[Scummvm-git-logs] scummvm master -> ab7495ebf9735b232d2ba36f750d3d4ccb5a7297
fracturehill
noreply at scummvm.org
Wed Nov 13 14:07:29 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
ab7495ebf9 NANCY: Move numLoops adjustment for sounds
Commit: ab7495ebf9735b232d2ba36f750d3d4ccb5a7297
https://github.com/scummvm/scummvm/commit/ab7495ebf9735b232d2ba36f750d3d4ccb5a7297
Author: Kaloyan Chehlarski (strahy at outlook.com)
Date: 2024-11-13T15:05:00+01:00
Commit Message:
NANCY: Move numLoops adjustment for sounds
In a previous commit, a code path that would adjust
the number of loops for a sound was forgotten and
rendered useless. This commit moves it earlier in
the call chain, where it could still have an effect.
Changed paths:
engines/nancy/sound.cpp
diff --git a/engines/nancy/sound.cpp b/engines/nancy/sound.cpp
index a421db93136..c23f0c04935 100644
--- a/engines/nancy/sound.cpp
+++ b/engines/nancy/sound.cpp
@@ -310,8 +310,17 @@ void SoundManager::loadSound(const SoundDescription &description, SoundEffectDes
Common::Path path(description.name + (g_nancy->getGameType() == kGameTypeVampire ? ".dwd" : ".his"));
Common::SeekableReadStream *file = SearchMan.createReadStreamForMember(path);
if (file) {
+ uint numLoops = chan.numLoops;
+ if (chan.playCommands & kPlayRandomTime) {
+ // We want to add randomized time delays between repeats, which is not doable with
+ // a simple LoopingAudioStream. The delays are added in soundEffectMaintenance();
+ numLoops = 1;
+
+ // Decrement the number of loops since we start playing immediately after
+ --chan.numLoops;
+ }
chan.stream = makeHISStream(file, DisposeAfterUse::YES, description.samplesPerSec);
- chan.streamForMixer = Audio::makeLoopingAudioStream(chan.stream, chan.numLoops);
+ chan.streamForMixer = Audio::makeLoopingAudioStream(chan.stream, numLoops);
}
}
@@ -373,17 +382,6 @@ void SoundManager::playSound(uint16 channelID) {
}
}
- // FIXME: numLoops now unused. is this an oversight or just dead code?
- //uint numLoops = chan.numLoops;
- if (chan.playCommands & kPlayRandomTime) {
- // We want to add randomized time delays between repeats, which is not doable with
- // a simple LoopingAudioStream. The delays are added in soundEffectMaintenance();
- //numLoops = 1;
-
- // Decrement the number of loops since we start playing immediately after
- --chan.numLoops;
- }
-
_mixer->playStream( chan.type,
&chan.handle,
chan.streamForMixer,
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