[Scummvm-git-logs] scummvm master -> 98a466f87dd151eec00c633d6108415c113e7ac4
aquadran
noreply at scummvm.org
Sun Nov 3 18:48:33 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
98a466f87d WINTERMUTE: Small sync between renderers
Commit: 98a466f87dd151eec00c633d6108415c113e7ac4
https://github.com/scummvm/scummvm/commit/98a466f87dd151eec00c633d6108415c113e7ac4
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2024-11-03T19:48:28+01:00
Commit Message:
WINTERMUTE: Small sync between renderers
Changed paths:
engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
diff --git a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
index 3cc41ec8686..fd832d7f59e 100644
--- a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
@@ -146,6 +146,7 @@ bool ShadowVolumeOpenGLShader::renderToScene() {
glStencilFunc(GL_LEQUAL, 0x1, 0xFFFFFFFF);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ glDisable(GL_ALPHA_TEST);
glBindTexture(GL_TEXTURE_2D, 0);
BaseRenderOpenGL3DShader *renderer = dynamic_cast<BaseRenderOpenGL3DShader *>(_gameRef->_renderer3D);
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