[Scummvm-git-logs] scummvm master -> 509cebc862f54e61d7020a58c899cb6fd5d8004e

aquadran noreply at scummvm.org
Sun Nov 3 07:35:45 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
509cebc862 WINTERMUTE: Move skipping 3D drawing in backend renderer instead in core engine


Commit: 509cebc862f54e61d7020a58c899cb6fd5d8004e
    https://github.com/scummvm/scummvm/commit/509cebc862f54e61d7020a58c899cb6fd5d8004e
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2024-11-03T08:35:40+01:00

Commit Message:
WINTERMUTE: Move skipping 3D drawing in backend renderer instead in core engine

Changed paths:
    engines/wintermute/ad/ad_scene.cpp


diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
index a57d035031c..8495cbfbd20 100644
--- a/engines/wintermute/ad/ad_scene.cpp
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -1420,16 +1420,9 @@ bool AdScene::displayRegionContent(AdRegion *region, bool display3DOnly) {
 		}
 #endif
 
-#ifndef ENABLE_WME3D
 		if (_gameRef->_editorMode || !obj->_editorOnly) {
 			obj->display();
 		}
-#else
-		// ScummVM: Don't render 3d models if there is no geometry
-		if ((_gameRef->_editorMode || !obj->_editorOnly) && (!objects[i]->_is3D || _geom)) {
-			obj->display();
-		}
-#endif
 		obj->_drawn = true;
 	}
 




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