[Scummvm-git-logs] scummvm master -> ecbec954d980ac00f2c243b75b46acbdbd7169d7
sev-
noreply at scummvm.org
Sat Mar 16 21:12:57 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
ecbec954d9 Revert "TWP: Pull the engine by request"
Commit: ecbec954d980ac00f2c243b75b46acbdbd7169d7
https://github.com/scummvm/scummvm/commit/ecbec954d980ac00f2c243b75b46acbdbd7169d7
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2024-03-16T22:12:44+01:00
Commit Message:
Revert "TWP: Pull the engine by request"
This reverts commit 16e260685366bdb173441a8ed270f1786382fe62.
Changed paths:
A engines/twp/POTFILES
A engines/twp/actions.h
A engines/twp/actorlib.cpp
A engines/twp/actorswitcher.cpp
A engines/twp/actorswitcher.h
A engines/twp/audio.cpp
A engines/twp/audio.h
A engines/twp/callback.cpp
A engines/twp/callback.h
A engines/twp/camera.cpp
A engines/twp/camera.h
A engines/twp/clipper/clipper.cpp
A engines/twp/clipper/clipper.hpp
A engines/twp/configure.engine
A engines/twp/console.cpp
A engines/twp/console.h
A engines/twp/credits.pl
A engines/twp/debugtools.cpp
A engines/twp/debugtools.h
A engines/twp/detection.cpp
A engines/twp/detection.h
A engines/twp/detection_tables.h
A engines/twp/dialog.cpp
A engines/twp/dialog.h
A engines/twp/dialogs.cpp
A engines/twp/dialogs.h
A engines/twp/enginedialogtarget.cpp
A engines/twp/enginedialogtarget.h
A engines/twp/font.cpp
A engines/twp/font.h
A engines/twp/genlib.cpp
A engines/twp/gfx.cpp
A engines/twp/gfx.h
A engines/twp/ggpack.cpp
A engines/twp/ggpack.h
A engines/twp/graph.cpp
A engines/twp/graph.h
A engines/twp/hud.cpp
A engines/twp/hud.h
A engines/twp/ids.h
A engines/twp/lighting.cpp
A engines/twp/lighting.h
A engines/twp/lip.cpp
A engines/twp/lip.h
A engines/twp/metaengine.cpp
A engines/twp/metaengine.h
A engines/twp/module.mk
A engines/twp/motor.cpp
A engines/twp/motor.h
A engines/twp/object.cpp
A engines/twp/object.h
A engines/twp/objectanimation.h
A engines/twp/objlib.cpp
A engines/twp/rectf.cpp
A engines/twp/rectf.h
A engines/twp/resmanager.cpp
A engines/twp/resmanager.h
A engines/twp/room.cpp
A engines/twp/room.h
A engines/twp/roomlib.cpp
A engines/twp/savegame.cpp
A engines/twp/savegame.h
A engines/twp/scenegraph.cpp
A engines/twp/scenegraph.h
A engines/twp/shaders.cpp
A engines/twp/shaders.h
A engines/twp/soundlib.cpp
A engines/twp/spritesheet.cpp
A engines/twp/spritesheet.h
A engines/twp/sqgame.cpp
A engines/twp/sqgame.h
A engines/twp/squirrel/sqapi.cpp
A engines/twp/squirrel/sqarray.h
A engines/twp/squirrel/sqbaselib.cpp
A engines/twp/squirrel/sqclass.cpp
A engines/twp/squirrel/sqclass.h
A engines/twp/squirrel/sqclosure.h
A engines/twp/squirrel/sqcompiler.cpp
A engines/twp/squirrel/sqcompiler.h
A engines/twp/squirrel/sqconfig.h
A engines/twp/squirrel/sqdebug.cpp
A engines/twp/squirrel/sqfuncproto.h
A engines/twp/squirrel/sqfuncstate.cpp
A engines/twp/squirrel/sqfuncstate.h
A engines/twp/squirrel/sqlexer.cpp
A engines/twp/squirrel/sqlexer.h
A engines/twp/squirrel/sqmem.cpp
A engines/twp/squirrel/sqobject.cpp
A engines/twp/squirrel/sqobject.h
A engines/twp/squirrel/sqopcodes.h
A engines/twp/squirrel/sqpcheader.h
A engines/twp/squirrel/sqstate.cpp
A engines/twp/squirrel/sqstate.h
A engines/twp/squirrel/sqstdaux.cpp
A engines/twp/squirrel/sqstdaux.h
A engines/twp/squirrel/sqstdblob.cpp
A engines/twp/squirrel/sqstdblob.h
A engines/twp/squirrel/sqstdblobimpl.h
A engines/twp/squirrel/sqstdio.cpp
A engines/twp/squirrel/sqstdio.h
A engines/twp/squirrel/sqstdmath.cpp
A engines/twp/squirrel/sqstdmath.h
A engines/twp/squirrel/sqstdrex.cpp
A engines/twp/squirrel/sqstdstream.cpp
A engines/twp/squirrel/sqstdstream.h
A engines/twp/squirrel/sqstdstring.cpp
A engines/twp/squirrel/sqstdstring.h
A engines/twp/squirrel/sqstdsystem.h
A engines/twp/squirrel/sqstring.h
A engines/twp/squirrel/sqtable.cpp
A engines/twp/squirrel/sqtable.h
A engines/twp/squirrel/squirrel.dsp
A engines/twp/squirrel/squirrel.h
A engines/twp/squirrel/squserdata.h
A engines/twp/squirrel/squtils.h
A engines/twp/squirrel/sqvm.cpp
A engines/twp/squirrel/sqvm.h
A engines/twp/squtil.cpp
A engines/twp/squtil.h
A engines/twp/syslib.cpp
A engines/twp/task.h
A engines/twp/thread.cpp
A engines/twp/thread.h
A engines/twp/time.cpp
A engines/twp/time.h
A engines/twp/tsv.cpp
A engines/twp/tsv.h
A engines/twp/twp.cpp
A engines/twp/twp.h
A engines/twp/util.cpp
A engines/twp/util.h
A engines/twp/vm.cpp
A engines/twp/vm.h
A engines/twp/walkboxnode.cpp
A engines/twp/walkboxnode.h
A engines/twp/yack.cpp
A engines/twp/yack.h
diff --git a/engines/twp/POTFILES b/engines/twp/POTFILES
new file mode 100644
index 00000000000..523f89adf63
--- /dev/null
+++ b/engines/twp/POTFILES
@@ -0,0 +1,2 @@
+engines/twp/dialogs.cpp
+engines/twp/metaengine.cpp
diff --git a/engines/twp/actions.h b/engines/twp/actions.h
new file mode 100644
index 00000000000..58a92e8e5f6
--- /dev/null
+++ b/engines/twp/actions.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_ACTIONS_H
+#define TWP_ACTIONS_H
+
+namespace Twp {
+
+enum TwpAction {
+ kSkipCutscene,
+ kSelectActor1,
+ kSelectActor2,
+ kSelectActor3,
+ kSelectActor4,
+ kSelectActor5,
+ kSelectActor6,
+ kSelectChoice1,
+ kSelectChoice2,
+ kSelectChoice3,
+ kSelectChoice4,
+ kSelectChoice5,
+ kSelectChoice6,
+ kSelectPreviousActor,
+ kSelectNextActor,
+ kSkipText,
+ kShowHotspots
+};
+
+}
+
+#endif
diff --git a/engines/twp/actorlib.cpp b/engines/twp/actorlib.cpp
new file mode 100644
index 00000000000..1fee934f276
--- /dev/null
+++ b/engines/twp/actorlib.cpp
@@ -0,0 +1,1120 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/twp.h"
+#include "twp/detection.h"
+#include "twp/hud.h"
+#include "twp/object.h"
+#include "twp/resmanager.h"
+#include "twp/room.h"
+#include "twp/sqgame.h"
+#include "twp/squtil.h"
+
+namespace Twp {
+
+// Sets the transparency for an actor's image in [0.0..1.0]
+static SQInteger actorAlpha(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqobj(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ float alpha;
+ if (SQ_FAILED(sqget(v, 3, alpha)))
+ return sq_throwerror(v, "failed to get alpha");
+ debugC(kDebugActScript, "actorAlpha(%s, %f)", actor->_key.c_str(), alpha);
+ actor->_node->setAlpha(alpha);
+ return 0;
+}
+
+static SQInteger actorAnimationFlags(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqobj(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ sqpush(v, actor->_animFlags);
+ return 1;
+}
+
+static SQInteger actorAnimationNames(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+
+ HSQOBJECT table;
+ if (SQ_FAILED(sqget(v, 3, table)))
+ return sq_throwerror(v, "failed to get table");
+ if (!sq_istable(table))
+ return sq_throwerror(v, "failed to get animation table");
+
+ Common::String head;
+ Common::String stand;
+ Common::String walk;
+ Common::String reach;
+ sqgetf(table, "head", head);
+ sqgetf(table, "stand", stand);
+ sqgetf(table, "walk", walk);
+ sqgetf(table, "reach", reach);
+ actor->setAnimationNames(head, stand, walk, reach);
+ return 0;
+}
+
+// Moves the specified actor to the room and x, y coordinates specified.
+// Also makes the actor face to given direction (options are: FACE_FRONT, FACE_BACK, FACE_LEFT, FACE_RIGHT).
+// If using a spot, moves the player to the spot as specified in a Wimpy file.
+static SQInteger actorAt(HSQUIRRELVM v) {
+ SQInteger numArgs = sq_gettop(v);
+ switch (numArgs) {
+ case 3: {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ Common::SharedPtr<Object> spot = sqobj(v, 3);
+ if (spot) {
+ Math::Vector2d pos(spot->_node->getPos() + spot->_usePos);
+ Object::setRoom(actor, spot->_room);
+ actor->stopWalking();
+ debugC(kDebugActScript, "actorAt %s at %s (%d, %d), room '%s'", actor->_key.c_str(), spot->_key.c_str(), (int)pos.getX(), (int)pos.getY(), spot->_room->_name.c_str());
+ actor->_node->setPos(pos);
+ actor->setFacing(getFacing(spot->_useDir, actor->getFacing()));
+ } else {
+ Common::SharedPtr<Room> room = sqroom(v, 3);
+ if (!room)
+ return sq_throwerror(v, "failed to get spot or room");
+ debugC(kDebugActScript, "actorAt %s room '%s'", actor->_key.c_str(), room->_name.c_str());
+ actor->stopWalking();
+ Object::setRoom(actor, room);
+ }
+ return 0;
+ }
+ case 4: {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ SQInteger x, y;
+ if (SQ_FAILED(sqget(v, 3, x)))
+ return sq_throwerror(v, "failed to get x");
+ if (SQ_FAILED(sqget(v, 4, y)))
+ return sq_throwerror(v, "failed to get y");
+ debugC(kDebugActScript, "actorAt %s room %lld, %lld", actor->_key.c_str(), x, y);
+ actor->stopWalking();
+ actor->_node->setPos(Math::Vector2d(x, y));
+ return 0;
+ }
+ case 5:
+ case 6: {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ Common::SharedPtr<Room> room = sqroom(v, 3);
+ if (!room)
+ return sq_throwerror(v, "failed to get room");
+ SQInteger x, y;
+ if (SQ_FAILED(sqget(v, 4, x)))
+ return sq_throwerror(v, "failed to get x");
+ if (SQ_FAILED(sqget(v, 5, y)))
+ return sq_throwerror(v, "failed to get y");
+ SQInteger dir = 0;
+ if ((numArgs == 6) && SQ_FAILED(sqget(v, 6, dir)))
+ return sq_throwerror(v, "failed to get direction");
+ debugC(kDebugActScript, "actorAt %s, pos = (%lld,%lld), dir = %lld", actor->_key.c_str(), x, y, dir);
+ actor->stopWalking();
+ actor->_node->setPos(Math::Vector2d(x, y));
+ actor->setFacing(getFacing(dir, actor->getFacing()));
+ Object::setRoom(actor, room);
+ return 0;
+ }
+ default:
+ return sq_throwerror(v, "invalid number of arguments");
+ }
+}
+
+static SQInteger actorBlinkRate(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ float min;
+ if (SQ_FAILED(sqget(v, 3, min)))
+ return sq_throwerror(v, "failed to get min");
+ float max;
+ if (SQ_FAILED(sqget(v, 4, max)))
+ return sq_throwerror(v, "failed to get max");
+ Object::blinkRate(actor, min, max);
+ return 0;
+}
+
+// Adjusts the colour of the actor.
+//
+// . code-block:: Squirrel
+// actorColor(coroner, 0xc0c0c0)
+static SQInteger actorColor(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ SQInteger c;
+ if (SQ_FAILED(sqget(v, 3, c)))
+ return sq_throwerror(v, "failed to get color");
+ actor->_node->setColor(Color::fromRgba(c));
+ return 0;
+}
+
+// Sets the actor's costume to the (JSON) filename animation file.
+// If the actor is expected to preform the standard walk, talk, stand, reach animations, they need to exist in the file.
+// If a sheet is given, this is a sprite sheet containing all the images needed for the animation.
+static SQInteger actorCostume(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+
+ Common::String name;
+ if (SQ_FAILED(sqget(v, 3, name)))
+ return sq_throwerror(v, "failed to get name");
+
+ Common::String sheet;
+ if (sq_gettop(v) == 4)
+ sqget(v, 4, sheet);
+ debugC(kDebugActScript, "Actor costume %s %s", name.c_str(), sheet.c_str());
+ actor->setCostume(name, sheet);
+ return 0;
+}
+
+static SQInteger actorDistanceTo(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ Common::SharedPtr<Object> obj;
+ if (sq_gettop(v) == 3) {
+ obj = sqobj(v, 3);
+ if (!obj)
+ return sq_throwerror(v, "failed to get object");
+ } else {
+ obj = g_twp->_actor;
+ }
+ sqpush(v, distance(actor->_node->getPos(), obj->getUsePos()));
+ return 1;
+}
+
+static SQInteger actorDistanceWithin(HSQUIRRELVM v) {
+ SQInteger nArgs = sq_gettop(v);
+ if (nArgs == 3) {
+ Common::SharedPtr<Object> actor1(g_twp->_actor);
+ Common::SharedPtr<Object> actor2(sqactor(v, 2));
+ if (!actor2)
+ return sq_throwerror(v, "failed to get actor");
+ Common::SharedPtr<Object> obj = sqobj(v, 3);
+ if (!obj)
+ return sq_throwerror(v, "failed to get spot");
+ if (actor1->_room != actor2->_room)
+ return false;
+ // not sure about this, needs to be check one day ;)
+ sqpush(v, distance(actor1->_node->getAbsPos(), obj->getUsePos()) < distance(actor2->_node->getAbsPos(), obj->getUsePos()));
+ return 1;
+ }
+
+ if (nArgs == 4) {
+ Common::SharedPtr<Object> actor(sqactor(v, 2));
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ Common::SharedPtr<Object> obj(sqobj(v, 3));
+ if (!obj)
+ return sq_throwerror(v, "failed to get object");
+ SQInteger dist;
+ if (SQ_FAILED(sqget(v, 4, dist)))
+ return sq_throwerror(v, "failed to get distance");
+ if (actor->_room != obj->_room)
+ return false;
+ sqpush(v, distance(actor->_node->getAbsPos(), obj->getUsePos()) < dist);
+ return 1;
+ }
+ return sq_throwerror(v, "actorDistanceWithin not implemented");
+}
+
+// Makes the actor face a given direction.
+// Directions are: FACE_FRONT, FACE_BACK, FACE_LEFT, FACE_RIGHT.
+// Similar to actorTurnTo, but will not animate the change, it will instantly be in the specified direction.
+static SQInteger actorFace(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ SQInteger nArgs = sq_gettop(v);
+ if (nArgs == 2) {
+ Facing dir = actor->getFacing();
+ sqpush(v, (int)dir);
+ return 1;
+ }
+
+ if (sq_gettype(v, 3) == OT_INTEGER) {
+ SQInteger dir = 0;
+ if (SQ_FAILED(sqget(v, 3, dir)))
+ return sq_throwerror(v, "failed to get direction");
+ // FACE_FLIP ?
+ if (dir == 0x10) {
+ Facing facing = flip(actor->getFacing());
+ actor->setFacing(facing);
+ } else {
+ actor->setFacing((Facing)dir);
+ }
+ } else {
+ Common::SharedPtr<Object> actor2 = sqactor(v, 3);
+ if (!actor2)
+ return sq_throwerror(v, "failed to get actor to face to");
+ Facing facing = getFacingToFaceTo(actor, actor2);
+ actor->setFacing(facing);
+ }
+ return 0;
+}
+
+static SQInteger actorHidden(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ SQInteger hidden = 0;
+ if (SQ_FAILED(sqget(v, 3, hidden)))
+ return sq_throwerror(v, "failed to get hidden");
+ if (hidden && (g_twp->_actor == actor)) {
+ g_twp->follow(nullptr);
+ }
+ actor->_node->setVisible(hidden == 0);
+ return 0;
+}
+
+// Returns an array of all the actors that are currently within a specified trigger box.
+//
+// . code-block:: Squirrel
+// local stepsArray = triggerActors(AStreet.bookStoreLampTrigger)
+// if (stepsArray.len()) { // someone's on the steps
+// }
+static SQInteger actorInTrigger(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ Common::SharedPtr<Object> obj = sqobj(v, 3);
+ if (!obj)
+ return sq_throwerror(v, "failed to get object");
+ bool inside = obj->contains(actor->_node->getAbsPos());
+ sqpush(v, inside);
+ return 1;
+}
+
+// Returns true if the specified actor is inside the specified walkbox from the wimpy file.
+//
+// . code-block:: Squirrel
+// sheriffsOfficeJailDoor =
+// {
+// name = "jail door"
+// actorInWalkbox(currentActor, "jail")
+// verbOpen = function()
+// {
+// if (jail_door_state == OPEN) {
+// sayLine("The door is already open.")
+// } else {
+// if (actorInWalkbox(currentActor, "jail")) {
+// sayLine("I can't open it from in here.")
+// return
+// } else {
+// startthread(openJailDoor)
+// }
+// }
+// }
+// }
+static SQInteger actorInWalkbox(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ Common::String name;
+ if (SQ_FAILED(sqget(v, 3, name)))
+ return sq_throwerror(v, "failed to get name");
+ for (const auto &walkbox : g_twp->_room->_walkboxes) {
+ if (walkbox._name == name) {
+ if (walkbox.contains(actor->_node->getAbsPos())) {
+ sqpush(v, true);
+ return 1;
+ }
+ }
+ }
+ sqpush(v, false);
+ return 1;
+}
+
+static SQInteger actorRoom(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ Common::SharedPtr<Room> room = actor->_room;
+ if (!room) {
+ sq_pushnull(v);
+ } else {
+ sqpush(v, room->_table);
+ }
+ return 1;
+}
+
+static SQInteger actorShowHideLayer(HSQUIRRELVM v, bool visible) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ Common::String layer;
+ if (SQ_FAILED(sqget(v, 3, layer)))
+ return sq_throwerror(v, "failed to get layer");
+ actor->showLayer(layer, visible);
+ return 0;
+}
+
+static SQInteger actorHideLayer(HSQUIRRELVM v) {
+ return actorShowHideLayer(v, false);
+}
+
+static SQInteger actorShowLayer(HSQUIRRELVM v) {
+ return actorShowHideLayer(v, true);
+}
+
+static SQInteger actorSlotSelectable(HSQUIRRELVM v) {
+ SQInteger nArgs = sq_gettop(v);
+ switch (nArgs) {
+ case 2: {
+ SQInteger selectable;
+ if (SQ_FAILED(sqget(v, 2, selectable)))
+ return sq_throwerror(v, "failed to get selectable");
+ switch (selectable) {
+ case OFF:
+ g_twp->_actorSwitcher._mode &= (~asOn);
+ break;
+ case ON:
+ g_twp->_actorSwitcher._mode |= asOn;
+ break;
+ case TEMP_UNSELECTABLE:
+ g_twp->_actorSwitcher._mode |= asTemporaryUnselectable;
+ break;
+ case TEMP_SELECTABLE:
+ g_twp->_actorSwitcher._mode &= ~asTemporaryUnselectable;
+ break;
+ default:
+ return sq_throwerror(v, "invalid selectable value");
+ }
+ return 0;
+ }
+ case 3: {
+ bool selectable;
+ if (SQ_FAILED(sqget(v, 3, selectable)))
+ return sq_throwerror(v, "failed to get selectable");
+ if (sq_gettype(v, 2) == OT_INTEGER) {
+ SQInteger slot;
+ if (SQ_FAILED(sqget(v, 2, slot)))
+ return sq_throwerror(v, "failed to get slot");
+ g_twp->_hud->_actorSlots[slot - 1].selectable = selectable;
+ } else {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ Common::String key;
+ sqgetf(actor->_table, "_key", key);
+ debugC(kDebugActScript, "actorSlotSelectable(%s, %s)", key.c_str(), selectable ? "yes" : "no");
+ ActorSlot *slot = g_twp->_hud->actorSlot(actor);
+ if (!slot)
+ warning("slot for actor %s not found", key.c_str());
+ else
+ slot->selectable = selectable;
+ }
+ return 0;
+ }
+ default:
+ return sq_throwerror(v, "invalid number of arguments");
+ }
+}
+
+// If a direction is specified: makes the actor face a given direction, which cannot be changed no matter what the player does.
+// Directions are: FACE_FRONT, FACE_BACK, FACE_LEFT, FACE_RIGHT.
+// If "NO" is specified, it removes all locking and allows the actor to change its facing direction based on player input or otherwise.
+static SQInteger actorLockFacing(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ switch (sq_gettype(v, 3)) {
+ case OT_INTEGER: {
+ SQInteger facing = 0;
+ if (SQ_FAILED(sqget(v, 3, facing)))
+ return sq_throwerror(v, "failed to get facing");
+ if (facing == 0)
+ actor->resetLockFacing();
+ else
+ actor->lockFacing(facing);
+ } break;
+ case OT_TABLE: {
+ HSQOBJECT obj;
+ SQInteger back = static_cast<SQInteger>(Facing::FACE_BACK);
+ SQInteger front = static_cast<SQInteger>(Facing::FACE_FRONT);
+ SQInteger left = static_cast<SQInteger>(Facing::FACE_LEFT);
+ SQInteger right = static_cast<SQInteger>(Facing::FACE_RIGHT);
+ SQInteger reset = 0;
+ sq_getstackobj(v, 3, &obj);
+ sqgetf(v, obj, "back", back);
+ sqgetf(v, obj, "front", front);
+ sqgetf(v, obj, "left", left);
+ sqgetf(v, obj, "right", right);
+ sqgetf(v, obj, "reset", reset);
+ if (reset != 0)
+ actor->resetLockFacing();
+ else
+ actor->lockFacing((Facing)left, (Facing)right, (Facing)front, (Facing)back);
+ } break;
+ default:
+ return sq_throwerror(v, "unknown facing type");
+ }
+ return 0;
+}
+
+static SQInteger actorPosX(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ sqpush(v, actor->_node->getPos().getX());
+ return 1;
+}
+
+static SQInteger actorPosY(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ sqpush(v, actor->_node->getPos().getY());
+ return 1;
+}
+
+// Plays the specified animation from the player's costume JSON filename.
+// If YES loop the animation. Default is NO.
+static SQInteger actorPlayAnimation(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ Common::String animation;
+ if (SQ_FAILED(sqget(v, 3, animation)))
+ return sq_throwerror(v, "failed to get animation");
+ SQInteger loop = 0;
+ if ((sq_gettop(v) >= 4) && (SQ_FAILED(sqget(v, 4, loop))))
+ return sq_throwerror(v, "failed to get loop");
+ debugC(kDebugActScript, "Play anim %s %s loop=%s", actor->_key.c_str(), animation.c_str(), loop ? "yes" : "no");
+ actor->play(animation, loop != 0);
+ return 0;
+}
+
+// Sets the rendering offset of the actor to x and y.
+//
+// A rendering offset of 0,0 would cause them to be rendered from the middle of their image.
+// Actor's are typically adjusted so they are rendered from the middle of the bottom of their feet.
+// To maintain sanity, it is best if all actors have the same image size and are all adjust the same, but this is not a requirement.
+static SQInteger actorRenderOffset(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ SQInteger x, y;
+ if (SQ_FAILED(sqget(v, 3, x)))
+ return sq_throwerror(v, "failed to get x");
+ if (SQ_FAILED(sqget(v, 4, y)))
+ return sq_throwerror(v, "failed to get y");
+ actor->_node->setRenderOffset(Math::Vector2d(x, y));
+ return 0;
+}
+
+static SQInteger actorStand(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ actor->stand();
+ return 0;
+}
+
+// Makes the specified actor stop moving immediately.
+//
+// . code-block:: Squirrel
+// actorStopWalking(currentActor)
+// actorStopWalking(postalworker)
+static SQInteger actorStopWalking(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ actor->stopWalking();
+ actor->stand();
+ return 0;
+}
+
+// Set the text color of the specified actor's text that appears when they speak.
+static SQInteger actorTalkColors(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqobj(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ SQInteger color;
+ if (SQ_FAILED(sqget(v, 3, color)))
+ return sq_throwerror(v, "failed to get talk color");
+ actor->_talkColor = Color::rgb(color);
+ return 0;
+}
+
+// If an actor is specified, returns true if that actor is currently talking.
+// If no actor is specified, returns true if the player's current actor is currently talking.
+//
+// . code-block:: Squirrel
+// actorTalking()
+// actorTalking(vo)
+static SQInteger actorTalking(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor;
+ if (sq_gettop(v) == 2) {
+ actor = sqobj(v, 2);
+ } else {
+ actor = g_twp->_actor;
+ }
+ bool isTalking = actor && actor->getTalking() && actor->getTalking()->isEnabled();
+ sqpush(v, isTalking);
+ return 1;
+}
+
+// Turn to the pos, dir, object or actor over 2 frames.
+static SQInteger actorTurnTo(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ if (sq_gettype(v, 3) == OT_INTEGER) {
+ SQInteger facing = 0;
+ if (SQ_FAILED(sqget(v, 3, facing)))
+ return sq_throwerror(v, "failed to get facing");
+ actor->turn((Facing)facing);
+ } else {
+ Common::SharedPtr<Object> obj = sqobj(v, 3);
+ if (!obj)
+ return sq_throwerror(v, "failed to get object to face to");
+ Object::turn(actor, obj);
+ }
+ return 0;
+}
+
+// Specifies the offset that will be applied to the actor's speech text that appears on screen.
+static SQInteger actorTalkOffset(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqobj(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ SQInteger x, y;
+ if (SQ_FAILED(sqget(v, 3, x)))
+ return sq_throwerror(v, "failed to get x");
+ if (SQ_FAILED(sqget(v, 4, y)))
+ return sq_throwerror(v, "failed to get y");
+ actor->_talkOffset = Math::Vector2d(x, y);
+ return 0;
+}
+
+static SQInteger actorUsePos(HSQUIRRELVM v) {
+ Math::Vector2d usePos;
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ Common::SharedPtr<Object> obj = sqobj(v, 3);
+ if (!obj)
+ usePos = Math::Vector2d();
+ else
+ usePos = obj->_usePos;
+ if (sq_gettop(v) == 4) {
+ SQInteger dir;
+ if (SQ_FAILED(sqget(v, 4, dir)))
+ return sq_throwerror(v, "failed to get direction");
+ else
+ actor->_useDir = (Direction)dir;
+ }
+ actor->_usePos = usePos;
+ return 0;
+}
+
+// Specifies whether the actor needs to abide by walkboxes or not.
+//
+// . code-block:: Squirrel
+// actorUseWalkboxes(coroner, NO)
+static SQInteger actorUseWalkboxes(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ SQInteger useWalkboxes = 1;
+ if (SQ_FAILED(sqget(v, 3, useWalkboxes)))
+ return sq_throwerror(v, "failed to get useWalkboxes");
+ actor->_useWalkboxes = useWalkboxes != 0;
+ return 0;
+}
+
+static SQInteger actorVolume(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ float volume = 0.0f;
+ if (SQ_FAILED(sqget(v, 3, volume)))
+ return sq_throwerror(v, "failed to get volume");
+ actor->_volume = volume;
+ return 0;
+}
+
+// Gets the specified actor to walk forward the distance specified.
+//
+// . code-block:: Squirrel
+// script sheriffOpening2() {
+// cutscene(@() {
+// actorAt(sheriff, CityHall.spot1)
+// actorWalkForward(currentActor, 50)
+// ...
+// }
+// }
+static SQInteger actorWalkForward(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ SQInteger dist;
+ if (SQ_FAILED(sqget(v, 3, dist)))
+ return sq_throwerror(v, "failed to get dist");
+ Math::Vector2d dir;
+ switch (actor->getFacing()) {
+ case Facing::FACE_FRONT:
+ dir = Math::Vector2d(0, -dist);
+ break;
+ case Facing::FACE_BACK:
+ dir = Math::Vector2d(0, dist);
+ break;
+ case Facing::FACE_LEFT:
+ dir = Math::Vector2d(-dist, 0);
+ break;
+ case Facing::FACE_RIGHT:
+ dir = Math::Vector2d(dist, 0);
+ break;
+ }
+ Object::walk(actor, (actor->_node->getAbsPos() + dir));
+ return 0;
+}
+
+// Returns true if the specified actor is currently walking.
+// If no actor is specified, then returns true if the current player character is walking.
+//
+// . code-block:: Squirrel
+// script _startWriting() {
+// if (!actorWalking(this)) {
+// if (notebookOpen == NO) {
+// actorPlayAnimation(reyes, "start_writing", NO)
+// breaktime(0.30)
+// }
+// ...
+// }
+//}
+static SQInteger actorWalking(HSQUIRRELVM v) {
+ SQInteger nArgs = sq_gettop(v);
+ Common::SharedPtr<Object> actor;
+ if (nArgs == 1) {
+ actor = g_twp->_actor;
+ } else if (nArgs == 2) {
+ actor = sqactor(v, 2);
+ }
+ sqpush(v, actor && actor->isWalking());
+ return 1;
+}
+
+// Sets the walk speed of an actor.
+//
+// The numbers are in pixel's per second.
+// The vertical movement is typically half (or more) than the horizontal movement to simulate depth in the 2D world.
+static SQInteger actorWalkSpeed(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ SQInteger x, y;
+ if (SQ_FAILED(sqget(v, 3, x)))
+ return sq_throwerror(v, "failed to get x");
+ if (SQ_FAILED(sqget(v, 4, y)))
+ return sq_throwerror(v, "failed to get y");
+ actor->_walkSpeed = Math::Vector2d(x, y);
+ return 0;
+}
+
+// Tells the specified actor to walk to an x/y position or to an actor position or to an object position.
+static SQInteger actorWalkTo(HSQUIRRELVM v) {
+ SQInteger nArgs = sq_gettop(v);
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ if (nArgs == 3) {
+ Common::SharedPtr<Object> obj = sqobj(v, 3);
+ if (!obj)
+ return sq_throwerror(v, "failed to get actor or object");
+ else
+ Object::walk(actor, obj);
+ } else if ((nArgs == 4) || (nArgs == 5)) {
+ SQInteger x, y;
+ if (SQ_FAILED(sqget(v, 3, x)))
+ return sq_throwerror(v, "failed to get x");
+ if (SQ_FAILED(sqget(v, 4, y)))
+ return sq_throwerror(v, "failed to get y");
+ SQInteger facing = 0;
+ if (nArgs == 5) {
+ if (SQ_FAILED(sqget(v, 5, facing)))
+ return sq_throwerror(v, "failed to get dir");
+ }
+ Object::walk(actor, Math::Vector2d(x, y), facing);
+ } else {
+ return sq_throwerror(v, "invalid number of arguments in actorWalkTo");
+ }
+ return 0;
+}
+
+static SQInteger addSelectableActor(HSQUIRRELVM v) {
+ SQInteger slot;
+ if (SQ_FAILED(sqget(v, 2, slot)))
+ return sq_throwerror(v, "failed to get slot");
+ Common::SharedPtr<Object> actor = sqactor(v, 3);
+ g_twp->_hud->_actorSlots[slot - 1].actor = actor;
+ return 0;
+}
+
+// Creates a new actor from a table.
+//
+// An actor is defined in the DefineActors.nut file.
+static SQInteger createActor(HSQUIRRELVM v) {
+ if (sq_gettype(v, 2) != OT_TABLE)
+ return sq_throwerror(v, "failed to get a table");
+
+ HSQUIRRELVM vm = g_twp->getVm();
+ Common::SharedPtr<Object> actor = Object::createActor();
+ sq_resetobject(&actor->_table);
+ sq_getstackobj(v, 2, &actor->_table);
+ sq_addref(vm, &actor->_table);
+ setId(actor->_table, g_twp->_resManager->newActorId());
+
+ Common::String key;
+ sqgetf(actor->_table, "_key", key);
+ actor->_key = key;
+
+ debugC(kDebugActScript, "Create actor %s %d", key.c_str(), actor->getId());
+ actor->_nodeAnim->remove();
+ actor->_node->remove();
+ actor->_node = Common::SharedPtr<Node>(new ActorNode(actor));
+ actor->_nodeAnim = Common::SharedPtr<Anim>(new Anim(actor.get()));
+ actor->_node->addChild(actor->_nodeAnim.get());
+ g_twp->_actors.push_back(actor);
+
+ sq_pushobject(v, actor->_table);
+ return 1;
+}
+
+static SQInteger flashSelectableActor(HSQUIRRELVM v) {
+ SQInteger time = 0;
+ if (SQ_FAILED(sqget(v, 2, time)))
+ return sq_throwerror(v, "failed to get time");
+ g_twp->flashSelectableActor(time);
+ return 0;
+}
+
+struct GetStrings {
+ explicit GetStrings(Common::StringArray &texts) : _texts(texts) {}
+
+ void operator()(HSQOBJECT item) {
+ _texts.push_back(sq_objtostring(&item));
+ }
+
+private:
+ Common::StringArray &_texts;
+};
+
+static SQInteger sayOrMumbleLine(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> obj;
+ int index;
+ Common::StringArray texts;
+ if (sq_gettype(v, 2) == OT_TABLE) {
+ obj = sqobj(v, 2);
+ index = 3;
+ } else {
+ index = 2;
+ obj = g_twp->_actor;
+ }
+
+ if (sq_gettype(v, index) == OT_ARRAY) {
+ HSQOBJECT arr;
+ sq_getstackobj(v, index, &arr);
+ sqgetitems(arr, GetStrings(texts));
+ } else {
+ int numIds = sq_gettop(v) - index + 1;
+ for (int i = 0; i < numIds; i++) {
+ if (sq_gettype(v, index + i) != OT_NULL) {
+ Common::String text;
+ if (SQ_FAILED(sqget(v, index + i, text)))
+ return sq_throwerror(v, "failed to get text");
+ texts.push_back(text);
+ }
+ }
+ }
+ debugC(kDebugActScript, "sayline: %s, %s", obj->_key.c_str(), join(texts, "|").c_str());
+ Object::say(obj, texts, obj->_talkColor);
+ return 0;
+}
+
+// Causes an actor to say a line of dialog and play the appropriate talking animations.
+// In the first example, the actor ray will say the line.
+// In the second, the selected actor will say the line.
+// In the third example, the first line is displayed, then the second one.
+// See also:
+// - `mumbleLine method`
+static SQInteger sayLine(HSQUIRRELVM v) {
+ g_twp->stopTalking();
+ return sayOrMumbleLine(v);
+}
+
+// Say a line of dialog and play the appropriate talking animations.
+// In the first example, the actor ray will say the line.
+// In the second, the selected actor will say the line.
+// In the third example, the first line is displayed, then the second one.
+// See also:
+// - `mumbleLine method`
+static SQInteger sayLineAt(HSQUIRRELVM v) {
+ SQInteger x, y;
+ Common::String text;
+ float duration = -1.0f;
+ if (SQ_FAILED(sqget(v, 2, x)))
+ return sq_throwerror(v, "failed to get x");
+ if (SQ_FAILED(sqget(v, 3, y)))
+ return sq_throwerror(v, "failed to get y");
+ Color color;
+ if (sq_gettype(v, 4) == OT_INTEGER) {
+ SQInteger c;
+ if (SQ_FAILED(sqget(v, 4, c)))
+ return sq_throwerror(v, "failed to get color");
+ color = Color::rgb(c);
+ if (SQ_FAILED(sqget(v, 5, duration)))
+ return sq_throwerror(v, "failed to get duration");
+ if (SQ_FAILED(sqget(v, 6, text)))
+ return sq_throwerror(v, "failed to get text");
+ } else {
+ Common::SharedPtr<Object> actor = sqactor(v, 4);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ Math::Vector2d pos = g_twp->roomToScreen(actor->_node->getAbsPos());
+ x = pos.getX();
+ y = pos.getY();
+ color = actor->_talkColor;
+ if (SQ_FAILED(sqget(v, 6, text)))
+ return sq_throwerror(v, "failed to get text");
+ }
+
+ warning("TODO: saylineAt: (%lld,%lld) text=%s color=%s duration=%f", x, y, text.c_str(), color.toStr().c_str(), duration);
+ return 0;
+}
+
+// returns true if the specified actor is currently in the screen.
+static SQInteger isActorOnScreen(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> obj = sqobj(v, 2);
+ if (!obj)
+ return sq_throwerror(v, "failed to get actor/object");
+
+ if (obj->_room != g_twp->_room) {
+ sqpush(v, false);
+ } else {
+ Math::Vector2d pos = obj->_node->getPos() - g_twp->getGfx().cameraPos();
+ Math::Vector2d size = g_twp->getGfx().camera();
+ bool isOnScreen = Common::Rect(0.0f, 0.0f, size.getX(), size.getY()).contains(pos.getX(), pos.getY());
+ sqpush(v, isOnScreen);
+ }
+ return 1;
+}
+
+static SQInteger isActorSelectable(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor");
+ ActorSlot *slot = g_twp->_hud->actorSlot(actor);
+ bool selectable = slot && slot->selectable;
+ sqpush(v, selectable);
+ return 1;
+}
+
+// If an actor is specified, returns true otherwise returns false.
+static SQInteger is_actor(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor(sqactor(v, 2));
+ sqpush(v, actor != nullptr);
+ return 1;
+}
+
+// Returns an array with every single actor that has been defined in the game so far, including non-player characters.
+// See also masterRoomArray.
+static SQInteger masterActorArray(HSQUIRRELVM v) {
+ sq_newarray(v, 0);
+ for (auto actor : g_twp->_actors) {
+ sqpush(v, actor->_table);
+ sq_arrayappend(v, -2);
+ }
+ return 1;
+}
+
+// Makes actor say a line or multiple lines.
+// Unlike sayLine this line will not interrupt any other talking on the screen.
+// Cannot be interrupted by normal sayLines.
+// See also:
+// - `sayLine method`.
+static SQInteger mumbleLine(HSQUIRRELVM v) {
+ return sayOrMumbleLine(v);
+}
+
+// Stops all the current sayLines or mumbleLines that the actor is currently saying or are queued to be said.
+// Passing ALL will stop anyone who is talking to stop.
+// If no parameter is passed, it will stop the currentActor talking.
+static SQInteger stopTalking(HSQUIRRELVM v) {
+ SQInteger nArgs = sq_gettop(v);
+ if (nArgs == 2) {
+ if (sq_gettype(v, 2) == OT_INTEGER) {
+ g_twp->stopTalking();
+ } else {
+ Common::SharedPtr<Object> actor = sqobj(v, 2);
+ if (!actor)
+ return sq_throwerror(v, "failed to get actor/object");
+ actor->stopTalking();
+ }
+ } else if (nArgs == 1) {
+ g_twp->_actor->stopTalking();
+ }
+ return 0;
+}
+
+// Causes the actor to become the selected actor.
+// If they are in the same room as the last selected actor the camera will pan over to them.
+// If they are in a different room, the camera will cut to the new room.
+// The UI will change to reflect the new actor and their inventory.
+static SQInteger selectActor(HSQUIRRELVM v) {
+ g_twp->setActor(sqobj(v, 2));
+ return 0;
+}
+
+// Returns an array of all the actors that are currently within a specified trigger box.
