[Scummvm-git-logs] scummvm master -> 6f8dac4ad8a5894360870847f7b5586150a2aae5

tag2015 noreply at scummvm.org
Wed Nov 13 00:17:55 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
6f8dac4ad8 NEWS: Mention AGS updates


Commit: 6f8dac4ad8a5894360870847f7b5586150a2aae5
    https://github.com/scummvm/scummvm/commit/6f8dac4ad8a5894360870847f7b5586150a2aae5
Author: Walter Agazzi (walter.agazzi at protonmail.com)
Date: 2024-11-13T01:17:52+01:00

Commit Message:
NEWS: Mention AGS updates

Changed paths:
    NEWS.md


diff --git a/NEWS.md b/NEWS.md
index 532e3491914..1d2c424a1c9 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -45,9 +45,17 @@ For a more comprehensive changelog of the latest experimental code, see:
      Waxworks Egypt Level 3 and Power Points not regenerating in Elvira 2.
 
  AGS:
-   - Syncronized with upstream AGS 3.6.0.58.
+   - Syncronized with upstream AGS 3.6.1.29.
+   - Added commandline --language option to specify the game language overriding the GUI.
    - Fixed glitchy staircase in old Maniac Mansion Mania episodes, caused by
      imperfect pathfinding.
+   - Fixed savescreen not accepting keyboard input in a few games (e.g. An English Haunting).
+   - Fixed colorless texts in games using the SpriteFont plugin (e.g. Detective Gallo).
+   - Updated .mod playback and fixed looping not working in rare occasions.
+   - Fixed misbehaving legacy upscaler in old games.
+   - Fixed rare incorrect tinting when using AVX2 optimizations.
+   - Added a few checks for unsupported videos to prevent crashes.
+   - Multiple updates to the detection tables.
 
  Asylum:
    - Implemented moving with the arrow keys.




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