[Scummvm-git-logs] scummvm master -> 8ec26fe0dbe57f5853b09cd6e80c5ffc91f9138a
aquadran
noreply at scummvm.org
Sun Nov 17 13:07:38 UTC 2024
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
8ec26fe0db WINTERMUTE: Restore plugin events functionality
Commit: 8ec26fe0dbe57f5853b09cd6e80c5ffc91f9138a
https://github.com/scummvm/scummvm/commit/8ec26fe0dbe57f5853b09cd6e80c5ffc91f9138a
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2024-11-17T14:07:34+01:00
Commit Message:
WINTERMUTE: Restore plugin events functionality
Changed paths:
A engines/wintermute/ext/plugin_event.h
engines/wintermute/ad/ad_game.cpp
engines/wintermute/base/base_game.cpp
engines/wintermute/base/base_game.h
engines/wintermute/base/saveload.cpp
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index 3d6a4cd5f72..84756a2d032 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -271,6 +271,7 @@ bool AdGame::changeScene(const char *filename, bool fadeIn) {
_scene = new AdScene(_gameRef);
registerObject(_scene);
} else {
+ _gameRef->_pluginEvents.applyEvent(WME_EVENT_SCENE_SHUTDOWN, _scene);
_scene->applyEvent("SceneShutdown", true);
setPrevSceneName(_scene->getName());
@@ -310,6 +311,7 @@ bool AdGame::changeScene(const char *filename, bool fadeIn) {
}
_scene->loadState();
+ _gameRef->_pluginEvents.applyEvent(WME_EVENT_SCENE_INIT, _scene);
}
if (fadeIn) {
_gameRef->_transMgr->start(TRANSITION_FADE_IN);
@@ -2092,12 +2094,18 @@ bool AdGame::displayContent(bool doUpdate, bool displayAll) {
_scEngine->tick();
}
+ // process plugin events
+ if (doUpdate)
+ _gameRef->_pluginEvents.applyEvent(WME_EVENT_UPDATE, nullptr);
+
Point32 p;
getMousePos(&p);
_scene->update();
- _scene->display();
+ _gameRef->_pluginEvents.applyEvent(WME_EVENT_SCENE_DRAW_BEGIN, _scene);
+ _scene->display();
+ _gameRef->_pluginEvents.applyEvent(WME_EVENT_SCENE_DRAW_END, _scene);
// display in-game windows
displayWindows(true);
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index ff77e4ad93b..252045472b1 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -503,6 +503,8 @@ bool BaseGame::initialize1() {
}
registerObject(_fader);
+ _pluginEvents.clearEvents();
+
loaded = true;
}
if (loaded == true) {
diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h
index 7c28fb4045e..c4e3fda0472 100644
--- a/engines/wintermute/base/base_game.h
+++ b/engines/wintermute/base/base_game.h
@@ -31,6 +31,7 @@
#include "engines/wintermute/base/base_object.h"
#include "engines/wintermute/base/base_game_custom_actions.h"
#include "engines/wintermute/base/timer.h"
+#include "engines/wintermute/ext/plugin_event.h"
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/math/rect32.h"
@@ -415,6 +416,7 @@ private:
uint8 getFilePartChecksumHc(const char *filename, uint32 begin, uint32 end);
#endif
+ PluginEvent _pluginEvents;
};
} // End of namespace Wintermute
diff --git a/engines/wintermute/base/saveload.cpp b/engines/wintermute/base/saveload.cpp
index f1083bf7f22..15fcbef95e1 100644
--- a/engines/wintermute/base/saveload.cpp
+++ b/engines/wintermute/base/saveload.cpp
@@ -55,6 +55,7 @@ bool SaveLoad::loadGame(const Common::String &filename, BaseGame *gameRef) {
gameRef->_renderer->initSaveLoad(false);
gameRef->_loadInProgress = true;
+ gameRef->_pluginEvents.clearEvents();
BasePersistenceManager *pm = new BasePersistenceManager();
if (DID_SUCCEED(ret = pm->initLoad(filename))) {
//if (DID_SUCCEED(ret = cleanup())) {
@@ -66,6 +67,7 @@ bool SaveLoad::loadGame(const Common::String &filename, BaseGame *gameRef) {
// data initialization after load
SaveLoad::initAfterLoad();
+ gameRef->_pluginEvents.applyEvent(WME_EVENT_GAME_AFTER_LOAD, nullptr);
gameRef->applyEvent("AfterLoad", true);
gameRef->displayContent(true, false);
@@ -92,6 +94,7 @@ bool SaveLoad::saveGame(int slot, const char *desc, bool quickSave, BaseGame *ga
gameRef->LOG(0, "Saving game '%s'...", filename.c_str());
+ gameRef->_pluginEvents.applyEvent(WME_EVENT_GAME_BEFORE_SAVE, nullptr);
gameRef->applyEvent("BeforeSave", true);
bool ret;
diff --git a/engines/wintermute/ext/plugin_event.h b/engines/wintermute/ext/plugin_event.h
new file mode 100644
index 00000000000..6b6e8481d1d
--- /dev/null
+++ b/engines/wintermute/ext/plugin_event.h
@@ -0,0 +1,89 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef WINTERMUTE_PLUGIN_EVENT_H
+#define WINTERMUTE_PLUGIN_EVENT_H
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+// WME events
+typedef enum {
+ WME_EVENT_UPDATE = 0,
+ WME_EVENT_SCENE_DRAW_BEGIN,
+ WME_EVENT_SCENE_DRAW_END,
+ WME_EVENT_SCENE_INIT,
+ WME_EVENT_SCENE_SHUTDOWN,
+ WME_EVENT_GAME_BEFORE_SAVE,
+ WME_EVENT_GAME_AFTER_LOAD,
+ WME_EVENT_MAX
+} EWmeEvent;
+
+typedef void (*PluginApplyEvent)(void *, void *);
+
+typedef struct _PluginEventEntry {
+ EWmeEvent _type;
+ PluginApplyEvent _callback;
+ void *_plugin;
+} PluginEventEntry;
+
+class PluginEvent {
+public:
+ PluginEvent() {};
+ ~PluginEvent() {};
+
+ void subscribeEvent(PluginEventEntry &event) {
+ for (auto it = _entries.begin(); it != _entries.end(); ++it) {
+ if (event._type == (*it)._type && event._callback == (*it)._callback) {
+ break;
+ }
+ }
+ _entries.push_back(event);
+ }
+
+ void unsubscribeEvent(PluginEventEntry &event) {
+ for (auto it = _entries.begin(); it != _entries.end(); ++it) {
+ if (event._type == (*it)._type && event._callback == (*it)._callback) {
+ _entries.erase(it);
+ break;
+ }
+ }
+ }
+
+ void applyEvent(EWmeEvent type, void *eventData) {
+ for (auto it = _entries.begin(); it != _entries.end(); ++it) {
+ if (type == (*it)._type && (*it)._callback != nullptr) {
+ (*it)._callback(eventData, (*it)._plugin);
+ }
+ }
+ }
+
+ void clearEvents() {
+ _entries.clear();
+ }
+
+private:
+ Common::List<PluginEventEntry> _entries;
+};
+
+} // End of namespace Wintermute
+
+#endif
More information about the Scummvm-git-logs
mailing list