEdge *e = m_ActiveEdges;
+	m_SortedEdges = e;
+	while (e) {
+		e->PrevInSEL = e->PrevInAEL;
+		e->NextInSEL = e->NextInAEL;
+		e = e->NextInAEL;
+	}
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AddJoin(OutPt *op1, OutPt *op2, const IntPoint OffPt) {
+	Join *j = new Join;
+	j->OutPt1 = op1;
+	j->OutPt2 = op2;
+	j->OffPt = OffPt;
+	m_Joins.push_back(j);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ClearJoins() {
+	for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
+		delete m_Joins[i];
+	m_Joins.resize(0);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ClearGhostJoins() {
+	for (JoinList::size_type i = 0; i < m_GhostJoins.size(); i++)
+		delete m_GhostJoins[i];
+	m_GhostJoins.resize(0);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AddGhostJoin(OutPt *op, const IntPoint OffPt) {
+	Join *j = new Join;
+	j->OutPt1 = op;
+	j->OutPt2 = 0;
+	j->OffPt = OffPt;
+	m_GhostJoins.push_back(j);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::InsertLocalMinimaIntoAEL(const cInt botY) {
+	const LocalMinimum *lm;
+	while (PopLocalMinima(botY, lm)) {
+		TEdge *lb = lm->LeftBound;
+		TEdge *rb = lm->RightBound;
+
+		OutPt *Op1 = 0;
+		if (!lb) {
+			// nb: don't insert LB into either AEL or SEL
+			InsertEdgeIntoAEL(rb, 0);
+			SetWindingCount(*rb);
+			if (IsContributing(*rb))
+				Op1 = AddOutPt(rb, rb->Bot);
+		} else if (!rb) {
+			InsertEdgeIntoAEL(lb, 0);
+			SetWindingCount(*lb);
+			if (IsContributing(*lb))
+				Op1 = AddOutPt(lb, lb->Bot);
+			InsertScanbeam(lb->Top.Y);
+		} else {
+			InsertEdgeIntoAEL(lb, 0);
+			InsertEdgeIntoAEL(rb, lb);
+			SetWindingCount(*lb);
+			rb->WindCnt = lb->WindCnt;
+			rb->WindCnt2 = lb->WindCnt2;
+			if (IsContributing(*lb))
+				Op1 = AddLocalMinPoly(lb, rb, lb->Bot);
+			InsertScanbeam(lb->Top.Y);
+		}
+
+		if (rb) {
+			if (IsHorizontal(*rb)) {
+				AddEdgeToSEL(rb);
+				if (rb->NextInLML)
+					InsertScanbeam(rb->NextInLML->Top.Y);
+			} else
+				InsertScanbeam(rb->Top.Y);
+		}
+
+		if (!lb || !rb)
+			continue;
+
+		// if any output polygons share an edge, they'll need joining later ...
+		if (Op1 && IsHorizontal(*rb) &&
+			m_GhostJoins.size() > 0 && (rb->WindDelta != 0)) {
+			for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i) {
+				Join *jr = m_GhostJoins[i];
+				// if the horizontal Rb and a 'ghost' horizontal overlap, then convert
+				// the 'ghost' join to a real join ready for later ...
+				if (HorzSegmentsOverlap(jr->OutPt1->Pt.X, jr->OffPt.X, rb->Bot.X, rb->Top.X))
+					AddJoin(jr->OutPt1, Op1, jr->OffPt);
+			}
+		}
+
+		if (lb->OutIdx >= 0 && lb->PrevInAEL &&
+			lb->PrevInAEL->Curr.X == lb->Bot.X &&
+			lb->PrevInAEL->OutIdx >= 0 &&
+			SlopesEqual(lb->PrevInAEL->Bot, lb->PrevInAEL->Top, lb->Curr, lb->Top, m_UseFullRange) &&
+			(lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0)) {
+			OutPt *Op2 = AddOutPt(lb->PrevInAEL, lb->Bot);
+			AddJoin(Op1, Op2, lb->Top);
+		}
+
+		if (lb->NextInAEL != rb) {
+
+			if (rb->OutIdx >= 0 && rb->PrevInAEL->OutIdx >= 0 &&
+				SlopesEqual(rb->PrevInAEL->Curr, rb->PrevInAEL->Top, rb->Curr, rb->Top, m_UseFullRange) &&
+				(rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0)) {
+				OutPt *Op2 = AddOutPt(rb->PrevInAEL, rb->Bot);
+				AddJoin(Op1, Op2, rb->Top);
+			}
+
+			TEdge *e = lb->NextInAEL;
+			if (e) {
+				while (e != rb) {
+					// nb: For calculating winding counts etc, IntersectEdges() assumes
+					// that param1 will be to the Right of param2 ABOVE the intersection ...
+					IntersectEdges(rb, e, lb->Curr); // order important here
+					e = e->NextInAEL;
+				}
+			}
+		}
+	}
+}
+//------------------------------------------------------------------------------
+
+void Clipper::DeleteFromSEL(TEdge *e) {
+	TEdge *SelPrev = e->PrevInSEL;
+	TEdge *SelNext = e->NextInSEL;
+	if (!SelPrev && !SelNext && (e != m_SortedEdges))
+		return; // already deleted
+	if (SelPrev)
+		SelPrev->NextInSEL = SelNext;
+	else
+		m_SortedEdges = SelNext;
+	if (SelNext)
+		SelNext->PrevInSEL = SelPrev;
+	e->NextInSEL = 0;
+	e->PrevInSEL = 0;
+}
+//------------------------------------------------------------------------------
+
+#ifdef use_xyz
+void Clipper::SetZ(IntPoint &pt, TEdge &e1, TEdge &e2) {
+	if (pt.Z != 0 || !m_ZFill)
+		return;
+	else if (pt == e1.Bot)
+		pt.Z = e1.Bot.Z;
+	else if (pt == e1.Top)
+		pt.Z = e1.Top.Z;
+	else if (pt == e2.Bot)
+		pt.Z = e2.Bot.Z;
+	else if (pt == e2.Top)
+		pt.Z = e2.Top.Z;
+	else
+		(*m_ZFill)(e1.Bot, e1.Top, e2.Bot, e2.Top, pt);
+}
+//------------------------------------------------------------------------------
+#endif
+
+void Clipper::IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &Pt) {
+	bool e1Contributing = (e1->OutIdx >= 0);
+	bool e2Contributing = (e2->OutIdx >= 0);
+
+#ifdef use_xyz
+	SetZ(Pt, *e1, *e2);
+#endif
+
+#ifdef use_lines
+	// if either edge is on an OPEN path ...
+	if (e1->WindDelta == 0 || e2->WindDelta == 0) {
+		// ignore subject-subject open path intersections UNLESS they
+		// are both open paths, AND they are both 'contributing maximas' ...
+		if (e1->WindDelta == 0 && e2->WindDelta == 0)
+			return;
+
+		// if intersecting a subj line with a subj poly ...
+		else if (e1->PolyTyp == e2->PolyTyp &&
+				 e1->WindDelta != e2->WindDelta && m_ClipType == ctUnion) {
+			if (e1->WindDelta == 0) {
+				if (e2Contributing) {
+					AddOutPt(e1, Pt);
+					if (e1Contributing)
+						e1->OutIdx = Unassigned;
+				}
+			} else {
+				if (e1Contributing) {
+					AddOutPt(e2, Pt);
+					if (e2Contributing)
+						e2->OutIdx = Unassigned;
+				}
+			}
+		} else if (e1->PolyTyp != e2->PolyTyp) {
+			// toggle subj open path OutIdx on/off when Abs(clip.WndCnt) == 1 ...
+			if ((e1->WindDelta == 0) && abs(e2->WindCnt) == 1 &&
+				(m_ClipType != ctUnion || e2->WindCnt2 == 0)) {
+				AddOutPt(e1, Pt);
+				if (e1Contributing)
+					e1->OutIdx = Unassigned;
+			} else if ((e2->WindDelta == 0) && (abs(e1->WindCnt) == 1) &&
+					   (m_ClipType != ctUnion || e1->WindCnt2 == 0)) {
+				AddOutPt(e2, Pt);
+				if (e2Contributing)
+					e2->OutIdx = Unassigned;
+			}
+		}
+		return;
+	}
+#endif
+
+	// update winding counts...
+	// assumes that e1 will be to the Right of e2 ABOVE the intersection
+	if (e1->PolyTyp == e2->PolyTyp) {
+		if (IsEvenOddFillType(*e1)) {
+			int oldE1WindCnt = e1->WindCnt;
+			e1->WindCnt = e2->WindCnt;
+			e2->WindCnt = oldE1WindCnt;
+		} else {
+			if (e1->WindCnt + e2->WindDelta == 0)
+				e1->WindCnt = -e1->WindCnt;
+			else
+				e1->WindCnt += e2->WindDelta;
+			if (e2->WindCnt - e1->WindDelta == 0)
+				e2->WindCnt = -e2->WindCnt;
+			else
+				e2->WindCnt -= e1->WindDelta;
+		}
+	} else {
+		if (!IsEvenOddFillType(*e2))
+			e1->WindCnt2 += e2->WindDelta;
+		else
+			e1->WindCnt2 = (e1->WindCnt2 == 0) ? 1 : 0;
+		if (!IsEvenOddFillType(*e1))
+			e2->WindCnt2 -= e1->WindDelta;
+		else
+			e2->WindCnt2 = (e2->WindCnt2 == 0) ? 1 : 0;
+	}
+
+	PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2;
+	if (e1->PolyTyp == ptSubject) {
+		e1FillType = m_SubjFillType;
+		e1FillType2 = m_ClipFillType;
+	} else {
+		e1FillType = m_ClipFillType;
+		e1FillType2 = m_SubjFillType;
+	}
+	if (e2->PolyTyp == ptSubject) {
+		e2FillType = m_SubjFillType;
+		e2FillType2 = m_ClipFillType;
+	} else {
+		e2FillType = m_ClipFillType;
+		e2FillType2 = m_SubjFillType;
+	}
+
+	cInt e1Wc, e2Wc;
+	switch (e1FillType) {
+	case pftPositive:
+		e1Wc = e1->WindCnt;
+		break;
+	case pftNegative:
+		e1Wc = -e1->WindCnt;
+		break;
+	default:
+		e1Wc = Abs(e1->WindCnt);
+	}
+	switch (e2FillType) {
+	case pftPositive:
+		e2Wc = e2->WindCnt;
+		break;
+	case pftNegative:
+		e2Wc = -e2->WindCnt;
+		break;
+	default:
+		e2Wc = Abs(e2->WindCnt);
+	}
+
+	if (e1Contributing && e2Contributing) {
+		if ((e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) ||
+			(e1->PolyTyp != e2->PolyTyp && m_ClipType != ctXor)) {
+			AddLocalMaxPoly(e1, e2, Pt);
+		} else {
+			AddOutPt(e1, Pt);
+			AddOutPt(e2, Pt);
+			SwapSides(*e1, *e2);
+			SwapPolyIndexes(*e1, *e2);
+		}
+	} else if (e1Contributing) {
+		if (e2Wc == 0 || e2Wc == 1) {
+			AddOutPt(e1, Pt);
+			SwapSides(*e1, *e2);
+			SwapPolyIndexes(*e1, *e2);
+		}
+	} else if (e2Contributing) {
+		if (e1Wc == 0 || e1Wc == 1) {
+			AddOutPt(e2, Pt);
+			SwapSides(*e1, *e2);
+			SwapPolyIndexes(*e1, *e2);
+		}
+	} else if ((e1Wc == 0 || e1Wc == 1) && (e2Wc == 0 || e2Wc == 1)) {
+		// neither edge is currently contributing ...
+
+		cInt e1Wc2, e2Wc2;
+		switch (e1FillType2) {
+		case pftPositive:
+			e1Wc2 = e1->WindCnt2;
+			break;
+		case pftNegative:
+			e1Wc2 = -e1->WindCnt2;
+			break;
+		default:
+			e1Wc2 = Abs(e1->WindCnt2);
+		}
+		switch (e2FillType2) {
+		case pftPositive:
+			e2Wc2 = e2->WindCnt2;
+			break;
+		case pftNegative:
+			e2Wc2 = -e2->WindCnt2;
+			break;
+		default:
+			e2Wc2 = Abs(e2->WindCnt2);
+		}
+
+		if (e1->PolyTyp != e2->PolyTyp) {
+			AddLocalMinPoly(e1, e2, Pt);
+		} else if (e1Wc == 1 && e2Wc == 1)
+			switch (m_ClipType) {
+			case ctIntersection:
+				if (e1Wc2 > 0 && e2Wc2 > 0)
+					AddLocalMinPoly(e1, e2, Pt);
+				break;
+			case ctUnion:
+				if (e1Wc2 <= 0 && e2Wc2 <= 0)
+					AddLocalMinPoly(e1, e2, Pt);
+				break;
+			case ctDifference:
+				if (((e1->PolyTyp == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) ||
+					((e1->PolyTyp == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0)))
+					AddLocalMinPoly(e1, e2, Pt);
+				break;
+			case ctXor:
+				AddLocalMinPoly(e1, e2, Pt);
+			}
+		else
+			SwapSides(*e1, *e2);
+	}
+}
+//------------------------------------------------------------------------------
+
+void Clipper::SetHoleState(TEdge *e, OutRec *outrec) {
+	TEdge *e2 = e->PrevInAEL;
+	TEdge *eTmp = 0;
+	while (e2) {
+		if (e2->OutIdx >= 0 && e2->WindDelta != 0) {
+			if (!eTmp)
+				eTmp = e2;
+			else if (eTmp->OutIdx == e2->OutIdx)
+				eTmp = 0;
+		}
+		e2 = e2->PrevInAEL;
+	}
+	if (!eTmp) {
+		outrec->FirstLeft = 0;
+		outrec->IsHole = false;
+	} else {
+		outrec->FirstLeft = m_PolyOuts[eTmp->OutIdx];
+		outrec->IsHole = !outrec->FirstLeft->IsHole;
+	}
+}
+//------------------------------------------------------------------------------
+
+OutRec *GetLowermostRec(OutRec *outRec1, OutRec *outRec2) {
+	// work out which polygon fragment has the correct hole state ...
+	if (!outRec1->BottomPt)
+		outRec1->BottomPt = GetBottomPt(outRec1->Pts);
+	if (!outRec2->BottomPt)
+		outRec2->BottomPt = GetBottomPt(outRec2->Pts);
+	OutPt *OutPt1 = outRec1->BottomPt;
+	OutPt *OutPt2 = outRec2->BottomPt;
+	if (OutPt1->Pt.Y > OutPt2->Pt.Y)
+		return outRec1;
+	else if (OutPt1->Pt.Y < OutPt2->Pt.Y)
+		return outRec2;
+	else if (OutPt1->Pt.X < OutPt2->Pt.X)
+		return outRec1;
+	else if (OutPt1->Pt.X > OutPt2->Pt.X)
+		return outRec2;
+	else if (OutPt1->Next == OutPt1)
+		return outRec2;
+	else if (OutPt2->Next == OutPt2)
+		return outRec1;
+	else if (FirstIsBottomPt(OutPt1, OutPt2))
+		return outRec1;
+	else
+		return outRec2;
+}
+//------------------------------------------------------------------------------
+
+bool OutRec1RightOfOutRec2(OutRec *outRec1, OutRec *outRec2) {
+	do {
+		outRec1 = outRec1->FirstLeft;
+		if (outRec1 == outRec2)
+			return true;
+	} while (outRec1);
+	return false;
+}
+//------------------------------------------------------------------------------
+
+OutRec *Clipper::GetOutRec(int Idx) {
+	OutRec *outrec = m_PolyOuts[Idx];
+	while (outrec != m_PolyOuts[outrec->Idx])
+		outrec = m_PolyOuts[outrec->Idx];
+	return outrec;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AppendPolygon(TEdge *e1, TEdge *e2) {
+	// get the start and ends of both output polygons ...
+	OutRec *outRec1 = m_PolyOuts[e1->OutIdx];
+	OutRec *outRec2 = m_PolyOuts[e2->OutIdx];
+
+	OutRec *holeStateRec;
+	if (OutRec1RightOfOutRec2(outRec1, outRec2))
+		holeStateRec = outRec2;
+	else if (OutRec1RightOfOutRec2(outRec2, outRec1))
+		holeStateRec = outRec1;
+	else
+		holeStateRec = GetLowermostRec(outRec1, outRec2);
+
+	// get the start and ends of both output polygons and
+	// join e2 poly onto e1 poly and delete pointers to e2 ...
+
+	OutPt *p1_lft = outRec1->Pts;
+	OutPt *p1_rt = p1_lft->Prev;
+	OutPt *p2_lft = outRec2->Pts;
+	OutPt *p2_rt = p2_lft->Prev;
+
+	// join e2 poly onto e1 poly and delete pointers to e2 ...
+	if (e1->Side == esLeft) {
+		if (e2->Side == esLeft) {
+			// z y x a b c
+			ReversePolyPtLinks(p2_lft);
+			p2_lft->Next = p1_lft;
+			p1_lft->Prev = p2_lft;
+			p1_rt->Next = p2_rt;
+			p2_rt->Prev = p1_rt;
+			outRec1->Pts = p2_rt;
+		} else {
+			// x y z a b c
+			p2_rt->Next = p1_lft;
+			p1_lft->Prev = p2_rt;
+			p2_lft->Prev = p1_rt;
+			p1_rt->Next = p2_lft;
+			outRec1->Pts = p2_lft;
+		}
+	} else {
+		if (e2->Side == esRight) {
+			// a b c z y x
+			ReversePolyPtLinks(p2_lft);
+			p1_rt->Next = p2_rt;
+			p2_rt->Prev = p1_rt;
+			p2_lft->Next = p1_lft;
+			p1_lft->Prev = p2_lft;
+		} else {
+			// a b c x y z
+			p1_rt->Next = p2_lft;
+			p2_lft->Prev = p1_rt;
+			p1_lft->Prev = p2_rt;
+			p2_rt->Next = p1_lft;
+		}
+	}
+
+	outRec1->BottomPt = 0;
+	if (holeStateRec == outRec2) {
+		if (outRec2->FirstLeft != outRec1)
+			outRec1->FirstLeft = outRec2->FirstLeft;
+		outRec1->IsHole = outRec2->IsHole;
+	}
+	outRec2->Pts = 0;
+	outRec2->BottomPt = 0;
+	outRec2->FirstLeft = outRec1;
+
+	int OKIdx = e1->OutIdx;
+	int ObsoleteIdx = e2->OutIdx;
+
+	e1->OutIdx = Unassigned; // nb: safe because we only get here via AddLocalMaxPoly
+	e2->OutIdx = Unassigned;
+
+	TEdge *e = m_ActiveEdges;
+	while (e) {
+		if (e->OutIdx == ObsoleteIdx) {
+			e->OutIdx = OKIdx;
+			e->Side = e1->Side;
+			break;
+		}
+		e = e->NextInAEL;
+	}
+
+	outRec2->Idx = outRec1->Idx;
+}
+//------------------------------------------------------------------------------
+
+OutPt *Clipper::AddOutPt(TEdge *e, const IntPoint &pt) {
+	if (e->OutIdx < 0) {
+		OutRec *outRec = CreateOutRec();
+		outRec->IsOpen = (e->WindDelta == 0);
+		OutPt *newOp = new OutPt;
+		outRec->Pts = newOp;
+		newOp->Idx = outRec->Idx;
+		newOp->Pt = pt;
+		newOp->Next = newOp;
+		newOp->Prev = newOp;
+		if (!outRec->IsOpen)
+			SetHoleState(e, outRec);
+		e->OutIdx = outRec->Idx;
+		return newOp;
+	} else {
+		OutRec *outRec = m_PolyOuts[e->OutIdx];
+		// OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most'
+		OutPt *op = outRec->Pts;
+
+		bool ToFront = (e->Side == esLeft);
+		if (ToFront && (pt == op->Pt))
+			return op;
+		else if (!ToFront && (pt == op->Prev->Pt))
+			return op->Prev;
+
+		OutPt *newOp = new OutPt;
+		newOp->Idx = outRec->Idx;
+		newOp->Pt = pt;
+		newOp->Next = op;
+		newOp->Prev = op->Prev;
+		newOp->Prev->Next = newOp;
+		op->Prev = newOp;
+		if (ToFront)
+			outRec->Pts = newOp;
+		return newOp;
+	}
+}
+//------------------------------------------------------------------------------
+
+OutPt *Clipper::GetLastOutPt(TEdge *e) {
+	OutRec *outRec = m_PolyOuts[e->OutIdx];
+	if (e->Side == esLeft)
+		return outRec->Pts;
+	else
+		return outRec->Pts->Prev;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ProcessHorizontals() {
+	TEdge *horzEdge;
+	while (PopEdgeFromSEL(horzEdge))
+		ProcessHorizontal(horzEdge);
+}
+//------------------------------------------------------------------------------
+
+inline bool IsMinima(TEdge *e) {
+	return e && (e->Prev->NextInLML != e) && (e->Next->NextInLML != e);
+}
+//------------------------------------------------------------------------------
+
+inline bool IsMaxima(TEdge *e, const cInt Y) {
+	return e && e->Top.Y == Y && !e->NextInLML;
+}
+//------------------------------------------------------------------------------
+
+inline bool IsIntermediate(TEdge *e, const cInt Y) {
+	return e->Top.Y == Y && e->NextInLML;
+}
+//------------------------------------------------------------------------------
+
+TEdge *GetMaximaPair(TEdge *e) {
+	if ((e->Next->Top == e->Top) && !e->Next->NextInLML)
+		return e->Next;
+	else if ((e->Prev->Top == e->Top) && !e->Prev->NextInLML)
+		return e->Prev;
+	else
+		return 0;
+}
+//------------------------------------------------------------------------------
+
+TEdge *GetMaximaPairEx(TEdge *e) {
+	// as GetMaximaPair() but returns 0 if MaxPair isn't in AEL (unless it's horizontal)
+	TEdge *result = GetMaximaPair(e);
+	if (result && (result->OutIdx == Skip ||
+				   (result->NextInAEL == result->PrevInAEL && !IsHorizontal(*result))))
+		return 0;
+	return result;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::SwapPositionsInSEL(TEdge *Edge1, TEdge *Edge2) {
+	if (!(Edge1->NextInSEL) && !(Edge1->PrevInSEL))
+		return;
+	if (!(Edge2->NextInSEL) && !(Edge2->PrevInSEL))
+		return;
+
+	if (Edge1->NextInSEL == Edge2) {
+		TEdge *Next = Edge2->NextInSEL;
+		if (Next)
+			Next->PrevInSEL = Edge1;
+		TEdge *Prev = Edge1->PrevInSEL;
+		if (Prev)
+			Prev->NextInSEL = Edge2;
+		Edge2->PrevInSEL = Prev;
+		Edge2->NextInSEL = Edge1;
+		Edge1->PrevInSEL = Edge2;
+		Edge1->NextInSEL = Next;
+	} else if (Edge2->NextInSEL == Edge1) {
+		TEdge *Next = Edge1->NextInSEL;
+		if (Next)
+			Next->PrevInSEL = Edge2;
+		TEdge *Prev = Edge2->PrevInSEL;
+		if (Prev)
+			Prev->NextInSEL = Edge1;
+		Edge1->PrevInSEL = Prev;
+		Edge1->NextInSEL = Edge2;
+		Edge2->PrevInSEL = Edge1;
+		Edge2->NextInSEL = Next;
+	} else {
+		TEdge *Next = Edge1->NextInSEL;
+		TEdge *Prev = Edge1->PrevInSEL;
+		Edge1->NextInSEL = Edge2->NextInSEL;
+		if (Edge1->NextInSEL)
+			Edge1->NextInSEL->PrevInSEL = Edge1;
+		Edge1->PrevInSEL = Edge2->PrevInSEL;
+		if (Edge1->PrevInSEL)
+			Edge1->PrevInSEL->NextInSEL = Edge1;
+		Edge2->NextInSEL = Next;
+		if (Edge2->NextInSEL)
+			Edge2->NextInSEL->PrevInSEL = Edge2;
+		Edge2->PrevInSEL = Prev;
+		if (Edge2->PrevInSEL)
+			Edge2->PrevInSEL->NextInSEL = Edge2;
+	}
+
+	if (!Edge1->PrevInSEL)
+		m_SortedEdges = Edge1;
+	else if (!Edge2->PrevInSEL)
+		m_SortedEdges = Edge2;
+}
+//------------------------------------------------------------------------------
+
+TEdge *GetNextInAEL(TEdge *e, Direction dir) {
+	return dir == dLeftToRight ? e->NextInAEL : e->PrevInAEL;
+}
+//------------------------------------------------------------------------------
+
+void GetHorzDirection(TEdge &HorzEdge, Direction &Dir, cInt &Left, cInt &Right) {
+	if (HorzEdge.Bot.X < HorzEdge.Top.X) {
+		Left = HorzEdge.Bot.X;
+		Right = HorzEdge.Top.X;
+		Dir = dLeftToRight;
+	} else {
+		Left = HorzEdge.Top.X;
+		Right = HorzEdge.Bot.X;
+		Dir = dRightToLeft;
+	}
+}
+//------------------------------------------------------------------------
+
+/*******************************************************************************
+ * Notes: Horizontal edges (HEs) at scanline intersections (ie at the Top or    *
+ * Bottom of a scanbeam) are processed as if layered. The order in which HEs    *
+ * are processed doesn't matter. HEs intersect with other HE Bot.Xs only [#]    *
+ * (or they could intersect with Top.Xs only, ie EITHER Bot.Xs OR Top.Xs),      *
+ * and with other non-horizontal edges [*]. Once these intersections are        *
+ * processed, intermediate HEs then 'promote' the Edge above (NextInLML) into   *
+ * the AEL. These 'promoted' edges may in turn intersect [%] with other HEs.    *
+ *******************************************************************************/
+
+void Clipper::ProcessHorizontal(TEdge *horzEdge) {
+	Direction dir;
+	cInt horzLeft, horzRight;
+	bool IsOpen = (horzEdge->WindDelta == 0);
+
+	GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
+
+	TEdge *eLastHorz = horzEdge, *eMaxPair = 0;
+	while (eLastHorz->NextInLML && IsHorizontal(*eLastHorz->NextInLML))
+		eLastHorz = eLastHorz->NextInLML;
+	if (!eLastHorz->NextInLML)
+		eMaxPair = GetMaximaPair(eLastHorz);
+
+	MaximaList::const_iterator maxIt = nullptr;
+	MaximaList::const_iterator maxRit = nullptr;
+	if (m_Maxima.size() > 0) {
+		// get the first maxima in range (X) ...
