[Scummvm-git-logs] scummvm master -> ec9921c63a6c69631f514d8f267333a666481943
athrxx
noreply at scummvm.org
Thu Nov 14 18:44:11 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
ec9921c63a SCUMM: limit save/load sound driver warning to DOS versions
Commit: ec9921c63a6c69631f514d8f267333a666481943
https://github.com/scummvm/scummvm/commit/ec9921c63a6c69631f514d8f267333a666481943
Author: athrxx (athrxx at scummvm.org)
Date: 2024-11-14T19:43:44+01:00
Commit Message:
SCUMM: limit save/load sound driver warning to DOS versions
This came up for Mac versions whenever the sound quality setting was
changed. However, the savegames made with different quality settings
are 100% compatible, so that is not an appropriate use for this dialog.
Changed paths:
engines/scumm/saveload.cpp
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 78c9c9bf1a9..0425a08d23a 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -1927,10 +1927,6 @@ void ScummEngine::saveLoadWithSerializer(Common::Serializer &s) {
s.syncArray(_roomVars, _numRoomVariables, Common::Serializer::Sint32LE, VER(38));
int currentSoundCard = VAR_SOUNDCARD != 0xFF ? VAR(VAR_SOUNDCARD) : -1;
- bool isMonkey1MacDefaultSoundCardValue =
- (_game.id == GID_MONKEY &&
- (_sound->_musicType & MidiDriverFlags::MDT_MACINTOSH) &&
- currentSoundCard == 0xFFFF);
// The variables grew from 16 to 32 bit.
if (s.getVersion() < VER(15))
@@ -1938,11 +1934,10 @@ void ScummEngine::saveLoadWithSerializer(Common::Serializer &s) {
else
s.syncArray(_scummVars, _numVariables, Common::Serializer::Sint32LE);
- if (s.isLoading() && VAR_SOUNDCARD != 0xFF && (_game.heversion < 70 && _game.version <= 6)) {
- if (currentSoundCard != VAR(VAR_SOUNDCARD) && !isMonkey1MacDefaultSoundCardValue) {
- Common::String soundCards[] = {
+ if (_game.platform == Common::kPlatformDOS && s.isLoading() && VAR_SOUNDCARD != 0xFF && (_game.heversion < 70 && _game.version <= 6)) {
+ if (currentSoundCard != VAR(VAR_SOUNDCARD)) {
+ const char *soundCards[] = {
"PC Speaker", "IBM PCjr/Tandy", "Creative Music System", "AdLib", "Roland MT-32/CM-32L"
- "", "", "", "", "", "", "Macintosh Low Quality Sound", "Macintosh High Quality Sound"
};
GUI::MessageDialog dialog(
@@ -1950,7 +1945,8 @@ void ScummEngine::saveLoadWithSerializer(Common::Serializer &s) {
"Current music device: %s (id %d)\nSave file music device: %s (id %d)\n\n"
"Loading will be attempted, but the game may behave incorrectly or crash.\n"
"Please change the audio configuration accordingly in order to properly load this save file."),
- soundCards[currentSoundCard].c_str(), currentSoundCard, soundCards[VAR(VAR_SOUNDCARD)].c_str(), VAR(VAR_SOUNDCARD))
+ currentSoundCard < ARRAYSIZE(soundCards) ? soundCards[currentSoundCard] : "invalid", currentSoundCard,
+ VAR(VAR_SOUNDCARD) < ARRAYSIZE(soundCards) ? soundCards[VAR(VAR_SOUNDCARD)] : "invalid", VAR(VAR_SOUNDCARD))
);
runDialog(dialog);
}
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