[Scummvm-git-logs] scummvm master -> 381fc1fc44f3a5ddcd8f0187edb5a2e70a262bb7
digitall
noreply at scummvm.org
Wed Nov 6 19:32:35 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
381fc1fc44 SCUMM: Fix Duplicate Branches GCC Compiler Warning
Commit: 381fc1fc44f3a5ddcd8f0187edb5a2e70a262bb7
https://github.com/scummvm/scummvm/commit/381fc1fc44f3a5ddcd8f0187edb5a2e70a262bb7
Author: D G Turner (digitall at scummvm.org)
Date: 2024-11-06T19:32:01Z
Commit Message:
SCUMM: Fix Duplicate Branches GCC Compiler Warning
Changed paths:
engines/scumm/scumm.cpp
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index d2eb46b710c..686bf689de6 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -369,6 +369,10 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
// Steam Win and Mac versions share the same DOS data files.
bool isSteamVersion = Common::String(_game.preferredTag).equalsIgnoreCase("steam");
+ // defaults
+ _screenWidth = 320;
+ _screenHeight = 200;
+
if (_game.platform == Common::kPlatformFMTowns && _game.version == 3) { // FM-TOWNS V3 games originally use 320x240, and we have an option to trim to 200
_screenWidth = 320;
if (ConfMan.getBool("trim_fmtowns_to_200_pixels"))
@@ -386,9 +390,6 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
} else if (!isSteamVersion && _useMacScreenCorrectHeight && _game.platform == Common::kPlatformMacintosh && _game.version >= 3) {
_screenWidth = 320;
_screenHeight = 200;
- } else {
- _screenWidth = 320;
- _screenHeight = 200;
}
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
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