+		if (dir == dLeftToRight) {
+			maxIt = m_Maxima.begin();
+			while (maxIt != m_Maxima.end() && *maxIt <= horzEdge->Bot.X)
+				maxIt++;
+			if (maxIt != m_Maxima.end() && *maxIt >= eLastHorz->Top.X)
+				maxIt = m_Maxima.end();
+		} else {
+			maxRit = m_Maxima.end();
+			while (maxRit != m_Maxima.begin() && *maxRit > horzEdge->Bot.X)
+				maxRit++;
+			if (maxRit != m_Maxima.begin() && *maxRit <= eLastHorz->Top.X)
+				maxRit = m_Maxima.begin();
+		}
+	}
+
+	OutPt *op1 = 0;
+
+	for (;;) // loop through consec. horizontal edges
+	{
+
+		bool IsLastHorz = (horzEdge == eLastHorz);
+		TEdge *e = GetNextInAEL(horzEdge, dir);
+		while (e) {
+
+			// this code block inserts extra coords into horizontal edges (in output
+			// polygons) whereever maxima touch these horizontal edges. This helps
+			//'simplifying' polygons (ie if the Simplify property is set).
+			if (m_Maxima.size() > 0) {
+				if (dir == dLeftToRight) {
+					while (maxIt != m_Maxima.end() && *maxIt < e->Curr.X) {
+						if (horzEdge->OutIdx >= 0 && !IsOpen)
+							AddOutPt(horzEdge, IntPoint(*maxIt, horzEdge->Bot.Y));
+						maxIt++;
+					}
+				} else {
+					while (maxRit != m_Maxima.begin() && *maxRit > e->Curr.X) {
+						if (horzEdge->OutIdx >= 0 && !IsOpen)
+							AddOutPt(horzEdge, IntPoint(*maxRit, horzEdge->Bot.Y));
+						maxRit++;
+					}
+				}
+			}
+
+			if ((dir == dLeftToRight && e->Curr.X > horzRight) ||
+				(dir == dRightToLeft && e->Curr.X < horzLeft))
+				break;
+
+			// Also break if we've got to the end of an intermediate horizontal edge ...
+			// nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal.
+			if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML &&
+				e->Dx < horzEdge->NextInLML->Dx)
+				break;
+
+			if (horzEdge->OutIdx >= 0 && !IsOpen) // note: may be done multiple times
+			{
+#ifdef use_xyz
+				if (dir == dLeftToRight)
+					SetZ(e->Curr, *horzEdge, *e);
+				else
+					SetZ(e->Curr, *e, *horzEdge);
+#endif
+				op1 = AddOutPt(horzEdge, e->Curr);
+				TEdge *eNextHorz = m_SortedEdges;
+				while (eNextHorz) {
+					if (eNextHorz->OutIdx >= 0 &&
+						HorzSegmentsOverlap(horzEdge->Bot.X,
+											horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X)) {
+						OutPt *op2 = GetLastOutPt(eNextHorz);
+						AddJoin(op2, op1, eNextHorz->Top);
+					}
+					eNextHorz = eNextHorz->NextInSEL;
+				}
+				AddGhostJoin(op1, horzEdge->Bot);
+			}
+
+			// OK, so far we're still in range of the horizontal Edge  but make sure
+			// we're at the last of consec. horizontals when matching with eMaxPair
+			if (e == eMaxPair && IsLastHorz) {
+				if (horzEdge->OutIdx >= 0)
+					AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top);
+				DeleteFromAEL(horzEdge);
+				DeleteFromAEL(eMaxPair);
+				return;
+			}
+
+			if (dir == dLeftToRight) {
+				IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
+				IntersectEdges(horzEdge, e, Pt);
+			} else {
+				IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
+				IntersectEdges(e, horzEdge, Pt);
+			}
+			TEdge *eNext = GetNextInAEL(e, dir);
+			SwapPositionsInAEL(horzEdge, e);
+			e = eNext;
+		} // end while(e)
+
+		// Break out of loop if HorzEdge.NextInLML is not also horizontal ...
+		if (!horzEdge->NextInLML || !IsHorizontal(*horzEdge->NextInLML))
+			break;
+
+		UpdateEdgeIntoAEL(horzEdge);
+		if (horzEdge->OutIdx >= 0)
+			AddOutPt(horzEdge, horzEdge->Bot);
+		GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
+
+	} // end for (;;)
+
+	if (horzEdge->OutIdx >= 0 && !op1) {
+		op1 = GetLastOutPt(horzEdge);
+		TEdge *eNextHorz = m_SortedEdges;
+		while (eNextHorz) {
+			if (eNextHorz->OutIdx >= 0 &&
+				HorzSegmentsOverlap(horzEdge->Bot.X,
+									horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X)) {
+				OutPt *op2 = GetLastOutPt(eNextHorz);
+				AddJoin(op2, op1, eNextHorz->Top);
+			}
+			eNextHorz = eNextHorz->NextInSEL;
+		}
+		AddGhostJoin(op1, horzEdge->Top);
+	}
+
+	if (horzEdge->NextInLML) {
+		if (horzEdge->OutIdx >= 0) {
+			op1 = AddOutPt(horzEdge, horzEdge->Top);
+			UpdateEdgeIntoAEL(horzEdge);
+			if (horzEdge->WindDelta == 0)
+				return;
+			// nb: HorzEdge is no longer horizontal here
+			TEdge *ePrev = horzEdge->PrevInAEL;
+			TEdge *eNext = horzEdge->NextInAEL;
+			if (ePrev && ePrev->Curr.X == horzEdge->Bot.X &&
+				ePrev->Curr.Y == horzEdge->Bot.Y && ePrev->WindDelta != 0 &&
+				(ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
+				 SlopesEqual(*horzEdge, *ePrev, m_UseFullRange))) {
+				OutPt *op2 = AddOutPt(ePrev, horzEdge->Bot);
+				AddJoin(op1, op2, horzEdge->Top);
+			} else if (eNext && eNext->Curr.X == horzEdge->Bot.X &&
+					   eNext->Curr.Y == horzEdge->Bot.Y && eNext->WindDelta != 0 &&
+					   eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
+					   SlopesEqual(*horzEdge, *eNext, m_UseFullRange)) {
+				OutPt *op2 = AddOutPt(eNext, horzEdge->Bot);
+				AddJoin(op1, op2, horzEdge->Top);
+			}
+		} else
+			UpdateEdgeIntoAEL(horzEdge);
+	} else {
+		if (horzEdge->OutIdx >= 0)
+			AddOutPt(horzEdge, horzEdge->Top);
+		DeleteFromAEL(horzEdge);
+	}
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::ProcessIntersections(const cInt topY) {
+	if (!m_ActiveEdges)
+		return true;
+	{
+		BuildIntersectList(topY);
+		size_t IlSize = m_IntersectList.size();
+		if (IlSize == 0)
+			return true;
+		if (IlSize == 1 || FixupIntersectionOrder())
+			ProcessIntersectList();
+		else
+			return false;
+	}
+
+	m_SortedEdges = 0;
+	return true;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::DisposeIntersectNodes() {
+	for (size_t i = 0; i < m_IntersectList.size(); ++i)
+		delete m_IntersectList[i];
+	m_IntersectList.clear();
+}
+//------------------------------------------------------------------------------
+
+void Clipper::BuildIntersectList(const cInt topY) {
+	if (!m_ActiveEdges)
+		return;
+
+	// prepare for sorting ...
+	TEdge *e = m_ActiveEdges;
+	m_SortedEdges = e;
+	while (e) {
+		e->PrevInSEL = e->PrevInAEL;
+		e->NextInSEL = e->NextInAEL;
+		e->Curr.X = TopX(*e, topY);
+		e = e->NextInAEL;
+	}
+
+	// bubblesort ...
+	bool isModified;
+	do {
+		isModified = false;
+		e = m_SortedEdges;
+		while (e->NextInSEL) {
+			TEdge *eNext = e->NextInSEL;
+			IntPoint Pt;
+			if (e->Curr.X > eNext->Curr.X) {
+				IntersectPoint(*e, *eNext, Pt);
+				if (Pt.Y < topY)
+					Pt = IntPoint(TopX(*e, topY), topY);
+				IntersectNode *newNode = new IntersectNode;
+				newNode->Edge1 = e;
+				newNode->Edge2 = eNext;
+				newNode->Pt = Pt;
+				m_IntersectList.push_back(newNode);
+
+				SwapPositionsInSEL(e, eNext);
+				isModified = true;
+			} else
+				e = eNext;
+		}
+		if (e->PrevInSEL)
+			e->PrevInSEL->NextInSEL = 0;
+		else
+			break;
+	} while (isModified);
+	m_SortedEdges = 0; // important
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ProcessIntersectList() {
+	for (size_t i = 0; i < m_IntersectList.size(); ++i) {
+		IntersectNode *iNode = m_IntersectList[i];
+		{
+			IntersectEdges(iNode->Edge1, iNode->Edge2, iNode->Pt);
+			SwapPositionsInAEL(iNode->Edge1, iNode->Edge2);
+		}
+		delete iNode;
+	}
+	m_IntersectList.clear();
+}
+//------------------------------------------------------------------------------
+
+bool IntersectListSort(IntersectNode *node1, IntersectNode *node2) {
+	return node2->Pt.Y < node1->Pt.Y;
+}
+//------------------------------------------------------------------------------
+
+inline bool EdgesAdjacent(const IntersectNode &inode) {
+	return (inode.Edge1->NextInSEL == inode.Edge2) ||
+		   (inode.Edge1->PrevInSEL == inode.Edge2);
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::FixupIntersectionOrder() {
+	// pre-condition: intersections are sorted Bottom-most first.
+	// Now it's crucial that intersections are made only between adjacent edges,
+	// so to ensure this the order of intersections may need adjusting ...
+	CopyAELToSEL();
+	Common::sort(m_IntersectList.begin(), m_IntersectList.end(), IntersectListSort);
+	size_t cnt = m_IntersectList.size();
+	for (size_t i = 0; i < cnt; ++i) {
+		if (!EdgesAdjacent(*m_IntersectList[i])) {
+			size_t j = i + 1;
+			while (j < cnt && !EdgesAdjacent(*m_IntersectList[j]))
+				j++;
+			if (j == cnt)
+				return false;
+			SWAP(m_IntersectList[i], m_IntersectList[j]);
+		}
+		SwapPositionsInSEL(m_IntersectList[i]->Edge1, m_IntersectList[i]->Edge2);
+	}
+	return true;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::DoMaxima(TEdge *e) {
+	TEdge *eMaxPair = GetMaximaPairEx(e);
+	if (!eMaxPair) {
+		if (e->OutIdx >= 0)
+			AddOutPt(e, e->Top);
+		DeleteFromAEL(e);
+		return;
+	}
+
+	TEdge *eNext = e->NextInAEL;
+	while (eNext && eNext != eMaxPair) {
+		IntersectEdges(e, eNext, e->Top);
+		SwapPositionsInAEL(e, eNext);
+		eNext = e->NextInAEL;
+	}
+
+	if (e->OutIdx == Unassigned && eMaxPair->OutIdx == Unassigned) {
+		DeleteFromAEL(e);
+		DeleteFromAEL(eMaxPair);
+	} else if (e->OutIdx >= 0 && eMaxPair->OutIdx >= 0) {
+		if (e->OutIdx >= 0)
+			AddLocalMaxPoly(e, eMaxPair, e->Top);
+		DeleteFromAEL(e);
+		DeleteFromAEL(eMaxPair);
+	}
+#ifdef use_lines
+	else if (e->WindDelta == 0) {
+		if (e->OutIdx >= 0) {
+			AddOutPt(e, e->Top);
+			e->OutIdx = Unassigned;
+		}
+		DeleteFromAEL(e);
+
+		if (eMaxPair->OutIdx >= 0) {
+			AddOutPt(eMaxPair, e->Top);
+			eMaxPair->OutIdx = Unassigned;
+		}
+		DeleteFromAEL(eMaxPair);
+	}
+#endif
+	else
+		error("DoMaxima error");
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY) {
+	TEdge *e = m_ActiveEdges;
+	while (e) {
+		// 1. process maxima, treating them as if they're 'bent' horizontal edges,
+		//    but exclude maxima with horizontal edges. nb: e can't be a horizontal.
+		bool IsMaximaEdge = IsMaxima(e, topY);
+
+		if (IsMaximaEdge) {
+			TEdge *eMaxPair = GetMaximaPairEx(e);
+			IsMaximaEdge = (!eMaxPair || !IsHorizontal(*eMaxPair));
+		}
+
+		if (IsMaximaEdge) {
+			if (m_StrictSimple)
+				m_Maxima.push_back(e->Top.X);
+			TEdge *ePrev = e->PrevInAEL;
+			DoMaxima(e);
+			if (!ePrev)
+				e = m_ActiveEdges;
+			else
+				e = ePrev->NextInAEL;
+		} else {
+			// 2. promote horizontal edges, otherwise update Curr.X and Curr.Y ...
+			if (IsIntermediate(e, topY) && IsHorizontal(*e->NextInLML)) {
+				UpdateEdgeIntoAEL(e);
+				if (e->OutIdx >= 0)
+					AddOutPt(e, e->Bot);
+				AddEdgeToSEL(e);
+			} else {
+				e->Curr.X = TopX(*e, topY);
+				e->Curr.Y = topY;
+#ifdef use_xyz
+				e->Curr.Z = topY == e->Top.Y ? e->Top.Z : (topY == e->Bot.Y ? e->Bot.Z : 0);
+#endif
+			}
+
+			// When StrictlySimple and 'e' is being touched by another edge, then
+			// make sure both edges have a vertex here ...
+			if (m_StrictSimple) {
+				TEdge *ePrev = e->PrevInAEL;
+				if ((e->OutIdx >= 0) && (e->WindDelta != 0) && ePrev && (ePrev->OutIdx >= 0) &&
+					(ePrev->Curr.X == e->Curr.X) && (ePrev->WindDelta != 0)) {
+					IntPoint pt = e->Curr;
+#ifdef use_xyz
+					SetZ(pt, *ePrev, *e);
+#endif
+					OutPt *op = AddOutPt(ePrev, pt);
+					OutPt *op2 = AddOutPt(e, pt);
+					AddJoin(op, op2, pt); // StrictlySimple (type-3) join
+				}
+			}
+
+			e = e->NextInAEL;
+		}
+	}
+
+	// 3. Process horizontals at the Top of the scanbeam ...
+	Common::sort(m_Maxima.begin(), m_Maxima.end());
+	ProcessHorizontals();
+	m_Maxima.clear();
+
+	// 4. Promote intermediate vertices ...
+	e = m_ActiveEdges;
+	while (e) {
+		if (IsIntermediate(e, topY)) {
+			OutPt *op = 0;
+			if (e->OutIdx >= 0)
+				op = AddOutPt(e, e->Top);
+			UpdateEdgeIntoAEL(e);
+
+			// if output polygons share an edge, they'll need joining later ...
+			TEdge *ePrev = e->PrevInAEL;
+			TEdge *eNext = e->NextInAEL;
+			if (ePrev && ePrev->Curr.X == e->Bot.X &&
+				ePrev->Curr.Y == e->Bot.Y && op &&
+				ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
+				SlopesEqual(e->Curr, e->Top, ePrev->Curr, ePrev->Top, m_UseFullRange) &&
+				(e->WindDelta != 0) && (ePrev->WindDelta != 0)) {
+				OutPt *op2 = AddOutPt(ePrev, e->Bot);
+				AddJoin(op, op2, e->Top);
+			} else if (eNext && eNext->Curr.X == e->Bot.X &&
+					   eNext->Curr.Y == e->Bot.Y && op &&
+					   eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
+					   SlopesEqual(e->Curr, e->Top, eNext->Curr, eNext->Top, m_UseFullRange) &&
+					   (e->WindDelta != 0) && (eNext->WindDelta != 0)) {
+				OutPt *op2 = AddOutPt(eNext, e->Bot);
+				AddJoin(op, op2, e->Top);
+			}
+		}
+		e = e->NextInAEL;
+	}
+}
+//------------------------------------------------------------------------------
+
+void Clipper::FixupOutPolyline(OutRec &outrec) {
+	OutPt *pp = outrec.Pts;
+	OutPt *lastPP = pp->Prev;
+	while (pp != lastPP) {
+		pp = pp->Next;
+		if (pp->Pt == pp->Prev->Pt) {
+			if (pp == lastPP)
+				lastPP = pp->Prev;
+			OutPt *tmpPP = pp->Prev;
+			tmpPP->Next = pp->Next;
+			pp->Next->Prev = tmpPP;
+			delete pp;
+			pp = tmpPP;
+		}
+	}
+
+	if (pp == pp->Prev) {
+		DisposeOutPts(pp);
+		outrec.Pts = 0;
+		return;
+	}
+}
+//------------------------------------------------------------------------------
+
+void Clipper::FixupOutPolygon(OutRec &outrec) {
+	// FixupOutPolygon() - removes duplicate points and simplifies consecutive
+	// parallel edges by removing the middle vertex.
+	OutPt *lastOK = 0;
+	outrec.BottomPt = 0;
+	OutPt *pp = outrec.Pts;
+	bool preserveCol = m_PreserveCollinear || m_StrictSimple;
+
+	for (;;) {
+		if (pp->Prev == pp || pp->Prev == pp->Next) {
+			DisposeOutPts(pp);
+			outrec.Pts = 0;
+			return;
+		}
+
+		// test for duplicate points and collinear edges ...
+		if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) ||
+			(SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) &&
+			 (!preserveCol || !Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt)))) {
+			lastOK = 0;
+			OutPt *tmp = pp;
+			pp->Prev->Next = pp->Next;
+			pp->Next->Prev = pp->Prev;
+			pp = pp->Prev;
+			delete tmp;
+		} else if (pp == lastOK)
+			break;
+		else {
+			if (!lastOK)
+				lastOK = pp;
+			pp = pp->Next;
+		}
+	}
+	outrec.Pts = pp;
+}
+//------------------------------------------------------------------------------
+
+int PointCount(OutPt *Pts) {
+	if (!Pts)
+		return 0;
+	int result = 0;
+	OutPt *p = Pts;
+	do {
+		result++;
+		p = p->Next;
+	} while (p != Pts);
+	return result;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::BuildResult(Paths &polys) {
+	polys.reserve(m_PolyOuts.size());
+	for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
+		if (!m_PolyOuts[i]->Pts)
+			continue;
+		Path pg;
+		OutPt *p = m_PolyOuts[i]->Pts->Prev;
+		int cnt = PointCount(p);
+		if (cnt < 2)
+			continue;
+		pg.reserve(cnt);
+		for (int j = 0; j < cnt; ++j) {
+			pg.push_back(p->Pt);
+			p = p->Prev;
+		}
+		polys.push_back(pg);
+	}
+}
+//------------------------------------------------------------------------------
+
+void Clipper::BuildResult2(PolyTree &polytree) {
+	polytree.Clear();
+	polytree.AllNodes.reserve(m_PolyOuts.size());
+	// add each output polygon/contour to polytree ...
+	for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++) {
+		OutRec *outRec = m_PolyOuts[i];
+		int cnt = PointCount(outRec->Pts);
+		if ((outRec->IsOpen && cnt < 2) || (!outRec->IsOpen && cnt < 3))
+			continue;
+		FixHoleLinkage(*outRec);
+		PolyNode *pn = new PolyNode();
+		// nb: polytree takes ownership of all the PolyNodes
+		polytree.AllNodes.push_back(pn);
+		outRec->PolyNd = pn;
+		pn->Parent = 0;
+		pn->Index = 0;
+		pn->Contour.reserve(cnt);
+		OutPt *op = outRec->Pts->Prev;
+		for (int j = 0; j < cnt; j++) {
+			pn->Contour.push_back(op->Pt);
+			op = op->Prev;
+		}
+	}
+
+	// fixup PolyNode links etc ...
+	polytree.Childs.reserve(m_PolyOuts.size());
+	for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++) {
+		OutRec *outRec = m_PolyOuts[i];
+		if (!outRec->PolyNd)
+			continue;
+		if (outRec->IsOpen) {
+			outRec->PolyNd->m_IsOpen = true;
+			polytree.AddChild(*outRec->PolyNd);
+		} else if (outRec->FirstLeft && outRec->FirstLeft->PolyNd)
+			outRec->FirstLeft->PolyNd->AddChild(*outRec->PolyNd);
+		else
+			polytree.AddChild(*outRec->PolyNd);
+	}
+}
+//------------------------------------------------------------------------------
+
+void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2) {
+	// just swap the contents (because fIntersectNodes is a single-linked-list)
+	IntersectNode inode = int1; // gets a copy of Int1
+	int1.Edge1 = int2.Edge1;
+	int1.Edge2 = int2.Edge2;
+	int1.Pt = int2.Pt;
+	int2.Edge1 = inode.Edge1;
+	int2.Edge2 = inode.Edge2;
+	int2.Pt = inode.Pt;
+}
+//------------------------------------------------------------------------------
+
+inline bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2) {
+	if (e2.Curr.X == e1.Curr.X) {
+		if (e2.Top.Y > e1.Top.Y)
+			return e2.Top.X < TopX(e1, e2.Top.Y);
+		else
+			return e1.Top.X > TopX(e2, e1.Top.Y);
+	} else
+		return e2.Curr.X < e1.Curr.X;
+}
+//------------------------------------------------------------------------------
+
+bool GetOverlap(const cInt a1, const cInt a2, const cInt b1, const cInt b2,
+				cInt &Left, cInt &Right) {
+	if (a1 < a2) {
+		if (b1 < b2) {
+			Left = MAX(a1, b1);
+			Right = MIN(a2, b2);
+		} else {
+			Left = MAX(a1, b2);
+			Right = MIN(a2, b1);
+		}
+	} else {
+		if (b1 < b2) {
+			Left = MAX(a2, b1);
+			Right = MIN(a1, b2);
+		} else {
+			Left = MAX(a2, b2);
+			Right = MIN(a1, b1);
+		}
+	}
+	return Left < Right;
+}
+//------------------------------------------------------------------------------
+
+inline void UpdateOutPtIdxs(OutRec &outrec) {
+	OutPt *op = outrec.Pts;
+	do {
+		op->Idx = outrec.Idx;
+		op = op->Prev;
+	} while (op != outrec.Pts);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::InsertEdgeIntoAEL(TEdge *edge, TEdge *startEdge) {
+	if (!m_ActiveEdges) {
+		edge->PrevInAEL = 0;
+		edge->NextInAEL = 0;
+		m_ActiveEdges = edge;
+	} else if (!startEdge && E2InsertsBeforeE1(*m_ActiveEdges, *edge)) {
+		edge->PrevInAEL = 0;
+		edge->NextInAEL = m_ActiveEdges;
+		m_ActiveEdges->PrevInAEL = edge;
+		m_ActiveEdges = edge;
+	} else {
+		if (!startEdge)
+			startEdge = m_ActiveEdges;
+		while (startEdge->NextInAEL &&
+			   !E2InsertsBeforeE1(*startEdge->NextInAEL, *edge))
+			startEdge = startEdge->NextInAEL;
+		edge->NextInAEL = startEdge->NextInAEL;
+		if (startEdge->NextInAEL)
+			startEdge->NextInAEL->PrevInAEL = edge;
+		edge->PrevInAEL = startEdge;
+		startEdge->NextInAEL = edge;
+	}
+}
+//----------------------------------------------------------------------
+
+OutPt *DupOutPt(OutPt *outPt, bool InsertAfter) {
+	OutPt *result = new OutPt;
+	result->Pt = outPt->Pt;
+	result->Idx = outPt->Idx;
+	if (InsertAfter) {
+		result->Next = outPt->Next;
+		result->Prev = outPt;
+		outPt->Next->Prev = result;
+		outPt->Next = result;
+	} else {
+		result->Prev = outPt->Prev;
+		result->Next = outPt;
+		outPt->Prev->Next = result;
+		outPt->Prev = result;
+	}
+	return result;
+}
+//------------------------------------------------------------------------------
+
+bool JoinHorz(OutPt *op1, OutPt *op1b, OutPt *op2, OutPt *op2b,
+			  const IntPoint Pt, bool DiscardLeft) {
+	Direction Dir1 = (op1->Pt.X > op1b->Pt.X ? dRightToLeft : dLeftToRight);
+	Direction Dir2 = (op2->Pt.X > op2b->Pt.X ? dRightToLeft : dLeftToRight);
+	if (Dir1 == Dir2)
+		return false;
+
+	// When DiscardLeft, we want Op1b to be on the Left of Op1, otherwise we
+	// want Op1b to be on the Right. (And likewise with Op2 and Op2b.)
+	// So, to facilitate this while inserting Op1b and Op2b ...
+	// when DiscardLeft, make sure we're AT or RIGHT of Pt before adding Op1b,
+	// otherwise make sure we're AT or LEFT of Pt. (Likewise with Op2b.)