+//
+// . code-block:: Squirrel
+// local stepsArray = triggerActors(AStreet.bookStoreLampTrigger)
+// if (stepsArray.len()) { // someone's on the steps
+// }
+static SQInteger triggerActors(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> obj = sqobj(v, 2);
+ if (!obj)
+ return sq_throwerror(v, "failed to get object");
+ sq_newarray(v, 0);
+ for (auto actor : g_twp->_actors) {
+ if (obj->contains(actor->_node->getPos())) {
+ sq_pushobject(v, actor->_table);
+ sq_arrayappend(v, -2);
+ }
+ }
+ return 1;
+}
+
+static SQInteger verbUIColors(HSQUIRRELVM v) {
+ SQInteger actorSlot;
+ if (SQ_FAILED(sqget(v, 2, actorSlot)))
+ return sq_throwerror(v, "failed to get actorSlot");
+ HSQOBJECT table;
+ if (SQ_FAILED(sqget(v, 3, table)))
+ return sq_throwerror(v, "failed to get table");
+ if (!sq_istable(table))
+ return sq_throwerror(v, "failed to get verb definitionTable");
+
+ // get mandatory colors
+ SQInteger
+ sentence = 0,
+ verbNormal = 0,
+ verbNormalTint = 0,
+ verbHighlight = 0,
+ verbHighlightTint = 0,
+ inventoryFrame = 0,
+ inventoryBackground = 0;
+ sqgetf(table, "sentence", sentence);
+ sqgetf(table, "verbNormal", verbNormal);
+ sqgetf(table, "verbNormalTint", verbNormalTint);
+ sqgetf(table, "verbHighlight", verbHighlight);
+ sqgetf(table, "verbHighlightTint", verbHighlightTint);
+ sqgetf(table, "inventoryFrame", inventoryFrame);
+ sqgetf(table, "inventoryBackground", inventoryBackground);
+
+ // get optional colors
+ SQInteger retroNormal = verbNormal;
+ SQInteger retroHighlight = verbNormalTint;
+ SQInteger dialogNormal = verbNormal;
+ SQInteger dialogHighlight = verbHighlight;
+ sqgetf(table, "retroNormal", retroNormal);
+ sqgetf(table, "retroHighlight", retroHighlight);
+ sqgetf(table, "dialogNormal", dialogNormal);
+ sqgetf(table, "dialogHighlight", dialogHighlight);
+
+ g_twp->_hud->_actorSlots[actorSlot - 1].verbUiColors =
+ VerbUiColors(
+ Color::rgb(sentence),
+ Color::rgb(verbNormal),
+ Color::rgb(verbNormalTint),
+ Color::rgb(verbHighlight),
+ Color::rgb(verbHighlightTint),
+ Color::rgb(dialogNormal),
+ Color::rgb(dialogHighlight),
+ Color::rgb(inventoryFrame),
+ Color::rgb(inventoryBackground),
+ Color::rgb(retroNormal),
+ Color::rgb(retroHighlight));
+ return 0;
+}
+
+void sqgame_register_actorlib(HSQUIRRELVM v) {
+ regFunc(v, actorAnimationFlags, "actorAnimationFlags");
+ regFunc(v, actorAnimationNames, "actorAnimationNames");
+ regFunc(v, actorAlpha, "actorAlpha");
+ regFunc(v, actorAt, "actorAt");
+ regFunc(v, actorBlinkRate, "actorBlinkRate");
+ regFunc(v, actorColor, "actorColor");
+ regFunc(v, actorCostume, "actorCostume");
+ regFunc(v, actorDistanceTo, "actorDistanceTo");
+ regFunc(v, actorDistanceWithin, "actorDistanceWithin");
+ regFunc(v, actorFace, "actorFace");
+ regFunc(v, actorHidden, "actorHidden");
+ regFunc(v, actorHideLayer, "actorHideLayer");
+ regFunc(v, actorInTrigger, "actorInTrigger");
+ regFunc(v, actorInWalkbox, "actorInWalkbox");
+ regFunc(v, actorLockFacing, "actorLockFacing");
+ regFunc(v, actorPlayAnimation, "actorPlayAnimation");
+ regFunc(v, actorPosX, "actorPosX");
+ regFunc(v, actorPosY, "actorPosY");
+ regFunc(v, actorRenderOffset, "actorRenderOffset");
+ regFunc(v, actorRoom, "actorRoom");
+ regFunc(v, actorShowLayer, "actorShowLayer");
+ regFunc(v, actorSlotSelectable, "actorSlotSelectable");
+ regFunc(v, actorStand, "actorStand");
+ regFunc(v, actorStopWalking, "actorStopWalking");
+ regFunc(v, actorTalkColors, "actorTalkColors");
+ regFunc(v, actorTalking, "actorTalking");
+ regFunc(v, actorTalkOffset, "actorTalkOffset");
+ regFunc(v, actorTurnTo, "actorTurnTo");
+ regFunc(v, actorUsePos, "actorUsePos");
+ regFunc(v, actorUseWalkboxes, "actorUseWalkboxes");
+ regFunc(v, actorVolume, "actorVolume");
+ regFunc(v, actorWalking, "actorWalking");
+ regFunc(v, actorWalkForward, "actorWalkForward");
+ regFunc(v, actorWalkSpeed, "actorWalkSpeed");
+ regFunc(v, actorWalkTo, "actorWalkTo");
+ regFunc(v, addSelectableActor, "addSelectableActor");
+ regFunc(v, createActor, "createActor");
+ regFunc(v, flashSelectableActor, "flashSelectableActor");
+ regFunc(v, is_actor, "is_actor");
+ regFunc(v, isActorOnScreen, "isActorOnScreen");
+ regFunc(v, isActorSelectable, "isActorSelectable");
+ regFunc(v, mumbleLine, "mumbleLine");
+ regFunc(v, masterActorArray, "masterActorArray");
+ regFunc(v, sayLine, "sayLine");
+ regFunc(v, sayLineAt, "sayLineAt");
+ regFunc(v, selectActor, "selectActor");
+ regFunc(v, stopTalking, "stopTalking");
+ regFunc(v, triggerActors, "triggerActors");
+ regFunc(v, verbUIColors, "verbUIColors");
+}
+} // namespace Twp
diff --git a/engines/twp/actorswitcher.cpp b/engines/twp/actorswitcher.cpp
new file mode 100644
index 00000000000..1d142e6db71
--- /dev/null
+++ b/engines/twp/actorswitcher.cpp
@@ -0,0 +1,168 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/twp.h"
+#include "twp/actorswitcher.h"
+#include "twp/resmanager.h"
+#include "twp/util.h"
+
+#define DISABLE_ALPHA 0.f
+#define ENABLE_ALPHA 1.f
+#define INACTIVE_ALPHA 0.5f
+#define ACTOR_SEP 60.f
+#define MARGIN 30.f
+#define ANIM_DURATION 0.120f
+
+namespace Twp {
+
+ActorSwitcherSlot::ActorSwitcherSlot(const Common::String &icon_, Color back_, Color frame_, SelectFunc *selectFunc_, int id_) {
+ icon = icon_;
+ back = back_;
+ frame = frame_;
+ selectFunc = selectFunc_;
+ id = id_;
+}
+
+void ActorSwitcherSlot::select() {
+ if (selectFunc) {
+ selectFunc(id);
+ }
+}
+
+ActorSwitcher::ActorSwitcher() : Node("ActorSwitcher") {
+ _alpha = ENABLE_ALPHA;
+}
+
+Math::Matrix4 ActorSwitcher::transform(Math::Matrix4 trsf, int index) {
+ float animPos = _mouseOver ? _animPos : 1.f;
+ Math::Vector3d pos(SCREEN_WIDTH - MARGIN, SCREEN_HEIGHT - MARGIN - animPos * ACTOR_SEP * index, 0.f);
+ Math::Vector2d s(2.f, 2.f);
+ trsf.translate(pos);
+ Twp::scale(trsf, s);
+ return trsf;
+}
+
+float ActorSwitcher::getAlpha(size_t index) const {
+ if (index == (_slots.size() - 1))
+ return ENABLE_ALPHA;
+ if (_mode & asTemporaryUnselectable)
+ return INACTIVE_ALPHA;
+ if (_mode & asOn)
+ return _mouseOver ? ENABLE_ALPHA : _alpha;
+ return _mouseOver ? INACTIVE_ALPHA : DISABLE_ALPHA;
+}
+
+void ActorSwitcher::drawIcon(const Common::String &icon, Color backColor, Color frameColor, Math::Matrix4 trsf, int index) {
+ SpriteSheet *gameSheet = g_twp->_resManager->spriteSheet("GameSheet");
+ Texture *texture = g_twp->_resManager->texture(gameSheet->meta.image);
+ const SpriteSheetFrame &iconBackFrame = gameSheet->getFrame("icon_background");
+ const SpriteSheetFrame &iconActorFrame = gameSheet->getFrame(icon);
+ const SpriteSheetFrame &iconFrame = gameSheet->getFrame("icon_frame");
+ Math::Matrix4 t = transform(trsf, index);
+ float alpha = getAlpha(index);
+
+ drawSprite(iconBackFrame, texture, Color::withAlpha(backColor, alpha), t);
+ drawSprite(iconActorFrame, texture, Color::withAlpha(Color(), alpha), t);
+ drawSprite(iconFrame, texture, Color::withAlpha(frameColor, alpha), t);
+}
+
+void ActorSwitcher::drawCore(Math::Matrix4 trsf) {
+ if (_mouseOver) {
+ for (size_t i = 0; i < _slots.size(); i++) {
+ ActorSwitcherSlot &slot = _slots[i];
+ drawIcon(slot.icon, slot.back, slot.frame, trsf, i);
+ }
+ } else if (!_slots.empty()) {
+ ActorSwitcherSlot &slot = _slots[0];
+ drawIcon(slot.icon, slot.back, slot.frame, trsf, 0);
+ }
+}
+
+void ActorSwitcher::drawSprite(const SpriteSheetFrame &sf, Texture *texture, Color color, Math::Matrix4 trsf) {
+ Math::Vector3d pos(sf.spriteSourceSize.left - sf.sourceSize.getX() / 2.f, -sf.spriteSourceSize.height() - sf.spriteSourceSize.top + sf.sourceSize.getY() / 2.f, 0.f);
+ trsf.translate(pos);
+ g_twp->getGfx().drawSprite(sf.frame, *texture, color, trsf);
+}
+
+float ActorSwitcher::height() const {
+ float n = _mouseOver ? _slots.size() : 1.0f;
+ return n * ACTOR_SEP;
+}
+
+int ActorSwitcher::iconIndex(Math::Vector2d pos) const {
+ float y = SCREEN_HEIGHT - pos.getY();
+ return _slots.size() - 1 - (int)((height() - y) / ACTOR_SEP);
+}
+
+Common::Rect ActorSwitcher::rect() const {
+ float h = height();
+ return Common::Rect(Common::Point(SCREEN_WIDTH - ACTOR_SEP, SCREEN_HEIGHT - h), ACTOR_SEP, h);
+}
+
+void ActorSwitcher::update(const Common::Array<ActorSwitcherSlot> &slots, float elapsed) {
+ if (!_visible)
+ return;
+
+ _slots = slots;
+
+ // update flash icon
+ if ((_flash != 0) && ((_flash == -1) || (_flashElapsed < _flash))) {
+ _flashElapsed = _flashElapsed + elapsed;
+ _alpha = 0.6f + 0.4f * sin(M_PI * 2.f * _flashElapsed);
+ } else {
+ _flash = 0;
+ _flashElapsed = 0.f;
+ _alpha = INACTIVE_ALPHA;
+ }
+
+ // check if mouse is over actor icons or gear icon
+ Math::Vector2d scrPos = g_twp->winToScreen(g_twp->_cursor.pos);
+ bool oldMouseOver = _mouseOver;
+ _mouseOver = !_down && rect().contains(scrPos.getX(), scrPos.getY());
+
+ // update anim
+ _animElapsed = _animElapsed + elapsed;
+
+ // stop anim or flash if necessary
+ if (oldMouseOver != _mouseOver) {
+ _animElapsed = 0.f;
+ if (_mouseOver)
+ _flash = 0;
+ }
+
+ // update anim pos
+ _animPos = MIN(1.f, _animElapsed / ANIM_DURATION);
+
+ // check if we select an actor or gear icon
+ if (_mouseOver && (g_twp->_cursor.leftDown) && !_down) {
+ _down = true;
+ // check if we allow to select an actor
+ size_t iconIdx = iconIndex(scrPos);
+ if ((_mode == asOn) || (iconIdx == (_slots.size() - 1))) {
+ if (_slots[iconIdx].selectFunc != nullptr)
+ _slots[iconIdx].select();
+ }
+ }
+ if (!g_twp->_cursor.leftDown)
+ _down = false;
+}
+
+} // namespace Twp
diff --git a/engines/twp/actorswitcher.h b/engines/twp/actorswitcher.h
new file mode 100644
index 00000000000..cf5f28cd1c4
--- /dev/null
+++ b/engines/twp/actorswitcher.h
@@ -0,0 +1,82 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_ACTORSWITCHER_H
+#define TWP_ACTORSWITCHER_H
+
+#include "common/func.h"
+#include "twp/scenegraph.h"
+
+namespace Twp {
+
+#define asNone 0
+#define asOn 0x1
+#define asTemporaryUnselectable 0x2
+
+typedef void SelectFunc(int id);
+
+// This is where all the information about the actor icon stands
+struct ActorSwitcherSlot {
+ ActorSwitcherSlot(const Common::String &icon_, Color back_, Color frame_, SelectFunc *selectFunc_, int id_ = 0);
+
+ void select();
+
+ Common::String icon;
+ Color back, frame;
+ SelectFunc *selectFunc;
+ int id;
+};
+
+// This allows to change the selected actors or to display the options (gear icon)
+class ActorSwitcher : public Node {
+public:
+ ActorSwitcher();
+
+ void update(const Common::Array<ActorSwitcherSlot> &slots, float elapsed);
+ bool isMouseOver() const { return _mouseOver; }
+ void setFlash(int flash) { _flash = flash; }
+
+protected:
+ void drawCore(Math::Matrix4 trsf) override final;
+ void drawSprite(const SpriteSheetFrame &sf, Texture *texture, Color color, Math::Matrix4 trsf);
+ void drawIcon(const Common::String &icon, Color backColor, Color frameColor, Math::Matrix4 trsf, int index);
+ Math::Matrix4 transform(Math::Matrix4 trsf, int index);
+ float getAlpha(size_t index) const;
+ float height() const;
+ int iconIndex(Math::Vector2d pos) const;
+ Common::Rect rect() const;
+
+public:
+ int _mode = asNone; // current mode
+
+private:
+ bool _mouseOver = false; // true when mouse is over the icons
+ bool _down = false; // true when mouse button is down
+ float _alpha = 0.f; // alpha value for the icon when flash is ON (flash != 0)
+ int _flash = 0; // flash = 0: disable, flash = -1: enable, other values: time to flash
+ float _flashElapsed = 0.f; // flash time elapsed in seconds
+ float _animElapsed = 0.f, _animPos = 0.f; // animation time elapsed in seconds and current position in the animation [0f-1f]
+ Common::Array<ActorSwitcherSlot> _slots; // list of slots containing icon, colors and select function
+};
+
+} // namespace Twp
+
+#endif
diff --git a/engines/twp/audio.cpp b/engines/twp/audio.cpp
new file mode 100644
index 00000000000..3ced868cae3
--- /dev/null
+++ b/engines/twp/audio.cpp
@@ -0,0 +1,301 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "common/debug.h"
+#include "audio/mixer.h"
+#include "audio/mixer_intern.h"
+#include "audio/audiostream.h"
+#include "audio/decoders/vorbis.h"
+#include "audio/decoders/wave.h"
+#include "twp/twp.h"
+#include "twp/audio.h"
+#include "twp/object.h"
+#include "twp/resmanager.h"
+#include "twp/room.h"
+#include "twp/squtil.h"
+
+namespace Twp {
+
+void SoundStream::open(Common::SharedPtr<SoundDefinition> sndDef) {
+ sndDef->load();
+ _stream.open(sndDef->_buffer.data(), sndDef->_buffer.size());
+}
+
+uint32 SoundStream::read(void *dataPtr, uint32 dataSize) {
+ return _stream.read(dataPtr, dataSize);
+}
+
+bool SoundStream::eos() const {
+ return _stream.eos();
+}
+
+int64 SoundStream::pos() const {
+ return _stream.pos();
+}
+
+int64 SoundStream::size() const {
+ return _stream.size();
+}
+
+bool SoundStream::seek(int64 offset, int whence) {
+ return _stream.seek(offset, whence);
+}
+
+SoundDefinition::SoundDefinition(const Common::String &name) : _name(name), _id(g_twp->_resManager->newSoundDefId()) {
+}
+
+void SoundDefinition::load() {
+ if (!_loaded) {
+ GGPackEntryReader entry;
+ entry.open(*g_twp->_pack, _name);
+ _buffer.resize(entry.size());
+ entry.read(_buffer.data(), entry.size());
+ }
+}
+
+bool AudioSystem::playing(int id) const {
+ // channel ID ?
+ if (id >= 1 && id <= NUM_AUDIO_SLOTS) {
+ if (!_slots[id].busy)
+ return false;
+ id = g_twp->_mixer->getSoundID(_slots[id].handle);
+ }
+ // sound definition ID ?
+ for (const auto &_slot : _slots) {
+ if (_slot.busy && _slot.sndDef->getId() == id) {
+ return g_twp->_mixer->isSoundHandleActive(_slot.handle);
+ }
+ }
+ // sound ID ?
+ return g_twp->_mixer->isSoundIDActive(id);
+}
+
+bool AudioSystem::playing(Common::SharedPtr<SoundDefinition> soundDef) const {
+ for (const auto &_slot : _slots) {
+ if (_slot.busy && _slot.sndDef == soundDef) {
+ return g_twp->_mixer->isSoundHandleActive(_slot.handle);
+ }
+ }
+ return false;
+}
+
+void AudioSystem::fadeOut(int id, float fadeTime) {
+ if (fadeTime < 0.01f) {
+ stop(id);
+ } else {
+ for (int i = 0; i < NUM_AUDIO_SLOTS; i++) {
+ if (_slots[i].busy && _slots[i].id == id) {
+ _slots[i].fadeOutTimeMs = fadeTime;
+ }
+ }
+ }
+}
+
+void AudioSystem::stop(int id) {
+ // channel ID ?
+ if (id >= 1 && id <= NUM_AUDIO_SLOTS) {
+ if (!_slots[id].busy)
+ return;
+ id = g_twp->_mixer->getSoundID(_slots[id].handle);
+ }
+ // sound definition ID ?
+ for (auto &_slot : _slots) {
+ if (_slot.busy && _slot.sndDef->getId() == id) {
+ _slot.loopTimes = 0;
+ g_twp->_mixer->stopHandle(_slot.handle);
+ }
+ }
+ // sound ID ?
+ g_twp->_mixer->stopID(id);
+}
+
+void AudioSystem::setMasterVolume(float vol) {
+ _masterVolume = CLIP(vol, 0.f, 1.f);
+
+ // update sounds
+ for (auto &_slot : _slots) {
+ if (_slot.busy && g_twp->_mixer->isSoundHandleActive(_slot.handle)) {
+ g_twp->_mixer->setChannelVolume(_slot.handle, _slot.volume * _masterVolume);
+ }
+ }
+}
+
+float AudioSystem::getMasterVolume() const {
+ return _masterVolume;
+}
+
+void AudioSystem::updateVolume(AudioSlot *slot) {
+ float vol = _masterVolume * slot->volume;
+ if (slot->fadeInTimeMs) {
+ vol *= (g_twp->_mixer->getElapsedTime(slot->handle).msecs() / slot->total);
+ }
+ if (slot->fadeOutTimeMs) {
+ float startFade = slot->total - slot->fadeOutTimeMs;
+ float progress = (g_twp->_mixer->getElapsedTime(slot->handle).msecs() - startFade) / slot->fadeOutTimeMs;
+ if ((progress >= 0) && (progress <= 1.f)) {
+ vol *= (1.f - progress);
+ }
+ if (progress > 1.0f) {
+ slot->loopTimes = 0;
+ g_twp->_mixer->stopHandle(slot->handle);
+ return;
+ }
+ }
+ if (slot->objId) {
+ Common::SharedPtr<Object> obj = sqobj(slot->objId);
+ if (obj) {
+ float volObj = 0.f;
+ if (obj->_room == g_twp->_room) {
+ float width = g_twp->_room->getScreenSize().getX();
+ float x = g_twp->cameraPos().getX();
+ float diff = abs(x - obj->_node->getAbsPos().getX());
+ if (diff > (1.5f * width)) {
+ volObj = 0.f;
+ } else if (diff < (0.25f * width)) {
+ volObj = 1.f;
+ } else {
+ volObj = (width - (diff - (0.25f * width))) / width;
+ }
+
+ float pan = CLIP((obj->_node->getAbsPos().getX() - x) / (width / 2), -1.0f, 1.0f);
+ g_twp->_mixer->setChannelBalance(slot->handle, (int8)(pan * 127));
+ }
+ vol *= volObj;
+ }
+ }
+ g_twp->_mixer->setChannelVolume(slot->handle, vol * Audio::Mixer::kMaxChannelVolume);
+}
+
+void AudioSystem::setVolume(int id, float vol) {
+ // channel ID ?
+ if (id >= 1 && id <= NUM_AUDIO_SLOTS) {
+ if (!_slots[id].busy)
+ return;
+ id = g_twp->_mixer->getSoundID(_slots[id].handle);
+ }
+ // sound definition ID or sound ID ?
+ for (auto &_slot : _slots) {
+ if (_slot.busy && ((_slot.sndDef->getId() == id) || (g_twp->_mixer->getSoundID(_slot.handle) == id))) {
+ _slot.volume = vol;
+ updateVolume(&_slot);
+ }
+ }
+}
+
+void AudioSystem::update(float) {
+ for (auto &_slot : _slots) {
+ if (_slot.busy && !g_twp->_mixer->isSoundHandleActive(_slot.handle)) {
+ if ((_slot.loopTimes == -1) || _slot.loopTimes > 0) {
+ if (_slot.loopTimes != -1) {
+ _slot.loopTimes--;
+ }
+ Audio::SeekableAudioStream *audioStream;
+ Common::String name = _slot.sndDef->getName();
+ _slot.stream.seek(0);
+ if (name.hasSuffixIgnoreCase(".ogg")) {
+ audioStream = Audio::makeVorbisStream(&_slot.stream, DisposeAfterUse::NO);
+ } else if (name.hasSuffixIgnoreCase(".wav")) {
+ audioStream = Audio::makeWAVStream(&_slot.stream, DisposeAfterUse::NO);
+ } else {
+ error("AudioSystem::update(): Unexpected audio format: %s", name.c_str());
+ }
+ g_twp->_mixer->playStream(_slot.soundType, &_slot.handle, audioStream, _slot.id, _slot.volume);
+ } else {
+ _slot.busy = false;
+ }
+ }
+ }
+ // sound definition ID or sound ID ?
+ for (auto &_slot : _slots) {
+ if (_slot.busy) {
+ updateVolume(&_slot);
+ }
+ }
+}
+
+AudioSlot *AudioSystem::getFreeSlot() {
+ for (auto &_slot : _slots) {
+ AudioSlot *slot = &_slot;
+ if (!slot->busy || !g_twp->_mixer->isSoundHandleActive(slot->handle)) {
+ slot->busy = false;
+ return slot;
+ }
+ }
+ return nullptr;
+}
+
+int AudioSystem::play(Common::SharedPtr<SoundDefinition> sndDef, Audio::Mixer::SoundType cat, int loopTimes, float fadeInTimeMs, float volume, int objId) {
+ AudioSlot *slot = getFreeSlot();
+ if (!slot)
+ return 0;
+
+ const Common::String &name = sndDef->getName();
+ Audio::SeekableAudioStream *audioStream = nullptr;
+ if (name.hasSuffixIgnoreCase(".ogg")) {
+ slot->stream.open(sndDef);
+ audioStream = Audio::makeVorbisStream(&slot->stream, DisposeAfterUse::NO);
+ } else if (name.hasSuffixIgnoreCase(".wav")) {
+ slot->stream.open(sndDef);
+ audioStream = Audio::makeWAVStream(&slot->stream, DisposeAfterUse::NO);
+ } else {
+ error("Unexpected audio format: %s", name.c_str());
+ }
+ if (!audioStream)
+ error("Failed to load audio: %s", name.c_str());
+
+ int id = g_twp->_resManager->newSoundId();
+ if (fadeInTimeMs > 0.f) {
+ volume = 0;
+ }
+ g_twp->_mixer->playStream(cat, &slot->handle, audioStream, id, volume * _masterVolume);
+ slot->id = id;
+ slot->objId = objId;
+ slot->sndDef = sndDef;
+ slot->busy = true;
+ slot->volume = volume;
+ slot->fadeInTimeMs = fadeInTimeMs;
+ slot->fadeOutTimeMs = 0;
+ slot->total = audioStream->getLength().msecs();
+ slot->loopTimes = loopTimes;
+ slot->soundType = cat;
+ return id;
+}
+
+int AudioSystem::getElapsed(int id) const {
+ for (const auto &slot : _slots) {
+ if (slot.id == id) {
+ Audio::Timestamp t = g_twp->_mixer->getElapsedTime(slot.handle);
+ return t.msecs();
+ }
+ }
+ return 0;
+}
+
+int AudioSystem::getDuration(int id) const {
+ for (const auto &_slot : _slots) {
+ if (_slot.id == id) {
+ return _slot.total;
+ }
+ }
+ return 0;
+}
+
+} // namespace Twp
diff --git a/engines/twp/audio.h b/engines/twp/audio.h
new file mode 100644
index 00000000000..a9bc14f00be
--- /dev/null
+++ b/engines/twp/audio.h
@@ -0,0 +1,127 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_AUDIO_H
+#define TWP_AUDIO_H
+
+#include "common/str.h"
+#include "common/array.h"
+#include "common/stream.h"
+#include "audio/mixer.h"
+#include "twp/ggpack.h"
+
+namespace Audio {
+
+class SeekableAudioStream;
+}
+
+namespace Twp {
+
+enum {
+ NUM_AUDIO_SLOTS = 32
+};
+
+class AudioChannel;
+class SoundDefinition;
+
+class SoundDefinition;
+class SoundStream : public Common::SeekableReadStream {
+public:
+ void open(Common::SharedPtr<SoundDefinition> sndDef);
+
+ virtual uint32 read(void *dataPtr, uint32 dataSize) override;
+ virtual bool eos() const override;
+
+ virtual int64 pos() const override;
+ virtual int64 size() const override;
+ virtual bool seek(int64 offset, int whence = SEEK_SET) override;
+
+private:
+ MemStream _stream;
+};
+
+class SoundDefinition {
+public:
+ friend class SoundStream;
+
+public:
+ SoundDefinition(const Common::String &name);
+
+ void load();
+ int getId() const { return _id; }
+ Common::String getName() const { return _name; }
+
+private:
+ int _id; // identifier for this sound
+ Common::String _name; // name of the sound to load
+ Common::Array<byte> _buffer; // buffer containing the sound data
+ bool _loaded = false; // indicates whether or not the sound buffer has been loaded
+};
+
+struct AudioSlot {
+ Audio::SoundHandle handle; // handle returned when this sound has been played
+ Common::SharedPtr<SoundDefinition> sndDef; // sound definition associated to this slot
+ SoundStream stream; // audio stream
+ bool busy = false; // is sound active
+ float volume = 1.f; // actual volume for this slot
+ float fadeInTimeMs = 0.f; // fade-in time in milliseconds
+ float fadeOutTimeMs = 0.f; // fade-out time in milliseconds
+ int total = 0;
+ int id = 0; // unique sound ID
+ int objId = 0; // object ID or 0 if none
+ int loopTimes = 0; //
+ Audio::Mixer::SoundType soundType; //
+};
+
+class AudioSystem {
+public:
+ int play(Common::SharedPtr<SoundDefinition> sndDef, Audio::Mixer::SoundType cat, int loopTimes = 0, float fadeInTimeMs = 0.f, float volume = 1.f, int objId = 0);
+
+ bool playing(int id) const;
+ bool playing(Common::SharedPtr<SoundDefinition> soundDef) const;
+
+ void fadeOut(int id, float fadeTime);
+ void stop(int id);
+
+ void setMasterVolume(float vol);
+ float getMasterVolume() const;
+ void setVolume(int id, float vol);
+
+ int getElapsed(int id) const;
+ int getDuration(int id) const;
+
+ void update(float elapsed);
+
+ Common::Array<Common::SharedPtr<SoundDefinition> > _soundDefs;
+ AudioSlot _slots[NUM_AUDIO_SLOTS];
+ Common::SharedPtr<SoundDefinition> _soundHover; // not used yet, should be used in the GUI
+
+private:
+ void updateVolume(AudioSlot *slot);
+ AudioSlot *getFreeSlot();
+
+private:
+ float _masterVolume = 1.f;
+};
+
+} // End of namespace Twp
+
+#endif // TWP_H
diff --git a/engines/twp/callback.cpp b/engines/twp/callback.cpp
new file mode 100644
index 00000000000..db57698c6ed
--- /dev/null
+++ b/engines/twp/callback.cpp
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/callback.h"
+#include "twp/squtil.h"
+
+namespace Twp {
+
+Callback::Callback(int id, float duration, const Common::String &name, const Common::Array<HSQOBJECT> &args)
+ : _id(id), _duration(duration), _name(name), _args(args) {
+}
+
+void Callback::remove() {
+ _dead = true;
+}
+
+void Callback::call() {
+ sqcall(_name.c_str(), _args);
+}
+
+bool Callback::update(float elapsed) {
+ if (_dead)
+ return true;
+ _elapsed += elapsed;
+ bool result = _elapsed > _duration;
+ if (result)
+ call();
+ return result;
+}
+
+} // namespace Twp
diff --git a/engines/twp/callback.h b/engines/twp/callback.h
new file mode 100644
index 00000000000..e2869da31e0
--- /dev/null
+++ b/engines/twp/callback.h
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_CALLBACK_H
+#define TWP_CALLBACK_H
+
+#include "common/array.h"
+#include "common/str.h"
+#include "twp/squirrel/squirrel.h"
+
+namespace Twp {
+
+class Callback {
+public:
+ Callback(int id, float duration, const Common::String &name, const Common::Array<HSQOBJECT> &args);
+
+ bool update(float elapsed);
+ void remove();
+
+ Common::String getName() const { return _name; }
+ int getId() const { return _id; }
+ float getDuration() const { return _duration; }
+ float getElapsed() const { return _elapsed; }
+ const Common::Array<HSQOBJECT> &getArgs() const { return _args; }
+
+private:
+ int _id = 0;
+ Common::String _name;
+ Common::Array<HSQOBJECT> _args;
+ float _duration = 0.f;
+ float _elapsed = 0.f;
+ bool _dead = false;
+
+public:
+ void call();
+};
+
+} // namespace Twp
+
+#endif
diff --git a/engines/twp/camera.cpp b/engines/twp/camera.cpp
new file mode 100644
index 00000000000..d2dc1aa7c32
--- /dev/null
+++ b/engines/twp/camera.cpp
@@ -0,0 +1,129 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/twp.h"
+#include "twp/object.h"
+#include "twp/room.h"
+
+namespace Twp {
+
+void Camera::clamp(Math::Vector2d at) {
+ if (_room) {
+ Math::Vector2d roomSize = _room->_roomSize;
+ Math::Vector2d screenSize = _room->getScreenSize();
+ // fix assertion when screen size is greater than room height
+ if(screenSize.getY() > roomSize.getY()) {
+ screenSize.setY(roomSize.getY());
+ }
+
+ _pos.setX(CLIP(at.getX(), screenSize.getX() / 2.f + _bounds.left(), screenSize.getX() / 2 + _bounds.right()));
+ _pos.setY(CLIP(at.getY(), _bounds.bottom(), _bounds.top() - screenSize.getY() / 2));
+ _pos.setX(CLIP(_pos.getX(), screenSize.getX() / 2.f, MAX(roomSize.getX() - screenSize.getX() / 2.f, 0.f)));
+ _pos.setY(CLIP(_pos.getY(), screenSize.getY() / 2, MAX(roomSize.getY() - screenSize.getY() / 2, 0.f)));
+ }
+}
+
+void Camera::setAtCore(Math::Vector2d at) {
+ Math::Vector2d screenSize = _room->getScreenSize();
+ _pos = at;
+ clamp(_pos);
+ g_twp->getGfx().cameraPos(_pos - screenSize / 2.f);
+}
+
+void Camera::setAt(Math::Vector2d at) {
+ setAtCore(at);
+ _target = _pos;
+ _time = 0;
+ _moving = false;
+}
+
+void Camera::panTo(Math::Vector2d target, float time, InterpolationKind interpolation) {
+ if (!_moving) {
+ _moving = true;
+ _init = _pos;
+ _elapsed = 0.f;
+ }
+ _function = easing(interpolation);
+ _target = target;
+ _time = time;
+}
+
+void Camera::update(Common::SharedPtr<Room> room, Common::SharedPtr<Object> follow, float elapsed) {
+ _room = room;
+ _elapsed += elapsed;
+ bool isMoving = _elapsed < _time;
+
+ if (_moving && !isMoving) {
+ _moving = false;
+ _time = 0.f;
+ setAt(_target);
+ }
+
+ if (isMoving) {
+ float t = _elapsed / _time;
+ Math::Vector2d d = _target - _init;
+ Math::Vector2d pos = _init + (d * _function.func(t));
+ setAtCore(pos);
+ return;
+ }
+
+ if (follow && follow->_node->isVisible() && follow->_room == room) {
+ Math::Vector2d screen = room->getScreenSize();
+ Math::Vector2d pos = follow->_node->getPos();
+ Math::Vector2d margin(screen.getX() / 6.f, screen.getY() / 6.f);
+ Math::Vector2d cameraPos = getAt();
+
+ Math::Vector2d d = pos - cameraPos;
+ Math::Vector2d delta = d * elapsed;
+ bool sameActor = _follow == follow;
+
+ float x, y;
+ if (sameActor && (pos.getX() > (cameraPos.getX() + margin.getX())))
+ x = pos.getX() - margin.getX();
+ else if (sameActor && (pos.getX() < (cameraPos.getX() - margin.getX())))
+ x = pos.getX() + margin.getX();
+ else
+ x = cameraPos.getX() + (d.getX() > 0 ? MIN(delta.getX(), d.getX()) : MAX(delta.getX(), d.getX()));
+ if (sameActor && (pos.getY() > (cameraPos.getY() + margin.getY())))
+ y = pos.getY() - margin.getY();
+ else if (sameActor && (pos.getY() < (cameraPos.getY() - margin.getY())))
+ y = pos.getY() + margin.getY();
+ else
+ y = cameraPos.getY() + (d.getY() > 0 ? MIN(delta.getY(), d.getY()) : MAX(delta.getY(), d.getY()));
+ setAtCore(Math::Vector2d(x, y));
+ if (!sameActor && (fabs(pos.getX() - x) < 1.f) && (fabs(pos.getY() - y) < 1.f))
+ _follow = follow;
+ }
+}
+
+InterpolationMethod intToInterpolationMethod(int value) {
+ bool loop = (value & 0x10);
+ bool swing = (value & 0x20);
+ bool stopLooping = (value & 0x40);
+ InterpolationKind kind = (InterpolationKind)(value & 0x0F);
+ InterpolationMethod im;
+ im.kind = kind;
+ im.loop = loop && !stopLooping;
+ im.swing = swing;
+ return im;
+}
+
+} // namespace Twp
diff --git a/engines/twp/camera.h b/engines/twp/camera.h
new file mode 100644
index 00000000000..bb80bd44053
--- /dev/null
+++ b/engines/twp/camera.h
@@ -0,0 +1,127 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_CAMERA_H
+#define TWP_CAMERA_H
+
+#include "common/func.h"
+#include "math/vector2d.h"
+#include "twp/rectf.h"
+
+namespace Twp {
+
+class Object;
+class Room;
+
+typedef float EasingFunc(float t);
+
+typedef struct EasingFunc_t {
+ EasingFunc *func;
+} EasingFunc_t;
+
+enum InterpolationKind {
+ IK_LINEAR = 0,
+ IK_EASEIN = 1,
+ IK_EASEINOUT = 2,
+ IK_EASEOUT = 3,
+ IK_SLOWEASEIN = 4,
+ IK_SLOWEASEOUT = 5
+};
+
+struct InterpolationMethod {
+ InterpolationKind kind = IK_LINEAR;
+ bool loop = false;
+ bool swing = false;
+};
+
+InterpolationMethod intToInterpolationMethod(int value);
+
+static float linear(float t) { return t; }
+
+static float easeIn(float t) {
+ return t * t * t * t;
+}
+
+static float easeOut(float t) {
+ float f = (t - 1.0f);
+ return f * f * f * (1.0f - t) + 1.0f;
+}
+
+static float easeInOut(float t) {
+ if (t < 0.5f)
+ return 8.0f * t * t * t * t;
+ float f = (t - 1.0f);
+ return -8.f * f * f * f * f + 1.f;
+}
+
+inline EasingFunc_t easing(InterpolationKind kind) {
+ switch (kind) {
+ case IK_LINEAR:
+ return {&linear};
+ case IK_EASEIN:
+ return {&easeIn};
+ case IK_EASEINOUT:
+ return {&easeInOut};
+ case IK_EASEOUT:
+ return {&easeOut};
+ case IK_SLOWEASEIN:
+ return {&easeIn};
+ case IK_SLOWEASEOUT:
+ return {&easeOut};
+ }
+ error("Invalid interpolation kind: %d", kind);
+ return {&linear};
+}
+
+class Camera {
+public:
+ void setAt(Math::Vector2d at);
+ inline Math::Vector2d getAt() const { return _pos; }
+
+ inline void setBounds(const Rectf &bounds) { _bounds = bounds; }
+ inline Rectf getBounds() const { return _bounds; }
+
+ inline void setRoom(Common::SharedPtr<Room> room) { _room = room; }
+ inline Common::SharedPtr<Room> getRoom() const { return _room; }
+
+ inline bool isMoving() const { return _moving; }
+ void panTo(Math::Vector2d target, float time, InterpolationKind interpolation);
+
+ void update(Common::SharedPtr<Room> room, Common::SharedPtr<Object> follow, float elapsed);
+
+private:
+ void clamp(Math::Vector2d at);
+ void setAtCore(Math::Vector2d at);
+
+private:
+ Math::Vector2d _pos;
+ Rectf _bounds = Rectf::fromMinMax(Math::Vector2d(-10000, -10000), Math::Vector2d(10000, 10000));
+ bool _moving = false;
+ Math::Vector2d _init, _target;
+ float _elapsed = 0.f;
+ float _time = 0.f;
+ Common::SharedPtr<Room> _room;
+ Common::SharedPtr<Object> _follow;
+ EasingFunc_t _function = {&linear};
+};
+} // namespace Twp
+
+#endif
diff --git a/engines/twp/clipper/clipper.cpp b/engines/twp/clipper/clipper.cpp
new file mode 100644
index 00000000000..1c52b148750
--- /dev/null
+++ b/engines/twp/clipper/clipper.cpp
@@ -0,0 +1,4319 @@
+/*******************************************************************************
+ * *
+ * Author : Angus Johnson *
+ * Version : 6.4.2 *
+ * Date : 27 February 2017 *
+ * Website : http://www.angusj.com *
+ * Copyright : Angus Johnson 2010-2017 *
+ * *
+ * License: *
+ * Use, modification & distribution is subject to Boost Software License Ver 1. *
+ * http://www.boost.org/LICENSE_1_0.txt *
+ * *
+ * Attributions: *
+ * The code in this library is an extension of Bala Vatti's clipping algorithm: *
+ * "A generic solution to polygon clipping" *
+ * Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
+ * http://portal.acm.org/citation.cfm?id=129906 *
+ * *
+ * Computer graphics and geometric modeling: implementation and algorithms *
+ * By Max K. Agoston *
+ * Springer; 1 edition (January 4, 2005) *
+ * http://books.google.com/books?q=vatti+clipping+agoston *
+ * *
+ * See also: *
+ * "Polygon Offsetting by Computing Winding Numbers" *
+ * Paper no. DETC2005-85513 pp. 565-575 *
+ * ASME 2005 International Design Engineering Technical Conferences *
+ * and Computers and Information in Engineering Conference (IDETC/CIE2005) *
+ * September 24-28, 2005 , Long Beach, California, USA *
+ * http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
+ * *
+ *******************************************************************************/
+
+/*******************************************************************************
+ * *
+ * This is a translation of the Delphi Clipper library and the naming style *
+ * used has retained a Delphi flavour. *
+ * *
+ *******************************************************************************/
+
+#include "twp/clipper/clipper.hpp"
+#include "common/debug.h"
+
+namespace ClipperLib {
+
+static double const pi = 3.141592653589793238;
+static double const two_pi = pi * 2;
+static double const def_arc_tolerance = 0.25;
+
+enum Direction { dRightToLeft,
+ dLeftToRight };
+
+static int const Unassigned = -1; // edge not currently 'owning' a solution
+static int const Skip = -2; // edge that would otherwise close a path
+
+#define HORIZONTAL (-1.0E+40)
+#define TOLERANCE (1.0e-20)
+#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
+
+struct TEdge {
+ IntPoint Bot;
+ IntPoint Curr; // current (updated for every new scanbeam)
+ IntPoint Top;
+ double Dx;
+ PolyType PolyTyp;
+ EdgeSide Side; // side only refers to current side of solution poly
+ int WindDelta; // 1 or -1 depending on winding direction
+ int WindCnt;
+ int WindCnt2; // winding count of the opposite polytype
+ int OutIdx;
+ TEdge *Next;
+ TEdge *Prev;
+ TEdge *NextInLML;
+ TEdge *NextInAEL;
+ TEdge *PrevInAEL;
+ TEdge *NextInSEL;
+ TEdge *PrevInSEL;
+};
+
+struct IntersectNode {
+ TEdge *Edge1;
+ TEdge *Edge2;
+ IntPoint Pt;
+};
+
+struct LocalMinimum {
+ cInt Y;
+ TEdge *LeftBound;
+ TEdge *RightBound;
+};
+
+struct OutPt;
+
+// OutRec: contains a path in the clipping solution. Edges in the AEL will
+// carry a pointer to an OutRec when they are part of the clipping solution.
+struct OutRec {
+ int Idx;
+ bool IsHole;
+ bool IsOpen;
+ OutRec *FirstLeft; // see comments in clipper.pas
+ PolyNode *PolyNd;
+ OutPt *Pts;
+ OutPt *BottomPt;
+};
+
+struct OutPt {
+ int Idx;
+ IntPoint Pt;
+ OutPt *Next;
+ OutPt *Prev;
+};
+
+struct Join {
+ OutPt *OutPt1;
+ OutPt *OutPt2;
+ IntPoint OffPt;
+};
+
+struct LocMinSorter {
+ inline bool operator()(const LocalMinimum &locMin1, const LocalMinimum &locMin2) {
+ return locMin2.Y < locMin1.Y;
+ }
+};
+
+//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+
+inline cInt Round(double val) {
+ if ((val < 0))
+ return static_cast<cInt>(val - 0.5);
+ else
+ return static_cast<cInt>(val + 0.5);
+}
+//------------------------------------------------------------------------------
+
+inline cInt Abs(cInt val) {
+ return val < 0 ? -val : val;
+}
+
+//------------------------------------------------------------------------------
+// PolyTree methods ...
+//------------------------------------------------------------------------------
+
+void PolyTree::Clear() {
+ for (PolyNodes::size_type i = 0; i < AllNodes.size(); ++i)
+ delete AllNodes[i];
+ AllNodes.resize(0);
+ Childs.resize(0);
+}
+//------------------------------------------------------------------------------
+
+PolyNode *PolyTree::GetFirst() const {
+ if (!Childs.empty())
+ return Childs[0];
+ else
+ return 0;
+}
+//------------------------------------------------------------------------------
+
+int PolyTree::Total() const {
+ int result = (int)AllNodes.size();
+ // with negative offsets, ignore the hidden outer polygon ...
+ if (result > 0 && Childs[0] != AllNodes[0])
+ result--;
+ return result;
+}
+
+//------------------------------------------------------------------------------
+// PolyNode methods ...
