[Scummvm-git-logs] scummvm master -> 9d8d25d2a5867090da929e64fa12382af85c8786
yuv422
noreply at scummvm.org
Fri Nov 1 11:30:06 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
9d8d25d2a5 DARKSEED: Add cutscene music
Commit: 9d8d25d2a5867090da929e64fa12382af85c8786
https://github.com/scummvm/scummvm/commit/9d8d25d2a5867090da929e64fa12382af85c8786
Author: Eric Fry (yuv422 at reversedgames.com)
Date: 2024-11-01T22:25:28+11:00
Commit Message:
DARKSEED: Add cutscene music
Changed paths:
engines/darkseed/cutscene.cpp
diff --git a/engines/darkseed/cutscene.cpp b/engines/darkseed/cutscene.cpp
index 8fd0368b65a..5e4d2362851 100644
--- a/engines/darkseed/cutscene.cpp
+++ b/engines/darkseed/cutscene.cpp
@@ -565,7 +565,7 @@ bool Cutscene::shipLaunchScene() {
}
break;
case 4:
- // TODO play music 'launch'
+ g_engine->_sound->playMusic(StartMusicId::kLaunch);
_animIdx = 2;
_animCount = 49;
runAnim();
@@ -647,7 +647,7 @@ bool Cutscene::alienBornScene() {
}
case 2:
_animation.load("art/born.anm");
- // TODO play alien music here.
+ g_engine->_sound->playMusic(StartMusicId::kAlien);
g_engine->fadeIn(_palette);
break;
case 3:
@@ -719,7 +719,7 @@ bool Cutscene::babyDollScene() {
case 2:
break;
case 3:
- // TODO play doll music here.
+ g_engine->_sound->playMusic(StartMusicId::kDoll);
g_engine->fadeIn(_palette);
break;
case 4:
@@ -825,7 +825,7 @@ bool Cutscene::bookScene() {
}
break;
case 7:
- // TODO play book music
+ g_engine->_sound->playMusic(StartMusicId::kBook);
registTime();
break;
case 8:
@@ -870,7 +870,7 @@ bool Cutscene::bookScene() {
}
break;
case 16:
- // TODO stop audio
+ g_engine->_sound->killAllSound();
break;
default:
_movieStep = 9999;
@@ -908,7 +908,7 @@ bool Cutscene::nightmare2Scene() {
case 2:
break;
case 3:
- // TODO play night2 music
+ g_engine->_sound->playMusic(StartMusicId::kNight2);
break;
case 4:
g_engine->fadeIn(_palette);
@@ -1011,7 +1011,7 @@ bool Cutscene::nightmare3Scene() { // TODO fix animation of values + face here.
}
case 2: {
_animation.load("art/valves.anm", -9340);
- // TODO play night3 music here.
+ g_engine->_sound->playMusic(StartMusicId::kNight3);
g_engine->fadeIn(_palette);
break;
}
More information about the Scummvm-git-logs
mailing list