+	if (Dir1 == dLeftToRight) {
+		while (op1->Next->Pt.X <= Pt.X &&
+			   op1->Next->Pt.X >= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
+			op1 = op1->Next;
+		if (DiscardLeft && (op1->Pt.X != Pt.X))
+			op1 = op1->Next;
+		op1b = DupOutPt(op1, !DiscardLeft);
+		if (op1b->Pt != Pt) {
+			op1 = op1b;
+			op1->Pt = Pt;
+			op1b = DupOutPt(op1, !DiscardLeft);
+		}
+	} else {
+		while (op1->Next->Pt.X >= Pt.X &&
+			   op1->Next->Pt.X <= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
+			op1 = op1->Next;
+		if (!DiscardLeft && (op1->Pt.X != Pt.X))
+			op1 = op1->Next;
+		op1b = DupOutPt(op1, DiscardLeft);
+		if (op1b->Pt != Pt) {
+			op1 = op1b;
+			op1->Pt = Pt;
+			op1b = DupOutPt(op1, DiscardLeft);
+		}
+	}
+
+	if (Dir2 == dLeftToRight) {
+		while (op2->Next->Pt.X <= Pt.X &&
+			   op2->Next->Pt.X >= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
+			op2 = op2->Next;
+		if (DiscardLeft && (op2->Pt.X != Pt.X))
+			op2 = op2->Next;
+		op2b = DupOutPt(op2, !DiscardLeft);
+		if (op2b->Pt != Pt) {
+			op2 = op2b;
+			op2->Pt = Pt;
+			op2b = DupOutPt(op2, !DiscardLeft);
+		}
+	} else {
+		while (op2->Next->Pt.X >= Pt.X &&
+			   op2->Next->Pt.X <= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
+			op2 = op2->Next;
+		if (!DiscardLeft && (op2->Pt.X != Pt.X))
+			op2 = op2->Next;
+		op2b = DupOutPt(op2, DiscardLeft);
+		if (op2b->Pt != Pt) {
+			op2 = op2b;
+			op2->Pt = Pt;
+			op2b = DupOutPt(op2, DiscardLeft);
+		}
+	}
+
+	if ((Dir1 == dLeftToRight) == DiscardLeft) {
+		op1->Prev = op2;
+		op2->Next = op1;
+		op1b->Next = op2b;
+		op2b->Prev = op1b;
+	} else {
+		op1->Next = op2;
+		op2->Prev = op1;
+		op1b->Prev = op2b;
+		op2b->Next = op1b;
+	}
+	return true;
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::JoinPoints(Join *j, OutRec *outRec1, OutRec *outRec2) {
+	OutPt *op1 = j->OutPt1, *op1b;
+	OutPt *op2 = j->OutPt2, *op2b;
+
+	// There are 3 kinds of joins for output polygons ...
+	// 1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are vertices anywhere
+	// along (horizontal) collinear edges (& Join.OffPt is on the same horizontal).
+	// 2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same
+	// location at the Bottom of the overlapping segment (& Join.OffPt is above).
+	// 3. StrictSimple joins where edges touch but are not collinear and where
+	// Join.OutPt1, Join.OutPt2 & Join.OffPt all share the same point.
+	bool isHorizontal = (j->OutPt1->Pt.Y == j->OffPt.Y);
+
+	if (isHorizontal && (j->OffPt == j->OutPt1->Pt) &&
+		(j->OffPt == j->OutPt2->Pt)) {
+		// Strictly Simple join ...
+		if (outRec1 != outRec2)
+			return false;
+		op1b = j->OutPt1->Next;
+		while (op1b != op1 && (op1b->Pt == j->OffPt))
+			op1b = op1b->Next;
+		bool reverse1 = (op1b->Pt.Y > j->OffPt.Y);
+		op2b = j->OutPt2->Next;
+		while (op2b != op2 && (op2b->Pt == j->OffPt))
+			op2b = op2b->Next;
+		bool reverse2 = (op2b->Pt.Y > j->OffPt.Y);
+		if (reverse1 == reverse2)
+			return false;
+		if (reverse1) {
+			op1b = DupOutPt(op1, false);
+			op2b = DupOutPt(op2, true);
+			op1->Prev = op2;
+			op2->Next = op1;
+			op1b->Next = op2b;
+			op2b->Prev = op1b;
+			j->OutPt1 = op1;
+			j->OutPt2 = op1b;
+			return true;
+		} else {
+			op1b = DupOutPt(op1, true);
+			op2b = DupOutPt(op2, false);
+			op1->Next = op2;
+			op2->Prev = op1;
+			op1b->Prev = op2b;
+			op2b->Next = op1b;
+			j->OutPt1 = op1;
+			j->OutPt2 = op1b;
+			return true;
+		}
+	} else if (isHorizontal) {
+		// treat horizontal joins differently to non-horizontal joins since with
+		// them we're not yet sure where the overlapping is. OutPt1.Pt & OutPt2.Pt
+		// may be anywhere along the horizontal edge.
+		op1b = op1;
+		while (op1->Prev->Pt.Y == op1->Pt.Y && op1->Prev != op1b && op1->Prev != op2)
+			op1 = op1->Prev;
+		while (op1b->Next->Pt.Y == op1b->Pt.Y && op1b->Next != op1 && op1b->Next != op2)
+			op1b = op1b->Next;
+		if (op1b->Next == op1 || op1b->Next == op2)
+			return false; // a flat 'polygon'
+
+		op2b = op2;
+		while (op2->Prev->Pt.Y == op2->Pt.Y && op2->Prev != op2b && op2->Prev != op1b)
+			op2 = op2->Prev;
+		while (op2b->Next->Pt.Y == op2b->Pt.Y && op2b->Next != op2 && op2b->Next != op1)
+			op2b = op2b->Next;
+		if (op2b->Next == op2 || op2b->Next == op1)
+			return false; // a flat 'polygon'
+
+		cInt Left, Right;
+		// Op1 --> Op1b & Op2 --> Op2b are the extremites of the horizontal edges
+		if (!GetOverlap(op1->Pt.X, op1b->Pt.X, op2->Pt.X, op2b->Pt.X, Left, Right))
+			return false;
+
+		// DiscardLeftSide: when overlapping edges are joined, a spike will created
+		// which needs to be cleaned up. However, we don't want Op1 or Op2 caught up
+		// on the discard Side as either may still be needed for other joins ...
+		IntPoint Pt;
+		bool DiscardLeftSide;
+		if (op1->Pt.X >= Left && op1->Pt.X <= Right) {
+			Pt = op1->Pt;
+			DiscardLeftSide = (op1->Pt.X > op1b->Pt.X);
+		} else if (op2->Pt.X >= Left && op2->Pt.X <= Right) {
+			Pt = op2->Pt;
+			DiscardLeftSide = (op2->Pt.X > op2b->Pt.X);
+		} else if (op1b->Pt.X >= Left && op1b->Pt.X <= Right) {
+			Pt = op1b->Pt;
+			DiscardLeftSide = op1b->Pt.X > op1->Pt.X;
+		} else {
+			Pt = op2b->Pt;
+			DiscardLeftSide = (op2b->Pt.X > op2->Pt.X);
+		}
+		j->OutPt1 = op1;
+		j->OutPt2 = op2;
+		return JoinHorz(op1, op1b, op2, op2b, Pt, DiscardLeftSide);
+	} else {
+		// nb: For non-horizontal joins ...
+		//     1. Jr.OutPt1.Pt.Y == Jr.OutPt2.Pt.Y
+		//     2. Jr.OutPt1.Pt > Jr.OffPt.Y
+
+		// make sure the polygons are correctly oriented ...
+		op1b = op1->Next;
+		while ((op1b->Pt == op1->Pt) && (op1b != op1))
+			op1b = op1b->Next;
+		bool Reverse1 = ((op1b->Pt.Y > op1->Pt.Y) ||
+						 !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange));
+		if (Reverse1) {
+			op1b = op1->Prev;
+			while ((op1b->Pt == op1->Pt) && (op1b != op1))
+				op1b = op1b->Prev;
+			if ((op1b->Pt.Y > op1->Pt.Y) ||
+				!SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange))
+				return false;
+		}
+		op2b = op2->Next;
+		while ((op2b->Pt == op2->Pt) && (op2b != op2))
+			op2b = op2b->Next;
+		bool Reverse2 = ((op2b->Pt.Y > op2->Pt.Y) ||
+						 !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange));
+		if (Reverse2) {
+			op2b = op2->Prev;
+			while ((op2b->Pt == op2->Pt) && (op2b != op2))
+				op2b = op2b->Prev;
+			if ((op2b->Pt.Y > op2->Pt.Y) ||
+				!SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange))
+				return false;
+		}
+
+		if ((op1b == op1) || (op2b == op2) || (op1b == op2b) ||
+			((outRec1 == outRec2) && (Reverse1 == Reverse2)))
+			return false;
+
+		if (Reverse1) {
+			op1b = DupOutPt(op1, false);
+			op2b = DupOutPt(op2, true);
+			op1->Prev = op2;
+			op2->Next = op1;
+			op1b->Next = op2b;
+			op2b->Prev = op1b;
+			j->OutPt1 = op1;
+			j->OutPt2 = op1b;
+			return true;
+		} else {
+			op1b = DupOutPt(op1, true);
+			op2b = DupOutPt(op2, false);
+			op1->Next = op2;
+			op2->Prev = op1;
+			op1b->Prev = op2b;
+			op2b->Next = op1b;
+			j->OutPt1 = op1;
+			j->OutPt2 = op1b;
+			return true;
+		}
+	}
+}
+//----------------------------------------------------------------------
+
+static OutRec *ParseFirstLeft(OutRec *FirstLeft) {
+	while (FirstLeft && !FirstLeft->Pts)
+		FirstLeft = FirstLeft->FirstLeft;
+	return FirstLeft;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::FixupFirstLefts1(OutRec *OldOutRec, OutRec *NewOutRec) {
+	// tests if NewOutRec contains the polygon before reassigning FirstLeft
+	for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
+		OutRec *outRec = m_PolyOuts[i];
+		OutRec *firstLeft = ParseFirstLeft(outRec->FirstLeft);
+		if (outRec->Pts && firstLeft == OldOutRec) {
+			if (Poly2ContainsPoly1(outRec->Pts, NewOutRec->Pts))
+				outRec->FirstLeft = NewOutRec;
+		}
+	}
+}
+//----------------------------------------------------------------------
+
+void Clipper::FixupFirstLefts2(OutRec *InnerOutRec, OutRec *OuterOutRec) {
+	// A polygon has split into two such that one is now the inner of the other.
+	// It's possible that these polygons now wrap around other polygons, so check
+	// every polygon that's also contained by OuterOutRec's FirstLeft container
+	//(including 0) to see if they've become inner to the new inner polygon ...
+	OutRec *orfl = OuterOutRec->FirstLeft;
+	for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
+		OutRec *outRec = m_PolyOuts[i];
+
+		if (!outRec->Pts || outRec == OuterOutRec || outRec == InnerOutRec)
+			continue;
+		OutRec *firstLeft = ParseFirstLeft(outRec->FirstLeft);
+		if (firstLeft != orfl && firstLeft != InnerOutRec && firstLeft != OuterOutRec)
+			continue;
+		if (Poly2ContainsPoly1(outRec->Pts, InnerOutRec->Pts))
+			outRec->FirstLeft = InnerOutRec;
+		else if (Poly2ContainsPoly1(outRec->Pts, OuterOutRec->Pts))
+			outRec->FirstLeft = OuterOutRec;
+		else if (outRec->FirstLeft == InnerOutRec || outRec->FirstLeft == OuterOutRec)
+			outRec->FirstLeft = orfl;
+	}
+}
+//----------------------------------------------------------------------
+void Clipper::FixupFirstLefts3(OutRec *OldOutRec, OutRec *NewOutRec) {
+	// reassigns FirstLeft WITHOUT testing if NewOutRec contains the polygon
+	for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
+		OutRec *outRec = m_PolyOuts[i];
+		OutRec *firstLeft = ParseFirstLeft(outRec->FirstLeft);
+		if (outRec->Pts && firstLeft == OldOutRec)
+			outRec->FirstLeft = NewOutRec;
+	}
+}
+//----------------------------------------------------------------------
+
+void Clipper::JoinCommonEdges() {
+	for (JoinList::size_type i = 0; i < m_Joins.size(); i++) {
+		Join *join = m_Joins[i];
+
+		OutRec *outRec1 = GetOutRec(join->OutPt1->Idx);
+		OutRec *outRec2 = GetOutRec(join->OutPt2->Idx);
+
+		if (!outRec1->Pts || !outRec2->Pts)
+			continue;
+		if (outRec1->IsOpen || outRec2->IsOpen)
+			continue;
+
+		// get the polygon fragment with the correct hole state (FirstLeft)
+		// before calling JoinPoints() ...
+		OutRec *holeStateRec;
+		if (outRec1 == outRec2)
+			holeStateRec = outRec1;
+		else if (OutRec1RightOfOutRec2(outRec1, outRec2))
+			holeStateRec = outRec2;
+		else if (OutRec1RightOfOutRec2(outRec2, outRec1))
+			holeStateRec = outRec1;
+		else
+			holeStateRec = GetLowermostRec(outRec1, outRec2);
+
+		if (!JoinPoints(join, outRec1, outRec2))
+			continue;
+
+		if (outRec1 == outRec2) {
+			// instead of joining two polygons, we've just created a new one by
+			// splitting one polygon into two.
+			outRec1->Pts = join->OutPt1;
+			outRec1->BottomPt = 0;
+			outRec2 = CreateOutRec();
+			outRec2->Pts = join->OutPt2;
+
+			// update all OutRec2.Pts Idx's ...
+			UpdateOutPtIdxs(*outRec2);
+
+			if (Poly2ContainsPoly1(outRec2->Pts, outRec1->Pts)) {
+				// outRec1 contains outRec2 ...
+				outRec2->IsHole = !outRec1->IsHole;
+				outRec2->FirstLeft = outRec1;
+
+				if (m_UsingPolyTree)
+					FixupFirstLefts2(outRec2, outRec1);
+
+				if ((outRec2->IsHole ^ m_ReverseOutput) == (Area(*outRec2) > 0))
+					ReversePolyPtLinks(outRec2->Pts);
+
+			} else if (Poly2ContainsPoly1(outRec1->Pts, outRec2->Pts)) {
+				// outRec2 contains outRec1 ...
+				outRec2->IsHole = outRec1->IsHole;
+				outRec1->IsHole = !outRec2->IsHole;
+				outRec2->FirstLeft = outRec1->FirstLeft;
+				outRec1->FirstLeft = outRec2;
+
+				if (m_UsingPolyTree)
+					FixupFirstLefts2(outRec1, outRec2);
+
+				if ((outRec1->IsHole ^ m_ReverseOutput) == (Area(*outRec1) > 0))
+					ReversePolyPtLinks(outRec1->Pts);
+			} else {
+				// the 2 polygons are completely separate ...
+				outRec2->IsHole = outRec1->IsHole;
+				outRec2->FirstLeft = outRec1->FirstLeft;
+
+				// fixup FirstLeft pointers that may need reassigning to OutRec2
+				if (m_UsingPolyTree)
+					FixupFirstLefts1(outRec1, outRec2);
+			}
+
+		} else {
+			// joined 2 polygons together ...
+
+			outRec2->Pts = 0;
+			outRec2->BottomPt = 0;
+			outRec2->Idx = outRec1->Idx;
+
+			outRec1->IsHole = holeStateRec->IsHole;
+			if (holeStateRec == outRec2)
+				outRec1->FirstLeft = outRec2->FirstLeft;
+			outRec2->FirstLeft = outRec1;
+
+			if (m_UsingPolyTree)
+				FixupFirstLefts3(outRec2, outRec1);
+		}
+	}
+}
+
+//------------------------------------------------------------------------------
+// ClipperOffset support functions ...
+//------------------------------------------------------------------------------
+
+DoublePoint GetUnitNormal(const IntPoint &pt1, const IntPoint &pt2) {
+	if (pt2.X == pt1.X && pt2.Y == pt1.Y)
+		return DoublePoint(0, 0);
+
+	double Dx = (double)(pt2.X - pt1.X);
+	double dy = (double)(pt2.Y - pt1.Y);
+	double f = 1 * 1.0 / sqrt(Dx * Dx + dy * dy);
+	Dx *= f;
+	dy *= f;
+	return DoublePoint(dy, -Dx);
+}
+
+//------------------------------------------------------------------------------
+// ClipperOffset class
+//------------------------------------------------------------------------------
+
+ClipperOffset::ClipperOffset(double miterLimit, double arcTolerance) {
+	MiterLimit = miterLimit;
+	ArcTolerance = arcTolerance;
+	m_lowest.X = -1;
+}
+//------------------------------------------------------------------------------
+
+ClipperOffset::~ClipperOffset() {
+	Clear();
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::Clear() {
+	for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
+		delete m_polyNodes.Childs[i];
+	m_polyNodes.Childs.clear();
+	m_lowest.X = -1;
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::AddPath(const Path &path, JoinType joinType, EndType endType) {
+	int highI = (int)path.size() - 1;
+	if (highI < 0)
+		return;
+	PolyNode *newNode = new PolyNode();
+	newNode->m_jointype = joinType;
+	newNode->m_endtype = endType;
+
+	// strip duplicate points from path and also get index to the lowest point ...
+	if (endType == etClosedLine || endType == etClosedPolygon)
+		while (highI > 0 && path[0] == path[highI])
+			highI--;
+	newNode->Contour.reserve(highI + 1);
+	newNode->Contour.push_back(path[0]);
+	int j = 0, k = 0;
+	for (int i = 1; i <= highI; i++)
+		if (newNode->Contour[j] != path[i]) {
+			j++;
+			newNode->Contour.push_back(path[i]);
+			if (path[i].Y > newNode->Contour[k].Y ||
+				(path[i].Y == newNode->Contour[k].Y &&
+				 path[i].X < newNode->Contour[k].X))
+				k = j;
+		}
+	if (endType == etClosedPolygon && j < 2) {
+		delete newNode;
+		return;
+	}
+	m_polyNodes.AddChild(*newNode);
+
+	// if this path's lowest pt is lower than all the others then update m_lowest
+	if (endType != etClosedPolygon)
+		return;
+	if (m_lowest.X < 0)
+		m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
+	else {
+		IntPoint ip = m_polyNodes.Childs[(int)m_lowest.X]->Contour[(int)m_lowest.Y];
+		if (newNode->Contour[k].Y > ip.Y ||
+			(newNode->Contour[k].Y == ip.Y &&
+			 newNode->Contour[k].X < ip.X))
+			m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
+	}
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::AddPaths(const Paths &paths, JoinType joinType, EndType endType) {
+	for (Paths::size_type i = 0; i < paths.size(); ++i)
+		AddPath(paths[i], joinType, endType);
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::FixOrientations() {
+	// fixup orientations of all closed paths if the orientation of the
+	// closed path with the lowermost vertex is wrong ...
+	if (m_lowest.X >= 0 &&
+		!Orientation(m_polyNodes.Childs[(int)m_lowest.X]->Contour)) {
+		for (int i = 0; i < m_polyNodes.ChildCount(); ++i) {
+			PolyNode &node = *m_polyNodes.Childs[i];
+			if (node.m_endtype == etClosedPolygon ||
+				(node.m_endtype == etClosedLine && Orientation(node.Contour)))
+				ReversePath(node.Contour);
+		}
+	} else {
+		for (int i = 0; i < m_polyNodes.ChildCount(); ++i) {
+			PolyNode &node = *m_polyNodes.Childs[i];
+			if (node.m_endtype == etClosedLine && !Orientation(node.Contour))
+				ReversePath(node.Contour);
+		}
+	}
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::Execute(Paths &solution, double delta) {
+	solution.clear();
+	FixOrientations();
+	DoOffset(delta);
+
+	// now clean up 'corners' ...
+	Clipper clpr;
+	clpr.AddPaths(m_destPolys, ptSubject, true);
+	if (delta > 0) {
+		clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
+	} else {
+		IntRect r = clpr.GetBounds();
+		Path outer(4);
+		outer[0] = IntPoint(r.left - 10, r.bottom + 10);
+		outer[1] = IntPoint(r.right + 10, r.bottom + 10);
+		outer[2] = IntPoint(r.right + 10, r.top - 10);
+		outer[3] = IntPoint(r.left - 10, r.top - 10);
+
+		clpr.AddPath(outer, ptSubject, true);
+		clpr.ReverseSolution(true);
+		clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
+		if (solution.size() > 0)
+			solution.erase(solution.begin());
+	}
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::Execute(PolyTree &solution, double delta) {
+	solution.Clear();
+	FixOrientations();
+	DoOffset(delta);
+
+	// now clean up 'corners' ...
+	Clipper clpr;
+	clpr.AddPaths(m_destPolys, ptSubject, true);
+	if (delta > 0) {
+		clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
+	} else {
+		IntRect r = clpr.GetBounds();
+		Path outer(4);
+		outer[0] = IntPoint(r.left - 10, r.bottom + 10);
+		outer[1] = IntPoint(r.right + 10, r.bottom + 10);
+		outer[2] = IntPoint(r.right + 10, r.top - 10);
+		outer[3] = IntPoint(r.left - 10, r.top - 10);
+
+		clpr.AddPath(outer, ptSubject, true);
+		clpr.ReverseSolution(true);
+		clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
+		// remove the outer PolyNode rectangle ...
+		if (solution.ChildCount() == 1 && solution.Childs[0]->ChildCount() > 0) {
+			PolyNode *outerNode = solution.Childs[0];
+			solution.Childs.reserve(outerNode->ChildCount());
+			solution.Childs[0] = outerNode->Childs[0];
+			solution.Childs[0]->Parent = outerNode->Parent;
+			for (int i = 1; i < outerNode->ChildCount(); ++i)
+				solution.AddChild(*outerNode->Childs[i]);
+		} else
+			solution.Clear();
+	}
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::DoOffset(double delta) {
+	m_destPolys.clear();
+	m_delta = delta;
+
+	// if Zero offset, just copy any CLOSED polygons to m_p and return ...
+	if (NEAR_ZERO(delta)) {
+		m_destPolys.reserve(m_polyNodes.ChildCount());
+		for (int i = 0; i < m_polyNodes.ChildCount(); i++) {
+			PolyNode &node = *m_polyNodes.Childs[i];
+			if (node.m_endtype == etClosedPolygon)
+				m_destPolys.push_back(node.Contour);
+		}
+		return;
+	}
+
+	// see offset_triginometry3.svg in the documentation folder ...
+	if (MiterLimit > 2)
+		m_miterLim = 2 / (MiterLimit * MiterLimit);
+	else
+		m_miterLim = 0.5;
+
+	double y;
+	if (ArcTolerance <= 0.0)
+		y = def_arc_tolerance;
+	else if (ArcTolerance > fabs(delta) * def_arc_tolerance)
+		y = fabs(delta) * def_arc_tolerance;
+	else
+		y = ArcTolerance;
+	// see offset_triginometry2.svg in the documentation folder ...
+	double steps = pi / acos(1 - y / fabs(delta));
+	if (steps > fabs(delta) * pi)
+		steps = fabs(delta) * pi; // ie excessive precision check
+	m_sin = sin(two_pi / steps);
+	m_cos = cos(two_pi / steps);
+	m_StepsPerRad = steps / two_pi;
+	if (delta < 0.0)
+		m_sin = -m_sin;
+
+	m_destPolys.reserve(m_polyNodes.ChildCount() * 2);
+	for (int i = 0; i < m_polyNodes.ChildCount(); i++) {
+		PolyNode &node = *m_polyNodes.Childs[i];
+		m_srcPoly = node.Contour;
+
+		int len = (int)m_srcPoly.size();
+		if (len == 0 || (delta <= 0 && (len < 3 || node.m_endtype != etClosedPolygon)))
+			continue;
+
+		m_destPoly.clear();
+		if (len == 1) {
+			if (node.m_jointype == jtRound) {
+				double X = 1.0, Y = 0.0;
+				for (cInt j = 1; j <= steps; j++) {
+					m_destPoly.push_back(IntPoint(
+						Round(m_srcPoly[0].X + X * delta),
+						Round(m_srcPoly[0].Y + Y * delta)));
+					double X2 = X;
+					X = X * m_cos - m_sin * Y;
+					Y = X2 * m_sin + Y * m_cos;
+				}
+			} else {
+				double X = -1.0, Y = -1.0;
+				for (int j = 0; j < 4; ++j) {
+					m_destPoly.push_back(IntPoint(
+						Round(m_srcPoly[0].X + X * delta),
+						Round(m_srcPoly[0].Y + Y * delta)));
+					if (X < 0)
+						X = 1;
+					else if (Y < 0)
+						Y = 1;
+					else
+						X = -1;
+				}
+			}
+			m_destPolys.push_back(m_destPoly);
+			continue;
+		}
+		// build m_normals ...
+		m_normals.clear();
+		m_normals.reserve(len);
+		for (int j = 0; j < len - 1; ++j)
+			m_normals.push_back(GetUnitNormal(m_srcPoly[j], m_srcPoly[j + 1]));
+		if (node.m_endtype == etClosedLine || node.m_endtype == etClosedPolygon)
+			m_normals.push_back(GetUnitNormal(m_srcPoly[len - 1], m_srcPoly[0]));
+		else
+			m_normals.push_back(DoublePoint(m_normals[len - 2]));
+
+		if (node.m_endtype == etClosedPolygon) {
+			int k = len - 1;
+			for (int j = 0; j < len; ++j)
+				OffsetPoint(j, k, node.m_jointype);
+			m_destPolys.push_back(m_destPoly);
+		} else if (node.m_endtype == etClosedLine) {
+			int k = len - 1;
+			for (int j = 0; j < len; ++j)
+				OffsetPoint(j, k, node.m_jointype);
+			m_destPolys.push_back(m_destPoly);
+			m_destPoly.clear();
+			// re-build m_normals ...
+			DoublePoint n = m_normals[len - 1];
+			for (int j = len - 1; j > 0; j--)
+				m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
+			m_normals[0] = DoublePoint(-n.X, -n.Y);
+			k = 0;
+			for (int j = len - 1; j >= 0; j--)
+				OffsetPoint(j, k, node.m_jointype);
+			m_destPolys.push_back(m_destPoly);
+		} else {
+			int k = 0;
+			for (int j = 1; j < len - 1; ++j)
+				OffsetPoint(j, k, node.m_jointype);
+
+			IntPoint pt1;
+			if (node.m_endtype == etOpenButt) {
+				int j = len - 1;
+				pt1 = IntPoint((cInt)Round(m_srcPoly[j].X + m_normals[j].X *
+																delta),
+							   (cInt)Round(m_srcPoly[j].Y + m_normals[j].Y * delta));
+				m_destPoly.push_back(pt1);
+				pt1 = IntPoint((cInt)Round(m_srcPoly[j].X - m_normals[j].X *
+																delta),
+							   (cInt)Round(m_srcPoly[j].Y - m_normals[j].Y * delta));
+				m_destPoly.push_back(pt1);
+			} else {
+				int j = len - 1;
+				k = len - 2;
+				m_sinA = 0;
+				m_normals[j] = DoublePoint(-m_normals[j].X, -m_normals[j].Y);
+				if (node.m_endtype == etOpenSquare)
+					DoSquare(j, k);
+				else
+					DoRound(j, k);
+			}
+
+			// re-build m_normals ...