+//------------------------------------------------------------------------------
+
+PolyNode::PolyNode() : Parent(0), Index(0), m_IsOpen(false) {
+}
+//------------------------------------------------------------------------------
+
+int PolyNode::ChildCount() const {
+ return (int)Childs.size();
+}
+//------------------------------------------------------------------------------
+
+void PolyNode::AddChild(PolyNode &child) {
+ unsigned cnt = (unsigned)Childs.size();
+ Childs.push_back(&child);
+ child.Parent = this;
+ child.Index = cnt;
+}
+//------------------------------------------------------------------------------
+
+PolyNode *PolyNode::GetNext() const {
+ if (!Childs.empty())
+ return Childs[0];
+ else
+ return GetNextSiblingUp();
+}
+//------------------------------------------------------------------------------
+
+PolyNode *PolyNode::GetNextSiblingUp() const {
+ if (!Parent) // protects against PolyTree.GetNextSiblingUp()
+ return 0;
+ else if (Index == Parent->Childs.size() - 1)
+ return Parent->GetNextSiblingUp();
+ else
+ return Parent->Childs[Index + 1];
+}
+//------------------------------------------------------------------------------
+
+bool PolyNode::IsHole() const {
+ bool result = true;
+ PolyNode *node = Parent;
+ while (node) {
+ result = !result;
+ node = node->Parent;
+ }
+ return result;
+}
+//------------------------------------------------------------------------------
+
+bool PolyNode::IsOpen() const {
+ return m_IsOpen;
+}
+//------------------------------------------------------------------------------
+
+#ifndef use_int32
+
+//------------------------------------------------------------------------------
+// Int128 class (enables safe math on signed 64bit integers)
+// eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1
+// Int128 val2((long64)9223372036854775807);
+// Int128 val3 = val1 * val2;
+// val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
+//------------------------------------------------------------------------------
+
+class Int128 {
+public:
+ ulong64 lo;
+ long64 hi;
+
+ Int128(long64 _lo = 0) {
+ lo = (ulong64)_lo;
+ if (_lo < 0)
+ hi = -1;
+ else
+ hi = 0;
+ }
+
+ Int128(const Int128 &val) : lo(val.lo), hi(val.hi) {}
+
+ Int128(const long64 &_hi, const ulong64 &_lo) : lo(_lo), hi(_hi) {}
+
+ Int128 &operator=(const long64 &val) {
+ lo = (ulong64)val;
+ if (val < 0)
+ hi = -1;
+ else
+ hi = 0;
+ return *this;
+ }
+
+ bool operator==(const Int128 &val) const { return (hi == val.hi && lo == val.lo); }
+
+ bool operator!=(const Int128 &val) const { return !(*this == val); }
+
+ bool operator>(const Int128 &val) const {
+ if (hi != val.hi)
+ return hi > val.hi;
+ else
+ return lo > val.lo;
+ }
+
+ bool operator<(const Int128 &val) const {
+ if (hi != val.hi)
+ return hi < val.hi;
+ else
+ return lo < val.lo;
+ }
+
+ bool operator>=(const Int128 &val) const { return !(*this < val); }
+
+ bool operator<=(const Int128 &val) const { return !(*this > val); }
+
+ Int128 &operator+=(const Int128 &rhs) {
+ hi += rhs.hi;
+ lo += rhs.lo;
+ if (lo < rhs.lo)
+ hi++;
+ return *this;
+ }
+
+ Int128 operator+(const Int128 &rhs) const {
+ Int128 result(*this);
+ result += rhs;
+ return result;
+ }
+
+ Int128 &operator-=(const Int128 &rhs) {
+ *this += -rhs;
+ return *this;
+ }
+
+ Int128 operator-(const Int128 &rhs) const {
+ Int128 result(*this);
+ result -= rhs;
+ return result;
+ }
+
+ Int128 operator-() const // unary negation
+ {
+ if (lo == 0)
+ return Int128(-hi, 0);
+ else
+ return Int128(~hi, ~lo + 1);
+ }
+
+ operator double() const {
+ const double shift64 = 18446744073709551616.0; // 2^64
+ if (hi < 0) {
+ if (lo == 0)
+ return (double)hi * shift64;
+ else
+ return -(double)(~lo + ~hi * shift64);
+ } else
+ return (double)(lo + hi * shift64);
+ }
+};
+//------------------------------------------------------------------------------
+
+Int128 Int128Mul(long64 lhs, long64 rhs) {
+ bool negate = (lhs < 0) != (rhs < 0);
+
+ if (lhs < 0)
+ lhs = -lhs;
+ ulong64 int1Hi = ulong64(lhs) >> 32;
+ ulong64 int1Lo = ulong64(lhs & 0xFFFFFFFF);
+
+ if (rhs < 0)
+ rhs = -rhs;
+ ulong64 int2Hi = ulong64(rhs) >> 32;
+ ulong64 int2Lo = ulong64(rhs & 0xFFFFFFFF);
+
+ // nb: see comments in clipper.pas
+ ulong64 a = int1Hi * int2Hi;
+ ulong64 b = int1Lo * int2Lo;
+ ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi;
+
+ Int128 tmp;
+ tmp.hi = long64(a + (c >> 32));
+ tmp.lo = long64(c << 32);
+ tmp.lo += long64(b);
+ if (tmp.lo < b)
+ tmp.hi++;
+ if (negate)
+ tmp = -tmp;
+ return tmp;
+}
+#endif
+
+//------------------------------------------------------------------------------
+// Miscellaneous global functions
+//------------------------------------------------------------------------------
+
+bool Orientation(const Path &poly) {
+ return Area(poly) >= 0;
+}
+//------------------------------------------------------------------------------
+
+double Area(const Path &poly) {
+ int size = (int)poly.size();
+ if (size < 3)
+ return 0;
+
+ double a = 0;
+ for (int i = 0, j = size - 1; i < size; ++i) {
+ a += ((double)poly[j].X + poly[i].X) * ((double)poly[j].Y - poly[i].Y);
+ j = i;
+ }
+ return -a * 0.5;
+}
+//------------------------------------------------------------------------------
+
+double Area(const OutPt *op) {
+ const OutPt *startOp = op;
+ if (!op)
+ return 0;
+ double a = 0;
+ do {
+ a += (double)(op->Prev->Pt.X + op->Pt.X) * (double)(op->Prev->Pt.Y - op->Pt.Y);
+ op = op->Next;
+ } while (op != startOp);
+ return a * 0.5;
+}
+//------------------------------------------------------------------------------
+
+double Area(const OutRec &outRec) {
+ return Area(outRec.Pts);
+}
+//------------------------------------------------------------------------------
+
+bool PointIsVertex(const IntPoint &Pt, OutPt *pp) {
+ OutPt *pp2 = pp;
+ do {
+ if (pp2->Pt == Pt)
+ return true;
+ pp2 = pp2->Next;
+ } while (pp2 != pp);
+ return false;
+}
+//------------------------------------------------------------------------------
+
+// See "The Point in Polygon Problem for Arbitrary Polygons" by Hormann & Agathos
+// http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.88.5498&rep=rep1&type=pdf
+int PointInPolygon(const IntPoint &pt, const Path &path) {
+ // returns 0 if false, +1 if true, -1 if pt ON polygon boundary
+ int result = 0;
+ size_t cnt = path.size();
+ if (cnt < 3)
+ return 0;
+ IntPoint ip = path[0];
+ for (size_t i = 1; i <= cnt; ++i) {
+ IntPoint ipNext = (i == cnt ? path[0] : path[i]);
+ if (ipNext.Y == pt.Y) {
+ if ((ipNext.X == pt.X) || (ip.Y == pt.Y &&
+ ((ipNext.X > pt.X) == (ip.X < pt.X))))
+ return -1;
+ }
+ if ((ip.Y < pt.Y) != (ipNext.Y < pt.Y)) {
+ if (ip.X >= pt.X) {
+ if (ipNext.X > pt.X)
+ result = 1 - result;
+ else {
+ double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
+ (double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
+ if (!d)
+ return -1;
+ if ((d > 0) == (ipNext.Y > ip.Y))
+ result = 1 - result;
+ }
+ } else {
+ if (ipNext.X > pt.X) {
+ double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
+ (double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
+ if (!d)
+ return -1;
+ if ((d > 0) == (ipNext.Y > ip.Y))
+ result = 1 - result;
+ }
+ }
+ }
+ ip = ipNext;
+ }
+ return result;
+}
+//------------------------------------------------------------------------------
+
+int PointInPolygon(const IntPoint &pt, OutPt *op) {
+ // returns 0 if false, +1 if true, -1 if pt ON polygon boundary
+ int result = 0;
+ OutPt *startOp = op;
+ for (;;) {
+ if (op->Next->Pt.Y == pt.Y) {
+ if ((op->Next->Pt.X == pt.X) || (op->Pt.Y == pt.Y &&
+ ((op->Next->Pt.X > pt.X) == (op->Pt.X < pt.X))))
+ return -1;
+ }
+ if ((op->Pt.Y < pt.Y) != (op->Next->Pt.Y < pt.Y)) {
+ if (op->Pt.X >= pt.X) {
+ if (op->Next->Pt.X > pt.X)
+ result = 1 - result;
+ else {
+ double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
+ (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
+ if (!d)
+ return -1;
+ if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y))
+ result = 1 - result;
+ }
+ } else {
+ if (op->Next->Pt.X > pt.X) {
+ double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
+ (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
+ if (!d)
+ return -1;
+ if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y))
+ result = 1 - result;
+ }
+ }
+ }
+ op = op->Next;
+ if (startOp == op)
+ break;
+ }
+ return result;
+}
+//------------------------------------------------------------------------------
+
+bool Poly2ContainsPoly1(OutPt *OutPt1, OutPt *OutPt2) {
+ OutPt *op = OutPt1;
+ do {
+ // nb: PointInPolygon returns 0 if false, +1 if true, -1 if pt on polygon
+ int res = PointInPolygon(op->Pt, OutPt2);
+ if (res >= 0)
+ return res > 0;
+ op = op->Next;
+ } while (op != OutPt1);
+ return true;
+}
+//----------------------------------------------------------------------
+
+bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range) {
+#ifndef use_int32
+ if (UseFullInt64Range)
+ return Int128Mul(e1.Top.Y - e1.Bot.Y, e2.Top.X - e2.Bot.X) ==
+ Int128Mul(e1.Top.X - e1.Bot.X, e2.Top.Y - e2.Bot.Y);
+ else
+#endif
+ return (e1.Top.Y - e1.Bot.Y) * (e2.Top.X - e2.Bot.X) ==
+ (e1.Top.X - e1.Bot.X) * (e2.Top.Y - e2.Bot.Y);
+}
+//------------------------------------------------------------------------------
+
+bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
+ const IntPoint pt3, bool UseFullInt64Range) {
+#ifndef use_int32
+ if (UseFullInt64Range)
+ return Int128Mul(pt1.Y - pt2.Y, pt2.X - pt3.X) == Int128Mul(pt1.X - pt2.X, pt2.Y - pt3.Y);
+ else
+#endif
+ return (pt1.Y - pt2.Y) * (pt2.X - pt3.X) == (pt1.X - pt2.X) * (pt2.Y - pt3.Y);
+}
+//------------------------------------------------------------------------------
+
+bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
+ const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range) {
+#ifndef use_int32
+ if (UseFullInt64Range)
+ return Int128Mul(pt1.Y - pt2.Y, pt3.X - pt4.X) == Int128Mul(pt1.X - pt2.X, pt3.Y - pt4.Y);
+ else
+#endif
+ return (pt1.Y - pt2.Y) * (pt3.X - pt4.X) == (pt1.X - pt2.X) * (pt3.Y - pt4.Y);
+}
+//------------------------------------------------------------------------------
+
+inline bool IsHorizontal(TEdge &e) {
+ return e.Dx == HORIZONTAL;
+}
+//------------------------------------------------------------------------------
+
+inline double GetDx(const IntPoint pt1, const IntPoint pt2) {
+ return (pt1.Y == pt2.Y) ? HORIZONTAL : (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y);
+}
+//---------------------------------------------------------------------------
+
+inline void SetDx(TEdge &e) {
+ cInt dy = (e.Top.Y - e.Bot.Y);
+ if (dy == 0)
+ e.Dx = HORIZONTAL;
+ else
+ e.Dx = (double)(e.Top.X - e.Bot.X) / dy;
+}
+//---------------------------------------------------------------------------
+
+inline void SwapSides(TEdge &Edge1, TEdge &Edge2) {
+ EdgeSide Side = Edge1.Side;
+ Edge1.Side = Edge2.Side;
+ Edge2.Side = Side;
+}
+//------------------------------------------------------------------------------
+
+inline void SwapPolyIndexes(TEdge &Edge1, TEdge &Edge2) {
+ int OutIdx = Edge1.OutIdx;
+ Edge1.OutIdx = Edge2.OutIdx;
+ Edge2.OutIdx = OutIdx;
+}
+//------------------------------------------------------------------------------
+
+inline cInt TopX(TEdge &edge, const cInt currentY) {
+ return (currentY == edge.Top.Y) ? edge.Top.X : edge.Bot.X + Round(edge.Dx * (currentY - edge.Bot.Y));
+}
+//------------------------------------------------------------------------------
+
+void IntersectPoint(TEdge &Edge1, TEdge &Edge2, IntPoint &ip) {
+#ifdef use_xyz
+ ip.Z = 0;
+#endif
+
+ double b1, b2;
+ if (Edge1.Dx == Edge2.Dx) {
+ ip.Y = Edge1.Curr.Y;
+ ip.X = TopX(Edge1, ip.Y);
+ return;
+ } else if (Edge1.Dx == 0) {
+ ip.X = Edge1.Bot.X;
+ if (IsHorizontal(Edge2))
+ ip.Y = Edge2.Bot.Y;
+ else {
+ b2 = Edge2.Bot.Y - (Edge2.Bot.X / Edge2.Dx);
+ ip.Y = Round(ip.X / Edge2.Dx + b2);
+ }
+ } else if (Edge2.Dx == 0) {
+ ip.X = Edge2.Bot.X;
+ if (IsHorizontal(Edge1))
+ ip.Y = Edge1.Bot.Y;
+ else {
+ b1 = Edge1.Bot.Y - (Edge1.Bot.X / Edge1.Dx);
+ ip.Y = Round(ip.X / Edge1.Dx + b1);
+ }
+ } else {
+ b1 = Edge1.Bot.X - Edge1.Bot.Y * Edge1.Dx;
+ b2 = Edge2.Bot.X - Edge2.Bot.Y * Edge2.Dx;
+ double q = (b2 - b1) / (Edge1.Dx - Edge2.Dx);
+ ip.Y = Round(q);
+ if (fabs(Edge1.Dx) < fabs(Edge2.Dx))
+ ip.X = Round(Edge1.Dx * q + b1);
+ else
+ ip.X = Round(Edge2.Dx * q + b2);
+ }
+
+ if (ip.Y < Edge1.Top.Y || ip.Y < Edge2.Top.Y) {
+ if (Edge1.Top.Y > Edge2.Top.Y)
+ ip.Y = Edge1.Top.Y;
+ else
+ ip.Y = Edge2.Top.Y;
+ if (fabs(Edge1.Dx) < fabs(Edge2.Dx))
+ ip.X = TopX(Edge1, ip.Y);
+ else
+ ip.X = TopX(Edge2, ip.Y);
+ }
+ // finally, don't allow 'ip' to be BELOW curr.Y (ie bottom of scanbeam) ...
+ if (ip.Y > Edge1.Curr.Y) {
+ ip.Y = Edge1.Curr.Y;
+ // use the more vertical edge to derive X ...
+ if (fabs(Edge1.Dx) > fabs(Edge2.Dx))
+ ip.X = TopX(Edge2, ip.Y);
+ else
+ ip.X = TopX(Edge1, ip.Y);
+ }
+}
+//------------------------------------------------------------------------------
+
+void ReversePolyPtLinks(OutPt *pp) {
+ if (!pp)
+ return;
+ OutPt *pp1, *pp2;
+ pp1 = pp;
+ do {
+ pp2 = pp1->Next;
+ pp1->Next = pp1->Prev;
+ pp1->Prev = pp2;
+ pp1 = pp2;
+ } while (pp1 != pp);
+}
+//------------------------------------------------------------------------------
+
+void DisposeOutPts(OutPt *&pp) {
+ if (pp == 0)
+ return;
+ pp->Prev->Next = 0;
+ while (pp) {
+ OutPt *tmpPp = pp;
+ pp = pp->Next;
+ delete tmpPp;
+ }
+}
+//------------------------------------------------------------------------------
+
+inline void InitEdge(TEdge *e, TEdge *eNext, TEdge *ePrev, const IntPoint &Pt) {
+ memset(e, 0, sizeof(TEdge));
+ e->Next = eNext;
+ e->Prev = ePrev;
+ e->Curr = Pt;
+ e->OutIdx = Unassigned;
+}
+//------------------------------------------------------------------------------
+
+void InitEdge2(TEdge &e, PolyType Pt) {
+ if (e.Curr.Y >= e.Next->Curr.Y) {
+ e.Bot = e.Curr;
+ e.Top = e.Next->Curr;
+ } else {
+ e.Top = e.Curr;
+ e.Bot = e.Next->Curr;
+ }
+ SetDx(e);
+ e.PolyTyp = Pt;
+}
+//------------------------------------------------------------------------------
+
+TEdge *RemoveEdge(TEdge *e) {
+ // removes e from double_linked_list (but without removing from memory)
+ e->Prev->Next = e->Next;
+ e->Next->Prev = e->Prev;
+ TEdge *result = e->Next;
+ e->Prev = 0; // flag as removed (see ClipperBase.Clear)
+ return result;
+}
+//------------------------------------------------------------------------------
+
+inline void ReverseHorizontal(TEdge &e) {
+ // swap horizontal edges' Top and Bottom x's so they follow the natural
+ // progression of the bounds - ie so their xbots will align with the
+ // adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
+ SWAP(e.Top.X, e.Bot.X);
+#ifdef use_xyz
+ SWAP(e.Top.Z, e.Bot.Z);
+#endif
+}
+//------------------------------------------------------------------------------
+
+void SwapPoints(IntPoint &pt1, IntPoint &pt2) {
+ IntPoint tmp = pt1;
+ pt1 = pt2;
+ pt2 = tmp;
+}
+//------------------------------------------------------------------------------
+
+bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a,
+ IntPoint pt2b, IntPoint &pt1, IntPoint &pt2) {
+ // precondition: segments are Collinear.
+ if (Abs(pt1a.X - pt1b.X) > Abs(pt1a.Y - pt1b.Y)) {
+ if (pt1a.X > pt1b.X)
+ SwapPoints(pt1a, pt1b);
+ if (pt2a.X > pt2b.X)
+ SwapPoints(pt2a, pt2b);
+ if (pt1a.X > pt2a.X)
+ pt1 = pt1a;
+ else
+ pt1 = pt2a;
+ if (pt1b.X < pt2b.X)
+ pt2 = pt1b;
+ else
+ pt2 = pt2b;
+ return pt1.X < pt2.X;
+ } else {
+ if (pt1a.Y < pt1b.Y)
+ SwapPoints(pt1a, pt1b);
+ if (pt2a.Y < pt2b.Y)
+ SwapPoints(pt2a, pt2b);
+ if (pt1a.Y < pt2a.Y)
+ pt1 = pt1a;
+ else
+ pt1 = pt2a;
+ if (pt1b.Y > pt2b.Y)
+ pt2 = pt1b;
+ else
+ pt2 = pt2b;
+ return pt1.Y > pt2.Y;
+ }
+}
+//------------------------------------------------------------------------------
+
+bool FirstIsBottomPt(const OutPt *btmPt1, const OutPt *btmPt2) {
+ OutPt *p = btmPt1->Prev;
+ while ((p->Pt == btmPt1->Pt) && (p != btmPt1))
+ p = p->Prev;
+ double dx1p = fabs(GetDx(btmPt1->Pt, p->Pt));
+ p = btmPt1->Next;
+ while ((p->Pt == btmPt1->Pt) && (p != btmPt1))
+ p = p->Next;
+ double dx1n = fabs(GetDx(btmPt1->Pt, p->Pt));
+
+ p = btmPt2->Prev;
+ while ((p->Pt == btmPt2->Pt) && (p != btmPt2))
+ p = p->Prev;
+ double dx2p = fabs(GetDx(btmPt2->Pt, p->Pt));
+ p = btmPt2->Next;
+ while ((p->Pt == btmPt2->Pt) && (p != btmPt2))
+ p = p->Next;
+ double dx2n = fabs(GetDx(btmPt2->Pt, p->Pt));
+
+ if (MAX(dx1p, dx1n) == MAX(dx2p, dx2n) &&
+ MIN(dx1p, dx1n) == MIN(dx2p, dx2n))
+ return Area(btmPt1) > 0; // if otherwise identical use orientation
+ else
+ return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n);
+}
+//------------------------------------------------------------------------------
+
+OutPt *GetBottomPt(OutPt *pp) {
+ OutPt *dups = 0;
+ OutPt *p = pp->Next;
+ while (p != pp) {
+ if (p->Pt.Y > pp->Pt.Y) {
+ pp = p;
+ dups = 0;
+ } else if (p->Pt.Y == pp->Pt.Y && p->Pt.X <= pp->Pt.X) {
+ if (p->Pt.X < pp->Pt.X) {
+ dups = 0;
+ pp = p;
+ } else {
+ if (p->Next != pp && p->Prev != pp)
+ dups = p;
+ }
+ }
+ p = p->Next;
+ }
+ if (dups) {
+ // there appears to be at least 2 vertices at BottomPt so ...
+ while (dups != p) {
+ if (!FirstIsBottomPt(p, dups))
+ pp = dups;
+ dups = dups->Next;
+ while (dups->Pt != pp->Pt)
+ dups = dups->Next;
+ }
+ }
+ return pp;
+}
+//------------------------------------------------------------------------------
+
+bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1,
+ const IntPoint pt2, const IntPoint pt3) {
+ if ((pt1 == pt3) || (pt1 == pt2) || (pt3 == pt2))
+ return false;
+ else if (pt1.X != pt3.X)
+ return (pt2.X > pt1.X) == (pt2.X < pt3.X);
+ else
+ return (pt2.Y > pt1.Y) == (pt2.Y < pt3.Y);
+}
+//------------------------------------------------------------------------------
+
+bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b) {
+ if (seg1a > seg1b)
+ SWAP(seg1a, seg1b);
+ if (seg2a > seg2b)
+ SWAP(seg2a, seg2b);
+ return (seg1a < seg2b) && (seg2a < seg1b);
+}
+
+//------------------------------------------------------------------------------
+// ClipperBase class methods ...
+//------------------------------------------------------------------------------
+
+ClipperBase::ClipperBase() // constructor
+{
+ m_CurrentLM = m_MinimaList.begin(); // begin() == end() here
+ m_UseFullRange = false;
+}
+//------------------------------------------------------------------------------
+
+ClipperBase::~ClipperBase() // destructor
+{
+ Clear();
+}
+//------------------------------------------------------------------------------
+
+void RangeTest(const IntPoint &Pt, bool &useFullRange) {
+ if (useFullRange) {
+ if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange)
+ error("Coordinate outside allowed range");
+ } else if (Pt.X > loRange || Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange) {
+ useFullRange = true;
+ RangeTest(Pt, useFullRange);
+ }
+}
+//------------------------------------------------------------------------------
+
+TEdge *FindNextLocMin(TEdge *E) {
+ for (;;) {
+ while (E->Bot != E->Prev->Bot || E->Curr == E->Top)
+ E = E->Next;
+ if (!IsHorizontal(*E) && !IsHorizontal(*E->Prev))
+ break;
+ while (IsHorizontal(*E->Prev))
+ E = E->Prev;
+ TEdge *E2 = E;
+ while (IsHorizontal(*E))
+ E = E->Next;
+ if (E->Top.Y == E->Prev->Bot.Y)
+ continue; // ie just an intermediate horz.
+ if (E2->Prev->Bot.X < E->Bot.X)
+ E = E2;
+ break;
+ }
+ return E;
+}
+//------------------------------------------------------------------------------
+
+TEdge *ClipperBase::ProcessBound(TEdge *E, bool NextIsForward) {
+ TEdge *Result = E;
+ TEdge *Horz = 0;
+
+ if (E->OutIdx == Skip) {
+ // if edges still remain in the current bound beyond the skip edge then
+ // create another LocMin and call ProcessBound once more
+ if (NextIsForward) {
+ while (E->Top.Y == E->Next->Bot.Y)
+ E = E->Next;
+ // don't include top horizontals when parsing a bound a second time,
+ // they will be contained in the opposite bound ...
+ while (E != Result && IsHorizontal(*E))
+ E = E->Prev;
+ } else {
+ while (E->Top.Y == E->Prev->Bot.Y)
+ E = E->Prev;
+ while (E != Result && IsHorizontal(*E))
+ E = E->Next;
+ }
+
+ if (E == Result) {
+ if (NextIsForward)
+ Result = E->Next;
+ else
+ Result = E->Prev;
+ } else {
+ // there are more edges in the bound beyond result starting with E
+ if (NextIsForward)
+ E = Result->Next;
+ else
+ E = Result->Prev;
+ MinimaList::value_type locMin;
+ locMin.Y = E->Bot.Y;
+ locMin.LeftBound = 0;
+ locMin.RightBound = E;
+ E->WindDelta = 0;
+ Result = ProcessBound(E, NextIsForward);
+ m_MinimaList.push_back(locMin);
+ }
+ return Result;
+ }
+
+ TEdge *EStart;
+
+ if (IsHorizontal(*E)) {
+ // We need to be careful with open paths because this may not be a
+ // true local minima (ie E may be following a skip edge).
+ // Also, consecutive horz. edges may start heading left before going right.
+ if (NextIsForward)
+ EStart = E->Prev;
+ else
+ EStart = E->Next;
+ if (IsHorizontal(*EStart)) // ie an adjoining horizontal skip edge
+ {
+ if (EStart->Bot.X != E->Bot.X && EStart->Top.X != E->Bot.X)
+ ReverseHorizontal(*E);
+ } else if (EStart->Bot.X != E->Bot.X)
+ ReverseHorizontal(*E);
+ }
+
+ EStart = E;
+ if (NextIsForward) {
+ while (Result->Top.Y == Result->Next->Bot.Y && Result->Next->OutIdx != Skip)
+ Result = Result->Next;
+ if (IsHorizontal(*Result) && Result->Next->OutIdx != Skip) {
+ // nb: at the top of a bound, horizontals are added to the bound
+ // only when the preceding edge attaches to the horizontal's left vertex
+ // unless a Skip edge is encountered when that becomes the top divide
+ Horz = Result;
+ while (IsHorizontal(*Horz->Prev))
+ Horz = Horz->Prev;
+ if (Horz->Prev->Top.X > Result->Next->Top.X)
+ Result = Horz->Prev;
+ }
+ while (E != Result) {
+ E->NextInLML = E->Next;
+ if (IsHorizontal(*E) && E != EStart &&
+ E->Bot.X != E->Prev->Top.X)
+ ReverseHorizontal(*E);
+ E = E->Next;
+ }
+ if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Prev->Top.X)
+ ReverseHorizontal(*E);
+ Result = Result->Next; // move to the edge just beyond current bound
+ } else {
+ while (Result->Top.Y == Result->Prev->Bot.Y && Result->Prev->OutIdx != Skip)
+ Result = Result->Prev;
+ if (IsHorizontal(*Result) && Result->Prev->OutIdx != Skip) {
+ Horz = Result;
+ while (IsHorizontal(*Horz->Next))
+ Horz = Horz->Next;
+ if (Horz->Next->Top.X == Result->Prev->Top.X ||
+ Horz->Next->Top.X > Result->Prev->Top.X)
+ Result = Horz->Next;
+ }
+
+ while (E != Result) {
+ E->NextInLML = E->Prev;
+ if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
+ ReverseHorizontal(*E);
+ E = E->Prev;
+ }
+ if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
+ ReverseHorizontal(*E);
+ Result = Result->Prev; // move to the edge just beyond current bound
+ }
+
+ return Result;
+}
+//------------------------------------------------------------------------------
+
+bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed) {
+#ifdef use_lines
+ if (!Closed && PolyTyp == ptClip)
+ error("AddPath: Open paths must be subject.");
+#else
+ if (!Closed)
+ error("AddPath: Open paths have been disabled.");
+#endif
+
+ int highI = (int)pg.size() - 1;
+ if (Closed)
+ while (highI > 0 && (pg[highI] == pg[0]))
+ --highI;
+ while (highI > 0 && (pg[highI] == pg[highI - 1]))
+ --highI;
+ if ((Closed && highI < 2) || (!Closed && highI < 1))
+ return false;
+
+ // create a new edge array ...
+ TEdge *edges = new TEdge[highI + 1];
+
+ bool IsFlat = true;
+ // 1. Basic (first) edge initialization ...
+ edges[1].Curr = pg[1];
+ RangeTest(pg[0], m_UseFullRange);
+ RangeTest(pg[highI], m_UseFullRange);
+ InitEdge(&edges[0], &edges[1], &edges[highI], pg[0]);
+ InitEdge(&edges[highI], &edges[0], &edges[highI - 1], pg[highI]);
+ for (int i = highI - 1; i >= 1; --i) {
+ RangeTest(pg[i], m_UseFullRange);
+ InitEdge(&edges[i], &edges[i + 1], &edges[i - 1], pg[i]);
+ }
+
+ TEdge *eStart = &edges[0];
+
+ // 2. Remove duplicate vertices, and (when closed) collinear edges ...
+ TEdge *E = eStart, *eLoopStop = eStart;
+ for (;;) {
+ // nb: allows matching start and end points when not Closed ...
+ if (E->Curr == E->Next->Curr && (Closed || E->Next != eStart)) {
+ if (E == E->Next)
+ break;
+ if (E == eStart)
+ eStart = E->Next;
+ E = RemoveEdge(E);
+ eLoopStop = E;
+ continue;
+ }
+ if (E->Prev == E->Next)
+ break; // only two vertices
+ else if (Closed &&
+ SlopesEqual(E->Prev->Curr, E->Curr, E->Next->Curr, m_UseFullRange) &&
+ (!m_PreserveCollinear ||
+ !Pt2IsBetweenPt1AndPt3(E->Prev->Curr, E->Curr, E->Next->Curr))) {
+ // Collinear edges are allowed for open paths but in closed paths
+ // the default is to merge adjacent collinear edges into a single edge.
+ // However, if the PreserveCollinear property is enabled, only overlapping
+ // collinear edges (ie spikes) will be removed from closed paths.
+ if (E == eStart)
+ eStart = E->Next;
+ E = RemoveEdge(E);
+ E = E->Prev;
+ eLoopStop = E;
+ continue;
+ }
+ E = E->Next;
+ if ((E == eLoopStop) || (!Closed && E->Next == eStart))
+ break;
+ }
+
+ if ((!Closed && (E == E->Next)) || (Closed && (E->Prev == E->Next))) {
+ delete[] edges;
+ return false;
+ }
+
+ if (!Closed) {
+ m_HasOpenPaths = true;
+ eStart->Prev->OutIdx = Skip;
+ }
+
+ // 3. Do second stage of edge initialization ...
+ E = eStart;
+ do {
+ InitEdge2(*E, PolyTyp);
+ E = E->Next;
+ if (IsFlat && E->Curr.Y != eStart->Curr.Y)
+ IsFlat = false;
+ } while (E != eStart);
+
+ // 4. Finally, add edge bounds to LocalMinima list ...
+
+ // Totally flat paths must be handled differently when adding them
+ // to LocalMinima list to avoid endless loops etc ...
+ if (IsFlat) {
+ if (Closed) {
+ delete[] edges;
+ return false;
+ }
+ E->Prev->OutIdx = Skip;
+ MinimaList::value_type locMin;
+ locMin.Y = E->Bot.Y;
+ locMin.LeftBound = 0;
+ locMin.RightBound = E;
+ locMin.RightBound->Side = esRight;
+ locMin.RightBound->WindDelta = 0;
+ for (;;) {
+ if (E->Bot.X != E->Prev->Top.X)
+ ReverseHorizontal(*E);
+ if (E->Next->OutIdx == Skip)
+ break;
+ E->NextInLML = E->Next;
+ E = E->Next;
+ }
+ m_MinimaList.push_back(locMin);
+ m_edges.push_back(edges);
+ return true;
+ }
+
+ m_edges.push_back(edges);
+ bool leftBoundIsForward;
+ TEdge *EMin = 0;
+
+ // workaround to avoid an endless loop in the while loop below when
+ // open paths have matching start and end points ...
+ if (E->Prev->Bot == E->Prev->Top)
+ E = E->Next;
+
+ for (;;) {
+ E = FindNextLocMin(E);
+ if (E == EMin)
+ break;
+ else if (!EMin)
+ EMin = E;
+
+ // E and E.Prev now share a local minima (left aligned if horizontal).
+ // Compare their slopes to find which starts which bound ...
+ MinimaList::value_type locMin;
+ locMin.Y = E->Bot.Y;
+ if (E->Dx < E->Prev->Dx) {
+ locMin.LeftBound = E->Prev;
+ locMin.RightBound = E;
+ leftBoundIsForward = false; // Q.nextInLML = Q.prev
+ } else {
+ locMin.LeftBound = E;
+ locMin.RightBound = E->Prev;
+ leftBoundIsForward = true; // Q.nextInLML = Q.next
+ }
+
+ if (!Closed)
+ locMin.LeftBound->WindDelta = 0;
+ else if (locMin.LeftBound->Next == locMin.RightBound)
+ locMin.LeftBound->WindDelta = -1;
+ else
+ locMin.LeftBound->WindDelta = 1;
+ locMin.RightBound->WindDelta = -locMin.LeftBound->WindDelta;
+
+ E = ProcessBound(locMin.LeftBound, leftBoundIsForward);
+ if (E->OutIdx == Skip)
+ E = ProcessBound(E, leftBoundIsForward);
+
+ TEdge *E2 = ProcessBound(locMin.RightBound, !leftBoundIsForward);
+ if (E2->OutIdx == Skip)
+ E2 = ProcessBound(E2, !leftBoundIsForward);
+
+ if (locMin.LeftBound->OutIdx == Skip)
+ locMin.LeftBound = 0;
+ else if (locMin.RightBound->OutIdx == Skip)
+ locMin.RightBound = 0;
+ m_MinimaList.push_back(locMin);
+ if (!leftBoundIsForward)
+ E = E2;
+ }
+ return true;
+}
+//------------------------------------------------------------------------------
+
+bool ClipperBase::AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed) {
+ bool result = false;
+ for (Paths::size_type i = 0; i < ppg.size(); ++i)
+ if (AddPath(ppg[i], PolyTyp, Closed))
+ result = true;
+ return result;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::Clear() {
+ DisposeLocalMinimaList();
+ for (EdgeList::size_type i = 0; i < m_edges.size(); ++i) {
+ TEdge *edges = m_edges[i];
+ delete[] edges;
+ }
+ m_edges.clear();
+ m_UseFullRange = false;
+ m_HasOpenPaths = false;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::Reset() {
+ m_CurrentLM = m_MinimaList.begin();
+ if (m_CurrentLM == m_MinimaList.end())
+ return; // ie nothing to process
+ Common::sort(m_MinimaList.begin(), m_MinimaList.end(), LocMinSorter());
+
+ m_Scanbeam = ScanbeamList(); // clears/resets priority_queue
+ // reset all edges ...
+ for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm) {
+ InsertScanbeam(lm->Y);
+ TEdge *e = lm->LeftBound;
+ if (e) {
+ e->Curr = e->Bot;
+ e->Side = esLeft;
+ e->OutIdx = Unassigned;
+ }
+
+ e = lm->RightBound;
+ if (e) {
+ e->Curr = e->Bot;
+ e->Side = esRight;
+ e->OutIdx = Unassigned;
+ }
+ }
+ m_ActiveEdges = 0;
+ m_CurrentLM = m_MinimaList.begin();
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::DisposeLocalMinimaList() {
+ m_MinimaList.clear();
+ m_CurrentLM = m_MinimaList.begin();
+}
+//------------------------------------------------------------------------------
+
+bool ClipperBase::PopLocalMinima(cInt Y, const LocalMinimum *&locMin) {
+ if (m_CurrentLM == m_MinimaList.end() || (*m_CurrentLM).Y != Y)
+ return false;
+ locMin = &(*m_CurrentLM);
+ ++m_CurrentLM;
+ return true;
+}
+//------------------------------------------------------------------------------
+
+IntRect ClipperBase::GetBounds() {
+ IntRect result;
+ MinimaList::iterator lm = m_MinimaList.begin();
+ if (lm == m_MinimaList.end()) {
+ result.left = result.top = result.right = result.bottom = 0;
+ return result;
+ }
+ result.left = lm->LeftBound->Bot.X;
+ result.top = lm->LeftBound->Bot.Y;
+ result.right = lm->LeftBound->Bot.X;
+ result.bottom = lm->LeftBound->Bot.Y;
+ while (lm != m_MinimaList.end()) {
+ // todo - needs fixing for open paths
+ result.bottom = MAX(result.bottom, lm->LeftBound->Bot.Y);
+ TEdge *e = lm->LeftBound;
+ for (;;) {
+ TEdge *bottomE = e;
+ while (e->NextInLML) {
+ if (e->Bot.X < result.left)
+ result.left = e->Bot.X;
+ if (e->Bot.X > result.right)
+ result.right = e->Bot.X;
+ e = e->NextInLML;
+ }
+ result.left = MIN(result.left, e->Bot.X);
+ result.right = MAX(result.right, e->Bot.X);
+ result.left = MIN(result.left, e->Top.X);
+ result.right = MAX(result.right, e->Top.X);
+ result.top = MIN(result.top, e->Top.Y);
+ if (bottomE == lm->LeftBound)
+ e = lm->RightBound;
+ else
+ break;
+ }
+ ++lm;
+ }
+ return result;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::InsertScanbeam(const cInt Y) {
+ m_Scanbeam.push(Y);
+}
+//------------------------------------------------------------------------------
+
+bool ClipperBase::PopScanbeam(cInt &Y) {
+ if (m_Scanbeam.empty())
+ return false;
+ Y = m_Scanbeam.top();
+ m_Scanbeam.pop();
+ while (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) {
+ m_Scanbeam.pop();
+ } // Pop duplicates.
+ return true;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::DisposeAllOutRecs() {
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
+ DisposeOutRec(i);
+ m_PolyOuts.clear();
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::DisposeOutRec(PolyOutList::size_type index) {
+ OutRec *outRec = m_PolyOuts[index];
+ if (outRec->Pts)
+ DisposeOutPts(outRec->Pts);
+ delete outRec;
+ m_PolyOuts[index] = 0;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::DeleteFromAEL(TEdge *e) {
+ TEdge *AelPrev = e->PrevInAEL;
+ TEdge *AelNext = e->NextInAEL;
+ if (!AelPrev && !AelNext && (e != m_ActiveEdges))
+ return; // already deleted
+ if (AelPrev)
+ AelPrev->NextInAEL = AelNext;
+ else
+ m_ActiveEdges = AelNext;
+ if (AelNext)
+ AelNext->PrevInAEL = AelPrev;
+ e->NextInAEL = 0;
+ e->PrevInAEL = 0;
+}
+//------------------------------------------------------------------------------
+
+OutRec *ClipperBase::CreateOutRec() {
+ OutRec *result = new OutRec;
+ result->IsHole = false;
+ result->IsOpen = false;
+ result->FirstLeft = 0;
+ result->Pts = 0;
+ result->BottomPt = 0;
+ result->PolyNd = 0;
+ m_PolyOuts.push_back(result);
+ result->Idx = (int)m_PolyOuts.size() - 1;
+ return result;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2) {
+ // check that one or other edge hasn't already been removed from AEL ...
+ if (Edge1->NextInAEL == Edge1->PrevInAEL ||
+ Edge2->NextInAEL == Edge2->PrevInAEL)
+ return;
+
+ if (Edge1->NextInAEL == Edge2) {
+ TEdge *Next = Edge2->NextInAEL;
+ if (Next)
+ Next->PrevInAEL = Edge1;
+ TEdge *Prev = Edge1->PrevInAEL;
+ if (Prev)
+ Prev->NextInAEL = Edge2;
+ Edge2->PrevInAEL = Prev;
+ Edge2->NextInAEL = Edge1;
+ Edge1->PrevInAEL = Edge2;
+ Edge1->NextInAEL = Next;
+ } else if (Edge2->NextInAEL == Edge1) {
+ TEdge *Next = Edge1->NextInAEL;
+ if (Next)
+ Next->PrevInAEL = Edge2;
+ TEdge *Prev = Edge2->PrevInAEL;
+ if (Prev)
+ Prev->NextInAEL = Edge1;
+ Edge1->PrevInAEL = Prev;
+ Edge1->NextInAEL = Edge2;
+ Edge2->PrevInAEL = Edge1;
+ Edge2->NextInAEL = Next;
+ } else {
+ TEdge *Next = Edge1->NextInAEL;
+ TEdge *Prev = Edge1->PrevInAEL;
+ Edge1->NextInAEL = Edge2->NextInAEL;
+ if (Edge1->NextInAEL)
+ Edge1->NextInAEL->PrevInAEL = Edge1;
+ Edge1->PrevInAEL = Edge2->PrevInAEL;
+ if (Edge1->PrevInAEL)
+ Edge1->PrevInAEL->NextInAEL = Edge1;
+ Edge2->NextInAEL = Next;
+ if (Edge2->NextInAEL)
+ Edge2->NextInAEL->PrevInAEL = Edge2;
+ Edge2->PrevInAEL = Prev;
+ if (Edge2->PrevInAEL)
+ Edge2->PrevInAEL->NextInAEL = Edge2;
+ }
+
+ if (!Edge1->PrevInAEL)
+ m_ActiveEdges = Edge1;
+ else if (!Edge2->PrevInAEL)
+ m_ActiveEdges = Edge2;
+}
+//------------------------------------------------------------------------------
+
+void ClipperBase::UpdateEdgeIntoAEL(TEdge *&e) {
+ if (!e->NextInLML)
+ error("UpdateEdgeIntoAEL: invalid call");
+
+ e->NextInLML->OutIdx = e->OutIdx;
+ TEdge *AelPrev = e->PrevInAEL;
+ TEdge *AelNext = e->NextInAEL;
+ if (AelPrev)
+ AelPrev->NextInAEL = e->NextInLML;
+ else
+ m_ActiveEdges = e->NextInLML;
+ if (AelNext)
+ AelNext->PrevInAEL = e->NextInLML;
+ e->NextInLML->Side = e->Side;
+ e->NextInLML->WindDelta = e->WindDelta;
+ e->NextInLML->WindCnt = e->WindCnt;
+ e->NextInLML->WindCnt2 = e->WindCnt2;
+ e = e->NextInLML;
+ e->Curr = e->Bot;
+ e->PrevInAEL = AelPrev;
+ e->NextInAEL = AelNext;
+ if (!IsHorizontal(*e))
+ InsertScanbeam(e->Top.Y);
+}
+//------------------------------------------------------------------------------
+
+bool ClipperBase::LocalMinimaPending() {
+ return (m_CurrentLM != m_MinimaList.end());
+}
+
+//------------------------------------------------------------------------------
+// TClipper methods ...
+//------------------------------------------------------------------------------
+
+Clipper::Clipper(int initOptions) : ClipperBase() // constructor
+{
+ m_ExecuteLocked = false;
+ m_UseFullRange = false;
+ m_ReverseOutput = ((initOptions & ioReverseSolution) != 0);
+ m_StrictSimple = ((initOptions & ioStrictlySimple) != 0);
+ m_PreserveCollinear = ((initOptions & ioPreserveCollinear) != 0);
+ m_HasOpenPaths = false;
+#ifdef use_xyz
+ m_ZFill = 0;
+#endif
+}
+//------------------------------------------------------------------------------
+
+#ifdef use_xyz
+void Clipper::ZFillFunction(ZFillCallback zFillFunc) {
+ m_ZFill = zFillFunc;
+}
+//------------------------------------------------------------------------------
+#endif
+
+bool Clipper::Execute(ClipType clipType, Paths &solution, PolyFillType fillType) {
+ return Execute(clipType, solution, fillType, fillType);
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::Execute(ClipType clipType, PolyTree &polytree, PolyFillType fillType) {
+ return Execute(clipType, polytree, fillType, fillType);
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::Execute(ClipType clipType, Paths &solution,
+ PolyFillType subjFillType, PolyFillType clipFillType) {
+ if (m_ExecuteLocked)
+ return false;
+ if (m_HasOpenPaths)
+ error("Error: PolyTree struct is needed for open path clipping.");
+ m_ExecuteLocked = true;
+ solution.resize(0);
+ m_SubjFillType = subjFillType;
+ m_ClipFillType = clipFillType;
+ m_ClipType = clipType;
+ m_UsingPolyTree = false;
+ bool succeeded = ExecuteInternal();
+ if (succeeded)
+ BuildResult(solution);
+ DisposeAllOutRecs();
+ m_ExecuteLocked = false;
+ return succeeded;
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::Execute(ClipType clipType, PolyTree &polytree,
+ PolyFillType subjFillType, PolyFillType clipFillType) {
+ if (m_ExecuteLocked)
+ return false;
+ m_ExecuteLocked = true;
+ m_SubjFillType = subjFillType;
+ m_ClipFillType = clipFillType;
+ m_ClipType = clipType;
+ m_UsingPolyTree = true;
+ bool succeeded = ExecuteInternal();
+ if (succeeded)
+ BuildResult2(polytree);
+ DisposeAllOutRecs();
+ m_ExecuteLocked = false;
+ return succeeded;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::FixHoleLinkage(OutRec &outrec) {
+ // skip OutRecs that (a) contain outermost polygons or
+ //(b) already have the correct owner/child linkage ...
+ if (!outrec.FirstLeft ||
+ (outrec.IsHole != outrec.FirstLeft->IsHole &&
+ outrec.FirstLeft->Pts))
+ return;
+
+ OutRec *orfl = outrec.FirstLeft;
+ while (orfl && ((orfl->IsHole == outrec.IsHole) || !orfl->Pts))
+ orfl = orfl->FirstLeft;
+ outrec.FirstLeft = orfl;
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::ExecuteInternal() {
+ bool succeeded = true;
+ {
+ Reset();
+ m_Maxima = MaximaList();
+ m_SortedEdges = 0;
+
+ succeeded = true;
+ cInt botY, topY;
+ if (!PopScanbeam(botY))
+ return false;
+ InsertLocalMinimaIntoAEL(botY);
+ while (PopScanbeam(topY) || LocalMinimaPending()) {
+ ProcessHorizontals();
+ ClearGhostJoins();
+ if (!ProcessIntersections(topY)) {
+ succeeded = false;
+ break;
+ }
+ ProcessEdgesAtTopOfScanbeam(topY);
+ botY = topY;
+ InsertLocalMinimaIntoAEL(botY);
+ }
+ }
+
+ if (succeeded) {
+ // fix orientations ...
