[Scummvm-git-logs] scummvm master -> 50c5ee2b776b3be014796ef33c276da92bf26417
athrxx
noreply at scummvm.org
Sat May 11 00:19:25 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
50c5ee2b77 SCUMM: (FM-Towns) - fix regression
Commit: 50c5ee2b776b3be014796ef33c276da92bf26417
https://github.com/scummvm/scummvm/commit/50c5ee2b776b3be014796ef33c276da92bf26417
Author: athrxx (athrxx at scummvm.org)
Date: 2024-05-11T02:18:05+02:00
Commit Message:
SCUMM: (FM-Towns) - fix regression
(bug no. 15121 - MI2 (FM Towns) - Difficulty selection
screen looks wrong)
Changed paths:
engines/scumm/gfx.cpp
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 8415a2e1d52..7857988f7fe 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -1584,6 +1584,7 @@ void ScummEngine::drawBox(int x, int y, int x2, int y2, int color) {
height++;
}
+ color = ((color & 0x0f) << 4) | (color & 0x0f);
// Some FM-Towns games draw directly on layer 2, without setting the virtscreeb dirty, bypassing the
// normal drawing routines. It can make a difference, e. g. bug no. 15027 ("INDY3 (FMTowns): Map lines
// are drawn incorrectly, plus more issues when leaving Germany"). Making the virtscreen dirty, would
More information about the Scummvm-git-logs
mailing list