[Scummvm-git-logs] scummvm master -> 4ad47bfd154ca452e47e785e6b471dcb32ebce10
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Sat Nov 16 22:20:53 UTC 2024
This automated email contains information about 1 new commit which have been
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Summary:
4ad47bfd15 SCUMM: Simplify width and height initialization
Commit: 4ad47bfd154ca452e47e785e6b471dcb32ebce10
https://github.com/scummvm/scummvm/commit/4ad47bfd154ca452e47e785e6b471dcb32ebce10
Author: Orgad Shaneh (orgads at gmail.com)
Date: 2024-11-17T00:20:50+02:00
Commit Message:
SCUMM: Simplify width and height initialization
Following 381fc1fc44 (SCUMM: Fix Duplicate Branches GCC Compiler Warning),
some of the conditions can be omitted.
Changed paths:
engines/scumm/scumm.cpp
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 6f883a02937..25238329261 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -366,18 +366,13 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
break;
}
- // Steam Win and Mac versions share the same DOS data files.
- bool isSteamVersion = Common::String(_game.preferredTag).equalsIgnoreCase("steam");
-
// defaults
_screenWidth = 320;
_screenHeight = 200;
- if (_game.platform == Common::kPlatformFMTowns && _game.version == 3) { // FM-TOWNS V3 games originally use 320x240, and we have an option to trim to 200
- _screenWidth = 320;
- if (ConfMan.getBool("trim_fmtowns_to_200_pixels"))
- _screenHeight = 200;
- else
+ if (_game.platform == Common::kPlatformFMTowns && _game.version == 3) {
+ // FM-TOWNS V3 games originally use 320x240, and we have an option to trim to 200
+ if (!ConfMan.getBool("trim_fmtowns_to_200_pixels"))
_screenHeight = 240;
} else if (_game.version == 8 || _game.heversion >= 71) {
// COMI uses 640x480. Likewise starting from version 7.1, HE games use
@@ -387,9 +382,6 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
} else if (_game.platform == Common::kPlatformNES) {
_screenWidth = 256;
_screenHeight = 240;
- } else if (!isSteamVersion && _useMacScreenCorrectHeight && _game.platform == Common::kPlatformMacintosh && _game.version >= 3) {
- _screenWidth = 320;
- _screenHeight = 200;
}
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
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