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
+ OutRec *outRec = m_PolyOuts[i];
+ if (!outRec->Pts || outRec->IsOpen)
+ continue;
+ if ((outRec->IsHole ^ m_ReverseOutput) == (Area(*outRec) > 0))
+ ReversePolyPtLinks(outRec->Pts);
+ }
+
+ if (!m_Joins.empty())
+ JoinCommonEdges();
+
+ // unfortunately FixupOutPolygon() must be done after JoinCommonEdges()
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
+ OutRec *outRec = m_PolyOuts[i];
+ if (!outRec->Pts)
+ continue;
+ if (outRec->IsOpen)
+ FixupOutPolyline(*outRec);
+ else
+ FixupOutPolygon(*outRec);
+ }
+
+ if (m_StrictSimple)
+ DoSimplePolygons();
+ }
+
+ ClearJoins();
+ ClearGhostJoins();
+ return succeeded;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::SetWindingCount(TEdge &edge) {
+ TEdge *e = edge.PrevInAEL;
+ // find the edge of the same polytype that immediately preceeds 'edge' in AEL
+ while (e && ((e->PolyTyp != edge.PolyTyp) || (e->WindDelta == 0)))
+ e = e->PrevInAEL;
+ if (!e) {
+ if (edge.WindDelta == 0) {
+ PolyFillType pft = (edge.PolyTyp == ptSubject ? m_SubjFillType : m_ClipFillType);
+ edge.WindCnt = (pft == pftNegative ? -1 : 1);
+ } else
+ edge.WindCnt = edge.WindDelta;
+ edge.WindCnt2 = 0;
+ e = m_ActiveEdges; // ie get ready to calc WindCnt2
+ } else if (edge.WindDelta == 0 && m_ClipType != ctUnion) {
+ edge.WindCnt = 1;
+ edge.WindCnt2 = e->WindCnt2;
+ e = e->NextInAEL; // ie get ready to calc WindCnt2
+ } else if (IsEvenOddFillType(edge)) {
+ // EvenOdd filling ...
+ if (edge.WindDelta == 0) {
+ // are we inside a subj polygon ...
+ bool Inside = true;
+ TEdge *e2 = e->PrevInAEL;
+ while (e2) {
+ if (e2->PolyTyp == e->PolyTyp && e2->WindDelta != 0)
+ Inside = !Inside;
+ e2 = e2->PrevInAEL;
+ }
+ edge.WindCnt = (Inside ? 0 : 1);
+ } else {
+ edge.WindCnt = edge.WindDelta;
+ }
+ edge.WindCnt2 = e->WindCnt2;
+ e = e->NextInAEL; // ie get ready to calc WindCnt2
+ } else {
+ // nonZero, Positive or Negative filling ...
+ if (e->WindCnt * e->WindDelta < 0) {
+ // prev edge is 'decreasing' WindCount (WC) toward zero
+ // so we're outside the previous polygon ...
+ if (Abs(e->WindCnt) > 1) {
+ // outside prev poly but still inside another.
+ // when reversing direction of prev poly use the same WC
+ if (e->WindDelta * edge.WindDelta < 0)
+ edge.WindCnt = e->WindCnt;
+ // otherwise continue to 'decrease' WC ...
+ else
+ edge.WindCnt = e->WindCnt + edge.WindDelta;
+ } else
+ // now outside all polys of same polytype so set own WC ...
+ edge.WindCnt = (edge.WindDelta == 0 ? 1 : edge.WindDelta);
+ } else {
+ // prev edge is 'increasing' WindCount (WC) away from zero
+ // so we're inside the previous polygon ...
+ if (edge.WindDelta == 0)
+ edge.WindCnt = (e->WindCnt < 0 ? e->WindCnt - 1 : e->WindCnt + 1);
+ // if wind direction is reversing prev then use same WC
+ else if (e->WindDelta * edge.WindDelta < 0)
+ edge.WindCnt = e->WindCnt;
+ // otherwise add to WC ...
+ else
+ edge.WindCnt = e->WindCnt + edge.WindDelta;
+ }
+ edge.WindCnt2 = e->WindCnt2;
+ e = e->NextInAEL; // ie get ready to calc WindCnt2
+ }
+
+ // update WindCnt2 ...
+ if (IsEvenOddAltFillType(edge)) {
+ // EvenOdd filling ...
+ while (e != &edge) {
+ if (e->WindDelta != 0)
+ edge.WindCnt2 = (edge.WindCnt2 == 0 ? 1 : 0);
+ e = e->NextInAEL;
+ }
+ } else {
+ // nonZero, Positive or Negative filling ...
+ while (e != &edge) {
+ edge.WindCnt2 += e->WindDelta;
+ e = e->NextInAEL;
+ }
+ }
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::IsEvenOddFillType(const TEdge &edge) const {
+ if (edge.PolyTyp == ptSubject)
+ return m_SubjFillType == pftEvenOdd;
+ else
+ return m_ClipFillType == pftEvenOdd;
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::IsEvenOddAltFillType(const TEdge &edge) const {
+ if (edge.PolyTyp == ptSubject)
+ return m_ClipFillType == pftEvenOdd;
+ else
+ return m_SubjFillType == pftEvenOdd;
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::IsContributing(const TEdge &edge) const {
+ PolyFillType pft, pft2;
+ if (edge.PolyTyp == ptSubject) {
+ pft = m_SubjFillType;
+ pft2 = m_ClipFillType;
+ } else {
+ pft = m_ClipFillType;
+ pft2 = m_SubjFillType;
+ }
+
+ switch (pft) {
+ case pftEvenOdd:
+ // return false if a subj line has been flagged as inside a subj polygon
+ if (edge.WindDelta == 0 && edge.WindCnt != 1)
+ return false;
+ break;
+ case pftNonZero:
+ if (Abs(edge.WindCnt) != 1)
+ return false;
+ break;
+ case pftPositive:
+ if (edge.WindCnt != 1)
+ return false;
+ break;
+ default: // pftNegative
+ if (edge.WindCnt != -1)
+ return false;
+ }
+
+ switch (m_ClipType) {
+ case ctIntersection:
+ switch (pft2) {
+ case pftEvenOdd:
+ case pftNonZero:
+ return (edge.WindCnt2 != 0);
+ case pftPositive:
+ return (edge.WindCnt2 > 0);
+ default:
+ return (edge.WindCnt2 < 0);
+ }
+ break;
+ case ctUnion:
+ switch (pft2) {
+ case pftEvenOdd:
+ case pftNonZero:
+ return (edge.WindCnt2 == 0);
+ case pftPositive:
+ return (edge.WindCnt2 <= 0);
+ default:
+ return (edge.WindCnt2 >= 0);
+ }
+ break;
+ case ctDifference:
+ if (edge.PolyTyp == ptSubject)
+ switch (pft2) {
+ case pftEvenOdd:
+ case pftNonZero:
+ return (edge.WindCnt2 == 0);
+ case pftPositive:
+ return (edge.WindCnt2 <= 0);
+ default:
+ return (edge.WindCnt2 >= 0);
+ }
+ else
+ switch (pft2) {
+ case pftEvenOdd:
+ case pftNonZero:
+ return (edge.WindCnt2 != 0);
+ case pftPositive:
+ return (edge.WindCnt2 > 0);
+ default:
+ return (edge.WindCnt2 < 0);
+ }
+ break;
+ case ctXor:
+ if (edge.WindDelta == 0) // XOr always contributing unless open
+ switch (pft2) {
+ case pftEvenOdd:
+ case pftNonZero:
+ return (edge.WindCnt2 == 0);
+ case pftPositive:
+ return (edge.WindCnt2 <= 0);
+ default:
+ return (edge.WindCnt2 >= 0);
+ }
+ else
+ return true;
+ break;
+ default:
+ return true;
+ }
+}
+//------------------------------------------------------------------------------
+
+OutPt *Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt) {
+ OutPt *result;
+ TEdge *e, *prevE;
+ if (IsHorizontal(*e2) || (e1->Dx > e2->Dx)) {
+ result = AddOutPt(e1, Pt);
+ e2->OutIdx = e1->OutIdx;
+ e1->Side = esLeft;
+ e2->Side = esRight;
+ e = e1;
+ if (e->PrevInAEL == e2)
+ prevE = e2->PrevInAEL;
+ else
+ prevE = e->PrevInAEL;
+ } else {
+ result = AddOutPt(e2, Pt);
+ e1->OutIdx = e2->OutIdx;
+ e1->Side = esRight;
+ e2->Side = esLeft;
+ e = e2;
+ if (e->PrevInAEL == e1)
+ prevE = e1->PrevInAEL;
+ else
+ prevE = e->PrevInAEL;
+ }
+
+ if (prevE && prevE->OutIdx >= 0 && prevE->Top.Y < Pt.Y && e->Top.Y < Pt.Y) {
+ cInt xPrev = TopX(*prevE, Pt.Y);
+ cInt xE = TopX(*e, Pt.Y);
+ if (xPrev == xE && (e->WindDelta != 0) && (prevE->WindDelta != 0) &&
+ SlopesEqual(IntPoint(xPrev, Pt.Y), prevE->Top, IntPoint(xE, Pt.Y), e->Top, m_UseFullRange)) {
+ OutPt *outPt = AddOutPt(prevE, Pt);
+ AddJoin(result, outPt, e->Top);
+ }
+ }
+ return result;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt) {
+ AddOutPt(e1, Pt);
+ if (e2->WindDelta == 0)
+ AddOutPt(e2, Pt);
+ if (e1->OutIdx == e2->OutIdx) {
+ e1->OutIdx = Unassigned;
+ e2->OutIdx = Unassigned;
+ } else if (e1->OutIdx < e2->OutIdx)
+ AppendPolygon(e1, e2);
+ else
+ AppendPolygon(e2, e1);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AddEdgeToSEL(TEdge *edge) {
+ // SEL pointers in PEdge are reused to build a list of horizontal edges.
+ // However, we don't need to worry about order with horizontal edge processing.
+ if (!m_SortedEdges) {
+ m_SortedEdges = edge;
+ edge->PrevInSEL = 0;
+ edge->NextInSEL = 0;
+ } else {
+ edge->NextInSEL = m_SortedEdges;
+ edge->PrevInSEL = 0;
+ m_SortedEdges->PrevInSEL = edge;
+ m_SortedEdges = edge;
+ }
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::PopEdgeFromSEL(TEdge *&edge) {
+ if (!m_SortedEdges)
+ return false;
+ edge = m_SortedEdges;
+ DeleteFromSEL(m_SortedEdges);
+ return true;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::CopyAELToSEL() {
+ TEdge *e = m_ActiveEdges;
+ m_SortedEdges = e;
+ while (e) {
+ e->PrevInSEL = e->PrevInAEL;
+ e->NextInSEL = e->NextInAEL;
+ e = e->NextInAEL;
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AddJoin(OutPt *op1, OutPt *op2, const IntPoint OffPt) {
+ Join *j = new Join;
+ j->OutPt1 = op1;
+ j->OutPt2 = op2;
+ j->OffPt = OffPt;
+ m_Joins.push_back(j);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ClearJoins() {
+ for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
+ delete m_Joins[i];
+ m_Joins.resize(0);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ClearGhostJoins() {
+ for (JoinList::size_type i = 0; i < m_GhostJoins.size(); i++)
+ delete m_GhostJoins[i];
+ m_GhostJoins.resize(0);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AddGhostJoin(OutPt *op, const IntPoint OffPt) {
+ Join *j = new Join;
+ j->OutPt1 = op;
+ j->OutPt2 = 0;
+ j->OffPt = OffPt;
+ m_GhostJoins.push_back(j);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::InsertLocalMinimaIntoAEL(const cInt botY) {
+ const LocalMinimum *lm;
+ while (PopLocalMinima(botY, lm)) {
+ TEdge *lb = lm->LeftBound;
+ TEdge *rb = lm->RightBound;
+
+ OutPt *Op1 = 0;
+ if (!lb) {
+ // nb: don't insert LB into either AEL or SEL
+ InsertEdgeIntoAEL(rb, 0);
+ SetWindingCount(*rb);
+ if (IsContributing(*rb))
+ Op1 = AddOutPt(rb, rb->Bot);
+ } else if (!rb) {
+ InsertEdgeIntoAEL(lb, 0);
+ SetWindingCount(*lb);
+ if (IsContributing(*lb))
+ Op1 = AddOutPt(lb, lb->Bot);
+ InsertScanbeam(lb->Top.Y);
+ } else {
+ InsertEdgeIntoAEL(lb, 0);
+ InsertEdgeIntoAEL(rb, lb);
+ SetWindingCount(*lb);
+ rb->WindCnt = lb->WindCnt;
+ rb->WindCnt2 = lb->WindCnt2;
+ if (IsContributing(*lb))
+ Op1 = AddLocalMinPoly(lb, rb, lb->Bot);
+ InsertScanbeam(lb->Top.Y);
+ }
+
+ if (rb) {
+ if (IsHorizontal(*rb)) {
+ AddEdgeToSEL(rb);
+ if (rb->NextInLML)
+ InsertScanbeam(rb->NextInLML->Top.Y);
+ } else
+ InsertScanbeam(rb->Top.Y);
+ }
+
+ if (!lb || !rb)
+ continue;
+
+ // if any output polygons share an edge, they'll need joining later ...
+ if (Op1 && IsHorizontal(*rb) &&
+ m_GhostJoins.size() > 0 && (rb->WindDelta != 0)) {
+ for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i) {
+ Join *jr = m_GhostJoins[i];
+ // if the horizontal Rb and a 'ghost' horizontal overlap, then convert
+ // the 'ghost' join to a real join ready for later ...
+ if (HorzSegmentsOverlap(jr->OutPt1->Pt.X, jr->OffPt.X, rb->Bot.X, rb->Top.X))
+ AddJoin(jr->OutPt1, Op1, jr->OffPt);
+ }
+ }
+
+ if (lb->OutIdx >= 0 && lb->PrevInAEL &&
+ lb->PrevInAEL->Curr.X == lb->Bot.X &&
+ lb->PrevInAEL->OutIdx >= 0 &&
+ SlopesEqual(lb->PrevInAEL->Bot, lb->PrevInAEL->Top, lb->Curr, lb->Top, m_UseFullRange) &&
+ (lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0)) {
+ OutPt *Op2 = AddOutPt(lb->PrevInAEL, lb->Bot);
+ AddJoin(Op1, Op2, lb->Top);
+ }
+
+ if (lb->NextInAEL != rb) {
+
+ if (rb->OutIdx >= 0 && rb->PrevInAEL->OutIdx >= 0 &&
+ SlopesEqual(rb->PrevInAEL->Curr, rb->PrevInAEL->Top, rb->Curr, rb->Top, m_UseFullRange) &&
+ (rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0)) {
+ OutPt *Op2 = AddOutPt(rb->PrevInAEL, rb->Bot);
+ AddJoin(Op1, Op2, rb->Top);
+ }
+
+ TEdge *e = lb->NextInAEL;
+ if (e) {
+ while (e != rb) {
+ // nb: For calculating winding counts etc, IntersectEdges() assumes
+ // that param1 will be to the Right of param2 ABOVE the intersection ...
+ IntersectEdges(rb, e, lb->Curr); // order important here
+ e = e->NextInAEL;
+ }
+ }
+ }
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::DeleteFromSEL(TEdge *e) {
+ TEdge *SelPrev = e->PrevInSEL;
+ TEdge *SelNext = e->NextInSEL;
+ if (!SelPrev && !SelNext && (e != m_SortedEdges))
+ return; // already deleted
+ if (SelPrev)
+ SelPrev->NextInSEL = SelNext;
+ else
+ m_SortedEdges = SelNext;
+ if (SelNext)
+ SelNext->PrevInSEL = SelPrev;
+ e->NextInSEL = 0;
+ e->PrevInSEL = 0;
+}
+//------------------------------------------------------------------------------
+
+#ifdef use_xyz
+void Clipper::SetZ(IntPoint &pt, TEdge &e1, TEdge &e2) {
+ if (pt.Z != 0 || !m_ZFill)
+ return;
+ else if (pt == e1.Bot)
+ pt.Z = e1.Bot.Z;
+ else if (pt == e1.Top)
+ pt.Z = e1.Top.Z;
+ else if (pt == e2.Bot)
+ pt.Z = e2.Bot.Z;
+ else if (pt == e2.Top)
+ pt.Z = e2.Top.Z;
+ else
+ (*m_ZFill)(e1.Bot, e1.Top, e2.Bot, e2.Top, pt);
+}
+//------------------------------------------------------------------------------
+#endif
+
+void Clipper::IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &Pt) {
+ bool e1Contributing = (e1->OutIdx >= 0);
+ bool e2Contributing = (e2->OutIdx >= 0);
+
+#ifdef use_xyz
+ SetZ(Pt, *e1, *e2);
+#endif
+
+#ifdef use_lines
+ // if either edge is on an OPEN path ...
+ if (e1->WindDelta == 0 || e2->WindDelta == 0) {
+ // ignore subject-subject open path intersections UNLESS they
+ // are both open paths, AND they are both 'contributing maximas' ...
+ if (e1->WindDelta == 0 && e2->WindDelta == 0)
+ return;
+
+ // if intersecting a subj line with a subj poly ...
+ else if (e1->PolyTyp == e2->PolyTyp &&
+ e1->WindDelta != e2->WindDelta && m_ClipType == ctUnion) {
+ if (e1->WindDelta == 0) {
+ if (e2Contributing) {
+ AddOutPt(e1, Pt);
+ if (e1Contributing)
+ e1->OutIdx = Unassigned;
+ }
+ } else {
+ if (e1Contributing) {
+ AddOutPt(e2, Pt);
+ if (e2Contributing)
+ e2->OutIdx = Unassigned;
+ }
+ }
+ } else if (e1->PolyTyp != e2->PolyTyp) {
+ // toggle subj open path OutIdx on/off when Abs(clip.WndCnt) == 1 ...
+ if ((e1->WindDelta == 0) && abs(e2->WindCnt) == 1 &&
+ (m_ClipType != ctUnion || e2->WindCnt2 == 0)) {
+ AddOutPt(e1, Pt);
+ if (e1Contributing)
+ e1->OutIdx = Unassigned;
+ } else if ((e2->WindDelta == 0) && (abs(e1->WindCnt) == 1) &&
+ (m_ClipType != ctUnion || e1->WindCnt2 == 0)) {
+ AddOutPt(e2, Pt);
+ if (e2Contributing)
+ e2->OutIdx = Unassigned;
+ }
+ }
+ return;
+ }
+#endif
+
+ // update winding counts...
+ // assumes that e1 will be to the Right of e2 ABOVE the intersection
+ if (e1->PolyTyp == e2->PolyTyp) {
+ if (IsEvenOddFillType(*e1)) {
+ int oldE1WindCnt = e1->WindCnt;
+ e1->WindCnt = e2->WindCnt;
+ e2->WindCnt = oldE1WindCnt;
+ } else {
+ if (e1->WindCnt + e2->WindDelta == 0)
+ e1->WindCnt = -e1->WindCnt;
+ else
+ e1->WindCnt += e2->WindDelta;
+ if (e2->WindCnt - e1->WindDelta == 0)
+ e2->WindCnt = -e2->WindCnt;
+ else
+ e2->WindCnt -= e1->WindDelta;
+ }
+ } else {
+ if (!IsEvenOddFillType(*e2))
+ e1->WindCnt2 += e2->WindDelta;
+ else
+ e1->WindCnt2 = (e1->WindCnt2 == 0) ? 1 : 0;
+ if (!IsEvenOddFillType(*e1))
+ e2->WindCnt2 -= e1->WindDelta;
+ else
+ e2->WindCnt2 = (e2->WindCnt2 == 0) ? 1 : 0;
+ }
+
+ PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2;
+ if (e1->PolyTyp == ptSubject) {
+ e1FillType = m_SubjFillType;
+ e1FillType2 = m_ClipFillType;
+ } else {
+ e1FillType = m_ClipFillType;
+ e1FillType2 = m_SubjFillType;
+ }
+ if (e2->PolyTyp == ptSubject) {
+ e2FillType = m_SubjFillType;
+ e2FillType2 = m_ClipFillType;
+ } else {
+ e2FillType = m_ClipFillType;
+ e2FillType2 = m_SubjFillType;
+ }
+
+ cInt e1Wc, e2Wc;
+ switch (e1FillType) {
+ case pftPositive:
+ e1Wc = e1->WindCnt;
+ break;
+ case pftNegative:
+ e1Wc = -e1->WindCnt;
+ break;
+ default:
+ e1Wc = Abs(e1->WindCnt);
+ }
+ switch (e2FillType) {
+ case pftPositive:
+ e2Wc = e2->WindCnt;
+ break;
+ case pftNegative:
+ e2Wc = -e2->WindCnt;
+ break;
+ default:
+ e2Wc = Abs(e2->WindCnt);
+ }
+
+ if (e1Contributing && e2Contributing) {
+ if ((e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) ||
+ (e1->PolyTyp != e2->PolyTyp && m_ClipType != ctXor)) {
+ AddLocalMaxPoly(e1, e2, Pt);
+ } else {
+ AddOutPt(e1, Pt);
+ AddOutPt(e2, Pt);
+ SwapSides(*e1, *e2);
+ SwapPolyIndexes(*e1, *e2);
+ }
+ } else if (e1Contributing) {
+ if (e2Wc == 0 || e2Wc == 1) {
+ AddOutPt(e1, Pt);
+ SwapSides(*e1, *e2);
+ SwapPolyIndexes(*e1, *e2);
+ }
+ } else if (e2Contributing) {
+ if (e1Wc == 0 || e1Wc == 1) {
+ AddOutPt(e2, Pt);
+ SwapSides(*e1, *e2);
+ SwapPolyIndexes(*e1, *e2);
+ }
+ } else if ((e1Wc == 0 || e1Wc == 1) && (e2Wc == 0 || e2Wc == 1)) {
+ // neither edge is currently contributing ...
+
+ cInt e1Wc2, e2Wc2;
+ switch (e1FillType2) {
+ case pftPositive:
+ e1Wc2 = e1->WindCnt2;
+ break;
+ case pftNegative:
+ e1Wc2 = -e1->WindCnt2;
+ break;
+ default:
+ e1Wc2 = Abs(e1->WindCnt2);
+ }
+ switch (e2FillType2) {
+ case pftPositive:
+ e2Wc2 = e2->WindCnt2;
+ break;
+ case pftNegative:
+ e2Wc2 = -e2->WindCnt2;
+ break;
+ default:
+ e2Wc2 = Abs(e2->WindCnt2);
+ }
+
+ if (e1->PolyTyp != e2->PolyTyp) {
+ AddLocalMinPoly(e1, e2, Pt);
+ } else if (e1Wc == 1 && e2Wc == 1)
+ switch (m_ClipType) {
+ case ctIntersection:
+ if (e1Wc2 > 0 && e2Wc2 > 0)
+ AddLocalMinPoly(e1, e2, Pt);
+ break;
+ case ctUnion:
+ if (e1Wc2 <= 0 && e2Wc2 <= 0)
+ AddLocalMinPoly(e1, e2, Pt);
+ break;
+ case ctDifference:
+ if (((e1->PolyTyp == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) ||
+ ((e1->PolyTyp == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0)))
+ AddLocalMinPoly(e1, e2, Pt);
+ break;
+ case ctXor:
+ AddLocalMinPoly(e1, e2, Pt);
+ }
+ else
+ SwapSides(*e1, *e2);
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::SetHoleState(TEdge *e, OutRec *outrec) {
+ TEdge *e2 = e->PrevInAEL;
+ TEdge *eTmp = 0;
+ while (e2) {
+ if (e2->OutIdx >= 0 && e2->WindDelta != 0) {
+ if (!eTmp)
+ eTmp = e2;
+ else if (eTmp->OutIdx == e2->OutIdx)
+ eTmp = 0;
+ }
+ e2 = e2->PrevInAEL;
+ }
+ if (!eTmp) {
+ outrec->FirstLeft = 0;
+ outrec->IsHole = false;
+ } else {
+ outrec->FirstLeft = m_PolyOuts[eTmp->OutIdx];
+ outrec->IsHole = !outrec->FirstLeft->IsHole;
+ }
+}
+//------------------------------------------------------------------------------
+
+OutRec *GetLowermostRec(OutRec *outRec1, OutRec *outRec2) {
+ // work out which polygon fragment has the correct hole state ...
+ if (!outRec1->BottomPt)
+ outRec1->BottomPt = GetBottomPt(outRec1->Pts);
+ if (!outRec2->BottomPt)
+ outRec2->BottomPt = GetBottomPt(outRec2->Pts);
+ OutPt *OutPt1 = outRec1->BottomPt;
+ OutPt *OutPt2 = outRec2->BottomPt;
+ if (OutPt1->Pt.Y > OutPt2->Pt.Y)
+ return outRec1;
+ else if (OutPt1->Pt.Y < OutPt2->Pt.Y)
+ return outRec2;
+ else if (OutPt1->Pt.X < OutPt2->Pt.X)
+ return outRec1;
+ else if (OutPt1->Pt.X > OutPt2->Pt.X)
+ return outRec2;
+ else if (OutPt1->Next == OutPt1)
+ return outRec2;
+ else if (OutPt2->Next == OutPt2)
+ return outRec1;
+ else if (FirstIsBottomPt(OutPt1, OutPt2))
+ return outRec1;
+ else
+ return outRec2;
+}
+//------------------------------------------------------------------------------
+
+bool OutRec1RightOfOutRec2(OutRec *outRec1, OutRec *outRec2) {
+ do {
+ outRec1 = outRec1->FirstLeft;
+ if (outRec1 == outRec2)
+ return true;
+ } while (outRec1);
+ return false;
+}
+//------------------------------------------------------------------------------
+
+OutRec *Clipper::GetOutRec(int Idx) {
+ OutRec *outrec = m_PolyOuts[Idx];
+ while (outrec != m_PolyOuts[outrec->Idx])
+ outrec = m_PolyOuts[outrec->Idx];
+ return outrec;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::AppendPolygon(TEdge *e1, TEdge *e2) {
+ // get the start and ends of both output polygons ...
+ OutRec *outRec1 = m_PolyOuts[e1->OutIdx];
+ OutRec *outRec2 = m_PolyOuts[e2->OutIdx];
+
+ OutRec *holeStateRec;
+ if (OutRec1RightOfOutRec2(outRec1, outRec2))
+ holeStateRec = outRec2;
+ else if (OutRec1RightOfOutRec2(outRec2, outRec1))
+ holeStateRec = outRec1;
+ else
+ holeStateRec = GetLowermostRec(outRec1, outRec2);
+
+ // get the start and ends of both output polygons and
+ // join e2 poly onto e1 poly and delete pointers to e2 ...
+
+ OutPt *p1_lft = outRec1->Pts;
+ OutPt *p1_rt = p1_lft->Prev;
+ OutPt *p2_lft = outRec2->Pts;
+ OutPt *p2_rt = p2_lft->Prev;
+
+ // join e2 poly onto e1 poly and delete pointers to e2 ...
+ if (e1->Side == esLeft) {
+ if (e2->Side == esLeft) {
+ // z y x a b c
+ ReversePolyPtLinks(p2_lft);
+ p2_lft->Next = p1_lft;
+ p1_lft->Prev = p2_lft;
+ p1_rt->Next = p2_rt;
+ p2_rt->Prev = p1_rt;
+ outRec1->Pts = p2_rt;
+ } else {
+ // x y z a b c
+ p2_rt->Next = p1_lft;
+ p1_lft->Prev = p2_rt;
+ p2_lft->Prev = p1_rt;
+ p1_rt->Next = p2_lft;
+ outRec1->Pts = p2_lft;
+ }
+ } else {
+ if (e2->Side == esRight) {
+ // a b c z y x
+ ReversePolyPtLinks(p2_lft);
+ p1_rt->Next = p2_rt;
+ p2_rt->Prev = p1_rt;
+ p2_lft->Next = p1_lft;
+ p1_lft->Prev = p2_lft;
+ } else {
+ // a b c x y z
+ p1_rt->Next = p2_lft;
+ p2_lft->Prev = p1_rt;
+ p1_lft->Prev = p2_rt;
+ p2_rt->Next = p1_lft;
+ }
+ }
+
+ outRec1->BottomPt = 0;
+ if (holeStateRec == outRec2) {
+ if (outRec2->FirstLeft != outRec1)
+ outRec1->FirstLeft = outRec2->FirstLeft;
+ outRec1->IsHole = outRec2->IsHole;
+ }
+ outRec2->Pts = 0;
+ outRec2->BottomPt = 0;
+ outRec2->FirstLeft = outRec1;
+
+ int OKIdx = e1->OutIdx;
+ int ObsoleteIdx = e2->OutIdx;
+
+ e1->OutIdx = Unassigned; // nb: safe because we only get here via AddLocalMaxPoly
+ e2->OutIdx = Unassigned;
+
+ TEdge *e = m_ActiveEdges;
+ while (e) {
+ if (e->OutIdx == ObsoleteIdx) {
+ e->OutIdx = OKIdx;
+ e->Side = e1->Side;
+ break;
+ }
+ e = e->NextInAEL;
+ }
+
+ outRec2->Idx = outRec1->Idx;
+}
+//------------------------------------------------------------------------------
+
+OutPt *Clipper::AddOutPt(TEdge *e, const IntPoint &pt) {
+ if (e->OutIdx < 0) {
+ OutRec *outRec = CreateOutRec();
+ outRec->IsOpen = (e->WindDelta == 0);
+ OutPt *newOp = new OutPt;
+ outRec->Pts = newOp;
+ newOp->Idx = outRec->Idx;
+ newOp->Pt = pt;
+ newOp->Next = newOp;
+ newOp->Prev = newOp;
+ if (!outRec->IsOpen)
+ SetHoleState(e, outRec);
+ e->OutIdx = outRec->Idx;
+ return newOp;
+ } else {
+ OutRec *outRec = m_PolyOuts[e->OutIdx];
+ // OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most'
+ OutPt *op = outRec->Pts;
+
+ bool ToFront = (e->Side == esLeft);
+ if (ToFront && (pt == op->Pt))
+ return op;
+ else if (!ToFront && (pt == op->Prev->Pt))
+ return op->Prev;
+
+ OutPt *newOp = new OutPt;
+ newOp->Idx = outRec->Idx;
+ newOp->Pt = pt;
+ newOp->Next = op;
+ newOp->Prev = op->Prev;
+ newOp->Prev->Next = newOp;
+ op->Prev = newOp;
+ if (ToFront)
+ outRec->Pts = newOp;
+ return newOp;
+ }
+}
+//------------------------------------------------------------------------------
+
+OutPt *Clipper::GetLastOutPt(TEdge *e) {
+ OutRec *outRec = m_PolyOuts[e->OutIdx];
+ if (e->Side == esLeft)
+ return outRec->Pts;
+ else
+ return outRec->Pts->Prev;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ProcessHorizontals() {
+ TEdge *horzEdge;
+ while (PopEdgeFromSEL(horzEdge))
+ ProcessHorizontal(horzEdge);
+}
+//------------------------------------------------------------------------------
+
+inline bool IsMinima(TEdge *e) {
+ return e && (e->Prev->NextInLML != e) && (e->Next->NextInLML != e);
+}
+//------------------------------------------------------------------------------
+
+inline bool IsMaxima(TEdge *e, const cInt Y) {
+ return e && e->Top.Y == Y && !e->NextInLML;
+}
+//------------------------------------------------------------------------------
+
+inline bool IsIntermediate(TEdge *e, const cInt Y) {
+ return e->Top.Y == Y && e->NextInLML;
+}
+//------------------------------------------------------------------------------
+
+TEdge *GetMaximaPair(TEdge *e) {
+ if ((e->Next->Top == e->Top) && !e->Next->NextInLML)
+ return e->Next;
+ else if ((e->Prev->Top == e->Top) && !e->Prev->NextInLML)
+ return e->Prev;
+ else
+ return 0;
+}
+//------------------------------------------------------------------------------
+
+TEdge *GetMaximaPairEx(TEdge *e) {
+ // as GetMaximaPair() but returns 0 if MaxPair isn't in AEL (unless it's horizontal)
+ TEdge *result = GetMaximaPair(e);
+ if (result && (result->OutIdx == Skip ||
+ (result->NextInAEL == result->PrevInAEL && !IsHorizontal(*result))))
+ return 0;
+ return result;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::SwapPositionsInSEL(TEdge *Edge1, TEdge *Edge2) {
+ if (!(Edge1->NextInSEL) && !(Edge1->PrevInSEL))
+ return;
+ if (!(Edge2->NextInSEL) && !(Edge2->PrevInSEL))
+ return;
+
+ if (Edge1->NextInSEL == Edge2) {
+ TEdge *Next = Edge2->NextInSEL;
+ if (Next)
+ Next->PrevInSEL = Edge1;
+ TEdge *Prev = Edge1->PrevInSEL;
+ if (Prev)
+ Prev->NextInSEL = Edge2;
+ Edge2->PrevInSEL = Prev;
+ Edge2->NextInSEL = Edge1;
+ Edge1->PrevInSEL = Edge2;
+ Edge1->NextInSEL = Next;
+ } else if (Edge2->NextInSEL == Edge1) {
+ TEdge *Next = Edge1->NextInSEL;
+ if (Next)
+ Next->PrevInSEL = Edge2;
+ TEdge *Prev = Edge2->PrevInSEL;
+ if (Prev)
+ Prev->NextInSEL = Edge1;
+ Edge1->PrevInSEL = Prev;
+ Edge1->NextInSEL = Edge2;
+ Edge2->PrevInSEL = Edge1;
+ Edge2->NextInSEL = Next;
+ } else {
+ TEdge *Next = Edge1->NextInSEL;
+ TEdge *Prev = Edge1->PrevInSEL;
+ Edge1->NextInSEL = Edge2->NextInSEL;
+ if (Edge1->NextInSEL)
+ Edge1->NextInSEL->PrevInSEL = Edge1;
+ Edge1->PrevInSEL = Edge2->PrevInSEL;
+ if (Edge1->PrevInSEL)
+ Edge1->PrevInSEL->NextInSEL = Edge1;
+ Edge2->NextInSEL = Next;
+ if (Edge2->NextInSEL)
+ Edge2->NextInSEL->PrevInSEL = Edge2;
+ Edge2->PrevInSEL = Prev;
+ if (Edge2->PrevInSEL)
+ Edge2->PrevInSEL->NextInSEL = Edge2;
+ }
+
+ if (!Edge1->PrevInSEL)
+ m_SortedEdges = Edge1;
+ else if (!Edge2->PrevInSEL)
+ m_SortedEdges = Edge2;
+}
+//------------------------------------------------------------------------------
+
+TEdge *GetNextInAEL(TEdge *e, Direction dir) {
+ return dir == dLeftToRight ? e->NextInAEL : e->PrevInAEL;
+}
+//------------------------------------------------------------------------------
+
+void GetHorzDirection(TEdge &HorzEdge, Direction &Dir, cInt &Left, cInt &Right) {
+ if (HorzEdge.Bot.X < HorzEdge.Top.X) {
+ Left = HorzEdge.Bot.X;
+ Right = HorzEdge.Top.X;
+ Dir = dLeftToRight;
+ } else {
+ Left = HorzEdge.Top.X;
+ Right = HorzEdge.Bot.X;
+ Dir = dRightToLeft;
+ }
+}
+//------------------------------------------------------------------------
+
+/*******************************************************************************
+ * Notes: Horizontal edges (HEs) at scanline intersections (ie at the Top or *
+ * Bottom of a scanbeam) are processed as if layered. The order in which HEs *
+ * are processed doesn't matter. HEs intersect with other HE Bot.Xs only [#] *
+ * (or they could intersect with Top.Xs only, ie EITHER Bot.Xs OR Top.Xs), *
+ * and with other non-horizontal edges [*]. Once these intersections are *
+ * processed, intermediate HEs then 'promote' the Edge above (NextInLML) into *
+ * the AEL. These 'promoted' edges may in turn intersect [%] with other HEs. *
+ *******************************************************************************/
+
+void Clipper::ProcessHorizontal(TEdge *horzEdge) {
+ Direction dir;
+ cInt horzLeft, horzRight;
+ bool IsOpen = (horzEdge->WindDelta == 0);
+
+ GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
+
+ TEdge *eLastHorz = horzEdge, *eMaxPair = 0;
+ while (eLastHorz->NextInLML && IsHorizontal(*eLastHorz->NextInLML))
+ eLastHorz = eLastHorz->NextInLML;
+ if (!eLastHorz->NextInLML)
+ eMaxPair = GetMaximaPair(eLastHorz);
+
+ MaximaList::const_iterator maxIt = nullptr;
+ MaximaList::const_iterator maxRit = nullptr;
+ if (m_Maxima.size() > 0) {
+ // get the first maxima in range (X) ...
+ if (dir == dLeftToRight) {
+ maxIt = m_Maxima.begin();
+ while (maxIt != m_Maxima.end() && *maxIt <= horzEdge->Bot.X)
+ maxIt++;
+ if (maxIt != m_Maxima.end() && *maxIt >= eLastHorz->Top.X)
+ maxIt = m_Maxima.end();
+ } else {
+ maxRit = m_Maxima.end();
+ while (maxRit != m_Maxima.begin() && *maxRit > horzEdge->Bot.X)
+ maxRit++;
+ if (maxRit != m_Maxima.begin() && *maxRit <= eLastHorz->Top.X)
+ maxRit = m_Maxima.begin();
+ }
+ }
+
+ OutPt *op1 = 0;
+
+ for (;;) // loop through consec. horizontal edges
+ {
+
+ bool IsLastHorz = (horzEdge == eLastHorz);
+ TEdge *e = GetNextInAEL(horzEdge, dir);
+ while (e) {
+
+ // this code block inserts extra coords into horizontal edges (in output
+ // polygons) whereever maxima touch these horizontal edges. This helps
+ //'simplifying' polygons (ie if the Simplify property is set).
+ if (m_Maxima.size() > 0) {
+ if (dir == dLeftToRight) {
+ while (maxIt != m_Maxima.end() && *maxIt < e->Curr.X) {
+ if (horzEdge->OutIdx >= 0 && !IsOpen)
+ AddOutPt(horzEdge, IntPoint(*maxIt, horzEdge->Bot.Y));
+ maxIt++;
+ }
+ } else {
+ while (maxRit != m_Maxima.begin() && *maxRit > e->Curr.X) {
+ if (horzEdge->OutIdx >= 0 && !IsOpen)
+ AddOutPt(horzEdge, IntPoint(*maxRit, horzEdge->Bot.Y));
+ maxRit++;
+ }
+ }
+ }
+
+ if ((dir == dLeftToRight && e->Curr.X > horzRight) ||
+ (dir == dRightToLeft && e->Curr.X < horzLeft))
+ break;
+
+ // Also break if we've got to the end of an intermediate horizontal edge ...
+ // nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal.
+ if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML &&
+ e->Dx < horzEdge->NextInLML->Dx)
+ break;
+
+ if (horzEdge->OutIdx >= 0 && !IsOpen) // note: may be done multiple times
+ {
+#ifdef use_xyz
+ if (dir == dLeftToRight)
+ SetZ(e->Curr, *horzEdge, *e);
+ else
+ SetZ(e->Curr, *e, *horzEdge);
+#endif
+ op1 = AddOutPt(horzEdge, e->Curr);
+ TEdge *eNextHorz = m_SortedEdges;
+ while (eNextHorz) {
+ if (eNextHorz->OutIdx >= 0 &&
+ HorzSegmentsOverlap(horzEdge->Bot.X,
+ horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X)) {
+ OutPt *op2 = GetLastOutPt(eNextHorz);
+ AddJoin(op2, op1, eNextHorz->Top);
+ }
+ eNextHorz = eNextHorz->NextInSEL;
+ }
+ AddGhostJoin(op1, horzEdge->Bot);
+ }
+
+ // OK, so far we're still in range of the horizontal Edge but make sure
+ // we're at the last of consec. horizontals when matching with eMaxPair
+ if (e == eMaxPair && IsLastHorz) {
+ if (horzEdge->OutIdx >= 0)
+ AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top);
+ DeleteFromAEL(horzEdge);
+ DeleteFromAEL(eMaxPair);
+ return;
+ }
+
+ if (dir == dLeftToRight) {
+ IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
+ IntersectEdges(horzEdge, e, Pt);
+ } else {
+ IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
+ IntersectEdges(e, horzEdge, Pt);
+ }
+ TEdge *eNext = GetNextInAEL(e, dir);
+ SwapPositionsInAEL(horzEdge, e);
+ e = eNext;
+ } // end while(e)
+
+ // Break out of loop if HorzEdge.NextInLML is not also horizontal ...
+ if (!horzEdge->NextInLML || !IsHorizontal(*horzEdge->NextInLML))
+ break;
+
+ UpdateEdgeIntoAEL(horzEdge);
+ if (horzEdge->OutIdx >= 0)
+ AddOutPt(horzEdge, horzEdge->Bot);
+ GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
+
+ } // end for (;;)
+
+ if (horzEdge->OutIdx >= 0 && !op1) {
+ op1 = GetLastOutPt(horzEdge);
+ TEdge *eNextHorz = m_SortedEdges;
+ while (eNextHorz) {
+ if (eNextHorz->OutIdx >= 0 &&
+ HorzSegmentsOverlap(horzEdge->Bot.X,
+ horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X)) {
+ OutPt *op2 = GetLastOutPt(eNextHorz);
+ AddJoin(op2, op1, eNextHorz->Top);
+ }
+ eNextHorz = eNextHorz->NextInSEL;
+ }
+ AddGhostJoin(op1, horzEdge->Top);
+ }
+
+ if (horzEdge->NextInLML) {
+ if (horzEdge->OutIdx >= 0) {
+ op1 = AddOutPt(horzEdge, horzEdge->Top);
+ UpdateEdgeIntoAEL(horzEdge);
+ if (horzEdge->WindDelta == 0)
+ return;
+ // nb: HorzEdge is no longer horizontal here
+ TEdge *ePrev = horzEdge->PrevInAEL;
+ TEdge *eNext = horzEdge->NextInAEL;
+ if (ePrev && ePrev->Curr.X == horzEdge->Bot.X &&
+ ePrev->Curr.Y == horzEdge->Bot.Y && ePrev->WindDelta != 0 &&
+ (ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
+ SlopesEqual(*horzEdge, *ePrev, m_UseFullRange))) {
+ OutPt *op2 = AddOutPt(ePrev, horzEdge->Bot);
+ AddJoin(op1, op2, horzEdge->Top);
+ } else if (eNext && eNext->Curr.X == horzEdge->Bot.X &&
+ eNext->Curr.Y == horzEdge->Bot.Y && eNext->WindDelta != 0 &&
+ eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
+ SlopesEqual(*horzEdge, *eNext, m_UseFullRange)) {
+ OutPt *op2 = AddOutPt(eNext, horzEdge->Bot);
+ AddJoin(op1, op2, horzEdge->Top);
+ }
+ } else
+ UpdateEdgeIntoAEL(horzEdge);
+ } else {
+ if (horzEdge->OutIdx >= 0)
+ AddOutPt(horzEdge, horzEdge->Top);
+ DeleteFromAEL(horzEdge);
+ }
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::ProcessIntersections(const cInt topY) {
+ if (!m_ActiveEdges)
+ return true;
+ {
+ BuildIntersectList(topY);
+ size_t IlSize = m_IntersectList.size();
+ if (IlSize == 0)
+ return true;
+ if (IlSize == 1 || FixupIntersectionOrder())
+ ProcessIntersectList();
+ else
+ return false;
+ }
+
+ m_SortedEdges = 0;
+ return true;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::DisposeIntersectNodes() {
+ for (size_t i = 0; i < m_IntersectList.size(); ++i)
+ delete m_IntersectList[i];
+ m_IntersectList.clear();
+}
+//------------------------------------------------------------------------------
+
+void Clipper::BuildIntersectList(const cInt topY) {
+ if (!m_ActiveEdges)
+ return;
+
+ // prepare for sorting ...
