[Scummvm-git-logs] scummvm master -> 6974da91dea41814757b3cf86948c6630a4afbc5
aquadran
noreply at scummvm.org
Sun Nov 3 09:51:38 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
6974da91de WINTERMUTE: Small cleanup in drawSpriteEx()
Commit: 6974da91dea41814757b3cf86948c6630a4afbc5
https://github.com/scummvm/scummvm/commit/6974da91dea41814757b3cf86948c6630a4afbc5
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2024-11-03T10:51:34+01:00
Commit Message:
WINTERMUTE: Small cleanup in drawSpriteEx()
Changed paths:
engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
index c3eb1d380a4..fb9e53e7f31 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
@@ -348,18 +348,24 @@ bool BaseRenderOpenGL3D::drawSpriteEx(BaseSurface *tex, const Wintermute::Rect32
commitSpriteBatch();
}
+ // Convert to OpenGL origin space
+ SWAP(texTop, texBottom);
+
// texture coords
vertices[0].u = texLeft;
- vertices[0].v = texTop;
+ vertices[0].v = texBottom;
vertices[1].u = texLeft;
- vertices[1].v = texBottom;
+ vertices[1].v = texTop;
vertices[2].u = texRight;
- vertices[2].v = texTop;
+ vertices[2].v = texBottom;
vertices[3].u = texRight;
- vertices[3].v = texBottom;
+ vertices[3].v = texTop;
+
+ float offset = _height / 2.0f;
+ float correctedYPos = (pos.y - offset) * -1.0f + offset;
// position coords
vertices[0].x = pos.x;
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
index 299f4734e07..f8c92d52bf7 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
@@ -319,9 +319,6 @@ bool BaseRenderOpenGL3DShader::drawSpriteEx(BaseSurface *tex, const Wintermute::
float texRight = (float)rect.right / (float)texWidth;
float texBottom = (float)rect.bottom / (float)texHeight;
- float offset = _height / 2.0f;
- float correctedYPos = (pos.y - offset) * -1.0f + offset;
-
if (mirrorX) {
SWAP(texLeft, texRight);
}
@@ -338,18 +335,24 @@ bool BaseRenderOpenGL3DShader::drawSpriteEx(BaseSurface *tex, const Wintermute::
commitSpriteBatch();
}
+ // Convert to OpenGL origin space
+ SWAP(texTop, texBottom);
+
// texture coords
vertices[0].u = texLeft;
- vertices[0].v = texTop;
+ vertices[0].v = texBottom;
vertices[1].u = texLeft;
- vertices[1].v = texBottom;
+ vertices[1].v = texTop;
vertices[2].u = texRight;
- vertices[2].v = texTop;
+ vertices[2].v = texBottom;
vertices[3].u = texRight;
- vertices[3].v = texBottom;
+ vertices[3].v = texTop;
+
+ float offset = _height / 2.0f;
+ float correctedYPos = (pos.y - offset) * -1.0f + offset;
// position coords
vertices[0].x = pos.x;
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