[Scummvm-git-logs] scummvm master -> 98a466f87dd151eec00c633d6108415c113e7ac4

aquadran noreply at scummvm.org
Sun Nov 3 18:48:33 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
98a466f87d WINTERMUTE: Small sync between renderers


Commit: 98a466f87dd151eec00c633d6108415c113e7ac4
    https://github.com/scummvm/scummvm/commit/98a466f87dd151eec00c633d6108415c113e7ac4
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2024-11-03T19:48:28+01:00

Commit Message:
WINTERMUTE: Small sync between renderers

Changed paths:
    engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp


diff --git a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
index 3cc41ec8686..fd832d7f59e 100644
--- a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
@@ -146,6 +146,7 @@ bool ShadowVolumeOpenGLShader::renderToScene() {
 	glStencilFunc(GL_LEQUAL, 0x1, 0xFFFFFFFF);
 	glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
 
+	glDisable(GL_ALPHA_TEST);
 	glBindTexture(GL_TEXTURE_2D, 0);
 
 	BaseRenderOpenGL3DShader *renderer = dynamic_cast<BaseRenderOpenGL3DShader *>(_gameRef->_renderer3D);




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