+ TEdge *e = m_ActiveEdges;
+ m_SortedEdges = e;
+ while (e) {
+ e->PrevInSEL = e->PrevInAEL;
+ e->NextInSEL = e->NextInAEL;
+ e->Curr.X = TopX(*e, topY);
+ e = e->NextInAEL;
+ }
+
+ // bubblesort ...
+ bool isModified;
+ do {
+ isModified = false;
+ e = m_SortedEdges;
+ while (e->NextInSEL) {
+ TEdge *eNext = e->NextInSEL;
+ IntPoint Pt;
+ if (e->Curr.X > eNext->Curr.X) {
+ IntersectPoint(*e, *eNext, Pt);
+ if (Pt.Y < topY)
+ Pt = IntPoint(TopX(*e, topY), topY);
+ IntersectNode *newNode = new IntersectNode;
+ newNode->Edge1 = e;
+ newNode->Edge2 = eNext;
+ newNode->Pt = Pt;
+ m_IntersectList.push_back(newNode);
+
+ SwapPositionsInSEL(e, eNext);
+ isModified = true;
+ } else
+ e = eNext;
+ }
+ if (e->PrevInSEL)
+ e->PrevInSEL->NextInSEL = 0;
+ else
+ break;
+ } while (isModified);
+ m_SortedEdges = 0; // important
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ProcessIntersectList() {
+ for (size_t i = 0; i < m_IntersectList.size(); ++i) {
+ IntersectNode *iNode = m_IntersectList[i];
+ {
+ IntersectEdges(iNode->Edge1, iNode->Edge2, iNode->Pt);
+ SwapPositionsInAEL(iNode->Edge1, iNode->Edge2);
+ }
+ delete iNode;
+ }
+ m_IntersectList.clear();
+}
+//------------------------------------------------------------------------------
+
+bool IntersectListSort(IntersectNode *node1, IntersectNode *node2) {
+ return node2->Pt.Y < node1->Pt.Y;
+}
+//------------------------------------------------------------------------------
+
+inline bool EdgesAdjacent(const IntersectNode &inode) {
+ return (inode.Edge1->NextInSEL == inode.Edge2) ||
+ (inode.Edge1->PrevInSEL == inode.Edge2);
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::FixupIntersectionOrder() {
+ // pre-condition: intersections are sorted Bottom-most first.
+ // Now it's crucial that intersections are made only between adjacent edges,
+ // so to ensure this the order of intersections may need adjusting ...
+ CopyAELToSEL();
+ Common::sort(m_IntersectList.begin(), m_IntersectList.end(), IntersectListSort);
+ size_t cnt = m_IntersectList.size();
+ for (size_t i = 0; i < cnt; ++i) {
+ if (!EdgesAdjacent(*m_IntersectList[i])) {
+ size_t j = i + 1;
+ while (j < cnt && !EdgesAdjacent(*m_IntersectList[j]))
+ j++;
+ if (j == cnt)
+ return false;
+ SWAP(m_IntersectList[i], m_IntersectList[j]);
+ }
+ SwapPositionsInSEL(m_IntersectList[i]->Edge1, m_IntersectList[i]->Edge2);
+ }
+ return true;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::DoMaxima(TEdge *e) {
+ TEdge *eMaxPair = GetMaximaPairEx(e);
+ if (!eMaxPair) {
+ if (e->OutIdx >= 0)
+ AddOutPt(e, e->Top);
+ DeleteFromAEL(e);
+ return;
+ }
+
+ TEdge *eNext = e->NextInAEL;
+ while (eNext && eNext != eMaxPair) {
+ IntersectEdges(e, eNext, e->Top);
+ SwapPositionsInAEL(e, eNext);
+ eNext = e->NextInAEL;
+ }
+
+ if (e->OutIdx == Unassigned && eMaxPair->OutIdx == Unassigned) {
+ DeleteFromAEL(e);
+ DeleteFromAEL(eMaxPair);
+ } else if (e->OutIdx >= 0 && eMaxPair->OutIdx >= 0) {
+ if (e->OutIdx >= 0)
+ AddLocalMaxPoly(e, eMaxPair, e->Top);
+ DeleteFromAEL(e);
+ DeleteFromAEL(eMaxPair);
+ }
+#ifdef use_lines
+ else if (e->WindDelta == 0) {
+ if (e->OutIdx >= 0) {
+ AddOutPt(e, e->Top);
+ e->OutIdx = Unassigned;
+ }
+ DeleteFromAEL(e);
+
+ if (eMaxPair->OutIdx >= 0) {
+ AddOutPt(eMaxPair, e->Top);
+ eMaxPair->OutIdx = Unassigned;
+ }
+ DeleteFromAEL(eMaxPair);
+ }
+#endif
+ else
+ error("DoMaxima error");
+}
+//------------------------------------------------------------------------------
+
+void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY) {
+ TEdge *e = m_ActiveEdges;
+ while (e) {
+ // 1. process maxima, treating them as if they're 'bent' horizontal edges,
+ // but exclude maxima with horizontal edges. nb: e can't be a horizontal.
+ bool IsMaximaEdge = IsMaxima(e, topY);
+
+ if (IsMaximaEdge) {
+ TEdge *eMaxPair = GetMaximaPairEx(e);
+ IsMaximaEdge = (!eMaxPair || !IsHorizontal(*eMaxPair));
+ }
+
+ if (IsMaximaEdge) {
+ if (m_StrictSimple)
+ m_Maxima.push_back(e->Top.X);
+ TEdge *ePrev = e->PrevInAEL;
+ DoMaxima(e);
+ if (!ePrev)
+ e = m_ActiveEdges;
+ else
+ e = ePrev->NextInAEL;
+ } else {
+ // 2. promote horizontal edges, otherwise update Curr.X and Curr.Y ...
+ if (IsIntermediate(e, topY) && IsHorizontal(*e->NextInLML)) {
+ UpdateEdgeIntoAEL(e);
+ if (e->OutIdx >= 0)
+ AddOutPt(e, e->Bot);
+ AddEdgeToSEL(e);
+ } else {
+ e->Curr.X = TopX(*e, topY);
+ e->Curr.Y = topY;
+#ifdef use_xyz
+ e->Curr.Z = topY == e->Top.Y ? e->Top.Z : (topY == e->Bot.Y ? e->Bot.Z : 0);
+#endif
+ }
+
+ // When StrictlySimple and 'e' is being touched by another edge, then
+ // make sure both edges have a vertex here ...
+ if (m_StrictSimple) {
+ TEdge *ePrev = e->PrevInAEL;
+ if ((e->OutIdx >= 0) && (e->WindDelta != 0) && ePrev && (ePrev->OutIdx >= 0) &&
+ (ePrev->Curr.X == e->Curr.X) && (ePrev->WindDelta != 0)) {
+ IntPoint pt = e->Curr;
+#ifdef use_xyz
+ SetZ(pt, *ePrev, *e);
+#endif
+ OutPt *op = AddOutPt(ePrev, pt);
+ OutPt *op2 = AddOutPt(e, pt);
+ AddJoin(op, op2, pt); // StrictlySimple (type-3) join
+ }
+ }
+
+ e = e->NextInAEL;
+ }
+ }
+
+ // 3. Process horizontals at the Top of the scanbeam ...
+ Common::sort(m_Maxima.begin(), m_Maxima.end());
+ ProcessHorizontals();
+ m_Maxima.clear();
+
+ // 4. Promote intermediate vertices ...
+ e = m_ActiveEdges;
+ while (e) {
+ if (IsIntermediate(e, topY)) {
+ OutPt *op = 0;
+ if (e->OutIdx >= 0)
+ op = AddOutPt(e, e->Top);
+ UpdateEdgeIntoAEL(e);
+
+ // if output polygons share an edge, they'll need joining later ...
+ TEdge *ePrev = e->PrevInAEL;
+ TEdge *eNext = e->NextInAEL;
+ if (ePrev && ePrev->Curr.X == e->Bot.X &&
+ ePrev->Curr.Y == e->Bot.Y && op &&
+ ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
+ SlopesEqual(e->Curr, e->Top, ePrev->Curr, ePrev->Top, m_UseFullRange) &&
+ (e->WindDelta != 0) && (ePrev->WindDelta != 0)) {
+ OutPt *op2 = AddOutPt(ePrev, e->Bot);
+ AddJoin(op, op2, e->Top);
+ } else if (eNext && eNext->Curr.X == e->Bot.X &&
+ eNext->Curr.Y == e->Bot.Y && op &&
+ eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
+ SlopesEqual(e->Curr, e->Top, eNext->Curr, eNext->Top, m_UseFullRange) &&
+ (e->WindDelta != 0) && (eNext->WindDelta != 0)) {
+ OutPt *op2 = AddOutPt(eNext, e->Bot);
+ AddJoin(op, op2, e->Top);
+ }
+ }
+ e = e->NextInAEL;
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::FixupOutPolyline(OutRec &outrec) {
+ OutPt *pp = outrec.Pts;
+ OutPt *lastPP = pp->Prev;
+ while (pp != lastPP) {
+ pp = pp->Next;
+ if (pp->Pt == pp->Prev->Pt) {
+ if (pp == lastPP)
+ lastPP = pp->Prev;
+ OutPt *tmpPP = pp->Prev;
+ tmpPP->Next = pp->Next;
+ pp->Next->Prev = tmpPP;
+ delete pp;
+ pp = tmpPP;
+ }
+ }
+
+ if (pp == pp->Prev) {
+ DisposeOutPts(pp);
+ outrec.Pts = 0;
+ return;
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::FixupOutPolygon(OutRec &outrec) {
+ // FixupOutPolygon() - removes duplicate points and simplifies consecutive
+ // parallel edges by removing the middle vertex.
+ OutPt *lastOK = 0;
+ outrec.BottomPt = 0;
+ OutPt *pp = outrec.Pts;
+ bool preserveCol = m_PreserveCollinear || m_StrictSimple;
+
+ for (;;) {
+ if (pp->Prev == pp || pp->Prev == pp->Next) {
+ DisposeOutPts(pp);
+ outrec.Pts = 0;
+ return;
+ }
+
+ // test for duplicate points and collinear edges ...
+ if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) ||
+ (SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) &&
+ (!preserveCol || !Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt)))) {
+ lastOK = 0;
+ OutPt *tmp = pp;
+ pp->Prev->Next = pp->Next;
+ pp->Next->Prev = pp->Prev;
+ pp = pp->Prev;
+ delete tmp;
+ } else if (pp == lastOK)
+ break;
+ else {
+ if (!lastOK)
+ lastOK = pp;
+ pp = pp->Next;
+ }
+ }
+ outrec.Pts = pp;
+}
+//------------------------------------------------------------------------------
+
+int PointCount(OutPt *Pts) {
+ if (!Pts)
+ return 0;
+ int result = 0;
+ OutPt *p = Pts;
+ do {
+ result++;
+ p = p->Next;
+ } while (p != Pts);
+ return result;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::BuildResult(Paths &polys) {
+ polys.reserve(m_PolyOuts.size());
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
+ if (!m_PolyOuts[i]->Pts)
+ continue;
+ Path pg;
+ OutPt *p = m_PolyOuts[i]->Pts->Prev;
+ int cnt = PointCount(p);
+ if (cnt < 2)
+ continue;
+ pg.reserve(cnt);
+ for (int j = 0; j < cnt; ++j) {
+ pg.push_back(p->Pt);
+ p = p->Prev;
+ }
+ polys.push_back(pg);
+ }
+}
+//------------------------------------------------------------------------------
+
+void Clipper::BuildResult2(PolyTree &polytree) {
+ polytree.Clear();
+ polytree.AllNodes.reserve(m_PolyOuts.size());
+ // add each output polygon/contour to polytree ...
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++) {
+ OutRec *outRec = m_PolyOuts[i];
+ int cnt = PointCount(outRec->Pts);
+ if ((outRec->IsOpen && cnt < 2) || (!outRec->IsOpen && cnt < 3))
+ continue;
+ FixHoleLinkage(*outRec);
+ PolyNode *pn = new PolyNode();
+ // nb: polytree takes ownership of all the PolyNodes
+ polytree.AllNodes.push_back(pn);
+ outRec->PolyNd = pn;
+ pn->Parent = 0;
+ pn->Index = 0;
+ pn->Contour.reserve(cnt);
+ OutPt *op = outRec->Pts->Prev;
+ for (int j = 0; j < cnt; j++) {
+ pn->Contour.push_back(op->Pt);
+ op = op->Prev;
+ }
+ }
+
+ // fixup PolyNode links etc ...
+ polytree.Childs.reserve(m_PolyOuts.size());
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++) {
+ OutRec *outRec = m_PolyOuts[i];
+ if (!outRec->PolyNd)
+ continue;
+ if (outRec->IsOpen) {
+ outRec->PolyNd->m_IsOpen = true;
+ polytree.AddChild(*outRec->PolyNd);
+ } else if (outRec->FirstLeft && outRec->FirstLeft->PolyNd)
+ outRec->FirstLeft->PolyNd->AddChild(*outRec->PolyNd);
+ else
+ polytree.AddChild(*outRec->PolyNd);
+ }
+}
+//------------------------------------------------------------------------------
+
+void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2) {
+ // just swap the contents (because fIntersectNodes is a single-linked-list)
+ IntersectNode inode = int1; // gets a copy of Int1
+ int1.Edge1 = int2.Edge1;
+ int1.Edge2 = int2.Edge2;
+ int1.Pt = int2.Pt;
+ int2.Edge1 = inode.Edge1;
+ int2.Edge2 = inode.Edge2;
+ int2.Pt = inode.Pt;
+}
+//------------------------------------------------------------------------------
+
+inline bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2) {
+ if (e2.Curr.X == e1.Curr.X) {
+ if (e2.Top.Y > e1.Top.Y)
+ return e2.Top.X < TopX(e1, e2.Top.Y);
+ else
+ return e1.Top.X > TopX(e2, e1.Top.Y);
+ } else
+ return e2.Curr.X < e1.Curr.X;
+}
+//------------------------------------------------------------------------------
+
+bool GetOverlap(const cInt a1, const cInt a2, const cInt b1, const cInt b2,
+ cInt &Left, cInt &Right) {
+ if (a1 < a2) {
+ if (b1 < b2) {
+ Left = MAX(a1, b1);
+ Right = MIN(a2, b2);
+ } else {
+ Left = MAX(a1, b2);
+ Right = MIN(a2, b1);
+ }
+ } else {
+ if (b1 < b2) {
+ Left = MAX(a2, b1);
+ Right = MIN(a1, b2);
+ } else {
+ Left = MAX(a2, b2);
+ Right = MIN(a1, b1);
+ }
+ }
+ return Left < Right;
+}
+//------------------------------------------------------------------------------
+
+inline void UpdateOutPtIdxs(OutRec &outrec) {
+ OutPt *op = outrec.Pts;
+ do {
+ op->Idx = outrec.Idx;
+ op = op->Prev;
+ } while (op != outrec.Pts);
+}
+//------------------------------------------------------------------------------
+
+void Clipper::InsertEdgeIntoAEL(TEdge *edge, TEdge *startEdge) {
+ if (!m_ActiveEdges) {
+ edge->PrevInAEL = 0;
+ edge->NextInAEL = 0;
+ m_ActiveEdges = edge;
+ } else if (!startEdge && E2InsertsBeforeE1(*m_ActiveEdges, *edge)) {
+ edge->PrevInAEL = 0;
+ edge->NextInAEL = m_ActiveEdges;
+ m_ActiveEdges->PrevInAEL = edge;
+ m_ActiveEdges = edge;
+ } else {
+ if (!startEdge)
+ startEdge = m_ActiveEdges;
+ while (startEdge->NextInAEL &&
+ !E2InsertsBeforeE1(*startEdge->NextInAEL, *edge))
+ startEdge = startEdge->NextInAEL;
+ edge->NextInAEL = startEdge->NextInAEL;
+ if (startEdge->NextInAEL)
+ startEdge->NextInAEL->PrevInAEL = edge;
+ edge->PrevInAEL = startEdge;
+ startEdge->NextInAEL = edge;
+ }
+}
+//----------------------------------------------------------------------
+
+OutPt *DupOutPt(OutPt *outPt, bool InsertAfter) {
+ OutPt *result = new OutPt;
+ result->Pt = outPt->Pt;
+ result->Idx = outPt->Idx;
+ if (InsertAfter) {
+ result->Next = outPt->Next;
+ result->Prev = outPt;
+ outPt->Next->Prev = result;
+ outPt->Next = result;
+ } else {
+ result->Prev = outPt->Prev;
+ result->Next = outPt;
+ outPt->Prev->Next = result;
+ outPt->Prev = result;
+ }
+ return result;
+}
+//------------------------------------------------------------------------------
+
+bool JoinHorz(OutPt *op1, OutPt *op1b, OutPt *op2, OutPt *op2b,
+ const IntPoint Pt, bool DiscardLeft) {
+ Direction Dir1 = (op1->Pt.X > op1b->Pt.X ? dRightToLeft : dLeftToRight);
+ Direction Dir2 = (op2->Pt.X > op2b->Pt.X ? dRightToLeft : dLeftToRight);
+ if (Dir1 == Dir2)
+ return false;
+
+ // When DiscardLeft, we want Op1b to be on the Left of Op1, otherwise we
+ // want Op1b to be on the Right. (And likewise with Op2 and Op2b.)
+ // So, to facilitate this while inserting Op1b and Op2b ...
+ // when DiscardLeft, make sure we're AT or RIGHT of Pt before adding Op1b,
+ // otherwise make sure we're AT or LEFT of Pt. (Likewise with Op2b.)
+ if (Dir1 == dLeftToRight) {
+ while (op1->Next->Pt.X <= Pt.X &&
+ op1->Next->Pt.X >= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
+ op1 = op1->Next;
+ if (DiscardLeft && (op1->Pt.X != Pt.X))
+ op1 = op1->Next;
+ op1b = DupOutPt(op1, !DiscardLeft);
+ if (op1b->Pt != Pt) {
+ op1 = op1b;
+ op1->Pt = Pt;
+ op1b = DupOutPt(op1, !DiscardLeft);
+ }
+ } else {
+ while (op1->Next->Pt.X >= Pt.X &&
+ op1->Next->Pt.X <= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
+ op1 = op1->Next;
+ if (!DiscardLeft && (op1->Pt.X != Pt.X))
+ op1 = op1->Next;
+ op1b = DupOutPt(op1, DiscardLeft);
+ if (op1b->Pt != Pt) {
+ op1 = op1b;
+ op1->Pt = Pt;
+ op1b = DupOutPt(op1, DiscardLeft);
+ }
+ }
+
+ if (Dir2 == dLeftToRight) {
+ while (op2->Next->Pt.X <= Pt.X &&
+ op2->Next->Pt.X >= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
+ op2 = op2->Next;
+ if (DiscardLeft && (op2->Pt.X != Pt.X))
+ op2 = op2->Next;
+ op2b = DupOutPt(op2, !DiscardLeft);
+ if (op2b->Pt != Pt) {
+ op2 = op2b;
+ op2->Pt = Pt;
+ op2b = DupOutPt(op2, !DiscardLeft);
+ }
+ } else {
+ while (op2->Next->Pt.X >= Pt.X &&
+ op2->Next->Pt.X <= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
+ op2 = op2->Next;
+ if (!DiscardLeft && (op2->Pt.X != Pt.X))
+ op2 = op2->Next;
+ op2b = DupOutPt(op2, DiscardLeft);
+ if (op2b->Pt != Pt) {
+ op2 = op2b;
+ op2->Pt = Pt;
+ op2b = DupOutPt(op2, DiscardLeft);
+ }
+ }
+
+ if ((Dir1 == dLeftToRight) == DiscardLeft) {
+ op1->Prev = op2;
+ op2->Next = op1;
+ op1b->Next = op2b;
+ op2b->Prev = op1b;
+ } else {
+ op1->Next = op2;
+ op2->Prev = op1;
+ op1b->Prev = op2b;
+ op2b->Next = op1b;
+ }
+ return true;
+}
+//------------------------------------------------------------------------------
+
+bool Clipper::JoinPoints(Join *j, OutRec *outRec1, OutRec *outRec2) {
+ OutPt *op1 = j->OutPt1, *op1b;
+ OutPt *op2 = j->OutPt2, *op2b;
+
+ // There are 3 kinds of joins for output polygons ...
+ // 1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are vertices anywhere
+ // along (horizontal) collinear edges (& Join.OffPt is on the same horizontal).
+ // 2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same
+ // location at the Bottom of the overlapping segment (& Join.OffPt is above).
+ // 3. StrictSimple joins where edges touch but are not collinear and where
+ // Join.OutPt1, Join.OutPt2 & Join.OffPt all share the same point.
+ bool isHorizontal = (j->OutPt1->Pt.Y == j->OffPt.Y);
+
+ if (isHorizontal && (j->OffPt == j->OutPt1->Pt) &&
+ (j->OffPt == j->OutPt2->Pt)) {
+ // Strictly Simple join ...
+ if (outRec1 != outRec2)
+ return false;
+ op1b = j->OutPt1->Next;
+ while (op1b != op1 && (op1b->Pt == j->OffPt))
+ op1b = op1b->Next;
+ bool reverse1 = (op1b->Pt.Y > j->OffPt.Y);
+ op2b = j->OutPt2->Next;
+ while (op2b != op2 && (op2b->Pt == j->OffPt))
+ op2b = op2b->Next;
+ bool reverse2 = (op2b->Pt.Y > j->OffPt.Y);
+ if (reverse1 == reverse2)
+ return false;
+ if (reverse1) {
+ op1b = DupOutPt(op1, false);
+ op2b = DupOutPt(op2, true);
+ op1->Prev = op2;
+ op2->Next = op1;
+ op1b->Next = op2b;
+ op2b->Prev = op1b;
+ j->OutPt1 = op1;
+ j->OutPt2 = op1b;
+ return true;
+ } else {
+ op1b = DupOutPt(op1, true);
+ op2b = DupOutPt(op2, false);
+ op1->Next = op2;
+ op2->Prev = op1;
+ op1b->Prev = op2b;
+ op2b->Next = op1b;
+ j->OutPt1 = op1;
+ j->OutPt2 = op1b;
+ return true;
+ }
+ } else if (isHorizontal) {
+ // treat horizontal joins differently to non-horizontal joins since with
+ // them we're not yet sure where the overlapping is. OutPt1.Pt & OutPt2.Pt
+ // may be anywhere along the horizontal edge.
+ op1b = op1;
+ while (op1->Prev->Pt.Y == op1->Pt.Y && op1->Prev != op1b && op1->Prev != op2)
+ op1 = op1->Prev;
+ while (op1b->Next->Pt.Y == op1b->Pt.Y && op1b->Next != op1 && op1b->Next != op2)
+ op1b = op1b->Next;
+ if (op1b->Next == op1 || op1b->Next == op2)
+ return false; // a flat 'polygon'
+
+ op2b = op2;
+ while (op2->Prev->Pt.Y == op2->Pt.Y && op2->Prev != op2b && op2->Prev != op1b)
+ op2 = op2->Prev;
+ while (op2b->Next->Pt.Y == op2b->Pt.Y && op2b->Next != op2 && op2b->Next != op1)
+ op2b = op2b->Next;
+ if (op2b->Next == op2 || op2b->Next == op1)
+ return false; // a flat 'polygon'
+
+ cInt Left, Right;
+ // Op1 --> Op1b & Op2 --> Op2b are the extremites of the horizontal edges
+ if (!GetOverlap(op1->Pt.X, op1b->Pt.X, op2->Pt.X, op2b->Pt.X, Left, Right))
+ return false;
+
+ // DiscardLeftSide: when overlapping edges are joined, a spike will created
+ // which needs to be cleaned up. However, we don't want Op1 or Op2 caught up
+ // on the discard Side as either may still be needed for other joins ...
+ IntPoint Pt;
+ bool DiscardLeftSide;
+ if (op1->Pt.X >= Left && op1->Pt.X <= Right) {
+ Pt = op1->Pt;
+ DiscardLeftSide = (op1->Pt.X > op1b->Pt.X);
+ } else if (op2->Pt.X >= Left && op2->Pt.X <= Right) {
+ Pt = op2->Pt;
+ DiscardLeftSide = (op2->Pt.X > op2b->Pt.X);
+ } else if (op1b->Pt.X >= Left && op1b->Pt.X <= Right) {
+ Pt = op1b->Pt;
+ DiscardLeftSide = op1b->Pt.X > op1->Pt.X;
+ } else {
+ Pt = op2b->Pt;
+ DiscardLeftSide = (op2b->Pt.X > op2->Pt.X);
+ }
+ j->OutPt1 = op1;
+ j->OutPt2 = op2;
+ return JoinHorz(op1, op1b, op2, op2b, Pt, DiscardLeftSide);
+ } else {
+ // nb: For non-horizontal joins ...
+ // 1. Jr.OutPt1.Pt.Y == Jr.OutPt2.Pt.Y
+ // 2. Jr.OutPt1.Pt > Jr.OffPt.Y
+
+ // make sure the polygons are correctly oriented ...
+ op1b = op1->Next;
+ while ((op1b->Pt == op1->Pt) && (op1b != op1))
+ op1b = op1b->Next;
+ bool Reverse1 = ((op1b->Pt.Y > op1->Pt.Y) ||
+ !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange));
+ if (Reverse1) {
+ op1b = op1->Prev;
+ while ((op1b->Pt == op1->Pt) && (op1b != op1))
+ op1b = op1b->Prev;
+ if ((op1b->Pt.Y > op1->Pt.Y) ||
+ !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange))
+ return false;
+ }
+ op2b = op2->Next;
+ while ((op2b->Pt == op2->Pt) && (op2b != op2))
+ op2b = op2b->Next;
+ bool Reverse2 = ((op2b->Pt.Y > op2->Pt.Y) ||
+ !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange));
+ if (Reverse2) {
+ op2b = op2->Prev;
+ while ((op2b->Pt == op2->Pt) && (op2b != op2))
+ op2b = op2b->Prev;
+ if ((op2b->Pt.Y > op2->Pt.Y) ||
+ !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange))
+ return false;
+ }
+
+ if ((op1b == op1) || (op2b == op2) || (op1b == op2b) ||
+ ((outRec1 == outRec2) && (Reverse1 == Reverse2)))
+ return false;
+
+ if (Reverse1) {
+ op1b = DupOutPt(op1, false);
+ op2b = DupOutPt(op2, true);
+ op1->Prev = op2;
+ op2->Next = op1;
+ op1b->Next = op2b;
+ op2b->Prev = op1b;
+ j->OutPt1 = op1;
+ j->OutPt2 = op1b;
+ return true;
+ } else {
+ op1b = DupOutPt(op1, true);
+ op2b = DupOutPt(op2, false);
+ op1->Next = op2;
+ op2->Prev = op1;
+ op1b->Prev = op2b;
+ op2b->Next = op1b;
+ j->OutPt1 = op1;
+ j->OutPt2 = op1b;
+ return true;
+ }
+ }
+}
+//----------------------------------------------------------------------
+
+static OutRec *ParseFirstLeft(OutRec *FirstLeft) {
+ while (FirstLeft && !FirstLeft->Pts)
+ FirstLeft = FirstLeft->FirstLeft;
+ return FirstLeft;
+}
+//------------------------------------------------------------------------------
+
+void Clipper::FixupFirstLefts1(OutRec *OldOutRec, OutRec *NewOutRec) {
+ // tests if NewOutRec contains the polygon before reassigning FirstLeft
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
+ OutRec *outRec = m_PolyOuts[i];
+ OutRec *firstLeft = ParseFirstLeft(outRec->FirstLeft);
+ if (outRec->Pts && firstLeft == OldOutRec) {
+ if (Poly2ContainsPoly1(outRec->Pts, NewOutRec->Pts))
+ outRec->FirstLeft = NewOutRec;
+ }
+ }
+}
+//----------------------------------------------------------------------
+
+void Clipper::FixupFirstLefts2(OutRec *InnerOutRec, OutRec *OuterOutRec) {
+ // A polygon has split into two such that one is now the inner of the other.
+ // It's possible that these polygons now wrap around other polygons, so check
+ // every polygon that's also contained by OuterOutRec's FirstLeft container
+ //(including 0) to see if they've become inner to the new inner polygon ...
+ OutRec *orfl = OuterOutRec->FirstLeft;
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
+ OutRec *outRec = m_PolyOuts[i];
+
+ if (!outRec->Pts || outRec == OuterOutRec || outRec == InnerOutRec)
+ continue;
+ OutRec *firstLeft = ParseFirstLeft(outRec->FirstLeft);
+ if (firstLeft != orfl && firstLeft != InnerOutRec && firstLeft != OuterOutRec)
+ continue;
+ if (Poly2ContainsPoly1(outRec->Pts, InnerOutRec->Pts))
+ outRec->FirstLeft = InnerOutRec;
+ else if (Poly2ContainsPoly1(outRec->Pts, OuterOutRec->Pts))
+ outRec->FirstLeft = OuterOutRec;
+ else if (outRec->FirstLeft == InnerOutRec || outRec->FirstLeft == OuterOutRec)
+ outRec->FirstLeft = orfl;
+ }
+}
+//----------------------------------------------------------------------
+void Clipper::FixupFirstLefts3(OutRec *OldOutRec, OutRec *NewOutRec) {
+ // reassigns FirstLeft WITHOUT testing if NewOutRec contains the polygon
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) {
+ OutRec *outRec = m_PolyOuts[i];
+ OutRec *firstLeft = ParseFirstLeft(outRec->FirstLeft);
+ if (outRec->Pts && firstLeft == OldOutRec)
+ outRec->FirstLeft = NewOutRec;
+ }
+}
+//----------------------------------------------------------------------
+
+void Clipper::JoinCommonEdges() {
+ for (JoinList::size_type i = 0; i < m_Joins.size(); i++) {
+ Join *join = m_Joins[i];
+
+ OutRec *outRec1 = GetOutRec(join->OutPt1->Idx);
+ OutRec *outRec2 = GetOutRec(join->OutPt2->Idx);
+
+ if (!outRec1->Pts || !outRec2->Pts)
+ continue;
+ if (outRec1->IsOpen || outRec2->IsOpen)
+ continue;
+
+ // get the polygon fragment with the correct hole state (FirstLeft)
+ // before calling JoinPoints() ...
+ OutRec *holeStateRec;
+ if (outRec1 == outRec2)
+ holeStateRec = outRec1;
+ else if (OutRec1RightOfOutRec2(outRec1, outRec2))
+ holeStateRec = outRec2;
+ else if (OutRec1RightOfOutRec2(outRec2, outRec1))
+ holeStateRec = outRec1;
+ else
+ holeStateRec = GetLowermostRec(outRec1, outRec2);
+
+ if (!JoinPoints(join, outRec1, outRec2))
+ continue;
+
+ if (outRec1 == outRec2) {
+ // instead of joining two polygons, we've just created a new one by
+ // splitting one polygon into two.
+ outRec1->Pts = join->OutPt1;
+ outRec1->BottomPt = 0;
+ outRec2 = CreateOutRec();
+ outRec2->Pts = join->OutPt2;
+
+ // update all OutRec2.Pts Idx's ...
+ UpdateOutPtIdxs(*outRec2);
+
+ if (Poly2ContainsPoly1(outRec2->Pts, outRec1->Pts)) {
+ // outRec1 contains outRec2 ...
+ outRec2->IsHole = !outRec1->IsHole;
+ outRec2->FirstLeft = outRec1;
+
+ if (m_UsingPolyTree)
+ FixupFirstLefts2(outRec2, outRec1);
+
+ if ((outRec2->IsHole ^ m_ReverseOutput) == (Area(*outRec2) > 0))
+ ReversePolyPtLinks(outRec2->Pts);
+
+ } else if (Poly2ContainsPoly1(outRec1->Pts, outRec2->Pts)) {
+ // outRec2 contains outRec1 ...
+ outRec2->IsHole = outRec1->IsHole;
+ outRec1->IsHole = !outRec2->IsHole;
+ outRec2->FirstLeft = outRec1->FirstLeft;
+ outRec1->FirstLeft = outRec2;
+
+ if (m_UsingPolyTree)
+ FixupFirstLefts2(outRec1, outRec2);
+
+ if ((outRec1->IsHole ^ m_ReverseOutput) == (Area(*outRec1) > 0))
+ ReversePolyPtLinks(outRec1->Pts);
+ } else {
+ // the 2 polygons are completely separate ...
+ outRec2->IsHole = outRec1->IsHole;
+ outRec2->FirstLeft = outRec1->FirstLeft;
+
+ // fixup FirstLeft pointers that may need reassigning to OutRec2
+ if (m_UsingPolyTree)
+ FixupFirstLefts1(outRec1, outRec2);
+ }
+
+ } else {
+ // joined 2 polygons together ...
+
+ outRec2->Pts = 0;
+ outRec2->BottomPt = 0;
+ outRec2->Idx = outRec1->Idx;
+
+ outRec1->IsHole = holeStateRec->IsHole;
+ if (holeStateRec == outRec2)
+ outRec1->FirstLeft = outRec2->FirstLeft;
+ outRec2->FirstLeft = outRec1;
+
+ if (m_UsingPolyTree)
+ FixupFirstLefts3(outRec2, outRec1);
+ }
+ }
+}
+
+//------------------------------------------------------------------------------
+// ClipperOffset support functions ...
+//------------------------------------------------------------------------------
+
+DoublePoint GetUnitNormal(const IntPoint &pt1, const IntPoint &pt2) {
+ if (pt2.X == pt1.X && pt2.Y == pt1.Y)
+ return DoublePoint(0, 0);
+
+ double Dx = (double)(pt2.X - pt1.X);
+ double dy = (double)(pt2.Y - pt1.Y);
+ double f = 1 * 1.0 / sqrt(Dx * Dx + dy * dy);
+ Dx *= f;
+ dy *= f;
+ return DoublePoint(dy, -Dx);
+}
+
+//------------------------------------------------------------------------------
+// ClipperOffset class
+//------------------------------------------------------------------------------
+
+ClipperOffset::ClipperOffset(double miterLimit, double arcTolerance) {
+ MiterLimit = miterLimit;
+ ArcTolerance = arcTolerance;
+ m_lowest.X = -1;
+}
+//------------------------------------------------------------------------------
+
+ClipperOffset::~ClipperOffset() {
+ Clear();
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::Clear() {
+ for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
+ delete m_polyNodes.Childs[i];
+ m_polyNodes.Childs.clear();
+ m_lowest.X = -1;
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::AddPath(const Path &path, JoinType joinType, EndType endType) {
+ int highI = (int)path.size() - 1;
+ if (highI < 0)
+ return;
+ PolyNode *newNode = new PolyNode();
+ newNode->m_jointype = joinType;
+ newNode->m_endtype = endType;
+
+ // strip duplicate points from path and also get index to the lowest point ...
+ if (endType == etClosedLine || endType == etClosedPolygon)
+ while (highI > 0 && path[0] == path[highI])
+ highI--;
+ newNode->Contour.reserve(highI + 1);
+ newNode->Contour.push_back(path[0]);
+ int j = 0, k = 0;
+ for (int i = 1; i <= highI; i++)
+ if (newNode->Contour[j] != path[i]) {
+ j++;
+ newNode->Contour.push_back(path[i]);
+ if (path[i].Y > newNode->Contour[k].Y ||
+ (path[i].Y == newNode->Contour[k].Y &&
+ path[i].X < newNode->Contour[k].X))
+ k = j;
+ }
+ if (endType == etClosedPolygon && j < 2) {
+ delete newNode;
+ return;
+ }
+ m_polyNodes.AddChild(*newNode);
+
+ // if this path's lowest pt is lower than all the others then update m_lowest
+ if (endType != etClosedPolygon)
+ return;
+ if (m_lowest.X < 0)
+ m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
+ else {
+ IntPoint ip = m_polyNodes.Childs[(int)m_lowest.X]->Contour[(int)m_lowest.Y];
+ if (newNode->Contour[k].Y > ip.Y ||
+ (newNode->Contour[k].Y == ip.Y &&
+ newNode->Contour[k].X < ip.X))
+ m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
+ }
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::AddPaths(const Paths &paths, JoinType joinType, EndType endType) {
+ for (Paths::size_type i = 0; i < paths.size(); ++i)
+ AddPath(paths[i], joinType, endType);
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::FixOrientations() {
+ // fixup orientations of all closed paths if the orientation of the
+ // closed path with the lowermost vertex is wrong ...
+ if (m_lowest.X >= 0 &&
+ !Orientation(m_polyNodes.Childs[(int)m_lowest.X]->Contour)) {
+ for (int i = 0; i < m_polyNodes.ChildCount(); ++i) {
+ PolyNode &node = *m_polyNodes.Childs[i];
+ if (node.m_endtype == etClosedPolygon ||
+ (node.m_endtype == etClosedLine && Orientation(node.Contour)))
+ ReversePath(node.Contour);
+ }
+ } else {
+ for (int i = 0; i < m_polyNodes.ChildCount(); ++i) {
+ PolyNode &node = *m_polyNodes.Childs[i];
+ if (node.m_endtype == etClosedLine && !Orientation(node.Contour))
+ ReversePath(node.Contour);
+ }
+ }
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::Execute(Paths &solution, double delta) {
+ solution.clear();
+ FixOrientations();
+ DoOffset(delta);
+
+ // now clean up 'corners' ...
+ Clipper clpr;
+ clpr.AddPaths(m_destPolys, ptSubject, true);
+ if (delta > 0) {
+ clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
+ } else {
+ IntRect r = clpr.GetBounds();
+ Path outer(4);
+ outer[0] = IntPoint(r.left - 10, r.bottom + 10);
+ outer[1] = IntPoint(r.right + 10, r.bottom + 10);
+ outer[2] = IntPoint(r.right + 10, r.top - 10);
+ outer[3] = IntPoint(r.left - 10, r.top - 10);
+
+ clpr.AddPath(outer, ptSubject, true);
+ clpr.ReverseSolution(true);
+ clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
+ if (solution.size() > 0)
+ solution.erase(solution.begin());
+ }
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::Execute(PolyTree &solution, double delta) {
+ solution.Clear();
+ FixOrientations();
+ DoOffset(delta);
+
+ // now clean up 'corners' ...
+ Clipper clpr;
+ clpr.AddPaths(m_destPolys, ptSubject, true);
+ if (delta > 0) {
+ clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
+ } else {
+ IntRect r = clpr.GetBounds();
+ Path outer(4);
+ outer[0] = IntPoint(r.left - 10, r.bottom + 10);
+ outer[1] = IntPoint(r.right + 10, r.bottom + 10);
+ outer[2] = IntPoint(r.right + 10, r.top - 10);
+ outer[3] = IntPoint(r.left - 10, r.top - 10);
+
+ clpr.AddPath(outer, ptSubject, true);
+ clpr.ReverseSolution(true);
+ clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
+ // remove the outer PolyNode rectangle ...
+ if (solution.ChildCount() == 1 && solution.Childs[0]->ChildCount() > 0) {
+ PolyNode *outerNode = solution.Childs[0];
+ solution.Childs.reserve(outerNode->ChildCount());
+ solution.Childs[0] = outerNode->Childs[0];
+ solution.Childs[0]->Parent = outerNode->Parent;
+ for (int i = 1; i < outerNode->ChildCount(); ++i)
+ solution.AddChild(*outerNode->Childs[i]);
+ } else
+ solution.Clear();
+ }
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::DoOffset(double delta) {
+ m_destPolys.clear();
+ m_delta = delta;
+
+ // if Zero offset, just copy any CLOSED polygons to m_p and return ...
+ if (NEAR_ZERO(delta)) {
+ m_destPolys.reserve(m_polyNodes.ChildCount());
+ for (int i = 0; i < m_polyNodes.ChildCount(); i++) {
+ PolyNode &node = *m_polyNodes.Childs[i];
+ if (node.m_endtype == etClosedPolygon)
+ m_destPolys.push_back(node.Contour);
+ }
+ return;
+ }
+
+ // see offset_triginometry3.svg in the documentation folder ...
+ if (MiterLimit > 2)
+ m_miterLim = 2 / (MiterLimit * MiterLimit);
+ else
+ m_miterLim = 0.5;
+
+ double y;
+ if (ArcTolerance <= 0.0)
+ y = def_arc_tolerance;
+ else if (ArcTolerance > fabs(delta) * def_arc_tolerance)
+ y = fabs(delta) * def_arc_tolerance;
+ else
+ y = ArcTolerance;
+ // see offset_triginometry2.svg in the documentation folder ...
+ double steps = pi / acos(1 - y / fabs(delta));
+ if (steps > fabs(delta) * pi)
+ steps = fabs(delta) * pi; // ie excessive precision check
+ m_sin = sin(two_pi / steps);
+ m_cos = cos(two_pi / steps);
+ m_StepsPerRad = steps / two_pi;
+ if (delta < 0.0)
+ m_sin = -m_sin;
+
+ m_destPolys.reserve(m_polyNodes.ChildCount() * 2);
+ for (int i = 0; i < m_polyNodes.ChildCount(); i++) {
+ PolyNode &node = *m_polyNodes.Childs[i];
+ m_srcPoly = node.Contour;
+
+ int len = (int)m_srcPoly.size();
+ if (len == 0 || (delta <= 0 && (len < 3 || node.m_endtype != etClosedPolygon)))
+ continue;
+
+ m_destPoly.clear();
+ if (len == 1) {
+ if (node.m_jointype == jtRound) {
+ double X = 1.0, Y = 0.0;
+ for (cInt j = 1; j <= steps; j++) {
+ m_destPoly.push_back(IntPoint(
+ Round(m_srcPoly[0].X + X * delta),
+ Round(m_srcPoly[0].Y + Y * delta)));
+ double X2 = X;
+ X = X * m_cos - m_sin * Y;
+ Y = X2 * m_sin + Y * m_cos;
+ }
+ } else {
+ double X = -1.0, Y = -1.0;
+ for (int j = 0; j < 4; ++j) {
+ m_destPoly.push_back(IntPoint(
+ Round(m_srcPoly[0].X + X * delta),
+ Round(m_srcPoly[0].Y + Y * delta)));
+ if (X < 0)
+ X = 1;
+ else if (Y < 0)
+ Y = 1;
+ else
+ X = -1;
+ }
+ }
+ m_destPolys.push_back(m_destPoly);
+ continue;
+ }
+ // build m_normals ...
+ m_normals.clear();
+ m_normals.reserve(len);
+ for (int j = 0; j < len - 1; ++j)
+ m_normals.push_back(GetUnitNormal(m_srcPoly[j], m_srcPoly[j + 1]));
+ if (node.m_endtype == etClosedLine || node.m_endtype == etClosedPolygon)
+ m_normals.push_back(GetUnitNormal(m_srcPoly[len - 1], m_srcPoly[0]));
+ else
+ m_normals.push_back(DoublePoint(m_normals[len - 2]));
+
+ if (node.m_endtype == etClosedPolygon) {
+ int k = len - 1;
+ for (int j = 0; j < len; ++j)
+ OffsetPoint(j, k, node.m_jointype);
+ m_destPolys.push_back(m_destPoly);
+ } else if (node.m_endtype == etClosedLine) {
+ int k = len - 1;
+ for (int j = 0; j < len; ++j)
+ OffsetPoint(j, k, node.m_jointype);
+ m_destPolys.push_back(m_destPoly);
+ m_destPoly.clear();
+ // re-build m_normals ...