+			for (int j = len - 1; j > 0; j--)
+				m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
+			m_normals[0] = DoublePoint(-m_normals[1].X, -m_normals[1].Y);
+
+			k = len - 1;
+			for (int j = k - 1; j > 0; --j)
+				OffsetPoint(j, k, node.m_jointype);
+
+			if (node.m_endtype == etOpenButt) {
+				pt1 = IntPoint((cInt)Round(m_srcPoly[0].X - m_normals[0].X * delta),
+							   (cInt)Round(m_srcPoly[0].Y - m_normals[0].Y * delta));
+				m_destPoly.push_back(pt1);
+				pt1 = IntPoint((cInt)Round(m_srcPoly[0].X + m_normals[0].X * delta),
+							   (cInt)Round(m_srcPoly[0].Y + m_normals[0].Y * delta));
+				m_destPoly.push_back(pt1);
+			} else {
+				k = 1;
+				m_sinA = 0;
+				if (node.m_endtype == etOpenSquare)
+					DoSquare(0, 1);
+				else
+					DoRound(0, 1);
+			}
+			m_destPolys.push_back(m_destPoly);
+		}
+	}
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::OffsetPoint(int j, int &k, JoinType jointype) {
+	// cross product ...
+	m_sinA = (m_normals[k].X * m_normals[j].Y - m_normals[j].X * m_normals[k].Y);
+	if (fabs(m_sinA * m_delta) < 1.0) {
+		// dot product ...
+		double cosA = (m_normals[k].X * m_normals[j].X + m_normals[j].Y * m_normals[k].Y);
+		if (cosA > 0) // angle => 0 degrees
+		{
+			m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
+										  Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
+			return;
+		}
+		// else angle => 180 degrees
+	} else if (m_sinA > 1.0)
+		m_sinA = 1.0;
+	else if (m_sinA < -1.0)
+		m_sinA = -1.0;
+
+	if (m_sinA * m_delta < 0) {
+		m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
+									  Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
+		m_destPoly.push_back(m_srcPoly[j]);
+		m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
+									  Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
+	} else
+		switch (jointype) {
+		case jtMiter: {
+			double r = 1 + (m_normals[j].X * m_normals[k].X +
+							m_normals[j].Y * m_normals[k].Y);
+			if (r >= m_miterLim)
+				DoMiter(j, k, r);
+			else
+				DoSquare(j, k);
+			break;
+		}
+		case jtSquare:
+			DoSquare(j, k);
+			break;
+		case jtRound:
+			DoRound(j, k);
+			break;
+		}
+	k = j;
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::DoSquare(int j, int k) {
+	double dx = tan(atan2(m_sinA,
+						  m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y) /
+					4);
+	m_destPoly.push_back(IntPoint(
+		Round(m_srcPoly[j].X + m_delta * (m_normals[k].X - m_normals[k].Y * dx)),
+		Round(m_srcPoly[j].Y + m_delta * (m_normals[k].Y + m_normals[k].X * dx))));
+	m_destPoly.push_back(IntPoint(
+		Round(m_srcPoly[j].X + m_delta * (m_normals[j].X + m_normals[j].Y * dx)),
+		Round(m_srcPoly[j].Y + m_delta * (m_normals[j].Y - m_normals[j].X * dx))));
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::DoMiter(int j, int k, double r) {
+	double q = m_delta / r;
+	m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + (m_normals[k].X + m_normals[j].X) * q),
+								  Round(m_srcPoly[j].Y + (m_normals[k].Y + m_normals[j].Y) * q)));
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::DoRound(int j, int k) {
+	double a = atan2(m_sinA,
+					 m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y);
+	int steps = MAX((int)Round(m_StepsPerRad * fabs(a)), 1);
+
+	double X = m_normals[k].X, Y = m_normals[k].Y, X2;
+	for (int i = 0; i < steps; ++i) {
+		m_destPoly.push_back(IntPoint(
+			Round(m_srcPoly[j].X + X * m_delta),
+			Round(m_srcPoly[j].Y + Y * m_delta)));
+		X2 = X;
+		X = X * m_cos - m_sin * Y;
+		Y = X2 * m_sin + Y * m_cos;
+	}
+	m_destPoly.push_back(IntPoint(
+		Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
+		Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
+}
+
+//------------------------------------------------------------------------------
+// Miscellaneous public functions
+//------------------------------------------------------------------------------
+
+void Clipper::DoSimplePolygons() {
+	PolyOutList::size_type i = 0;
+	while (i < m_PolyOuts.size()) {
+		OutRec *outrec = m_PolyOuts[i++];
+		OutPt *op = outrec->Pts;
+		if (!op || outrec->IsOpen)
+			continue;
+		do // for each Pt in Polygon until duplicate found do ...
+		{
+			OutPt *op2 = op->Next;
+			while (op2 != outrec->Pts) {
+				if ((op->Pt == op2->Pt) && op2->Next != op && op2->Prev != op) {
+					// split the polygon into two ...
+					OutPt *op3 = op->Prev;
+					OutPt *op4 = op2->Prev;
+					op->Prev = op4;
+					op4->Next = op;
+					op2->Prev = op3;
+					op3->Next = op2;
+
+					outrec->Pts = op;
+					OutRec *outrec2 = CreateOutRec();
+					outrec2->Pts = op2;
+					UpdateOutPtIdxs(*outrec2);
+					if (Poly2ContainsPoly1(outrec2->Pts, outrec->Pts)) {
+						// OutRec2 is contained by OutRec1 ...
+						outrec2->IsHole = !outrec->IsHole;
+						outrec2->FirstLeft = outrec;
+						if (m_UsingPolyTree)
+							FixupFirstLefts2(outrec2, outrec);
+					} else if (Poly2ContainsPoly1(outrec->Pts, outrec2->Pts)) {
+						// OutRec1 is contained by OutRec2 ...
+						outrec2->IsHole = outrec->IsHole;
+						outrec->IsHole = !outrec2->IsHole;
+						outrec2->FirstLeft = outrec->FirstLeft;
+						outrec->FirstLeft = outrec2;
+						if (m_UsingPolyTree)
+							FixupFirstLefts2(outrec, outrec2);
+					} else {
+						// the 2 polygons are separate ...
+						outrec2->IsHole = outrec->IsHole;
+						outrec2->FirstLeft = outrec->FirstLeft;
+						if (m_UsingPolyTree)
+							FixupFirstLefts1(outrec, outrec2);
+					}
+					op2 = op; // ie get ready for the Next iteration
+				}
+				op2 = op2->Next;
+			}
+			op = op->Next;
+		} while (op != outrec->Pts);
+	}
+}
+//------------------------------------------------------------------------------
+
+void ReversePath(Path &p) {
+	Path reversed(p.size());
+	for (uint i = 0; i < p.size(); i++) {
+		reversed[p.size() - 1 - i] = p[i];
+	}
+	p = reversed;
+}
+//------------------------------------------------------------------------------
+
+void ReversePaths(Paths &p) {
+	for (Paths::size_type i = 0; i < p.size(); ++i)
+		ReversePath(p[i]);
+}
+//------------------------------------------------------------------------------
+
+void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType) {
+	Clipper c;
+	c.StrictlySimple(true);
+	c.AddPath(in_poly, ptSubject, true);
+	c.Execute(ctUnion, out_polys, fillType, fillType);
+}
+//------------------------------------------------------------------------------
+
+void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType) {
+	Clipper c;
+	c.StrictlySimple(true);
+	c.AddPaths(in_polys, ptSubject, true);
+	c.Execute(ctUnion, out_polys, fillType, fillType);
+}
+//------------------------------------------------------------------------------
+
+void SimplifyPolygons(Paths &polys, PolyFillType fillType) {
+	SimplifyPolygons(polys, polys, fillType);
+}
+//------------------------------------------------------------------------------
+
+inline double DistanceSqrd(const IntPoint &pt1, const IntPoint &pt2) {
+	double Dx = ((double)pt1.X - pt2.X);
+	double dy = ((double)pt1.Y - pt2.Y);
+	return (Dx * Dx + dy * dy);
+}
+//------------------------------------------------------------------------------
+
+double DistanceFromLineSqrd(
+	const IntPoint &pt, const IntPoint &ln1, const IntPoint &ln2) {
+	// The equation of a line in general form (Ax + By + C = 0)
+	// given 2 points (x�,y�) & (x�,y�) is ...
+	//(y� - y�)x + (x� - x�)y + (y� - y�)x� - (x� - x�)y� = 0
+	// A = (y� - y�); B = (x� - x�); C = (y� - y�)x� - (x� - x�)y�
+	// perpendicular distance of point (x�,y�) = (Ax� + By� + C)/Sqrt(A� + B�)
+	// see http://en.wikipedia.org/wiki/Perpendicular_distance
+	double A = double(ln1.Y - ln2.Y);
+	double B = double(ln2.X - ln1.X);
+	double C = A * ln1.X + B * ln1.Y;
+	C = A * pt.X + B * pt.Y - C;
+	return (C * C) / (A * A + B * B);
+}
+//---------------------------------------------------------------------------
+
+bool SlopesNearCollinear(const IntPoint &pt1,
+						 const IntPoint &pt2, const IntPoint &pt3, double distSqrd) {
+	// this function is more accurate when the point that's geometrically
+	// between the other 2 points is the one that's tested for distance.
+	// ie makes it more likely to pick up 'spikes' ...
+	if (Abs(pt1.X - pt2.X) > Abs(pt1.Y - pt2.Y)) {
+		if ((pt1.X > pt2.X) == (pt1.X < pt3.X))
+			return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
+		else if ((pt2.X > pt1.X) == (pt2.X < pt3.X))
+			return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
+		else
+			return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
+	} else {
+		if ((pt1.Y > pt2.Y) == (pt1.Y < pt3.Y))
+			return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
+		else if ((pt2.Y > pt1.Y) == (pt2.Y < pt3.Y))
+			return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
+		else
+			return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
+	}
+}
+//------------------------------------------------------------------------------
+
+bool PointsAreClose(IntPoint pt1, IntPoint pt2, double distSqrd) {
+	double Dx = (double)pt1.X - pt2.X;
+	double dy = (double)pt1.Y - pt2.Y;
+	return ((Dx * Dx) + (dy * dy) <= distSqrd);
+}
+//------------------------------------------------------------------------------
+
+OutPt *ExcludeOp(OutPt *op) {
+	OutPt *result = op->Prev;
+	result->Next = op->Next;
+	op->Next->Prev = result;
+	result->Idx = 0;
+	return result;
+}
+//------------------------------------------------------------------------------
+
+void CleanPolygon(const Path &in_poly, Path &out_poly, double distance) {
+	// distance = proximity in units/pixels below which vertices
+	// will be stripped. Default ~= sqrt(2).
+
+	size_t size = in_poly.size();
+
+	if (size == 0) {
+		out_poly.clear();
+		return;
+	}
+
+	OutPt *outPts = new OutPt[size];
+	for (size_t i = 0; i < size; ++i) {
+		outPts[i].Pt = in_poly[i];
+		outPts[i].Next = &outPts[(i + 1) % size];
+		outPts[i].Next->Prev = &outPts[i];
+		outPts[i].Idx = 0;
+	}
+
+	double distSqrd = distance * distance;
+	OutPt *op = &outPts[0];
+	while (op->Idx == 0 && op->Next != op->Prev) {
+		if (PointsAreClose(op->Pt, op->Prev->Pt, distSqrd)) {
+			op = ExcludeOp(op);
+			size--;
+		} else if (PointsAreClose(op->Prev->Pt, op->Next->Pt, distSqrd)) {
+			ExcludeOp(op->Next);
+			op = ExcludeOp(op);
+			size -= 2;
+		} else if (SlopesNearCollinear(op->Prev->Pt, op->Pt, op->Next->Pt, distSqrd)) {
+			op = ExcludeOp(op);
+			size--;
+		} else {
+			op->Idx = 1;
+			op = op->Next;
+		}
+	}
+
+	if (size < 3)
+		size = 0;
+	out_poly.resize(size);
+	for (size_t i = 0; i < size; ++i) {
+		out_poly[i] = op->Pt;
+		op = op->Next;
+	}
+	delete[] outPts;
+}
+//------------------------------------------------------------------------------
+
+void CleanPolygon(Path &poly, double distance) {
+	CleanPolygon(poly, poly, distance);
+}
+//------------------------------------------------------------------------------
+
+void CleanPolygons(const Paths &in_polys, Paths &out_polys, double distance) {
+	out_polys.resize(in_polys.size());
+	for (Paths::size_type i = 0; i < in_polys.size(); ++i)
+		CleanPolygon(in_polys[i], out_polys[i], distance);
+}
+//------------------------------------------------------------------------------
+
+void CleanPolygons(Paths &polys, double distance) {
+	CleanPolygons(polys, polys, distance);
+}
+//------------------------------------------------------------------------------
+
+void Minkowski(const Path &poly, const Path &path,
+			   Paths &solution, bool isSum, bool isClosed) {
+	int delta = (isClosed ? 1 : 0);
+	size_t polyCnt = poly.size();
+	size_t pathCnt = path.size();
+	Paths pp;
+	pp.reserve(pathCnt);
+	if (isSum)
+		for (size_t i = 0; i < pathCnt; ++i) {
+			Path p;
+			p.reserve(polyCnt);
+			for (size_t j = 0; j < poly.size(); ++j)
+				p.push_back(IntPoint(path[i].X + poly[j].X, path[i].Y + poly[j].Y));
+			pp.push_back(p);
+		}
+	else
+		for (size_t i = 0; i < pathCnt; ++i) {
+			Path p;
+			p.reserve(polyCnt);
+			for (size_t j = 0; j < poly.size(); ++j)
+				p.push_back(IntPoint(path[i].X - poly[j].X, path[i].Y - poly[j].Y));
+			pp.push_back(p);
+		}
+
+	solution.clear();
+	solution.reserve((pathCnt + delta) * (polyCnt + 1));
+	for (size_t i = 0; i < pathCnt - 1 + delta; ++i)
+		for (size_t j = 0; j < polyCnt; ++j) {
+			Path quad;
+			quad.reserve(4);
+			quad.push_back(pp[i % pathCnt][j % polyCnt]);
+			quad.push_back(pp[(i + 1) % pathCnt][j % polyCnt]);
+			quad.push_back(pp[(i + 1) % pathCnt][(j + 1) % polyCnt]);
+			quad.push_back(pp[i % pathCnt][(j + 1) % polyCnt]);
+			if (!Orientation(quad))
+				ReversePath(quad);
+			solution.push_back(quad);
+		}
+}
+//------------------------------------------------------------------------------
+
+void MinkowskiSum(const Path &pattern, const Path &path, Paths &solution, bool pathIsClosed) {
+	Minkowski(pattern, path, solution, true, pathIsClosed);
+	Clipper c;
+	c.AddPaths(solution, ptSubject, true);
+	c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
+}
+//------------------------------------------------------------------------------
+
+void TranslatePath(const Path &input, Path &output, const IntPoint delta) {
+	// precondition: input != output
+	output.resize(input.size());
+	for (size_t i = 0; i < input.size(); ++i)
+		output[i] = IntPoint(input[i].X + delta.X, input[i].Y + delta.Y);
+}
+//------------------------------------------------------------------------------
+
+void MinkowskiSum(const Path &pattern, const Paths &paths, Paths &solution, bool pathIsClosed) {
+	Clipper c;
+	for (size_t i = 0; i < paths.size(); ++i) {
+		Paths tmp;
+		Minkowski(pattern, paths[i], tmp, true, pathIsClosed);
+		c.AddPaths(tmp, ptSubject, true);
+		if (pathIsClosed) {
+			Path tmp2;
+			TranslatePath(paths[i], tmp2, pattern[0]);
+			c.AddPath(tmp2, ptClip, true);
+		}
+	}
+	c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
+}
+//------------------------------------------------------------------------------
+
+void MinkowskiDiff(const Path &poly1, const Path &poly2, Paths &solution) {
+	Minkowski(poly1, poly2, solution, false, true);
+	Clipper c;
+	c.AddPaths(solution, ptSubject, true);
+	c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
+}
+//------------------------------------------------------------------------------
+
+enum NodeType { ntAny,
+				ntOpen,
+				ntClosed };
+
+void AddPolyNodeToPaths(const PolyNode &polynode, NodeType nodetype, Paths &paths) {
+	bool match = true;
+	if (nodetype == ntClosed)
+		match = !polynode.IsOpen();
+	else if (nodetype == ntOpen)
+		return;
+
+	if (!polynode.Contour.empty() && match)
+		paths.push_back(polynode.Contour);
+	for (int i = 0; i < polynode.ChildCount(); ++i)
+		AddPolyNodeToPaths(*polynode.Childs[i], nodetype, paths);
+}
+//------------------------------------------------------------------------------
+
+void PolyTreeToPaths(const PolyTree &polytree, Paths &paths) {
+	paths.resize(0);
+	paths.reserve(polytree.Total());
+	AddPolyNodeToPaths(polytree, ntAny, paths);
+}
+//------------------------------------------------------------------------------
+
+void ClosedPathsFromPolyTree(const PolyTree &polytree, Paths &paths) {
+	paths.resize(0);
+	paths.reserve(polytree.Total());
+	AddPolyNodeToPaths(polytree, ntClosed, paths);
+}
+//------------------------------------------------------------------------------
+
+void OpenPathsFromPolyTree(PolyTree &polytree, Paths &paths) {
+	paths.resize(0);
+	paths.reserve(polytree.Total());
+	// Open paths are top level only, so ...
+	for (int i = 0; i < polytree.ChildCount(); ++i)
+		if (polytree.Childs[i]->IsOpen())
+			paths.push_back(polytree.Childs[i]->Contour);
+}
+//------------------------------------------------------------------------------
+
+} // namespace ClipperLib
diff --git a/engines/twp/clipper/clipper.hpp b/engines/twp/clipper/clipper.hpp
new file mode 100644
index 00000000000..8598a9eccc4
--- /dev/null
+++ b/engines/twp/clipper/clipper.hpp
@@ -0,0 +1,447 @@
+/*******************************************************************************
+*                                                                              *
+* Author    :  Angus Johnson                                                   *
+* Version   :  6.4.2                                                           *
+* Date      :  27 February 2017                                                *
+* Website   :  http://www.angusj.com                                           *
+* Copyright :  Angus Johnson 2010-2017                                         *
+*                                                                              *
+* License:                                                                     *
+* Use, modification & distribution is subject to Boost Software License Ver 1. *
+* http://www.boost.org/LICENSE_1_0.txt                                         *
+*                                                                              *
+* Attributions:                                                                *
+* The code in this library is an extension of Bala Vatti's clipping algorithm: *
+* "A generic solution to polygon clipping"                                     *
+* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63.             *
+* http://portal.acm.org/citation.cfm?id=129906                                 *
+*                                                                              *
+* Computer graphics and geometric modeling: implementation and algorithms      *
+* By Max K. Agoston                                                            *
+* Springer; 1 edition (January 4, 2005)                                        *
+* http://books.google.com/books?q=vatti+clipping+agoston                       *
+*                                                                              *
+* See also:                                                                    *
+* "Polygon Offsetting by Computing Winding Numbers"                            *
+* Paper no. DETC2005-85513 pp. 565-575                                         *
+* ASME 2005 International Design Engineering Technical Conferences             *
+* and Computers and Information in Engineering Conference (IDETC/CIE2005)      *
+* September 24-28, 2005 , Long Beach, California, USA                          *
+* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf              *
+*                                                                              *
+*******************************************************************************/
+
+#ifndef clipper_hpp
+#define clipper_hpp
+
+#define CLIPPER_VERSION "6.4.2"
+
+//use_int32: When enabled 32bit ints are used instead of 64bit ints. This
+//improve performance but coordinate values are limited to the range +/- 46340
+#define use_int32
+
+//use_xyz: adds a Z member to IntPoint. Adds a minor cost to perfomance.
+//#define use_xyz
+
+//use_lines: Enables line clipping. Adds a very minor cost to performance.
+#define use_lines
+
+//use_deprecated: Enables temporary support for the obsolete functions
+//#define use_deprecated
+
+#include "common/array.h"
+
+namespace ClipperLib {
+
+enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor };
+enum PolyType { ptSubject, ptClip };
+//By far the most widely used winding rules for polygon filling are
+//EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
+//Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
+//see http://glprogramming.com/red/chapter11.html
+enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative };
+
+#ifdef use_int32
+typedef int32 cInt;
+static cInt const loRange = 0x7FFF;
+static cInt const hiRange = 0x7FFF;
+#else
+typedef int64 cInt;
+static cInt const loRange = 0x3FFFFFFF;
+static cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL;
+typedef int64 long64;     //used by Int128 class
+typedef uint64 ulong64;
+
+#endif
+
+/**
+ * Queue ordered by a provided priority function
+ * NOTE: Unlike in the C std library, we have to provde a comparitor that sorts
+ * the array so that the smallest priority comes last
+ */
+template <class _Ty, class _Container = Common::Array<_Ty>, class _Pr = Common::Less<_Ty>>
+class priority_queue {
+public:
+	typedef const _Ty& const_reference;
+
+public:
+	priority_queue() : c(), comp() {}
+
+	explicit priority_queue(const _Pr &_Pred) : c(), comp(_Pred) {}
+
+	priority_queue(const _Pr &_Pred, const _Container &_Cont) : c(_Cont), comp(_Pred) {
+		make_heap(c.begin(), c.end(), comp);
+	}
+
+	template <class _InIt>
+	priority_queue(_InIt _First, _InIt _Last, const _Pr &_Pred, const _Container &_Cont) : c(_Cont), comp(_Pred) {
+		c.insert(c.end(), _First, _Last);
+		make_heap(c.begin(), c.end(), comp);
+	}
+
+	template <class _InIt>
+	priority_queue(_InIt _First, _InIt _Last) : c(_First, _Last), comp() {
+		make_heap(c.begin(), c.end(), comp);
+	}
+
+	template <class _InIt>
+	priority_queue(_InIt _First, _InIt _Last, const _Pr &_Pred) : c(_First, _Last), comp(_Pred) {
+		make_heap(c.begin(), c.end(), comp);
+	}
+
+	bool empty() const {
+		return c.empty();
+	}
+
+	size_t size() const {
+		return c.size();
+	}
+
+	const_reference top() const {
+		return c.back();
+	}
+
+	void push(const typename _Container::value_type &_Val) {
+		c.push_back(_Val);
+		Common::sort(c.begin(), c.end(), comp);
+	}
+
+	void pop() {
+		c.pop_back();
+	}
+
+	void swap(priority_queue &_Right) {
+		SWAP(c, _Right.c);
+		SWAP(comp, _Right.comp);
+	}
+
+protected:
+	_Container c;
+	_Pr comp;
+};
+
+struct IntPoint {
+  cInt X;
+  cInt Y;
+#ifdef use_xyz
+  cInt Z;
+  IntPoint(cInt x = 0, cInt y = 0, cInt z = 0): X(x), Y(y), Z(z) {};
+#else
+  IntPoint(cInt x = 0, cInt y = 0) : X(x), Y(y) {};
+#endif
+
+  friend inline bool operator==(const IntPoint &a, const IntPoint &b) {
+    return a.X == b.X && a.Y == b.Y;
+  }
+  friend inline bool operator!=(const IntPoint &a, const IntPoint &b) {
+    return a.X != b.X || a.Y != b.Y;
+  }
+};
+//------------------------------------------------------------------------------
+
+typedef Common::Array<IntPoint> Path;
+typedef Common::Array<Path> Paths;
+
+inline Path &operator<<(Path &poly, const IntPoint &p) {
+  poly.push_back(p);
+  return poly;
+}
+inline Paths &operator<<(Paths &polys, const Path &p) {
+  polys.push_back(p);
+  return polys;
+}
+
+struct DoublePoint {
+  double X;
+  double Y;
+  DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {}
+  DoublePoint(IntPoint ip) : X((double) ip.X), Y((double) ip.Y) {}
+};
+//------------------------------------------------------------------------------
+
+#ifdef use_xyz
+typedef void (*ZFillCallback)(IntPoint& e1bot, IntPoint& e1top, IntPoint& e2bot, IntPoint& e2top, IntPoint& pt);
+#endif
+
+enum InitOptions { ioReverseSolution = 1, ioStrictlySimple = 2, ioPreserveCollinear = 4 };
+enum JoinType { jtSquare, jtRound, jtMiter };
+enum EndType { etClosedPolygon, etClosedLine, etOpenButt, etOpenSquare, etOpenRound };
+
+class PolyNode;
+typedef Common::Array<PolyNode *> PolyNodes;
+
+class PolyNode {
+public:
+  PolyNode();
+  virtual ~PolyNode() {};
+  Path Contour;
+  PolyNodes Childs;
+  PolyNode *Parent;
+  PolyNode *GetNext() const;
+  bool IsHole() const;
+  bool IsOpen() const;
+  int ChildCount() const;
+private:
+  //PolyNode& operator =(PolyNode& other);
+  unsigned Index; //node index in Parent.Childs
+  bool m_IsOpen;
+  JoinType m_jointype;
+  EndType m_endtype;
+  PolyNode *GetNextSiblingUp() const;
+  void AddChild(PolyNode &child);
+  friend class Clipper; //to access Index
+  friend class ClipperOffset;
+};
+
+class PolyTree : public PolyNode {
+public:
+  ~PolyTree() { Clear(); };
+  PolyNode *GetFirst() const;
+  void Clear();
+  int Total() const;
+private:
+  //PolyTree& operator =(PolyTree& other);
+  PolyNodes AllNodes;
+  friend class Clipper; //to access AllNodes
+};
+
+bool Orientation(const Path &poly);
+double Area(const Path &poly);
+int PointInPolygon(const IntPoint &pt, const Path &path);
+
+void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
+void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
+void SimplifyPolygons(Paths &polys, PolyFillType fillType = pftEvenOdd);
+
+void CleanPolygon(const Path &in_poly, Path &out_poly, double distance = 1.415);
+void CleanPolygon(Path &poly, double distance = 1.415);
+void CleanPolygons(const Paths &in_polys, Paths &out_polys, double distance = 1.415);
+void CleanPolygons(Paths &polys, double distance = 1.415);
+
+void MinkowskiSum(const Path &pattern, const Path &path, Paths &solution, bool pathIsClosed);
+void MinkowskiSum(const Path &pattern, const Paths &paths, Paths &solution, bool pathIsClosed);
+void MinkowskiDiff(const Path &poly1, const Path &poly2, Paths &solution);
+
+void PolyTreeToPaths(const PolyTree &polytree, Paths &paths);
+void ClosedPathsFromPolyTree(const PolyTree &polytree, Paths &paths);
+void OpenPathsFromPolyTree(PolyTree &polytree, Paths &paths);
+
+void ReversePath(Path &p);
+void ReversePaths(Paths &p);
+
+struct IntRect { cInt left; cInt top; cInt right; cInt bottom; };
+
+//enums that are used internally ...
