[Scummvm-git-logs] scummvm master -> fc82621bb204fdc41aa3bcfdb8ef262fe59fc1eb

antoniou79 noreply at scummvm.org
Wed Nov 6 20:50:24 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
fc82621bb2 NEWS: Add items for Bladerunner, Tucker, AGI and Glk/Advsys


Commit: fc82621bb204fdc41aa3bcfdb8ef262fe59fc1eb
    https://github.com/scummvm/scummvm/commit/fc82621bb204fdc41aa3bcfdb8ef262fe59fc1eb
Author: antoniou79 (a.antoniou79 at gmail.com)
Date: 2024-11-06T22:49:24+02:00

Commit Message:
NEWS: Add items for Bladerunner, Tucker, AGI and Glk/Advsys

Changed paths:
    NEWS.md


diff --git a/NEWS.md b/NEWS.md
index 60f4f6f90d8..5a57df4d49b 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -32,6 +32,8 @@ For a more comprehensive changelog of the latest experimental code, see:
  AGI:
   - Fixed duration of timed text boxes. They were shown only half as long as
     they should be, making e.g. the King's Quest III intro hard to read.
+  - The predictive input dialog popup when clicking on the prompt line or in an input field
+    is now an optional game setting, disabled by default.
 
  AGOS:
   - Added keymapper support.
@@ -44,6 +46,11 @@ For a more comprehensive changelog of the latest experimental code, see:
  BBVS:
   - Added keymapper support.
 
+ Bladerunner:
+  - Fixed a soft-lock case for Izo at Hawker's Circle.
+  - The "Designers cut" setting can be set in advance and persist for a new game.
+  - Improved, reliable application of custom random seeds.
+
  Cine:
   - Added keymapper support.
 
@@ -72,6 +79,9 @@ For a more comprehensive changelog of the latest experimental code, see:
   - Correctly implement aspect ratio correction following dosbox implementation.
   - More precise perspective matrix computation to match the original.
 
+ GLK/ADVSYS:
+  - Fixed parsing for input commands.
+
  Groovie:
   - Added keymapper support.
 
@@ -154,6 +164,7 @@ For a more comprehensive changelog of the latest experimental code, see:
 
  Tucker:
   - Added keymapper support.
+  - Fixed being unable to enter the Lower Hall in 2nd Chapter.
 
  TwinE:
   - Several collision related fixes




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