+ DoublePoint n = m_normals[len - 1];
+ for (int j = len - 1; j > 0; j--)
+ m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
+ m_normals[0] = DoublePoint(-n.X, -n.Y);
+ k = 0;
+ for (int j = len - 1; j >= 0; j--)
+ OffsetPoint(j, k, node.m_jointype);
+ m_destPolys.push_back(m_destPoly);
+ } else {
+ int k = 0;
+ for (int j = 1; j < len - 1; ++j)
+ OffsetPoint(j, k, node.m_jointype);
+
+ IntPoint pt1;
+ if (node.m_endtype == etOpenButt) {
+ int j = len - 1;
+ pt1 = IntPoint((cInt)Round(m_srcPoly[j].X + m_normals[j].X *
+ delta),
+ (cInt)Round(m_srcPoly[j].Y + m_normals[j].Y * delta));
+ m_destPoly.push_back(pt1);
+ pt1 = IntPoint((cInt)Round(m_srcPoly[j].X - m_normals[j].X *
+ delta),
+ (cInt)Round(m_srcPoly[j].Y - m_normals[j].Y * delta));
+ m_destPoly.push_back(pt1);
+ } else {
+ int j = len - 1;
+ k = len - 2;
+ m_sinA = 0;
+ m_normals[j] = DoublePoint(-m_normals[j].X, -m_normals[j].Y);
+ if (node.m_endtype == etOpenSquare)
+ DoSquare(j, k);
+ else
+ DoRound(j, k);
+ }
+
+ // re-build m_normals ...
+ for (int j = len - 1; j > 0; j--)
+ m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
+ m_normals[0] = DoublePoint(-m_normals[1].X, -m_normals[1].Y);
+
+ k = len - 1;
+ for (int j = k - 1; j > 0; --j)
+ OffsetPoint(j, k, node.m_jointype);
+
+ if (node.m_endtype == etOpenButt) {
+ pt1 = IntPoint((cInt)Round(m_srcPoly[0].X - m_normals[0].X * delta),
+ (cInt)Round(m_srcPoly[0].Y - m_normals[0].Y * delta));
+ m_destPoly.push_back(pt1);
+ pt1 = IntPoint((cInt)Round(m_srcPoly[0].X + m_normals[0].X * delta),
+ (cInt)Round(m_srcPoly[0].Y + m_normals[0].Y * delta));
+ m_destPoly.push_back(pt1);
+ } else {
+ k = 1;
+ m_sinA = 0;
+ if (node.m_endtype == etOpenSquare)
+ DoSquare(0, 1);
+ else
+ DoRound(0, 1);
+ }
+ m_destPolys.push_back(m_destPoly);
+ }
+ }
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::OffsetPoint(int j, int &k, JoinType jointype) {
+ // cross product ...
+ m_sinA = (m_normals[k].X * m_normals[j].Y - m_normals[j].X * m_normals[k].Y);
+ if (fabs(m_sinA * m_delta) < 1.0) {
+ // dot product ...
+ double cosA = (m_normals[k].X * m_normals[j].X + m_normals[j].Y * m_normals[k].Y);
+ if (cosA > 0) // angle => 0 degrees
+ {
+ m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
+ Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
+ return;
+ }
+ // else angle => 180 degrees
+ } else if (m_sinA > 1.0)
+ m_sinA = 1.0;
+ else if (m_sinA < -1.0)
+ m_sinA = -1.0;
+
+ if (m_sinA * m_delta < 0) {
+ m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
+ Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
+ m_destPoly.push_back(m_srcPoly[j]);
+ m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
+ Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
+ } else
+ switch (jointype) {
+ case jtMiter: {
+ double r = 1 + (m_normals[j].X * m_normals[k].X +
+ m_normals[j].Y * m_normals[k].Y);
+ if (r >= m_miterLim)
+ DoMiter(j, k, r);
+ else
+ DoSquare(j, k);
+ break;
+ }
+ case jtSquare:
+ DoSquare(j, k);
+ break;
+ case jtRound:
+ DoRound(j, k);
+ break;
+ }
+ k = j;
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::DoSquare(int j, int k) {
+ double dx = tan(atan2(m_sinA,
+ m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y) /
+ 4);
+ m_destPoly.push_back(IntPoint(
+ Round(m_srcPoly[j].X + m_delta * (m_normals[k].X - m_normals[k].Y * dx)),
+ Round(m_srcPoly[j].Y + m_delta * (m_normals[k].Y + m_normals[k].X * dx))));
+ m_destPoly.push_back(IntPoint(
+ Round(m_srcPoly[j].X + m_delta * (m_normals[j].X + m_normals[j].Y * dx)),
+ Round(m_srcPoly[j].Y + m_delta * (m_normals[j].Y - m_normals[j].X * dx))));
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::DoMiter(int j, int k, double r) {
+ double q = m_delta / r;
+ m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + (m_normals[k].X + m_normals[j].X) * q),
+ Round(m_srcPoly[j].Y + (m_normals[k].Y + m_normals[j].Y) * q)));
+}
+//------------------------------------------------------------------------------
+
+void ClipperOffset::DoRound(int j, int k) {
+ double a = atan2(m_sinA,
+ m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y);
+ int steps = MAX((int)Round(m_StepsPerRad * fabs(a)), 1);
+
+ double X = m_normals[k].X, Y = m_normals[k].Y, X2;
+ for (int i = 0; i < steps; ++i) {
+ m_destPoly.push_back(IntPoint(
+ Round(m_srcPoly[j].X + X * m_delta),
+ Round(m_srcPoly[j].Y + Y * m_delta)));
+ X2 = X;
+ X = X * m_cos - m_sin * Y;
+ Y = X2 * m_sin + Y * m_cos;
+ }
+ m_destPoly.push_back(IntPoint(
+ Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
+ Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
+}
+
+//------------------------------------------------------------------------------
+// Miscellaneous public functions
+//------------------------------------------------------------------------------
+
+void Clipper::DoSimplePolygons() {
+ PolyOutList::size_type i = 0;
+ while (i < m_PolyOuts.size()) {
+ OutRec *outrec = m_PolyOuts[i++];
+ OutPt *op = outrec->Pts;
+ if (!op || outrec->IsOpen)
+ continue;
+ do // for each Pt in Polygon until duplicate found do ...
+ {
+ OutPt *op2 = op->Next;
+ while (op2 != outrec->Pts) {
+ if ((op->Pt == op2->Pt) && op2->Next != op && op2->Prev != op) {
+ // split the polygon into two ...
+ OutPt *op3 = op->Prev;
+ OutPt *op4 = op2->Prev;
+ op->Prev = op4;
+ op4->Next = op;
+ op2->Prev = op3;
+ op3->Next = op2;
+
+ outrec->Pts = op;
+ OutRec *outrec2 = CreateOutRec();
+ outrec2->Pts = op2;
+ UpdateOutPtIdxs(*outrec2);
+ if (Poly2ContainsPoly1(outrec2->Pts, outrec->Pts)) {
+ // OutRec2 is contained by OutRec1 ...
+ outrec2->IsHole = !outrec->IsHole;
+ outrec2->FirstLeft = outrec;
+ if (m_UsingPolyTree)
+ FixupFirstLefts2(outrec2, outrec);
+ } else if (Poly2ContainsPoly1(outrec->Pts, outrec2->Pts)) {
+ // OutRec1 is contained by OutRec2 ...
+ outrec2->IsHole = outrec->IsHole;
+ outrec->IsHole = !outrec2->IsHole;
+ outrec2->FirstLeft = outrec->FirstLeft;
+ outrec->FirstLeft = outrec2;
+ if (m_UsingPolyTree)
+ FixupFirstLefts2(outrec, outrec2);
+ } else {
+ // the 2 polygons are separate ...
+ outrec2->IsHole = outrec->IsHole;
+ outrec2->FirstLeft = outrec->FirstLeft;
+ if (m_UsingPolyTree)
+ FixupFirstLefts1(outrec, outrec2);
+ }
+ op2 = op; // ie get ready for the Next iteration
+ }
+ op2 = op2->Next;
+ }
+ op = op->Next;
+ } while (op != outrec->Pts);
+ }
+}
+//------------------------------------------------------------------------------
+
+void ReversePath(Path &p) {
+ Path reversed(p.size());
+ for (uint i = 0; i < p.size(); i++) {
+ reversed[p.size() - 1 - i] = p[i];
+ }
+ p = reversed;
+}
+//------------------------------------------------------------------------------
+
+void ReversePaths(Paths &p) {
+ for (Paths::size_type i = 0; i < p.size(); ++i)
+ ReversePath(p[i]);
+}
+//------------------------------------------------------------------------------
+
+void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType) {
+ Clipper c;
+ c.StrictlySimple(true);
+ c.AddPath(in_poly, ptSubject, true);
+ c.Execute(ctUnion, out_polys, fillType, fillType);
+}
+//------------------------------------------------------------------------------
+
+void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType) {
+ Clipper c;
+ c.StrictlySimple(true);
+ c.AddPaths(in_polys, ptSubject, true);
+ c.Execute(ctUnion, out_polys, fillType, fillType);
+}
+//------------------------------------------------------------------------------
+
+void SimplifyPolygons(Paths &polys, PolyFillType fillType) {
+ SimplifyPolygons(polys, polys, fillType);
+}
+//------------------------------------------------------------------------------
+
+inline double DistanceSqrd(const IntPoint &pt1, const IntPoint &pt2) {
+ double Dx = ((double)pt1.X - pt2.X);
+ double dy = ((double)pt1.Y - pt2.Y);
+ return (Dx * Dx + dy * dy);
+}
+//------------------------------------------------------------------------------
+
+double DistanceFromLineSqrd(
+ const IntPoint &pt, const IntPoint &ln1, const IntPoint &ln2) {
+ // The equation of a line in general form (Ax + By + C = 0)
+ // given 2 points (x�,y�) & (x�,y�) is ...
+ //(y� - y�)x + (x� - x�)y + (y� - y�)x� - (x� - x�)y� = 0
+ // A = (y� - y�); B = (x� - x�); C = (y� - y�)x� - (x� - x�)y�
+ // perpendicular distance of point (x�,y�) = (Ax� + By� + C)/Sqrt(A� + B�)
+ // see http://en.wikipedia.org/wiki/Perpendicular_distance
+ double A = double(ln1.Y - ln2.Y);
+ double B = double(ln2.X - ln1.X);
+ double C = A * ln1.X + B * ln1.Y;
+ C = A * pt.X + B * pt.Y - C;
+ return (C * C) / (A * A + B * B);
+}
+//---------------------------------------------------------------------------
+
+bool SlopesNearCollinear(const IntPoint &pt1,
+ const IntPoint &pt2, const IntPoint &pt3, double distSqrd) {
+ // this function is more accurate when the point that's geometrically
+ // between the other 2 points is the one that's tested for distance.
+ // ie makes it more likely to pick up 'spikes' ...
+ if (Abs(pt1.X - pt2.X) > Abs(pt1.Y - pt2.Y)) {
+ if ((pt1.X > pt2.X) == (pt1.X < pt3.X))
+ return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
+ else if ((pt2.X > pt1.X) == (pt2.X < pt3.X))
+ return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
+ else
+ return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
+ } else {
+ if ((pt1.Y > pt2.Y) == (pt1.Y < pt3.Y))
+ return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
+ else if ((pt2.Y > pt1.Y) == (pt2.Y < pt3.Y))
+ return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
+ else
+ return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
+ }
+}
+//------------------------------------------------------------------------------
+
+bool PointsAreClose(IntPoint pt1, IntPoint pt2, double distSqrd) {
+ double Dx = (double)pt1.X - pt2.X;
+ double dy = (double)pt1.Y - pt2.Y;
+ return ((Dx * Dx) + (dy * dy) <= distSqrd);
+}
+//------------------------------------------------------------------------------
+
+OutPt *ExcludeOp(OutPt *op) {
+ OutPt *result = op->Prev;
+ result->Next = op->Next;
+ op->Next->Prev = result;
+ result->Idx = 0;
+ return result;
+}
+//------------------------------------------------------------------------------
+
+void CleanPolygon(const Path &in_poly, Path &out_poly, double distance) {
+ // distance = proximity in units/pixels below which vertices
+ // will be stripped. Default ~= sqrt(2).
+
+ size_t size = in_poly.size();
+
+ if (size == 0) {
+ out_poly.clear();
+ return;
+ }
+
+ OutPt *outPts = new OutPt[size];
+ for (size_t i = 0; i < size; ++i) {
+ outPts[i].Pt = in_poly[i];
+ outPts[i].Next = &outPts[(i + 1) % size];
+ outPts[i].Next->Prev = &outPts[i];
+ outPts[i].Idx = 0;
+ }
+
+ double distSqrd = distance * distance;
+ OutPt *op = &outPts[0];
+ while (op->Idx == 0 && op->Next != op->Prev) {
+ if (PointsAreClose(op->Pt, op->Prev->Pt, distSqrd)) {
+ op = ExcludeOp(op);
+ size--;
+ } else if (PointsAreClose(op->Prev->Pt, op->Next->Pt, distSqrd)) {
+ ExcludeOp(op->Next);
+ op = ExcludeOp(op);
+ size -= 2;
+ } else if (SlopesNearCollinear(op->Prev->Pt, op->Pt, op->Next->Pt, distSqrd)) {
+ op = ExcludeOp(op);
+ size--;
+ } else {
+ op->Idx = 1;
+ op = op->Next;
+ }
+ }
+
+ if (size < 3)
+ size = 0;
+ out_poly.resize(size);
+ for (size_t i = 0; i < size; ++i) {
+ out_poly[i] = op->Pt;
+ op = op->Next;
+ }
+ delete[] outPts;
+}
+//------------------------------------------------------------------------------
+
+void CleanPolygon(Path &poly, double distance) {
+ CleanPolygon(poly, poly, distance);
+}
+//------------------------------------------------------------------------------
+
+void CleanPolygons(const Paths &in_polys, Paths &out_polys, double distance) {
+ out_polys.resize(in_polys.size());
+ for (Paths::size_type i = 0; i < in_polys.size(); ++i)
+ CleanPolygon(in_polys[i], out_polys[i], distance);
+}
+//------------------------------------------------------------------------------
+
+void CleanPolygons(Paths &polys, double distance) {
+ CleanPolygons(polys, polys, distance);
+}
+//------------------------------------------------------------------------------
+
+void Minkowski(const Path &poly, const Path &path,
+ Paths &solution, bool isSum, bool isClosed) {
+ int delta = (isClosed ? 1 : 0);
+ size_t polyCnt = poly.size();
+ size_t pathCnt = path.size();
+ Paths pp;
+ pp.reserve(pathCnt);
+ if (isSum)
+ for (size_t i = 0; i < pathCnt; ++i) {
+ Path p;
+ p.reserve(polyCnt);
+ for (size_t j = 0; j < poly.size(); ++j)
+ p.push_back(IntPoint(path[i].X + poly[j].X, path[i].Y + poly[j].Y));
+ pp.push_back(p);
+ }
+ else
+ for (size_t i = 0; i < pathCnt; ++i) {
+ Path p;
+ p.reserve(polyCnt);
+ for (size_t j = 0; j < poly.size(); ++j)
+ p.push_back(IntPoint(path[i].X - poly[j].X, path[i].Y - poly[j].Y));
+ pp.push_back(p);
+ }
+
+ solution.clear();
+ solution.reserve((pathCnt + delta) * (polyCnt + 1));
+ for (size_t i = 0; i < pathCnt - 1 + delta; ++i)
+ for (size_t j = 0; j < polyCnt; ++j) {
+ Path quad;
+ quad.reserve(4);
+ quad.push_back(pp[i % pathCnt][j % polyCnt]);
+ quad.push_back(pp[(i + 1) % pathCnt][j % polyCnt]);
+ quad.push_back(pp[(i + 1) % pathCnt][(j + 1) % polyCnt]);
+ quad.push_back(pp[i % pathCnt][(j + 1) % polyCnt]);
+ if (!Orientation(quad))
+ ReversePath(quad);
+ solution.push_back(quad);
+ }
+}
+//------------------------------------------------------------------------------
+
+void MinkowskiSum(const Path &pattern, const Path &path, Paths &solution, bool pathIsClosed) {
+ Minkowski(pattern, path, solution, true, pathIsClosed);
+ Clipper c;
+ c.AddPaths(solution, ptSubject, true);
+ c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
+}
+//------------------------------------------------------------------------------
+
+void TranslatePath(const Path &input, Path &output, const IntPoint delta) {
+ // precondition: input != output
+ output.resize(input.size());
+ for (size_t i = 0; i < input.size(); ++i)
+ output[i] = IntPoint(input[i].X + delta.X, input[i].Y + delta.Y);
+}
+//------------------------------------------------------------------------------
+
+void MinkowskiSum(const Path &pattern, const Paths &paths, Paths &solution, bool pathIsClosed) {
+ Clipper c;
+ for (size_t i = 0; i < paths.size(); ++i) {
+ Paths tmp;
+ Minkowski(pattern, paths[i], tmp, true, pathIsClosed);
+ c.AddPaths(tmp, ptSubject, true);
+ if (pathIsClosed) {
+ Path tmp2;
+ TranslatePath(paths[i], tmp2, pattern[0]);
+ c.AddPath(tmp2, ptClip, true);
+ }
+ }
+ c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
+}
+//------------------------------------------------------------------------------
+
+void MinkowskiDiff(const Path &poly1, const Path &poly2, Paths &solution) {
+ Minkowski(poly1, poly2, solution, false, true);
+ Clipper c;
+ c.AddPaths(solution, ptSubject, true);
+ c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
+}
+//------------------------------------------------------------------------------
+
+enum NodeType { ntAny,
+ ntOpen,
+ ntClosed };
+
+void AddPolyNodeToPaths(const PolyNode &polynode, NodeType nodetype, Paths &paths) {
+ bool match = true;
+ if (nodetype == ntClosed)
+ match = !polynode.IsOpen();
+ else if (nodetype == ntOpen)
+ return;
+
+ if (!polynode.Contour.empty() && match)
+ paths.push_back(polynode.Contour);
+ for (int i = 0; i < polynode.ChildCount(); ++i)
+ AddPolyNodeToPaths(*polynode.Childs[i], nodetype, paths);
+}
+//------------------------------------------------------------------------------
+
+void PolyTreeToPaths(const PolyTree &polytree, Paths &paths) {
+ paths.resize(0);
+ paths.reserve(polytree.Total());
+ AddPolyNodeToPaths(polytree, ntAny, paths);
+}
+//------------------------------------------------------------------------------
+
+void ClosedPathsFromPolyTree(const PolyTree &polytree, Paths &paths) {
+ paths.resize(0);
+ paths.reserve(polytree.Total());
+ AddPolyNodeToPaths(polytree, ntClosed, paths);
+}
+//------------------------------------------------------------------------------
+
+void OpenPathsFromPolyTree(PolyTree &polytree, Paths &paths) {
+ paths.resize(0);
+ paths.reserve(polytree.Total());
+ // Open paths are top level only, so ...
+ for (int i = 0; i < polytree.ChildCount(); ++i)
+ if (polytree.Childs[i]->IsOpen())
+ paths.push_back(polytree.Childs[i]->Contour);
+}
+//------------------------------------------------------------------------------
+
+} // namespace ClipperLib
diff --git a/engines/twp/clipper/clipper.hpp b/engines/twp/clipper/clipper.hpp
new file mode 100644
index 00000000000..8598a9eccc4
--- /dev/null
+++ b/engines/twp/clipper/clipper.hpp
@@ -0,0 +1,447 @@
+/*******************************************************************************
+* *
+* Author : Angus Johnson *
+* Version : 6.4.2 *
+* Date : 27 February 2017 *
+* Website : http://www.angusj.com *
+* Copyright : Angus Johnson 2010-2017 *
+* *
+* License: *
+* Use, modification & distribution is subject to Boost Software License Ver 1. *
+* http://www.boost.org/LICENSE_1_0.txt *
+* *
+* Attributions: *
+* The code in this library is an extension of Bala Vatti's clipping algorithm: *
+* "A generic solution to polygon clipping" *
+* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
+* http://portal.acm.org/citation.cfm?id=129906 *
+* *
+* Computer graphics and geometric modeling: implementation and algorithms *
+* By Max K. Agoston *
+* Springer; 1 edition (January 4, 2005) *
+* http://books.google.com/books?q=vatti+clipping+agoston *
+* *
+* See also: *
+* "Polygon Offsetting by Computing Winding Numbers" *
+* Paper no. DETC2005-85513 pp. 565-575 *
+* ASME 2005 International Design Engineering Technical Conferences *
+* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
+* September 24-28, 2005 , Long Beach, California, USA *
+* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
+* *
+*******************************************************************************/
+
+#ifndef clipper_hpp
+#define clipper_hpp
+
+#define CLIPPER_VERSION "6.4.2"
+
+//use_int32: When enabled 32bit ints are used instead of 64bit ints. This
+//improve performance but coordinate values are limited to the range +/- 46340
+#define use_int32
+
+//use_xyz: adds a Z member to IntPoint. Adds a minor cost to perfomance.
+//#define use_xyz
+
+//use_lines: Enables line clipping. Adds a very minor cost to performance.
+#define use_lines
+
+//use_deprecated: Enables temporary support for the obsolete functions
+//#define use_deprecated
+
+#include "common/array.h"
+
+namespace ClipperLib {
+
+enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor };
+enum PolyType { ptSubject, ptClip };
+//By far the most widely used winding rules for polygon filling are
+//EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
+//Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
+//see http://glprogramming.com/red/chapter11.html
+enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative };
+
+#ifdef use_int32
+typedef int32 cInt;
+static cInt const loRange = 0x7FFF;
+static cInt const hiRange = 0x7FFF;
+#else
+typedef int64 cInt;
+static cInt const loRange = 0x3FFFFFFF;
+static cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL;
+typedef int64 long64; //used by Int128 class
+typedef uint64 ulong64;
+
+#endif
+
+/**
+ * Queue ordered by a provided priority function
+ * NOTE: Unlike in the C std library, we have to provde a comparitor that sorts
+ * the array so that the smallest priority comes last
+ */
+template <class _Ty, class _Container = Common::Array<_Ty>, class _Pr = Common::Less<_Ty>>
+class priority_queue {
+public:
+ typedef const _Ty& const_reference;
+
+public:
+ priority_queue() : c(), comp() {}
+
+ explicit priority_queue(const _Pr &_Pred) : c(), comp(_Pred) {}
+
+ priority_queue(const _Pr &_Pred, const _Container &_Cont) : c(_Cont), comp(_Pred) {
+ make_heap(c.begin(), c.end(), comp);
+ }
+
+ template <class _InIt>
+ priority_queue(_InIt _First, _InIt _Last, const _Pr &_Pred, const _Container &_Cont) : c(_Cont), comp(_Pred) {
+ c.insert(c.end(), _First, _Last);
+ make_heap(c.begin(), c.end(), comp);
+ }
+
+ template <class _InIt>
+ priority_queue(_InIt _First, _InIt _Last) : c(_First, _Last), comp() {
+ make_heap(c.begin(), c.end(), comp);
+ }
+
+ template <class _InIt>
+ priority_queue(_InIt _First, _InIt _Last, const _Pr &_Pred) : c(_First, _Last), comp(_Pred) {
+ make_heap(c.begin(), c.end(), comp);
+ }
+
+ bool empty() const {
+ return c.empty();
+ }
+
+ size_t size() const {
+ return c.size();
+ }
+
+ const_reference top() const {
+ return c.back();
+ }
+
+ void push(const typename _Container::value_type &_Val) {
+ c.push_back(_Val);
+ Common::sort(c.begin(), c.end(), comp);
+ }
+
+ void pop() {
+ c.pop_back();
+ }
+
+ void swap(priority_queue &_Right) {
+ SWAP(c, _Right.c);
+ SWAP(comp, _Right.comp);
+ }
+
+protected:
+ _Container c;
+ _Pr comp;
+};
+
+struct IntPoint {
+ cInt X;
+ cInt Y;
+#ifdef use_xyz
+ cInt Z;
+ IntPoint(cInt x = 0, cInt y = 0, cInt z = 0): X(x), Y(y), Z(z) {};
+#else
+ IntPoint(cInt x = 0, cInt y = 0) : X(x), Y(y) {};
+#endif
+
+ friend inline bool operator==(const IntPoint &a, const IntPoint &b) {
+ return a.X == b.X && a.Y == b.Y;
+ }
+ friend inline bool operator!=(const IntPoint &a, const IntPoint &b) {
+ return a.X != b.X || a.Y != b.Y;
+ }
+};
+//------------------------------------------------------------------------------
+
+typedef Common::Array<IntPoint> Path;
+typedef Common::Array<Path> Paths;
+
+inline Path &operator<<(Path &poly, const IntPoint &p) {
+ poly.push_back(p);
+ return poly;
+}
+inline Paths &operator<<(Paths &polys, const Path &p) {
+ polys.push_back(p);
+ return polys;
+}
+
+struct DoublePoint {
+ double X;
+ double Y;
+ DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {}
+ DoublePoint(IntPoint ip) : X((double) ip.X), Y((double) ip.Y) {}
+};
+//------------------------------------------------------------------------------
+
+#ifdef use_xyz
+typedef void (*ZFillCallback)(IntPoint& e1bot, IntPoint& e1top, IntPoint& e2bot, IntPoint& e2top, IntPoint& pt);
+#endif
+
+enum InitOptions { ioReverseSolution = 1, ioStrictlySimple = 2, ioPreserveCollinear = 4 };
+enum JoinType { jtSquare, jtRound, jtMiter };
+enum EndType { etClosedPolygon, etClosedLine, etOpenButt, etOpenSquare, etOpenRound };
+
+class PolyNode;
+typedef Common::Array<PolyNode *> PolyNodes;
+
+class PolyNode {
+public:
+ PolyNode();
+ virtual ~PolyNode() {};
+ Path Contour;
+ PolyNodes Childs;
+ PolyNode *Parent;
+ PolyNode *GetNext() const;
+ bool IsHole() const;
+ bool IsOpen() const;
+ int ChildCount() const;
+private:
+ //PolyNode& operator =(PolyNode& other);
+ unsigned Index; //node index in Parent.Childs
+ bool m_IsOpen;
+ JoinType m_jointype;
+ EndType m_endtype;
+ PolyNode *GetNextSiblingUp() const;
+ void AddChild(PolyNode &child);
+ friend class Clipper; //to access Index
+ friend class ClipperOffset;
+};
+
+class PolyTree : public PolyNode {
+public:
+ ~PolyTree() { Clear(); };
+ PolyNode *GetFirst() const;
+ void Clear();
+ int Total() const;
+private:
+ //PolyTree& operator =(PolyTree& other);
+ PolyNodes AllNodes;
+ friend class Clipper; //to access AllNodes
+};
+
+bool Orientation(const Path &poly);
+double Area(const Path &poly);
+int PointInPolygon(const IntPoint &pt, const Path &path);
+
+void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
+void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
+void SimplifyPolygons(Paths &polys, PolyFillType fillType = pftEvenOdd);
+
+void CleanPolygon(const Path &in_poly, Path &out_poly, double distance = 1.415);
+void CleanPolygon(Path &poly, double distance = 1.415);
+void CleanPolygons(const Paths &in_polys, Paths &out_polys, double distance = 1.415);
+void CleanPolygons(Paths &polys, double distance = 1.415);
+
+void MinkowskiSum(const Path &pattern, const Path &path, Paths &solution, bool pathIsClosed);
+void MinkowskiSum(const Path &pattern, const Paths &paths, Paths &solution, bool pathIsClosed);
+void MinkowskiDiff(const Path &poly1, const Path &poly2, Paths &solution);
+
+void PolyTreeToPaths(const PolyTree &polytree, Paths &paths);
+void ClosedPathsFromPolyTree(const PolyTree &polytree, Paths &paths);
+void OpenPathsFromPolyTree(PolyTree &polytree, Paths &paths);
+
+void ReversePath(Path &p);
+void ReversePaths(Paths &p);
+
+struct IntRect { cInt left; cInt top; cInt right; cInt bottom; };
+
+//enums that are used internally ...
+enum EdgeSide { esLeft = 1, esRight = 2 };
+
+//forward declarations (for stuff used internally) ...
+struct TEdge;
+struct IntersectNode;
+struct LocalMinimum;
+struct OutPt;
+struct OutRec;
+struct Join;
+
+typedef Common::Array<OutRec *> PolyOutList;
+typedef Common::Array<TEdge *> EdgeList;
+typedef Common::Array<Join *> JoinList;
+typedef Common::Array<IntersectNode *> IntersectList;
+
+//------------------------------------------------------------------------------
+
+//ClipperBase is the ancestor to the Clipper class. It should not be
+//instantiated directly. This class simply abstracts the conversion of sets of
+//polygon coordinates into edge objects that are stored in a LocalMinima list.
+class ClipperBase {
+public:
+ ClipperBase();
+ virtual ~ClipperBase();
+ virtual bool AddPath(const Path &pg, PolyType PolyTyp, bool Closed);
+ bool AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed);
+ virtual void Clear();
+ IntRect GetBounds();
+ bool PreserveCollinear() { return m_PreserveCollinear; };
+ void PreserveCollinear(bool value) { m_PreserveCollinear = value; };
+protected:
+ void DisposeLocalMinimaList();
+ TEdge *AddBoundsToLML(TEdge *e, bool IsClosed);
+ virtual void Reset();
+ TEdge *ProcessBound(TEdge *E, bool IsClockwise);
+ void InsertScanbeam(const cInt Y);
+ bool PopScanbeam(cInt &Y);
+ bool LocalMinimaPending();
+ bool PopLocalMinima(cInt Y, const LocalMinimum *&locMin);
+ OutRec *CreateOutRec();
+ void DisposeAllOutRecs();
+ void DisposeOutRec(PolyOutList::size_type index);
+ void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2);
+ void DeleteFromAEL(TEdge *e);
+ void UpdateEdgeIntoAEL(TEdge *&e);
+
+ typedef Common::Array<LocalMinimum> MinimaList;
+ MinimaList::iterator m_CurrentLM;
+ MinimaList m_MinimaList;
+
+ bool m_UseFullRange;
+ EdgeList m_edges;
+ bool m_PreserveCollinear;
+ bool m_HasOpenPaths;
+ PolyOutList m_PolyOuts;
+ TEdge *m_ActiveEdges;
+
+ typedef priority_queue<cInt> ScanbeamList;
+ ScanbeamList m_Scanbeam;
+};
+//------------------------------------------------------------------------------
+
+class Clipper : public virtual ClipperBase {
+public:
+ Clipper(int initOptions = 0);
+ bool Execute(ClipType clipType,
+ Paths &solution,
+ PolyFillType fillType = pftEvenOdd);
+ bool Execute(ClipType clipType,
+ Paths &solution,
+ PolyFillType subjFillType,
+ PolyFillType clipFillType);
+ bool Execute(ClipType clipType,
+ PolyTree &polytree,
+ PolyFillType fillType = pftEvenOdd);
+ bool Execute(ClipType clipType,
+ PolyTree &polytree,
+ PolyFillType subjFillType,
+ PolyFillType clipFillType);
+ bool ReverseSolution() { return m_ReverseOutput; };
+ void ReverseSolution(bool value) { m_ReverseOutput = value; };
+ bool StrictlySimple() { return m_StrictSimple; };
+ void StrictlySimple(bool value) { m_StrictSimple = value; };
+ //set the callback function for z value filling on intersections (otherwise Z is 0)
+#ifdef use_xyz
+ void ZFillFunction(ZFillCallback zFillFunc);
+#endif
+protected:
+ virtual bool ExecuteInternal();
+private:
+ JoinList m_Joins;
+ JoinList m_GhostJoins;
+ IntersectList m_IntersectList;
+ ClipType m_ClipType;
+ typedef Common::Array<cInt> MaximaList;
+ MaximaList m_Maxima;
+ TEdge *m_SortedEdges;
+ bool m_ExecuteLocked;
+ PolyFillType m_ClipFillType;
+ PolyFillType m_SubjFillType;
+ bool m_ReverseOutput;
+ bool m_UsingPolyTree;
+ bool m_StrictSimple;
+#ifdef use_xyz
+ ZFillCallback m_ZFill; //custom callback
+#endif
+ void SetWindingCount(TEdge &edge);
+ bool IsEvenOddFillType(const TEdge &edge) const;
+ bool IsEvenOddAltFillType(const TEdge &edge) const;
+ void InsertLocalMinimaIntoAEL(const cInt botY);
+ void InsertEdgeIntoAEL(TEdge *edge, TEdge *startEdge);
+ void AddEdgeToSEL(TEdge *edge);
+ bool PopEdgeFromSEL(TEdge *&edge);
+ void CopyAELToSEL();
+ void DeleteFromSEL(TEdge *e);
+ void SwapPositionsInSEL(TEdge *edge1, TEdge *edge2);
+ bool IsContributing(const TEdge &edge) const;
+ bool IsTopHorz(const cInt XPos);
+ void DoMaxima(TEdge *e);
+ void ProcessHorizontals();
+ void ProcessHorizontal(TEdge *horzEdge);
+ void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
+ OutPt *AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
+ OutRec *GetOutRec(int idx);
+ void AppendPolygon(TEdge *e1, TEdge *e2);
+ void IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &pt);
+ OutPt *AddOutPt(TEdge *e, const IntPoint &pt);
+ OutPt *GetLastOutPt(TEdge *e);
+ bool ProcessIntersections(const cInt topY);
+ void BuildIntersectList(const cInt topY);
+ void ProcessIntersectList();
+ void ProcessEdgesAtTopOfScanbeam(const cInt topY);
+ void BuildResult(Paths &polys);
+ void BuildResult2(PolyTree &polytree);
+ void SetHoleState(TEdge *e, OutRec *outrec);
+ void DisposeIntersectNodes();
+ bool FixupIntersectionOrder();
+ void FixupOutPolygon(OutRec &outrec);
+ void FixupOutPolyline(OutRec &outrec);
+ bool IsHole(TEdge *e);
+ bool FindOwnerFromSplitRecs(OutRec &outRec, OutRec *&currOrfl);
+ void FixHoleLinkage(OutRec &outrec);
+ void AddJoin(OutPt *op1, OutPt *op2, const IntPoint offPt);
+ void ClearJoins();
+ void ClearGhostJoins();
+ void AddGhostJoin(OutPt *op, const IntPoint offPt);
+ bool JoinPoints(Join *j, OutRec *outRec1, OutRec *outRec2);
+ void JoinCommonEdges();
+ void DoSimplePolygons();
+ void FixupFirstLefts1(OutRec *OldOutRec, OutRec *NewOutRec);
+ void FixupFirstLefts2(OutRec *InnerOutRec, OutRec *OuterOutRec);
+ void FixupFirstLefts3(OutRec *OldOutRec, OutRec *NewOutRec);
+#ifdef use_xyz
+ void SetZ(IntPoint& pt, TEdge& e1, TEdge& e2);
+#endif
+};
+//------------------------------------------------------------------------------
+
+class ClipperOffset {
+public:
+ ClipperOffset(double miterLimit = 2.0, double roundPrecision = 0.25);
+ ~ClipperOffset();
+ void AddPath(const Path &path, JoinType joinType, EndType endType);
+ void AddPaths(const Paths &paths, JoinType joinType, EndType endType);
+ void Execute(Paths &solution, double delta);
+ void Execute(PolyTree &solution, double delta);
+ void Clear();
+ double MiterLimit;
+ double ArcTolerance;
+private:
+ Paths m_destPolys;
+ Path m_srcPoly;
+ Path m_destPoly;
+ Common::Array<DoublePoint> m_normals;
+ double m_delta, m_sinA, m_sin, m_cos;
+ double m_miterLim, m_StepsPerRad;
+ IntPoint m_lowest;
+ PolyNode m_polyNodes;
+
+ void FixOrientations();
+ void DoOffset(double delta);
+ void OffsetPoint(int j, int &k, JoinType jointype);
+ void DoSquare(int j, int k);
+ void DoMiter(int j, int k, double r);
+ void DoRound(int j, int k);
+};
+//------------------------------------------------------------------------------
+
+} //ClipperLib namespace
+
+#endif //clipper_hpp
+
+
diff --git a/engines/twp/configure.engine b/engines/twp/configure.engine
new file mode 100644
index 00000000000..78d5384d468
--- /dev/null
+++ b/engines/twp/configure.engine
@@ -0,0 +1,3 @@
+# This file is included from the main "configure" script
+# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
+add_engine twp "Thimbleweed Park" yes "" "" "16bit highres vorbis png opengl_game_shaders"
diff --git a/engines/twp/console.cpp b/engines/twp/console.cpp
new file mode 100644
index 00000000000..3faa503989c
--- /dev/null
+++ b/engines/twp/console.cpp
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/twp.h"
+#include "twp/console.h"
+#include "twp/squtil.h"
+
+namespace Twp {
+
+Console::Console() : GUI::Debugger() {
+ registerCmd("!", WRAP_METHOD(Console, Cmd_exec));
+}
+
+Console::~Console() = default;
+
+bool Console::Cmd_exec(int argc, const char **argv) {
+ Common::String s;
+ if (argc > 0) {
+ s += argv[0];
+ for (int i = 1; i < argc; i++) {
+ s += ' ';
+ s += argv[i];
+ }
+ }
+ sqexec(g_twp->getVm(), s.c_str(), "console");
+ return true;
+}
+
+} // End of namespace Twp
diff --git a/engines/twp/console.h b/engines/twp/console.h
new file mode 100644
index 00000000000..9b6d2bda4ae
--- /dev/null
+++ b/engines/twp/console.h
@@ -0,0 +1,41 @@
+
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_CONSOLE_H
+#define TWP_CONSOLE_H
+
+#include "gui/debugger.h"
+
+namespace Twp {
+
+class Console : public GUI::Debugger {
+private:
+ bool Cmd_exec(int argc, const char **argv);
+
+public:
+ Console();
+ ~Console() override;
+};
+
+} // End of namespace Twp
+
+#endif // TWP_CONSOLE_H
diff --git a/engines/twp/credits.pl b/engines/twp/credits.pl
new file mode 100644
index 00000000000..f0cd477b9dd
--- /dev/null
+++ b/engines/twp/credits.pl
@@ -0,0 +1,3 @@
+begin_section("Thimbleweed Park");
+ add_person("Valéry Sablonnière", "Scemino", "");
+end_section();
diff --git a/engines/twp/debugtools.cpp b/engines/twp/debugtools.cpp
new file mode 100644
index 00000000000..2a035551153
--- /dev/null
+++ b/engines/twp/debugtools.cpp
@@ -0,0 +1,634 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "backends/imgui/imgui.h"
+#include "common/debug-channels.h"
+#include "twp/twp.h"
+#include "twp/debugtools.h"
+#include "twp/detection.h"
+#include "twp/dialog.h"
+#include "twp/hud.h"
+#include "twp/lighting.h"
+#include "twp/object.h"
+#include "twp/resmanager.h"
+#include "twp/room.h"
+#include "twp/savegame.h"
+#include "twp/shaders.h"
+#include "twp/squtil.h"
+#include "twp/thread.h"
+#include "twp/tsv.h"
+
+namespace Twp {
+
+static struct {
+ bool _showThreads = false;
+ bool _showObjects = false;
+ bool _showObject = false;
+ bool _showStack = false;
+ bool _showAudio = false;
+ bool _showResources = false;
+ bool _showScenegraph = false;
+ bool _showActor = false;
+ Node *_node = nullptr;
+ ImGuiTextFilter _objFilter;
+ ImGuiTextFilter _actorFilter;
+ int _fadeEffect = 0;
+ float _fadeDuration = 0.f;
+ bool _fadeToSepia = false;
+ Common::String _textureSelected;
+ int _selectedActor = 0;
+ int _selectedObject = 0;
+} state;
+
+ImVec4 gray(0.6f, 0.6f, 0.6f, 1.f);
+
+static void drawThreads() {
+ if (!state._showThreads)
+ return;
+
+ ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+ const auto &threads = g_twp->_threads;
+ if (ImGui::Begin("Threads", &state._showThreads)) {
+ ImGui::Text("# threads: %u", threads.size());
+ ImGui::Separator();
+
+ if (ImGui::BeginTable("Threads", 6, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
+ ImGui::TableSetupColumn("Id");
+ ImGui::TableSetupColumn("Name");
+ ImGui::TableSetupColumn("Type");
+ ImGui::TableSetupColumn("Func");
+ ImGui::TableSetupColumn("Src");
+ ImGui::TableSetupColumn("Line");
+ ImGui::TableHeadersRow();
+
+ if (g_twp->_cutscene) {
+ Common::SharedPtr<ThreadBase> thread(g_twp->_cutscene);
+ SQStackInfos infos;
+ sq_stackinfos(thread->getThread(), 0, &infos);
+
+ ImGui::TableNextRow();
+ ImGui::TableNextColumn();
+ ImGui::Text("%5d", thread->getId());
+ ImGui::TableNextColumn();
+ ImGui::Text("%-56s", thread->getName().c_str());
+ ImGui::TableNextColumn();
+ ImGui::Text("%-6s", "cutscene");
+ ImGui::TableNextColumn();
+ ImGui::Text("%-9s", infos.funcname);
+ ImGui::TableNextColumn();
+ ImGui::Text("%-9s", infos.source);
+ ImGui::TableNextColumn();
+ ImGui::Text("%5lld", infos.line);
+ }
+
+ for (const auto &thread : threads) {
+ SQStackInfos infos;
+ sq_stackinfos(thread->getThread(), 0, &infos);
+
+ ImGui::TableNextRow();
+ ImGui::TableNextColumn();
+ ImGui::Text("%5d", thread->getId());
+ ImGui::TableNextColumn();
+ ImGui::Text("%-56s", thread->getName().c_str());
+ ImGui::TableNextColumn();
+ ImGui::Text("%-6s", thread->isGlobal() ? "global" : "local");
+ ImGui::TableNextColumn();
+ ImGui::Text("%-9s", infos.funcname);
+ ImGui::TableNextColumn();
+ ImGui::Text("%-9s", infos.source);
+ ImGui::TableNextColumn();
+ ImGui::Text("%5lld", infos.line);
+ }
+ ImGui::EndTable();
+ }
+ }
+ ImGui::End();
+}
+
+static void drawObjects() {
+ if (!state._showObjects)
+ return;
+
+ ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+ ImGui::Begin("Objects", &state._showObjects);
+ state._objFilter.Draw();
+
+ // show object list
+ for (const auto &layer : g_twp->_room->_layers) {
+ for (auto &obj : layer->_objects) {
+ if (state._objFilter.PassFilter(obj->_key.c_str())) {
+ ImGui::PushID(obj->getId());
+ bool visible = obj->_node->isVisible();
+ if (ImGui::Checkbox("", &visible)) {
+ obj->_node->setVisible(visible);
+ }
+ ImGui::SameLine();
+ Common::String name = obj->_key.empty() ? obj->getName() : Common::String::format("%s(%s) %d", obj->getName().c_str(), obj->_key.c_str(), obj->getId());
+ bool selected = false;
+ if (ImGui::Selectable(name.c_str(), &selected)) {
+ state._selectedObject = obj->getId();
+ }
+ ImGui::PopID();
+ }
+ }
+ }
+
+ ImGui::End();
+}
+
+static void drawObject() {
+ if (!state._showObject)
+ return;
+
+ Common::SharedPtr<Object> obj(sqobj(state._selectedObject));
+ if (!obj)
+ return;
+
+ Common::String name = obj->_key.empty() ? obj->getName() : Common::String::format("%s(%s) %d", obj->getName().c_str(), obj->_key.c_str(), obj->getId());
+ ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+ ImGui::Begin("Object", &state._showObject);
+ ImGui::Text("Name: %s", name.c_str());
+ ImGui::End();
+}
+
+static Common::String toString(Audio::Mixer::SoundType type) {
+ switch (type) {
+ case Audio::Mixer::kPlainSoundType:
+ return "sound";
+ case Audio::Mixer::kMusicSoundType:
+ return "music";
+ case Audio::Mixer::kSFXSoundType:
+ return "sfx";
+ case Audio::Mixer::kSpeechSoundType:
+ return "speech";
+ }
+ return "?";
+}
+
+static ImVec4 getCategoryColor(Audio::Mixer::SoundType type) {
+ switch (type) {
+ case Audio::Mixer::kPlainSoundType:
+ return ImVec4(0.f, 1.f, 0.f, 1.f);
+ case Audio::Mixer::kMusicSoundType:
+ return ImVec4(1.f, 0.f, 0.f, 1.f);
+ case Audio::Mixer::kSFXSoundType:
+ return ImVec4(1.f, 0.f, 1.f, 1.f);
+ case Audio::Mixer::kSpeechSoundType:
+ return ImVec4(1.f, 1.f, 0.f, 1.f);
+ }
+ return ImVec4(1.f, 1.f, 1.f, 1.f);
+}
+
+static void drawActors() {
+ if (!state._showActor)
+ return;
+
+ ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+ ImGui::Begin("Actors", &state._showActor);
+ state._actorFilter.Draw();
+ ImGui::BeginChild("Actor_List");
+ for (auto &actor : g_twp->_actors) {
+ bool selected = actor->getId() == state._selectedActor;
+ Common::String key(actor->_key);
+ if (state._actorFilter.PassFilter(actor->_key.c_str())) {
+ if (key.empty()) {
+ key = "??";
+ }
+ if (ImGui::Selectable(key.c_str(), &selected)) {
+ state._selectedActor = actor->getId();
+ }
+ }
+ }
+ ImGui::EndChild();
+ ImGui::End();
+}
+
+static void drawActor() {
+ if (!state._showActor)
+ return;
+
+ Common::SharedPtr<Object> actor(sqobj(state._selectedActor));
+ if (!actor)
+ return;
+
+ ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+ ImGui::Begin("Actor", &state._showStack);
+ ImGui::Text("Name: %s", actor->_key.c_str());
+ ImGui::Text("Costume: %s (%s)", actor->_costumeName.c_str(), actor->_costumeSheet.c_str());
+ ImGui::Text("Animation: %s", actor->_animName.c_str());
+ Common::String hiddenLayers(Twp::join(actor->_hiddenLayers, ", "));
