[Scummvm-git-logs] scummvm master -> 09cef4677559e4063946e758cf084f30c2eacfcf

aquadran noreply at scummvm.org
Sun Nov 3 18:14:05 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
09cef46775 WINTERMUTE: Draw tiled from UI image suppose to draw in transparent bases on original code


Commit: 09cef4677559e4063946e758cf084f30c2eacfcf
    https://github.com/scummvm/scummvm/commit/09cef4677559e4063946e758cf084f30c2eacfcf
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2024-11-03T19:14:00+01:00

Commit Message:
WINTERMUTE: Draw tiled from UI image suppose to draw in transparent bases on original code

Changed paths:
    engines/wintermute/base/gfx/opengl/base_surface_opengl3d.cpp


diff --git a/engines/wintermute/base/gfx/opengl/base_surface_opengl3d.cpp b/engines/wintermute/base/gfx/opengl/base_surface_opengl3d.cpp
index 45eb2bb121e..2cef722000e 100644
--- a/engines/wintermute/base/gfx/opengl/base_surface_opengl3d.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_surface_opengl3d.cpp
@@ -114,7 +114,7 @@ bool BaseSurfaceOpenGL3D::displayTiled(int x, int y, Rect32 rect, int numTimesX,
 	prepareToDraw();
 
 	Vector2 scale(numTimesX, numTimesY);
-	_renderer->drawSpriteEx(dynamic_cast<BaseSurface *>(this), rect, Vector2(x, y), Vector2(0, 0), scale, 0, 0xFFFFFFFF, true, Graphics::BLEND_NORMAL, false, false);
+	_renderer->drawSpriteEx(dynamic_cast<BaseSurface *>(this), rect, Vector2(x, y), Vector2(0, 0), scale, 0, 0xFFFFFFFF, false, Graphics::BLEND_NORMAL, false, false);
 	return true;
 }
 




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