[Scummvm-git-logs] scummvm master -> 9f1976b6dddb4f32ccea09113a51041f3f83d471

aquadran noreply at scummvm.org
Tue Nov 19 21:00:27 UTC 2024


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
9f1976b6dd WINTERMUTE: Cleanup headers


Commit: 9f1976b6dddb4f32ccea09113a51041f3f83d471
    https://github.com/scummvm/scummvm/commit/9f1976b6dddb4f32ccea09113a51041f3f83d471
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2024-11-19T22:00:22+01:00

Commit Message:
WINTERMUTE: Cleanup headers

Changed paths:
    engines/wintermute/ad/ad_actor_3dx.cpp
    engines/wintermute/ad/ad_scene_geometry.cpp
    engines/wintermute/base/base_persistence_manager.cpp
    engines/wintermute/base/gfx/3dcamera.cpp
    engines/wintermute/base/gfx/3dlight.cpp
    engines/wintermute/base/gfx/base_renderer3d.cpp
    engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
    engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
    engines/wintermute/base/particles/part_emitter.cpp


diff --git a/engines/wintermute/ad/ad_actor_3dx.cpp b/engines/wintermute/ad/ad_actor_3dx.cpp
index e79eace568c..c88f55753ff 100644
--- a/engines/wintermute/ad/ad_actor_3dx.cpp
+++ b/engines/wintermute/ad/ad_actor_3dx.cpp
@@ -26,7 +26,6 @@
  */
 
 #include "common/util.h"
-#include "math/utils.h"
 
 #include "engines/wintermute/ad/ad_actor_3dx.h"
 #include "engines/wintermute/ad/ad_attach_3dx.h"
diff --git a/engines/wintermute/ad/ad_scene_geometry.cpp b/engines/wintermute/ad/ad_scene_geometry.cpp
index 891c5e91dcd..5abff63155b 100644
--- a/engines/wintermute/ad/ad_scene_geometry.cpp
+++ b/engines/wintermute/ad/ad_scene_geometry.cpp
@@ -53,8 +53,6 @@
 #include "engines/wintermute/system/sys_class_registry.h"
 #include "engines/wintermute/wintermute.h"
 
-#include "math/glmath.h"
-
 namespace Wintermute {
 
 IMPLEMENT_PERSISTENT(AdSceneGeometry, false)
diff --git a/engines/wintermute/base/base_persistence_manager.cpp b/engines/wintermute/base/base_persistence_manager.cpp
index 28cb800e40b..c0ac1ef7d78 100644
--- a/engines/wintermute/base/base_persistence_manager.cpp
+++ b/engines/wintermute/base/base_persistence_manager.cpp
@@ -43,12 +43,6 @@
 #include "common/system.h"
 #include "common/savefile.h"
 
-#ifdef ENABLE_WME3D
-#include "math/angle.h"
-#include "math/matrix4.h"
-#include "math/vector3d.h"
-#endif
-
 namespace Wintermute {
 
 // The original WME-Lite savegames had the following:
diff --git a/engines/wintermute/base/gfx/3dcamera.cpp b/engines/wintermute/base/gfx/3dcamera.cpp
index 3c1d0063f54..188cd7f5742 100644
--- a/engines/wintermute/base/gfx/3dcamera.cpp
+++ b/engines/wintermute/base/gfx/3dcamera.cpp
@@ -29,10 +29,6 @@
 #include "engines/wintermute/base/gfx/3dloader_3ds.h"
 #include "engines/wintermute/base/gfx/3dutils.h"
 
-#include "math/angle.h"
-#include "math/glmath.h"
-#include "math/quat.h"
-
 namespace Wintermute {
 
 //////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/base/gfx/3dlight.cpp b/engines/wintermute/base/gfx/3dlight.cpp
index c0f395e4770..f5692e3f28e 100644
--- a/engines/wintermute/base/gfx/3dlight.cpp
+++ b/engines/wintermute/base/gfx/3dlight.cpp
@@ -34,8 +34,6 @@
 
 #include "graphics/opengl/system_headers.h"
 
-#include "math/glmath.h"
-
 namespace Wintermute {
 
 //////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/base/gfx/base_renderer3d.cpp b/engines/wintermute/base/gfx/base_renderer3d.cpp
index 21935cbc57f..b8389b99fb2 100644
--- a/engines/wintermute/base/gfx/base_renderer3d.cpp
+++ b/engines/wintermute/base/gfx/base_renderer3d.cpp
@@ -22,7 +22,6 @@
 #include "engines/wintermute/base/gfx/base_renderer3d.h"
 #include "engines/wintermute/base/base_game.h"
 
-#include "math/glmath.h"
 #include "common/config-manager.h"
 
 namespace Wintermute {
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
index 623678216b3..7d3deb28f22 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
@@ -31,8 +31,6 @@
 
 #include "common/config-manager.h"
 
-#include "math/glmath.h"
-
 #if defined(USE_OPENGL_GAME)
 
 #include "engines/wintermute/base/gfx/3dutils.h"
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
index d3bb326e647..b1404a48388 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
@@ -30,8 +30,6 @@
 
 #include "common/config-manager.h"
 
-#include "math/glmath.h"
-
 #if defined(USE_OPENGL_SHADERS)
 
 #include "engines/wintermute/base/gfx/3dutils.h"
diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp
index d113720c396..997c2455933 100644
--- a/engines/wintermute/base/particles/part_emitter.cpp
+++ b/engines/wintermute/base/particles/part_emitter.cpp
@@ -38,7 +38,6 @@
 #include "engines/wintermute/base/gfx/base_renderer.h"
 #include "engines/wintermute/utils/utils.h"
 #include "common/str.h"
-#include "math/utils.h"
 
 namespace Wintermute {
 




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