+enum EdgeSide { esLeft = 1, esRight = 2 };
+
+//forward declarations (for stuff used internally) ...
+struct TEdge;
+struct IntersectNode;
+struct LocalMinimum;
+struct OutPt;
+struct OutRec;
+struct Join;
+
+typedef Common::Array<OutRec *> PolyOutList;
+typedef Common::Array<TEdge *> EdgeList;
+typedef Common::Array<Join *> JoinList;
+typedef Common::Array<IntersectNode *> IntersectList;
+
+//------------------------------------------------------------------------------
+
+//ClipperBase is the ancestor to the Clipper class. It should not be
+//instantiated directly. This class simply abstracts the conversion of sets of
+//polygon coordinates into edge objects that are stored in a LocalMinima list.
+class ClipperBase {
+public:
+  ClipperBase();
+  virtual ~ClipperBase();
+  virtual bool AddPath(const Path &pg, PolyType PolyTyp, bool Closed);
+  bool AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed);
+  virtual void Clear();
+  IntRect GetBounds();
+  bool PreserveCollinear() { return m_PreserveCollinear; };
+  void PreserveCollinear(bool value) { m_PreserveCollinear = value; };
+protected:
+  void DisposeLocalMinimaList();
+  TEdge *AddBoundsToLML(TEdge *e, bool IsClosed);
+  virtual void Reset();
+  TEdge *ProcessBound(TEdge *E, bool IsClockwise);
+  void InsertScanbeam(const cInt Y);
+  bool PopScanbeam(cInt &Y);
+  bool LocalMinimaPending();
+  bool PopLocalMinima(cInt Y, const LocalMinimum *&locMin);
+  OutRec *CreateOutRec();
+  void DisposeAllOutRecs();
+  void DisposeOutRec(PolyOutList::size_type index);
+  void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2);
+  void DeleteFromAEL(TEdge *e);
+  void UpdateEdgeIntoAEL(TEdge *&e);
+
+  typedef Common::Array<LocalMinimum> MinimaList;
+  MinimaList::iterator m_CurrentLM;
+  MinimaList m_MinimaList;
+
+  bool m_UseFullRange;
+  EdgeList m_edges;
+  bool m_PreserveCollinear;
+  bool m_HasOpenPaths;
+  PolyOutList m_PolyOuts;
+  TEdge *m_ActiveEdges;
+
+  typedef priority_queue<cInt> ScanbeamList;
+  ScanbeamList m_Scanbeam;
+};
+//------------------------------------------------------------------------------
+
+class Clipper : public virtual ClipperBase {
+public:
+  Clipper(int initOptions = 0);
+  bool Execute(ClipType clipType,
+               Paths &solution,
+               PolyFillType fillType = pftEvenOdd);
+  bool Execute(ClipType clipType,
+               Paths &solution,
+               PolyFillType subjFillType,
+               PolyFillType clipFillType);
+  bool Execute(ClipType clipType,
+               PolyTree &polytree,
+               PolyFillType fillType = pftEvenOdd);
+  bool Execute(ClipType clipType,
+               PolyTree &polytree,
+               PolyFillType subjFillType,
+               PolyFillType clipFillType);
+  bool ReverseSolution() { return m_ReverseOutput; };
+  void ReverseSolution(bool value) { m_ReverseOutput = value; };
+  bool StrictlySimple() { return m_StrictSimple; };
+  void StrictlySimple(bool value) { m_StrictSimple = value; };
+  //set the callback function for z value filling on intersections (otherwise Z is 0)
+#ifdef use_xyz
+  void ZFillFunction(ZFillCallback zFillFunc);
+#endif
+protected:
+  virtual bool ExecuteInternal();
+private:
+  JoinList m_Joins;
+  JoinList m_GhostJoins;
+  IntersectList m_IntersectList;
+  ClipType m_ClipType;
+  typedef Common::Array<cInt> MaximaList;
+  MaximaList m_Maxima;
+  TEdge *m_SortedEdges;
+  bool m_ExecuteLocked;
+  PolyFillType m_ClipFillType;
+  PolyFillType m_SubjFillType;
+  bool m_ReverseOutput;
+  bool m_UsingPolyTree;
+  bool m_StrictSimple;
+#ifdef use_xyz
+  ZFillCallback   m_ZFill; //custom callback
+#endif
+  void SetWindingCount(TEdge &edge);
+  bool IsEvenOddFillType(const TEdge &edge) const;
+  bool IsEvenOddAltFillType(const TEdge &edge) const;
+  void InsertLocalMinimaIntoAEL(const cInt botY);
+  void InsertEdgeIntoAEL(TEdge *edge, TEdge *startEdge);
+  void AddEdgeToSEL(TEdge *edge);
+  bool PopEdgeFromSEL(TEdge *&edge);
+  void CopyAELToSEL();
+  void DeleteFromSEL(TEdge *e);
+  void SwapPositionsInSEL(TEdge *edge1, TEdge *edge2);
+  bool IsContributing(const TEdge &edge) const;
+  bool IsTopHorz(const cInt XPos);
+  void DoMaxima(TEdge *e);
+  void ProcessHorizontals();
+  void ProcessHorizontal(TEdge *horzEdge);
+  void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
+  OutPt *AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
+  OutRec *GetOutRec(int idx);
+  void AppendPolygon(TEdge *e1, TEdge *e2);
+  void IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &pt);
+  OutPt *AddOutPt(TEdge *e, const IntPoint &pt);
+  OutPt *GetLastOutPt(TEdge *e);
+  bool ProcessIntersections(const cInt topY);
+  void BuildIntersectList(const cInt topY);
+  void ProcessIntersectList();
+  void ProcessEdgesAtTopOfScanbeam(const cInt topY);
+  void BuildResult(Paths &polys);
+  void BuildResult2(PolyTree &polytree);
+  void SetHoleState(TEdge *e, OutRec *outrec);
+  void DisposeIntersectNodes();
+  bool FixupIntersectionOrder();
+  void FixupOutPolygon(OutRec &outrec);
+  void FixupOutPolyline(OutRec &outrec);
+  bool IsHole(TEdge *e);
+  bool FindOwnerFromSplitRecs(OutRec &outRec, OutRec *&currOrfl);
+  void FixHoleLinkage(OutRec &outrec);
+  void AddJoin(OutPt *op1, OutPt *op2, const IntPoint offPt);
+  void ClearJoins();
+  void ClearGhostJoins();
+  void AddGhostJoin(OutPt *op, const IntPoint offPt);
+  bool JoinPoints(Join *j, OutRec *outRec1, OutRec *outRec2);
+  void JoinCommonEdges();
+  void DoSimplePolygons();
+  void FixupFirstLefts1(OutRec *OldOutRec, OutRec *NewOutRec);
+  void FixupFirstLefts2(OutRec *InnerOutRec, OutRec *OuterOutRec);
+  void FixupFirstLefts3(OutRec *OldOutRec, OutRec *NewOutRec);
+#ifdef use_xyz
+  void SetZ(IntPoint& pt, TEdge& e1, TEdge& e2);
+#endif
+};
+//------------------------------------------------------------------------------
+
+class ClipperOffset {
+public:
+  ClipperOffset(double miterLimit = 2.0, double roundPrecision = 0.25);
+  ~ClipperOffset();
+  void AddPath(const Path &path, JoinType joinType, EndType endType);
+  void AddPaths(const Paths &paths, JoinType joinType, EndType endType);
+  void Execute(Paths &solution, double delta);
+  void Execute(PolyTree &solution, double delta);
+  void Clear();
+  double MiterLimit;
+  double ArcTolerance;
+private:
+  Paths m_destPolys;
+  Path m_srcPoly;
+  Path m_destPoly;
+  Common::Array<DoublePoint> m_normals;
+  double m_delta, m_sinA, m_sin, m_cos;
+  double m_miterLim, m_StepsPerRad;
+  IntPoint m_lowest;
+  PolyNode m_polyNodes;
+
+  void FixOrientations();
+  void DoOffset(double delta);
+  void OffsetPoint(int j, int &k, JoinType jointype);
+  void DoSquare(int j, int k);
+  void DoMiter(int j, int k, double r);
+  void DoRound(int j, int k);
+};
+//------------------------------------------------------------------------------
+
+} //ClipperLib namespace
+
+#endif //clipper_hpp
+
+
diff --git a/engines/twp/configure.engine b/engines/twp/configure.engine
new file mode 100644
index 00000000000..78d5384d468
--- /dev/null
+++ b/engines/twp/configure.engine
@@ -0,0 +1,3 @@
+# This file is included from the main "configure" script
+# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
+add_engine twp "Thimbleweed Park" yes "" "" "16bit highres vorbis png opengl_game_shaders"
diff --git a/engines/twp/console.cpp b/engines/twp/console.cpp
new file mode 100644
index 00000000000..3faa503989c
--- /dev/null
+++ b/engines/twp/console.cpp
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/twp.h"
+#include "twp/console.h"
+#include "twp/squtil.h"
+
+namespace Twp {
+
+Console::Console() : GUI::Debugger() {
+	registerCmd("!", WRAP_METHOD(Console, Cmd_exec));
+}
+
+Console::~Console() = default;
+
+bool Console::Cmd_exec(int argc, const char **argv) {
+	Common::String s;
+	if (argc > 0) {
+		s += argv[0];
+		for (int i = 1; i < argc; i++) {
+			s += ' ';
+			s += argv[i];
+		}
+	}
+	sqexec(g_twp->getVm(), s.c_str(), "console");
+	return true;
+}
+
+} // End of namespace Twp
diff --git a/engines/twp/console.h b/engines/twp/console.h
new file mode 100644
index 00000000000..9b6d2bda4ae
--- /dev/null
+++ b/engines/twp/console.h
@@ -0,0 +1,41 @@
+
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_CONSOLE_H
+#define TWP_CONSOLE_H
+
+#include "gui/debugger.h"
+
+namespace Twp {
+
+class Console : public GUI::Debugger {
+private:
+	bool Cmd_exec(int argc, const char **argv);
+
+public:
+	Console();
+	~Console() override;
+};
+
+} // End of namespace Twp
+
+#endif // TWP_CONSOLE_H
diff --git a/engines/twp/credits.pl b/engines/twp/credits.pl
new file mode 100644
index 00000000000..f0cd477b9dd
--- /dev/null
+++ b/engines/twp/credits.pl
@@ -0,0 +1,3 @@
+begin_section("Thimbleweed Park");
+	add_person("Valéry Sablonnière", "Scemino", "");
+end_section();
diff --git a/engines/twp/debugtools.cpp b/engines/twp/debugtools.cpp
new file mode 100644
index 00000000000..2a035551153
--- /dev/null
+++ b/engines/twp/debugtools.cpp
@@ -0,0 +1,634 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "backends/imgui/imgui.h"
+#include "common/debug-channels.h"
+#include "twp/twp.h"
+#include "twp/debugtools.h"
+#include "twp/detection.h"
+#include "twp/dialog.h"
+#include "twp/hud.h"
+#include "twp/lighting.h"
+#include "twp/object.h"
+#include "twp/resmanager.h"
+#include "twp/room.h"
+#include "twp/savegame.h"
+#include "twp/shaders.h"
+#include "twp/squtil.h"
+#include "twp/thread.h"
+#include "twp/tsv.h"
+
+namespace Twp {
+
+static struct {
+	bool _showThreads = false;
+	bool _showObjects = false;
+	bool _showObject = false;
+	bool _showStack = false;
+	bool _showAudio = false;
+	bool _showResources = false;
+	bool _showScenegraph = false;
+	bool _showActor = false;
+	Node *_node = nullptr;
+	ImGuiTextFilter _objFilter;
+	ImGuiTextFilter _actorFilter;
+	int _fadeEffect = 0;
+	float _fadeDuration = 0.f;
+	bool _fadeToSepia = false;
+	Common::String _textureSelected;
+	int _selectedActor = 0;
+	int _selectedObject = 0;
+} state;
+
+ImVec4 gray(0.6f, 0.6f, 0.6f, 1.f);
+
+static void drawThreads() {
+	if (!state._showThreads)
+		return;
+
+	ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+	const auto &threads = g_twp->_threads;
+	if (ImGui::Begin("Threads", &state._showThreads)) {
+		ImGui::Text("# threads: %u", threads.size());
+		ImGui::Separator();
+
+		if (ImGui::BeginTable("Threads", 6, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
+			ImGui::TableSetupColumn("Id");
+			ImGui::TableSetupColumn("Name");
+			ImGui::TableSetupColumn("Type");
+			ImGui::TableSetupColumn("Func");
+			ImGui::TableSetupColumn("Src");
+			ImGui::TableSetupColumn("Line");
+			ImGui::TableHeadersRow();
+
+			if (g_twp->_cutscene) {
+				Common::SharedPtr<ThreadBase> thread(g_twp->_cutscene);
+				SQStackInfos infos;
+				sq_stackinfos(thread->getThread(), 0, &infos);
+
+				ImGui::TableNextRow();
+				ImGui::TableNextColumn();
+				ImGui::Text("%5d", thread->getId());
+				ImGui::TableNextColumn();
+				ImGui::Text("%-56s", thread->getName().c_str());
+				ImGui::TableNextColumn();
+				ImGui::Text("%-6s", "cutscene");
+				ImGui::TableNextColumn();
+				ImGui::Text("%-9s", infos.funcname);
+				ImGui::TableNextColumn();
+				ImGui::Text("%-9s", infos.source);
+				ImGui::TableNextColumn();
+				ImGui::Text("%5lld", infos.line);
+			}
+
+			for (const auto &thread : threads) {
+				SQStackInfos infos;
+				sq_stackinfos(thread->getThread(), 0, &infos);
+
+				ImGui::TableNextRow();
+				ImGui::TableNextColumn();
+				ImGui::Text("%5d", thread->getId());
+				ImGui::TableNextColumn();
+				ImGui::Text("%-56s", thread->getName().c_str());
+				ImGui::TableNextColumn();
+				ImGui::Text("%-6s", thread->isGlobal() ? "global" : "local");
+				ImGui::TableNextColumn();
+				ImGui::Text("%-9s", infos.funcname);
+				ImGui::TableNextColumn();
+				ImGui::Text("%-9s", infos.source);
+				ImGui::TableNextColumn();
+				ImGui::Text("%5lld", infos.line);
+			}
+			ImGui::EndTable();
+		}
+	}
+	ImGui::End();
+}
+
+static void drawObjects() {
+	if (!state._showObjects)
+		return;
+
+	ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+	ImGui::Begin("Objects", &state._showObjects);
+	state._objFilter.Draw();
+
+	// show object list
+	for (const auto &layer : g_twp->_room->_layers) {
+		for (auto &obj : layer->_objects) {
+			if (state._objFilter.PassFilter(obj->_key.c_str())) {
+				ImGui::PushID(obj->getId());
+				bool visible = obj->_node->isVisible();
+				if (ImGui::Checkbox("", &visible)) {
+					obj->_node->setVisible(visible);
+				}
+				ImGui::SameLine();
+				Common::String name = obj->_key.empty() ? obj->getName() : Common::String::format("%s(%s) %d", obj->getName().c_str(), obj->_key.c_str(), obj->getId());
+				bool selected = false;
+				if (ImGui::Selectable(name.c_str(), &selected)) {
+					state._selectedObject = obj->getId();
+				}
+				ImGui::PopID();
+			}
+		}
+	}
+
+	ImGui::End();
+}
+
+static void drawObject() {
+	if (!state._showObject)
+		return;
+
+	Common::SharedPtr<Object> obj(sqobj(state._selectedObject));
+	if (!obj)
+		return;
+
+	Common::String name = obj->_key.empty() ? obj->getName() : Common::String::format("%s(%s) %d", obj->getName().c_str(), obj->_key.c_str(), obj->getId());
+	ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+	ImGui::Begin("Object", &state._showObject);
+	ImGui::Text("Name: %s", name.c_str());
+	ImGui::End();
+}
+
+static Common::String toString(Audio::Mixer::SoundType type) {
+	switch (type) {
+	case Audio::Mixer::kPlainSoundType:
+		return "sound";
+	case Audio::Mixer::kMusicSoundType:
+		return "music";
+	case Audio::Mixer::kSFXSoundType:
+		return "sfx";
+	case Audio::Mixer::kSpeechSoundType:
+		return "speech";
+	}
+	return "?";
+}
+
+static ImVec4 getCategoryColor(Audio::Mixer::SoundType type) {
+	switch (type) {
+	case Audio::Mixer::kPlainSoundType:
+		return ImVec4(0.f, 1.f, 0.f, 1.f);
+	case Audio::Mixer::kMusicSoundType:
+		return ImVec4(1.f, 0.f, 0.f, 1.f);
+	case Audio::Mixer::kSFXSoundType:
+		return ImVec4(1.f, 0.f, 1.f, 1.f);
+	case Audio::Mixer::kSpeechSoundType:
+		return ImVec4(1.f, 1.f, 0.f, 1.f);
+	}
+	return ImVec4(1.f, 1.f, 1.f, 1.f);
+}
+
+static void drawActors() {
+	if (!state._showActor)
+		return;
+
+	ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+	ImGui::Begin("Actors", &state._showActor);
+	state._actorFilter.Draw();
+	ImGui::BeginChild("Actor_List");
+	for (auto &actor : g_twp->_actors) {
+		bool selected = actor->getId() == state._selectedActor;
+		Common::String key(actor->_key);
+		if (state._actorFilter.PassFilter(actor->_key.c_str())) {
+			if (key.empty()) {
+				key = "??";
+			}
+			if (ImGui::Selectable(key.c_str(), &selected)) {
+				state._selectedActor = actor->getId();
+			}
+		}
+	}
+	ImGui::EndChild();
+	ImGui::End();
+}
+
+static void drawActor() {
+	if (!state._showActor)
+		return;
+
+	Common::SharedPtr<Object> actor(sqobj(state._selectedActor));
+	if (!actor)
+		return;
+
+	ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+	ImGui::Begin("Actor", &state._showStack);
+	ImGui::Text("Name: %s", actor->_key.c_str());
+	ImGui::Text("Costume: %s (%s)", actor->_costumeName.c_str(), actor->_costumeSheet.c_str());
+	ImGui::Text("Animation: %s", actor->_animName.c_str());
+	Common::String hiddenLayers(Twp::join(actor->_hiddenLayers, ", "));
+	ImGui::Text("Hidden Layers: %s", hiddenLayers.c_str());
+	ImGui::Text("Facing: %d", actor->_facing);
+	ImGui::Text("Facing Lock: %d", actor->_facingLockValue);
+	ImGui::ColorEdit3("Talk color", actor->_talkColor.v);
+	ImGui::DragFloat2("Talk offset", actor->_talkOffset.getData());
+	ImGui::End();
+}
+
+static void drawStack() {
+	if (!state._showStack)
+		return;
+
+	ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+	ImGui::Begin("Stack", &state._showStack);
+	ImGui::BeginChild("ScrollingRegion");
+	SQInteger size = sq_gettop(g_twp->getVm());
+	ImGui::Text("size: %lld", size);
+	HSQOBJECT obj;
+	for (SQInteger i = 1; i < size; i++) {
+		sq_getstackobj(g_twp->getVm(), -i, &obj);
+		ImGui::Text("obj type: 0x%X", obj._type);
+	}
+	ImGui::EndChild();
+	ImGui::End();
+}
+
+static void drawResources() {
+	if (!state._showResources)
+		return;
+
+	ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+	ImGui::Begin("Resources", &state._showResources);
+
+	if (ImGui::BeginTable("Resources", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
+		ImGui::TableSetupColumn("Name");
+		ImGui::TableSetupColumn("Resolution");
+		ImGui::TableHeadersRow();
+
+		for (auto &res : g_twp->_resManager->_textures) {
+			ImGui::TableNextRow();
+			ImGui::TableNextColumn();
+			bool selected = state._textureSelected == res._key;
+			if (ImGui::Selectable(res._key.c_str(), selected)) {
+				state._textureSelected = res._key;
+			}
+			ImGui::TableNextColumn();
+			ImGui::Text("%s", Common::String::format("%d x %d", res._value.width, res._value.height).c_str());
+		}
+
+		ImGui::EndTable();
+	}
+	ImGui::Separator();
+
+	ImVec2 cursor = ImGui::GetCursorPos();
+	ImGui::SetCursorPos(ImVec2(cursor.x, cursor.y + 10.f));
+	ImGui::Text("Preview:");
+	ImGui::BeginChild("TexturePreview", ImVec2(0, 0), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY);
+	for (auto &res : g_twp->_resManager->_textures) {
+		if (state._textureSelected == res._key) {
+			ImGui::Image((ImTextureID)(intptr_t)res._value.id, ImVec2(res._value.width, res._value.height));
+			break;
+		}
+	}
+	ImGui::EndChild();
+
+	ImGui::End();
+}
+
+static void drawAudio() {
+	if (!state._showAudio)
+		return;
+
+	// count the number of active sounds
+	int count = 0;
+	for (const auto &s : g_twp->_audio->_slots) {
+		if (s.busy)
+			count++;
+	}
+
+	ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+	ImGui::Begin("Sounds", &state._showAudio);
+	ImGui::Text("# sounds: %d/%d", count, NUM_AUDIO_SLOTS);
+	ImGui::Separator();
+
+	if (ImGui::BeginTable("Threads", 7, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
+		ImGui::TableSetupColumn("");
+		ImGui::TableSetupColumn("Id");
+		ImGui::TableSetupColumn("Category");
+		ImGui::TableSetupColumn("Name");
+		ImGui::TableSetupColumn("Loops");
+		ImGui::TableSetupColumn("Volume");
+		ImGui::TableSetupColumn("Pan");
+		ImGui::TableHeadersRow();
+
+		for (int i = 0; i < NUM_AUDIO_SLOTS; i++) {
+			auto &sound = g_twp->_audio->_slots[i];
+			ImGui::TableNextRow();
+			ImGui::TableNextColumn();
+			ImGui::Text("#%d", i);
+			if (sound.busy) {
+				float pan = g_twp->_mixer->getChannelBalance(sound.handle) / 128.f;
+				float vol = g_twp->_mixer->getChannelVolume(sound.handle) / 255.f;
+				ImGui::TableNextColumn();
+				ImGui::Text("%d", sound.id);
+				ImGui::TableNextColumn();
+				ImGui::TextColored(getCategoryColor(sound.soundType), "%s", toString(sound.soundType).c_str());
+				ImGui::TableNextColumn();
+				ImGui::Text("%s", sound.sndDef->getName().c_str());
+				ImGui::TableNextColumn();
+				ImGui::Text("%d", sound.loopTimes);
+				ImGui::TableNextColumn();
+				ImGui::Text("%0.1f", vol);
+				ImGui::TableNextColumn();
+				ImGui::Text("%0.1f", pan);
+				ImGui::SameLine();
+				if (ImGui::SmallButton("STOP")) {
+					g_twp->_audio->stop(sound.id);
+				}
+			}
+		}
+
+		ImGui::EndTable();
+	}
+
+	ImGui::End();
+}
+
+static void drawGeneral() {
+	ImGuiIO &io = ImGui::GetIO();
+
+	ImGui::Begin("General");
+
+	SQInteger size = sq_gettop(g_twp->getVm());
+	ImGui::TextColored(gray, "Stack:");
+	ImGui::SameLine();
+	ImGui::Text("%lld", size);
+	ImGui::TextColored(gray, "Cutscene:");
+	ImGui::SameLine();
+	ImGui::Text("%s", g_twp->_cutscene ? g_twp->_cutscene->getName().c_str() : "no");
+	DialogState dialogState = g_twp->_dialog->getState();
+	ImGui::TextColored(gray, "In dialog:");
+	ImGui::SameLine();
+	ImGui::Text("%s", ((dialogState == Active) ? "yes" : (dialogState == WaitingForChoice ? "waiting for choice" : "no")));
+	ImGui::TextColored(gray, "Verb:");
+	ImGui::SameLine();
+	Common::String verb = g_twp->getTextDb().getText(g_twp->_hud->_verb.text);
+	ImGui::Text("%s %d", verb.c_str(), g_twp->_hud->_verb.id.id);
+
+	auto mousePos = g_twp->_cursor.pos;
+	ImGui::TextColored(gray, "Pos (screen):");
+	ImGui::SameLine();
+	ImGui::Text("(%.0f, %0.f)", mousePos.getX(), mousePos.getY());
+	if (g_twp->_room) {
+		auto pos = g_twp->screenToRoom(mousePos);
+		ImGui::TextColored(gray, "Pos (room):");
+		ImGui::SameLine();
+		ImGui::Text("(%.0f, %0.f)", pos.getX(), pos.getY());
+	}
+	ImGui::Separator();
+	ImGui::Checkbox("HUD", &g_twp->_inputState._inputHUD);
+	ImGui::SameLine();
+	ImGui::Checkbox("Input", &g_twp->_inputState._inputActive);
+	ImGui::SameLine();
+	ImGui::Checkbox("Cursor", &g_twp->_inputState._showCursor);
+	ImGui::SameLine();
+	ImGui::Checkbox("Verbs", &g_twp->_inputState._inputVerbsActive);
+	ImGui::SameLine();
+	ImGui::Checkbox("Allow SaveGame", &g_twp->_saveGameManager->_allowSaveGame);
+
+	ImGui::Separator();
+	bool isSwitcherOn = g_twp->_actorSwitcher._mode == asOn;
+	if (ImGui::Checkbox("Switcher ON", &isSwitcherOn)) {
+		if (isSwitcherOn) {
+			g_twp->_actorSwitcher._mode |= asOn;
+		} else {
+			g_twp->_actorSwitcher._mode &= ~asOn;
+		}
+	}
+	bool isTemporaryUnselectable = g_twp->_actorSwitcher._mode & asTemporaryUnselectable;
+	if (ImGui::Checkbox("Switcher Temp. Unselectable", &isTemporaryUnselectable)) {
+		if (isTemporaryUnselectable) {
+			g_twp->_actorSwitcher._mode |= asTemporaryUnselectable;
+		} else {
+			g_twp->_actorSwitcher._mode &= ~asTemporaryUnselectable;
+		}
+	}
+	ImGui::Separator();
+
+	if (ImGui::CollapsingHeader("Debug")) {
+		bool allEnabled = true;
+		auto channels = DebugMan.getDebugChannels();
+		for (auto &channel : channels) {
+			bool enabled = DebugMan.isDebugChannelEnabled(channel.channel);
+			allEnabled &= enabled;
+			if (ImGui::Checkbox(channel.name.c_str(), &enabled)) {
+				if (enabled) {
+					DebugMan.enableDebugChannel(channel.channel);
+				} else {
+					DebugMan.disableDebugChannel(channel.channel);
+				}
+			}
+		}
+		ImGui::Separator();
+		if (ImGui::Checkbox("All", &allEnabled)) {
+			if (allEnabled) {
+				DebugMan.enableAllDebugChannels();
+			} else {
+				DebugMan.disableAllDebugChannels();
+			}
+		}
+	}
+
+	// Camera
+	if (ImGui::CollapsingHeader("Camera")) {
+		ImGui::TextColored(gray, "follow:");
+		ImGui::SameLine();
+		ImGui::Text("%s", !g_twp->_followActor ? "(none)" : g_twp->_followActor->_key.c_str());
+		ImGui::TextColored(gray, "moving:");