+ ImGui::Text("Hidden Layers: %s", hiddenLayers.c_str());
+ ImGui::Text("Facing: %d", actor->_facing);
+ ImGui::Text("Facing Lock: %d", actor->_facingLockValue);
+ ImGui::ColorEdit3("Talk color", actor->_talkColor.v);
+ ImGui::DragFloat2("Talk offset", actor->_talkOffset.getData());
+ ImGui::End();
+}
+
+static void drawStack() {
+ if (!state._showStack)
+ return;
+
+ ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+ ImGui::Begin("Stack", &state._showStack);
+ ImGui::BeginChild("ScrollingRegion");
+ SQInteger size = sq_gettop(g_twp->getVm());
+ ImGui::Text("size: %lld", size);
+ HSQOBJECT obj;
+ for (SQInteger i = 1; i < size; i++) {
+ sq_getstackobj(g_twp->getVm(), -i, &obj);
+ ImGui::Text("obj type: 0x%X", obj._type);
+ }
+ ImGui::EndChild();
+ ImGui::End();
+}
+
+static void drawResources() {
+ if (!state._showResources)
+ return;
+
+ ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+ ImGui::Begin("Resources", &state._showResources);
+
+ if (ImGui::BeginTable("Resources", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
+ ImGui::TableSetupColumn("Name");
+ ImGui::TableSetupColumn("Resolution");
+ ImGui::TableHeadersRow();
+
+ for (auto &res : g_twp->_resManager->_textures) {
+ ImGui::TableNextRow();
+ ImGui::TableNextColumn();
+ bool selected = state._textureSelected == res._key;
+ if (ImGui::Selectable(res._key.c_str(), selected)) {
+ state._textureSelected = res._key;
+ }
+ ImGui::TableNextColumn();
+ ImGui::Text("%s", Common::String::format("%d x %d", res._value.width, res._value.height).c_str());
+ }
+
+ ImGui::EndTable();
+ }
+ ImGui::Separator();
+
+ ImVec2 cursor = ImGui::GetCursorPos();
+ ImGui::SetCursorPos(ImVec2(cursor.x, cursor.y + 10.f));
+ ImGui::Text("Preview:");
+ ImGui::BeginChild("TexturePreview", ImVec2(0, 0), ImGuiChildFlags_Border | ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY);
+ for (auto &res : g_twp->_resManager->_textures) {
+ if (state._textureSelected == res._key) {
+ ImGui::Image((ImTextureID)(intptr_t)res._value.id, ImVec2(res._value.width, res._value.height));
+ break;
+ }
+ }
+ ImGui::EndChild();
+
+ ImGui::End();
+}
+
+static void drawAudio() {
+ if (!state._showAudio)
+ return;
+
+ // count the number of active sounds
+ int count = 0;
+ for (const auto &s : g_twp->_audio->_slots) {
+ if (s.busy)
+ count++;
+ }
+
+ ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+ ImGui::Begin("Sounds", &state._showAudio);
+ ImGui::Text("# sounds: %d/%d", count, NUM_AUDIO_SLOTS);
+ ImGui::Separator();
+
+ if (ImGui::BeginTable("Threads", 7, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg)) {
+ ImGui::TableSetupColumn("");
+ ImGui::TableSetupColumn("Id");
+ ImGui::TableSetupColumn("Category");
+ ImGui::TableSetupColumn("Name");
+ ImGui::TableSetupColumn("Loops");
+ ImGui::TableSetupColumn("Volume");
+ ImGui::TableSetupColumn("Pan");
+ ImGui::TableHeadersRow();
+
+ for (int i = 0; i < NUM_AUDIO_SLOTS; i++) {
+ auto &sound = g_twp->_audio->_slots[i];
+ ImGui::TableNextRow();
+ ImGui::TableNextColumn();
+ ImGui::Text("#%d", i);
+ if (sound.busy) {
+ float pan = g_twp->_mixer->getChannelBalance(sound.handle) / 128.f;
+ float vol = g_twp->_mixer->getChannelVolume(sound.handle) / 255.f;
+ ImGui::TableNextColumn();
+ ImGui::Text("%d", sound.id);
+ ImGui::TableNextColumn();
+ ImGui::TextColored(getCategoryColor(sound.soundType), "%s", toString(sound.soundType).c_str());
+ ImGui::TableNextColumn();
+ ImGui::Text("%s", sound.sndDef->getName().c_str());
+ ImGui::TableNextColumn();
+ ImGui::Text("%d", sound.loopTimes);
+ ImGui::TableNextColumn();
+ ImGui::Text("%0.1f", vol);
+ ImGui::TableNextColumn();
+ ImGui::Text("%0.1f", pan);
+ ImGui::SameLine();
+ if (ImGui::SmallButton("STOP")) {
+ g_twp->_audio->stop(sound.id);
+ }
+ }
+ }
+
+ ImGui::EndTable();
+ }
+
+ ImGui::End();
+}
+
+static void drawGeneral() {
+ ImGuiIO &io = ImGui::GetIO();
+
+ ImGui::Begin("General");
+
+ SQInteger size = sq_gettop(g_twp->getVm());
+ ImGui::TextColored(gray, "Stack:");
+ ImGui::SameLine();
+ ImGui::Text("%lld", size);
+ ImGui::TextColored(gray, "Cutscene:");
+ ImGui::SameLine();
+ ImGui::Text("%s", g_twp->_cutscene ? g_twp->_cutscene->getName().c_str() : "no");
+ DialogState dialogState = g_twp->_dialog->getState();
+ ImGui::TextColored(gray, "In dialog:");
+ ImGui::SameLine();
+ ImGui::Text("%s", ((dialogState == Active) ? "yes" : (dialogState == WaitingForChoice ? "waiting for choice" : "no")));
+ ImGui::TextColored(gray, "Verb:");
+ ImGui::SameLine();
+ Common::String verb = g_twp->getTextDb().getText(g_twp->_hud->_verb.text);
+ ImGui::Text("%s %d", verb.c_str(), g_twp->_hud->_verb.id.id);
+
+ auto mousePos = g_twp->_cursor.pos;
+ ImGui::TextColored(gray, "Pos (screen):");
+ ImGui::SameLine();
+ ImGui::Text("(%.0f, %0.f)", mousePos.getX(), mousePos.getY());
+ if (g_twp->_room) {
+ auto pos = g_twp->screenToRoom(mousePos);
+ ImGui::TextColored(gray, "Pos (room):");
+ ImGui::SameLine();
+ ImGui::Text("(%.0f, %0.f)", pos.getX(), pos.getY());
+ }
+ ImGui::Separator();
+ ImGui::Checkbox("HUD", &g_twp->_inputState._inputHUD);
+ ImGui::SameLine();
+ ImGui::Checkbox("Input", &g_twp->_inputState._inputActive);
+ ImGui::SameLine();
+ ImGui::Checkbox("Cursor", &g_twp->_inputState._showCursor);
+ ImGui::SameLine();
+ ImGui::Checkbox("Verbs", &g_twp->_inputState._inputVerbsActive);
+ ImGui::SameLine();
+ ImGui::Checkbox("Allow SaveGame", &g_twp->_saveGameManager->_allowSaveGame);
+
+ ImGui::Separator();
+ bool isSwitcherOn = g_twp->_actorSwitcher._mode == asOn;
+ if (ImGui::Checkbox("Switcher ON", &isSwitcherOn)) {
+ if (isSwitcherOn) {
+ g_twp->_actorSwitcher._mode |= asOn;
+ } else {
+ g_twp->_actorSwitcher._mode &= ~asOn;
+ }
+ }
+ bool isTemporaryUnselectable = g_twp->_actorSwitcher._mode & asTemporaryUnselectable;
+ if (ImGui::Checkbox("Switcher Temp. Unselectable", &isTemporaryUnselectable)) {
+ if (isTemporaryUnselectable) {
+ g_twp->_actorSwitcher._mode |= asTemporaryUnselectable;
+ } else {
+ g_twp->_actorSwitcher._mode &= ~asTemporaryUnselectable;
+ }
+ }
+ ImGui::Separator();
+
+ if (ImGui::CollapsingHeader("Debug")) {
+ bool allEnabled = true;
+ auto channels = DebugMan.getDebugChannels();
+ for (auto &channel : channels) {
+ bool enabled = DebugMan.isDebugChannelEnabled(channel.channel);
+ allEnabled &= enabled;
+ if (ImGui::Checkbox(channel.name.c_str(), &enabled)) {
+ if (enabled) {
+ DebugMan.enableDebugChannel(channel.channel);
+ } else {
+ DebugMan.disableDebugChannel(channel.channel);
+ }
+ }
+ }
+ ImGui::Separator();
+ if (ImGui::Checkbox("All", &allEnabled)) {
+ if (allEnabled) {
+ DebugMan.enableAllDebugChannels();
+ } else {
+ DebugMan.disableAllDebugChannels();
+ }
+ }
+ }
+
+ // Camera
+ if (ImGui::CollapsingHeader("Camera")) {
+ ImGui::TextColored(gray, "follow:");
+ ImGui::SameLine();
+ ImGui::Text("%s", !g_twp->_followActor ? "(none)" : g_twp->_followActor->_key.c_str());
+ ImGui::TextColored(gray, "moving:");
+ ImGui::SameLine();
+ ImGui::Text("%s", g_twp->_camera->isMoving() ? "yes" : "no");
+ auto halfScreenSize = g_twp->_room->getScreenSize() / 2.0f;
+ auto camPos = g_twp->cameraPos() - halfScreenSize;
+ if (ImGui::DragFloat2("Camera pos", camPos.getData())) {
+ g_twp->follow(nullptr);
+ g_twp->cameraAt(camPos);
+ }
+ auto bounds = g_twp->_camera->getBounds();
+ if (ImGui::DragFloat4("Bounds", bounds.v)) {
+ g_twp->_camera->setBounds(bounds);
+ }
+ }
+
+ // Room
+ Common::SharedPtr<Room> room = g_twp->_room;
+ if (room) {
+ if (ImGui::CollapsingHeader("Room")) {
+ ImGui::TextColored(gray, "Sheet:");
+ ImGui::SameLine();
+ ImGui::Text("%s", room->_sheet.c_str());
+ ImGui::TextColored(gray, "Size:");
+ ImGui::SameLine();
+ ImGui::Text("%0.f x %0.f", room->_roomSize.getX(), room->_roomSize.getY());
+ ImGui::TextColored(gray, "Fullscreen:");
+ ImGui::SameLine();
+ ImGui::Text("%d", room->_fullscreen);
+ ImGui::TextColored(gray, "Height:");
+ ImGui::SameLine();
+ ImGui::Text("%d", room->_height);
+ Color overlay = room->_overlayNode.getOverlayColor();
+ if (ImGui::ColorEdit4("Overlay", overlay.v))
+ room->_overlayNode.setOverlayColor(overlay);
+ ImGui::Checkbox("Debug Lights", &g_twp->_lighting->_debug);
+ ImGui::ColorEdit4("Ambient Light", room->_lights._ambientLight.v);
+ for (int i = 0; i < room->_lights._numLights; ++i) {
+ Common::String ss = Common::String::format("Light %d", i + 1);
+ if (ImGui::TreeNode(ss.c_str())) {
+ auto &light = room->_lights._lights[i];
+ ImGui::DragFloat2("Position", light.pos.getData());
+ ImGui::ColorEdit4("Color", light.color.v);
+ ImGui::DragFloat("Direction angle", &light.coneDirection, 1.0f, 0.0f, 360.f);
+ ImGui::DragFloat("Angle", &light.coneAngle, 1.0f, 0.0f, 360.f);
+ ImGui::DragFloat("Cutoff", &light.cutOffRadius, 1.0f);
+ ImGui::DragFloat("Falloff", &light.coneFalloff, 0.1f, 0.f, 1.0f);
+ ImGui::DragFloat("Brightness", &light.brightness, 1.0f, 1.0f, 100.f);
+ ImGui::DragFloat("Half Radius", &light.halfRadius, 1.0f, 0.01f, 0.99f);
+ ImGui::TreePop();
+ }
+ }
+ }
+ }
+ ImGui::Separator();
+
+ // Windows
+ if (ImGui::CollapsingHeader("Windows")) {
+ ImGui::Checkbox("Threads", &state._showThreads);
+ ImGui::Checkbox("Objects", &state._showObjects);
+ ImGui::Checkbox("Object", &state._showObject);
+ ImGui::Checkbox("Actor", &state._showActor);
+ ImGui::Checkbox("Stack", &state._showStack);
+ ImGui::Checkbox("Audio", &state._showAudio);
+ ImGui::Checkbox("Resources", &state._showResources);
+ ImGui::Checkbox("Scene graph", &state._showScenegraph);
+ }
+ ImGui::Separator();
+
+ // Room shader
+ if (ImGui::CollapsingHeader("Room Shader")) {
+ int effect = static_cast<int>(room->_effect);
+ const char *RoomEffects = "None\0Sepia\0EGA\0VHS\0Ghost\0Black & White\0\0";
+ if (ImGui::Combo("effect", &effect, RoomEffects))
+ room->_effect = (RoomEffect)effect;
+ ImGui::DragFloat("iFade", &g_twp->_shaderParams->iFade, 0.01f, 0.f, 1.f);
+ ImGui::DragFloat("wobbleIntensity", &g_twp->_shaderParams->wobbleIntensity, 0.01f, 0.f, 1.f);
+ ImGui::DragFloat3("shadows", g_twp->_shaderParams->shadows.v, 0.01f, -1.f, 1.f);
+ ImGui::DragFloat3("midtones", g_twp->_shaderParams->midtones.v, 0.01f, -1.f, 1.f);
+ ImGui::DragFloat3("highlights", g_twp->_shaderParams->highlights.v, 0.01f, -1.f, 1.f);
+ }
+
+ // Fade Effects
+ if (ImGui::CollapsingHeader("Fade Shader")) {
+ ImGui::Separator();
+ const char *FadeEffects = "None\0In\0Out\0Wobble\0\0";
+ ImGui::Combo("Fade effect", &state._fadeEffect, FadeEffects);
+ ImGui::DragFloat("Duration", &state._fadeDuration, 0.1f, 0.f, 10.f);
+ ImGui::Checkbox("Fade to sepia", &state._fadeToSepia);
+ ImGui::Text("Elapsed %f", g_twp->_fadeShader->_elapsed);
+ ImGui::Text("Fade %f", g_twp->_fadeShader->_fade);
+ if (ImGui::Button("GO")) {
+ g_twp->fadeTo((FadeEffect)state._fadeEffect, state._fadeDuration, state._fadeToSepia);
+ }
+ }
+ ImGui::Separator();
+
+ ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
+ ImGui::End();
+}
+
+static void drawNode(Node *node) {
+ auto children = node->getChildren();
+ bool selected = state._node == node;
+ if (children.empty()) {
+ if (ImGui::Selectable(node->getName().c_str(), &selected)) {
+ state._node = node;
+ }
+ } else {
+ ImGui::PushID(node->getName().c_str());
+ if (ImGui::TreeNode("")) {
+ ImGui::SameLine();
+ if (ImGui::Selectable(node->getName().c_str(), &selected)) {
+ state._node = node;
+ }
+ for (const auto &child : children) {
+ drawNode(child);
+ }
+ ImGui::TreePop();
+ } else {
+ ImGui::SameLine();
+ if (ImGui::Selectable(node->getName().c_str(), &selected)) {
+ state._node = node;
+ }
+ }
+ ImGui::PopID();
+ }
+}
+
+static void drawScenegraph() {
+ if (!state._showScenegraph)
+ return;
+
+ ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+ ImGui::Begin("Scenegraph", &state._showScenegraph);
+ drawNode(g_twp->_scene.get());
+ ImGui::End();
+
+ ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
+ if (state._node != nullptr) {
+ ImGui::Begin("Node");
+ bool visible = state._node->isVisible();
+ if (ImGui::Checkbox(state._node->getName().c_str(), &visible)) {
+ state._node->setVisible(visible);
+ }
+ int zsort = state._node->getZSort();
+ if (ImGui::DragInt("Z-Sort", &zsort)) {
+ state._node->setZSort(zsort);
+ }
+ Math::Vector2d pos = state._node->getPos();
+ if (ImGui::DragFloat2("Pos", pos.getData())) {
+ state._node->setPos(pos);
+ }
+ Math::Vector2d offset = state._node->getOffset();
+ if (ImGui::DragFloat2("Offset", offset.getData())) {
+ state._node->setOffset(offset);
+ }
+ ImGui::End();
+ }
+}
+
+void onImGuiRender() {
+ if (!debugChannelSet(-1, kDebugConsole)) {
+ ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange | ImGuiConfigFlags_NoMouse;
+ return;
+ }
+
+ ImGui::GetIO().ConfigFlags &= ~(ImGuiConfigFlags_NoMouseCursorChange | ImGuiConfigFlags_NoMouse);
+ drawGeneral();
+ drawThreads();
+ drawObjects();
+ drawObject();
+ drawStack();
+ drawAudio();
+ drawResources();
+ drawScenegraph();
+ drawActors();
+ drawActor();
+}
+
+} // namespace Twp
diff --git a/engines/twp/debugtools.h b/engines/twp/debugtools.h
new file mode 100644
index 00000000000..2cb5cdc647f
--- /dev/null
+++ b/engines/twp/debugtools.h
@@ -0,0 +1,29 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_DEBUGTOOLS_H
+#define TWP_DEBUGTOOLS_H
+
+namespace Twp {
+void onImGuiRender();
+}
+
+#endif
diff --git a/engines/twp/detection.cpp b/engines/twp/detection.cpp
new file mode 100644
index 00000000000..54b24c09aed
--- /dev/null
+++ b/engines/twp/detection.cpp
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "base/plugins.h"
+#include "common/file.h"
+#include "common/translation.h"
+#include "twp/detection.h"
+#include "twp/detection_tables.h"
+
+const DebugChannelDef TwpMetaEngineDetection::debugFlagList[] = {
+ {Twp::kDebugText, "Text", "Text debug level"},
+ {Twp::kDebugGGPack, "GGPack", "GGPack debug level"},
+ {Twp::kDebugRes, "Res", "Resource debug level"},
+ {Twp::kDebugDialog, "Dialog", "Dialog debug level"},
+ {Twp::kDebugGenScript, "General", "Enable debug general script dump"},
+ {Twp::kDebugObjScript, "Object", "Enable debug object script dump"},
+ {Twp::kDebugSysScript, "System", "Enable debug system script dump"},
+ {Twp::kDebugRoomScript, "Room", "Enable debug room script dump"},
+ {Twp::kDebugActScript, "Actor", "Enable debug actor script dump"},
+ {Twp::kDebugSndScript, "Sound", "Enable debug sound script dump"},
+ {Twp::kDebugGame, "Game", "Game debug level"},
+ {Twp::kDebugConsole, "imgui", "Show ImGui debug window (if available)"},
+ DEBUG_CHANNEL_END};
+
+TwpMetaEngineDetection::TwpMetaEngineDetection()
+ : AdvancedMetaEngineDetection(Twp::gameDescriptions,
+ sizeof(Twp::TwpGameDescription), Twp::twpGames) {
+}
+
+DetectedGame TwpMetaEngineDetection::toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const {
+ DetectedGame game = AdvancedMetaEngineDetection::toDetectedGame(adGame, extraInfo);
+ Twp::LanguageSupported languageSupported = reinterpret_cast<const Twp::TwpGameDescription *>(adGame.desc)->languageSupported;
+ game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::EN_ANY));
+ game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::FR_FRA));
+ game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::IT_ITA));
+ game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::DE_DEU));
+ game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::ES_ESP));
+ if (languageSupported == Twp::LS_WITH_RUSSIAN) {
+ game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::RU_RUS));
+ }
+ return game;
+}
+
+REGISTER_PLUGIN_STATIC(TWP_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, TwpMetaEngineDetection);
diff --git a/engines/twp/detection.h b/engines/twp/detection.h
new file mode 100644
index 00000000000..d7db69c40dc
--- /dev/null
+++ b/engines/twp/detection.h
@@ -0,0 +1,94 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_DETECTION_H
+#define TWP_DETECTION_H
+
+#include "engines/advancedDetector.h"
+
+namespace Twp {
+
+enum TwpDebugChannels {
+ kDebugText = 1,
+ kDebugGGPack,
+ kDebugRes,
+ kDebugDialog,
+ kDebugGenScript,
+ kDebugObjScript,
+ kDebugSysScript,
+ kDebugRoomScript,
+ kDebugActScript,
+ kDebugSndScript,
+ kDebugGame,
+ kDebugConsole
+};
+
+enum GameXorKey {
+ GAME_XORKEY_56AD,
+ GAME_XORKEY_566D,
+ GAME_XORKEY_5B6D,
+ GAME_XORKEY_5BAD,
+};
+
+enum LanguageSupported {
+ LS_WITH_RUSSIAN,
+ LS_WITHOUT_RUSSIAN
+};
+
+extern const PlainGameDescriptor twpGames[];
+struct TwpGameDescription {
+ ADGameDescription desc;
+ GameXorKey xorKey;
+ LanguageSupported languageSupported;
+};
+
+extern const TwpGameDescription gameDescriptions[];
+
+} // End of namespace Twp
+
+class TwpMetaEngineDetection : public AdvancedMetaEngineDetection {
+ static const DebugChannelDef debugFlagList[];
+
+public:
+ TwpMetaEngineDetection();
+ ~TwpMetaEngineDetection() override = default;
+
+ const char *getName() const override {
+ return "twp";
+ }
+
+ const char *getEngineName() const override {
+ return "Thimbleweed Park";
+ }
+
+ const char *getOriginalCopyright() const override {
+ return "Thimbleweed Park (C) Terrible Toybox";
+ }
+
+ const DebugChannelDef *getDebugChannels() const override {
+ return debugFlagList;
+ }
+
+ /** Convert an AD game description into the shared game description format. */
+ DetectedGame toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const override;
+};
+
+#endif // TWP_DETECTION_H
diff --git a/engines/twp/detection_tables.h b/engines/twp/detection_tables.h
new file mode 100644
index 00000000000..bab4be4abea
--- /dev/null
+++ b/engines/twp/detection_tables.h
@@ -0,0 +1,115 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+namespace Twp {
+
+const PlainGameDescriptor twpGames[] = {
+ {"twp", "Thimbleweed Park"},
+ {0, 0}};
+
+const TwpGameDescription gameDescriptions[] = {
+ // Thimbleweed Park - STEAM/1.0.859
+ {
+ {
+ "twp",
+ "",
+ AD_ENTRY1s("ThimbleweedPark.ggpack1", "b1c35b7a6b5b0c2e6f466ea384f22558", 435353845),
+ Common::UNK_LANG,
+ Common::kPlatformUnknown,
+ ADGF_UNSTABLE,
+ GUIO1(GUIO_NOMIDI)
+ },
+ GAME_XORKEY_5B6D,
+ LS_WITHOUT_RUSSIAN
+ },
+ // Thimbleweed Park - EPIC Games/1.0.955
+ {
+ {
+ "twp",
+ "",
+ AD_ENTRY1s("ThimbleweedPark.ggpack1", "a97546ee2d9e19aab59714a267009a31", 502540584),
+ Common::UNK_LANG,
+ Common::kPlatformUnknown,
+ ADGF_UNSTABLE,
+ GUIO1(GUIO_NOMIDI)
+ },
+ GAME_XORKEY_566D,
+ LS_WITH_RUSSIAN
+ },
+ // Thimbleweed Park - GOG/1.0.938
+ {
+ {
+ "twp",
+ "",
+ AD_ENTRY1s("ThimbleweedPark.ggpack1", "5532019821c077dda5cf86b619e4b173", 502495748),
+ Common::UNK_LANG,
+ Common::kPlatformUnknown,
+ ADGF_UNSTABLE,
+ GUIO1(GUIO_NOMIDI)
+ },
+ GAME_XORKEY_566D,
+ LS_WITH_RUSSIAN
+ },
+ // Thimbleweed Park - GOG/1.0.951
+ {
+ {
+ "twp",
+ "",
+ AD_ENTRY1s("ThimbleweedPark.ggpack1", "f0bd29df9fcaba3d4047eac1046e0abf", 502503739),
+ Common::UNK_LANG,
+ Common::kPlatformUnknown,
+ ADGF_UNSTABLE,
+ GUIO1(GUIO_NOMIDI)
+ },
+ GAME_XORKEY_566D,
+ LS_WITH_RUSSIAN
+ },
+ // Thimbleweed Park - GOG/1.0.957
+ {
+ {
+ "twp",
+ "",
+ AD_ENTRY1s("ThimbleweedPark.ggpack1", "5631cf51cb7afc4babf7f2d5a8bdfc21", 502661437),
+ Common::UNK_LANG,
+ Common::kPlatformUnknown,
+ ADGF_UNSTABLE,
+ GUIO1(GUIO_NOMIDI)
+ },
+ GAME_XORKEY_56AD,
+ LS_WITH_RUSSIAN
+ },
+ // Thimbleweed Park - GOG/1.0.958
+ {
+ {
+ "twp",
+ "",
+ AD_ENTRY1s("ThimbleweedPark.ggpack1", "6180145221d18e9e9caac6459e840579", 502661439),
+ Common::UNK_LANG,
+ Common::kPlatformUnknown,
+ ADGF_UNSTABLE,
+ GUIO1(GUIO_NOMIDI)
+ },
+ GAME_XORKEY_56AD,
+ LS_WITH_RUSSIAN
+ },
+ {AD_TABLE_END_MARKER,(GameXorKey)0, (LanguageSupported)0}};
+
+} // End of namespace Twp
diff --git a/engines/twp/dialog.cpp b/engines/twp/dialog.cpp
new file mode 100644
index 00000000000..a730c8c3bbf
--- /dev/null
+++ b/engines/twp/dialog.cpp
@@ -0,0 +1,476 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/twp.h"
+#include "twp/detection.h"
+#include "twp/dialog.h"
+#include "twp/motor.h"
+#include "twp/squtil.h"
+#include "twp/tsv.h"
+
+namespace Twp {
+
+class SerialMotors : public Motor {
+public:
+ SerialMotors(const std::initializer_list<Common::SharedPtr<Motor> > &motors) : _motors(motors) {}
+ explicit SerialMotors(const Common::Array<Common::SharedPtr<Motor> > &motors) : _motors(motors) {}
+
+ void update(float elapsed) override {
+ if (!_motors.empty()) {
+ _motors[0]->update(elapsed);
+ if (!_motors[0]->isEnabled()) {
+ debugC(kDebugDialog, "SerialMotors next");
+ _motors.remove_at(0);
+ }
+ } else {
+ debugC(kDebugDialog, "SerialMotors is over");
+ disable();
+ }
+ }
+
+private:
+ Common::Array<Common::SharedPtr<Motor> > _motors;
+};
+
+class SelectLabelMotor : public Motor {
+public:
+ SelectLabelMotor(Dialog *dlg, int line, const Common::String &name)
+ : _dlg(dlg), _line(line), _name(name) {
+ }
+
+ void update(float elapsed) override {
+ _dlg->selectLabel(_line, _name);
+ disable();
+ }
+
+private:
+ Dialog *_dlg;
+ int _line;
+ Common::String _name;
+};
+
+CondStateVisitor::CondStateVisitor(Dialog *dlg, DialogSelMode mode) : _dlg(dlg), _mode(mode) {
+}
+
+DialogConditionState CondStateVisitor::createState(int line, DialogConditionMode mode) {
+ return DialogConditionState(mode, _dlg->_context.actor, _dlg->_context.dialogName, line);
+}
+
+DialogConditionState::DialogConditionState() = default;
+
+DialogConditionState::DialogConditionState(DialogConditionMode m, const Common::String &k, const Common::String &dlg, int ln)
+ : mode(m), actorKey(k), dialog(dlg), line(ln) {
+}
+
+void CondStateVisitor::visit(const YOnce &node) {
+ if (_mode == DialogSelMode::Choose)
+ _dlg->_states.push_back(createState(node._line, DialogConditionMode::Once));
+}
+
+void CondStateVisitor::visit(const YShowOnce &node) {
+ if (_mode == DialogSelMode::Show)
+ _dlg->_states.push_back(createState(node._line, DialogConditionMode::ShowOnce));
+}
+
+void CondStateVisitor::visit(const YOnceEver &node) {
+ if (_mode == DialogSelMode::Choose)
+ _dlg->_states.push_back(createState(node._line, DialogConditionMode::OnceEver));
+}
+
+void CondStateVisitor::visit(const YTempOnce &node) {
+ if (_mode == DialogSelMode::Show)
+ _dlg->_states.push_back(createState(node._line, DialogConditionMode::TempOnce));
+}
+
+ExpVisitor::ExpVisitor(Dialog *dialog) : _dialog(dialog) {}
+ExpVisitor::~ExpVisitor() = default;
+
+void ExpVisitor::visit(const YCodeExp &node) {
+ debugC(kDebugDialog, "execute code %s", node._code.c_str());
+ sqexec(g_twp->getVm(), node._code.c_str(), "dialog");
+}
+
+void ExpVisitor::visit(const YGoto &node) {
+ debugC(kDebugDialog, "execute goto %s", node._name.c_str());
+ _dialog->selectLabel(node._line, node._name);
+}
+
+void ExpVisitor::visit(const YShutup &node) {
+ debugC(kDebugDialog, "shutup");
+ _dialog->_tgt->shutup();
+}
+
+void ExpVisitor::visit(const YPause &node) {
+ debugC(kDebugDialog, "pause %d", node._time);
+ _dialog->_action = _dialog->_tgt->pause(node._time);
+}
+
+void ExpVisitor::visit(const YWaitFor &node) {
+ debugC(kDebugDialog, "TODO: waitFor {%s}", node._actor.c_str());
+}
+
+void ExpVisitor::visit(const YParrot &node) {
+ _dialog->_context.parrot = node._active;
+}
+
+void ExpVisitor::visit(const YDialog &node) {
+ _dialog->_context.actor = node._actor;
+}
+
+void ExpVisitor::visit(const YOverride &node) {
+ warning("TODO: override %s", node._node.c_str());
+}
+
+void ExpVisitor::visit(const YAllowObjects &node) {
+ warning("TODO: allowObjects");
+}
+
+void ExpVisitor::visit(const YWaitWhile &node) {
+ debugC(kDebugDialog, "wait while");
+ _dialog->_action = _dialog->_tgt->waitWhile(node._cond);
+}
+
+void ExpVisitor::visit(const YLimit &node) {
+ debugC(kDebugDialog, "limit");
+ _dialog->_context.limit = node._max;
+}
+
+void ExpVisitor::visit(const YSay &node) {
+ _dialog->_action = _dialog->_tgt->say(node._actor, node._text);
+}
+
+CondVisitor::CondVisitor(Dialog *dialog) : _dialog(dialog) {}
+CondVisitor::~CondVisitor() = default;
+
+void CondVisitor::visit(const YCodeCond &node) {
+ _accepted = _dialog->isCond(node._code);
+}
+
+void CondVisitor::visit(const YOnce &node) {
+ _accepted = _dialog->isOnce(node._line);
+}
+
+void CondVisitor::visit(const YShowOnce &node) {
+ _accepted = _dialog->isShowOnce(node._line);
+}
+
+void CondVisitor::visit(const YOnceEver &node) {
+ _accepted = _dialog->isOnceEver(node._line);
+}
+
+void CondVisitor::visit(const YTempOnce &node) {
+ _accepted = _dialog->isTempOnce(node._line);
+}
+
+DialogSlot::DialogSlot() : Node("DialogSlot") {}
+
+Dialog::Dialog() : Node("Dialog") {}
+Dialog::~Dialog() = default;
+
+static YChoice *getChoice(DialogSlot *slot) {
+ return (YChoice *)(slot->_stmt->_exp.get());
+}
+
+void Dialog::choose(int choice) {
+ if (_state == WaitingForChoice) {
+ choose(&_slots[choice]);
+ }
+}
+
+void Dialog::choose(DialogSlot *slot) {
+ if (slot && slot->_isValid) {
+ sqcall("onChoiceClick");
+ for (size_t i = 0; i < slot->_stmt->_conds.size(); i++) {
+ Common::SharedPtr<YCond> cond = slot->_stmt->_conds[i];
+ CondStateVisitor v(slot->_dlg, DialogSelMode::Choose);
+ cond->accept(v);
+ }
+ YChoice *choice = getChoice(slot);
+ if (slot->_dlg->_context.parrot) {
+ slot->_dlg->_state = DialogState::Active;
+ slot->_dlg->_action = Common::SharedPtr<SerialMotors>(new SerialMotors(
+ {slot->_dlg->_tgt->say(slot->_dlg->_context.actor, choice->_text),
+ Common::SharedPtr<SelectLabelMotor>(new SelectLabelMotor(slot->_dlg, choice->_goto->_line, choice->_goto->_name))}));
+ slot->_dlg->clearSlots();
+ } else {
+ slot->_dlg->selectLabel(choice->_goto->_line, choice->_goto->_name);
+ }
+ }
+}
+
+void Dialog::start(const Common::String &actor, const Common::String &name, const Common::String &node) {
+ _context.actor = actor;
+ _context.dialogName = name;
+ _context.parrot = true;
+ _context.limit = MAXCHOICES;
+ // keepIf(self.states, proc(x: DialogConditionState): bool = x.mode != TempOnce);
+ Common::String path = name + ".byack";
+ debugC(kDebugDialog, "start dialog %s", path.c_str());
+ GGPackEntryReader reader;
+ reader.open(*g_twp->_pack, path);
+ YackParser parser;
+ _cu.reset(parser.parse(&reader));
+ selectLabel(0, node);
+ update(0);
+}
+
+void Dialog::update(float dt) {
+ switch (_state) {
+ case DialogState::None:
+ break;
+ case DialogState::Active:
+ running(dt);
+ break;
+ case DialogState::WaitingForChoice: {
+ Color color = _tgt->actorColor(_context.actor);
+ Color colorHover = _tgt->actorColorHover(_context.actor);
+ for (size_t i = 0; i < MAXDIALOGSLOTS; i++) {
+ DialogSlot *slot = &_slots[i];
+ if (slot->_isValid) {
+ Rectf rect = Rectf::fromPosAndSize(slot->getPos() - Math::Vector2d(0.f, slot->_text.getBounds().getY()), slot->_text.getBounds());
+ bool over = slot && rect.contains(_mousePos);
+ if (rect.r.w > (SCREEN_WIDTH - SLOTMARGIN)) {
+ if (over) {
+ if ((rect.r.w + slot->getPos().getX()) > (SCREEN_WIDTH - SLOTMARGIN)) {
+ slot->setPos(Math::Vector2d(slot->getPos().getX() - SLIDINGSPEED * dt, slot->getPos().getY()));
+ if ((rect.r.w + slot->getPos().getX()) < (SCREEN_WIDTH - SLOTMARGIN)) {
+ slot->setPos(Math::Vector2d((SCREEN_WIDTH - SLOTMARGIN) - rect.r.w, slot->getPos().getY()));
+ }
+ }
+ } else if (slot->getPos().getX() < SLOTMARGIN) {
+ slot->setPos(Math::Vector2d(slot->getPos().getX() + SLIDINGSPEED * dt, slot->getPos().getY()));
+ if (slot->getPos().getX() > SLOTMARGIN) {
+ slot->setPos(Math::Vector2d(SLOTMARGIN, slot->getPos().getY()));
+ }
+ }
+ }
+ slot->_text.setColor(over ? colorHover : color);
+ if (over && g_twp->_cursor.isLeftDown())
+ choose(i);
+ }
+ }
+ } break;
+ }
+}
+
+bool Dialog::isOnce(int line) const {
+ for (const auto &state : _states) {
+ if (state.mode == Once && state.actorKey == _context.actor && state.dialog == _context.dialogName && state.line == line) {
+ debugC(kDebugDialog, "isOnce %d: false", line);
+ return false;
+ }
+ }
+ debugC(kDebugDialog, "isOnce %d: true", line);
+ return true;
+}
+
+bool Dialog::isShowOnce(int line) const {
+ for (const auto &state : _states) {
+ if (state.mode == ShowOnce && state.actorKey == _context.actor && state.dialog == _context.dialogName && state.line == line) {
+ debugC(kDebugDialog, "isShowOnce %d: false", line);
+ return false;
+ }
+ }
+ debugC(kDebugDialog, "isShowOnce %d: true", line);
+ return true;
+}
+
+bool Dialog::isOnceEver(int line) const {
+ for (const auto &state : _states) {
+ if (state.mode == OnceEver && state.dialog == _context.dialogName && state.line == line) {
+ debugC(kDebugDialog, "isOnceEver %d: false", line);
+ return false;
+ }
+ }
+ debugC(kDebugDialog, "isOnceEver %d: true", line);
+ return true;
+}
+
+bool Dialog::isTempOnce(int line) const {
+ for (const auto &state : _states) {
+ if (state.mode == TempOnce && state.actorKey == _context.actor && state.dialog == _context.dialogName && state.line == line) {
+ debugC(kDebugDialog, "isTempOnce %d: false", line);
+ return false;
+ }
+ }
+ debugC(kDebugDialog, "isTempOnce %d: true", line);
+ return true;
+}
+
+bool Dialog::isCond(const Common::String &cond) const {
+ bool result = _tgt->execCond(cond);
+ debugC(kDebugDialog, "isCond '%s': %s", cond.c_str(), result ? "TRUE" : "FALSE");
+ return result;
+}
+
+Common::SharedPtr<YLabel> Dialog::label(int line, const Common::String &name) const {
+ for (auto label : _cu->_labels) {
+ if ((label->_name == name) && (label->_line >= line)) {
+ return label;
+ }
+ }
+ line = 0;
+ for (auto label : _cu->_labels) {
+ if ((label->_name == name) && (label->_line >= line)) {
+ return label;
+ }
+ }
+ return nullptr;
+}
+
+void Dialog::selectLabel(int line, const Common::String &name) {
+ debugC(kDebugDialog, "select label %s", name.c_str());
+ _lbl = label(line, name);
+ _currentStatement = 0;
+ clearSlots();
+ _state = _lbl ? Active : None;
+}
+
+void Dialog::gotoNextLabel() {
+ if (_lbl) {
+ size_t i = Twp::find(_cu->_labels, _lbl);
+ if ((i != (size_t)-1) && (i != _cu->_labels.size() - 1)) {
+ Common::SharedPtr<YLabel> label = _cu->_labels[i + 1];
+ selectLabel(label->_line, label->_name);
+ } else {
+ _state = None;
+ }
+ }
+}
+
+void Dialog::updateChoiceStates() {
+ _state = WaitingForChoice;
+ for (auto &_slot : _slots) {
+ DialogSlot *slot = &_slot;
+ if (slot->_isValid) {
+ for (auto cond : slot->_stmt->_conds) {
+ CondStateVisitor v(this, DialogSelMode::Show);
+ cond->accept(v);
+ }
+ }
+ }
+}
+
+void Dialog::run(Common::SharedPtr<YStatement> stmt) {
+ if (acceptConditions(stmt)) {
+ ExpVisitor visitor(this);
+ stmt->_exp->accept(visitor);
+ IsGoto isGoto;
+ stmt->_exp->accept(isGoto);
+ if (isGoto._isGoto)
+ return;
+ }
+ _currentStatement++;
+}
+
+bool Dialog::acceptConditions(Common::SharedPtr<YStatement> stmt) {
+ CondVisitor vis(this);
+ for (auto cond : stmt->_conds) {
+ cond->accept(vis);
+ if (!vis._accepted) {
+ return false;
+ }
+ }
+ return true;
+}
+void Dialog::running(float dt) {
+ if (_action && _action->isEnabled())
+ _action->update(dt);
+ else if (!_lbl)
+ _state = None;
+ else if (_currentStatement == _lbl->_stmts.size())
+ gotoNextLabel();
+ else {
+ _state = Active;
+ while (_lbl && (_currentStatement < _lbl->_stmts.size()) && (_state == Active)) {
+ Common::SharedPtr<YStatement> statmt = _lbl->_stmts[_currentStatement];
+ IsChoice isChoice;
+ statmt->_exp->accept(isChoice);
+ if (!acceptConditions(statmt))
+ _currentStatement++;
+ else if (isChoice._isChoice) {
+ addSlot(statmt);
+ _currentStatement++;
+ } else if (choicesReady())
+ updateChoiceStates();
+ else if (_action && _action->isEnabled()) {
+ _action->update(dt);
+ return;
+ } else {
+ run(statmt);
+ if (_lbl && (_currentStatement == _lbl->_stmts.size()))
+ gotoNextLabel();
+ }
+ }
+ if (choicesReady())
+ updateChoiceStates();
+ else if (!_action || !_action->isEnabled())
+ _state = None;
+ }
+}
+
+static Common::String text(const Common::String &txt) {
+ Common::String result(g_twp->getTextDb().getText(txt));
+ result = remove(result, '(', ')');
+ result = remove(result, '{', '}');
+ return result;
+}
+
+void Dialog::addSlot(Common::SharedPtr<YStatement> stmt) {
+ YChoice *choice = (YChoice *)stmt->_exp.get();
+ if ((!_slots[choice->_number - 1]._isValid) && (numSlots() < _context.limit)) {
+ DialogSlot *slot = &_slots[choice->_number - 1];
+ slot->_text.setFont("sayline");
+ slot->_text.setText(Common::String::format("â %s", text(choice->_text).c_str()));
+ slot->_stmt = stmt;
+ slot->_dlg = this;
+ slot->setPos(Math::Vector2d(SLOTMARGIN, SLOTMARGIN + slot->_text.getBounds().getY() * (MAXCHOICES - numSlots())));
+ slot->_isValid = true;
+ }
+}
+
+int Dialog::numSlots() const {
+ int num = 0;
+ for (const auto &_slot : _slots) {
+ if (_slot._isValid)
+ num++;
+ }
+ return num;
+}
+
+void Dialog::clearSlots() {
+ for (auto &_slot : _slots) {
+ _slot._isValid = false;
+ }
+}
+
+void Dialog::drawCore(Math::Matrix4 trsf) {
+ for (auto &_slot : _slots) {
+ DialogSlot *slot = &_slot;
+ if (slot->_isValid) {
+ Math::Matrix4 t(trsf);
+ t.translate(Math::Vector3d(slot->getPos().getX(), slot->getPos().getY(), 0.f));
+ slot->_text.draw(g_twp->getGfx(), t);
+ }
+ }
+}
+
+} // namespace Twp
diff --git a/engines/twp/dialog.h b/engines/twp/dialog.h
new file mode 100644
index 00000000000..7a0db5a0731
--- /dev/null
+++ b/engines/twp/dialog.h
@@ -0,0 +1,228 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_DIALOG_H
+#define TWP_DIALOG_H
+
+#include "common/array.h"
+#include "common/str.h"
+#include "twp/yack.h"
+#include "twp/scenegraph.h"
+#include "twp/font.h"
+#include "twp/motor.h"
+
+#define MAXDIALOGSLOTS 9
+#define MAXCHOICES 6
+#define SLIDINGSPEED 25.f
+#define SLOTMARGIN 8.f
+
+namespace Twp {
+
+class Dialog;
+class DialogSlot : public Node {
+public:
+ DialogSlot();
+ virtual ~DialogSlot() override {}
+
+public:
+ bool _isValid = false;
+ Text _text;
+ Common::SharedPtr<YStatement> _stmt;
+ Dialog *_dlg = nullptr;
+};
+
+struct DialogContext {
+ Common::String actor;
+ Common::String dialogName;
+ bool parrot;
+ int limit;
+};
+
+enum DialogState {
+ None,
+ Active,
+ WaitingForChoice
+};
+
+enum DialogConditionMode {
+ Once,
+ ShowOnce,
+ OnceEver,
+ ShowOnceEver,
+ TempOnce
+};
+
+enum DialogSelMode {
+ Choose,
+ Show
+};
+
+struct DialogConditionState {
+ DialogConditionMode mode;
+ Common::String actorKey, dialog;
+ int line;
+
+ DialogConditionState();
+ DialogConditionState(DialogConditionMode mode, const Common::String &actorKey, const Common::String &dialog, int line);
+};
+
+class DialogTarget {
+public:
+ virtual ~DialogTarget() {}
+
+ virtual Color actorColor(const Common::String &actor) = 0;
+ virtual Color actorColorHover(const Common::String &actor) = 0;
+ virtual Common::SharedPtr<Motor> say(const Common::String &actor, const Common::String &text) = 0;
+ virtual Common::SharedPtr<Motor> waitWhile(const Common::String &cond) = 0;
+ virtual void shutup() = 0;
+ virtual Common::SharedPtr<Motor> pause(float time) = 0;
+ virtual bool execCond(const Common::String &cond) = 0;
+};
+
+class CondStateVisitor : public YackVisitor {
+public:
+ CondStateVisitor(Dialog *dlg, DialogSelMode mode);
+ DialogConditionState createState(int line, DialogConditionMode mode);
+
+private:
+ void visit(const YOnce &node) override;
+ void visit(const YShowOnce &node) override;
+ void visit(const YOnceEver &node) override;
+ void visit(const YTempOnce &node) override;
+
+private:
+ DialogSelMode _mode;
+ Dialog *_dlg = nullptr;
+};
+
+class IsGoto : public YackVisitor {
+public:
+ virtual ~IsGoto() override {}
+ void visit(const YGoto &node) override { _isGoto = true; }
+
+public:
+ bool _isGoto = false;
+};
+
+class IsChoice : public YackVisitor {
+public:
+ virtual ~IsChoice() override {}
+ void visit(const YChoice &node) override { _isChoice = true; }
+
+public:
+ bool _isChoice = false;
+};
+
+class ExpVisitor : public YackVisitor {
+public:
+ explicit ExpVisitor(Dialog *dialog);
+ virtual ~ExpVisitor() override;
+
+private:
+ void visit(const YCodeExp &node) override;
+ void visit(const YGoto &node) override;
+ void visit(const YSay &node) override;
+ void visit(const YPause &node) override;
+ void visit(const YParrot &node) override;
+ void visit(const YDialog &node) override;
+ void visit(const YOverride &node) override;
+ void visit(const YAllowObjects &node) override;
+ void visit(const YLimit &node) override;
+ void visit(const YWaitWhile &node) override;
+ void visit(const YWaitFor &node) override;
+ void visit(const YShutup &node) override;
+
+private:
+ Dialog *_dialog = nullptr;
+};
+
+class CondVisitor : public YackVisitor {
+public:
+ CondVisitor(Dialog *dialog);
+ virtual ~CondVisitor() override;
+
+private:
+ void visit(const YCodeCond &node) override;
+ void visit(const YOnce &node) override;
+ void visit(const YShowOnce &node) override;
+ void visit(const YOnceEver &node) override;
+ void visit(const YTempOnce &node) override;
+
+public:
+ bool _accepted = true;
+
+private:
+ Dialog *_dialog = nullptr;
+};
+
+class Dialog : public Node {
+public:
+ Dialog();
+ virtual ~Dialog() override;
+
+ void choose(int choice);
+ void update(float dt);
+ DialogState getState() const { return _state; }
+
+ void setMousePos(Math::Vector2d pos) { _mousePos = pos; }
+
+ void start(const Common::String &actor, const Common::String &name, const Common::String &node);
+ void selectLabel(int line, const Common::String &name);
+ bool isOnce(int line) const;
+ bool isShowOnce(int line) const;
+ bool isOnceEver(int line) const;
+ bool isTempOnce(int line) const;
+ bool isCond(const Common::String &cond) const;
+
+private:
+ void choose(DialogSlot *slot);
+ Common::SharedPtr<YLabel> label(int line, const Common::String &name) const;
+ void gotoNextLabel();
+ bool choicesReady() const { return numSlots() > 0; }
+ void updateChoiceStates();
+ void run(Common::SharedPtr<YStatement> stmt);
+ bool acceptConditions(Common::SharedPtr<YStatement> stmt);
+ void running(float dt);
+
+ void addSlot(Common::SharedPtr<YStatement> stmt);
+ int numSlots() const;
+ void clearSlots();
+
+ virtual void drawCore(Math::Matrix4 trsf) override final;
+
+public:
+ Common::Array<DialogConditionState> _states;
+ DialogContext _context;
+ unique_ptr<DialogTarget> _tgt;
+ Common::SharedPtr<Motor> _action;
+
+private:
+ DialogState _state = DialogState::None;
+ size_t _currentStatement = 0;
+ unique_ptr<YCompilationUnit> _cu;
+ Common::SharedPtr<YLabel> _lbl;
+ DialogSlot _slots[MAXDIALOGSLOTS];
+ Math::Vector2d _mousePos;
+};
+
+} // namespace Twp
+
+#endif
diff --git a/engines/twp/dialogs.cpp b/engines/twp/dialogs.cpp
new file mode 100644
index 00000000000..056171b4678
--- /dev/null
+++ b/engines/twp/dialogs.cpp
@@ -0,0 +1,100 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "common/translation.h"
+#include "gui/gui-manager.h"
+#include "gui/widgets/edittext.h"
+#include "gui/widgets/popup.h"
+#include "gui/ThemeEval.h"
+#include "twp/dialogs.h"
+
+namespace Twp {
+
+TwpOptionsContainerWidget::TwpOptionsContainerWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) : OptionsContainerWidget(boss, name, "TwpGameOptionsDialog", false, domain) {
+ GUI::StaticTextWidget *text = new GUI::StaticTextWidget(widgetsBoss(), "TwpGameOptionsDialog.VideoLabel", _("Video:"));
+ text->setAlign(Graphics::TextAlign::kTextAlignStart);
+
+ _enableToiletPaperOverGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.VideoCheck1",
+ // I18N: Setting to switch toiled paper to be shown as "over".
