[Scummvm-git-logs] scummvm master -> 8d8ad8f811053c9a0f485344858cc4024165f32b
lephilousophe
noreply at scummvm.org
Sun Mar 17 19:34:04 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
8d8ad8f811 WINTERMUTE: Fix segfault in Wintermute 3D with shaders
Commit: 8d8ad8f811053c9a0f485344858cc4024165f32b
https://github.com/scummvm/scummvm/commit/8d8ad8f811053c9a0f485344858cc4024165f32b
Author: Le Philousophe (lephilousophe at users.noreply.github.com)
Date: 2024-03-17T20:33:07+01:00
Commit Message:
WINTERMUTE: Fix segfault in Wintermute 3D with shaders
The mesh attributes were accessed before it was loaded.
Changed paths:
engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp
diff --git a/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp b/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp
index 031b2466547..205ab05ec28 100644
--- a/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp
@@ -52,11 +52,11 @@ XMeshOpenGLShader::~XMeshOpenGLShader() {
}
bool XMeshOpenGLShader::loadFromXData(const Common::String &filename, XFileData *xobj, Common::Array<MaterialReference> &materialReferences) {
- auto indexData = _skinMesh->_mesh->_indexData;
- float *vertexData = _skinMesh->_mesh->_vertexData;
- uint32 vertexCount = _skinMesh->_mesh->_vertexCount;
-
if (XMesh::loadFromXData(filename, xobj, materialReferences)) {
+ auto indexData = _skinMesh->_mesh->_indexData;
+ float *vertexData = _skinMesh->_mesh->_vertexData;
+ uint32 vertexCount = _skinMesh->_mesh->_vertexCount;
+
glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, 4 * XSkinMeshLoader::kVertexComponentCount * vertexCount, vertexData, GL_DYNAMIC_DRAW);
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