+		ImGui::SameLine();
+		ImGui::Text("%s", g_twp->_camera->isMoving() ? "yes" : "no");
+		auto halfScreenSize = g_twp->_room->getScreenSize() / 2.0f;
+		auto camPos = g_twp->cameraPos() - halfScreenSize;
+		if (ImGui::DragFloat2("Camera pos", camPos.getData())) {
+			g_twp->follow(nullptr);
+			g_twp->cameraAt(camPos);
+		}
+		auto bounds = g_twp->_camera->getBounds();
+		if (ImGui::DragFloat4("Bounds", bounds.v)) {
+			g_twp->_camera->setBounds(bounds);
+		}
+	}
+
+	// Room
+	Common::SharedPtr<Room> room = g_twp->_room;
+	if (room) {
+		if (ImGui::CollapsingHeader("Room")) {
+			ImGui::TextColored(gray, "Sheet:");
+			ImGui::SameLine();
+			ImGui::Text("%s", room->_sheet.c_str());
+			ImGui::TextColored(gray, "Size:");
+			ImGui::SameLine();
+			ImGui::Text("%0.f x %0.f", room->_roomSize.getX(), room->_roomSize.getY());
+			ImGui::TextColored(gray, "Fullscreen:");
+			ImGui::SameLine();
+			ImGui::Text("%d", room->_fullscreen);
+			ImGui::TextColored(gray, "Height:");
+			ImGui::SameLine();
+			ImGui::Text("%d", room->_height);
+			Color overlay = room->_overlayNode.getOverlayColor();
+			if (ImGui::ColorEdit4("Overlay", overlay.v))
+				room->_overlayNode.setOverlayColor(overlay);
+			ImGui::Checkbox("Debug Lights", &g_twp->_lighting->_debug);
+			ImGui::ColorEdit4("Ambient Light", room->_lights._ambientLight.v);
+			for (int i = 0; i < room->_lights._numLights; ++i) {
+				Common::String ss = Common::String::format("Light %d", i + 1);
+				if (ImGui::TreeNode(ss.c_str())) {
+					auto &light = room->_lights._lights[i];
+					ImGui::DragFloat2("Position", light.pos.getData());
+					ImGui::ColorEdit4("Color", light.color.v);
+					ImGui::DragFloat("Direction angle", &light.coneDirection, 1.0f, 0.0f, 360.f);
+					ImGui::DragFloat("Angle", &light.coneAngle, 1.0f, 0.0f, 360.f);
+					ImGui::DragFloat("Cutoff", &light.cutOffRadius, 1.0f);
+					ImGui::DragFloat("Falloff", &light.coneFalloff, 0.1f, 0.f, 1.0f);
+					ImGui::DragFloat("Brightness", &light.brightness, 1.0f, 1.0f, 100.f);
+					ImGui::DragFloat("Half Radius", &light.halfRadius, 1.0f, 0.01f, 0.99f);
+					ImGui::TreePop();
+				}
+			}
+		}
+	}
+	ImGui::Separator();
+
+	// Windows
+	if (ImGui::CollapsingHeader("Windows")) {
+		ImGui::Checkbox("Threads", &state._showThreads);
+		ImGui::Checkbox("Objects", &state._showObjects);
+		ImGui::Checkbox("Object", &state._showObject);
+		ImGui::Checkbox("Actor", &state._showActor);
+		ImGui::Checkbox("Stack", &state._showStack);
+		ImGui::Checkbox("Audio", &state._showAudio);
+		ImGui::Checkbox("Resources", &state._showResources);
+		ImGui::Checkbox("Scene graph", &state._showScenegraph);
+	}
+	ImGui::Separator();
+
+	// Room shader
+	if (ImGui::CollapsingHeader("Room Shader")) {
+		int effect = static_cast<int>(room->_effect);
+		const char *RoomEffects = "None\0Sepia\0EGA\0VHS\0Ghost\0Black & White\0\0";
+		if (ImGui::Combo("effect", &effect, RoomEffects))
+			room->_effect = (RoomEffect)effect;
+		ImGui::DragFloat("iFade", &g_twp->_shaderParams->iFade, 0.01f, 0.f, 1.f);
+		ImGui::DragFloat("wobbleIntensity", &g_twp->_shaderParams->wobbleIntensity, 0.01f, 0.f, 1.f);
+		ImGui::DragFloat3("shadows", g_twp->_shaderParams->shadows.v, 0.01f, -1.f, 1.f);
+		ImGui::DragFloat3("midtones", g_twp->_shaderParams->midtones.v, 0.01f, -1.f, 1.f);
+		ImGui::DragFloat3("highlights", g_twp->_shaderParams->highlights.v, 0.01f, -1.f, 1.f);
+	}
+
+	// Fade Effects
+	if (ImGui::CollapsingHeader("Fade Shader")) {
+		ImGui::Separator();
+		const char *FadeEffects = "None\0In\0Out\0Wobble\0\0";
+		ImGui::Combo("Fade effect", &state._fadeEffect, FadeEffects);
+		ImGui::DragFloat("Duration", &state._fadeDuration, 0.1f, 0.f, 10.f);
+		ImGui::Checkbox("Fade to sepia", &state._fadeToSepia);
+		ImGui::Text("Elapsed %f", g_twp->_fadeShader->_elapsed);
+		ImGui::Text("Fade %f", g_twp->_fadeShader->_fade);
+		if (ImGui::Button("GO")) {
+			g_twp->fadeTo((FadeEffect)state._fadeEffect, state._fadeDuration, state._fadeToSepia);
+		}
+	}
+	ImGui::Separator();
+
+	ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
+	ImGui::End();
+}
+
+static void drawNode(Node *node) {
+	auto children = node->getChildren();
+	bool selected = state._node == node;
+	if (children.empty()) {
+		if (ImGui::Selectable(node->getName().c_str(), &selected)) {
+			state._node = node;
+		}
+	} else {
+		ImGui::PushID(node->getName().c_str());
+		if (ImGui::TreeNode("")) {
+			ImGui::SameLine();
+			if (ImGui::Selectable(node->getName().c_str(), &selected)) {
+				state._node = node;
+			}
+			for (const auto &child : children) {
+				drawNode(child);
+			}
+			ImGui::TreePop();
+		} else {
+			ImGui::SameLine();
+			if (ImGui::Selectable(node->getName().c_str(), &selected)) {
+				state._node = node;
+			}
+		}
+		ImGui::PopID();
+	}
+}
+
+static void drawScenegraph() {
+	if (!state._showScenegraph)
+		return;
+
+	ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+	ImGui::Begin("Scenegraph", &state._showScenegraph);
+	drawNode(g_twp->_scene.get());
+	ImGui::End();
+
+	ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+	if (state._node != nullptr) {
+		ImGui::Begin("Node");
+		bool visible = state._node->isVisible();
+		if (ImGui::Checkbox(state._node->getName().c_str(), &visible)) {
+			state._node->setVisible(visible);
+		}
+		int zsort = state._node->getZSort();
+		if (ImGui::DragInt("Z-Sort", &zsort)) {
+			state._node->setZSort(zsort);
+		}
+		Math::Vector2d pos = state._node->getPos();
+		if (ImGui::DragFloat2("Pos", pos.getData())) {
+			state._node->setPos(pos);
+		}
+		Math::Vector2d offset = state._node->getOffset();
+		if (ImGui::DragFloat2("Offset", offset.getData())) {
+			state._node->setOffset(offset);
+		}
+		ImGui::End();
+	}
+}
+
+void onImGuiRender() {
+	if (!debugChannelSet(-1, kDebugConsole)) {
+		ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange | ImGuiConfigFlags_NoMouse;
+		return;
+	}
+
+	ImGui::GetIO().ConfigFlags &= ~(ImGuiConfigFlags_NoMouseCursorChange | ImGuiConfigFlags_NoMouse);
+	drawGeneral();
+	drawThreads();
+	drawObjects();
+	drawObject();
+	drawStack();
+	drawAudio();
+	drawResources();
+	drawScenegraph();
+	drawActors();
+	drawActor();
+}
+
+} // namespace Twp
diff --git a/engines/twp/debugtools.h b/engines/twp/debugtools.h
new file mode 100644
index 00000000000..2cb5cdc647f
--- /dev/null
+++ b/engines/twp/debugtools.h
@@ -0,0 +1,29 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_DEBUGTOOLS_H
+#define TWP_DEBUGTOOLS_H
+
+namespace Twp {
+void onImGuiRender();
+}
+
+#endif
diff --git a/engines/twp/detection.cpp b/engines/twp/detection.cpp
new file mode 100644
index 00000000000..54b24c09aed
--- /dev/null
+++ b/engines/twp/detection.cpp
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "base/plugins.h"
+#include "common/file.h"
+#include "common/translation.h"
+#include "twp/detection.h"
+#include "twp/detection_tables.h"
+
+const DebugChannelDef TwpMetaEngineDetection::debugFlagList[] = {
+	{Twp::kDebugText, "Text", "Text debug level"},
+	{Twp::kDebugGGPack, "GGPack", "GGPack debug level"},
+	{Twp::kDebugRes, "Res", "Resource debug level"},
+	{Twp::kDebugDialog, "Dialog", "Dialog debug level"},
+	{Twp::kDebugGenScript, "General", "Enable debug general script dump"},
+	{Twp::kDebugObjScript, "Object", "Enable debug object script dump"},
+	{Twp::kDebugSysScript, "System", "Enable debug system script dump"},
+	{Twp::kDebugRoomScript, "Room", "Enable debug room script dump"},
+	{Twp::kDebugActScript, "Actor", "Enable debug actor script dump"},
+	{Twp::kDebugSndScript, "Sound", "Enable debug sound script dump"},
+	{Twp::kDebugGame, "Game", "Game debug level"},
+	{Twp::kDebugConsole, "imgui", "Show ImGui debug window (if available)"},
+	DEBUG_CHANNEL_END};
+
+TwpMetaEngineDetection::TwpMetaEngineDetection()
+	: AdvancedMetaEngineDetection(Twp::gameDescriptions,
+								  sizeof(Twp::TwpGameDescription), Twp::twpGames) {
+}
+
+DetectedGame TwpMetaEngineDetection::toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const {
+	DetectedGame game = AdvancedMetaEngineDetection::toDetectedGame(adGame, extraInfo);
+	Twp::LanguageSupported languageSupported = reinterpret_cast<const Twp::TwpGameDescription *>(adGame.desc)->languageSupported;
+	game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::EN_ANY));
+	game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::FR_FRA));
+	game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::IT_ITA));
+	game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::DE_DEU));
+	game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::ES_ESP));
+	if (languageSupported == Twp::LS_WITH_RUSSIAN) {
+		game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::RU_RUS));
+	}
+	return game;
+}
+
+REGISTER_PLUGIN_STATIC(TWP_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, TwpMetaEngineDetection);
diff --git a/engines/twp/detection.h b/engines/twp/detection.h
new file mode 100644
index 00000000000..d7db69c40dc
--- /dev/null
+++ b/engines/twp/detection.h
@@ -0,0 +1,94 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_DETECTION_H
+#define TWP_DETECTION_H
+
+#include "engines/advancedDetector.h"
+
+namespace Twp {
+
+enum TwpDebugChannels {
+	kDebugText = 1,
+	kDebugGGPack,
+	kDebugRes,
+	kDebugDialog,
+	kDebugGenScript,
+	kDebugObjScript,
+	kDebugSysScript,
+	kDebugRoomScript,
+	kDebugActScript,
+	kDebugSndScript,
+	kDebugGame,
+	kDebugConsole
+};
+
+enum GameXorKey {
+	GAME_XORKEY_56AD,
+	GAME_XORKEY_566D,
+	GAME_XORKEY_5B6D,
+	GAME_XORKEY_5BAD,
+};
+
+enum LanguageSupported {
+	LS_WITH_RUSSIAN,
+	LS_WITHOUT_RUSSIAN
+};
+
+extern const PlainGameDescriptor twpGames[];
+struct TwpGameDescription {
+	ADGameDescription desc;
+	GameXorKey xorKey;
+	LanguageSupported languageSupported;
+};
+
+extern const TwpGameDescription gameDescriptions[];
+
+} // End of namespace Twp
+
+class TwpMetaEngineDetection : public AdvancedMetaEngineDetection {
+	static const DebugChannelDef debugFlagList[];
+
+public:
+	TwpMetaEngineDetection();
+	~TwpMetaEngineDetection() override = default;
+
+	const char *getName() const override {
+		return "twp";
+	}
+
+	const char *getEngineName() const override {
+		return "Thimbleweed Park";
+	}
+
+	const char *getOriginalCopyright() const override {
+		return "Thimbleweed Park (C) Terrible Toybox";
+	}
+
+	const DebugChannelDef *getDebugChannels() const override {
+		return debugFlagList;
+	}
+
+	/** Convert an AD game description into the shared game description format. */
+	DetectedGame toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const override;
+};
+
+#endif // TWP_DETECTION_H
diff --git a/engines/twp/detection_tables.h b/engines/twp/detection_tables.h
new file mode 100644
index 00000000000..bab4be4abea
--- /dev/null
+++ b/engines/twp/detection_tables.h
@@ -0,0 +1,115 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+namespace Twp {
+
+const PlainGameDescriptor twpGames[] = {
+	{"twp", "Thimbleweed Park"},
+	{0, 0}};
+
+const TwpGameDescription gameDescriptions[] = {
+	// Thimbleweed Park - STEAM/1.0.859
+	{
+		{
+			"twp",
+			"",
+			AD_ENTRY1s("ThimbleweedPark.ggpack1", "b1c35b7a6b5b0c2e6f466ea384f22558", 435353845),
+			Common::UNK_LANG,
+			Common::kPlatformUnknown,
+			ADGF_UNSTABLE,
+			GUIO1(GUIO_NOMIDI)
+		},
+		GAME_XORKEY_5B6D,
+		LS_WITHOUT_RUSSIAN
+	},
+	// Thimbleweed Park - EPIC Games/1.0.955
+	{
+		{
+			"twp",
+			"",
+			AD_ENTRY1s("ThimbleweedPark.ggpack1", "a97546ee2d9e19aab59714a267009a31", 502540584),
+			Common::UNK_LANG,
+			Common::kPlatformUnknown,
+			ADGF_UNSTABLE,
+			GUIO1(GUIO_NOMIDI)
+		},
+		GAME_XORKEY_566D,
+		LS_WITH_RUSSIAN
+	},
+	// Thimbleweed Park - GOG/1.0.938
+	{
+		{
+			"twp",
+			"",
+			AD_ENTRY1s("ThimbleweedPark.ggpack1", "5532019821c077dda5cf86b619e4b173", 502495748),
+			Common::UNK_LANG,
+			Common::kPlatformUnknown,
+			ADGF_UNSTABLE,
+			GUIO1(GUIO_NOMIDI)
+		},
+		GAME_XORKEY_566D,
+		LS_WITH_RUSSIAN
+	},
+	// Thimbleweed Park - GOG/1.0.951
+  	{
+		{
+			"twp",
+			"",
+			AD_ENTRY1s("ThimbleweedPark.ggpack1", "f0bd29df9fcaba3d4047eac1046e0abf", 502503739),
+			Common::UNK_LANG,
+			Common::kPlatformUnknown,
+			ADGF_UNSTABLE,
+			GUIO1(GUIO_NOMIDI)
+		},
+		GAME_XORKEY_566D,
+		LS_WITH_RUSSIAN
+	},
+	// Thimbleweed Park - GOG/1.0.957
+  	{
+		{
+			"twp",
+			"",
+			AD_ENTRY1s("ThimbleweedPark.ggpack1", "5631cf51cb7afc4babf7f2d5a8bdfc21", 502661437),
+			Common::UNK_LANG,
+			Common::kPlatformUnknown,
+			ADGF_UNSTABLE,
+			GUIO1(GUIO_NOMIDI)
+		},
+		GAME_XORKEY_56AD,
+		LS_WITH_RUSSIAN
+	},
+  	// Thimbleweed Park - GOG/1.0.958
+	{
+		{
+			"twp",
+			"",
+			AD_ENTRY1s("ThimbleweedPark.ggpack1", "6180145221d18e9e9caac6459e840579", 502661439),
+			Common::UNK_LANG,
+			Common::kPlatformUnknown,
+			ADGF_UNSTABLE,
+			GUIO1(GUIO_NOMIDI)
+		},
+		GAME_XORKEY_56AD,
+		LS_WITH_RUSSIAN
+	},
+	{AD_TABLE_END_MARKER,(GameXorKey)0, (LanguageSupported)0}};
+
+} // End of namespace Twp
diff --git a/engines/twp/dialog.cpp b/engines/twp/dialog.cpp
new file mode 100644
index 00000000000..a730c8c3bbf
--- /dev/null
+++ b/engines/twp/dialog.cpp
@@ -0,0 +1,476 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/twp.h"
+#include "twp/detection.h"
+#include "twp/dialog.h"
+#include "twp/motor.h"
+#include "twp/squtil.h"
+#include "twp/tsv.h"
+
+namespace Twp {
+
+class SerialMotors : public Motor {
+public:
+	SerialMotors(const std::initializer_list<Common::SharedPtr<Motor> > &motors) : _motors(motors) {}
+	explicit SerialMotors(const Common::Array<Common::SharedPtr<Motor> > &motors) : _motors(motors) {}
+
+	void update(float elapsed) override {
+		if (!_motors.empty()) {
+			_motors[0]->update(elapsed);
+			if (!_motors[0]->isEnabled()) {
+				debugC(kDebugDialog, "SerialMotors next");
+				_motors.remove_at(0);
+			}
+		} else {
+			debugC(kDebugDialog, "SerialMotors is over");
+			disable();
+		}
+	}
+
+private:
+	Common::Array<Common::SharedPtr<Motor> > _motors;
+};
+
+class SelectLabelMotor : public Motor {
+public:
+	SelectLabelMotor(Dialog *dlg, int line, const Common::String &name)
+		: _dlg(dlg), _line(line), _name(name) {
+	}
+
+	void update(float elapsed) override {
+		_dlg->selectLabel(_line, _name);
+		disable();
+	}
+
+private:
+	Dialog *_dlg;
+	int _line;
+	Common::String _name;
+};
+
+CondStateVisitor::CondStateVisitor(Dialog *dlg, DialogSelMode mode) : _dlg(dlg), _mode(mode) {
+}
+
+DialogConditionState CondStateVisitor::createState(int line, DialogConditionMode mode) {
+	return DialogConditionState(mode, _dlg->_context.actor, _dlg->_context.dialogName, line);
+}
+
+DialogConditionState::DialogConditionState() = default;
+
+DialogConditionState::DialogConditionState(DialogConditionMode m, const Common::String &k, const Common::String &dlg, int ln)
+	: mode(m), actorKey(k), dialog(dlg), line(ln) {
+}
+
+void CondStateVisitor::visit(const YOnce &node) {
+	if (_mode == DialogSelMode::Choose)
+		_dlg->_states.push_back(createState(node._line, DialogConditionMode::Once));
+}
+
+void CondStateVisitor::visit(const YShowOnce &node) {
+	if (_mode == DialogSelMode::Show)
+		_dlg->_states.push_back(createState(node._line, DialogConditionMode::ShowOnce));
+}
+
+void CondStateVisitor::visit(const YOnceEver &node) {
+	if (_mode == DialogSelMode::Choose)
+		_dlg->_states.push_back(createState(node._line, DialogConditionMode::OnceEver));
+}
+
+void CondStateVisitor::visit(const YTempOnce &node) {
+	if (_mode == DialogSelMode::Show)
+		_dlg->_states.push_back(createState(node._line, DialogConditionMode::TempOnce));
+}
+
+ExpVisitor::ExpVisitor(Dialog *dialog) : _dialog(dialog) {}
+ExpVisitor::~ExpVisitor() = default;
+
+void ExpVisitor::visit(const YCodeExp &node) {
+	debugC(kDebugDialog, "execute code %s", node._code.c_str());
+	sqexec(g_twp->getVm(), node._code.c_str(), "dialog");
+}
+
+void ExpVisitor::visit(const YGoto &node) {
+	debugC(kDebugDialog, "execute goto %s", node._name.c_str());
+	_dialog->selectLabel(node._line, node._name);
+}
+
+void ExpVisitor::visit(const YShutup &node) {
+	debugC(kDebugDialog, "shutup");
+	_dialog->_tgt->shutup();
+}
+
+void ExpVisitor::visit(const YPause &node) {
+	debugC(kDebugDialog, "pause %d", node._time);
+	_dialog->_action = _dialog->_tgt->pause(node._time);
+}
+
+void ExpVisitor::visit(const YWaitFor &node) {
+	debugC(kDebugDialog, "TODO: waitFor {%s}", node._actor.c_str());
+}
+
+void ExpVisitor::visit(const YParrot &node) {
+	_dialog->_context.parrot = node._active;
+}
+
+void ExpVisitor::visit(const YDialog &node) {
+	_dialog->_context.actor = node._actor;
+}
+
+void ExpVisitor::visit(const YOverride &node) {
+	warning("TODO: override %s", node._node.c_str());
+}
+
+void ExpVisitor::visit(const YAllowObjects &node) {
+	warning("TODO: allowObjects");
+}
+
+void ExpVisitor::visit(const YWaitWhile &node) {
+	debugC(kDebugDialog, "wait while");
+	_dialog->_action = _dialog->_tgt->waitWhile(node._cond);
+}
+
+void ExpVisitor::visit(const YLimit &node) {
+	debugC(kDebugDialog, "limit");
+	_dialog->_context.limit = node._max;
+}
+
+void ExpVisitor::visit(const YSay &node) {
+	_dialog->_action = _dialog->_tgt->say(node._actor, node._text);
+}
+
+CondVisitor::CondVisitor(Dialog *dialog) : _dialog(dialog) {}
+CondVisitor::~CondVisitor() = default;
+
+void CondVisitor::visit(const YCodeCond &node) {
+	_accepted = _dialog->isCond(node._code);
+}
+
+void CondVisitor::visit(const YOnce &node) {
+	_accepted = _dialog->isOnce(node._line);
+}
+
+void CondVisitor::visit(const YShowOnce &node) {
+	_accepted = _dialog->isShowOnce(node._line);
+}
+
+void CondVisitor::visit(const YOnceEver &node) {
+	_accepted = _dialog->isOnceEver(node._line);
+}
+
+void CondVisitor::visit(const YTempOnce &node) {
+	_accepted = _dialog->isTempOnce(node._line);
+}
+
+DialogSlot::DialogSlot() : Node("DialogSlot") {}
+
+Dialog::Dialog() : Node("Dialog") {}
+Dialog::~Dialog() = default;
+
+static YChoice *getChoice(DialogSlot *slot) {
+	return (YChoice *)(slot->_stmt->_exp.get());
+}
+
+void Dialog::choose(int choice) {
+	if (_state == WaitingForChoice) {
+		choose(&_slots[choice]);
+	}
+}
+
+void Dialog::choose(DialogSlot *slot) {
+	if (slot && slot->_isValid) {
+		sqcall("onChoiceClick");
+		for (size_t i = 0; i < slot->_stmt->_conds.size(); i++) {
+			Common::SharedPtr<YCond> cond = slot->_stmt->_conds[i];
+			CondStateVisitor v(slot->_dlg, DialogSelMode::Choose);
+			cond->accept(v);
+		}
+		YChoice *choice = getChoice(slot);
+		if (slot->_dlg->_context.parrot) {
+			slot->_dlg->_state = DialogState::Active;
+			slot->_dlg->_action = Common::SharedPtr<SerialMotors>(new SerialMotors(
+				{slot->_dlg->_tgt->say(slot->_dlg->_context.actor, choice->_text),
+				 Common::SharedPtr<SelectLabelMotor>(new SelectLabelMotor(slot->_dlg, choice->_goto->_line, choice->_goto->_name))}));
+			slot->_dlg->clearSlots();
+		} else {
+			slot->_dlg->selectLabel(choice->_goto->_line, choice->_goto->_name);
+		}
+	}
+}
+
+void Dialog::start(const Common::String &actor, const Common::String &name, const Common::String &node) {
+	_context.actor = actor;
+	_context.dialogName = name;
+	_context.parrot = true;
+	_context.limit = MAXCHOICES;
+	// keepIf(self.states, proc(x: DialogConditionState): bool = x.mode != TempOnce);
+	Common::String path = name + ".byack";
+	debugC(kDebugDialog, "start dialog %s", path.c_str());
+	GGPackEntryReader reader;
+	reader.open(*g_twp->_pack, path);
+	YackParser parser;
+	_cu.reset(parser.parse(&reader));
+	selectLabel(0, node);
+	update(0);
+}
+
+void Dialog::update(float dt) {
+	switch (_state) {
+	case DialogState::None:
+		break;
+	case DialogState::Active:
+		running(dt);
+		break;
+	case DialogState::WaitingForChoice: {
+		Color color = _tgt->actorColor(_context.actor);
+		Color colorHover = _tgt->actorColorHover(_context.actor);
+		for (size_t i = 0; i < MAXDIALOGSLOTS; i++) {
+			DialogSlot *slot = &_slots[i];
+			if (slot->_isValid) {
+				Rectf rect = Rectf::fromPosAndSize(slot->getPos() - Math::Vector2d(0.f, slot->_text.getBounds().getY()), slot->_text.getBounds());
+				bool over = slot && rect.contains(_mousePos);
+				if (rect.r.w > (SCREEN_WIDTH - SLOTMARGIN)) {
+					if (over) {
+						if ((rect.r.w + slot->getPos().getX()) > (SCREEN_WIDTH - SLOTMARGIN)) {
+							slot->setPos(Math::Vector2d(slot->getPos().getX() - SLIDINGSPEED * dt, slot->getPos().getY()));
+							if ((rect.r.w + slot->getPos().getX()) < (SCREEN_WIDTH - SLOTMARGIN)) {
+								slot->setPos(Math::Vector2d((SCREEN_WIDTH - SLOTMARGIN) - rect.r.w, slot->getPos().getY()));
+							}
+						}
+					} else if (slot->getPos().getX() < SLOTMARGIN) {
+						slot->setPos(Math::Vector2d(slot->getPos().getX() + SLIDINGSPEED * dt, slot->getPos().getY()));
+						if (slot->getPos().getX() > SLOTMARGIN) {
+							slot->setPos(Math::Vector2d(SLOTMARGIN, slot->getPos().getY()));
+						}
+					}
+				}
+				slot->_text.setColor(over ? colorHover : color);
+				if (over && g_twp->_cursor.isLeftDown())
+					choose(i);
+			}
+		}
+	} break;
+	}
+}
+
+bool Dialog::isOnce(int line) const {
+	for (const auto &state : _states) {
+		if (state.mode == Once && state.actorKey == _context.actor && state.dialog == _context.dialogName && state.line == line) {
+			debugC(kDebugDialog, "isOnce %d: false", line);
+			return false;
+		}
+	}
+	debugC(kDebugDialog, "isOnce %d: true", line);
+	return true;
+}
+
+bool Dialog::isShowOnce(int line) const {
+	for (const auto &state : _states) {
+		if (state.mode == ShowOnce && state.actorKey == _context.actor && state.dialog == _context.dialogName && state.line == line) {
+			debugC(kDebugDialog, "isShowOnce %d: false", line);
+			return false;
+		}
+	}
+	debugC(kDebugDialog, "isShowOnce %d: true", line);
+	return true;
+}
+
+bool Dialog::isOnceEver(int line) const {
+	for (const auto &state : _states) {
+		if (state.mode == OnceEver && state.dialog == _context.dialogName && state.line == line) {
+			debugC(kDebugDialog, "isOnceEver %d: false", line);
+			return false;
+		}
+	}
+	debugC(kDebugDialog, "isOnceEver %d: true", line);
+	return true;
+}
+
+bool Dialog::isTempOnce(int line) const {
+	for (const auto &state : _states) {
+		if (state.mode == TempOnce && state.actorKey == _context.actor && state.dialog == _context.dialogName && state.line == line) {
+			debugC(kDebugDialog, "isTempOnce %d: false", line);
+			return false;
+		}
+	}
+	debugC(kDebugDialog, "isTempOnce %d: true", line);
+	return true;
+}
+
+bool Dialog::isCond(const Common::String &cond) const {