+ _("Toilet paper over"),
+ _("The toilet paper in some toilets will be shown âoverâ.\nItâs a joke option that has no effects on the gameplay."));
+ _enableAnnoyingInJokesGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.VideoCheck2",
+ // I18N: Setting to enable or disable additional jokes in the game.
+ _("Annoying in-jokes"),
+ _("The game will include in-jokes and references to past adventure games, in the form of both dialogues and objects.\nThere is a game achievement that can be obtained only if the in-jokes option is switched on."));
+
+ text = new GUI::StaticTextWidget(widgetsBoss(), "TwpGameOptionsDialog.ControlsLabel", _("Controls:"));
+ text->setAlign(Graphics::TextAlign::kTextAlignStart);
+
+ // I18N: Setting to invert verb colors or keep the original verb colors.
+ _enableInvertVerbColorsGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.ControlsCheck1", _("Invert verb colors"), _(""));
+ // I18N: Setting to use retro or modern fonts.
+ _enableRetroFontsGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.ControlsCheck2", _("Retro Fonts"), _(""));
+ // I18N: Setting to use retro or modern verbs.
+ _enableRetroVerbsGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.ControlsCheck3", _("Retro Verbs"), _(""));
+ // I18N: Setting to use classic sentence or modern sentence.
+ _enableClassicSentenceGUICheckbox = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.ControlsCheck4", _("Classic Sentence"), _(""));
+
+ // I18N: Settings to enable or disable Ransome unbeeped DLC.
+ _enableDLC = new GUI::CheckboxWidget(widgetsBoss(), "TwpGameOptionsDialog.TextCheck1", _("Ransome *unbeeped* (DLC)"), _(""));
+}
+
+void TwpOptionsContainerWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
+ layouts.addDialog(layoutName, overlayedLayout);
+ layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(0, 0, 8, 8);
+
+ layouts.addPadding(0, 0, 8, 8)
+ .addSpace(10)
+ .addWidget("VideoLabel", "OptionsLabel")
+ .addWidget("VideoCheck1", "Checkbox")
+ .addWidget("VideoCheck2", "Checkbox")
+ .addWidget("ControlsLabel", "OptionsLabel")
+ .addWidget("ControlsCheck1", "Checkbox")
+ .addWidget("ControlsCheck2", "Checkbox")
+ .addWidget("ControlsCheck3", "Checkbox")
+ .addWidget("ControlsCheck4", "Checkbox")
+ .addWidget("TextCheck1", "Checkbox");
+
+ layouts.closeLayout().closeDialog();
+}
+
+void TwpOptionsContainerWidget::load() {
+ _enableToiletPaperOverGUICheckbox->setState(ConfMan.getBool("toiletPaperOver", _domain));
+ _enableAnnoyingInJokesGUICheckbox->setState(ConfMan.getBool("annoyingInJokes", _domain));
+ _enableInvertVerbColorsGUICheckbox->setState(ConfMan.getBool("invertVerbHighlight", _domain));
+ _enableRetroFontsGUICheckbox->setState(ConfMan.getBool("retroFonts", _domain));
+ _enableRetroVerbsGUICheckbox->setState(ConfMan.getBool("retroVerbs", _domain));
+ _enableClassicSentenceGUICheckbox->setState(ConfMan.getBool("hudSentence", _domain));
+ _enableDLC->setState(ConfMan.getBool("ransomeUnbeeped", _domain));
+}
+
+bool TwpOptionsContainerWidget::save() {
+ ConfMan.setBool("toiletPaperOver", _enableToiletPaperOverGUICheckbox->getState(), _domain);
+ ConfMan.setBool("annoyingInJokes", _enableAnnoyingInJokesGUICheckbox->getState(), _domain);
+ ConfMan.setBool("invertVerbHighlight", _enableInvertVerbColorsGUICheckbox->getState(), _domain);
+ ConfMan.setBool("retroFonts", _enableRetroFontsGUICheckbox->getState(), _domain);
+ ConfMan.setBool("retroVerbs", _enableRetroVerbsGUICheckbox->getState(), _domain);
+ ConfMan.setBool("hudSentence", _enableClassicSentenceGUICheckbox->getState(), _domain);
+ ConfMan.setBool("ransomeUnbeeped", _enableDLC->getState(), _domain);
+ return true;
+}
+
+} // namespace Twp
diff --git a/engines/twp/dialogs.h b/engines/twp/dialogs.h
new file mode 100644
index 00000000000..b8354aa5b0f
--- /dev/null
+++ b/engines/twp/dialogs.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_DIALOGS_H
+#define TWP_DIALOGS_H
+
+#include "gui/dialog.h"
+#include "engines/dialogs.h"
+
+namespace Twp {
+
+class TwpOptionsContainerWidget : public GUI::OptionsContainerWidget {
+public:
+ TwpOptionsContainerWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
+ ~TwpOptionsContainerWidget() override = default;
+
+ void load() override;
+ bool save() override;
+
+private:
+ void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
+
+private:
+ GUI::CheckboxWidget *_enableToiletPaperOverGUICheckbox = nullptr;
+ GUI::CheckboxWidget *_enableAnnoyingInJokesGUICheckbox = nullptr;
+ GUI::CheckboxWidget *_enableInvertVerbColorsGUICheckbox = nullptr;
+ GUI::CheckboxWidget *_enableRetroFontsGUICheckbox = nullptr;
+ GUI::CheckboxWidget *_enableRetroVerbsGUICheckbox = nullptr;
+ GUI::CheckboxWidget *_enableClassicSentenceGUICheckbox = nullptr;
+ GUI::CheckboxWidget *_enableDLC = nullptr;
+};
+
+} // namespace Twp
+
+#endif
diff --git a/engines/twp/enginedialogtarget.cpp b/engines/twp/enginedialogtarget.cpp
new file mode 100644
index 00000000000..0666abda964
--- /dev/null
+++ b/engines/twp/enginedialogtarget.cpp
@@ -0,0 +1,134 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/twp.h"
+#include "twp/detection.h"
+#include "twp/enginedialogtarget.h"
+#include "twp/hud.h"
+#include "twp/squtil.h"
+
+namespace Twp {
+
+class Pause : public Motor {
+public:
+ explicit Pause(float time) : _time(time) {}
+
+ void update(float elapsed) override {
+ _time -= elapsed;
+ if (_time <= 0)
+ disable();
+ }
+
+private:
+ float _time = 0.f;
+};
+
+class WaitWhile : public Motor {
+public:
+ WaitWhile(EngineDialogTarget *target, const Common::String &cond) : _target(target), _cond(cond) {}
+
+ void update(float elapsed) override {
+ if (!_target->execCond(_cond))
+ disable();
+ }
+
+private:
+ EngineDialogTarget *_target = nullptr;
+ Common::String _cond;
+};
+
+static Common::SharedPtr<Object> actor(const Common::String &name) {
+ HSQOBJECT obj;
+ sq_resetobject(&obj);
+ sqgetf(name, obj);
+ return sqactor(obj);
+}
+
+static Common::SharedPtr<Object> actorOrCurrent(const Common::String &name) {
+ Common::SharedPtr<Object> result = actor(name);
+ if (!result)
+ result = g_twp->_actor;
+ return result;
+}
+
+Color EngineDialogTarget::actorColor(const Common::String &actor) {
+ Common::SharedPtr<Object> act = actorOrCurrent(actor);
+ return g_twp->_hud->actorSlot(act)->verbUiColors.dialogNormal;
+}
+
+Color EngineDialogTarget::actorColorHover(const Common::String &actor) {
+ Common::SharedPtr<Object> act = actorOrCurrent(actor);
+ return g_twp->_hud->actorSlot(act)->verbUiColors.dialogHighlight;
+}
+
+Common::SharedPtr<Motor> EngineDialogTarget::say(const Common::String &actor, const Common::String &text) {
+ debugC(kDebugDialog, "say %s: %s", actor.c_str(), text.c_str());
+ Common::SharedPtr<Object> act = actorOrCurrent(actor);
+ Object::say(act, {text}, act->_talkColor);
+ return act->getTalking();
+}
+
+Common::SharedPtr<Motor> EngineDialogTarget::waitWhile(const Common::String &cond) {
+ return Common::SharedPtr<WaitWhile>(new WaitWhile(this, cond));
+}
+
+void EngineDialogTarget::shutup() {
+ g_twp->stopTalking();
+}
+
+Common::SharedPtr<Motor> EngineDialogTarget::pause(float time) {
+ return Common::SharedPtr<Pause>(new Pause(time));
+}
+
+bool EngineDialogTarget::execCond(const Common::String &cond) {
+ // check if the condition corresponds to an actor name
+ Common::SharedPtr<Object> act = actor(cond);
+ if (act) {
+ // yes, so we check if the current actor is the given actor name
+ Common::SharedPtr<Object> curActor = g_twp->_actor;
+ return curActor && curActor->_key == act->_key;
+ }
+
+ HSQUIRRELVM v = g_twp->getVm();
+ SQInteger top = sq_gettop(v);
+ // compile
+ sq_pushroottable(v);
+ Common::String code = Common::String::format("return %s", cond.c_str());
+ if (SQ_FAILED(sq_compilebuffer(v, code.c_str(), code.size(), "condition", SQTrue))) {
+ debugC(kDebugDialog, "Error executing code %s", code.c_str());
+ return false;
+ }
+
+ sq_push(v, -2);
+ // call
+ if (SQ_FAILED(sq_call(v, 1, SQTrue, SQTrue))) {
+ debugC(kDebugDialog, "Error calling code %s", code.c_str());
+ return false;
+ }
+
+ SQInteger condResult;
+ sq_getinteger(v, -1, &condResult);
+ bool result = condResult != 0;
+ sq_settop(v, top);
+ return result;
+}
+
+} // namespace Twp
diff --git a/engines/twp/enginedialogtarget.h b/engines/twp/enginedialogtarget.h
new file mode 100644
index 00000000000..a23c2b0866c
--- /dev/null
+++ b/engines/twp/enginedialogtarget.h
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_ENGINEDIALOGTARGET_H
+#define TWP_ENGINEDIALOGTARGET_H
+
+#include "twp/dialog.h"
+
+namespace Twp {
+
+class EngineDialogTarget : public DialogTarget {
+public:
+ Color actorColor(const Common::String &actor) override;
+ Color actorColorHover(const Common::String &actor) override;
+ Common::SharedPtr<Motor> say(const Common::String &actor, const Common::String &text) override;
+ Common::SharedPtr<Motor> waitWhile(const Common::String &cond) override;
+ void shutup() override;
+ Common::SharedPtr<Motor> pause(float time) override;
+ bool execCond(const Common::String &cond) override;
+};
+
+} // namespace Twp
+
+#endif
diff --git a/engines/twp/font.cpp b/engines/twp/font.cpp
new file mode 100644
index 00000000000..790d759fcf6
--- /dev/null
+++ b/engines/twp/font.cpp
@@ -0,0 +1,371 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "twp/twp.h"
+#include "twp/detection.h"
+#include "twp/font.h"
+#include "twp/ggpack.h"
+#include "twp/resmanager.h"
+
+namespace Twp {
+
+enum TokenId {
+ tiWhitespace,
+ tiString,
+ tiColor,
+ tiNewLine,
+ tiEnd
+};
+
+typedef struct Token {
+ TokenId id;
+ int startOff, endOff;
+} Token;
+
+typedef struct CharInfo {
+ CodePoint chr;
+ Math::Vector2d pos;
+ Color color;
+ Glyph glyph;
+} CharInfo;
+
+typedef struct Line {
+ Common::Array<Token> tokens;
+ Common::Array<CharInfo> charInfos;
+} Line;
+
+class TokenReader {
+public:
+ explicit TokenReader(const Common::U32String &text);
+ Common::U32String substr(Token tok);
+ bool readToken(Token &token);
+
+private:
+ CodePoint readChar();
+ TokenId readTokenId();
+
+private:
+ Common::U32String _text;
+ size_t _off;
+};
+
+static Math::Vector2d normalize(Texture *texture, Math::Vector2d v) {
+ Math::Vector2d textureSize(texture->width, texture->height);
+ return Math::Vector2d(v.getX() / textureSize.getX(), v.getY() / textureSize.getY());
+}
+
+static void addGlyphQuad(Texture *texture, Common::Array<Vertex> &vertices, CharInfo info) {
+ // Add a glyph quad to the vertex array
+
+ float left = info.glyph.bounds.left;
+ float top = info.glyph.bounds.bottom;
+ float right = info.glyph.bounds.right;
+ float bottom = info.glyph.bounds.top;
+
+ Math::Vector2d uv1 = normalize(texture, Math::Vector2d(info.glyph.textureRect.left, info.glyph.textureRect.bottom));
+ Math::Vector2d uv2 = normalize(texture, Math::Vector2d(info.glyph.textureRect.right, info.glyph.textureRect.top));
+
+ vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + left, info.pos.getY() + top), info.color, Math::Vector2d(uv1.getX(), uv2.getY())});
+ vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + right, info.pos.getY() + top), info.color, Math::Vector2d(uv2.getX(), uv2.getY())});
+ vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + left, info.pos.getY() + bottom), info.color, Math::Vector2d(uv1.getX(), uv1.getY())});
+ vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + left, info.pos.getY() + bottom), info.color, Math::Vector2d(uv1.getX(), uv1.getY())});
+ vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + right, info.pos.getY() + top), info.color, Math::Vector2d(uv2.getX(), uv2.getY())});
+ vertices.push_back(Vertex{Math::Vector2d(info.pos.getX() + right, info.pos.getY() + bottom), info.color, Math::Vector2d(uv2.getX(), uv1.getY())});
+}
+
+// Skips all characters while one char from the set `token` is found.
+// Returns number of characters skipped.
+static int skipWhile(const Common::U32String &s, const char *toSkip, int start = 0) {
+ int result = 0;
+ int len = s.size();
+ while ((start + result < len) && strchr(toSkip, s[result + start]))
+ result++;
+ return result;
+}
+
+static int skipUntil(const Common::U32String &s, const char *until, int start = 0) {
+ int result = 0;
+ int len = s.size();
+ while ((start + result < len) && !strchr(until, s[result + start]))
+ result++;
+ return result;
+}
+
+static float width(Text &text, TokenReader &reader, Token tok) {
+ float result = 0;
+ Common::String s = reader.substr(tok);
+ for (size_t i = 0; i < s.size(); i++) {
+ char c = s[i];
+ result += text.getFont()->getGlyph(c).advance;
+ }
+ return result;
+}
+
+TokenReader::TokenReader(const Common::U32String &text) : _text(text), _off(0) {
+}
+
+Common::U32String TokenReader::substr(Token tok) {
+ return _text.substr(tok.startOff, tok.endOff - tok.startOff + 1);
+}
+
+CodePoint TokenReader::readChar() {
+ char result = _text[_off];
+ _off++;
+ return result;
+}
+
+TokenId TokenReader::readTokenId() {
+ const char Whitespace[] = {' ', '\t', '\v', '\r', '\f', '\0'};
+ const char Whitespace2[] = {' ', '\t', '\v', '\r', '\f', '#', '\n', '\0'};
+ if (_off < _text.size()) {
+ char c = readChar();
+ switch (c) {
+ case '\n':
+ return tiNewLine;
+ case '\t':
+ case ' ':
+ _off += skipWhile(_text, Whitespace, _off);
+ return tiWhitespace;
+ case '#':
+ _off += 7;
+ return tiColor;
+ default:
+ _off += skipUntil(_text, Whitespace2, _off);
+ return tiString;
+ }
+ } else {
+ return tiEnd;
+ }
+}
+
+bool TokenReader::readToken(Token &token) {
+ int start = _off;
+ TokenId id = readTokenId();
+ if (id != tiEnd) {
+ token.id = id;
+ token.startOff = start;
+ token.endOff = _off - 1;
+ return true;
+ }
+ return false;
+}
+
+GGFont::~GGFont() {}
+
+void GGFont::load(const Common::String &path) {
+ SpriteSheet *spritesheet = g_twp->_resManager->spriteSheet(path);
+ int lineHeight = 0;
+ for (auto it = spritesheet->_frameTable.begin(); it != spritesheet->_frameTable.end(); it++) {
+ const SpriteSheetFrame &frame = it->_value;
+ Glyph glyph;
+ glyph.advance = MAX(frame.sourceSize.getX() - frame.spriteSourceSize.left - 4, 0.f);
+ glyph.bounds = Common::Rect(Common::Point(frame.spriteSourceSize.left, frame.sourceSize.getY() - frame.spriteSourceSize.height() - frame.spriteSourceSize.top), frame.spriteSourceSize.width(), frame.spriteSourceSize.height());
+ lineHeight = MAX(lineHeight, (int)frame.spriteSourceSize.top);
+ glyph.textureRect = frame.frame;
+ _glyphs[it->_key.asUint64()] = glyph;
+ }
+ _lineHeight = lineHeight;
+ _name = path;
+}
+
+Glyph GGFont::getGlyph(CodePoint chr) {
+ int key = (int)chr;
+ if (_glyphs.contains(key)) {
+ return _glyphs[key];
+ }
+ return _glyphs['?'];
+}
+
+BmFont::~BmFont() {}
+
+void BmFont::load(const Common::String &name) {
+ Common::String path = name + ".fnt";
+ if (!g_twp->_pack->assetExists(path.c_str())) {
+ path = name + "Font.fnt";
+ }
+ debugC(kDebugRes, "Load font %s", path.c_str());
+ GGPackEntryReader entry;
+ if (!entry.open(*g_twp->_pack, path)) {
+ error("error loading font %s", path.c_str());
+ }
+ char tmp[80];
+ while (!entry.eos()) {
+ Common::String line = entry.readLine();
+ if (line.hasPrefix("common")) {
+ sscanf(line.c_str(), "common lineHeight=%d base=%d scaleW=%d scaleH=%d pages=%d packed=%d", &_lnHeight, &_base, &_scaleW, &_scaleH, &_pages, &_packed);
+ } else if (line.hasPrefix("chars")) {
+ } else if (line.hasPrefix("char")) {
+ Char c;
+ sscanf(line.c_str(), "char id=%d\tx=%d\ty=%d\twidth=%d\theight=%d\txoffset=%d\tyoffset=%d\txadvance=%d\tpage=%d\tchnl=%d\tletter=\"%s\"", &c.id, &c.x, &c.y, &c.w, &c.h, &c.xoff, &c.yoff, &c.xadv, &c.page, &c.chnl, tmp);
+ _glyphs[c.id] = Glyph{c.xadv,
+ Common::Rect(c.xoff, _lnHeight - c.yoff - c.h, c.xoff + c.w, _lnHeight - c.yoff),
+ Common::Rect(c.x, c.y, c.x + c.w, c.y + c.h)};
+ } else if (line.hasPrefix("kernings")) {
+ } else if (line.hasPrefix("kerning")) {
+ KerningKey key;
+ int amount = 0;
+ sscanf(line.c_str(), "kerning\tfirst=%d\tsecond=%d\tamount=%d", &key.first, &key.second, &amount);
+ _kernings[key] = amount;
+ }
+ }
+ _name = name;
+}
+
+Glyph BmFont::getGlyph(CodePoint chr) {
+ if (_glyphs.contains(chr)) {
+ return _glyphs[chr];
+ }
+ return _glyphs['?'];
+}
+
+float BmFont::getKerning(CodePoint prev, CodePoint next) {
+ return 0.f;
+}
+
+bool operator==(const KerningKey &l, const KerningKey &r) {
+ return l.first == r.first && l.second == r.second;
+}
+
+Text::Text(const Common::String &fontName, const Common::String &text, TextHAlignment hAlign, TextVAlignment vAlign, float maxWidth, Color color)
+ : _font(NULL), _fontName(fontName), _texture(NULL), _txt(text), _col(color), _hAlign(hAlign), _vAlign(vAlign), _maxW(maxWidth), _dirty(true) {
+ update();
+}
+
+Text::Text() {}
+
+void Text::setFont(const Common::String &fontName) {
+ _fontName = fontName;
+ _dirty = true;
+}
+
+Math::Vector2d Text::getBounds() {
+ update();
+ return _bnds;
+}
+
+void Text::update() {
+ if (_dirty) {
+ _dirty = false;
+ _font = g_twp->_resManager->font(_fontName);
+ _texture = g_twp->_resManager->texture(_font->getName() + ".png");
+
+ // Reset
+ _vertices.clear();
+ _quads.clear();
+ _bnds = Math::Vector2d();
+ Color color = _col;
+
+ // split text by tokens and split tokens by lines
+ Common::Array<Line> lines;
+ Line line1;
+ TokenReader reader(_txt);
+ float x = 0;
+ Token tok;
+ while (reader.readToken(tok)) {
+ // ignore color token width
+ float w = tok.id == tiColor || tok.id == tiNewLine ? 0.f : width(*this, reader, tok);
+ // new line if width > maxWidth or newline character
+ if (tok.id == tiNewLine || ((_maxW > 0) && (line1.tokens.size() > 0) && (x + w > _maxW))) {
+ lines.push_back(line1);
+ line1.tokens.clear();
+ x = 0;
+ }
+ if (tok.id != tiNewLine) {
+ if (line1.tokens.size() != 0 || tok.id != tiWhitespace) {
+ line1.tokens.push_back(tok);
+ x += w;
+ }
+ }
+ }
+ lines.push_back(line1);
+
+ // create quads for all characters
+ float maxW = 0.f;
+ float lineHeight = _font->getLineHeight();
+ float y = -lineHeight;
+ for (size_t i = 0; i < lines.size(); i++) {
+ Line &line = lines[i];
+ CodePoint prevChar = 0;
+ x = 0;
+ for (size_t j = 0; j < line.tokens.size(); j++) {
+ tok = line.tokens[j];
+ if (tok.id == tiColor) {
+ uint iColor;
+ Common::String s = reader.substr(tok);
+ sscanf(s.c_str() + 1, "%x", &iColor);
+ color = Color::withAlpha(Color::rgb((int)(iColor & 0x00FFFFFF)), color.rgba.a);
+ } else {
+ Common::U32String s = reader.substr(tok);
+ for (size_t k = 0; k < s.size(); k++) {
+ CodePoint c = s[k];
+ Glyph glyph = _font->getGlyph(c);
+ float kern = _font->getKerning(prevChar, c);
+ prevChar = c;
+ line.charInfos.push_back(CharInfo{c, Math::Vector2d(x + kern, y), color, glyph});
+ // self.quads.add(rect(x, y, glyph.bounds.x.float32 + glyph.bounds.w.float32, lineHeight));
+ x += (float)glyph.advance;
+ }
+ }
+ }
+ _quads.push_back(Common::Rect(Common::Point(0.0f, y), x, lineHeight));
+ maxW = MAX(maxW, x);
+ y -= lineHeight;
+ }
+
+ // Align text
+ if (_hAlign == thRight) {
+ for (size_t i = 0; i < lines.size(); i++) {
+ float w = maxW - _quads[i].width();
+ for (size_t j = 0; j < lines[i].charInfos.size(); j++) {
+ CharInfo &info = lines[i].charInfos[j];
+ info.pos.setX(info.pos.getX() + w);
+ }
+ }
+ } else if (_hAlign == thCenter) {
+ for (size_t i = 0; i < lines.size(); i++) {
+ float w = maxW - _quads[i].width();
+ for (size_t j = 0; j < lines[i].charInfos.size(); j++) {
+ CharInfo &info = lines[i].charInfos[j];
+ info.pos.setX(info.pos.getX() + w / 2.f);
+ }
+ }
+ }
+
+ // Add the glyphs to the vertices
+ for (size_t i = 0; i < lines.size(); i++) {
+ for (size_t j = 0; j < lines[i].charInfos.size(); j++) {
+ const CharInfo &info = lines[i].charInfos[j];
+ addGlyphQuad(_texture, _vertices, info);
+ }
+ }
+
+ _bnds = Math::Vector2d(maxW, lines.size() * _font->getLineHeight());
+ }
+}
+
+void Text::draw(Gfx &gfx, Math::Matrix4 trsf) {
+ if (_font && _txt.size() > 0) {
+ update();
+ gfx.drawPrimitives(GL_TRIANGLES, _vertices.begin(), _vertices.size(), trsf, _texture);
+ }
+}
+
+} // namespace Twp
diff --git a/engines/twp/font.h b/engines/twp/font.h
new file mode 100644
index 00000000000..71a3a82eee2
--- /dev/null
+++ b/engines/twp/font.h
@@ -0,0 +1,205 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef TWP_FONT_H
+#define TWP_FONT_H
+
+#include "common/rect.h"
+#include "common/hashmap.h"
+#include "common/str.h"
+#include "twp/spritesheet.h"
+#include "twp/gfx.h"
+
+namespace Common {
+template<>
+struct Hash<Common::u32char_type_t> : public UnaryFunction<Common::u32char_type_t, uint> {
+ uint operator()(Common::u32char_type_t val) const { return (uint)val; }
+};
+} // namespace Common
+
+namespace Twp {
+
+struct KerningKey {
+ int first;
+ int second;
+};
+bool operator==(const KerningKey &l, const KerningKey &r);
+
+} // namespace Twp
+
+namespace Common {
+
+template<>
+struct Hash<Twp::KerningKey> : public Common::UnaryFunction<Twp::KerningKey, uint> {
+ uint operator()(Twp::KerningKey val) const { return (uint)(val.first ^ val.second); }
+};
+
+} // namespace Common
+
+namespace Twp {
+typedef Common::u32char_type_t CodePoint;
+
+// represents a glyph: a part of an image for a specific font character
+struct Glyph {
+ int advance; // Offset to move horizontally to the next character.
+ Common::Rect bounds; // Bounding rectangle of the glyph, in coordinates relative to the baseline.
+ Common::Rect textureRect; // Texture coordinates of the glyph inside the font's texture.
+};
+
+class Font {
+public:
+ virtual ~Font() = default;
+
+ virtual int getLineHeight() = 0;
+ virtual float getKerning(CodePoint prev, CodePoint next) = 0;
+ virtual Glyph getGlyph(CodePoint chr) = 0;
+ virtual Common::String getName() = 0;
+};
+
+// Represents a bitmap font from a spritesheet.
+class GGFont : public Font {
+public:
+ ~GGFont() override;
+ void load(const Common::String &path);
+
+ int getLineHeight() final { return _lineHeight; }
+ float getKerning(CodePoint prev, CodePoint next) final { return 0.f; }
+ Glyph getGlyph(CodePoint chr) final;
+ Common::String getName() final { return _name; }
+
+private:
+ Common::HashMap<CodePoint, Glyph> _glyphs;
+ int _lineHeight;
+ Common::String _name;
+};
+
+struct Char {
+ int id = 0;
+ int x = 0;
+ int y = 0;
+ int w = 0;
+ int h = 0;
+ int xoff = 0;
+ int yoff = 0;
+ int xadv = 0;
+ int page = 0;
+ int chnl = 0;
+ Common::String _letter;
+};
+
+class BmFont : public Font {
+public:
+ ~BmFont() override;
+ void load(const Common::String &path);
+
+ int getLineHeight() final { return _lnHeight; }
+ float getKerning(CodePoint prev, CodePoint next) final;
+ Glyph getGlyph(CodePoint chr) final;
+ Common::String getName() final { return _name; }
+
+private:
+ Common::HashMap<CodePoint, Glyph> _glyphs;
+ Common::HashMap<KerningKey, float> _kernings;
+ int _lnHeight = 0;
+ int _base = 0;
+ int _scaleW = 0;
+ int _scaleH = 0;
+ int _pages = 0;
+ int _packed = 0;
+ Common::String _name;
+};
+
+enum TextHAlignment {
+ thLeft,
+ thCenter,
+ thRight
+};
+enum TextVAlignment {
+ tvTop,
+ tvCenter,
+ tvBottom
+};
+
+// This class allows to render a text.
+//
+// A text can contains color in hexadecimal with this format: #RRGGBB
+class Text {
+public:
+ Text();
+ Text(const Common::String &fontName, const Common::String &text, TextHAlignment hAlign = thCenter, TextVAlignment vAlign = tvCenter, float maxWidth = 0.0f, Color color = Color());
+
+ void setText(const Common::String &text) {
+ _txt = text;
+ _dirty = true;
+ }
+ Common::String getText() { return _txt; }
+
+ void setColor(Color c) {
+ _col = c;
+ _dirty = true;
+ }
+ Color getColor() { return _col; }
+
+ void setMaxWidth(float maxW) {
+ _maxW = maxW;
+ _dirty = true;
+ }
+ float getMaxWidth() { return _maxW; }
+
+ void setHAlign(TextHAlignment align) {
+ _hAlign = align;
+ _dirty = true;
+ }
+ TextHAlignment getHAlign() { return _hAlign; }
+
+ void setVAlign(TextVAlignment align) {
+ _vAlign = align;
+ _dirty = true;
+ }
+ TextVAlignment getVAlign() { return _vAlign; }
+
+ void setFont(const Common::String &fontName);
+ Common::SharedPtr<Font> getFont() { return _font; }
+ Math::Vector2d getBounds();
+
+ void draw(Gfx &gfx, Math::Matrix4 trsf = Math::Matrix4());
+
+private:
+ void update();
+
+private:
+ Common::SharedPtr<Font> _font;
+ Common::String _fontName;
+ Texture *_texture = nullptr;
+ Common::String _txt;
+ Color _col;
+ TextHAlignment _hAlign = TextHAlignment::thLeft;
+ TextVAlignment _vAlign = TextVAlignment::tvCenter;
+ Common::Array<Vertex> _vertices;
+ Math::Vector2d _bnds;
+ float _maxW = 0.f;
+ Common::Array<Common::Rect> _quads;
+ bool _dirty = false;
+};
+
+} // namespace Twp
+
+#endif
diff --git a/engines/twp/genlib.cpp b/engines/twp/genlib.cpp
new file mode 100644
index 00000000000..5e4a66ac5f9
--- /dev/null
+++ b/engines/twp/genlib.cpp
@@ -0,0 +1,964 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "common/crc.h"
+#include "twp/twp.h"
+#include "twp/detection.h"
+#include "twp/dialog.h"
+#include "twp/hud.h"
+#include "twp/resmanager.h"
+#include "twp/room.h"
+#include "twp/sqgame.h"
+#include "twp/squtil.h"
+#include "twp/squirrel/sqvm.h"
+#include "twp/squirrel/sqstring.h"
+#include "twp/squirrel/sqstate.h"
+#include "twp/squirrel/sqtable.h"
+#include "twp/squirrel/sqfuncproto.h"
+#include "twp/squirrel/sqclosure.h"
+#include "twp/tsv.h"
+
+namespace Twp {
+
+struct GetArray {
+ explicit GetArray(Common::Array<HSQOBJECT> &objs) : _objs(objs) {}
+
+ void operator()(HSQOBJECT &o) {
+ _objs.push_back(o);
+ }
+
+private:
+ Common::Array<HSQOBJECT> &_objs;
+};
+
+template<typename T>
+static void shuffle(Common::Array<T> &array) {
+ if (array.size() > 1) {
+ for (size_t i = 0; i < array.size(); i++) {
+ size_t j = g_twp->getRandomSource().getRandomNumberRng(0, array.size() - 1);
+ SWAP(array[j], array[i]);
+ }
+ }
+}
+
+static SQInteger activeVerb(HSQUIRRELVM v) {
+ sqpush(v, g_twp->_hud->_verb.id.id);
+ return 1;
+}
+
+static SQInteger adhocalytics(HSQUIRRELVM v) {
+ warning("adhocalytics not implemented");
+ return 0;
+}
+
+static SQInteger arrayShuffle(HSQUIRRELVM v) {
+ if (sq_gettype(v, 2) != OT_ARRAY)
+ return sq_throwerror(v, "An array is expected");
+ HSQOBJECT obj;
+ sq_getstackobj(v, 2, &obj);
+ Common::Array<HSQOBJECT> arr;
+ GetArray g(arr);
+ sqgetitems(obj, g);
+ shuffle(arr);
+
+ sq_newarray(v, 0);
+ for (auto &it : arr) {
+ sqpush(v, it);
+ sq_arrayappend(v, -2);
+ }
+ return 1;
+}
+
+// Returns TRUE if the specified entry exists in the assets.
+static SQInteger assetExists(HSQUIRRELVM v) {
+ const SQChar *filename;
+ if (SQ_FAILED(sq_getstring(v, 2, &filename)))
+ return sq_throwerror(v, "failed to get filename");
+ sqpush(v, g_twp->_pack->assetExists(filename));
+ return 1;
+}
+
+// Moves the camera to the specified x, y location.
+// If a spot is specified, will move to the x, y specified by that spot.
+// .. code-block:: Squirrel
+// cameraAt(450, 128)
+//
+// enterRoomFromDoor(Bridge.startRight)
+// actorAt(ray, Bridge.startLeft)
+// actorAt(reyes, Bridge.startRight)
+// cameraAt(Bridge.bridgeBody)
+static SQInteger cameraAt(HSQUIRRELVM v) {
+ SQInteger numArgs = sq_gettop(v);
+ Math::Vector2d pos;
+ if (numArgs == 3) {
+ SQInteger x, y;
+ if (SQ_FAILED(sqget(v, 2, x)))
+ return sq_throwerror(v, "failed to get x");
+ if (SQ_FAILED(sqget(v, 3, y)))
+ return sq_throwerror(v, "failed to get y");
+ pos = Math::Vector2d(x, y);
+ } else if (numArgs == 2) {
+ Common::SharedPtr<Object> obj = sqobj(v, 2);
+ if (!obj)
+ return sq_throwerror(v, "failed to get spot or actor");
+ g_twp->follow(nullptr);
+ g_twp->setRoom(obj->_room);
+ pos = obj->getUsePos();
+ } else {
+ return sq_throwerror(v, Common::String::format("invalid argument number: %lld", numArgs).c_str());
+ }
+ g_twp->follow(nullptr);
+ g_twp->cameraAt(pos);
+ return 0;
+}
+
+// Sets how far the camera can pan.
+static SQInteger cameraBounds(HSQUIRRELVM v) {
+ SQInteger xMin, xMax, yMin, yMax;
+ if (SQ_FAILED(sqget(v, 2, xMin)))
+ return sq_throwerror(v, "failed to get xMin");
+ if (SQ_FAILED(sqget(v, 3, xMax)))
+ return sq_throwerror(v, "failed to get xMax");
+ if (SQ_FAILED(sqget(v, 4, yMin)))
+ return sq_throwerror(v, "failed to get yMin");
+ if (SQ_FAILED(sqget(v, 5, yMax)))
+ return sq_throwerror(v, "failed to get yMax");
+ g_twp->_camera->setBounds(Rectf::fromMinMax(Math::Vector2d(xMin, yMin), Math::Vector2d(xMax, yMax)));
+ return 0;
+}
+
+static SQInteger cameraFollow(HSQUIRRELVM v) {
+ Common::SharedPtr<Object> actor = sqactor(v, 2);
+ g_twp->follow(actor);
+ Math::Vector2d pos = actor->_node->getPos();
+ Common::SharedPtr<Room> oldRoom = g_twp->_room;
+ if (actor->_room)
+ g_twp->setRoom(actor->_room);
+ if (oldRoom != actor->_room)
+ g_twp->cameraAt(pos);
+ return 0;
+}
+
+// Moves the camera to the specified room.
+//
+// Does not move any of the actors.
+//
+// .. code-block:: Squirrel
+// aStreetPhoneBook =
+// {
+// name = "phone book"
+// verbLookAt = function()
+// {
+// cameraInRoom(PhoneBook)
+// }
+// }
+static SQInteger cameraInRoom(HSQUIRRELVM v) {
+ Common::SharedPtr<Room> room = sqroom(v, 2);
+ if (room) {
+ g_twp->setRoom(room);
+ } else {
+ Common::SharedPtr<Object> obj = sqobj(v, 2);
+ if (!obj || !obj->_room) {
+ return sq_throwerror(v, "failed to get room");
+ }
+ g_twp->setRoom(obj->_room);
+ }
+ return 0;
+}
+
+// Pans the camera to the specified x, y location over the duration using the transition method.
+// Transition methods are: EASE_IN, EASE_INOUT, EASE_OUT, LINEAR, SLOW_EASE_IN, SLOW_EASE_OUT.
+//
+// .. code-block:: Squirrel
+// cameraPanTo(450, 128, pan_time, EASE_INOUT)
+// inputOff()
+// actorWalkTo(currentActor, Highway.detectiveSpot1)
+// breakwhilewalking(currentActor)
+// cameraPanTo(currentActor, 2.0)
+static SQInteger cameraPanTo(HSQUIRRELVM v) {
+ SQInteger numArgs = sq_gettop(v);
+ Math::Vector2d pos;
+ float duration = 0.f;
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