+	bool result = _tgt->execCond(cond);
+	debugC(kDebugDialog, "isCond '%s': %s", cond.c_str(), result ? "TRUE" : "FALSE");
+	return result;
+}
+
+Common::SharedPtr<YLabel> Dialog::label(int line, const Common::String &name) const {
+	for (auto label : _cu->_labels) {
+		if ((label->_name == name) && (label->_line >= line)) {
+			return label;
+		}
+	}
+	line = 0;
+	for (auto label : _cu->_labels) {
+		if ((label->_name == name) && (label->_line >= line)) {
+			return label;
+		}
+	}
+	return nullptr;
+}
+
+void Dialog::selectLabel(int line, const Common::String &name) {
+	debugC(kDebugDialog, "select label %s", name.c_str());
+	_lbl = label(line, name);
+	_currentStatement = 0;
+	clearSlots();
+	_state = _lbl ? Active : None;
+}
+
+void Dialog::gotoNextLabel() {
+	if (_lbl) {
+		size_t i = Twp::find(_cu->_labels, _lbl);
+		if ((i != (size_t)-1) && (i != _cu->_labels.size() - 1)) {
+			Common::SharedPtr<YLabel> label = _cu->_labels[i + 1];
+			selectLabel(label->_line, label->_name);
+		} else {
+			_state = None;
+		}
+	}
+}
+
+void Dialog::updateChoiceStates() {
+	_state = WaitingForChoice;
+	for (auto &_slot : _slots) {
+		DialogSlot *slot = &_slot;
+		if (slot->_isValid) {
+			for (auto cond : slot->_stmt->_conds) {
+				CondStateVisitor v(this, DialogSelMode::Show);
+				cond->accept(v);
+			}
+		}
+	}
+}
+
+void Dialog::run(Common::SharedPtr<YStatement> stmt) {
+	if (acceptConditions(stmt)) {
+		ExpVisitor visitor(this);
+		stmt->_exp->accept(visitor);
+		IsGoto isGoto;
+		stmt->_exp->accept(isGoto);
+		if (isGoto._isGoto)
+			return;
+	}
+	_currentStatement++;
+}
+
+bool Dialog::acceptConditions(Common::SharedPtr<YStatement> stmt) {
+	CondVisitor vis(this);
+	for (auto cond : stmt->_conds) {
+		cond->accept(vis);
+		if (!vis._accepted) {
+			return false;
+		}
+	}
+	return true;
+}
+void Dialog::running(float dt) {
+	if (_action && _action->isEnabled())
+		_action->update(dt);
+	else if (!_lbl)
+		_state = None;
+	else if (_currentStatement == _lbl->_stmts.size())
+		gotoNextLabel();
+	else {
+		_state = Active;
+		while (_lbl && (_currentStatement < _lbl->_stmts.size()) && (_state == Active)) {
+			Common::SharedPtr<YStatement> statmt = _lbl->_stmts[_currentStatement];
+			IsChoice isChoice;
+			statmt->_exp->accept(isChoice);
+			if (!acceptConditions(statmt))
+				_currentStatement++;
+			else if (isChoice._isChoice) {
+				addSlot(statmt);
+				_currentStatement++;
+			} else if (choicesReady())
+				updateChoiceStates();
+			else if (_action && _action->isEnabled()) {
+				_action->update(dt);
+				return;
+			} else {
+				run(statmt);
+				if (_lbl && (_currentStatement == _lbl->_stmts.size()))
+					gotoNextLabel();
+			}
+		}
+		if (choicesReady())
+			updateChoiceStates();
+		else if (!_action || !_action->isEnabled())
+			_state = None;
+	}
+}
+
+static Common::String text(const Common::String &txt) {
+	Common::String result(g_twp->getTextDb().getText(txt));
+	result = remove(result, '(', ')');
+	result = remove(result, '{', '}');
+	return result;
+}
+
+void Dialog::addSlot(Common::SharedPtr<YStatement> stmt) {
+	YChoice *choice = (YChoice *)stmt->_exp.get();
+	if ((!_slots[choice->_number - 1]._isValid) && (numSlots() < _context.limit)) {
+		DialogSlot *slot = &_slots[choice->_number - 1];
+		slot->_text.setFont("sayline");
+		slot->_text.setText(Common::String::format("● %s", text(choice->_text).c_str()));
+		slot->_stmt = stmt;
+		slot->_dlg = this;
+		slot->setPos(Math::Vector2d(SLOTMARGIN, SLOTMARGIN + slot->_text.getBounds().getY() * (MAXCHOICES - numSlots())));
+		slot->_isValid = true;
+	}
+}
+
+int Dialog::numSlots() const {
+	int num = 0;
+	for (const auto &_slot : _slots) {
+		if (_slot._isValid)
+			num++;
+	}
+	return num;
+}
+
+void Dialog::clearSlots() {
+	for (auto &_slot : _slots) {
+		_slot._isValid = false;
+	}
+}
+
+void Dialog::drawCore(Math::Matrix4 trsf) {
+	for (auto &_slot : _slots) {
+		DialogSlot *slot = &_slot;
+		if (slot->_isValid) {
+			Math::Matrix4 t(trsf);
+			t.translate(Math::Vector3d(slot->getPos().getX(), slot->getPos().getY(), 0.f));
+			slot->_text.draw(g_twp->getGfx(), t);
+		}
+	}
+}
+
+} // namespace Twp
diff --git a/engines/twp/dialog.h b/engines/twp/dialog.h
new file mode 100644
index 00000000000..7a0db5a0731
--- /dev/null
+++ b/engines/twp/dialog.h
@@ -0,0 +1,228 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_DIALOG_H
+#define TWP_DIALOG_H
+
+#include "common/array.h"
+#include "common/str.h"
+#include "twp/yack.h"
+#include "twp/scenegraph.h"
+#include "twp/font.h"
+#include "twp/motor.h"
+
+#define MAXDIALOGSLOTS 9
+#define MAXCHOICES 6
+#define SLIDINGSPEED 25.f
+#define SLOTMARGIN 8.f
+
+namespace Twp {
+
+class Dialog;
+class DialogSlot : public Node {
+public:
+	DialogSlot();
+	virtual ~DialogSlot() override {}
+
+public:
+	bool _isValid = false;
+	Text _text;
+	Common::SharedPtr<YStatement> _stmt;
+	Dialog *_dlg = nullptr;
+};
+
+struct DialogContext {
+	Common::String actor;
+	Common::String dialogName;
+	bool parrot;
+	int limit;
+};
+
+enum DialogState {
+	None,
+	Active,
+	WaitingForChoice
+};
+
+enum DialogConditionMode {
+	Once,
+	ShowOnce,
+	OnceEver,
+	ShowOnceEver,
+	TempOnce
+};
+
+enum DialogSelMode {
+	Choose,
+	Show
+};
+
+struct DialogConditionState {
+	DialogConditionMode mode;
+	Common::String actorKey, dialog;
+	int line;
+
+	DialogConditionState();
+	DialogConditionState(DialogConditionMode mode, const Common::String &actorKey, const Common::String &dialog, int line);
+};
+
+class DialogTarget {
+public:
+	virtual ~DialogTarget() {}
+
+	virtual Color actorColor(const Common::String &actor) = 0;
+	virtual Color actorColorHover(const Common::String &actor) = 0;
+	virtual Common::SharedPtr<Motor> say(const Common::String &actor, const Common::String &text) = 0;
+	virtual Common::SharedPtr<Motor> waitWhile(const Common::String &cond) = 0;
+	virtual void shutup() = 0;
+	virtual Common::SharedPtr<Motor> pause(float time) = 0;
+	virtual bool execCond(const Common::String &cond) = 0;
+};
+
+class CondStateVisitor : public YackVisitor {
+public:
+	CondStateVisitor(Dialog *dlg, DialogSelMode mode);
+	DialogConditionState createState(int line, DialogConditionMode mode);
+
+private:
+	void visit(const YOnce &node) override;
+	void visit(const YShowOnce &node) override;
+	void visit(const YOnceEver &node) override;
+	void visit(const YTempOnce &node) override;
+
+private:
+	DialogSelMode _mode;
+	Dialog *_dlg = nullptr;
+};
+
+class IsGoto : public YackVisitor {
+public:
+	virtual ~IsGoto() override {}
+	void visit(const YGoto &node) override { _isGoto = true; }
+
+public:
+	bool _isGoto = false;
+};
+
+class IsChoice : public YackVisitor {
+public:
+	virtual ~IsChoice() override {}
+	void visit(const YChoice &node) override { _isChoice = true; }
+
+public:
+	bool _isChoice = false;
+};
+
+class ExpVisitor : public YackVisitor {
+public:
+	explicit ExpVisitor(Dialog *dialog);
+	virtual ~ExpVisitor() override;
+
+private:
+	void visit(const YCodeExp &node) override;
+	void visit(const YGoto &node) override;
+	void visit(const YSay &node) override;
+	void visit(const YPause &node) override;
+	void visit(const YParrot &node) override;
+	void visit(const YDialog &node) override;
+	void visit(const YOverride &node) override;
+	void visit(const YAllowObjects &node) override;
+	void visit(const YLimit &node) override;
+	void visit(const YWaitWhile &node) override;
+	void visit(const YWaitFor &node) override;
+	void visit(const YShutup &node) override;
+
+private:
+	Dialog *_dialog = nullptr;
+};
+
+class CondVisitor : public YackVisitor {
+public:
+	CondVisitor(Dialog *dialog);
+	virtual ~CondVisitor() override;
+
+private:
+	void visit(const YCodeCond &node) override;
+	void visit(const YOnce &node) override;
+	void visit(const YShowOnce &node) override;
+	void visit(const YOnceEver &node) override;
+	void visit(const YTempOnce &node) override;
+
+public:
+	bool _accepted = true;
+
+private:
+	Dialog *_dialog = nullptr;
+};
+
+class Dialog : public Node {
+public:
+	Dialog();
+	virtual ~Dialog() override;
+
+	void choose(int choice);
+	void update(float dt);
+	DialogState getState() const { return _state; }
+
+	void setMousePos(Math::Vector2d pos) { _mousePos = pos; }
+
+	void start(const Common::String &actor, const Common::String &name, const Common::String &node);
+	void selectLabel(int line, const Common::String &name);
+	bool isOnce(int line) const;
+	bool isShowOnce(int line) const;
+	bool isOnceEver(int line) const;
+	bool isTempOnce(int line) const;
+	bool isCond(const Common::String &cond) const;
+
+private:
+	void choose(DialogSlot *slot);
+	Common::SharedPtr<YLabel> label(int line, const Common::String &name) const;
+	void gotoNextLabel();
+	bool choicesReady() const { return numSlots() > 0; }
+	void updateChoiceStates();
+	void run(Common::SharedPtr<YStatement> stmt);
+	bool acceptConditions(Common::SharedPtr<YStatement> stmt);
+	void running(float dt);
+
+	void addSlot(Common::SharedPtr<YStatement> stmt);
+	int numSlots() const;
+	void clearSlots();
+
+	virtual void drawCore(Math::Matrix4 trsf) override final;
+
+public:
+	Common::Array<DialogConditionState> _states;
+	DialogContext _context;
+	unique_ptr<DialogTarget> _tgt;
+	Common::SharedPtr<Motor> _action;
+
+private:
+	DialogState _state = DialogState::None;
+	size_t _currentStatement = 0;
+	unique_ptr<YCompilationUnit> _cu;
+	Common::SharedPtr<YLabel> _lbl;
+	DialogSlot _slots[MAXDIALOGSLOTS];
+	Math::Vector2d _mousePos;
+};
+
+} // namespace Twp
+
+#endif
diff --git a/engines/twp/dialogs.cpp b/engines/twp/dialogs.cpp
new file mode 100644
index 00000000000..056171b4678
--- /dev/null
+++ b/engines/twp/dialogs.cpp
@@ -0,0 +1,100 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "common/translation.h"
+#include "gui/gui-manager.h"
+#include "gui/widgets/edittext.h"
+#include "gui/widgets/popup.h"
+#include "gui/ThemeEval.h"
+#include "twp/dialogs.h"
+
+namespace Twp {
+
+TwpOptionsContainerWidget::TwpOptionsContainerWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) : OptionsContainerWidget(boss, name, "TwpGameOptionsDialog", false, domain) {
+	GUI::StaticTextWidget *text = new GUI::StaticTextWidget(widgetsBoss(), "TwpGameOptionsDialog.VideoLabel", _("Video:"));
+	text->setAlign(Graphics::TextAlign::kTextAlignStart);
+
+	_enableToiletPaperOverGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.VideoCheck1",
+																// I18N: Setting to switch toiled paper to be shown as "over".
+																_("Toilet paper over"),
+																_("The toilet paper in some toilets will be shown “over”.\nIt’s a joke option that has no effects on the gameplay."));
+	_enableAnnoyingInJokesGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.VideoCheck2",
+																// I18N: Setting to enable or disable additional jokes in the game.
+																_("Annoying in-jokes"),
+																_("The game will include in-jokes and references to past adventure games, in the form of both dialogues and objects.\nThere is a game achievement that can be obtained only if the in-jokes option is switched on."));
+
+	text = new GUI::StaticTextWidget(widgetsBoss(), "TwpGameOptionsDialog.ControlsLabel", _("Controls:"));
+	text->setAlign(Graphics::TextAlign::kTextAlignStart);
+
+	// I18N: Setting to invert verb colors or keep the original verb colors.
+	_enableInvertVerbColorsGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.ControlsCheck1", _("Invert verb colors"), _(""));
+	// I18N: Setting to use retro or modern fonts.
+	_enableRetroFontsGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.ControlsCheck2", _("Retro Fonts"), _(""));
+	// I18N: Setting to use retro or modern verbs.
+	_enableRetroVerbsGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.ControlsCheck3", _("Retro Verbs"), _(""));
+	// I18N: Setting to use classic sentence or modern sentence.
+	_enableClassicSentenceGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.ControlsCheck4", _("Classic Sentence"), _(""));
+
+	// I18N: Settings to enable or disable Ransome unbeeped DLC.
+	_enableDLC = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.TextCheck1", _("Ransome *unbeeped* (DLC)"), _(""));
+}
+
+void TwpOptionsContainerWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
+	layouts.addDialog(layoutName, overlayedLayout);
+	layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(0, 0, 8, 8);
+
+	layouts.addPadding(0, 0, 8, 8)
+		.addSpace(10)
+		.addWidget("VideoLabel", "OptionsLabel")
+		.addWidget("VideoCheck1", "Checkbox")
+		.addWidget("VideoCheck2", "Checkbox")
+		.addWidget("ControlsLabel", "OptionsLabel")
+		.addWidget("ControlsCheck1", "Checkbox")
+		.addWidget("ControlsCheck2", "Checkbox")
+		.addWidget("ControlsCheck3", "Checkbox")
+		.addWidget("ControlsCheck4", "Checkbox")
+		.addWidget("TextCheck1", "Checkbox");
+
+	layouts.closeLayout().closeDialog();
+}
+
+void TwpOptionsContainerWidget::load() {
+	_enableToiletPaperOverGUICheckbox->setState(ConfMan.getBool("toiletPaperOver", _domain));
+	_enableAnnoyingInJokesGUICheckbox->setState(ConfMan.getBool("annoyingInJokes", _domain));
+	_enableInvertVerbColorsGUICheckbox->setState(ConfMan.getBool("invertVerbHighlight", _domain));
+	_enableRetroFontsGUICheckbox->setState(ConfMan.getBool("retroFonts", _domain));
+	_enableRetroVerbsGUICheckbox->setState(ConfMan.getBool("retroVerbs", _domain));
+	_enableClassicSentenceGUICheckbox->setState(ConfMan.getBool("hudSentence", _domain));
+	_enableDLC->setState(ConfMan.getBool("ransomeUnbeeped", _domain));
+}
+
+bool TwpOptionsContainerWidget::save() {
+	ConfMan.setBool("toiletPaperOver", _enableToiletPaperOverGUICheckbox->getState(), _domain);
+	ConfMan.setBool("annoyingInJokes", _enableAnnoyingInJokesGUICheckbox->getState(), _domain);
+	ConfMan.setBool("invertVerbHighlight", _enableInvertVerbColorsGUICheckbox->getState(), _domain);
+	ConfMan.setBool("retroFonts", _enableRetroFontsGUICheckbox->getState(), _domain);
+	ConfMan.setBool("retroVerbs", _enableRetroVerbsGUICheckbox->getState(), _domain);
+	ConfMan.setBool("hudSentence", _enableClassicSentenceGUICheckbox->getState(), _domain);
+	ConfMan.setBool("ransomeUnbeeped", _enableDLC->getState(), _domain);
+	return true;
+}
+
+} // namespace Twp
diff --git a/engines/twp/dialogs.h b/engines/twp/dialogs.h
new file mode 100644
index 00000000000..b8354aa5b0f
--- /dev/null
+++ b/engines/twp/dialogs.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_DIALOGS_H
+#define TWP_DIALOGS_H
+
+#include "gui/dialog.h"
+#include "engines/dialogs.h"
+
+namespace Twp {
+
+class TwpOptionsContainerWidget : public GUI::OptionsContainerWidget {
+public:
+	TwpOptionsContainerWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
+	~TwpOptionsContainerWidget() override = default;
+
+	void load() override;
+	bool save() override;
+
+private:
+	void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
+
+private:
+	GUI::CheckboxWidget *_enableToiletPaperOverGUICheckbox = nullptr;
+	GUI::CheckboxWidget *_enableAnnoyingInJokesGUICheckbox = nullptr;
+	GUI::CheckboxWidget *_enableInvertVerbColorsGUICheckbox = nullptr;
+	GUI::CheckboxWidget *_enableRetroFontsGUICheckbox = nullptr;
+	GUI::CheckboxWidget *_enableRetroVerbsGUICheckbox = nullptr;
+	GUI::CheckboxWidget *_enableClassicSentenceGUICheckbox = nullptr;
+	GUI::CheckboxWidget *_enableDLC = nullptr;
+};
+
+} // namespace Twp
+
+#endif
diff --git a/engines/twp/enginedialogtarget.cpp b/engines/twp/enginedialogtarget.cpp
new file mode 100644
index 00000000000..0666abda964
--- /dev/null
+++ b/engines/twp/enginedialogtarget.cpp
@@ -0,0 +1,134 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/twp.h"
+#include "twp/detection.h"
+#include "twp/enginedialogtarget.h"
+#include "twp/hud.h"
+#include "twp/squtil.h"
+
+namespace Twp {
+
+class Pause : public Motor {
+public:
+	explicit Pause(float time) : _time(time) {}
+
+	void update(float elapsed) override {
+		_time -= elapsed;
+		if (_time <= 0)
+			disable();
+	}
+
+private:
+	float _time = 0.f;
+};
+
+class WaitWhile : public Motor {
+public:
+	WaitWhile(EngineDialogTarget *target, const Common::String &cond) : _target(target), _cond(cond) {}
+
+	void update(float elapsed) override {
+		if (!_target->execCond(_cond))
+			disable();
+	}
+
+private:
+	EngineDialogTarget *_target = nullptr;
+	Common::String _cond;
+};
+
+static Common::SharedPtr<Object> actor(const Common::String &name) {
+	HSQOBJECT obj;
+	sq_resetobject(&obj);
+	sqgetf(name, obj);
+	return sqactor(obj);
+}
+
+static Common::SharedPtr<Object> actorOrCurrent(const Common::String &name) {
+	Common::SharedPtr<Object> result = actor(name);
+	if (!result)
+		result = g_twp->_actor;
+	return result;
+}
+
+Color EngineDialogTarget::actorColor(const Common::String &actor) {
+	Common::SharedPtr<Object> act = actorOrCurrent(actor);
+	return g_twp->_hud->actorSlot(act)->verbUiColors.dialogNormal;
+}
+
+Color EngineDialogTarget::actorColorHover(const Common::String &actor) {
+	Common::SharedPtr<Object> act = actorOrCurrent(actor);
+	return g_twp->_hud->actorSlot(act)->verbUiColors.dialogHighlight;
+}
+
+Common::SharedPtr<Motor> EngineDialogTarget::say(const Common::String &actor, const Common::String &text) {
+	debugC(kDebugDialog, "say %s: %s", actor.c_str(), text.c_str());
+	Common::SharedPtr<Object> act = actorOrCurrent(actor);
+	Object::say(act, {text}, act->_talkColor);
+	return act->getTalking();
+}
+
+Common::SharedPtr<Motor> EngineDialogTarget::waitWhile(const Common::String &cond) {
+	return Common::SharedPtr<WaitWhile>(new WaitWhile(this, cond));
+}
+
+void EngineDialogTarget::shutup() {
+	g_twp->stopTalking();
+}
+
+Common::SharedPtr<Motor> EngineDialogTarget::pause(float time) {
+	return Common::SharedPtr<Pause>(new Pause(time));
+}
+
+bool EngineDialogTarget::execCond(const Common::String &cond) {
+	// check if the condition corresponds to an actor name
+	Common::SharedPtr<Object> act = actor(cond);
+	if (act) {
+		// yes, so we check if the current actor is the given actor name
+		Common::SharedPtr<Object> curActor = g_twp->_actor;
+		return curActor && curActor->_key == act->_key;
+	}
+
+	HSQUIRRELVM v = g_twp->getVm();
+	SQInteger top = sq_gettop(v);
+	// compile
+	sq_pushroottable(v);
+	Common::String code = Common::String::format("return %s", cond.c_str());
+	if (SQ_FAILED(sq_compilebuffer(v, code.c_str(), code.size(), "condition", SQTrue))) {
+		debugC(kDebugDialog, "Error executing code %s", code.c_str());
+		return false;
+	}
+
+	sq_push(v, -2);
+	// call
+	if (SQ_FAILED(sq_call(v, 1, SQTrue, SQTrue))) {
+		debugC(kDebugDialog, "Error calling code %s", code.c_str());
+		return false;
+	}
+
+	SQInteger condResult;
+	sq_getinteger(v, -1, &condResult);
+	bool result = condResult != 0;
+	sq_settop(v, top);
+	return result;
+}
+
+} // namespace Twp
diff --git a/engines/twp/enginedialogtarget.h b/engines/twp/enginedialogtarget.h
new file mode 100644
index 00000000000..a23c2b0866c
--- /dev/null
+++ b/engines/twp/enginedialogtarget.h
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_ENGINEDIALOGTARGET_H
+#define TWP_ENGINEDIALOGTARGET_H
+
+#include "twp/dialog.h"
+
+namespace Twp {
+
+class EngineDialogTarget : public DialogTarget {
+public:
+	Color actorColor(const Common::String &actor) override;
+	Color actorColorHover(const Common::String &actor) override;
+	Common::SharedPtr<Motor> say(const Common::String &actor, const Common::String &text) override;
+	Common::SharedPtr<Motor> waitWhile(const Common::String &cond) override;
+	void shutup() override;
+	Common::SharedPtr<Motor> pause(float time) override;
+	bool execCond(const Common::String &cond) override;
+};
+
+} // namespace Twp
+
+#endif
diff --git a/engines/twp/font.cpp b/engines/twp/font.cpp
new file mode 100644
index 00000000000..790d759fcf6
--- /dev/null
+++ b/engines/twp/font.cpp
@@ -0,0 +1,371 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/twp.h"
+#include "twp/detection.h"
+#include "twp/font.h"
+#include "twp/ggpack.h"
+#include "twp/resmanager.h"
+
+namespace Twp {
+
+enum TokenId {
+	tiWhitespace,
+	tiString,
+	tiColor,
+	tiNewLine,
+	tiEnd
+};
+
+typedef struct Token {
+	TokenId id;
+	int startOff, endOff;
+} Token;
+
+typedef struct CharInfo {
+	CodePoint chr;
+	Math::Vector2d pos;
+	Color color;
+	Glyph glyph;
+} CharInfo;
+
+typedef struct Line {
+	Common::Array<Token> tokens;
+	Common::Array<CharInfo> charInfos;
+} Line;
+
+class TokenReader {
+public:
+	explicit TokenReader(const Common::U32String &text);
+	Common::U32String substr(Token tok);
+	bool readToken(Token &token);
+
+private:
+	CodePoint readChar();
+	TokenId readTokenId();
+
+private:
+	Common::U32String _text;
+	size_t _off;
+};
+
+static Math::Vector2d normalize(Texture *texture, Math::Vector2d v) {
+	Math::Vector2d textureSize(texture->width, texture->height);
+	return Math::Vector2d(v.getX() / textureSize.getX(), v.getY() / textureSize.getY());
+}
+
+static void addGlyphQuad(Texture *texture, Common::Array<Vertex> &vertices, CharInfo info) {
+	// Add a glyph quad to the vertex array
+
+	float left = info.glyph.bounds.left;
+	float top = info.glyph.bounds.bottom;
+	float right = info.glyph.bounds.right;
+	float bottom = info.glyph.bounds.top;
+
+	Math::Vector2d uv1 = normalize(texture, Math::Vector2d(info.glyph.textureRect.left, info.glyph.textureRect.bottom));
+	Math::Vector2d uv2 = normalize(texture, Math::Vector2d(info.glyph.textureRect.right, info.glyph.textureRect.top));
+
+	vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + left, info.pos.getY() + top), info.color, Math::Vector2d(uv1.getX(), uv2.getY())});
+	vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + right, info.pos.getY() + top), info.color, Math::Vector2d(uv2.getX(), uv2.getY())});
+	vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + left, info.pos.getY() + bottom), info.color, Math::Vector2d(uv1.getX(), uv1.getY())});
+	vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + left, info.pos.getY() + bottom), info.color, Math::Vector2d(uv1.getX(), uv1.getY())});
+	vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + right, info.pos.getY() + top), info.color, Math::Vector2d(uv2.getX(), uv2.getY())});
+	vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + right, info.pos.getY() + bottom), info.color, Math::Vector2d(uv2.getX(), uv1.getY())});
+}
+
+// Skips all characters while one char from the set `token` is found.
+// Returns number of characters skipped.
+static int skipWhile(const Common::U32String &s, const char *toSkip, int start = 0) {
+	int result = 0;
+	int len = s.size();
+	while ((start + result < len) && strchr(toSkip, s[result + start]))
+		result++;
+	return result;
+}
+
+static int skipUntil(const Common::U32String &s, const char *until, int start = 0) {
+	int result = 0;
+	int len = s.size();
+	while ((start + result < len) && !strchr(until, s[result + start]))
+		result++;
+	return result;
+}
+
+static float width(Text &text, TokenReader &reader, Token tok) {
+	float result = 0;
+	Common::String s = reader.substr(tok);
+	for (size_t i = 0; i < s.size(); i++) {
+		char c = s[i];
+		result += text.getFont()->getGlyph(c).advance;
+	}
+	return result;
+}
+
+TokenReader::TokenReader(const Common::U32String &text) : _text(text), _off(0) {
+}
+
+Common::U32String TokenReader::substr(Token tok) {
+	return _text.substr(tok.startOff, tok.endOff - tok.startOff + 1);
+}
+
+CodePoint TokenReader::readChar() {
+	char result = _text[_off];
+	_off++;
+	return result;
+}
+
+TokenId TokenReader::readTokenId() {
+	const char Whitespace[] = {' ', '\t', '\v', '\r', '\f', '\0'};
+	const char Whitespace2[] = {' ', '\t', '\v', '\r', '\f', '#', '\n', '\0'};
+	if (_off < _text.size()) {
+		char c = readChar();
+		switch (c) {
+		case '\n':
+			return tiNewLine;
+		case '\t':
+		case ' ':
+			_off += skipWhile(_text, Whitespace, _off);
+			return tiWhitespace;
+		case '#':
+			_off += 7;
+			return tiColor;
+		default:
+			_off += skipUntil(_text, Whitespace2, _off);
+			return tiString;
+		}
+	} else {
+		return tiEnd;
+	}
+}
+
+bool TokenReader::readToken(Token &token) {
+	int start = _off;
+	TokenId id = readTokenId();
+	if (id != tiEnd) {
+		token.id = id;
+		token.startOff = start;
+		token.endOff = _off - 1;
+		return true;
+	}
+	return false;
+}
+
+GGFont::~GGFont() {}
+
+void GGFont::load(const Common::String &path) {
+	SpriteSheet *spritesheet = g_twp->_resManager->spriteSheet(path);
+	int lineHeight = 0;
+	for (auto it = spritesheet->_frameTable.begin(); it != spritesheet->_frameTable.end(); it++) {
+		const SpriteSheetFrame &frame = it->_value;
+		Glyph glyph;
+		glyph.advance = MAX(frame.sourceSize.getX() - frame.spriteSourceSize.left - 4, 0.f);
+		glyph.bounds = Common::Rect(Common::Point(frame.spriteSourceSize.left, frame.sourceSize.getY() - frame.spriteSourceSize.height() - frame.spriteSourceSize.top), frame.spriteSourceSize.width(), frame.spriteSourceSize.height());
+		lineHeight = MAX(lineHeight, (int)frame.spriteSourceSize.top);
+		glyph.textureRect = frame.frame;
+		_glyphs[it->_key.asUint64()] = glyph;
+	}
+	_lineHeight = lineHeight;
+	_name = path;
+}
+
+Glyph GGFont::getGlyph(CodePoint chr) {
+	int key = (int)chr;
+	if (_glyphs.contains(key)) {
+		return _glyphs[key];
+	}
+	return _glyphs['?'];
+}
+
+BmFont::~BmFont() {}
+
+void BmFont::load(const Common::String &name) {
+	Common::String path = name + ".fnt";
+	if (!g_twp->_pack->assetExists(path.c_str())) {
+		path = name + "Font.fnt";
+	}
+	debugC(kDebugRes, "Load font %s", path.c_str());
+	GGPackEntryReader entry;
+	if (!entry.open(*g_twp->_pack, path)) {
+		error("error loading font %s", path.c_str());
+	}
+	char tmp[80];
+	while (!entry.eos()) {
+		Common::String line = entry.readLine();
+		if (line.hasPrefix("common")) {
+			sscanf(line.c_str(), "common lineHeight=%d base=%d scaleW=%d scaleH=%d pages=%d packed=%d", &_lnHeight, &_base, &_scaleW, &_scaleH, &_pages, &_packed);
+		} else if (line.hasPrefix("chars")) {
+		} else if (line.hasPrefix("char")) {
+			Char c;
+			sscanf(line.c_str(), "char id=%d\tx=%d\ty=%d\twidth=%d\theight=%d\txoffset=%d\tyoffset=%d\txadvance=%d\tpage=%d\tchnl=%d\tletter=\"%s\"", &c.id, &c.x, &c.y, &c.w, &c.h, &c.xoff, &c.yoff, &c.xadv, &c.page, &c.chnl, tmp);
+			_glyphs[c.id] = Glyph{c.xadv,
+								  Common::Rect(c.xoff, _lnHeight - c.yoff - c.h, c.xoff + c.w, _lnHeight - c.yoff),
+								  Common::Rect(c.x, c.y, c.x + c.w, c.y + c.h)};
+		} else if (line.hasPrefix("kernings")) {
+		} else if (line.hasPrefix("kerning")) {
+			KerningKey key;
+			int amount = 0;
+			sscanf(line.c_str(), "kerning\tfirst=%d\tsecond=%d\tamount=%d", &key.first, &key.second, &amount);
+			_kernings[key] = amount;
+		}
+	}
+	_name = name;
+}
+
+Glyph BmFont::getGlyph(CodePoint chr) {
+	if (_glyphs.contains(chr)) {
+		return _glyphs[chr];
+	}
+	return _glyphs['?'];
+}
+
+float BmFont::getKerning(CodePoint prev, CodePoint next) {
+	return 0.f;
+}
+
+bool operator==(const KerningKey &l, const KerningKey &r) {
+	return l.first == r.first && l.second == r.second;
+}
+
+Text::Text(const Common::String &fontName, const Common::String &text, TextHAlignment hAlign, TextVAlignment vAlign, float maxWidth, Color color)
+	: _font(NULL), _fontName(fontName), _texture(NULL), _txt(text), _col(color), _hAlign(hAlign), _vAlign(vAlign), _maxW(maxWidth), _dirty(true) {
+	update();
+}
+
+Text::Text() {}
+
+void Text::setFont(const Common::String &fontName) {
+	_fontName = fontName;
+	_dirty = true;
+}
+
+Math::Vector2d Text::getBounds() {
+	update();
+	return _bnds;
+}
+
+void Text::update() {
+	if (_dirty) {
+		_dirty = false;
+		_font = g_twp->_resManager->font(_fontName);
+		_texture = g_twp->_resManager->texture(_font->getName() + ".png");
+
+		// Reset
+		_vertices.clear();
+		_quads.clear();
+		_bnds = Math::Vector2d();
+		Color color = _col;
+
+		// split text by tokens and split tokens by lines
+		Common::Array<Line> lines;
+		Line line1;
+		TokenReader reader(_txt);
+		float x = 0;
+		Token tok;
+		while (reader.readToken(tok)) {
+			// ignore color token width
+			float w = tok.id == tiColor || tok.id == tiNewLine ? 0.f : width(*this, reader, tok);
+			// new line if width > maxWidth or newline character
+			if (tok.id == tiNewLine || ((_maxW > 0) && (line1.tokens.size() > 0) && (x + w > _maxW))) {
+				lines.push_back(line1);
+				line1.tokens.clear();
+				x = 0;
+			}
+			if (tok.id != tiNewLine) {
+				if (line1.tokens.size() != 0 || tok.id != tiWhitespace) {
+					line1.tokens.push_back(tok);
+					x += w;
+				}
+			}
+		}
+		lines.push_back(line1);
+
+		// create quads for all characters
+		float maxW = 0.f;
+		float lineHeight = _font->getLineHeight();
+		float y = -lineHeight;
+		for (size_t i = 0; i < lines.size(); i++) {
+			Line &line = lines[i];
+			CodePoint prevChar = 0;
+			x = 0;
+			for (size_t j = 0; j < line.tokens.size(); j++) {
+				tok = line.tokens[j];
+				if (tok.id == tiColor) {
+					uint iColor;
+					Common::String s = reader.substr(tok);
+					sscanf(s.c_str() + 1, "%x", &iColor);
+					color = Color::withAlpha(Color::rgb((int)(iColor & 0x00FFFFFF)), color.rgba.a);
+				} else {
+					Common::U32String s = reader.substr(tok);
+					for (size_t k = 0; k < s.size(); k++) {
+						CodePoint c = s[k];
+						Glyph glyph = _font->getGlyph(c);
+						float kern = _font->getKerning(prevChar, c);
+						prevChar = c;
+						line.charInfos.push_back(CharInfo{c, Math::Vector2d(x + kern, y), color, glyph});
+						// self.quads.add(rect(x, y, glyph.bounds.x.float32 + glyph.bounds.w.float32, lineHeight));
+						x += (float)glyph.advance;
+					}
+				}
+			}
+			_quads.push_back(Common::Rect(Common::Point(0.0f, y), x, lineHeight));
+			maxW = MAX(maxW, x);
+			y -= lineHeight;
+		}
+
+		// Align text
+		if (_hAlign == thRight) {
+			for (size_t i = 0; i < lines.size(); i++) {
+				float w = maxW - _quads[i].width();
+				for (size_t j = 0; j < lines[i].charInfos.size(); j++) {
+					CharInfo &info = lines[i].charInfos[j];
+					info.pos.setX(info.pos.getX() + w);
+				}
+			}
+		} else if (_hAlign == thCenter) {
+			for (size_t i = 0; i < lines.size(); i++) {
+				float w = maxW - _quads[i].width();
+				for (size_t j = 0; j < lines[i].charInfos.size(); j++) {
+					CharInfo &info = lines[i].charInfos[j];
+					info.pos.setX(info.pos.getX() + w / 2.f);
+				}
+			}
+		}
+
+		// Add the glyphs to the vertices
+		for (size_t i = 0; i < lines.size(); i++) {
+			for (size_t j = 0; j < lines[i].charInfos.size(); j++) {
+				const CharInfo &info = lines[i].charInfos[j];
+				addGlyphQuad(_texture, _vertices, info);
+			}
+		}
+
+		_bnds = Math::Vector2d(maxW, lines.size() * _font->getLineHeight());
+	}
+}
+
+void Text::draw(Gfx &gfx, Math::Matrix4 trsf) {
+	if (_font && _txt.size() > 0) {
+		update();
+		gfx.drawPrimitives(GL_TRIANGLES, _vertices.begin(), _vertices.size(), trsf, _texture);
+	}
+}
+
+} // namespace Twp
diff --git a/engines/twp/font.h b/engines/twp/font.h
new file mode 100644
index 00000000000..71a3a82eee2
--- /dev/null
+++ b/engines/twp/font.h
@@ -0,0 +1,205 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_FONT_H
+#define TWP_FONT_H
+
+#include "common/rect.h"
+#include "common/hashmap.h"
+#include "common/str.h"
+#include "twp/spritesheet.h"
+#include "twp/gfx.h"
+
+namespace Common {
+template<>
+struct Hash<Common::u32char_type_t> : public UnaryFunction<Common::u32char_type_t, uint> {
+	uint operator()(Common::u32char_type_t val) const { return (uint)val; }
+};
+} // namespace Common
+
+namespace Twp {
+
+struct KerningKey {
+	int first;
+	int second;
+};
+bool operator==(const KerningKey &l, const KerningKey &r);
+
+} // namespace Twp
+
+namespace Common {
+
+template<>
+struct Hash<Twp::KerningKey> : public Common::UnaryFunction<Twp::KerningKey, uint> {
+	uint operator()(Twp::KerningKey val) const { return (uint)(val.first ^ val.second); }
+};
+
+} // namespace Common
+
+namespace Twp {
+typedef Common::u32char_type_t CodePoint;
+
+// represents a glyph: a part of an image for a specific font character
+struct Glyph {
+	int advance;              // Offset to move horizontally to the next character.
+	Common::Rect bounds;      // Bounding rectangle of the glyph, in coordinates relative to the baseline.
+	Common::Rect textureRect; // Texture coordinates of the glyph inside the font's texture.
+};
+
+class Font {
+public:
+	virtual ~Font() = default;
+
+	virtual int getLineHeight() = 0;
+	virtual float getKerning(CodePoint prev, CodePoint next) = 0;
+	virtual Glyph getGlyph(CodePoint chr) = 0;
+	virtual Common::String getName() = 0;
+};
+
+// Represents a bitmap font from a spritesheet.
+class GGFont : public Font {
+public:
+	~GGFont() override;
+	void load(const Common::String &path);
+
+	int getLineHeight() final { return _lineHeight; }
+	float getKerning(CodePoint prev, CodePoint next) final { return 0.f; }
+	Glyph getGlyph(CodePoint chr) final;
+	Common::String getName() final { return _name; }
+
+private:
+	Common::HashMap<CodePoint, Glyph> _glyphs;
+	int _lineHeight;
+	Common::String _name;
+};
+
+struct Char {
+	int id = 0;
+	int x = 0;
+	int y = 0;
+	int w = 0;
+	int h = 0;
+	int xoff = 0;
+	int yoff = 0;
+	int xadv = 0;
+	int page = 0;
+	int chnl = 0;
+	Common::String _letter;
+};
+
+class BmFont : public Font {
+public:
+	~BmFont() override;
+	void load(const Common::String &path);
+
+	int getLineHeight() final { return _lnHeight; }
+	float getKerning(CodePoint prev, CodePoint next) final;
+	Glyph getGlyph(CodePoint chr) final;
+	Common::String getName() final { return _name; }
+
+private:
+	Common::HashMap<CodePoint, Glyph> _glyphs;
+	Common::HashMap<KerningKey, float> _kernings;
+	int _lnHeight = 0;
+	int _base = 0;
+	int _scaleW = 0;
+	int _scaleH = 0;
+	int _pages = 0;
+	int _packed = 0;
+	Common::String _name;
+};
+
+enum TextHAlignment {
+	thLeft,
+	thCenter,
+	thRight
+};
+enum TextVAlignment {
+	tvTop,
+	tvCenter,
+	tvBottom
+};
+
+// This class allows to render a text.
+//
+// A text can contains color in hexadecimal with this format: #RRGGBB
+class Text {
+public:
+	Text();
+	Text(const Common::String &fontName, const Common::String &text, TextHAlignment hAlign = thCenter, TextVAlignment vAlign = tvCenter, float maxWidth = 0.0f, Color color = Color());
+
+	void setText(const Common::String &text) {
+		_txt = text;
+		_dirty = true;
+	}
+	Common::String getText() { return _txt; }
+
+	void setColor(Color c) {
+		_col = c;
+		_dirty = true;
+	}
+	Color getColor() { return _col; }
+
+	void setMaxWidth(float maxW) {
+		_maxW = maxW;
+		_dirty = true;
+	}
+	float getMaxWidth() { return _maxW; }
+
+	void setHAlign(TextHAlignment align) {
+		_hAlign = align;
+		_dirty = true;
+	}
+	TextHAlignment getHAlign() { return _hAlign; }
+
+	void setVAlign(TextVAlignment align) {
+		_vAlign = align;
+		_dirty = true;
+	}
+	TextVAlignment getVAlign() { return _vAlign; }
+
+	void setFont(const Common::String &fontName);
+	Common::SharedPtr<Font> getFont() { return _font; }
+	Math::Vector2d getBounds();
+
+	void draw(Gfx &gfx, Math::Matrix4 trsf = Math::Matrix4());
+
+private:
+	void update();
+
+private:
+	Common::SharedPtr<Font> _font;
+	Common::String _fontName;
+	Texture *_texture = nullptr;
+	Common::String _txt;
+	Color _col;
+	TextHAlignment _hAlign = TextHAlignment::thLeft;
+	TextVAlignment _vAlign = TextVAlignment::tvCenter;
+	Common::Array<Vertex> _vertices;
+	Math::Vector2d _bnds;
+	float _maxW = 0.f;
+	Common::Array<Common::Rect> _quads;
+	bool _dirty = false;
+};
+
+} // namespace Twp
+
+#endif
diff --git a/engines/twp/genlib.cpp b/engines/twp/genlib.cpp
new file mode 100644
index 00000000000..5e4a66ac5f9
--- /dev/null
+++ b/engines/twp/genlib.cpp
@@ -0,0 +1,964 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "common/crc.h"
+#include "twp/twp.h"
+#include "twp/detection.h"
+#include "twp/dialog.h"
+#include "twp/hud.h"
+#include "twp/resmanager.h"
+#include "twp/room.h"
+#include "twp/sqgame.h"
+#include "twp/squtil.h"
+#include "twp/squirrel/sqvm.h"
+#include "twp/squirrel/sqstring.h"
+#include "twp/squirrel/sqstate.h"
+#include "twp/squirrel/sqtable.h"
+#include "twp/squirrel/sqfuncproto.h"
+#include "twp/squirrel/sqclosure.h"
+#include "twp/tsv.h"
+
+namespace Twp {
+
+struct GetArray {
+	explicit GetArray(Common::Array<HSQOBJECT> &objs) : _objs(objs) {}
+
+	void operator()(HSQOBJECT &o) {
+		_objs.push_back(o);
+	}
+
+private:
+	Common::Array<HSQOBJECT> &_objs;
+};
+
+template<typename T>
+static void shuffle(Common::Array<T> &array) {
+	if (array.size() > 1) {
+		for (size_t i = 0; i < array.size(); i++) {
+			size_t j = g_twp->getRandomSource().getRandomNumberRng(0, array.size() - 1);
+			SWAP(array[j], array[i]);
+		}
+	}
+}
+
+static SQInteger activeVerb(HSQUIRRELVM v) {
+	sqpush(v, g_twp->_hud->_verb.id.id);
+	return 1;
+}
+
+static SQInteger adhocalytics(HSQUIRRELVM v) {
+	warning("adhocalytics not implemented");
+	return 0;
+}
+
+static SQInteger arrayShuffle(HSQUIRRELVM v) {
+	if (sq_gettype(v, 2) != OT_ARRAY)
+		return sq_throwerror(v, "An array is expected");
+	HSQOBJECT obj;
+	sq_getstackobj(v, 2, &obj);
+	Common::Array<HSQOBJECT> arr;
+	GetArray g(arr);
+	sqgetitems(obj, g);
+	shuffle(arr);
+
+	sq_newarray(v, 0);
+	for (auto &it : arr) {
+		sqpush(v, it);
+		sq_arrayappend(v, -2);
+	}
+	return 1;
+}
+
+// Returns TRUE if the specified entry exists in the assets.
+static SQInteger assetExists(HSQUIRRELVM v) {
+	const SQChar *filename;
+	if (SQ_FAILED(sq_getstring(v, 2, &filename)))
+		return sq_throwerror(v, "failed to get filename");
+	sqpush(v, g_twp->_pack->assetExists(filename));
+	return 1;
+}
+
+// Moves the camera to the specified x, y location.
+// If a spot is specified, will move to the x, y specified by that spot.
+// .. code-block:: Squirrel
+// cameraAt(450, 128)
+//
+// enterRoomFromDoor(Bridge.startRight)
+// actorAt(ray, Bridge.startLeft)
+// actorAt(reyes, Bridge.startRight)
+// cameraAt(Bridge.bridgeBody)
+static SQInteger cameraAt(HSQUIRRELVM v) {
+	SQInteger numArgs = sq_gettop(v);
+	Math::Vector2d pos;
+	if (numArgs == 3) {
+		SQInteger x, y;
+		if (SQ_FAILED(sqget(v, 2, x)))
+			return sq_throwerror(v, "failed to get x");
+		if (SQ_FAILED(sqget(v, 3, y)))
+			return sq_throwerror(v, "failed to get y");
+		pos = Math::Vector2d(x, y);
+	} else if (numArgs == 2) {
+		Common::SharedPtr<Object> obj = sqobj(v, 2);
+		if (!obj)
+			return sq_throwerror(v, "failed to get spot or actor");
+		g_twp->follow(nullptr);
+		g_twp->setRoom(obj->_room);
+		pos = obj->getUsePos();
+	} else {
+		return sq_throwerror(v, Common::String::format("invalid argument number: %lld", numArgs).c_str());
+	}
+	g_twp->follow(nullptr);
+	g_twp->cameraAt(pos);
+	return 0;
+}
+
+// Sets how far the camera can pan.
+static SQInteger cameraBounds(HSQUIRRELVM v) {
+	SQInteger xMin, xMax, yMin, yMax;
+	if (SQ_FAILED(sqget(v, 2, xMin)))
+		return sq_throwerror(v, "failed to get xMin");
+	if (SQ_FAILED(sqget(v, 3, xMax)))
+		return sq_throwerror(v, "failed to get xMax");
+	if (SQ_FAILED(sqget(v, 4, yMin)))
+		return sq_throwerror(v, "failed to get yMin");
+	if (SQ_FAILED(sqget(v, 5, yMax)))
+		return sq_throwerror(v, "failed to get yMax");
+	g_twp->_camera->setBounds(Rectf::fromMinMax(Math::Vector2d(xMin, yMin), Math::Vector2d(xMax, yMax)));
+	return 0;
+}
+
+static SQInteger cameraFollow(HSQUIRRELVM v) {
+	Common::SharedPtr<Object> actor = sqactor(v, 2);
+	g_twp->follow(actor);
+	Math::Vector2d pos = actor->_node->getPos();
+	Common::SharedPtr<Room> oldRoom = g_twp->_room;
+	if (actor->_room)
+		g_twp->setRoom(actor->_room);
+	if (oldRoom != actor->_room)
+		g_twp->cameraAt(pos);
+	return 0;
+}
+
+// Moves the camera to the specified room.
+//
+// Does not move any of the actors.
+//
+// .. code-block:: Squirrel
+// aStreetPhoneBook =
+// {
+//     name = "phone book"
+//     verbLookAt = function()
+//     {
+//         cameraInRoom(PhoneBook)
+//      }
+// }
+static SQInteger cameraInRoom(HSQUIRRELVM v) {
+	Common::SharedPtr<Room> room = sqroom(v, 2);
+	if (room) {
+		g_twp->setRoom(room);
+	} else {
+		Common::SharedPtr<Object> obj = sqobj(v, 2);
+		if (!obj || !obj->_room) {
+			return sq_throwerror(v, "failed to get room");
+		}
+		g_twp->setRoom(obj->_room);
+	}
+	return 0;
+}
+
+// Pans the camera to the specified x, y location over the duration using the transition method.
+// Transition methods are: EASE_IN, EASE_INOUT, EASE_OUT, LINEAR, SLOW_EASE_IN, SLOW_EASE_OUT.
+//
+// .. code-block:: Squirrel
+// cameraPanTo(450, 128, pan_time, EASE_INOUT)
+// inputOff()
+// actorWalkTo(currentActor, Highway.detectiveSpot1)
+// breakwhilewalking(currentActor)
+// cameraPanTo(currentActor, 2.0)
+static SQInteger cameraPanTo(HSQUIRRELVM v) {
+	SQInteger numArgs = sq_gettop(v);
+	Math::Vector2d pos;
+	float duration = 0.f;




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